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author | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-02-21 16:22:02 +0100 |
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committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-02-21 16:22:02 +0100 |
commit | 1d336d851dd444dba15b4ec4c22fd38e37f5d287 (patch) | |
tree | c3bcca1c44b03fa5a9a2ffe7929b2b83a610d69d /src/audio/MusicManager.cpp | |
parent | A saner way to remove Stingers, may fix Physical crash (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/audio/MusicManager.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp index f2e3cfd0..1a727b4f 100644 --- a/src/audio/MusicManager.cpp +++ b/src/audio/MusicManager.cpp @@ -1265,7 +1265,8 @@ cMusicManager::DisplayRadioStationName() if (vehicle) { -#if defined RADIO_SCROLL_TO_PREV_STATION || defined FIX_BUGS // Because m_nFrontendTrack can have NO_TRACK + // Prev scroll needs it to be signed, and m_nFrontendTrack can be NO_TRACK thus FIX_BUGS +#if defined RADIO_SCROLL_TO_PREV_STATION || defined FIX_BUGS int track; #else uint8 track; @@ -1281,13 +1282,16 @@ cMusicManager::DisplayRadioStationName() #endif while (track >= NUM_RADIOS + 1) track -= NUM_RADIOS + 1; - // We already handle this condition while scrolling back, on key press. No need to change this. + // On scrolling back we handle this condition on key press. No need to change this. if (!DMAudio.IsMP3RadioChannelAvailable() && track == USERTRACK) gNumRetunePresses++; } else +#ifdef RADIO_OFF_TEXT + track = GetCarTuning(); // gStreamedSound or veh->m_nRadioStation would also work, but these don't cover police/taxi radios +#else track = m_nFrontendTrack; - +#endif wchar* string = nil; switch (track) { case WILDSTYLE: string = TheText.Get("FEA_FM0"); break; @@ -1304,12 +1308,9 @@ cMusicManager::DisplayRadioStationName() return; string = TheText.Get("FEA_MP3"); break; #ifdef RADIO_OFF_TEXT - case STREAMED_SOUND_RADIO_POLICE: - case STREAMED_SOUND_RADIO_TAXI: - return; - default: { - // Otherwise pausing-resuming game will show RADIO OFF, since radio isn't set yet - if (m_nPlayingTrack == NO_TRACK && m_nFrontendTrack == NO_TRACK) + case RADIO_OFF: { + // Otherwise RADIO OFF will be seen after pausing-resuming game and Mission Complete text + if (!m_bRadioStreamReady || !m_bGameplayAllowsRadio) return; extern wchar WideErrorString[]; @@ -1321,9 +1322,8 @@ cMusicManager::DisplayRadioStationName() } break; } -#else - default: return; #endif + default: return; }; if (pCurrentStation != string) { |