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author | Sergeanur <s.anureev@yandex.ua> | 2020-05-10 00:26:12 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-05-10 00:26:12 +0200 |
commit | 35c41208f5910ccb3d4f3aeed3980434cb4360b3 (patch) | |
tree | d49aa0fdb827960dbc3cc4c016267f6244828e61 /src/core/Game.cpp | |
parent | Merge pull request #528 from Nick007J/miami (diff) | |
parent | Small unification (diff) | |
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Diffstat (limited to 'src/core/Game.cpp')
-rw-r--r-- | src/core/Game.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 22d4de99..3ea85659 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -604,8 +604,9 @@ void CGame::Process(void) TheCamera.SetMotionBlurAlpha(0); if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL) TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE); - +#ifdef DEBUGMENU DebugMenuProcess(); +#endif CCutsceneMgr::Update(); if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused()) FrontEndMenuManager.Process(); |