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authorSergeanur <s.anureev@yandex.ua>2021-01-22 00:56:47 +0100
committerSergeanur <s.anureev@yandex.ua>2021-01-22 00:56:47 +0100
commit9d2509ab5bcd8488b3f803e04c1c5c3d206e59e7 (patch)
tree02ad16091387074129084cd89643b41bffde79b0 /src/core/Frontend.cpp
parentMerge branch 'lcs' into lcsfont (diff)
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Diffstat (limited to 'src/core/Frontend.cpp')
-rw-r--r--src/core/Frontend.cpp79
1 files changed, 41 insertions, 38 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 4f6da8ef..af9cc1a1 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -40,16 +40,16 @@
#include "User.h"
#include "sampman.h"
-// --MIAMI: file done
+// --LCS: changed a bit to have lcs feel, needs more work
// Similar story to Hud.cpp:
// Game has colors inlined in code.
// For easier modification we collect them here:
-const CRGBA LABEL_COLOR(255, 150, 225, 255);
+const CRGBA LABEL_COLOR(115, 173, 216, 255);
const CRGBA SELECTIONBORDER_COLOR(25, 130, 70, 255);
const CRGBA MENUOPTION_COLOR = LABEL_COLOR;
-const CRGBA SELECTEDMENUOPTION_COLOR = LABEL_COLOR;
-const CRGBA HEADER_COLOR = LABEL_COLOR;
+const CRGBA SELECTEDMENUOPTION_COLOR(255, 255, 255, 255);
+const CRGBA HEADER_COLOR(197, 0, 0, 255);
const CRGBA DARKMENUOPTION_COLOR(195, 90, 165, 255);
const CRGBA SLIDERON_COLOR(97, 194, 247, 255);
const CRGBA SLIDEROFF_COLOR(27, 89, 130, 255);
@@ -195,7 +195,7 @@ wchar* CMenuManager::m_pDialogText = nil;
#endif
#define SET_FONT_FOR_MENU_HEADER \
- CFont::SetRightJustifyOn(); \
+ CFont::SetRightJustifyOff(); \
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); \
CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT)); \
CFont::SetDropShadowPosition(0);
@@ -932,11 +932,11 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') {
SET_FONT_FOR_MENU_HEADER
- CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
- CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
+ //CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
+ //CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255)));
- CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
+ CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
}
// Label
@@ -1016,11 +1016,14 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
CFont::SetScale(MENU_X(MEDIUMTEXT_X_SCALE), MENU_Y(MEDIUMTEXT_Y_SCALE));
CFont::SetDropShadowPosition(0);
} else {
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
- CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
+ if (i == m_nCurrOption && itemsAreSelectable)
+ CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255)));
+ else
+ CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
}
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Align == MENUALIGN_LEFT) {
CFont::SetCentreOff();
@@ -1361,7 +1364,7 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
// Actually bottomRight and bottomLeft should be exchanged here(although this is original code).
// So this shows us either R* didn't use same struct for menu BG and highlight, or they just kept fields as x1,y1 etc. Yikes.
- if (m_nOptionHighlightTransitionBlend == 0) {
+ /*if (m_nOptionHighlightTransitionBlend == 0) {
if (m_firstStartCounter == 255 && m_nMenuFadeAlpha == 255 && !bMenuChangeOngoing) {
CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(menuOptionHighlight.topLeft_x), MENU_Y(menuOptionHighlight.topLeft_y),
MENU_X_LEFT_ALIGNED(menuOptionHighlight.topRight_x), MENU_Y(menuOptionHighlight.topRight_y),
@@ -1397,7 +1400,7 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomRight_x), MENU_Y(menuOptionHighlight.bottomRight_y),
MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomLeft_x), MENU_Y(menuOptionHighlight.bottomLeft_y), SELECTIONBORDER_COLOR);
}
- }
+ }*/
static PauseModeTime lastBlendChange = 0;
if (m_nOptionHighlightTransitionBlend <= 255) {
@@ -1427,7 +1430,7 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(MEDIUMTEXT_X_SCALE), MENU_Y(MEDIUMTEXT_Y_SCALE));
} else {
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
}
CFont::PrintString(MENU_X_LEFT_ALIGNED(DEFAULT_SCREEN_WIDTH - RIGHT_ALIGNED_TEXT_RIGHT_MARGIN(xMargin)), MENU_Y(aScreens[m_nCurrScreen].m_aEntries[i].m_Y MINUS_SCROLL_OFFSET), rightText);
@@ -2000,18 +2003,18 @@ CMenuManager::DrawControllerSetupScreen()
// Shadow
CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
- if (m_ControlMethod == CONTROL_STANDARD)
- CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_STI"));
- else if (m_ControlMethod == CONTROL_CLASSIC)
- CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_CTI"));
+ //if (m_ControlMethod == CONTROL_STANDARD)
+ // CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_STI"));
+ //else if (m_ControlMethod == CONTROL_CLASSIC)
+ // CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_CTI"));
