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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-03-29 17:48:57 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-03-29 17:48:57 +0200 |
commit | 0db35f8275d59a289c4c7146b8b100fae293a632 (patch) | |
tree | 11e1af99fb09b1980bc9d43524464557666a8f23 /src/control/Garages.cpp | |
parent | fixes (diff) | |
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Diffstat (limited to 'src/control/Garages.cpp')
-rw-r--r-- | src/control/Garages.cpp | 718 |
1 files changed, 603 insertions, 115 deletions
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index 95f3a83d..a89f5337 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -74,6 +74,8 @@ // Collect cars stuff #define MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE (0.03f) +#define IMPORT_REWARD (1000) +#define IMPORT_ALLCARS_REWARD (200000) // Crusher stuff #define CRUSHER_VEHICLE_TEST_SPAN (8) @@ -88,27 +90,34 @@ #define HIDEOUT_DOOR_SPEED_COEFFICIENT (1.7f) #define TIME_BETWEEN_HIDEOUT_MESSAGES (18000) -int32 &CGarages::BankVansCollected = *(int32 *)0x8F1B34; -bool &CGarages::BombsAreFree = *(bool *)0x95CD7A; -bool &CGarages::RespraysAreFree = *(bool *)0x95CD1D; -int32 &CGarages::CarsCollected = *(int32 *)0x880E18; -int32 (&CGarages::CarTypesCollected)[TOTAL_COLLECTCARS_GARAGES] = *(int32 (*)[TOTAL_COLLECTCARS_GARAGES])*(uintptr*)0x8E286C; -int32 &CGarages::CrushedCarId = *(int32 *)0x943060; -uint32 &CGarages::LastTimeHelpMessage = *(uint32 *)0x8F1B58; -int32 &CGarages::MessageNumberInString = *(int32 *)0x885BA8; -const char *CGarages::MessageIDString = (const char *)0x878358; -int32 &CGarages::MessageNumberInString2 = *(int32 *)0x8E2C14; -uint32 &CGarages::MessageStartTime = *(uint32 *)0x8F2530; -uint32 &CGarages::MessageEndTime = *(uint32 *)0x8F597C; -uint32 &CGarages::NumGarages = *(uint32 *)0x8F29F4; -bool &CGarages::PlayerInGarage = *(bool *)0x95CD83; -int32 &CGarages::PoliceCarsCollected = *(int32 *)0x941444; -uint32 &CGarages::GarageToBeTidied = *(uint32 *)0x623570; -CStoredCar(&CGarages::aCarsInSafeHouse1)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS])*(uintptr*)0x6FA210; -CStoredCar(&CGarages::aCarsInSafeHouse2)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS])*(uintptr*)0x6FA300; -CStoredCar(&CGarages::aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS])*(uintptr*)0x6FA3F0; +const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLLECTCARS_CARS] = +{ + { MI_SECURICA, MI_MOONBEAM, MI_COACH, MI_FLATBED, MI_LINERUN, MI_TRASH, MI_PATRIOT, MI_MRWHOOP, MI_BLISTA, MI_MULE, MI_YANKEE, MI_BOBCAT, MI_DODO, MI_BUS, MI_RUMPO, MI_PONY }, + { MI_SENTINEL, MI_CHEETAH, MI_BANSHEE, MI_IDAHO, MI_INFERNUS, MI_TAXI, MI_KURUMA, MI_STRETCH, MI_PEREN, MI_STINGER, MI_MANANA, MI_LANDSTAL, MI_STALLION, MI_BFINJECT, MI_CABBIE, MI_ESPERANT }, + { MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO } +}; + +int32& CGarages::BankVansCollected = *(int32*)0x8F1B34; +bool& CGarages::BombsAreFree = *(bool*)0x95CD7A; +bool& CGarages::RespraysAreFree = *(bool*)0x95CD1D; +int32& CGarages::CarsCollected = *(int32*)0x880E18; +int32(&CGarages::CarTypesCollected)[TOTAL_COLLECTCARS_GARAGES] = *(int32(*)[TOTAL_COLLECTCARS_GARAGES]) * (uintptr*)0x8E286C; +int32& CGarages::CrushedCarId = *(int32*)0x943060; +uint32& CGarages::LastTimeHelpMessage = *(uint32*)0x8F1B58; +int32& CGarages::MessageNumberInString = *(int32*)0x885BA8; +char(&CGarages::MessageIDString)[8] = *(char(*)[8]) * (uintptr*)0x878358; +int32& CGarages::MessageNumberInString2 = *(int32*)0x8E2C14; +uint32& CGarages::MessageStartTime = *(uint32*)0x8F2530; +uint32& CGarages::MessageEndTime = *(uint32*)0x8F597C; +uint32& CGarages::NumGarages = *(uint32*)0x8F29F4; +bool& CGarages::PlayerInGarage = *(bool*)0x95CD83; +int32& CGarages::PoliceCarsCollected = *(int32*)0x941444; +uint32& CGarages::GarageToBeTidied = *(uint32*)0x623570; +CStoredCar(&CGarages::aCarsInSafeHouse1)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS]) * (uintptr*)0x6FA210; +CStoredCar(&CGarages::aCarsInSafeHouse2)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS]) * (uintptr*)0x6FA300; +CStoredCar(&CGarages::aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS]) * (uintptr*)0x6FA3F0; int32& CGarages::AudioEntity = *(int32*)0x5ECEA8; -CGarage(&CGarages::aGarages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES])*(uintptr*)0x72BCD0; +CGarage(&CGarages::aGarages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES]) * (uintptr*)0x72BCD0; bool& CGarages::bCamShouldBeOutisde = *(bool*)0x95CDB2; void CGarages::Init(void) @@ -167,7 +176,7 @@ void CGarages::Update(void) } if ((CTimer::GetFrameCounter() & 0xF) != 0xC) return; - if (++GarageToBeTidied >= 32) + if (++GarageToBeTidied >= NUM_GARAGES) GarageToBeTidied = 0; if (!aGarages[GarageToBeTidied].IsUsed()) return; @@ -313,12 +322,14 @@ void CGarage::Update() m_eGarageState = GS_CLOSING; CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; - } else { + } + else { CGarages::TriggerMessage("GA_3", -1, 4000, -1); // No more freebies. $1000 to respray! m_eGarageState = GS_OPENEDCONTAINSCAR; DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1); } - } else { + } + else { CGarages::TriggerMessage("GA_1", -1, 4000, -1); // Whoa! I don't touch nothing THAT hot! m_eGarageState = GS_OPENEDCONTAINSCAR; DMAudio.PlayFrontEndSound(SOUND_GARAGE_BAD_VEHICLE, 1); @@ -442,8 +453,8 @@ void CGarage::Update() if (IsPlayerOutsideGarage()) m_eGarageState = GS_OPENED; break; - //case GS_CLOSEDCONTAINSCAR: - //case GS_AFTERDROPOFF: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: default: break; } @@ -606,9 +617,9 @@ void CGarage::Update() } UpdateDoorsHeight(); break; - //case GS_OPENEDCONTAINSCAR: - //case GS_CLOSEDCONTAINSCAR: - //case GS_AFTERDROPOFF: + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: default: break; } @@ -690,9 +701,9 @@ void CGarage::Update() } UpdateDoorsHeight(); break; - //case GS_OPENEDCONTAINSCAR: - //case GS_CLOSEDCONTAINSCAR: - //case GS_AFTERDROPOFF: + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: default: break; } @@ -729,7 +740,7 @@ void CGarage::Update() TheCamera.SetCameraDirectlyBehindForFollowPed_CamOnAString(); } } - } + } break; case GS_CLOSING: m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); @@ -751,7 +762,7 @@ void CGarage::Update() CalcSmallestDistToGarageDoorSquared( FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y - ) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) { + ) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) { if (DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) { if (FindPlayerVehicle()->VehicleCreatedBy == MISSION_VEHICLE) CGarages::TriggerMessage("GA_1A", -1, 5000, -1); // Come back when you're not so busy... @@ -779,12 +790,12 @@ void CGarage::Update() } UpdateDoorsHeight(); break; - //case GS_OPENEDCONTAINSCAR: - //case GS_CLOSEDCONTAINSCAR: - //case GS_AFTERDROPOFF: + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: default: break; - } + } break; case GARAGE_FORCARTOCOMEOUTOF: switch (m_eGarageState) { @@ -811,9 +822,9 @@ void CGarage::Update() } UpdateDoorsHeight(); break; - //case GS_OPENEDCONTAINSCAR: - //case GS_CLOSEDCONTAINSCAR: - //case GS_AFTERDROPOFF: + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: default: break; } @@ -839,13 +850,13 @@ void CGarage::Update() case GS_CLOSING: if (m_pTarget) { m_fDoorPos = max(0.0f, m_fDoorPos - CRUSHER_CRANE_SPEED * CTimer::GetTimeStep()); - if (m_fDoorPos < TWOPI/5) { + if (m_fDoorPos < TWOPI / 5) { m_pTarget->bUsesCollision = false; m_pTarget->bAffectedByGravity = false; m_pTarget->SetMoveSpeed(0.0f, 0.0f, 0.0f); } else { - m_pTarget->SetMoveSpeed(m_pTarget->GetMoveSpeed()* Pow(0.8f, CTimer::GetTimeStep())); + m_pTarget->SetMoveSpeed(m_pTarget->GetMoveSpeed() * Pow(0.8f, CTimer::GetTimeStep())); } if (m_fDoorPos == 0.0f) { CGarages::CrushedCarId = CPools::GetVehiclePool()->GetIndex(m_pTarget); @@ -880,9 +891,9 @@ void CGarage::Update() } UpdateCrusherAngle(); break; - //case