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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-23 19:07:30 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-23 19:07:30 +0200 |
commit | 2966be41ba98906126b68cd780ff81bdf644c72f (patch) | |
tree | 04f057aea609a4a36f744aa77324626a592ef010 /src/control | |
parent | set pieces (diff) | |
parent | Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami (diff) | |
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Diffstat (limited to 'src/control')
-rw-r--r-- | src/control/Pickups.cpp | 51 | ||||
-rw-r--r-- | src/control/Script.cpp | 61 | ||||
-rw-r--r-- | src/control/Script.h | 2 |
3 files changed, 65 insertions, 49 deletions
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index 4e4c02ab..1d2d06f7 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -46,55 +46,32 @@ tPickupMessage CPickups::aMessages[NUMPICKUPMESSAGES]; // TODO(Miami) uint16 AmmoForWeapon[20] = { 0, 1, 45, 125, 25, 150, 300, 25, 5, 250, 5, 5, 0, 500, 0, 100, 0, 0, 0, 0 }; + +// --MIAMI: Done uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS] = { - 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 4, - 4, - 4, - 4, - 34, - 16, - 100, - 60, - 60, - 60, - 60, - 60, - 20, - 4, - 14, - 1, - 400, + 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 4, 34, + 12, 16, 14, 10, 100, 60, 60, 60, 60, 60, 20, 14, + 4, 150, 100, 500, 1, 400, 36, 0, }; uint16 CostOfWeapon[20] = { 0, 10, 250, 800, 1500, 3000, 5000, 10000, 25000, 25000, 2000, 2000, 0, 50000, 0, 3000, 0, 0, 0, 0 }; // TODO(Miami): Those are all placeholders!! uint8 aWeaponReds[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 128, 255, 255, 0, 255, 0, 128, 128, 255, -255, 255, 255, 255, 255, 255, 255, 255, +255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 128, 0, 255, 0 }; uint8 aWeaponGreens[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255, -255, 255, 255, 255, 255, 255, 255, 255, +255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 255, 0, 255, 0 }; uint8 aWeaponBlues[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255, -255, 255, 255, 255, 255, 255, 255, 255, +255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 128, 255, 0, 0 }; + float aWeaponScale[] = { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, +1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f }; void @@ -722,13 +699,13 @@ CPickups::DoPickUpEffects(CEntity *entity) int16 colorId; if (entity->GetModelIndex() == MI_PICKUP_ADRENALINE || entity->GetModelIndex() == MI_PICKUP_CAMERA) - colorId = WEAPONTYPE_LAST_WEAPONTYPE; + colorId = WEAPONTYPE_TOTALWEAPONS; else if (entity->GetModelIndex() == MI_PICKUP_BODYARMOUR || entity->GetModelIndex() == MI_PICKUP_BRIBE) - colorId = WEAPONTYPE_LAST_WEAPONTYPE + 1; + colorId = WEAPONTYPE_TOTALWEAPONS + 1; else if (entity->GetModelIndex() == MI_PICKUP_INFO || entity->GetModelIndex() == MI_PICKUP_KILLFRENZY) - colorId = WEAPONTYPE_LAST_WEAPONTYPE + 2; + colorId = WEAPONTYPE_TOTALWEAPONS + 2; else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS) - colorId = WEAPONTYPE_LAST_WEAPONTYPE + 3; + colorId = WEAPONTYPE_TOTALWEAPONS + 3; else colorId = WeaponForModel(entity->GetModelIndex()); diff --git a/src/control/Script.cpp b/src/control/Script.cpp index bcb6a388..e029ad35 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -6546,7 +6546,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) printf("HAS_CHAR_BEEN_DAMAGED_BY_WEAPON - Character doesn't exist\n"); else { if (ScriptParams[1] == WEAPONTYPE_ANYMELEE || ScriptParams[1] == WEAPONTYPE_ANYWEAPON) - result = CheckDamagedWeaponType(ScriptParams[1], pPed->m_lastWepDam); + result = CheckDamagedWeaponType(pPed->m_lastWepDam, ScriptParams[1]); else result = ScriptParams[1] == pPed->m_lastWepDam; } @@ -6562,7 +6562,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) printf("HAS_CAR_BEEN_DAMAGED_BY_WEAPON - Vehicle doesn't exist\n"); else { if (ScriptParams[1] == WEAPONTYPE_ANYMELEE || ScriptParams[1] == WEAPONTYPE_ANYWEAPON) - result = CheckDamagedWeaponType(ScriptParams[1], pVehicle->m_nLastWeaponDamage); + result = CheckDamagedWeaponType(pVehicle->m_nLastWeaponDamage, ScriptParams[1]); else result = ScriptParams[1] == pVehicle->m_nLastWeaponDamage; } @@ -11993,12 +11993,23 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command) return -1; } -bool CRunningScript::CheckDamagedWeaponType(int32 type, int32 actual) +bool CRunningScript::CheckDamagedWeaponType(int32 actual, int32 type) { if (actual == -1) return false; + if (type == WEAPONTYPE_ANYMELEE) { - switch (actual) { + if (actual <= WEAPONTYPE_CHAINSAW) + return true; + if (actual - WEAPONTYPE_GRENADE <= WEAPONTYPE_MINIGUN) + return false; + return false; + } + + if (type != WEAPONTYPE_ANYWEAPON) + return false; + + switch (actual) { case WEAPONTYPE_UNARMED: case WEAPONTYPE_BRASSKNUCKLE: case WEAPONTYPE_SCREWDRIVER: @@ -12011,16 +12022,44 @@ bool CRunningScript::CheckDamagedWeaponType(int32 type, int32 actual) case WEAPONTYPE_MACHETE: case WEAPONTYPE_KATANA: case WEAPONTYPE_CHAINSAW: + case WEAPONTYPE_GRENADE: + case WEAPONTYPE_DETONATOR_GRENADE: + case WEAPONTYPE_TEARGAS: + case WEAPONTYPE_MOLOTOV: + case WEAPONTYPE_ROCKET: + case WEAPONTYPE_COLT45: + case WEAPONTYPE_PYTHON: + case WEAPONTYPE_SHOTGUN: + case WEAPONTYPE_SPAS12_SHOTGUN: + case WEAPONTYPE_STUBBY_SHOTGUN: + case WEAPONTYPE_TEC9: + case WEAPONTYPE_UZI: + case WEAPONTYPE_SILENCED_INGRAM: + case WEAPONTYPE_MP5: + case WEAPONTYPE_M4: + case WEAPONTYPE_RUGER: + case WEAPONTYPE_SNIPERRIFLE: + case WEAPONTYPE_LASERSCOPE: + case WEAPONTYPE_ROCKETLAUNCHER: + case WEAPONTYPE_FLAMETHROWER: + case WEAPONTYPE_M60: + case WEAPONTYPE_MINIGUN: + case WEAPONTYPE_DETONATOR: + case WEAPONTYPE_HELICANNON: + case WEAPONTYPE_CAMERA: + case WEAPONTYPE_EXPLOSION: + case WEAPONTYPE_UZI_DRIVEBY: return true; - default: + case WEAPONTYPE_HEALTH: + case WEAPONTYPE_ARMOUR: + case WEAPONTYPE_RAMMEDBYCAR: + case WEAPONTYPE_RUNOVERBYCAR: + case WEAPONTYPE_DROWNING: + case WEAPONTYPE_FALL: + case WEAPONTYPE_UNIDENTIFIED: return false; - } - } - if (type == WEAPONTYPE_ANYWEAPON) { - // TODO(MIAMI)! - return actual != WEAPONTYPE_UNIDENTIFIED && actual != WEAPONTYPE_RAMMEDBYCAR && - actual != WEAPONTYPE_RUNOVERBYCAR && actual != WEAPONTYPE_FALL && actual != WEAPONTYPE_DROWNING; } + return false; } diff --git a/src/control/Script.h b/src/control/Script.h index 75a2c1e0..57b997b1 100644 --- a/src/control/Script.h +++ b/src/control/Script.h @@ -516,7 +516,7 @@ private: } } - bool CheckDamagedWeaponType(int32 type, int32 actual); + bool CheckDamagedWeaponType(int32 actual, int32 type); static bool ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami); }; |