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author | Sergeanur <s.anureev@yandex.ua> | 2020-11-01 12:42:02 +0100 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-11-01 12:42:02 +0100 |
commit | 37943a87cbafcc0a0ad0a4a5b05a20e48ddf72de (patch) | |
tree | cf26a573a8974d2fbb2ff2cd1f6bfdc1eb86d07f /src/core/ControllerConfig.cpp | |
parent | Revert (diff) | |
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Diffstat (limited to 'src/core/ControllerConfig.cpp')
-rw-r--r-- | src/core/ControllerConfig.cpp | 408 |
1 files changed, 408 insertions, 0 deletions
diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp index 576a58b1..1af29a85 100644 --- a/src/core/ControllerConfig.cpp +++ b/src/core/ControllerConfig.cpp @@ -2316,8 +2316,416 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act return num; } +const char *XboxButtons[][MAX_CONTROLLERACTIONS] = +{ + { + "B", // PED_FIREWEAPON + "RT", // PED_CYCLE_WEAPON_RIGHT + "LT", // PED_CYCLE_WEAPON_LEFT + nil, // GO_FORWARD + nil, // GO_BACK + nil, // GO_LEFT + nil, // GO_RIGHT + "X", // PED_SNIPER_ZOOM_IN + "A", // PED_SNIPER_ZOOM_OUT + "Y", // VEHICLE_ENTER_EXIT + "BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS + "X", // PED_JUMPING + "A", // PED_SPRINT + "RS", // PED_LOOKBEHIND +#ifdef BIND_VEHICLE_FIREWEAPON + "B", // VEHICLE_FIREWEAPON +#endif + "A", // VEHICLE_ACCELERATE + "X", // VEHICLE_BRAKE + "LB", // VEHICLE_CHANGE_RADIO_STATION + "LS", // VEHICLE_HORN + "RS", // TOGGLE_SUBMISSIONS + "RB", // VEHICLE_HANDBRAKE + nil, // PED_1RST_PERSON_LOOK_LEFT + nil, // PED_1RST_PERSON_LOOK_RIGHT + "LT", // VEHICLE_LOOKLEFT + "RT", // VEHICLE_LOOKRIGHT + nil, // VEHICLE_LOOKBEHIND + nil, // VEHICLE_TURRETLEFT + nil, // VEHICLE_TURRETRIGHT + nil, // VEHICLE_TURRETUP + nil, // VEHICLE_TURRETDOWN + "LT", // PED_CYCLE_TARGET_LEFT + "RT", // PED_CYCLE_TARGET_RIGHT + "LB", // PED_CENTER_CAMERA_BEHIND_PLAYER + "RB", // PED_LOCK_TARGET + nil, // NETWORK_TALK + nil, // PED_1RST_PERSON_LOOK_UP + nil, // PED_1RST_PERSON_LOOK_DOWN + nil, // _CONTROLLERACTION_36 + nil, // TOGGLE_DPAD + nil, // SWITCH_DEBUG_CAM_ON + nil, // TAKE_SCREEN_SHOT + nil, // SHOW_MOUSE_POINTER_TOGGLE + }, + { + "B", // PED_FIREWEAPON + "RT", // PED_CYCLE_WEAPON_RIGHT + "LT", // PED_CYCLE_WEAPON_LEFT + nil, // GO_FORWARD + nil, // GO_BACK + nil, // GO_LEFT + nil, // GO_RIGHT + "X", // PED_SNIPER_ZOOM_IN + "A", // PED_SNIPER_ZOOM_OUT + "Y", // VEHICLE_ENTER_EXIT + "BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS + "X", // PED_JUMPING + "A", // PED_SPRINT + "RS", // PED_LOOKBEHIND +#ifdef BIND_VEHICLE_FIREWEAPON + "B", // VEHICLE_FIREWEAPON +#endif + "A", // VEHICLE_ACCELERATE + "X", // VEHICLE_BRAKE + "BACK", // VEHICLE_CHANGE_RADIO_STATION + "LB", // VEHICLE_HORN + "RS", // TOGGLE_SUBMISSIONS + "RB", // VEHICLE_HANDBRAKE + nil, // PED_1RST_PERSON_LOOK_LEFT + nil, // PED_1RST_PERSON_LOOK_RIGHT + "LT", // VEHICLE_LOOKLEFT + "RT", // VEHICLE_LOOKRIGHT + nil, // VEHICLE_LOOKBEHIND + nil, // VEHICLE_TURRETLEFT + nil, // VEHICLE_TURRETRIGHT + nil, // VEHICLE_TURRETUP + nil, // VEHICLE_TURRETDOWN + "LT", // PED_CYCLE_TARGET_LEFT + "RT", // PED_CYCLE_TARGET_RIGHT + "LB", // PED_CENTER_CAMERA_BEHIND_PLAYER + "RB", // PED_LOCK_TARGET + nil, // NETWORK_TALK + nil, // PED_1RST_PERSON_LOOK_UP + nil, // PED_1RST_PERSON_LOOK_DOWN + nil, // _CONTROLLERACTION_36 + nil, // TOGGLE_DPAD + nil, // SWITCH_DEBUG_CAM_ON + nil, // TAKE_SCREEN_SHOT + nil, // SHOW_MOUSE_POINTER_TOGGLE + }, + { + "A", // PED_FIREWEAPON + "RT", // PED_CYCLE_WEAPON_RIGHT + "LT", // PED_CYCLE_WEAPON_LEFT + nil, // GO_FORWARD + nil, // GO_BACK + nil, // GO_LEFT + nil, // GO_RIGHT + "Y", // PED_SNIPER_ZOOM_IN + "X", // PED_SNIPER_ZOOM_OUT + "LB", // VEHICLE_ENTER_EXIT + "BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS + "X", // PED_JUMPING + "B", // PED_SPRINT + "RS", // PED_LOOKBEHIND +#ifdef BIND_VEHICLE_FIREWEAPON + "B", // VEHICLE_FIREWEAPON +#endif + "A", // VEHICLE_ACCELERATE + "X", // VEHICLE_BRAKE + "LS", // VEHICLE_CHANGE_RADIO_STATION + "RB", // VEHICLE_HORN + "RS", // TOGGLE_SUBMISSIONS + "Y", // VEHICLE_HANDBRAKE + nil, // PED_1RST_PERSON_LOOK_LEFT + nil, // PED_1RST_PERSON_LOOK_RIGHT + "LT", // VEHICLE_LOOKLEFT + "RT", // VEHICLE_LOOKRIGHT + nil, // VEHICLE_LOOKBEHIND + nil, // VEHICLE_TURRETLEFT + nil, // VEHICLE_TURRETRIGHT + nil, // VEHICLE_TURRETUP + nil, // VEHICLE_TURRETDOWN + "LT", // PED_CYCLE_TARGET_LEFT + "RT", // PED_CYCLE_TARGET_RIGHT + "Y", // PED_CENTER_CAMERA_BEHIND_PLAYER + "RB", // PED_LOCK_TARGET + nil, // NETWORK_TALK + nil, // PED_1RST_PERSON_LOOK_UP + nil, // PED_1RST_PERSON_LOOK_DOWN + nil, // _CONTROLLERACTION_36 + nil, // TOGGLE_DPAD + nil, // SWITCH_DEBUG_CAM_ON + nil, // TAKE_SCREEN_SHOT + nil, // SHOW_MOUSE_POINTER_TOGGLE + }, + { + "RB", // PED_FIREWEAPON + "RT", // PED_CYCLE_WEAPON_RIGHT + "LT", // PED_CYCLE_WEAPON_LEFT + nil, // GO_FORWARD + nil, // GO_BACK + nil, // GO_LEFT + nil, // GO_RIGHT + "X", // PED_SNIPER_ZOOM_IN + "A", // PED_SNIPER_ZOOM_OUT + "Y", // VEHICLE_ENTER_EXIT + "BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS + "X", // PED_JUMPING + "A", // PED_SPRINT + "RS", // PED_LOOKBEHIND +#ifdef BIND_VEHICLE_FIREWEAPON + "RB", // VEHICLE_FIREWEAPON +#endif + nil, // VEHICLE_ACCELERATE + nil, // VEHICLE_BRAKE + "B", // VEHICLE_CHANGE_RADIO_STATION + "LS", // VEHICLE_HORN + "X", // TOGGLE_SUBMISSIONS + "LB", // VEHICLE_HANDBRAKE + nil, // PED_1RST_PERSON_LOOK_LEFT + nil, // PED_1RST_PERSON_LOOK_RIGHT + "LT", // VEHICLE_LOOKLEFT + "RT", // VEHICLE_LOOKRIGHT + nil, // VEHICLE_LOOKBEHIND + nil, // VEHICLE_TURRETLEFT + nil, // VEHICLE_TURRETRIGHT + nil, // VEHICLE_TURRETUP + nil, // VEHICLE_TURRETDOWN + "LT", // PED_CYCLE_TARGET_LEFT + "RT", // PED_CYCLE_TARGET_RIGHT + "B", // PED_CENTER_CAMERA_BEHIND_PLAYER + "LB", // PED_LOCK_TARGET + nil, // NETWORK_TALK + nil, // PED_1RST_PERSON_LOOK_UP + nil, // PED_1RST_PERSON_LOOK_DOWN + nil, // _CONTROLLERACTION_36 + nil, // TOGGLE_DPAD + nil, // SWITCH_DEBUG_CAM_ON + nil, // TAKE_SCREEN_SHOT + nil, // SHOW_MOUSE_POINTER_TOGGLE + } +}; + +#if 0 // set 1 for ps2 fonts +#define PS2_TRIANGLE "\"" +#define PS2_CIRCLE "|" +#define PS2_CROSS "/" +#define PS2_SQUARE "^" +#else +#define PS2_TRIANGLE "TRIANGLE" +#define PS2_CIRCLE "CIRCLE" +#define PS2_CROSS "CROSS" +#define PS2_SQUARE "SQUARE" +#endif + +const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] = +{ + { + PS2_CIRCLE, // PED_FIREWEAPON + "R2", // PED_CYCLE_WEAPON_RIGHT + "L2", // PED_CYCLE_WEAPON_LEFT + nil, // GO_FORWARD + nil, // GO_BACK + nil, // GO_LEFT + nil, // GO_RIGHT + PS2_SQUARE, // PED_SNIPER_ZOOM_IN + PS2_CROSS, // PED_SNIPER_ZOOM_OUT + PS2_TRIANGLE, // VEHICLE_ENTER_EXIT + "SELECT", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS + PS2_SQUARE, // PED_JUMPING + PS2_CROSS, // PED_SPRINT + "R3", // PED_LOOKBEHIND +#ifdef BIND_VEHICLE_FIREWEAPON + PS2_CIRCLE, // VEHICLE_FIREWEAPON +#endif + PS2_CROSS, // VEHICLE_ACCELERATE + PS2_SQUARE, // VEHICLE_BRAKE + "L1", // VEHICLE_CHANGE_RADIO_STATION + "L3", // VEHICLE_HORN + "R3", // TOGGLE_SUBMISSIONS + "R1", // VEHICLE_HANDBRAKE + nil, // PED_1RST_PERSON_LOOK_LEFT + nil, // PED_1RST_PERSON_LOOK_RIGHT + "L2", // VEHICLE_LOOKLEFT + "R2", // VEHICLE_LOOKRIGHT + nil, // VEHICLE_LOOKBEHIND + nil, // VEHICLE_TURRETLEFT + nil, // VEHICLE_TURRETRIGHT + nil, // VEHICLE_TURRETUP + nil, // VEHICLE_TURRETDOWN + "L2", // PED_CYCLE_TARGET_LEFT + "R2", // PED_CYCLE_TARGET_RIGHT + "L1", // PED_CENTER_CAMERA_BEHIND_PLAYER + "R1", // PED_LOCK_TARGET + nil, // NETWORK_TALK + nil, // PED_1RST_PERSON_LOOK_UP + nil, // PED_1RST_PERSON_LOOK_DOWN + nil, // _CONTROLLERACTION_36 + nil, // TOGGLE_DPAD + nil, // SWITCH_DEBUG_CAM_ON + nil, // TAKE_SCREEN_SHOT + nil, // SHOW_MOUSE_POINTER_TOGGLE + }, + { + PS2_CIRCLE, // PED_FIREWEAPON + "R2", // PED_CYCLE_WEAPON_RIGHT + "L2", // PED_CYCLE_WEAPON_LEFT + nil, // GO_FORWARD + nil, // GO_BACK + nil, // GO_LEFT + nil, // GO_RIGHT + PS2_SQUARE, // PED_SNIPER_ZOOM_IN + PS2_CROSS, // PED_SNIPER_ZOOM_OUT + PS2_TRIANGLE, // VEHICLE_ENTER_EXIT + "SELECT", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS + PS2_SQUARE, // PED_JUMPING + PS2_CROSS, // PED_SPRINT + "R3", // PED_LOOKBEHIND +#ifdef BIND_VEHICLE_FIREWEAPON + PS2_CIRCLE, // VEHICLE_FIREWEAPON +#endif + PS2_CROSS, // VEHICLE_ACCELERATE + PS2_SQUARE, // VEHICLE_BRAKE + "BACK", // VEHICLE_CHANGE_RADIO_STATION + "L1", // VEHICLE_HORN + "R3", // TOGGLE_SUBMISSIONS + "R1", // VEHICLE_HANDBRAKE + nil, // PED_1RST_PERSON_LOOK_LEFT + nil, // PED_1RST_PERSON_LOOK_RIGHT + "L2", // VEHICLE_LOOKLEFT + "R2", // VEHICLE_LOOKRIGHT + nil, // VEHICLE_LOOKBEHIND + nil, // VEHICLE_TURRETLEFT + nil, // VEHICLE_TURRETRIGHT + nil, // VEHICLE_TURRETUP + nil, // VEHICLE_TURRETDOWN + "L2", // PED_CYCLE_TARGET_LEFT + "R2", // PED_CYCLE_TARGET_RIGHT + "L1", // PED_CENTER_CAMERA_BEHIND_PLAYER + "R1", // PED_LOCK_TARGET + nil, // NETWORK_TALK + nil, // PED_1RST_PERSON_LOOK_UP + nil, // PED_1RST_PERSON_LOOK_DOWN + nil, // _CONTROLLERACTION_36 + nil, // TOGGLE_DPAD + nil, // SWITCH_DEBUG_CAM_ON + nil, // TAKE_SCREEN_SHOT + nil, // SHOW_MOUSE_POINTER_TOGGLE + }, + { + PS2_CROSS, // PED_FIREWEAPON + "R2", // PED_CYCLE_WEAPON_RIGHT + "L2", // PED_CYCLE_WEAPON_LEFT + nil, // GO_FORWARD + nil, // GO_BACK + nil, // GO_LEFT + nil, // GO_RIGHT + PS2_TRIANGLE, // PED_SNIPER_ZOOM_IN + PS2_SQUARE, // PED_SNIPER_ZOOM_OUT + "L1", // VEHICLE_ENTER_EXIT + "BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS + PS2_SQUARE, // PED_JUMPING + PS2_CIRCLE, // PED_SPRINT + "R3", // PED_LOOKBEHIND +#ifdef BIND_VEHICLE_FIREWEAPON + PS2_CIRCLE, // VEHICLE_FIREWEAPON +#endif + PS2_CROSS, // VEHICLE_ACCELERATE + PS2_SQUARE, // VEHICLE_BRAKE + "L3", // VEHICLE_CHANGE_RADIO_STATION + "R1", // VEHICLE_HORN + "R3", // TOGGLE_SUBMISSIONS + PS2_TRIANGLE, // VEHICLE_HANDBRAKE + nil, // PED_1RST_PERSON_LOOK_LEFT + nil, // PED_1RST_PERSON_LOOK_RIGHT + "L2", // VEHICLE_LOOKLEFT + "R2", // VEHICLE_LOOKRIGHT + nil, // VEHICLE_LOOKBEHIND + nil, // VEHICLE_TURRETLEFT + nil, // VEHICLE_TURRETRIGHT + nil, // VEHICLE_TURRETUP + nil, // VEHICLE_TURRETDOWN + "L2", // PED_CYCLE_TARGET_LEFT + "R2", // PED_CYCLE_TARGET_RIGHT + PS2_TRIANGLE, // PED_CENTER_CAMERA_BEHIND_PLAYER + "R1", // PED_LOCK_TARGET + nil, // NETWORK_TALK + nil, // PED_1RST_PERSON_LOOK_UP + nil, // PED_1RST_PERSON_LOOK_DOWN + nil, // _CONTROLLERACTION_36 + nil, // TOGGLE_DPAD + nil, // SWITCH_DEBUG_CAM_ON + nil, // TAKE_SCREEN_SHOT + nil, // SHOW_MOUSE_POINTER_TOGGLE + }, + { + "R1", // PED_FIREWEAPON + "R2", // PED_CYCLE_WEAPON_RIGHT + "L2", // PED_CYCLE_WEAPON_LEFT + nil, // GO_FORWARD + nil, // GO_BACK + nil, // GO_LEFT + nil, // GO_RIGHT + PS2_SQUARE, // PED_SNIPER_ZOOM_IN + PS2_CROSS, // PED_SNIPER_ZOOM_OUT + PS2_TRIANGLE, // VEHICLE_ENTER_EXIT + "SELECT", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS + PS2_SQUARE, // PED_JUMPING + PS2_CROSS, // PED_SPRINT + "R3", // PED_LOOKBEHIND +#ifdef BIND_VEHICLE_FIREWEAPON + "R1", // VEHICLE_FIREWEAPON +#endif + nil, // VEHICLE_ACCELERATE + nil, // VEHICLE_BRAKE + PS2_CIRCLE, // VEHICLE_CHANGE_RADIO_STATION + "L3", // VEHICLE_HORN + PS2_SQUARE, // TOGGLE_SUBMISSIONS + "L1", // VEHICLE_HANDBRAKE + nil, // PED_1RST_PERSON_LOOK_LEFT + nil, // PED_1RST_PERSON_LOOK_RIGHT + "L2", // VEHICLE_LOOKLEFT + "R2", // VEHICLE_LOOKRIGHT + nil, // VEHICLE_LOOKBEHIND + nil, // VEHICLE_TURRETLEFT + nil, // VEHICLE_TURRETRIGHT + nil, // VEHICLE_TURRETUP + nil, // VEHICLE_TURRETDOWN + "L2", // PED_CYCLE_TARGET_LEFT + "R2", // PED_CYCLE_TARGET_RIGHT + PS2_CIRCLE, // PED_CENTER_CAMERA_BEHIND_PLAYER + "L1", // PED_LOCK_TARGET + nil, // NETWORK_TALK + nil, // PED_1RST_PERSON_LOOK_UP + nil, // PED_1RST_PERSON_LOOK_DOWN + nil, // _CONTROLLERACTION_36 + nil, // TOGGLE_DPAD + nil, // SWITCH_DEBUG_CAM_ON + nil, // TAKE_SCREEN_SHOT + nil, // SHOW_MOUSE_POINTER_TOGGLE + } +}; + +#undef PS2_TRIANGLE +#undef PS2_CIRCLE +#undef PS2_CROSS +#undef PS2_SQUARE + void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *text, uint16 leight) { +#ifdef DETECT_PAD_INPUT_SWITCH + if (CPad::GetPad(0)->IsAffectedByController) { + wchar wstr[16]; + + // TODO: INI and/or menu setting for Xbox/PS switch + const char *(*Buttons)[MAX_CONTROLLERACTIONS] = XboxButtons; + + assert(Buttons[CPad::GetPad(0)->Mode][action] != nil); // we cannot use these + AsciiToUnicode(Buttons[CPad::GetPad(0)->Mode][action], wstr); + + CMessages::WideStringCopy(text, wstr, leight); + return; + } +#endif + int32 nums = GetNumOfSettingsForAction((e_ControllerAction)action); int32 sets = 0; |