GS_FULLYCLOSED: - //case GS_CLOSEDCONTAINSCAR: - //case GS_OPENEDCONTAINSCAR: + //case GS_FULLYCLOSED: + //case GS_CLOSEDCONTAINSCAR: + //case GS_OPENEDCONTAINSCAR: default: break; @@ -946,8 +957,8 @@ void CGarage::Update() if (m_eGarageType == GARAGE_MISSION_KEEPCAR && CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) m_eGarageState = GS_OPENING; break; - //case GS_OPENEDCONTAINSCAR: - //case GS_AFTERDROPOFF: + //case GS_OPENEDCONTAINSCAR: + //case GS_AFTERDROPOFF: default: break; } @@ -962,12 +973,12 @@ void CGarage::Update() } UpdateDoorsHeight(); break; - //case GS_OPENED: - //case GS_CLOSING: - //case GS_FULLYCLOSED: - //case GS_OPENEDCONTAINSCAR: - //case GS_CLOSEDCONTAINSCAR: - //case GS_AFTERDROPOFF: + //case GS_OPENED: + //case GS_CLOSING: + //case GS_FULLYCLOSED: + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: default: break; } @@ -990,11 +1001,11 @@ void CGarage::Update() } UpdateDoorsHeight(); break; - //case GS_OPENED: - //case GS_FULLYCLOSED: - //case GS_OPENEDCONTAINSCAR: - //case GS_CLOSEDCONTAINSCAR: - //case GS_AFTERDROPOFF: + //case GS_OPENED: + //case GS_FULLYCLOSED: + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: default: break; } @@ -1010,12 +1021,12 @@ void CGarage::Update() // Close car doors either if player is far, or if he is in vehicle and garage is full, // or if player is very very far so that we can remove whatever is blocking garage door without him noticing if ((distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) || - !FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT) && + !FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT) && !IsAnyCarBlockingDoor())) m_eGarageState = GS_CLOSING; else if (FindPlayerVehicle() && CountCarsWithCenterPointWithinGarage(FindPlayerVehicle()) >= - CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) { + CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) { m_eGarageState = GS_CLOSING; } else if (distance > SQR(DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE)) { @@ -1025,15 +1036,9 @@ void CGarage::Update() break; } case GS_CLOSING: -#ifndef FIX_BUGS // TODO: check and replace with ifdef - if (!IsPlayerOutsideGarage()) - m_eGarageState = GS_OPENING; - m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); -#else m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (!IsPlayerOutsideGarage()) m_eGarageState = GS_OPENING; -#endif else if (m_fDoorPos == 0.0f) { DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); m_eGarageState = GS_FULLYCLOSED; @@ -1084,9 +1089,9 @@ void CGarage::Update() } UpdateDoorsHeight(); break; - //case GS_OPENEDCONTAINSCAR: - //case GS_CLOSEDCONTAINSCAR: - //case GS_AFTERDROPOFF: + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: default: break; } @@ -1125,34 +1130,297 @@ void CGarage::Update() } UpdateDoorsHeight(); break; - //case GS_OPENEDCONTAINSCAR: - //case GS_CLOSEDCONTAINSCAR: - //case GS_AFTERDROPOFF: + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: default: break; } break; - //case GARAGE_COLLECTORSITEMS: - //case GARAGE_60SECONDS: + //case GARAGE_COLLECTORSITEMS: + //case GARAGE_60SECONDS: default: break; + } + + } + +bool CGarage::IsStaticPlayerCarEntirelyInside() +{ + if (!FindPlayerVehicle()) + return false; + if (!FindPlayerVehicle()->IsCar()) + return false; + if (FindPlayerPed()->GetPedState() != PED_DRIVING) + return false; + if (FindPlayerPed()->m_objective == OBJECTIVE_LEAVE_VEHICLE) + return false; + CVehicle* pVehicle = FindPlayerVehicle(); + if (pVehicle->GetPosition().x < m_fX1) + return false; + if (pVehicle->GetPosition().x > m_fX2) + return false; + if (pVehicle->GetPosition().y < m_fY1) + return false; + if (pVehicle->GetPosition().y > m_fY2) + return false; + if (Abs(pVehicle->GetSpeed().x) > 0.01f) + return false; + if (Abs(pVehicle->GetSpeed().y) > 0.01f) + return false; + if (Abs(pVehicle->GetSpeed().z) > 0.01f) + return false; + if (pVehicle->GetSpeed().MagnitudeSqr() > SQR(0.01f)) + return