diff options
author | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-12-07 19:50:18 +0100 |
---|---|---|
committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-12-07 19:50:18 +0100 |
commit | 87bca997a45c3364b3994fddb40230ef20a56d90 (patch) | |
tree | 1a4c6997451d097141386bf246dfeef97dd2794c /src/core | |
parent | ps2 hud, restore original code (diff) | |
parent | Fixing the Ghost vehicle name. (diff) | |
download | re3-87bca997a45c3364b3994fddb40230ef20a56d90.tar re3-87bca997a45c3364b3994fddb40230ef20a56d90.tar.gz re3-87bca997a45c3364b3994fddb40230ef20a56d90.tar.bz2 re3-87bca997a45c3364b3994fddb40230ef20a56d90.tar.lz re3-87bca997a45c3364b3994fddb40230ef20a56d90.tar.xz re3-87bca997a45c3364b3994fddb40230ef20a56d90.tar.zst re3-87bca997a45c3364b3994fddb40230ef20a56d90.zip |
Diffstat (limited to 'src/core')
35 files changed, 4352 insertions, 6153 deletions
diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp index c8d8cb56..b8354d93 100644 --- a/src/core/AnimViewer.cpp +++ b/src/core/AnimViewer.cpp @@ -49,7 +49,7 @@ CAnimViewer::Render(void) { if (pTarget) { #ifdef FIX_BUGS #ifdef PED_SKIN - if(pTarget->IsPed()) + if(pTarget->IsPed() && IsClumpSkinned(pTarget->GetClump())) ((CPed*)pTarget)->UpdateRpHAnim(); #endif #endif @@ -100,6 +100,9 @@ CAnimViewer::Initialise(void) { CRadar::Initialise(); CRadar::LoadTextures(); CVehicleModelInfo::LoadVehicleColours(); +#ifdef FIX_BUGS + CVehicleModelInfo::LoadEnvironmentMaps(); +#endif CAnimManager::LoadAnimFiles(); CWorld::PlayerInFocus = 0; CWeapon::InitialiseWeapons(); @@ -294,7 +297,12 @@ CAnimViewer::Update(void) if (pTarget->IsVehicle() || pTarget->IsPed() || pTarget->IsObject()) { ((CPhysical*)pTarget)->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); } +#ifdef FIX_BUGS + // so we don't end up in the water + pTarget->GetMatrix().GetPosition().z = 10.0f; +#else pTarget->GetMatrix().GetPosition().z = 0.0f; +#endif if (modelInfo->GetModelType() == MITYPE_PED) { ((CPed*)pTarget)->bKindaStayInSamePlace = true; diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 3e016667..b20e6db3 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -263,9 +263,11 @@ CCam::Process(void) case MODE_FIGHT_CAM_RUNABOUT: Process_1rstPersonPedOnPC(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); break; +#ifdef GTA_SCENE_EDIT case MODE_EDITOR: Process_Editor(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); break; +#endif default: Source = CVector(0.0f, 0.0f, 0.0f); Front = CVector(0.0f, 1.0f, 0.0f); @@ -2570,7 +2572,7 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float) ResetStatics = false; } -#ifndef GTA3_1_1_PATCH +#if GTA_VERSION < GTA3_PC_11 ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD); Source = HeadPos; Source.z += 0.1f; @@ -2605,7 +2607,7 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float) if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f); else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 HeadPos.x = 0.0f; HeadPos.y = 0.0f; HeadPos.z = 0.0f; @@ -3919,6 +3921,7 @@ CCam::Process_Debug(const CVector&, float, float, float) } #endif +#ifdef GTA_SCENE_EDIT void CCam::Process_Editor(const CVector&, float, float, float) { @@ -3997,6 +4000,7 @@ CCam::Process_Editor(const CVector&, float, float, float) sprintf(str, "Look@: %f, Look@: %f, Look@: %f ", Front.x + Source.x, Front.y + Source.y, Front.z + Source.z); } } +#endif void CCam::Process_ModelView(const CVector &CameraTarget, float, float, float) @@ -4010,6 +4014,12 @@ CCam::Process_ModelView(const CVector &CameraTarget, float, float, float) Distance += CPad::GetPad(0)->GetLeftStickY()/1000.0f; else Distance += CPad::GetPad(0)->GetLeftStickY() * ((Distance - 10.0f)/20.0f + 1.0f) / 1000.0f; +#ifdef IMPROVED_CAMERA + if(CPad::GetPad(0)->GetLeftMouse()){ + Distance += DEGTORAD(CPad::GetPad(0)->GetMouseY()/2.0f); + Angle += DEGTORAD(CPad::GetPad(0)->GetMouseX()/2.0f); + } +#endif if(Distance < 1.5f) Distance = 1.5f; diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 13d03213..4551e36f 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -74,7 +74,7 @@ bool bDidWeProcessAnyCinemaCam; CCamera::CCamera(void) { -#if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS) +#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS) m_fMouseAccelHorzntl = 0.0025f; m_fMouseAccelVertical = 0.003f; #endif @@ -88,15 +88,15 @@ CCamera::CCamera(float) void CCamera::Init(void) { -#if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS) +#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS) float fMouseAccelHorzntl = m_fMouseAccelHorzntl; float fMouseAccelVertical = m_fMouseAccelVertical; #endif #ifdef PS2_MENU - if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart ) { + if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart ) #endif - + { #ifdef FIX_BUGS static const CCamera DummyCamera = CCamera(0.f); *this = DummyCamera; @@ -104,15 +104,13 @@ CCamera::Init(void) memset(this, 0, sizeof(CCamera)); // getting rid of vtable, eh? #endif - #if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS) + #if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS) m_fMouseAccelHorzntl = fMouseAccelHorzntl; m_fMouseAccelVertical = fMouseAccelVertical; #endif m_pRwCamera = nil; -#ifdef PS2_MENU } -#endif m_1rstPersonRunCloseToAWall = false; m_fPositionAlongSpline = 0.0f; @@ -123,7 +121,7 @@ CCamera::Init(void) Cams[0].Mode = CCam::MODE_FOLLOWPED; Cams[1].Mode = CCam::MODE_FOLLOWPED; unknown = 0; - m_bJustJumpedOutOf1stPersonBecauseOfTarget = false; + m_bUnknown = false; ClearPlayerWeaponMode(); m_bInATunnelAndABigVehicle = false; m_iModeObbeCamIsInForCar = OBBE_INVALID; @@ -237,7 +235,7 @@ CCamera::Init(void) m_uiTransitionState = 0; m_uiTimeTransitionStart = 0; m_bLookingAtPlayer = true; -#if !defined(GTA3_1_1_PATCH) && !defined(FIX_BUGS) +#if GTA_VERSION < GTA3_PC_11 && !defined(FIX_BUGS) m_fMouseAccelHorzntl = 0.0025f; m_fMouseAccelVertical = 0.003f; #endif @@ -715,14 +713,18 @@ CCamera::Process(void) DistanceToWater = CWaterLevel::CalcDistanceToWater(GetPosition().x, GetPosition().y); // LOD dist - if(!CCutsceneMgr::IsRunning() || CCutsceneMgr::UseLodMultiplier()) - LODDistMultiplier = 70.0f/CDraw::GetFOV() * CDraw::GetAspectRatio()/(4.0f/3.0f); - else + if(!CCutsceneMgr::IsRunning() || CCutsceneMgr::UseLodMultiplier()){ + LODDistMultiplier = 70.0f/CDraw::GetFOV(); +#ifndef FIX_BUGS + // makes no sense and gone in VC + LODDistMultiplier *= CDraw::GetAspectRatio()/(4.0f/3.0f); +#endif + }else LODDistMultiplier = 1.0f; - // missing on PS2 +#if GTA_VERSION > GTA3_PS2_160 GenerationDistMultiplier = LODDistMultiplier; LODDistMultiplier *= CRenderer::ms_lodDistScale; - // +#endif // Keep track of speed if(m_bJustInitalised || m_bJust_Switched){ @@ -1574,8 +1576,10 @@ CCamera::CamControl(void) switchByJumpCut = true; } } +#ifdef GTA_SCENE_EDIT if(CSceneEdit::m_bEditOn) ReqMode = CCam::MODE_EDITOR; +#endif if((m_uiTransitionState == 0 || switchByJumpCut) && ReqMode != Cams[ActiveCam].Mode){ if(switchByJumpCut){ @@ -3398,10 +3402,10 @@ CCamera::Fade(float timeout, int16 direction) m_fTimeToFadeMusic = timeout; m_uiFadeTimeStartedMusic = CTimer::GetTimeInMilliseconds(); // Not on PS2 - if(!m_bJustJumpedOutOf1stPersonBecauseOfTarget && m_iMusicFadingDirection == FADE_OUT){ + if(!m_bUnknown && m_iMusicFadingDirection == FADE_OUT){ unknown++; if(unknown >= 2){ - m_bJustJumpedOutOf1stPersonBecauseOfTarget = true; + m_bUnknown = true; unknown = 0; }else m_bMoveCamToAvoidGeom = true; diff --git a/src/core/Camera.h b/src/core/Camera.h index dd78d952..ca1bd135 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -213,7 +213,9 @@ public: void PrintMode(void); void Process_Debug(const CVector&, float, float, float); +#ifdef GTA_SCENE_EDIT void Process_Editor(const CVector&, float, float, float); +#endif void Process_ModelView(const CVector &CameraTarget, float, float, float); void Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float); void Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrientation, float, float); @@ -348,7 +350,7 @@ public: bool m_bcutsceneFinished; bool m_bCullZoneChecksOn; bool m_bFirstPersonBeingUsed; - bool m_bJustJumpedOutOf1stPersonBecauseOfTarget; + bool m_bUnknown; bool m_bIdleOn; bool m_bInATunnelAndABigVehicle; bool m_bInitialNodeFound; diff --git a/src/core/CdStream.cpp b/src/core/CdStream.cpp index c11fb72a..f987dea5 100644 --- a/src/core/CdStream.cpp +++ b/src/core/CdStream.cpp @@ -5,6 +5,7 @@ #include "CdStream.h" #include "rwcore.h" #include "RwHelper.h" +#include "MemoryMgr.h" #define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__) #define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__) @@ -242,8 +243,15 @@ CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size) else return STREAM_SUCCESS; } - + +#ifdef BIG_IMG + LARGE_INTEGER liDistanceToMove; + liDistanceToMove.QuadPart = _GET_OFFSET(offset); + liDistanceToMove.QuadPart *= CDSTREAM_SECTOR_SIZE; + SetFilePointerEx(hImage, liDistanceToMove, nil, FILE_BEGIN); +#else SetFilePointer(hImage, _GET_OFFSET(offset) * CDSTREAM_SECTOR_SIZE, nil, FILE_BEGIN); +#endif DWORD NumberOfBytesRead; diff --git a/src/core/CdStreamPosix.cpp b/src/core/CdStreamPosix.cpp index 5c8d1b16..0854d850 100644 --- a/src/core/CdStreamPosix.cpp +++ b/src/core/CdStreamPosix.cpp @@ -16,7 +16,7 @@ #include "CdStream.h" #include "rwcore.h" -#include "RwHelper.h" +#include "MemoryMgr.h" #define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__) #define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__) @@ -429,7 +429,7 @@ void *CdStreamThread(void *param) ASSERT(pChannel->hFile >= 0); ASSERT(pChannel->pBuffer != nil ); - lseek(pChannel->hFile, pChannel->nSectorOffset * CDSTREAM_SECTOR_SIZE, SEEK_SET); + lseek(pChannel->hFile, (size_t)pChannel->nSectorOffset * (size_t)CDSTREAM_SECTOR_SIZE, SEEK_SET); if (read(pChannel->hFile, pChannel->pBuffer, pChannel->nSectorsToRead * CDSTREAM_SECTOR_SIZE) == -1) { // pChannel->nSectorsToRead == 0 at this point means we wanted to flush channel // STREAM_WAITING is a little hack to make CStreaming not process this data diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp deleted file mode 100644 index d8603cd8..00000000 --- a/src/core/Collision.cpp +++ /dev/null @@ -1,3290 +0,0 @@ -#include "common.h" - -#include "VuVector.h" -#include "main.h" -#include "Lists.h" -#include "Game.h" -#include "Zones.h" -#include "General.h" -#include "ZoneCull.h" -#include "World.h" -#include "Entity.h" -#include "Train.h" -#include "Streaming.h" -#include "Pad.h" -#include "DMAudio.h" -#include "Population.h" -#include "FileLoader.h" -#include "Replay.h" -#include "CutsceneMgr.h" -#include "RenderBuffer.h" -#include "SurfaceTable.h" -#include "Lines.h" -#include "Collision.h" -#include "Frontend.h" - - -// TODO: where do these go? - -#ifdef VU_COLLISION - -struct VuTriangle -{ - // Compressed int16 but unpacked -#ifdef GTA_PS2 - uint128 v0; - uint128 v1; - uint128 v2; - uint128 plane; -#else - int32 v0[4]; - int32 v1[4]; - int32 v2[4]; - int32 plane[4]; -#endif -}; - -#ifndef GTA_PS2 -static int16 vi01; -static CVuVector vf01; -static CVuVector vf02; -static CVuVector vf03; - -CVuVector -DistanceBetweenSphereAndLine(const CVuVector ¢er, const CVuVector &p0, const CVuVector &line) -{ - // center VF12 - // p0 VF14 - // line VF15 - CVuVector ret; // VF16 - CVuVector p1 = p0+line; - CVuVector dist0 = center - p0; // VF20 - CVuVector dist1 = center - p1; // VF25 - float lenSq = line.MagnitudeSqr(); // VF21 - float distSq0 = dist0.MagnitudeSqr(); // VF22 - float distSq1 = dist1.MagnitudeSqr(); - float dot = DotProduct(dist0, line); // VF23 - if(dot < 0.0f){ - // not above line, closest to p0 - ret = p0; - ret.w = distSq0; - return ret; - } - float t = dot/lenSq; // param of nearest point on infinite line - if(t > 1.0f){ - // not above line, closest to p1 - ret = p1; - ret.w = distSq1; - return ret; - } - // closest to line - ret = p0 + line*t; - ret.w = (ret - center).MagnitudeSqr(); - return ret; -} -inline int SignFlags(const CVector &v) -{ - int f = 0; - if(v.x < 0.0f) f |= 1; - if(v.y < 0.0f) f |= 2; - if(v.z < 0.0f) f |= 4; - return f; -} -#endif - -extern "C" void -LineToTriangleCollision(const CVuVector &p0, const CVuVector &p1, - const CVuVector &v0, const CVuVector &v1, const CVuVector &v2, - const CVuVector &plane) -{ -#ifdef GTA_PS2 - __asm__ volatile ( - ".set noreorder\n" - "lqc2 vf12, 0x0(%0)\n" - "lqc2 vf13, 0x0(%1)\n" - "lqc2 vf14, 0x0(%2)\n" - "lqc2 vf15, 0x0(%3)\n" - "lqc2 vf16, 0x0(%4)\n" - "lqc2 vf17, 0x0(%5)\n" - "vcallms Vu0LineToTriangleCollisionStart\n" - ".set reorder\n" - : - : "r" (&p0), "r" (&p1), "r" (&v0), "r" (&v1), "r" (&v2), "r" (&plane) - ); -#else - float dot0 = DotProduct(plane, p0); - float dot1 = DotProduct(plane, p1); - float dist0 = plane.w - dot0; - float dist1 = plane.w - dot1; - - // if points are on the same side, no collision - if(dist0 * dist1 > 0.0f){ - vi01 = 0; - return; - } - - CVuVector diff = p1 - p0; - float t = dist0/(dot1 - dot0); - CVuVector p = p0 + diff*t; - p.w = 0.0f; - vf01 = p; - vf03.x = t; - - // Check if point is inside - CVector cross1 = CrossProduct(p-v0, v1-v0); - CVector cross2 = CrossProduct(p-v1, v2-v1); - CVector cross3 = CrossProduct(p-v2, v0-v2); - // Only check relevant directions - int flagmask = 0; - if(Abs(plane.x) > 0.5f) flagmask |= 1; - if(Abs(plane.y) > 0.5f) flagmask |= 2; - if(Abs(plane.z) > 0.5f) flagmask |= 4; - int flags1 = SignFlags(cross1) & flagmask; - int flags2 = SignFlags(cross2) & flagmask; - int flags3 = SignFlags(cross3) & flagmask; - // inside if on the same side of all edges - if(flags1 != flags2 || flags1 != flags3){ - vi01 = 0; - return; - } - vi01 = 1; - vf02 = plane; - return; -#endif -} - -extern "C" void -LineToTriangleCollisionCompressed(const CVuVector &p0, const CVuVector &p1, VuTriangle &tri) -{ -#ifdef GTA_PS2 - __asm__ volatile ( - ".set noreorder\n" - "lqc2 vf12, 0x0(%0)\n" - "lqc2 vf13, 0x0(%1)\n" - "lqc2 vf14, 0x0(%2)\n" - "lqc2 vf15, 0x10(%2)\n" - "lqc2 vf16, 0x20(%2)\n" - "lqc2 vf17, 0x30(%2)\n" - "vcallms Vu0LineToTriangleCollisionCompressedStart\n" - ".set reorder\n" - : - : "r" (&p0), "r" (&p1), "r" (&tri) - ); -#else - CVuVector v0, v1, v2, plane; - v0.x = tri.v0[0]/128.0f; - v0.y = tri.v0[1]/128.0f; - v0.z = tri.v0[2]/128.0f; - v0.w = tri.v0[3]/128.0f; - v1.x = tri.v1[0]/128.0f; - v1.y = tri.v1[1]/128.0f; - v1.z = tri.v1[2]/128.0f; - v1.w = tri.v1[3]/128.0f; - v2.x = tri.v2[0]/128.0f; - v2.y = tri.v2[1]/128.0f; - v2.z = tri.v2[2]/128.0f; - v2.w = tri.v2[3]/128.0f; - plane.x = tri.plane[0]/4096.0f; - plane.y = tri.plane[1]/4096.0f; - plane.z = tri.plane[2]/4096.0f; - plane.w = tri.plane[3]/128.0f; - LineToTriangleCollision(p0, p1, v0, v1, v2, plane); -#endif -} - -extern "C" void -SphereToTriangleCollision(const CVuVector &sph, - const CVuVector &v0, const CVuVector &v1, const CVuVector &v2, - const CVuVector &plane) -{ -#ifdef GTA_PS2 - __asm__ volatile ( - ".set noreorder\n" - "lqc2 vf12, 0x0(%0)\n" - "lqc2 vf14, 0x0(%1)\n" - "lqc2 vf15, 0x0(%2)\n" - "lqc2 vf16, 0x0(%3)\n" - "lqc2 vf17, 0x0(%4)\n" - "vcallms Vu0SphereToTriangleCollisionStart\n" - ".set reorder\n" - : - : "r" (&sph), "r" (&v0), "r" (&v1), "r" (&v2), "r" (&plane) - ); -#else - float planedist = DotProduct(plane, sph) - plane.w; // VF02 - if(Abs(planedist) > sph.w){ - vi01 = 0; - return; - } - // point on plane - CVuVector p = sph - planedist*plane; - p.w = 0.0f; - vf01 = p; - planedist = Abs(planedist); - // edges - CVuVector v01 = v1 - v0; - CVuVector v12 = v2 - v1; - CVuVector v20 = v0 - v2; - // VU code calculates normal again for some weird reason... - // Check sides of point - CVector cross1 = CrossProduct(p-v0, v01); - CVector cross2 = CrossProduct(p-v1, v12); - CVector cross3 = CrossProduct(p-v2, v20); - // Only check relevant directions - int flagmask = 0; - if(Abs(plane.x) > 0.1f) flagmask |= 1; - if(Abs(plane.y) > 0.1f) flagmask |= 2; - if(Abs(plane.z) > 0.1f) flagmask |= 4; - int nflags = SignFlags(plane) & flagmask; - int flags1 = SignFlags(cross1) & flagmask; - int flags2 = SignFlags(cross2) & flagmask; - int flags3 = SignFlags(cross3) & flagmask; - int testcase = 0; - CVuVector closest(0.0f, 0.0f, 0.0f); // VF04 - if(flags1 == nflags){ - closest += v2; - testcase++; - } - if(flags2 == nflags){ - closest += v0; - testcase++; - } - if(flags3 == nflags){ - closest += v1; - testcase++; - } - if(testcase == 3){ - // inside triangle - dist to plane already checked - vf02 = plane; - vf02.w = vf03.x = planedist; - vi01 = 1; - }else if(testcase == 1){ - // outside two sides - closest to point opposide inside edge - vf01 = closest; - vf02 = sph - closest; - float distSq = vf02.MagnitudeSqr(); - vi01 = sph.w*sph.w > distSq; - vf03.x = Sqrt(distSq); - vf02 *= 1.0f/vf03.x; - }else{ - // inside two sides - closest to third edge - if(flags1 != nflags) - closest = DistanceBetweenSphereAndLine(sph, v0, v01); - else if(flags2 != nflags) - closest = DistanceBetweenSphereAndLine(sph, v1, v12); - else - closest = DistanceBetweenSphereAndLine(sph, v2, v20); - vi01 = sph.w*sph.w > closest.w; - vf01 = closest; - vf02 = sph - closest; - vf03.x = Sqrt(closest.w); - vf02 *= 1.0f/vf03.x; - } -#endif -} - -extern "C" void -SphereToTriangleCollisionCompressed(const CVuVector &sph, VuTriangle &tri) -{ -#ifdef GTA_PS2 - __asm__ volatile ( - ".set noreorder\n" - "lqc2 vf12, 0x0(%0)\n" - "lqc2 vf14, 0x0(%1)\n" - "lqc2 vf15, 0x10(%1)\n" - "lqc2 vf16, 0x20(%1)\n" - "lqc2 vf17, 0x30(%1)\n" - "vcallms Vu0SphereToTriangleCollisionCompressedStart\n" - ".set reorder\n" - : - : "r" (&sph), "r" (&tri) - ); -#else - CVuVector v0, v1, v2, plane; - v0.x = tri.v0[0]/128.0f; - v0.y = tri.v0[1]/128.0f; - v0.z = tri.v0[2]/128.0f; - v0.w = tri.v0[3]/128.0f; - v1.x = tri.v1[0]/128.0f; - v1.y = tri.v1[1]/128.0f; - v1.z = tri.v1[2]/128.0f; - v1.w = tri.v1[3]/128.0f; - v2.x = tri.v2[0]/128.0f; - v2.y = tri.v2[1]/128.0f; - v2.z = tri.v2[2]/128.0f; - v2.w = tri.v2[3]/128.0f; - plane.x = tri.plane[0]/4096.0f; - plane.y = tri.plane[1]/4096.0f; - plane.z = tri.plane[2]/4096.0f; - plane.w = tri.plane[3]/128.0f; - SphereToTriangleCollision(sph, v0, v1, v2, plane); -#endif -} - -inline int -GetVUresult(void) -{ -#ifdef GTA_PS2 - int ret; - __asm__ volatile ( - "cfc2.i %0,vi01\n" // .i important! wait for VU0 to finish - : "=r" (ret) - ); - return ret; -#else - return vi01; -#endif -} - -inline int -GetVUresult(CVuVector &point, CVuVector &normal, float &dist) -{ -#ifdef GTA_PS2 - int ret; - __asm__ volatile ( - "cfc2.i %0,vi01\n" // .i important! wait for VU0 to finish - "sqc2 vf01,(%1)\n" - "sqc2 vf02,(%2)\n" - "qmfc2 $12,vf03\n" - "sw $12,(%3)\n" - : "=r" (ret) - : "r" (&point), "r" (&normal), "r" (&dist) - : "$12" - ); - return ret; -#else - point = vf01; - normal = vf02; - dist = vf03.x; - return vi01; -#endif -} - -#endif - - -enum Direction -{ - DIR_X_POS, - DIR_X_NEG, - DIR_Y_POS, - DIR_Y_NEG, - DIR_Z_POS, - DIR_Z_NEG, -}; - -eLevelName