diff options
author | Filip Gawin <filip.gawin@zoho.com> | 2020-12-22 14:53:45 +0100 |
---|---|---|
committer | Filip Gawin <filip.gawin@zoho.com> | 2020-12-22 14:53:45 +0100 |
commit | 35473e653d1b7e99c0ad68c07ff5ba6933c477f6 (patch) | |
tree | d40a29f063d902d0709176058e59656d2e72bb94 /src/audio/AudioManager.h | |
parent | Merge pull request #891 from Nick007J/miami (diff) | |
download | re3-35473e653d1b7e99c0ad68c07ff5ba6933c477f6.tar re3-35473e653d1b7e99c0ad68c07ff5ba6933c477f6.tar.gz re3-35473e653d1b7e99c0ad68c07ff5ba6933c477f6.tar.bz2 re3-35473e653d1b7e99c0ad68c07ff5ba6933c477f6.tar.lz re3-35473e653d1b7e99c0ad68c07ff5ba6933c477f6.tar.xz re3-35473e653d1b7e99c0ad68c07ff5ba6933c477f6.tar.zst re3-35473e653d1b7e99c0ad68c07ff5ba6933c477f6.zip |
Diffstat (limited to 'src/audio/AudioManager.h')
-rw-r--r-- | src/audio/AudioManager.h | 163 |
1 files changed, 82 insertions, 81 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index dff7d9c8..d0f11427 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -176,7 +176,7 @@ class cAudioManager { public: bool m_bIsInitialised; - uint8 field_1; // unused + uint8 m_bReverb; // unused bool m_bFifthFrameFlag; uint8 m_nActiveSamples; uint8 field_4; // unused @@ -256,8 +256,8 @@ public: uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; // done int32 CreateEntity(eAudioType type, void *entity); // done - void DestroyAllGameCreatedEntities(); // done ? I don't seed pEntity = nil; - void DestroyEntity(int32 id); // done (inlined in vc) ? I not seen id checks + void DestroyAllGameCreatedEntities(); // done + void DestroyEntity(int32 id); // done (inlined in vc) void DoPoliceRadioCrackle(); // done // functions returning talk sfx, @@ -359,38 +359,39 @@ public: uint32 GetGenericFemaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc) // end of functions returning talk sfx - void GenerateIntegerRandomNumberTable(); // done - char *Get3DProviderName(uint8 id) const; - uint8 GetCDAudioDriveLetter() const; - int8 GetCurrent3DProviderIndex() const; - int8 AutoDetect3DProviders() const; // done - float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used - float GetCollisionOneShotRatio(int32 a, float b) const; - float GetCollisionRatio(float a, float b, float c, float d) const; - float GetDistanceSquared(const CVector &v) const; // done (inlined in vc) - int32 GetJumboTaxiFreq() const; - uint8 GetMissionAudioLoadingStatus(uint8 slot) const; // done - int8 GetMissionScriptPoliceAudioPlayingStatus() const; - uint8 GetNum3DProvidersAvailable() const; // done - uint32 GetPedCommentSfx(CPed *ped, int32 sound); - void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const; - float GetVehicleDriveWheelSkidValue(CVehicle* veh, tWheelState wheelState, float gasPedalAudio, cTransmission* transmission, float velocityChange); // done - float GetVehicleNonDriveWheelSkidValue(CVehicle* veh, tWheelState wheelState, cTransmission* transmission, float velocityChange); // done + void GenerateIntegerRandomNumberTable(); // done + char *Get3DProviderName(uint8 id) const; // done + uint8 GetCDAudioDriveLetter() const; // done + int8 GetCurrent3DProviderIndex() const; // done + int8 AutoDetect3DProviders() const; // done + float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used + float GetCollisionOneShotRatio(int32 a, float b) const; // done + float GetCollisionRatio(float a, float b, float c, float d) const; // done (inlined in vc) + float GetDistanceSquared(const CVector &v) const; // done (inlined in vc) + int32 GetJumboTaxiFreq() const; // done (inlined in vc) + uint8 GetMissionAudioLoadingStatus(uint8 slot) const; // done + int8 GetMissionScriptPoliceAudioPlayingStatus() const; // done + uint8 GetNum3DProvidersAvailable() const; // done + uint32 GetPedCommentSfx(CPed *ped, int32 sound); // done + void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const; // done + float GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission, + float velocityChange); // done + float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange); // done bool HasAirBrakes(int32 model) const; // done - void Initialise(); // done - void