false; + return IsEntityEntirelyInside3D(pVehicle, 0.0f); +} + +bool CGarage::IsEntityEntirelyInside(CEntity * pEntity) +{ + if (pEntity->GetPosition().x < m_fX1) + return false; + if (pEntity->GetPosition().x > m_fX2) + return false; + if (pEntity->GetPosition().y < m_fY1) + return false; + if (pEntity->GetPosition().y > m_fY2) + return false; + CColModel* pColModel = CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x - radius < m_fX1) + return false; + if (pos.x + radius > m_fX2) + return false; + if (pos.y - radius < m_fY1) + return false; + if (pos.y + radius > m_fY2) + return false; } - + return true; } -WRAPPER bool CGarage::IsStaticPlayerCarEntirelyInside() { EAXJMP(0x4251C0); } -WRAPPER bool CGarage::IsEntityEntirelyInside(CEntity*) { EAXJMP(0x425370); } -WRAPPER bool CGarage::IsEntityEntirelyInside3D(CEntity*, float) { EAXJMP(0x4254F0); } -WRAPPER bool CGarage::IsEntityEntirelyOutside(CEntity*, float) { EAXJMP(0x425740); } -WRAPPER bool CGarage::IsGarageEmpty() { EAXJMP(0x425890); } -WRAPPER bool CGarage::IsPlayerOutsideGarage() { EAXJMP(0x425910); } -WRAPPER bool CGarage::IsEntityTouching3D(CEntity*) { EAXJMP(0x425950); } -WRAPPER bool CGarage::EntityHasASphereWayOutsideGarage(CEntity*, float) { EAXJMP(0x425B30); } -WRAPPER bool CGarage::IsAnyOtherCarTouchingGarage(CVehicle* pException) { EAXJMP(0x425C90); } -WRAPPER bool CGarage::IsAnyOtherPedTouchingGarage(CPed* pException) { EAXJMP(0x425E20); } -WRAPPER bool CGarage::IsAnyCarBlockingDoor() { EAXJMP(0x425FB0); } -WRAPPER int32 CGarage::CountCarsWithCenterPointWithinGarage(CEntity* pException) { EAXJMP(0x426130); } -WRAPPER void CGarage::RemoveCarsBlockingDoorNotInside() { EAXJMP(0x4261F0); } +bool CGarage::IsEntityEntirelyInside3D(CEntity * pEntity, float fMargin) +{ + if (pEntity->GetPosition().x < m_fX1 - fMargin) + return false; + if (pEntity->GetPosition().x > m_fX2 + fMargin) + return false; + if (pEntity->GetPosition().y < m_fY1 - fMargin) + return false; + if (pEntity->GetPosition().y > m_fY2 + fMargin) + return false; + if (pEntity->GetPosition().z < m_fZ1 - fMargin) + return false; + if (pEntity->GetPosition().z > m_fZ2 + fMargin) + return false; + CColModel* pColModel = CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius < m_fX1 - fMargin) + return false; + if (pos.x - radius > m_fX2 + fMargin) + return false; + if (pos.y + radius < m_fY1 - fMargin) + return false; + if (pos.y - radius > m_fY2 + fMargin) + return false; + if (pos.z + radius < m_fZ1 - fMargin) + return false; + if (pos.z - radius > m_fZ2 + fMargin) + return false; + } + return true; +} + +bool CGarage::IsEntityEntirelyOutside(CEntity * pEntity, float fMargin) +{ + if (pEntity->GetPosition().x > m_fX1 - fMargin && pEntity->GetPosition().x < m_fX2 + fMargin && + pEntity->GetPosition().y > m_fY1 - fMargin && pEntity->GetPosition().y < m_fY2 + fMargin) + return false; + CColModel* pColModel = CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius > m_fX1 - fMargin && pos.x - radius < m_fX2 + fMargin && + pos.y + radius > m_fY1 - fMargin && pos.y - radius < m_fY2 + fMargin) + return false; + } + return true; +} + +bool CGarage::IsGarageEmpty() +{ + int16 num; + CWorld::FindObjectsIntersectingCube(CVector(m_fX1, m_fY1, m_fZ1), CVector(m_fX2, m_fY2, m_fZ2), &num, 2, nil, false, true, true, false, false); + return num == 0; +} + +bool CGarage::IsPlayerOutsideGarage() +{ + if (FindPlayerVehicle()) + return IsEntityEntirelyOutside(FindPlayerVehicle(), 0.0f); + return IsEntityEntirelyOutside(FindPlayerPed(), 0.0f); +} + +bool CGarage::IsEntityTouching3D(CEntity * pEntity) +{ + float radius = pEntity->GetBoundRadius(); + if (pEntity->GetPosition().x - radius < m_fX1) + return false; + if (pEntity->GetPosition().x + radius > m_fX2) + return false; + if (pEntity->GetPosition().y - radius < m_fY1) + return false; + if (pEntity->GetPosition().y + radius > m_fY2) + return false; + if (pEntity->GetPosition().z - radius < m_fZ1) + return false; + if (pEntity->GetPosition().z + radius > m_fZ2) + return false; + CColModel* pColModel = CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; + radius = pColModel->spheres[i].radius; + if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 && + pos.y + radius > m_fY1 && pos.y - radius < m_fY2 && + pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2) + return false; + } + return true; +} + +bool CGarage::EntityHasASphereWayOutsideGarage(CEntity * pEntity, float fMargin) +{ + CColModel* pColModel = CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius + fMargin < m_fX1) + return true; + if (pos.x - radius - fMargin > m_fX2) + return true; + if (pos.y + radius + fMargin < m_fY1) + return true; + if (pos.y - radius - fMargin > m_fY2) + return true; + if (pos.z + radius + fMargin < m_fZ1) + return true; + if (pos.z - radius - fMargin > m_fZ2) + return true; + } + return false; +} + +bool CGarage::IsAnyOtherCarTouchingGarage(CVehicle * pException) +{ + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle || pVehicle == pException) + continue; + if (!IsEntityTouching3D(pVehicle)) + continue; + CColModel* pColModel = CModelInfo::GetModelInfo(pVehicle->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 && + pos.y + radius > m_fY1 && pos.y - radius < m_fY2 && + pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2) + return true; + } + } + return false; +} + +bool CGarage::IsAnyOtherPedTouchingGarage(CPed * pException) +{ + uint32 i = CPools::GetPedPool()->GetSize(); + while (i--) { + CPed* pPed = CPools::GetPedPool()->GetSlot(i); + if (!pPed || pPed == pException) + continue; + if (!IsEntityTouching3D(pPed)) + continue; + CColModel* pColModel = CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pPed->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 && + pos.y + radius > m_fY1 && pos.y - radius < m_fY2 && + pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2) + return true; + } + } + return false; +} + +bool CGarage::IsAnyCarBlockingDoor() +{ + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + if (!IsEntityTouching3D(pVehicle)) + continue; + CColModel* pColModel = CModelInfo::GetModelInfo(pVehicle->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius < m_fX1 || pos.x - radius > m_fX2 || + pos.y + radius < m_fY1 || pos.y - radius > m_fY2 || + pos.z + radius < m_fZ1 || pos.z - radius > m_fZ2) + return true; + } + } + return false; +} + +int32 CGarage::CountCarsWithCenterPointWithinGarage(CEntity * pException) +{ + int32 total = 0; + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle || pVehicle == pException) + continue; + if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 && + pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 && + pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) + total++; + } + return total; +} + +void CGarage::RemoveCarsBlockingDoorNotInside() +{ + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + if (!IsEntityTouching3D(pVehicle)) + continue; + CColModel* pColModel = CModelInfo::GetModelInfo(pVehicle->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pVehicle->GetPosition().x < m_fX1 || pVehicle->GetPosition().x > m_fX2 || + pVehicle->GetPosition().y < m_fY1 || pVehicle->GetPosition().y > m_fY2 || + pVehicle->GetPosition().z < m_fZ1 || pVehicle->GetPosition().z > m_fZ2) { + if (pVehicle->bIsLocked && pVehicle->CanBeDeleted()) { + CWorld::Remove(pVehicle); + delete pVehicle; + return; // WHY? + } + } + } + } +} void CGarages::PrintMessages() { @@ -1166,8 +1434,11 @@ void CGarages::PrintMessages() CFont::SetFontStyle(FONT_BANK); CFont::SetColor(CRGBA(0, 0, 0, 255)); +#if defined(PS2) || defined (FIX_BUGS) float y_offset = SCREEN_HEIGHT / 3; // THIS is PS2 calculation - // y_offset = SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(84.0f); // This is PC and results in text being written over some HUD elements +#else + float y_offset = SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(84.0f); // This is PC and results in text being written