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author | aap <aap@papnet.eu> | 2020-12-01 10:12:42 +0100 |
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committer | aap <aap@papnet.eu> | 2020-12-01 10:12:42 +0100 |
commit | d6fab1bc53627d55391d10a557a9e0cbcd11ac6d (patch) | |
tree | 964fd2001f1b3a167da369284b7c7beab2d7ebe9 /src/core/Camera.cpp | |
parent | Merge pull request #856 from ZLau92/patch-2 (diff) | |
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Diffstat (limited to 'src/core/Camera.cpp')
-rw-r--r-- | src/core/Camera.cpp | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 9281a20a..cd748f09 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -94,9 +94,9 @@ CCamera::Init(void) #endif #ifdef PS2_MENU - if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart ) { + if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart ) #endif - + { #ifdef FIX_BUGS static const CCamera DummyCamera = CCamera(0.f); *this = DummyCamera; @@ -110,9 +110,7 @@ CCamera::Init(void) #endif m_pRwCamera = nil; -#ifdef PS2_MENU } -#endif m_1rstPersonRunCloseToAWall = false; m_fPositionAlongSpline = 0.0f; @@ -719,10 +717,14 @@ CCamera::Process(void) LODDistMultiplier = 70.0f/CDraw::GetFOV() * CDraw::GetAspectRatio()/(4.0f/3.0f); else LODDistMultiplier = 1.0f; - // missing on PS2 - GenerationDistMultiplier = 70.0f/CDraw::GetFOV() * fmin(CDraw::GetAspectRatio(),1.82f)/(4.0f/3.0f); +#if GTA_VERSION > GTA3_PS2_160 +#ifndef FIX_BUGS + // this seems problematic for very wide aspect ratios + // maybe just leaving it at 1.0 is the best thing to do + GenerationDistMultiplier = LODDistMultiplier; +#endif LODDistMultiplier *= CRenderer::ms_lodDistScale; - // +#endif // Keep track of speed if(m_bJustInitalised || m_bJust_Switched){ |