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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-06 00:11:18 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-06 00:11:18 +0200 |
commit | e5da4c2b4de20397d52837ddaf6e482d88819757 (patch) | |
tree | d76515de66ca5d119dc8c7dce7fc99746c734831 /src/core/Game.h | |
parent | script colstore stuff (diff) | |
parent | getting the vice city map to work (diff) | |
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Diffstat (limited to 'src/core/Game.h')
-rw-r--r-- | src/core/Game.h | 29 |
1 files changed, 26 insertions, 3 deletions
diff --git a/src/core/Game.h b/src/core/Game.h index 2bd468ba..062b9612 100644 --- a/src/core/Game.h +++ b/src/core/Game.h @@ -3,9 +3,30 @@ enum eLevelName { LEVEL_IGNORE = -1, // beware, this is only used in CPhysical's m_nZoneLevel LEVEL_NONE = 0, - LEVEL_INDUSTRIAL, - LEVEL_COMMERCIAL, - LEVEL_SUBURBAN + LEVEL_BEACH, + LEVEL_MAINLAND +}; + +enum eAreaName { + AREA_MAIN_MAP, + AREA_HOTEL, + AREA_MANSION, + AREA_BANK, + AREA_MALL, + AREA_STRIP_CLUB, + AREA_LAWYERS, + AREA_COFFEE_SHOP, + AREA_CONCERT_HALL, + AREA_STUDIO, + AREA_RIFLE_RANGE, + AREA_BIKER_BAR, + AREA_POLICE_STATION, + AREA_EVERYWHERE, + AREA_DIRT, + AREA_BLOOD, + AREA_OVALRING, + AREA_MALIBU_CLUB, + AREA_PRINT_WORKS }; enum eVisibilityArea @@ -66,3 +87,5 @@ public: static void DrasticTidyUpMemory(bool); static void ProcessTidyUpMemory(void); }; + +inline bool IsAreaVisible(int area) { return area == CGame::currArea || area == AREA_EVERYWHERE; } |