InitialisePoliceRadio(); //done - void InitialisePoliceRadioZones(); //done - void InterrogateAudioEntities(); // done - bool IsAudioInitialised() const; // done + void Initialise(); // done + void InitialisePoliceRadio(); // done + void InitialisePoliceRadioZones(); // done + void InterrogateAudioEntities(); // done (inlined) + bool IsAudioInitialised() const; // done bool IsMissionAudioSampleFinished(uint8 slot); // done - bool IsMP3RadioChannelAvailable() const; // done + bool IsMP3RadioChannelAvailable() const; // done bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; //done void PlayLoadedMissionAudio(uint8 slot); // done - void PlayOneShot(int32 index, uint16 sound, float vol); // done + void PlayOneShot(int32 index, uint16 sound, float vol); // done void PlaySuspectLastSeen(float x, float y, float z); // done void PlayerJustGotInCar() const; // done void PlayerJustLeftCar() const; // done @@ -403,7 +404,7 @@ public: void ProcessActiveQueues(); // done bool ProcessAirBrakes(cVehicleParams& params); // done bool ProcessBoatEngine(cVehicleParams& params); - bool ProcessBoatMovingOverWater(cVehicleParams& params); + bool ProcessBoatMovingOverWater(cVehicleParams& params); //done #ifdef GTA_BRIDGE void ProcessBridge(); // done(bcs not exists in VC) void ProcessBridgeMotor(); // done(bcs not exists in VC) @@ -412,7 +413,7 @@ public: #endif bool ProcessCarBombTick(cVehicleParams& params); // done void ProcessCarHeli(cVehicleParams& params); // done - void ProcessCesna(cVehicleParams& params); // + void ProcessCesna(cVehicleParams& params); // done //void ProcessCrane(); // done(bcs not exists in VC) bool ProcessEngineDamage(cVehicleParams& params); // done void ProcessEntity(int32 sound); // done @@ -420,7 +421,7 @@ public: void ProcessFireHydrant(); // done void ProcessFires(int32 entity); // done void ProcessFrontEnd(); // done - void ProcessGarages(); // + void ProcessGarages(); // done void ProcessJumbo(cVehicleParams& params); // done void ProcessJumboAccel(CPlane *plane); // done void ProcessJumboDecel(CPlane *plane); // done @@ -428,9 +429,9 @@ public: void ProcessJumboLanding(CPlane *plane); // done void ProcessJumboTakeOff(CPlane *plane); // done void ProcessJumboTaxi(); // done - void ProcessLoopingScriptObject(uint8 sound); // - void ProcessMissionAudio(); // - void ProcessMissionAudioSlot(uint8 slot); // + void ProcessLoopingScriptObject(uint8 sound); // done + void ProcessMissionAudio(); // done + void ProcessMissionAudioSlot(uint8 slot); // done void ProcessModelHeliVehicle(cVehicleParams& params); // done void ProcessModelVehicle(cVehicleParams& params); // done void ProcessOneShotScriptObject(uint8 sound); // @@ -450,15 +451,15 @@ public: bool ProcessTrainNoise(cVehicleParams *params); //done(bcs not exists in VC) #endif void ProcessVehicle(CVehicle *vehicle); // done - bool ProcessVehicleDoors(cVehicleParams& params); // done - void ProcessVehicleEngine(cVehicleParams& params); // done - void ProcessVehicleFlatTyre(cVehicleParams& params); // done - bool ProcessVehicleHorn(cVehicleParams& params); // done - void ProcessVehicleOneShots(cVehicleParams& params); // done - bool ProcessVehicleReverseWarning(cVehicleParams& params); // done - bool ProcessVehicleRoadNoise(cVehicleParams& params); // done - bool ProcessVehicleSirenOrAlarm(cVehicleParams& params); // done - bool ProcessVehicleSkidding(cVehicleParams& params); // done + bool ProcessVehicleDoors(cVehicleParams ¶ms); // done + void ProcessVehicleEngine(cVehicleParams ¶ms); // done + void ProcessVehicleFlatTyre(cVehicleParams ¶ms); // done + bool ProcessVehicleHorn(cVehicleParams ¶ms); // done + void ProcessVehicleOneShots(cVehicleParams ¶ms); // done + bool ProcessVehicleReverseWarning(cVehicleParams ¶ms); // done + bool ProcessVehicleRoadNoise(cVehicleParams ¶ms); // done + bool ProcessVehicleSirenOrAlarm(cVehicleParams ¶ms); // done + bool ProcessVehicleSkidding(cVehicleParams ¶ms); // done void ProcessWaterCannon(int32); // done void ProcessWeather(int32 id); // done bool ProcessWetRoadNoise(cVehicleParams& params); // done @@ -474,52 +475,52 @@ public: void ResetPoliceRadio(); // done void