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author | aap <aap@papnet.eu> | 2021-01-23 12:40:23 +0100 |
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committer | aap <aap@papnet.eu> | 2021-01-23 12:40:23 +0100 |
commit | 20bcd4bd69c601cfccd6ec8b319f26fddbae9e9f (patch) | |
tree | fa4adbfea0ee59098876151fcab206e71ad12ca5 /src/collision/ColStore.cpp | |
parent | fix (diff) | |
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Diffstat (limited to 'src/collision/ColStore.cpp')
-rw-r--r-- | src/collision/ColStore.cpp | 176 |
1 files changed, 162 insertions, 14 deletions
diff --git a/src/collision/ColStore.cpp b/src/collision/ColStore.cpp index f1e695fe..90a29bc2 100644 --- a/src/collision/ColStore.cpp +++ b/src/collision/ColStore.cpp @@ -1,5 +1,7 @@ #include "common.h" +#include "main.h" +#include "smallHeap.h" #include "templates.h" #include "General.h" #include "ModelInfo.h" @@ -8,6 +10,9 @@ #include "Script.h" #include "Timer.h" #include "Camera.h" +#include "World.h" +#include "Zones.h" +#include "Garages.h" #include "Frontend.h" #include "Physical.h" #include "ColStore.h" @@ -15,16 +20,55 @@ #include "Pools.h" CPool<ColDef,ColDef> *CColStore::ms_pColPool; +bool CColStore::m_onlyBB; #ifndef MASTER bool bDispColInMem; #endif +// LCS: file done except unused: +// CColStore::LoadCol(int,char const*) +// CColStore::LoadAllBoundingBoxes(void) +// CColStore::Write(base::cRelocatableChunkWriter &) + +const CVector& +LevelPos(eLevelName level) +{ + static CVector pos[4] = { + CVector(1060.0f, -800.0f, 0.0f), + CVector(1060.0f, -800.0f, 0.0f), + CVector(350.0f, -624.0f, 0.0f), + CVector(-670.0f, -511.0f, 0.0f) + }; + return pos[level]; +}; + +static eLevelName +PosLevel(const CVector &pos) +{ + static eLevelName lastPlayerLevel = LEVEL_INDUSTRIAL; + static eLevelName lastOtherLevel = LEVEL_INDUSTRIAL; + + if(Abs(FindPlayerCoors().x - pos.x) < 5.0f && + Abs(FindPlayerCoors().y - pos.y) < 5.0f && + Abs(FindPlayerCoors().z - pos.z) < 5.0f){ + if(CGame::currLevel != LEVEL_GENERIC) + lastPlayerLevel = CGame::currLevel; + return lastPlayerLevel; + }else{ + eLevelName lvl = CTheZones::GetLevelFromPosition(&pos); + if(lvl != LEVEL_GENERIC) + lastOtherLevel = lvl; + return lastOtherLevel; + } +} + void CColStore::Initialise(void) { - if(ms_pColPool == nil) + if(ms_pColPool == nil){ ms_pColPool = new CPool<ColDef,ColDef>(COLSTORESIZE, "CollisionFiles"); - AddColSlot("generic"); // slot 0. not streamed + AddColSlot("generic"); // slot 0. not streamed + } #ifndef MASTER VarConsole.Add("Display collision in memory", &bDispColInMem, true); #endif @@ -38,7 +82,9 @@ CColStore::Shutdown(void) RemoveColSlot(i); if(ms_pColPool) delete ms_pColPool; +#ifdef FIX_BUGS ms_pColPool = nil; +#endif } int @@ -119,11 +165,34 @@ CColStore::LoadCol(int32 slot, uint8 *buffer, int32 bufsize) return success; } +struct ColChunkEntry +{ + int32 modelId; // -1 marks end + CColModel *colModel; +}; + +void +CColStore::LoadColCHK(int32 slot, void *data, void *chunk) +{ + ColDef *def = GetSlot(slot); + def->chunk = chunk; + CStreaming::RegisterPointer(&def->chunk, 1, true); + for(ColChunkEntry *entry = (ColChunkEntry*)data; entry->modelId != -1; entry++){ + CBaseModelInfo *mi = CModelInfo::GetModelInfo(entry->modelId); + mi->SetColModel(entry->colModel, true); // we own this? can that work? + CStreaming::RegisterPointer(&mi->m_colModel, 1, true); + } + def->isLoaded = true; +} + +CColModel nullCollision; + void CColStore::RemoveCol(int32 slot) { int id; - GetSlot(slot)->isLoaded = false; + ColDef *def = GetSlot(slot); + def->isLoaded = false; for(id = 0; id < MODELINFOSIZE; id++){ CBaseModelInfo *mi = CModelInfo::GetModelInfo(id); if(mi){ @@ -132,6 +201,23 @@ CColStore::RemoveCol(int32 slot) col->RemoveCollisionVolumes(); } } + if(gUseChunkFiles){ + for(id = 0; id < MODELINFOSIZE; id++){ + CBaseModelInfo *mi = CModelInfo::GetModelInfo(id); + if(mi){ + CColModel *col = mi->GetColModel(); + if(col && col->level == slot){ + mi->SetColModel(&nullCollision); + CStreaming::UnregisterPointer(&mi->m_colModel, 