CCollision::ms_collisionInMemory; -CLinkList<CColModel*> CCollision::ms_colModelCache; - -void -CCollision::Init(void) -{ - ms_colModelCache.Init(NUMCOLCACHELINKS); - ms_collisionInMemory = LEVEL_GENERIC; -} - -void -CCollision::Shutdown(void) -{ - ms_colModelCache.Shutdown(); -} - -void -CCollision::Update(void) -{ - CVector playerCoors; - playerCoors = FindPlayerCoors(); - eLevelName level = CTheZones::m_CurrLevel; - bool forceLevelChange = false; - - if(CTimer::GetTimeInMilliseconds() < 2000 || CCutsceneMgr::IsCutsceneProcessing()) - return; - - // hardcode a level if there are no zones - if(level == LEVEL_GENERIC){ - if(CGame::currLevel == LEVEL_INDUSTRIAL && - playerCoors.x < 400.0f){ - level = LEVEL_COMMERCIAL; - forceLevelChange = true; - }else if(CGame::currLevel == LEVEL_SUBURBAN && - playerCoors.x > -450.0f && playerCoors.y < -1400.0f){ - level = LEVEL_COMMERCIAL; - forceLevelChange = true; - }else{ - if(playerCoors.x > 800.0f){ - level = LEVEL_INDUSTRIAL; - forceLevelChange = true; - }else if(playerCoors.x < -800.0f){ - level = LEVEL_SUBURBAN; - forceLevelChange = true; - } - } - } - if(level != LEVEL_GENERIC && level != CGame::currLevel) - CGame::currLevel = level; - if(ms_collisionInMemory != CGame::currLevel) - LoadCollisionWhenINeedIt(forceLevelChange); - CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel); -} - -eLevelName -GetCollisionInSectorList(CPtrList &list) -{ - CPtrNode *node; - CEntity *e; - int level; - - for(node = list.first; node; node = node->next){ - e = (CEntity*)node->item; - level = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel()->level; - if(level != LEVEL_GENERIC) - return (eLevelName)level; - } - return LEVEL_GENERIC; -} - -// Get a level this sector is in based on collision models -eLevelName -GetCollisionInSector(CSector §) -{ - int level; - - level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_BUILDINGS]); - if(level == LEVEL_GENERIC) - level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_BUILDINGS_OVERLAP]); - if(level == LEVEL_GENERIC) - level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_OBJECTS]); - if(level == LEVEL_GENERIC) - level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_OBJECTS_OVERLAP]); - if(level == LEVEL_GENERIC) - level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_DUMMIES]); - if(level == LEVEL_GENERIC) - level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_DUMMIES_OVERLAP]); - return (eLevelName)level; -} - -void -CCollision::LoadCollisionWhenINeedIt(bool forceChange) -{ - eLevelName level, l; - bool multipleLevels; - CVector playerCoors; - CVehicle *veh; - CEntryInfoNode *ei; - int sx, sy; - int xmin, xmax, ymin, ymax; - int x, y; - - level = LEVEL_GENERIC; - - playerCoors = FindPlayerCoors(); - sx = CWorld::GetSectorIndexX(playerCoors.x); - sy = CWorld::GetSectorIndexY(playerCoors.y); - multipleLevels = false; - - veh = FindPlayerVehicle(); - if(veh && veh->IsTrain()){ - if(((CTrain*)veh)->m_nDoorState != TRAIN_DOOR_OPEN) - return; - }else if(playerCoors.z < -4.0f && !CCullZones::DoINeedToLoadCollision()) - return; - - // Figure out whose level's collisions we're most likely to be interested in - if(!forceChange){ - if(veh && veh->IsBoat()){ - // on water we expect to be between levels - multipleLevels = true; - }else{ - xmin = Max(sx - 1, 0); - xmax = Min(sx + 1, NUMSECTORS_X-1); - ymin = Max(sy - 1, 0); - ymax = Min(sy + 1, NUMSECTORS_Y-1); - - for(x = xmin; x <= xmax; x++) - for(y = ymin; y <= ymax; y++){ - l = GetCollisionInSector(*CWorld::GetSector(x, y)); - if(l != LEVEL_GENERIC){ - if(level == LEVEL_GENERIC) - level = l; - if(level != l) - multipleLevels = true; - } - } - } - - if(multipleLevels && veh && veh->IsBoat()) - for(ei = veh->m_entryInfoList.first; ei; ei = ei->next){ - level = GetCollisionInSector(*ei->sector); - if(level != LEVEL_GENERIC) - break; - } - } - - if (level == CGame::currLevel || forceChange) { -#ifdef FIX_BUGS - CTimer::Suspend(); -#else - CTimer::Stop(); -#endif - ISLAND_LOADING_IS(LOW) - { - DMAudio.SetEffectsFadeVol(0); - CPad::StopPadsShaking(); - LoadCollisionScreen(CGame::currLevel); - DMAudio.Service(); - } - - CPopulation::DealWithZoneChange(ms_collisionInMemory, CGame::currLevel, false); - - ISLAND_LOADING_ISNT(HIGH) - { - CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL); - CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL); - CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN); - } - ISLAND_LOADING_IS(LOW) - { - CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL); - CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL); - CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN); - CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); - CStreaming::RemoveUnusedModelsInLoadedList(); - CGame::TidyUpMemory(true, true); - CFileLoader::LoadCollisionFromDatFile(CGame::currLevel); - } - - ms_collisionInMemory = CGame::currLevel; - CReplay::EmptyReplayBuffer(); - ISLAND_LOADING_IS(LOW) - { - if (CGame::currLevel != LEVEL_GENERIC) - LoadSplash(GetLevelSplashScreen(CGame::currLevel)); - CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); - CStreaming::RemoveUnusedBuildings(CGame::currLevel); - CStreaming::RequestBigBuildings(CGame::currLevel); - } -#ifdef NO_ISLAND_LOADING - else if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_MEDIUM) - CStreaming::RequestIslands(CGame::currLevel); -#endif - CStreaming::LoadAllRequestedModels(true); - - ISLAND_LOADING_IS(LOW) - { - CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel); - - CGame::TidyUpMemory(true, true); - } -#ifdef FIX_BUGS - CTimer::Resume(); -#else - CTimer::Update(); -#endif - ISLAND_LOADING_IS(LOW) - DMAudio.SetEffectsFadeVol(127); - } -} - -#ifdef NO_ISLAND_LOADING -bool CCollision::bAlreadyLoaded = false; -#endif -void -CCollision::SortOutCollisionAfterLoad(void) -{ - if(ms_collisionInMemory == CGame::currLevel) - return; - ISLAND_LOADING_IS(LOW) - CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); - - if (CGame::currLevel != LEVEL_GENERIC) { -#ifdef NO_ISLAND_LOADING - if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_LOW) { - if (bAlreadyLoaded) { - ms_collisionInMemory = CGame::currLevel; - return; - } - bAlreadyLoaded = true; - CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL); - CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL); - CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN); - } else -#endif - CFileLoader::LoadCollisionFromDatFile(CGame::currLevel); - if(!CGame::playingIntro) - LoadSplash(GetLevelSplashScreen(CGame::currLevel)); - } - ms_collisionInMemory = CGame::currLevel; - CGame::TidyUpMemory(true, false); -} - -void -CCollision::LoadCollisionScreen(eLevelName level) -{ - static Const char *levelNames[4] = { - "", - "IND_ZON", - "COM_ZON", - "SUB_ZON" - }; - - // Why twice? - LoadingIslandScreen(levelNames[level]); - LoadingIslandScreen(levelNames[level]); -} - -// -// Test -// - - -bool -CCollision::TestSphereSphere(const CColSphere &s1, const CColSphere &s2) -{ - float d = s1.radius + s2.radius; - return (s1.center - s2.center).MagnitudeSqr() < d*d; -} - -bool -CCollision::TestSphereBox(const CColSphere &sph, const CColBox &box) -{ - if(sph.center.x + sph.radius < box.min.x) return false; - if(sph.center.x - sph.radius > box.max.x) return false; - if(sph.center.y + sph.radius < box.min.y) return false; - if(sph.center.y - sph.radius > box.max.y) return false; - if(sph.center.z + sph.radius < box.min.z) return false; - if(sph.center.z - sph.radius > box.max.z) return false; - return true; -} - -bool -CCollision::TestLineBox(const CColLine &line, const CColBox &box) -{ - float t, x, y, z; - // If either line point is in the box, we have a collision - if(line.p0.x > box.min.x && line.p0.x < box.max.x && - line.p0.y > box.min.y && line.p0.y < box.max.y && - line.p0.z > box.min.z && line.p0.z < box.max.z) - return true; - if(line.p1.x > box.min.x && line.p1.x < box.max.x && - line.p1.y > box.min.y && line.p1.y < box.max.y && - line.p1.z > box.min.z && line.p1.z < box.max.z) - return true; - - // check if points are on opposite sides of min x plane - if((box.min.x - line.p1.x) * (box.min.x - line.p0.x) < 0.0f){ - // parameter along line where we intersect - t = (box.min.x - line.p0.x) / (line.p1.x - line.p0.x); - // y of intersection - y = line.p0.y + (line.p1.y - line.p0.y)*t; - if(y > box.min.y && y < box.max.y){ - // z of intersection - z = line.p0.z + (line.p1.z - line.p0.z)*t; - if(z > box.min.z && z < box.max.z) - return true; - } - } - - // same test with max x plane - if((line.p1.x - box.max.x) * (line.p0.x - box.max.x) < 0.0f){ - t = (line.p0.x - box.max.x) / (line.p0.x - line.p1.x); - y = line.p0.y + (line.p1.y - line.p0.y)*t; - if(y > box.min.y && y < box.max.y){ - z = line.p0.z + (line.p1.z - line.p0.z)*t; - if(z > box.min.z && z < box.max.z) - return true; - } - } - - // min y plne - if((box.min.y - line.p0.y) * (box.min.y - line.p1.y) < 0.0f){ - t = (box.min.y - line.p0.y) / (line.p1.y - line.p0.y); - x = line.p0.x + (line.p1.x - line.p0.x)*t; - if(x > box.min.x && x < box.max.x){ - z = line.p0.z + (line.p1.z - line.p0.z)*t; - if(z > box.min.z && z < box.max.z) - return true; - } - } - - // max y plane - if((line.p0.y - box.max.y) * (line.p1.y - box.max.y) < 0.0f){ - t = (line.p0.y - box.max.y) / (line.p0.y - line.p1.y); - x = line.p0.x + (line.p1.x - line.p0.x)*t; - if(x > box.min.x && x < box.max.x){ - z = line.p0.z + (line.p1.z - line.p0.z)*t; - if(z > box.min.z && z < box.max.z) - return true; - } - } - - // min