ResetTimers(uint32 time); // done - void Service(); //done - void ServiceCollisions(); //done - void ServicePoliceRadio(); - void ServicePoliceRadioChannel(uint8 wantedLevel); - void ServiceSoundEffects(); - int8 SetCurrent3DProvider(uint8 which); - void SetDynamicAcousticModelingStatus(uint8 status); - void SetEffectsFadeVol(uint8 volume) const; - void SetEffectsMasterVolume(uint8 volume) const; - void SetMP3BoostVolume(uint8 volume) const; - void SetEntityStatus(int32 id, uint8 status); //done - uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision); - void SetMissionAudioLocation(uint8 slot, float x, float y, float z); - void SetMissionScriptPoliceAudio(int32 sfx) const; - void SetMonoMode(uint8 mono); - void SetMusicFadeVol(uint8 volume) const; - void SetMusicMasterVolume(uint8 volume) const; - void SetSpeakerConfig(int32 conf) const; - void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter); - void SetUpOneShotCollisionSound(const cAudioCollision &col); - bool SetupCrimeReport(); - bool SetupJumboEngineSound(uint8 vol, uint32 freq); - bool SetupJumboFlySound(uint8 emittingVol); - bool SetupJumboRumbleSound(uint8 emittingVol); - bool SetupJumboTaxiSound(uint8 vol); - bool SetupJumboWhineSound(uint8 emittingVol, uint32 freq); - void SetupPedComments(cPedParams ¶ms, uint16 sound); // done + void Service(); // done + void ServiceCollisions(); // done + void ServicePoliceRadio(); // done + void ServicePoliceRadioChannel(uint8 wantedLevel); // done + void ServiceSoundEffects(); // done + int8 SetCurrent3DProvider(uint8 which); // done + void SetDynamicAcousticModelingStatus(uint8 status); // done + void SetEffectsFadeVol(uint8 volume) const; // done + void SetEffectsMasterVolume(uint8 volume) const; // done + void SetMP3BoostVolume(uint8 volume) const; // done + void SetEntityStatus(int32 id, uint8 status); // done + uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision); // done + void SetMissionAudioLocation(uint8 slot, float x, float y, float z); // done + void SetMissionScriptPoliceAudio(int32 sfx) const; // inlined and optimized + void SetMonoMode(uint8 mono); // done + void SetMusicFadeVol(uint8 volume) const; // done + void SetMusicMasterVolume(uint8 volume) const; // done + void SetSpeakerConfig(int32 conf) const; // done + void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter); // done + void SetUpOneShotCollisionSound(const cAudioCollision &col); // done + bool SetupCrimeReport(); // done + bool SetupJumboEngineSound(uint8 vol, uint32 freq); // done + bool SetupJumboFlySound(uint8 emittingVol); // done + bool SetupJumboRumbleSound(uint8 emittingVol); // done + bool SetupJumboTaxiSound(uint8 vol); // done + bool SetupJumboWhineSound(uint8 emittingVol, uint32 freq); // done + void SetupPedComments(cPedParams ¶ms, uint16 sound); // done void SetupSuspectLastSeenReport(); - void Terminate(); //done - void TranslateEntity(Const CVector *v1, CVector *v2) const; //done + void Terminate(); // done + void TranslateEntity(Const CVector *v1, CVector *v2) const; // done - void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done - void UpdateReflections(); //done - bool UsesReverseWarning(int32 model) const; //done - bool UsesSiren(cVehicleParams& params) const; //done - bool UsesSirenSwitching(cVehicleParams& params) const; //done + void UpdateGasPedalAudio(CVehicle *veh, int vehType); // done + void UpdateReflections(); // done + bool UsesReverseWarning(int32 model) const; // done + bool UsesSiren(cVehicleParams ¶ms) const; // done + bool UsesSirenSwitching(cVehicleParams ¶ms) const; // done - CVehicle *FindVehicleOfPlayer(); //done - void SetPedTalkingStatus(CPed *ped, uint8 status); - void SetPlayersMood(uint8 mood, uint32 time); + CVehicle *FindVehicleOfPlayer(); // done + void SetPedTalkingStatus(CPed *ped, uint8 status); // done + void SetPlayersMood(uint8 mood, uint32 time); // done #ifdef GTA_PC // only used in pc - void AdjustSamplesVolume(); - uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); + void AdjustSamplesVolume(); // done (inlined) + uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); // done (inlined) #endif }; |