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author | Sergeanur <s.anureev@yandex.ua> | 2021-08-19 10:47:03 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-08-19 10:47:03 +0200 |
commit | 136b25133d67e9765a954a576ea272c4a0185c52 (patch) | |
tree | 654021d86604d114e8d2bc34b5c535406541d04c /src/core | |
parent | disable movies by default; update librw (diff) | |
parent | Add AUDIO_REVERB define (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/config.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/core/config.h b/src/core/config.h index 50733a1a..47589af3 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -186,6 +186,7 @@ enum Config { # define PS2_MENU #elif defined GTA_PC # define EXTERNAL_3D_SOUND +# define AUDIO_REVERB # ifndef GTA_HANDHELD # define PC_PLAYER_CONTROLS // mouse player/cam mode # endif @@ -232,6 +233,7 @@ enum Config { #define DONT_FIX_REPLAY_BUGS #define USE_TXD_CDIMAGE // generate and load textures from txd.img //#define USE_TEXTURE_POOL // not possible because R* used custom RW33 +#define AUDIO_REFLECTIONS #else // This enables things from the PS2 version on PC #define GTA_PS2_STUFF @@ -449,6 +451,8 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually // Audio #define EXTERNAL_3D_SOUND // use external engine to simulate 3d audio spatialization. OpenAL would not work without it (because it works in a 3d space // originally and making it work in 2d only requires more resource). Will not work on PS2 +#define AUDIO_REFLECTIONS // Enable audio reflections. This is enabled in all vanilla versions +#define AUDIO_REVERB // Enable audio reverb. It was disabled in PS2 and mobile versions #define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS //#define AUDIO_CACHE // cache sound lengths to speed up the cold boot #define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 41 (PSP and mobile have 21 originally) |