1); + } + } + } + if(def->chunk){ + CStreaming::UnregisterPointer(&def->chunk, 1); + cSmallHeap::msInstance.Free(def->chunk); + def->chunk = nil; + } + } } void @@ -156,29 +242,49 @@ CColStore::RemoveAllCollision(void) } static bool bLoadAtSecondPosition; -static CVector2D secondPosition; +static CVector secondPosition; void -CColStore::AddCollisionNeededAtPosn(const CVector2D &pos) +CColStore::AddCollisionNeededAtPosn(const CVector &pos) { bLoadAtSecondPosition = true; secondPosition = pos; } void -CColStore::LoadCollision(const CVector2D &pos) +CColStore::LoadCollision(const CVector &pos, eLevelName level) { int i; if(CStreaming::ms_disableStreaming) return; + if(level == LEVEL_GENERIC) + level = PosLevel(pos); + + eLevelName allowedLevel = (eLevelName)CTheScripts::AllowedCollision[0]; + if(allowedLevel == LEVEL_GENERIC) + allowedLevel = (eLevelName)CTheScripts::AllowedCollision[1]; + + bool requestedSomething = false; + for(i = 1; i < COLSTORESIZE; i++){ - if(GetSlot(i) == nil) + if(GetSlot(i) == nil || !DoScriptsWantThisIn(i)) continue; bool wantThisOne = false; + if(strcmp(GetColName(i), "indust") == 0){ + if(allowedLevel != LEVEL_GENERIC && level != LEVEL_INDUSTRIAL) + wantThisOne = allowedLevel == LEVEL_INDUSTRIAL; + else + wantThisOne = level == LEVEL_INDUSTRIAL; + }else if(GetBoundingBox(i).IsPointInside(LevelPos(level))) + wantThisOne = true; + else if(allowedLevel != LEVEL_GENERIC && GetBoundingBox(i).IsPointInside(LevelPos(allowedLevel))) + wantThisOne = true; + +/* // LCS: removed if(GetBoundingBox(i).IsPointInside(pos) || bLoadAtSecondPosition && GetBoundingBox(i).IsPointInside(secondPosition, -119.0f) || strcmp(GetColName(i), "yacht") == 0){ @@ -203,28 +309,38 @@ CColStore::LoadCollision(const CVector2D &pos) } } } +*/ - if(wantThisOne) + if(wantThisOne){ CStreaming::RequestCol(i, STREAMFLAGS_PRIORITY); - else + requestedSomething = true; + }else CStreaming::RemoveCol(i); } + if(requestedSomething){ + CTimer::Suspend(); + // BUG? request was done with priority but now loading non-priority? + CStreaming::LoadAllRequestedModels(false); + CGarages::SetupAnyGaragesForThisIsland(); + CTimer::Resume(); + } bLoadAtSecondPosition = false; } void -CColStore::RequestCollision(const CVector2D &pos) +CColStore::RequestCollision(const CVector &pos) { int i; for(i = 1; i < COLSTORESIZE; i++) - if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -115.0f)) + if(GetSlot(i) && DoScriptsWantThisIn(i) && GetBoundingBox(i).IsPointInside(LevelPos(PosLevel(pos)), -115.0f)) CStreaming::RequestCol(i, STREAMFLAGS_PRIORITY); } void -CColStore::EnsureCollisionIsInMemory(const CVector2D &pos) +CColStore::EnsureCollisionIsInMemory(const CVector &pos) { +/* // LCS: removed int i; if(CStreaming::ms_disableStreaming) @@ -240,16 +356,48 @@ CColStore::EnsureCollisionIsInMemory(const CVector2D &pos) CStreaming::LoadAllRequestedModels(false); CTimer::Resume(); } +*/ } bool -CColStore::HasCollisionLoaded(const CVector2D &pos) +CColStore::DoScriptsWantThisIn(int32 slot) +{ + if(slot == 0) + return false; + ColDef *coldef = GetSlot(slot); + if(coldef == nil) + return false; + if(strcmp(coldef->name, "fortstaunton") == 0) + return !CTheScripts::IsFortStauntonDestroyed(); + if(strcmp(coldef->name, "fortdestroyed") == 0) + return CTheScripts::IsFortStauntonDestroyed(); + return true; +} + +bool +CColStore::HasCollisionLoaded(eLevelName level) { int i; + const CVector &pos = LevelPos(level); for(i = 1; i < COLSTORESIZE; i++) - if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -115.0f) && + if(GetSlot(i) && DoScriptsWantThisIn(i) && + (!CGeneral::faststricmp(GetColName(i), "indust") && level == LEVEL_INDUSTRIAL || + GetBoundingBox(i).IsPointInside(pos)) && !GetSlot(i)->isLoaded) return false; return true; } + +bool +CColStore::HasCollisionLoaded(const CVector &pos) +{ + return HasCollisionLoaded(PosLevel(pos)); +} + +void +CColStore::Load(bool onlyBB, CPool<ColDef> *pool) +{ + ms_pColPool = pool; + m_onlyBB = onlyBB; +} |