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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-03-15 16:47:36 +0100 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-03-15 16:47:36 +0100 |
commit | 1971b3db62c5eec1bc6400fe85455eb9596f18b9 (patch) | |
tree | 1912abb1478fcfc1db697e3bb9b172f1119c3f56 /src/control | |
parent | replay bug fixes, script bug fix (diff) | |
parent | Merge pull request #344 from erorcun/erorcun (diff) | |
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Diffstat (limited to 'src/control')
-rw-r--r-- | src/control/GameLogic.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp index ccba05c9..1e5b72c3 100644 --- a/src/control/GameLogic.cpp +++ b/src/control/GameLogic.cpp @@ -249,7 +249,7 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector pPlayerPed->m_fHealth = 100.0f;
pPlayerPed->m_fArmour = 0.0f;
pPlayerPed->bIsVisible = true;
- pPlayerPed->m_bloodyFootprintCount = 0;
+ pPlayerPed->m_bloodyFootprintCountOrDeathTime = 0;
pPlayerPed->bDoBloodyFootprints = false;
pPlayerPed->ClearAdrenaline();
pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
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