// Real header
CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255)));
if (m_ControlMethod == CONTROL_STANDARD)
- CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_STI"));
+ CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_STI"));
else if (m_ControlMethod == CONTROL_CLASSIC)
- CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_CTI"));
+ CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_CTI"));
wchar *actionTexts[33];
actionTexts[0] = TheText.Get("FEC_FIR");
@@ -2164,7 +2167,7 @@ CMenuManager::DrawControllerSetupScreen()
}
// Back button and it's shadow
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
CFont::SetRightJustifyOn();
CFont::SetDropShadowPosition(2);
@@ -2223,7 +2226,7 @@ CMenuManager::DrawBackground(bool transitionCall)
PrintMap();
// Left border
- CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), 0.0f, SCREEN_HEIGHT,
+ /*CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), 0.0f, SCREEN_HEIGHT,
SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), 0.0f, 0.0f, CRGBA(0, 0, 0, 255));
// Top border
@@ -2236,7 +2239,7 @@ CMenuManager::DrawBackground(bool transitionCall)
// Right border
CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y),
- SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255));
+ SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255));*/
} else {
m_nMenuFadeAlpha = 255;
m_firstStartCounter = 255;
@@ -2245,7 +2248,7 @@ CMenuManager::DrawBackground(bool transitionCall)
PrintMap();
// Left border
- CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), 0.0f, SCREEN_HEIGHT,
+ /*CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), 0.0f, SCREEN_HEIGHT,
SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), 0.0f, 0.0f, CRGBA(0, 0, 0, 255));
// Top border
@@ -2258,7 +2261,7 @@ CMenuManager::DrawBackground(bool transitionCall)
// Right border
CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y),
- SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255));
+ SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255));*/
}
} else {
menuBg.SaveCurrentCoors();
@@ -2350,9 +2353,9 @@ CMenuManager::DrawBackground(bool transitionCall)
|| forceFadeInCounter > 30
#endif
) {
- m_nMenuFadeAlpha += 20;
+ m_nMenuFadeAlpha += 50;
if (m_firstStartCounter < 255) {
- m_firstStartCounter = Min(m_firstStartCounter + 20, 255);
+ m_firstStartCounter = Min(m_firstStartCounter + 50, 255);
}
LastFade = CTimer::GetTimeInMillisecondsPauseMode();
}
@@ -2404,12 +2407,12 @@ CMenuManager::DrawBackground(bool transitionCall)
CFont::DrawFonts();
SetFrontEndRenderStates();
- if (m_nCurrScreen != MENUPAGE_OUTRO)
- if (m_firstStartCounter == 255) {
- m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(27.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255));
- } else {
- m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(27.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, FadeIn(255)));
- }
+ //if (m_nCurrScreen != MENUPAGE_OUTRO)
+ // if (m_firstStartCounter == 255) {
+ // m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(27.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255));
+ // } else {
+ // m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(27.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, FadeIn(255)));
+ // }
if (m_ShowEmptyBindingError) {
static PauseModeTime lastBindingError = CTimer::GetTimeInMillisecondsPauseMode();
@@ -2528,11 +2531,11 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)), CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(LIST_BACKGROUND_COLOR.a)));
SET_FONT_FOR_MENU_HEADER
- CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
- CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_PS"));
+ //CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
+ //CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_PS"));
CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255)));
- CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_PS"));
+ CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_PS"));
// Header (Skin - Date)
if (m_nCurrExLayer == HOVEROPTION_LIST) {
@@ -2712,7 +2715,7 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
// Big apply button
if (strcmp(m_aSkinName, m_PrefsSkinFile) != 0) {
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
switch (m_PrefsLanguage) {
case LANGUAGE_FRENCH:
CFont::SetScale(MENU_X(1.1f), MENU_Y(1.9f));
@@ -2732,7 +2735,7 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
CFont::SetRightJustifyOff();
CFont::PrintString(MENU_X_LEFT_ALIGNED(24.0f), MENU_Y(220.0f), TheText.Get("FET_APP"));
}
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
@@ -2804,7 +2807,7 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
}
}
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
CFont::SetRightJustifyOn();
CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));