z plne - if((box.min.z - line.p0.z) * (box.min.z - line.p1.z) < 0.0f){ - t = (box.min.z - line.p0.z) / (line.p1.z - line.p0.z); - x = line.p0.x + (line.p1.x - line.p0.x)*t; - if(x > box.min.x && x < box.max.x){ - y = line.p0.y + (line.p1.y - line.p0.y)*t; - if(y > box.min.y && y < box.max.y) - return true; - } - } - - // max z plane - if((line.p0.z - box.max.z) * (line.p1.z - box.max.z) < 0.0f){ - t = (line.p0.z - box.max.z) / (line.p0.z - line.p1.z); - x = line.p0.x + (line.p1.x - line.p0.x)*t; - if(x > box.min.x && x < box.max.x){ - y = line.p0.y + (line.p1.y - line.p0.y)*t; - if(y > box.min.y && y < box.max.y) - return true; - } - } - return false; -} - -bool -CCollision::TestVerticalLineBox(const CColLine &line, const CColBox &box) -{ - if(line.p0.x <= box.min.x) return false; - if(line.p0.y <= box.min.y) return false; - if(line.p0.x >= box.max.x) return false; - if(line.p0.y >= box.max.y) return false; - if(line.p0.z < line.p1.z){ - if(line.p0.z > box.max.z) return false; - if(line.p1.z < box.min.z) return false; - }else{ - if(line.p1.z > box.max.z) return false; - if(line.p0.z < box.min.z) return false; - } - return true; -} - -bool -CCollision::TestLineTriangle(const CColLine &line, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane) -{ -#ifdef VU_COLLISION - // not used in favour of optimized loops - VuTriangle vutri; - verts[tri.a].Unpack(vutri.v0); - verts[tri.b].Unpack(vutri.v1); - verts[tri.c].Unpack(vutri.v2); - plane.Unpack(vutri.plane); - - LineToTriangleCollisionCompressed(*(CVuVector*)&line.p0, *(CVuVector*)&line.p1, vutri); - - if(GetVUresult()) - return true; - return false; -#else - float t; - CVector normal; - plane.GetNormal(normal); - - // if points are on the same side, no collision - if(plane.CalcPoint(line.p0) * plane.CalcPoint(line.p1) > 0.0f) - return false; - - // intersection parameter on line - t = -plane.CalcPoint(line.p0) / DotProduct(line.p1 - line.p0, normal); - // find point of intersection - CVector p = line.p0 + (line.p1-line.p0)*t; - - const CVector &va = verts[tri.a].Get(); - const CVector &vb = verts[tri.b].Get(); - const CVector &vc = verts[tri.c].Get(); - CVector2D vec1, vec2, vec3, vect; - - // We do the test in 2D. With the plane direction we - // can figure out how to project the vectors. - // normal = (c-a) x (b-a) - switch(plane.dir){ - case DIR_X_POS: - vec1.x = va.y; vec1.y = va.z; - vec2.x = vc.y; vec2.y = vc.z; - vec3.x = vb.y; vec3.y = vb.z; - vect.x = p.y; vect.y = p.z; - break; - case DIR_X_NEG: - vec1.x = va.y; vec1.y = va.z; - vec2.x = vb.y; vec2.y = vb.z; - vec3.x = vc.y; vec3.y = vc.z; - vect.x = p.y; vect.y = p.z; - break; - case DIR_Y_POS: - vec1.x = va.z; vec1.y = va.x; - vec2.x = vc.z; vec2.y = vc.x; - vec3.x = vb.z; vec3.y = vb.x; - vect.x = p.z; vect.y = p.x; - break; - case DIR_Y_NEG: - vec1.x = va.z; vec1.y = va.x; - vec2.x = vb.z; vec2.y = vb.x; - vec3.x = vc.z; vec3.y = vc.x; - vect.x = p.z; vect.y = p.x; - break; - case DIR_Z_POS: - vec1.x = va.x; vec1.y = va.y; - vec2.x = vc.x; vec2.y = vc.y; - vec3.x = vb.x; vec3.y = vb.y; - vect.x = p.x; vect.y = p.y; - break; - case DIR_Z_NEG: - vec1.x = va.x; vec1.y = va.y; - vec2.x = vb.x; vec2.y = vb.y; - vec3.x = vc.x; vec3.y = vc.y; - vect.x = p.x; vect.y = p.y; - break; - default: - assert(0); - } - // This is our triangle: - // 3-------2 - // \ P / - // \ / - // \ / - // 1 - // We can use the "2d cross product" to check on which side - // a vector is of another. Test is true if point is inside of all edges. - if(CrossProduct2D(vec2-vec1, vect-vec1) < 0.0f) return false; - if(CrossProduct2D(vec3-vec1, vect-vec1) > 0.0f) return false; - if(CrossProduct2D(vec3-vec2, vect-vec2) < 0.0f) return false; - return true; -#endif -} - -// Test if line segment intersects with sphere. -// If the first point is inside the sphere this test does not register a collision! -// The code is reversed from the original code and rather ugly, see Process for a clear version. -// TODO: actually rewrite this mess -bool -CCollision::TestLineSphere(const CColLine &line, const CColSphere &sph) -{ - CVector v01 = line.p1 - line.p0; // vector from p0 to p1 - CVector v0c = sph.center - line.p0; // vector from p0 to center - float linesq = v01.MagnitudeSqr(); - // I leave in the strange -2 factors even though they serve no real purpose - float projline = -2.0f * DotProduct(v01, v0c); // project v0c onto line - // Square of tangent from p0 multiplied by line length so we can compare with projline. - // The length of the tangent would be this: Sqrt((c-p0)^2 - r^2). - // Negative if p0 is inside the sphere! This breaks the test! - float tansq = 4.0f * linesq * - (sph.center.MagnitudeSqr() - 2.0f*DotProduct(sph.center, line.p0) + line.p0.MagnitudeSqr() - sph.radius*sph.radius); - float diffsq = projline*projline - tansq; - // if diffsq < 0 that means the line is a passant, so no intersection - if(diffsq < 0.0f) - return false; - // projline (negative in GTA for some reason) is the point on the line - // in the middle of the two intersection points (startin from p0). - // Sqrt(diffsq) somehow works out to be the distance from that - // midpoint to the intersection points. - // So subtract that and get rid of the awkward scaling: - float f = (-projline - Sqrt(diffsq)) / (2.0f*linesq); - // f should now be in range [0, 1] for [p0, p1] - return f >= 0.0f && f <= 1.0f; -} - -bool -CCollision::TestSphereTriangle(const CColSphere &sphere, - const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane) -{ -#ifdef VU_COLLISION - // not used in favour of optimized loops - VuTriangle vutri; - verts[tri.a].Unpack(vutri.v0); - verts[tri.b].Unpack(vutri.v1); - verts[tri.c].Unpack(vutri.v2); - plane.Unpack(vutri.plane); - - SphereToTriangleCollisionCompressed(*(CVuVector*)&sphere, vutri); - - if(GetVUresult()) - return true; - return false; -#else - // If sphere and plane don't intersect, no collision - float planedist = plane.CalcPoint(sphere.center); - if(Abs(planedist) > sphere.radius) - return false; - - const CVector &va = verts[tri.a].Get(); - const CVector &vb = verts[tri.b].Get(); - const CVector &vc = verts[tri.c].Get(); - - // calculate two orthogonal basis vectors for the triangle - CVector vec2 = vb - va; - float len = vec2.Magnitude(); - vec2 = vec2 * (1.0f/len); - CVector normal; - plane.GetNormal(normal); - CVector vec1 = CrossProduct(vec2, normal); - - // We know A has local coordinate [0,0] and B has [0,len]. - // Now calculate coordinates on triangle for these two vectors: - CVector vac = vc - va; - CVector vas = sphere.center - va; - CVector2D b(0.0f, len); - CVector2D c(DotProduct(vec1, vac), DotProduct(vec2, vac)); - CVector2D s(DotProduct(vec1, vas), DotProduct(vec2, vas)); - - // The three triangle lines partition the space into 6 sectors, - // find out in which the center lies. - int insideAB = CrossProduct2D(s, b) >= 0.0f; - int insideAC = CrossProduct2D(c, s) >= 0.0f; - int insideBC = CrossProduct2D(s-b, c-b) >= 0.0f; - - int testcase = insideAB + insideAC + insideBC; - float dist = 0.0f; - switch(testcase){ - case 1: - // closest to a vertex - if(insideAB) dist = (sphere.center - vc).Magnitude(); - else if(insideAC) dist = (sphere.center - vb).Magnitude(); - else if(insideBC) dist = (sphere.center - va).Magnitude(); - else assert(0); - break; - case 2: - // closest to an edge - // looks like original game as DistToLine manually inlined - if(!insideAB) dist = DistToLine(&va, &vb, &sphere.center); - else if(!insideAC) dist = DistToLine(&va, &vc, &sphere.center); - else if(!insideBC) dist = DistToLine(&vb, &vc, &sphere.center); - else assert(0); - break; - case 3: - // center is in triangle - dist = Abs(planedist); - break; - default: - assert(0); - } - - return dist < sphere.radius; -#endif -} - -bool -CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough) -{ -#ifdef VU_COLLISION - CMatrix matTransform; - int i; - - // transform line to model space - Invert(matrix, matTransform); - CVuVector newline[2]; - TransformPoints(newline, 2, matTransform, (RwV3d*)&line.p0, sizeof(CColLine)/2); - - // If we don't intersect with the bounding box, no chance on the rest - if(!TestLineBox(*(CColLine*)newline, model.boundingBox)) - return false; - - for(i = 0; i < model.numSpheres; i++){ - if(ignoreSeeThrough && IsSeeThrough(model.spheres[i].surface)) continue; - if(TestLineSphere(*(CColLine*)newline, model.spheres[i])) - return true; - } - - for(i = 0; i < model.numBoxes; i++){ - if(ignoreSeeThrough && IsSeeThrough(model.boxes[i].surface)) continue; - if(TestLineBox(*(CColLine*)newline, model.boxes[i])) - return true; - } - - CalculateTrianglePlanes(&model); - int lastTest = -1; - VuTriangle vutri; - for(i = 0; i < model.numTriangles; i++){ - if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue; - - CColTriangle *tri = &model.triangles[i]; - model.vertices[tri->a].Unpack(vutri.v0); - model.vertices[tri->b].Unpack(vutri.v1); - model.vertices[tri->c].Unpack(vutri.v2); - model.trianglePlanes[i].Unpack(vutri.plane); - - LineToTriangleCollisionCompressed(newline[0], newline[1], vutri); - lastTest = i; - break; - } -#ifdef FIX_BUGS - // no need to check first again - i++; -#endif - for(; i < model.numTriangles; i++){ - if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue; - - CColTriangle *tri = &model.triangles[i]; - model.vertices[tri->a].Unpack(vutri.v0); - model.vertices[tri->b].Unpack(vutri.v1); - model.vertices[tri->c].Unpack(vutri.v2); - model.trianglePlanes[i].Unpack(vutri.plane); - - if(GetVUresult()) - return