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author | aap <aap@papnet.eu> | 2021-01-10 19:45:58 +0100 |
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committer | aap <aap@papnet.eu> | 2021-01-10 19:45:58 +0100 |
commit | 93ea98520bb652095c9f09ed5032842963e2a86c (patch) | |
tree | 28f7839aa1b94bcddc8f7c5eeb76f01b50cdadd0 /src/core/re3.cpp | |
parent | Fix linux build (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/re3.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 53a4396d..58d8cc6b 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -600,6 +600,7 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Spawn", "Spawn Freeway", [](){ SpawnCar(MI_FREEWAY); }); DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil); + DebugMenuAddVar("Render", "Brightness", &FrontEndMenuManager.m_PrefsBrightness, nil, 16, 0, 700, nil); DebugMenuAddVarBool8("Render", "Backface Culling", &gBackfaceCulling, nil); DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil); DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil); @@ -630,8 +631,8 @@ extern bool gbRenderWorld2; #endif #ifdef EXTENDED_COLOURFILTER - static const char *filternames[] = { "None", "Simple", "Normal", "Mobile" }; - e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_MOBILE, filternames); + static const char *filternames[] = { "None", "PS2" }; + e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_NORMAL, filternames); DebugMenuEntrySetWrap(e, true); DebugMenuAddVar("Render", "Intensity", &CPostFX::Intensity, nil, 0.05f, 0, 10.0f); DebugMenuAddVarBool8("Render", "Blur", &CPostFX::BlurOn, nil); @@ -642,6 +643,10 @@ extern bool gbRenderWorld2; DebugMenuAddVarBool8("Render", "Occlusion debug", &bDispayOccDebugStuff, nil); #endif #ifdef EXTENDED_PIPELINES + static const char *worldpipenames[] = { "PS2", "Mobile" }; + e = DebugMenuAddVar("Render", "World Rendering", &CustomPipes::WorldPipeSwitch, nil, + 1, CustomPipes::WORLDPIPE_PS2, CustomPipes::WORLDPIPE_MOBILE, worldpipenames); + DebugMenuEntrySetWrap(e, true); static const char *vehpipenames[] = { "MatFX", "Neo" }; e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil, 1, CustomPipes::VEHICLEPIPE_MATFX, CustomPipes::VEHICLEPIPE_NEO, vehpipenames); |