over some HUD elements +#endif if (MessageNumberInString2 < 0) { if (MessageNumberInString < 0) { @@ -1195,9 +1466,50 @@ void CGarages::PrintMessages() } } -WRAPPER bool CGarages::IsCarSprayable(CVehicle*) { EAXJMP(0x426700); } -WRAPPER void CGarage::UpdateDoorsHeight() { EAXJMP(0x426730); } -WRAPPER void CGarage::BuildRotatedDoorMatrix(CEntity*, float) { EAXJMP(0x4267C0); } +bool CGarages::IsCarSprayable(CVehicle * pVehicle) +{ + switch (pVehicle->GetModelIndex()) { + case MI_FIRETRUCK: + case MI_AMBULAN: + case MI_POLICE: + case MI_ENFORCER: + case MI_BUS: + case MI_RHINO: + case MI_BARRACKS: + case MI_DODO: + case MI_COACH: + return false; + default: + break; + } + return true; +} + +void CGarage::UpdateDoorsHeight() +{ + RefreshDoorPointers(false); + if (m_pDoor1) { + m_pDoor1->GetPosition().z = m_fDoorPos + m_fDoor1Z; + if (m_bRotatedDoor) + BuildRotatedDoorMatrix(m_pDoor1, m_fDoorPos / m_fDoorHeight); + m_pDoor1->GetMatrix().UpdateRW(); + m_pDoor1->UpdateRwFrame(); + } + if (m_pDoor2) { + m_pDoor2->GetPosition().z = m_fDoorPos + m_fDoor2Z; + if (m_bRotatedDoor) + BuildRotatedDoorMatrix(m_pDoor2, m_fDoorPos / m_fDoorHeight); + m_pDoor2->GetMatrix().UpdateRW(); + m_pDoor2->UpdateRwFrame(); + } +} + +void CGarage::BuildRotatedDoorMatrix(CEntity * pDoor, float fPosition) +{ + float fAngle = -fPosition * HALFPI; + CVector r(-Sin(fAngle) * pDoor->GetForward().x, Sin(fAngle) * pDoor->GetForward().y, Cos(fAngle) * pDoor->GetForward().z); + pDoor->GetRight() = CrossProduct(r, pDoor->GetForward()); +} void CGarage::UpdateCrusherAngle() { @@ -1207,10 +1519,25 @@ void CGarage::UpdateCrusherAngle() m_pDoor2->UpdateRwFrame(); } -WRAPPER void CGarage::UpdateCrusherShake(float, float) { EAXJMP(0x4268E0); } +void CGarage::UpdateCrusherShake(float X, float Y) +{ + RefreshDoorPointers(false); + m_pDoor1->GetPosition().x += X; + m_pDoor1->GetPosition().y += Y; + m_pDoor1->GetMatrix().UpdateRW(); + m_pDoor1->UpdateRwFrame(); + m_pDoor1->GetPosition().x -= X; + m_pDoor1->GetPosition().y -= Y; + m_pDoor2->GetPosition().x += X; + m_pDoor2->GetPosition().y += Y; + m_pDoor2->GetMatrix().UpdateRW(); + m_pDoor2->UpdateRwFrame(); + m_pDoor2->GetPosition().x -= X; + m_pDoor2->GetPosition().y -= Y; +} // This is dumb but there is no way to avoid goto. What was there originally even? -static bool DoINeedToRefreshPointer(CEntity* pDoor, bool bIsDummy, int8 nIndex) +static bool DoINeedToRefreshPointer(CEntity * pDoor, bool bIsDummy, int8 nIndex) { bool bNeedToFindDoorEntities = false; if (pDoor) { @@ -1247,11 +1574,53 @@ void CGarage::RefreshDoorPointers(bool bCreate) FindDoorsEntities(); } -WRAPPER void CGarages::TriggerMessage(const char* text, int16, uint16 time, int16) { EAXJMP(0x426B20); } -WRAPPER void CGarages::SetTargetCarForMissonGarage(int16, CVehicle*) { EAXJMP(0x426BD0); } -WRAPPER bool CGarages::HasCarBeenDroppedOffYet(int16) { EAXJMP(0x426C20); } -WRAPPER void CGarages::DeActivateGarage(int16) { EAXJMP(0x426C40); } -WRAPPER void CGarages::ActivateGarage(int16) { EAXJMP(0x426C60); } +void CGarages::TriggerMessage(const char* text, int16 num1, uint16 time, int16 num2) +{ + if (strcmp(text, MessageIDString) == 0 && + CTimer::GetTimeInMilliseconds() >= MessageStartTime && + CTimer::GetTimeInMilliseconds() <= MessageEndTime) { + if (CTimer::GetTimeInMilliseconds() - MessageStartTime <= 500) + return; + MessageStartTime = CTimer::GetTimeInMilliseconds() - 500; + MessageEndTime = CTimer::GetTimeInMilliseconds() - 500 + time; + } + else { + strcpy(MessageIDString, text); + MessageStartTime = CTimer::GetTimeInMilliseconds(); + MessageEndTime = CTimer::GetTimeInMilliseconds() + time; + } + MessageNumberInString = num1; + MessageNumberInString2 = num2; +} + +void CGarages::SetTargetCarForMissonGarage(int16 garage, CVehicle * pVehicle) +{ + assert(garage >= 0 && garage < NUM_GARAGES); + if (pVehicle) { + aGarages[garage].m_pTarget = pVehicle; + if (aGarages[garage].m_eGarageState == GS_CLOSEDCONTAINSCAR) + aGarages[garage].m_eGarageState = GS_FULLYCLOSED; + } + else + aGarages[garage].m_pTarget = nil; +} + +bool CGarages::HasCarBeenDroppedOffYet(int16 garage) +{ + return aGarages[garage].m_eGarageState == GS_CLOSEDCONTAINSCAR; +} + +void CGarages::DeActivateGarage(int16 garage) +{ + aGarages[garage].m_bDeactivated = true; +} + +void CGarages::ActivateGarage(int16 garage) +{ + aGarages[garage].m_bDeactivated = false; + if (aGarages[garage].m_eGarageType == GARAGE_FORCARTOCOMEOUTOF && aGarages[garage].m_eGarageState == GS_FULLYCLOSED) + aGarages[garage].m_eGarageState = GS_OPENING; +} int32 CGarages::QueryCarsCollected(int16 garage) { @@ -1260,7 +1629,7 @@ int32 CGarages::QueryCarsCollected(int16 garage) bool CGarages::HasImportExportGarageCollectedThisCar(int16 garage, int8 car) { - return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType)] & (1 << car); + return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType)] & (BIT(car)); } bool CGarages::IsGarageOpen(int16 garage) @@ -1273,10 +1642,59 @@ bool CGarages::IsGarageClosed(int16 garage) return aGarages[garage].IsClosed(); } -WRAPPER bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) { EAXJMP(0x426D50); } -WRAPPER bool CGarage::DoesCraigNeedThisCar(int32) { EAXJMP(0x426D90); } -WRAPPER bool CGarage::HasCraigCollectedThisCar(int32) { EAXJMP(0x426DF0); } -WRAPPER void CGarage::MarkThisCarAsCollectedForCraig(int32) { EAXJMP(0x426E50); } +bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) +{ + return aGarages[garage].m_bCollectedCarsState & BIT(id); +} + +bool CGarage::DoesCraigNeedThisCar(int32 mi) +{ + if (mi == MI_CORPSE) + mi = MI_MANANA; + int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType); + for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) { + if (mi == gaCarsToCollectInCraigsGarages[ct][i]) + return (CGarages::CarTypesCollected[ct] & BIT(i)) == 0; + } + return false; +} + +bool CGarage::HasCraigCollectedThisCar(int32 mi) +{ + if (mi == MI_CORPSE) + mi = MI_MANANA; + int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType); + for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) { + if (mi == gaCarsToCollectInCraigsGarages[ct][i]) + return CGarages::CarTypesCollected[ct] & BIT(i); + } + return false; +} + +bool CGarage::MarkThisCarAsCollectedForCraig(int32 mi) +{ + if (mi == MI_CORPSE) + mi = MI_MANANA; + int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType); + int index; + for (index = 0; index < TOTAL_COLLECTCARS_CARS; index++) { + if (mi == gaCarsToCollectInCraigsGarages[ct][index]) + break; + } + if (index >= TOTAL_COLLECTCARS_CARS) + return false; + CGarages::CarTypesCollected[ct] |= BIT(index); + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += IMPORT_REWARD; + for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) { + if ((CGarages::CarTypesCollected[ct] & BIT(i)) == 0) { + CGarages::TriggerMessage("GA_13", -1, 5000, -1); // Delivered like a pro. Complete the list and there'll be a bonus for you. + return false; + } + } + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += IMPORT_ALLCARS_REWARD; + CGarages::TriggerMessage("GA_14", -1, 5000, -1); // All the cars. NICE! Here's a little something. + return true; +} void CGarage::OpenThisGarage() { @@ -1290,11 +1708,81 @@ void CGarage::CloseThisGarage() m_eGarageState = GS_CLOSING; } -WRAPPER float CGarage::CalcDistToGarageRectangleSquared(float, float) { EAXJMP(0x426F50); } -WRAPPER float CGarage::CalcSmallestDistToGarageDoorSquared(float, float) { EAXJMP(0x426FE0); } -WRAPPER void CGarage::FindDoorsEntities() { EAXJMP(0x427060); } +float CGarage::CalcDistToGarageRectangleSquared(float X, float Y) +{ + float distX, distY; + if (X < m_fX1) + distX = m_fX1 - X; + else if (X > m_fX2) + distX = X - m_fX2; + else + distX = 0.0f; + if (Y < m_fY1) + distY = m_fY1 - X; + else if (Y > m_fY2) + distY = Y - m_fY2; + else + distY = 0.0f; + return SQR(distX) + SQR(distY); +} + +float CGarage::CalcSmallestDistToGarageDoorSquared(float X, float Y) +{ + float dist1 = 10000000.0f; + float dist2 = 10000000.0f; + if (m_pDoor1) + dist1 = SQR(m_fDoor1X - X) + SQR(m_fDoor1Y - Y); + if (m_pDoor2) + dist2 = SQR(m_fDoor2X - X) + SQR(m_fDoor2Y - Y); + return min(dist1, dist2); +} + +void CGarage::FindDoorsEntities() +{ + m_pDoor1 = false; + m_pDoor2 = false; + int xstart = max(0, CWorld::GetSectorIndexX(m_fX1)); + int xend = min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fX2)); + int ystart = max(0, CWorld::GetSectorIndexY(m_fY1)); + int yend = min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fY2)); + assert(xstart <= xend); + assert(ystart <= yend); + + CWorld::AdvanceCurrentScanCode(); + + for (int y = ystart; y <= yend; y++) { + for (int x = xstart; x <= xend; x++) { + CSector* s = CWorld::GetSector(x, y); + FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_OBJECTS], false); + FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_OBJECTS_OVERLAP], false); + FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_DUMMIES], true); + FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_DUMMIES_OVERLAP], true); + } + } + if (!m_pDoor1 || !m_pDoor2) + return; + if (m_pDoor1->GetModelIndex() == MI_CRUSHERBODY || m_pDoor1->GetModelIndex() == MI_CRUSHERLID) + return; + CVector2D vecDoor1ToGarage(m_pDoor1->GetPosition().x - GetGarageCenterX(), m_pDoor1->GetPosition().y - GetGarageCenterY()); + CVector2D vecDoor2ToGarage(m_pDoor2->GetPosition().x - GetGarageCenterX(), m_pDoor2->GetPosition().y - GetGarageCenterY()); + if (DotProduct2D(vecDoor1ToGarage, vecDoor2ToGarage) > 0.0f) { + if (vecDoor1ToGarage.MagnitudeSqr() >= vecDoor2ToGarage.MagnitudeSqr()) { + m_pDoor1 = m_pDoor2; + m_bDoor1IsDummy = m_bDoor2IsDummy; + } + m_pDoor2 = nil; + m_bDoor2IsDummy = false; + } +} + WRAPPER void CGarage::FindDoorsEntitiesSectorList(CPtrList&, bool) { EAXJMP(0x427300); } -WRAPPER bool CGarages::HasResprayHappened(int16 garage) { EAXJMP(0x4274F0); } + +bool CGarages::HasResprayHappened(int16 garage) +{ + bool result = aGarages[garage].m_bResprayHappened; + aGarages[garage].m_bResprayHappened = false; + return result; +} void CGarages::SetGarageDoorToRotate(int16 garage) { @@ -1310,7 +1798,7 @@ void CGarages::SetLeaveCameraForThisGarage(int16 garage) aGarages[garage].m_bCameraFollowsPlayer = true; } -WRAPPER bool CGarages::IsThisCarWithinGarageArea(int16 garage, CEntity* pCar) { EAXJMP(0x427570); } +WRAPPER bool CGarages::IsThisCarWithinGarageArea(int16 garage, CEntity * pCar) { EAXJMP(0x427570); } bool CGarages::HasCarBeenCrushed(int32 handle) { @@ -1342,9 +1830,9 @@ WRAPPER int32 CGarages::FindMaxNumStoredCarsForGarage(eGarageType) { EAXJMP(0x42 WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector&) { EAXJMP(0x428260); } WRAPPER bool CGarages::IsPointWithinAnyGarage(CVector&) { EAXJMP(0x428320); } WRAPPER void CGarages::SetAllDoorsBackToOriginalHeight() { EAXJMP(0x4283D0); } -WRAPPER void CGarages::Save(uint8* buf, uint32* size) { EAXJMP(0x4284E0); } +WRAPPER void CGarages::Save(uint8 * buf, uint32 * size) { EAXJMP(0x4284E0); } -CStoredCar::CStoredCar(const CStoredCar& other) +CStoredCar::CStoredCar(const CStoredCar & other) { m_nModelIndex = other.m_nModelIndex; m_vecPos = other.m_vecPos; @@ -1362,7 +1850,7 @@ CStoredCar::CStoredCar(const CStoredCar& other) m_nCarBombType = other.m_nCarBombType; } -WRAPPER void CGarages::Load(uint8* buf, uint32 size) { EAXJMP(0x428940); } +WRAPPER void CGarages::Load(uint8 * buf, uint32 size) { EAXJMP(0x428940); } bool CGarages::IsModelIndexADoor(uint32 id) @@ -1404,9 +1892,9 @@ CGarages::IsModelIndexADoor(uint32 id) STARTPATCHES - InjectHook(0x421C60, CGarages::Init, PATCH_JUMP); +InjectHook(0x421C60, CGarages::Init, PATCH_JUMP); #ifndef PS2 - InjectHook(0x421E10, CGarages::Shutdown, PATCH_JUMP); +InjectHook(0x421E10, CGarages::Shutdown, PATCH_JUMP); #endif - InjectHook(0x421E40, CGarages::Update, PATCH_JUMP); +InjectHook(0x421E40, CGarages::Update, PATCH_JUMP); ENDPATCHES
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