true; - - LineToTriangleCollisionCompressed(newline[0], newline[1], vutri); - lastTest = i; - - } - if(lastTest != -1 && GetVUresult()) - return true; - - return false; -#else - static CMatrix matTransform; - int i; - - // transform line to model space - Invert(matrix, matTransform); - CColLine newline(matTransform * line.p0, matTransform * line.p1); - - // If we don't intersect with the bounding box, no chance on the rest - if(!TestLineBox(newline, model.boundingBox)) - return false; - - for(i = 0; i < model.numSpheres; i++){ - if(ignoreSeeThrough && IsSeeThrough(model.spheres[i].surface)) continue; - if(TestLineSphere(newline, model.spheres[i])) - return true; - } - - for(i = 0; i < model.numBoxes; i++){ - if(ignoreSeeThrough && IsSeeThrough(model.boxes[i].surface)) continue; - if(TestLineBox(newline, model.boxes[i])) - return true; - } - - CalculateTrianglePlanes(&model); - for(i = 0; i < model.numTriangles; i++){ - if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue; - if(TestLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i])) - return true; - } - - return false; -#endif -} - - -// -// Process -// - -// For Spheres mindist is the squared distance to its center -// For Lines mindist is between [0,1] - -bool -CCollision::ProcessSphereSphere(const CColSphere &s1, const CColSphere &s2, CColPoint &point, float &mindistsq) -{ - CVector dist = s1.center - s2.center; - float d = dist.Magnitude() - s2.radius; // distance from s1's center to s2 - float depth = s1.radius - d; // sphere overlap - if(d < 0.0f) d = 0.0f; // clamp to zero, i.e. if s1's center is inside s2 - // no collision if sphere is not close enough - if(d*d < mindistsq && d < s1.radius){ - dist.Normalise(); - point.point = s1.center - dist*d; - point.normal = dist; -#ifndef VU_COLLISION - point.surfaceA = s1.surface; - point.pieceA = s1.piece; - point.surfaceB = s2.surface; - point.pieceB = s2.piece; -#endif - point.depth = depth; - mindistsq = d*d; // collision radius - return true; - } - return false; -} - -bool -CCollision::ProcessSphereBox(const CColSphere &sph, const CColBox &box, CColPoint &point, float &mindistsq) -{ - CVector p; - CVector dist; - - // GTA's code is too complicated, uses a huge 3x3x3 if statement - // we can simplify the structure a lot - - // first make sure we have a collision at all - if(sph.center.x + sph.radius < box.min.x) return false; - if(sph.center.x - sph.radius > box.max.x) return false; - if(sph.center.y + sph.radius < box.min.y) return false; - if(sph.center.y - sph.radius > box.max.y) return false; - if(sph.center.z + sph.radius < box.min.z) return false; - if(sph.center.z - sph.radius > box.max.z) return false; - - // Now find out where the sphere center lies in relation to all the sides - int xpos = sph.center.x < box.min.x ? 1 : - sph.center.x > box.max.x ? 2 : - 0; - int ypos = sph.center.y < box.min.y ? 1 : - sph.center.y > box.max.y ? 2 : - 0; - int zpos = sph.center.z < box.min.z ? 1 : - sph.center.z > box.max.z ? 2 : - 0; - - if(xpos == 0 && ypos == 0 && zpos == 0){ - // sphere is inside the box - p = (box.min + box.max)*0.5f; - - dist = sph.center - p; - float lensq = dist.MagnitudeSqr(); - if(lensq < mindistsq){ - point.normal = dist * (1.0f/Sqrt(lensq)); - point.point = sph.center - point.normal; -#ifndef VU_COLLISION - point.surfaceA = sph.surface; - point.pieceA = sph.piece; - point.surfaceB = box.surface; - point.pieceB = box.piece; -#endif - - // find absolute distance to the closer side in each dimension - float dx = dist.x > 0.0f ? - box.max.x - sph.center.x : - sph.center.x - box.min.x; - float dy = dist.y > 0.0f ? - box.max.y - sph.center.y : - sph.center.y - box.min.y; - float dz = dist.z > 0.0f ? - box.max.z - sph.center.z : - sph.center.z - box.min.z; - // collision depth is maximum of that: - if(dx > dy && dx > dz) - point.depth = dx; - else if(dy > dz) - point.depth = dy; - else - point.depth = dz; - return true; - } - }else{ - // sphere is outside. - // closest point on box: - p.x = xpos == 1 ? box.min.x : - xpos == 2 ? box.max.x : - sph.center.x; - p.y = ypos == 1 ? box.min.y : - ypos == 2 ? box.max.y : - sph.center.y; - p.z = zpos == 1 ? box.min.z : - zpos == 2 ? box.max.z : - sph.center.z; - - dist = sph.center - p; - float lensq = dist.MagnitudeSqr(); - if(lensq < mindistsq){ - float len = Sqrt(lensq); - point.point = p; - point.normal = dist * (1.0f/len); -#ifndef VU_COLLISION - point.surfaceA = sph.surface; - point.pieceA = sph.piece; - point.surfaceB = box.surface; - point.pieceB = box.piece; -#endif - point.depth = sph.radius - len; - mindistsq = lensq; - return true; - } - } - return false; -} - -bool -CCollision::ProcessLineBox(const CColLine &line, const CColBox &box, CColPoint &point, float &mindist) -{ - float mint, t, x, y, z; - CVector normal; - CVector p; - - mint = 1.0f; - // check if points are on opposite sides of min x plane - if((box.min.x - line.p1.x) * (box.min.x - line.p0.x) < 0.0f){ - // parameter along line where we intersect - t = (box.min.x - line.p0.x) / (line.p1.x - line.p0.x); - // y of intersection - y = line.p0.y + (line.p1.y - line.p0.y)*t; - if(y > box.min.y && y < box.max.y){ - // z of intersection - z = line.p0.z + (line.p1.z - line.p0.z)*t; - if(z > box.min.z && z < box.max.z) - if(t < mint){ - mint = t; - p = CVector(box.min.x, y, z); - normal = CVector(-1.0f, 0.0f, 0.0f); - } - } - } - - // max x plane - if((line.p1.x - box.max.x) * (line.p0.x - box.max.x) < 0.0f){ - t = (line.p0.x - box.max.x) / (line.p0.x - line.p1.x); - y = line.p0.y + (line.p1.y - line.p0.y)*t; - if(y > box.min.y && y < box.max.y){ - z = line.p0.z + (line.p1.z - line.p0.z)*t; - if(z > box.min.z && z < box.max.z) - if(t < mint){ - mint = t; - p = CVector(box.max.x, y, z); - normal = CVector(1.0f, 0.0f, 0.0f); - } - } - } - - // min y plne - if((box.min.y - line.p0.y) * (box.min.y - line.p1.y) < 0.0f){ - t = (box.min.y - line.p0.y) / (line.p1.y - line.p0.y); - x = line.p0.x + (line.p1.x - line.p0.x)*t; - if(x > box.min.x && x < box.max.x){ - z = line.p0.z + (line.p1.z - line.p0.z)*t; - if(z > box.min.z && z < box.max.z) - if(t < mint){ - mint = t; - p = CVector(x, box.min.y, z); - normal = CVector(0.0f, -1.0f, 0.0f); - } - } - } - - // max y plane - if((line.p0.y - box.max.y) * (line.p1.y - box.max.y) < 0.0f){ - t = (line.p0.y - box.max.y) / (line.p0.y - line.p1.y); - x = line.p0.x + (line.p1.x - line.p0.x)*t; - if(x > box.min.x && x < box.max.x){ - z = line.p0.z + (line.p1.z - line.p0.z)*t; - if(z > box.min.z && z < box.max.z) - if(t < mint){ - mint = t; - p = CVector(x, box.max.y, z); - normal = CVector(0.0f, 1.0f, 0.0f); - } - } - } - - // min z plne - if((box.min.z - line.p0.z) * (box.min.z - line.p1.z) < 0.0f){ - t = (box.min.z - line.p0.z) / (line.p1.z - line.p0.z); - x = line.p0.x + (line.p1.x - line.p0.x)*t; - if(x > box.min.x && x < box.max.x){ - y = line.p0.y + (line.p1.y - line.p0.y)*t; - if(y > box.min.y && y < box.max.y) - if(t < mint){ - mint = t; - p = CVector(x, y, box.min.z); - normal = CVector(0.0f, 0.0f, -1.0f); - } - } - } - - // max z plane - if((line.p0.z - box.max.z) * (line.p1.z - box.max.z) < 0.0f){ - t = (line.p0.z - box.max.z) / (line.p0.z - line.p1.z); - x = line.p0.x + (line.p1.x - line.p0.x)*t; - if(x > box.min.x && x < box.max.x){ - y = line.p0.y + (line.p1.y - line.p0.y)*t; - if(y > box.min.y && y < box.max.y) - if(t < mint){ - mint = t; - p = CVector(x, y, box.max.z); - normal = CVector(0.0f, 0.0f, 1.0f); - } - } - } - - if(mint >= mindist) - return false; - - point.point = p; - point.normal = normal; -#ifndef VU_COLLISION - point.surfaceA = 0; - point.pieceA = 0; - point.surfaceB = box.surface; - point.pieceB = box.piece; -#endif - mindist = mint; - - return true; -} - -// If line.p0 lies inside sphere, no collision is registered. -bool -CCollision::ProcessLineSphere(const CColLine &line, const CColSphere &sphere, CColPoint &point, float &mindist) -{ - CVector v01 = line.p1 - line.p0; - CVector v0c = sphere.center - line.p0; - float linesq = v01.MagnitudeSqr(); - // project v0c onto v01, scaled by |v01| this is the midpoint of the two intersections - float projline = DotProduct(v01, v0c); - // tangent of p0 to sphere, scaled by linesq just like projline^2 - float tansq = (v0c.MagnitudeSqr() - sphere.radius*sphere.radius) * linesq; - // this works out to be the square of the distance between the midpoint and the intersections - float diffsq = projline*projline - tansq; - // no intersection - if(diffsq < 0.0f) - return false; - // point of first intersection, in range [0,1] between p0 and p1 - float t = (projline - Sqrt(diffsq)) / linesq; - // if not on line or beyond mindist, no intersection - if(t < 0.0f || t > 1.0f || t >= mindist) - return false; - point.point = line.p0 + v01*t; - point.normal = point.point - sphere.center; - point.normal.Normalise(); -#ifndef VU_COLLISION - point.surfaceA = 0; - point.pieceA = 0; - point.surfaceB = sphere.surface; - point.pieceB = sphere.piece; -#endif - mindist = t; - return true; -} - -bool -CCollision::ProcessVerticalLineTriangle(const CColLine &line, - const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, - CColPoint &point, float &mindist, CStoredCollPoly *poly) -{ -#ifdef VU_COLLISION - // not used in favour of optimized loops - bool res = ProcessLineTriangle(line, verts, tri, plane, point, mindist); - if(res && poly){ - poly->verts[0] = verts[tri.a].Get(); - poly->verts[1] = verts[tri.b].Get(); - poly->verts[2] = verts[tri.c].Get(); - poly->valid = true; - } - return res; -#else - float t; - CVector normal; - - const CVector &p0 = line.p0; - const CVector &va = verts[tri.a].Get(); - const CVector &vb = verts[tri.b].Get(); - const CVector &vc = verts[tri.c].Get(); - - // early out bound rect test - if(p0.x < va.x && p0.x < vb.x && p0.x < vc.x) return false; - if(p0.x > va.x && p0.x > vb.x && p0.x > vc.x) return false; - if(p0.y < va.y && p0.y < vb.y && p0.y < vc.y) return false; - if(p0.y > va.y && p0.y > vb.y && p0.y > vc.y) return false; - - plane.GetNormal(normal); - // if points are on the same side, no collision - if(plane.CalcPoint(p0) * plane.CalcPoint(line.p1) > 0.0f) - return false; - - // intersection parameter on line - float h = (line.p1 - p0).z; - t = -plane.CalcPoint(p0) / (h * normal.z); - // early out if we're beyond the mindist - if(t >= mindist) - return false; - CVector p(p0.x, p0.y, p0.z + h*t); - - CVector2D vec1, vec2, vec3, vect; - switch(plane.dir){ - case DIR_X_POS: - vec1.x = va.y; vec1.y = va.z; - vec2.x = vc.y; vec2.y = vc.z; - vec3.x = vb.y; vec3.y = vb.z; - vect.x = p.y; vect.y = p.z; - break; - case DIR_X_NEG: - vec1.x = va.y; vec1.y = va.z; - vec2.x = vb.y; vec2.y = vb.z; - vec3.x = vc.y; vec3.y = vc.z; - vect.x = p.y; vect.y = p.z; - break; - case DIR_Y_POS: - vec1.x = va.z; vec1.y = va.x; - vec2.x = vc.z; vec2.y = vc.x; - vec3.x = vb.z; vec3.y = vb.x; - vect.x = p.z; vect.y = p.x; - break; - case DIR_Y_NEG: - vec1.x = va.z; vec1.y = va.x; - vec2.x = vb.z; vec2.y = vb.x; - vec3.x = vc.z; vec3.y = vc.x; - vect.x = p.z; vect.y = p.x; - break; - case DIR_Z_POS: - vec1.x = va.x; vec1.y = va.y; - vec2.x = vc.x; vec2.y = vc.y; - vec3.x = vb.x; vec3.y = vb.y; - vect.x = p.x; vect.y = p.y; - break; - case DIR_Z_NEG: - vec1.x = va.x; vec1.y = va.y; - vec2.x = vb.x; vec2.y = vb.y; - vec3.x = vc.x; vec3.y = vc.y; - vect.x = p.x; vect.y = p.y; - break; - default: - assert(0); - } - if(CrossProduct2D(vec2-vec1, vect-vec1) < 0.0f) return false; - if(CrossProduct2D(vec3-vec1, vect-vec1) > 0.0f) return false; - if(CrossProduct2D(vec3-vec2, vect-vec2) < 0.0f) return false; - if(t >= mindist) return false; - point.point = p; - point.normal = normal; - point.surfaceA = 0; - point.pieceA = 0; - point.surfaceB = tri.surface; - point.pieceB = 0; - if(poly){ - poly->verts[0] = va; - poly->verts[1] = vb; - poly->verts[2] = vc; - poly->valid = true; - } - mindist = t; - return true; -#endif -} - -bool -CCollision::IsStoredPolyStillValidVerticalLine(const CVector &pos, float z, CColPoint &point, CStoredCollPoly *poly) -{ -#ifdef VU_COLLISION - if(!poly->valid) - return false; - - CVuVector p0 = pos; - CVuVector p1 = pos; - p1.z = z; - - CVector v01 = poly->verts[1] - poly->verts[0]; - CVector v02 = poly->verts[2] - poly->verts[0]; - CVuVector plane = CrossProduct(v02, v01); - plane.Normalise(); - plane.w = DotProduct(plane, poly->verts[0]); - - LineToTriangleCollision(p0, p1, poly->verts[0], poly->verts[1], poly->verts[2], plane); - - CVuVector pnt; - float dist; - if(!GetVUresult(pnt, plane, dist)) -#ifdef FIX_BUGS - // perhaps not needed but be safe - return poly->valid = false; -#else - return false; -#endif - point.point = pnt; - return true; -#else - float t; - - if(!poly->valid) - return false; - - // maybe inlined? - CColTrianglePlane plane; - plane.Set(poly->verts[0], poly->verts[1], poly->verts[2]); - - const CVector &va = poly->verts[0]; - const CVector &vb = poly->verts[1]; - const CVector &vc = poly->verts[2]; - CVector p0 = pos; - CVector p1(pos.x, pos.y, z); - - // The rest is pretty much CCollision::ProcessLineTriangle - - // if points are on the same side, no collision - if(plane.CalcPoint(p0) * plane.CalcPoint(p1) > 0.0f) - return poly->valid = false; - - // intersection parameter on line - CVector normal; - plane.GetNormal(normal); - t = -plane.CalcPoint(p0) / DotProduct(p1 - p0, normal); - // find point of intersection - CVector p = p0 + (p1-p0)*t; - - CVector2D vec1, vec2, vec3, vect; - switch(plane.dir){ - case DIR_X_POS: - vec1.x = va.y; vec1.y = va.z; - vec2.x = vc.y; vec2.y = vc.z; - vec3.x = vb.y; vec3.y = vb.z; - vect.x = p.y; vect.y = p.z; - break; - case DIR_X_NEG: - vec1.x = va.y; vec1.y = va.z; - vec2.x = vb.y; vec2.y = vb.z; - vec3.x = vc.y; vec3.y = vc.z; - vect.x = p.y; vect.y = p.z; - break; - case DIR_Y_POS: - vec1.x = va.z; vec1.y = va.x; - vec2.x = vc.z; vec2.y = vc.x; - vec3.x = vb.z; vec3.y = vb.x; - vect.x = p.z; vect.y = p.x; - break; - case DIR_Y_NEG: - vec1.x = va.z; vec1.y = va.x; - vec2.x = vb.z; vec2.y = vb.x; - vec3.x = vc.z; vec3.y = vc.x; - vect.x = p.z; vect.y = p.x; - break; - case DIR_Z_POS: - vec1.x = va.x; vec1.y = va.y; - vec2.x = vc.x; vec2.y = vc.y; - vec3.x = vb.x; vec3.y = vb.y; - vect.x = p.x; vect.y = p.y; - break; - case DIR_Z_NEG: - vec1.x = va.x; vec1.y = va.y; - vec2.x = vb.x; vec2.y = vb.y; - vec3.x = vc.x; vec3.y = vc.y; - vect.x = p.x; vect.y = p.y; - break; - default: - assert(0); - } - if(CrossProduct2D(vec2-vec1, vect-vec1) < 0.0f) return poly->valid = false; - if(CrossProduct2D(vec3-vec1, vect-vec1) > 0.0f) return poly->valid = false; - if(CrossProduct2D(vec3-vec2, vect-vec2) < 0.0f) return poly->valid = false; - point.point = p; - return poly->valid = true; -#endif -} - -bool -CCollision::ProcessLineTriangle(const CColLine &line, - const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, - CColPoint &point, float &mindist) -{ -#ifdef VU_COLLISION - // not used in favour of optimized loops - VuTriangle vutri; - verts[tri.a].Unpack(vutri.v0); - verts[tri.b].Unpack(vutri.v1); - verts[tri.c].Unpack(vutri.v2); - plane.Unpack(vutri.plane); - - LineToTriangleCollisionCompressed(*(CVuVector*)&line.p0, *(CVuVector*)&line.p1, vutri); - - CVuVector pnt, normal; - float dist; - if(GetVUresult(pnt, normal, dist)){ - if(dist < mindist){ - point.point = pnt; - point.normal = normal; - mindist = dist; - return true; - } - } - return false; -#else - float t; - CVector normal; - plane.GetNormal(normal); - - // if points are on the same side, no collision - if(plane.CalcPoint(line.p0) * plane.CalcPoint(line.p1) > 0.0f) - return false; - - // intersection parameter on line - t = -plane.CalcPoint(line.p0) / DotProduct(line.p1 - line.p0, normal); - // early out if we're beyond the mindist - if(t >= mindist) - return false; - // find point of intersection - CVector p = line.p0 + (line.p1-line.p0)*t; - - const CVector &va = verts[tri.a].Get(); - const CVector &vb = verts[tri.b].Get(); - const CVector &vc = verts[tri.c].Get(); - CVector2D vec1, vec2, vec3, vect; - - switch(plane.dir){ - case DIR_X_POS: - vec1.x = va.y; vec1.y = va.z; - vec2.x = vc.y; vec2.y = vc.z; - vec3.x = vb.y; vec3.y = vb.z; - vect.x = p.y; vect.y = p.z; - break; - case DIR_X_NEG: - vec1.x = va.y; vec1.y = va.z; - vec2.x = vb.y; vec2.y = vb.z; - vec3.x = vc.y; vec3.y = vc.z; - vect.x = p.y; vect.y = p.z; - break; - case DIR_Y_POS: - vec1.x = va.z; vec1.y = va.x; - vec2.x = vc.z; vec2.y = vc.x; - vec3.x = vb.z; vec3.y = vb.x; - vect.x = p.z; vect.y = p.x; - break; - case DIR_Y_NEG: - vec1.x = va.z; vec1.y = va.x; - vec2.x = vb.z; vec2.y = vb.x; - vec3.x = vc.z; vec3.y = vc.x; - vect.x = p.z; vect.y = p.x; - break; - case DIR_Z_POS: - vec1.x = va.x; vec1.y = va.y; - vec2.x = vc.x; vec2.y = vc.y; - vec3.x = vb.x; vec3.y = vb.y; - vect.x = p.x; vect.y = p.y; - break; - case DIR_Z_NEG: - vec1.x = va.x; vec1.y = va.y; - vec2.x = vb.x; vec2.y = vb.y; - vec3.x = vc.x; vec3.y = vc.y; - vect.x = p.x; vect.y = p.y; - break; - default: - assert(0); - } - if(CrossProduct2D(vec2-vec1, vect-vec1) < 0.0f) return false; - if(CrossProduct2D(vec3-vec1, vect-vec1) > 0.0f) return false; - if(CrossProduct2D(vec3-vec2, vect-vec2) < 0.0f) return false; - if(t >= mindist) return false; - point.point = p; - point.normal = normal; - point.surfaceA = 0; - point.pieceA = 0; - point.surfaceB = tri.surface; - point.pieceB = 0; - mindist = t; - return true; -#endif -} - -bool -CCollision::ProcessSphereTriangle(const CColSphere &sphere, - const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, - CColPoint &point, float &mindistsq) -{ -#ifdef VU_COLLISION - // not used in favour of optimized loops - VuTriangle vutri; - verts[tri.a].Unpack(vutri.v0); - verts[tri.b].Unpack(vutri.v1); - verts[tri.c].Unpack(vutri.v2); - plane.Unpack(vutri.plane); - - SphereToTriangleCollisionCompressed(*(CVuVector*)&sphere, vutri); - - CVuVector pnt, normal; - float dist; - if(GetVUresult(pnt, normal, dist) && dist*dist < mindistsq){ - float depth = sphere.radius - dist; - if(depth > point.depth){ - point.point = pnt; - point.normal = normal; - point.depth = depth; - mindistsq = dist*dist; - return true; - } - } - return false; -#else - // If sphere and plane don't intersect, no collision - float planedist = plane.CalcPoint(sphere.center); - float distsq = planedist*planedist; - if(Abs(planedist) > sphere.radius || distsq > mindistsq) - return false; - - const CVector &va = verts[tri.a].Get(); - const CVector &vb = verts[tri.b].Get(); - const CVector &vc = verts[tri.c].Get(); - - // calculate two orthogonal basis vectors for the triangle - CVector normal; - plane.GetNormal(normal); - CVector vec2 = vb - va; - float len = vec2.Magnitude(); - vec2 = vec2 * (1.0f/len); - CVector vec1 = CrossProduct(vec2, normal); - - // We know A has local coordinate [0,0] and B has [0,len]. - // Now calculate coordinates on triangle for these two vectors: - CVector vac = vc - va; - CVector vas = sphere.center - va; - CVector2D b(0.0f, len); - CVector2D c(DotProduct(vec1, vac), DotProduct(vec2, vac)); - CVector2D s(DotProduct(vec1, vas), DotProduct(vec2, vas)); - - // The three triangle lines partition the space into 6 sectors, - // find out in which the center lies. - int insideAB = CrossProduct2D(s, b) >= 0.0f; - int insideAC = CrossProduct2D(c, s) >= 0.0f; - int insideBC = CrossProduct2D(s-b, c-b) >= 0.0f; - - int testcase = insideAB + insideAC + insideBC; - float dist = 0.0f; - CVector p; - switch(testcase){ - case 1: - // closest to a vertex - if(insideAB) p = vc; - else if(insideAC) p = vb; - else if(insideBC) p = va; - else assert(0); - dist = (sphere.center - p).Magnitude(); - break; - case 2: - // closest to an edge - // looks like original game as DistToLine manually inlined - if(!insideAB) dist = DistToLine(&va, &vb, &sphere.center, p); - else if(!insideAC) dist = DistToLine(&va, &vc, &sphere.center, p); - else if(!insideBC) dist = DistToLine(&vb, &vc, &sphere.center, p); - else assert(0); - break; - case 3: - // center is in triangle - dist = Abs(planedist); - p = sphere.center - normal*planedist; - break; - default: - assert(0); - } - - if(dist >= sphere.radius || dist*dist >= mindistsq) - return false; - - point.point = p; - point.normal = sphere.center - p; - point.normal.Normalise(); -#ifndef VU_COLLISION - point.surfaceA = sphere.surface; - point.pieceA = sphere.piece; - point.surfaceB = tri.surface; - point.pieceB = 0; -#endif - point.depth = sphere.radius - dist; - mindistsq = dist*dist; - return true; -#endif -} - -bool -CCollision::ProcessLineOfSight(const CColLine &line, - const CMatrix &matrix, CColModel &model, - CColPoint &point, float &mindist, bool ignoreSeeThrough) -{ -#ifdef VU_COLLISION - CMatrix matTransform; - int i; - - // transform line to model space - Invert(matrix, matTransform); - CVuVector newline[2]; - TransformPoints(newline, 2, matTransform, (RwV3d*)&line.p0, sizeof(CColLine)/2); - - if(mindist < 1.0f) - newline[1] = newline[0] + (newline[1] - newline[0])*mindist; - - // If we don't intersect with the bounding box, no chance on the rest - if(!TestLineBox(*(CColLine*)newline, model.boundingBox)) - return false; - - float coldist = 1.0f; - for(i = 0; i < model.numSpheres; i++){ - if(ignoreSeeThrough && IsSeeThrough(model.spheres[i].surface)) continue; - if(ProcessLineSphere(*(CColLine*)newline, model.spheres[i], point, coldist)) - point.Set(0, 0, model.spheres[i].surface, model.spheres[i].piece); - } - - for(i = 0; i < model.numBoxes; i++){ - if(ignoreSeeThrough && IsSeeThrough(model.boxes[i].surface)) continue; - if(ProcessLineBox(*(CColLine*)newline, model.boxes[i], point, coldist)) - point.Set(0, 0, model.boxes[i].surface, model.boxes[i].piece); - } - - CalculateTrianglePlanes(&model); - VuTriangle vutri; - CColTriangle *lasttri = nil; - for(i = 0; i < model.numTriangles; i++){ - if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue; - - CColTriangle *tri = &model.triangles[i]; - model.vertices[tri->a].Unpack(vutri.v0); - model.vertices[tri->b].Unpack(vutri.v1); - model.vertices[tri->c].Unpack(vutri.v2); - model.trianglePlanes[i].Unpack(vutri.plane); - - LineToTriangleCollisionCompressed(newline[0], newline[1], vutri); - lasttri = tri; - break; - } -#ifdef FIX_BUGS - // no need to check first again - i++; -#endif - CVuVector pnt, normal; - float dist; - for(; i < model.numTriangles; i++){ - if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue; - - CColTriangle *tri = &model.triangles[i]; - model.vertices[tri->a].Unpack(vutri.v0); - model.vertices[tri->b].Unpack(vutri.v1); - model.vertices[tri->c].Unpack(vutri.v2); - model.trianglePlanes[i].Unpack(vutri.plane); - - if(GetVUresult(pnt, normal, dist)) - if(dist < coldist){ - point.point = pnt; - point.normal = normal; - point.Set(0, 0, lasttri->surface, 0); - coldist = dist; - } - - LineToTriangleCollisionCompressed(newline[0], newline[1], vutri); - lasttri = tri; - } - if(lasttri && GetVUresult(pnt, normal, dist)) - if(dist < coldist){ - point.point = pnt; - point.normal = normal; - point.Set(0, 0, lasttri->surface, 0); - coldist = dist; - } - - - if(coldist < 1.0f){ - point.point = matrix * point.point; - point.normal = Multiply3x3(matrix, point.normal); - mindist *= coldist; - return true; - } - return false; -#else - static CMatrix matTransform; - int i; - - // transform line to model space - Invert(matrix, matTransform); - CColLine newline(matTransform * line.p0, matTransform * line.p1); - - // If we don't intersect with the bounding box, no chance on the rest - if(!TestLineBox(newline, model.boundingBox)) - return false; - - float coldist = mindist; - for(i = 0; i < model.numSpheres; i++){ - if(ignoreSeeThrough && IsSeeThrough(model.spheres[i].surface)) continue; - ProcessLineSphere(newline, model.spheres[i], point, coldist); - } - - for(i = 0; i < model.numBoxes; i++){ - if(ignoreSeeThrough && IsSeeThrough(model.boxes[i].surface)) continue; - ProcessLineBox(newline, model.boxes[i], point, coldist); - } - - CalculateTrianglePlanes(&model); - for(i = 0; i < model.numTriangles; i++){ - if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue; - ProcessLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist); - } - - if(coldist < mindist){ - point.point = matrix * point.point; - point.normal = Multiply3x3(matrix, point.normal); - mindist = coldist; - return true; - } - return false; -#endif -} - -bool -CCollision::ProcessVerticalLine(const CColLine &line, - const CMatrix &matrix, CColModel &model, - CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly) -{ -#ifdef VU_COLLISION - static CStoredCollPoly TempStoredPoly; - CMatrix matTransform; - int i; - - // transform line to model space - Invert(matrix, matTransform); - CVuVector newline[2]; - TransformPoints(newline, 2, matTransform, (RwV3d*)&line.p0, sizeof(CColLine)/2); - - if(mindist < 1.0f) - newline[1] = newline[0] + (newline[1] - newline[0])*mindist; - - if(!TestLineBox(*(CColLine*)newline, model.boundingBox)) - return false; - - float coldist = 1.0f; - for(i = 0; i < model.numSpheres; i++){ - if(ignoreSeeThrough && IsSeeThrough(model.spheres[i].surface)) continue; - if(ProcessLineSphere(*(CColLine*)newline, model.spheres[i], point, coldist)) - point.Set(0, 0, model.spheres[i].surface, model.spheres[i].piece); - } - - for(i = 0; i < model.numBoxes; i++){ - if(ignoreSeeThrough && IsSeeThrough(model.boxes[i].surface)) continue; - if(ProcessLineBox(*(CColLine*)newline, model.boxes[i], point, coldist)) - point.Set(0, 0, model.boxes[i].surface, model.boxes[i].piece); - } - - CalculateTrianglePlanes(&model); - TempStoredPoly.valid = false; - if(model.numTriangles){ - bool registeredCol; - CColTriangle *lasttri = nil; - VuTriangle vutri; - for(i = 0; i < model.numTriangles; i++){ - if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue; - - CColTriangle *tri = &model.triangles[i]; - model.vertices[tri->a].Unpack(vutri.v0); - model.vertices[tri->b].Unpack(vutri.v1); - model.vertices[tri->c].Unpack(vutri.v2); - model.trianglePlanes[i].Unpack(vutri.plane); - - LineToTriangleCollisionCompressed(newline[0], newline[1], vutri); - lasttri = tri; - break; - } -#ifdef FIX_BUGS - // no need to check first again - i++; -#endif - CVuVector pnt, normal; - float dist; - for(; i < model.numTriangles; i++){ - if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue; - - CColTriangle *tri = &model.triangles[i]; - model.vertices[tri->a].Unpack(vutri.v0); - model.vertices[tri->b].Unpack(vutri.v1); - model.vertices[tri->c].Unpack(vutri.v2); - model.trianglePlanes[i].Unpack(vutri.plane); - - if(GetVUresult(pnt, normal, dist)){ - if(dist < coldist){ - point.point = pnt; - point.normal = normal; - point.Set(0, 0, lasttri->surface, 0); - coldist = dist; - registeredCol = true; - }else - registeredCol = false; - }else - registeredCol = false; - - if(registeredCol){ - TempStoredPoly.verts[0] = model.vertices[lasttri->a].Get(); - TempStoredPoly.verts[1] = model.vertices[lasttri->b].Get(); - TempStoredPoly.verts[2] = model.vertices[lasttri->c].Get(); - TempStoredPoly.valid = true; - } - - LineToTriangleCollisionCompressed(newline[0], newline[1], vutri); - lasttri = tri; - } - if(lasttri && GetVUresult(pnt, normal, dist)){ - if(dist < coldist){ - point.point = pnt; - point.normal = normal; - point.Set(0, 0, lasttri->surface, 0); - coldist = dist; - registeredCol = true; - }else - registeredCol = false; - }else - registeredCol = false; - - if(registeredCol){ - TempStoredPoly.verts[0] = model.vertices[lasttri->a].Get(); - TempStoredPoly.verts[1] = model.vertices[lasttri->b].Get(); - TempStoredPoly.verts[2] = model.vertices[lasttri->c].Get(); - TempStoredPoly.valid = true; - } - } - - if(coldist < 1.0f){ - point.point = matrix * point.point; - point.normal = Multiply3x3(matrix, point.normal); - if(TempStoredPoly.valid && poly){ - *poly = TempStoredPoly; - poly->verts[0] = matrix * CVector(poly->verts[0]); - poly->verts[1] = matrix * CVector(poly->verts[1]); - poly->verts[2] = matrix * CVector(poly->verts[2]); - } - mindist *= coldist; - return true; - } - return false; -#else - static CStoredCollPoly TempStoredPoly; - int i; - - // transform line to model space - // Why does the game seem to do this differently than above? - CColLine newline(MultiplyInverse(matrix, line.p0), MultiplyInverse(matrix, line.p1)); - newline.p1.x = newline.p0.x; - newline.p1.y = newline.p0.y; - - if(!TestVerticalLineBox(newline, model.boundingBox)) - return false; - - float coldist = mindist; - for(i = 0; i < model.numSpheres; i++){ - if(ignoreSeeThrough && IsSeeThrough(model.spheres[i].surface)) continue; - ProcessLineSphere(newline, model.spheres[i], point, coldist); - } - - for(i = 0; i < model.numBoxes; i++){ - if(ignoreSeeThrough && IsSeeThrough(model.boxes[i].surface)) continue; - ProcessLineBox(newline, model.boxes[i], point, coldist); - } - - CalculateTrianglePlanes(&model); - TempStoredPoly.valid = false; - for(i = 0; i < model.numTriangles; i++){ - if(ignoreSeeThrough && IsSeeThrough(model.triangles[i].surface)) continue; - ProcessVerticalLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist, &TempStoredPoly); - } - - if(coldist < mindist){ - point.point = matrix * point.point; - point.normal = Multiply3x3(matrix, point.normal); - if(TempStoredPoly.valid && poly){ - *poly = TempStoredPoly; - poly->verts[0] = matrix * poly->verts[0]; - poly->verts[1] = matrix * poly->verts[1]; - poly->verts[2] = matrix * poly->verts[2]; - } - mindist = coldist; - return true; - } - return false; -#endif -} - -enum { - MAXNUMSPHERES = 128, - MAXNUMBOXES = 32, - MAXNUMLINES = 16, - MAXNUMTRIS = 600 -}; - -#ifdef VU_COLLISION -#ifdef GTA_PS2 -#define SPR(off) ((uint8*)(0x70000000 + (off))) -#else -static uint8 fakeSPR[16*1024]; -#define SPR(off) ((uint8*)(fakeSPR + (off))) -#endif -#endif - -// This checks model A's spheres and lines against model B's spheres, boxes and triangles. -// Returns the number of A's spheres that collide. -// Returned ColPoints are in world space. -// NB: only vehicles can have col models with lines, exactly 4, one for each wheel -int32 -CCollision::ProcessColModels(const CMatrix &matrixA, CColModel &modelA, - const CMatrix &matrixB, CColModel &modelB, - CColPoint *spherepoints, CColPoint *linepoints, float *linedists) -{ -#ifdef VU_COLLISION - CVuVector *aSpheresA = (CVuVector*)SPR(0x0000); - CVuVector *aSpheresB = (CVuVector*)SPR(0x0800); - CVuVector *aLinesA = (CVuVector*)SPR(0x1000); - int32 *aSphereIndicesA = (int32*)SPR(0x1200); - int32 *aSphereIndicesB = (int32*)SPR(0x1400); - int32 *aBoxIndicesB = (int32*)SPR(0x1600); - int32 *aTriangleIndicesB = (int32*)SPR(0x1680); - bool *aCollided = (bool*)SPR(0x1FE0); - CMatrix &matAB = *(CMatrix*)SPR(0x1FF0); - CMatrix &matBA = *(CMatrix*)SPR(0x2040); - int i, j, k; - - // From model A space to model B space - Invert(matrixB, matAB); - matAB *= matrixA; - - CVuVector bsphereAB; // bounding sphere of A in B space - TransformPoint(bsphereAB, matAB, *(RwV3d*)modelA.boundingSphere.center); // inlined - bsphereAB.w = modelA.boundingSphere.radius; - if(!TestSphereBox(*(CColSphere*)&bsphereAB, modelB.boundingBox)) - return 0; - - // transform modelA's spheres and lines to B space - TransformPoints(aSpheresA, modelA.numSpheres, matAB, (RwV3d*)&modelA.spheres->center, sizeof(CColSphere)); - for(i = 0; i < modelA.numSpheres; i++) - aSpheresA[i].w = modelA.spheres[i].radius; - TransformPoints(aLinesA, modelA.numLines*2, matAB, (RwV3d*)&modelA.lines->p0, sizeof(CColLine)/2); - - // Test them against model B's bounding volumes - int numSpheresA = 0; - for(i = 0; i < modelA.numSpheres; i++) - if(TestSphereBox(*(CColSphere*)&aSpheresA[i], modelB.boundingBox)) - aSphereIndicesA[numSpheresA++] = i; - // No collision - if(numSpheresA == 0 && modelA.numLines == 0) - return 0; - - - // B to A space - Invert(matrixA, matBA); - matBA *= matrixB; - - // transform modelB's spheres to A space - TransformPoints(aSpheresB, modelB.numSpheres, matBA, (RwV3d*)&modelB.spheres->center, sizeof(CColSphere)); - for(i = 0; i < modelB.numSpheres; i++) - aSpheresB[i].w = modelB.spheres[i].radius; - - // Check model B against A's bounding volumes - int numSpheresB = 0; - int numBoxesB = 0; - int numTrianglesB = 0; - for(i = 0; i < modelB.numSpheres; i++) - if(TestSphereBox(*(CColSphere*)&aSpheresB[i], modelA.boundingBox)) - aSphereIndicesB[numSpheresB++] = i; - for(i = 0; i < modelB.numBoxes; i++) - if(TestSphereBox(*(CColSphere*)&bsphereAB, modelB.boxes[i])) - aBoxIndicesB[numBoxesB++] = i; - CalculateTrianglePlanes(&modelB); - if(modelB.numTriangles){ - VuTriangle vutri; - // process the first triangle - CColTriangle *tri = &modelB.triangles[0]; - modelB.vertices[tri->a].Unpack(vutri.v0); - modelB.vertices[tri->b].Unpack(vutri.v1); - modelB.vertices[tri->c].Unpack(vutri.v2); - modelB.trianglePlanes[0].Unpack(vutri.plane); - - SphereToTriangleCollisionCompressed(bsphereAB, vutri); - - for(i = 1; i < modelB.numTriangles; i++){ - // set up the next triangle while VU0 is running - tri = &modelB.triangles[i]; - modelB.vertices[tri->a].Unpack(vutri.v0); - modelB.vertices[tri->b].Unpack(vutri.v1); - modelB.vertices[tri->c].Unpack(vutri.v2); - modelB.trianglePlanes[i].Unpack(vutri.plane); - - // check previous result - if(GetVUresult()) - aTriangleIndicesB[numTrianglesB++] = i-1; - - // kick off this one - SphereToTriangleCollisionCompressed(bsphereAB, vutri); - } - - // check last result - if(GetVUresult()) - aTriangleIndicesB[numTrianglesB++] = i-1; - } - // No collision - if(numSpheresB == 0 && numBoxesB == 0 && numTrianglesB == 0) - return 0; - - // We now have the collision volumes in A and B that are worth processing. - - // Process A's spheres against B's collision volumes - int numCollisions = 0; - spherepoints[numCollisions].depth = -1.0f; - for(i = 0; i < numSpheresA; i++){ - float coldist = 1.0e24f; - bool hasCollided = false; - CColSphere *sphA = &modelA.spheres[aSphereIndicesA[i]]; - CVuVector *vusphA = &aSpheresA[aSphereIndicesA[i]]; - - for(j = 0; j < numSpheresB; j++) - // This actually looks like something was inlined here - if(ProcessSphereSphere(*(CColSphere*)vusphA, modelB.spheres[aSphereIndicesB[j]], - spherepoints[numCollisions], coldist)){ - spherepoints[numCollisions].Set( - sphA->surface, sphA->piece, - modelB.spheres[aSphereIndicesB[j]].surface, modelB.spheres[aSphereIndicesB[j]].piece); - hasCollided = true; - } - for(j = 0; j < numBoxesB; j++) - if(ProcessSphereBox(*(CColSphere*)vusphA, modelB.boxes[aBoxIndicesB[j]], - spherepoints[numCollisions], coldist)){ - spherepoints[numCollisions].Set( - sphA->surface, sphA->piece, - modelB.boxes[aBoxIndicesB[j]].surface, modelB.boxes[aBoxIndicesB[j]].piece); - hasCollided = true; - } - if(numTrianglesB){ - CVuVector point, normal; - float depth; - bool registeredCol; - CColTriangle *lasttri; - - VuTriangle vutri; - // process the first triangle - k = aTriangleIndicesB[0]; - CColTriangle *tri = &modelB.triangles[k]; - modelB.vertices[tri->a].Unpack(vutri.v0); - modelB.vertices[tri->b].Unpack(vutri.v1); - modelB.vertices[tri->c].Unpack(vutri.v2); - modelB.trianglePlanes[k].Unpack(vutri.plane); - - SphereToTriangleCollisionCompressed(*vusphA, vutri); - lasttri = tri; - - for(j = 1; j < numTrianglesB; j++){ - k = aTriangleIndicesB[j]; - // set up the next triangle while VU0 is running - tri = &modelB.triangles[k]; - modelB.vertices[tri->a].Unpack(vutri.v0); - modelB.vertices[tri->b].Unpack(vutri.v1); - modelB.vertices[tri->c].Unpack(vutri.v2); - modelB.trianglePlanes[k].Unpack(vutri.plane); - - // check previous result - // TODO: this looks inlined but spherepoints[numCollisions] does not... - if(GetVUresult(point, normal, depth)){ - depth = sphA->radius - depth; - if(depth > spherepoints[numCollisions].depth){ - spherepoints[numCollisions].point = point; - spherepoints[numCollisions].normal = normal; - spherepoints[numCollisions].Set(depth, - sphA->surface, sphA->piece, lasttri->surface, 0); - registeredCol = true; - }else - registeredCol = false; - }else - registeredCol = false; - - if(registeredCol) - hasCollided = true; - - // kick off this one - SphereToTriangleCollisionCompressed(*vusphA, vutri); - lasttri = tri; - } - - // check last result - // TODO: this looks inlined but spherepoints[numCollisions] does not... - if(GetVUresult(point, normal, depth)){ - depth = sphA->radius - depth; - if(depth > spherepoints[numCollisions].depth){ - spherepoints[numCollisions].point = point; - spherepoints[numCollisions].normal = normal; - spherepoints[numCollisions].Set(depth, - sphA->surface, sphA->piece, lasttri->surface, 0); - registeredCol = true; - }else - registeredCol = false; - }else - registeredCol = false; - - if(registeredCol) - hasCollided = true; - } - - if(hasCollided){ - numCollisions++; - if(numCollisions == MAX_COLLISION_POINTS) - break; - spherepoints[numCollisions].depth = -1.0f; - } - } - for(i = 0; i < numCollisions; i++){ - // TODO: both VU0 macros - spherepoints[i].point = matrixB * spherepoints[i].point; - spherepoints[i].normal = Multiply3x3(matrixB, spherepoints[i].normal); - } - - // And the same thing for the lines in A - for(i = 0; i < modelA.numLines; i++){ - aCollided[i] = false; - CVuVector *lineA = &aLinesA[i*2]; - - for(j = 0; j < numSpheresB; j++) - if(ProcessLineSphere(*(CColLine*)lineA, modelB.spheres[aSphereIndicesB[j]], - linepoints[i], linedists[i])){ - linepoints[i].Set(0, 0, -#ifdef FIX_BUGS - modelB.spheres[aSphereIndicesB[j]].surface, modelB.spheres[aSphereIndicesB[j]].piece); -#else - modelB.spheres[j].surface, modelB.spheres[j].piece); -#endif - aCollided[i] = true; - } - for(j = 0; j < numBoxesB; j++) - if(ProcessLineBox(*(CColLine*)lineA, modelB.boxes[aBoxIndicesB[j]], - linepoints[i], linedists[i])){ - linepoints[i].Set(0, 0, - modelB.boxes[aBoxIndicesB[j]].surface, modelB.boxes[aBoxIndicesB[j]].piece); - aCollided[i] = true; - } - if(numTrianglesB){ - CVuVector point, normal; - float dist; - bool registeredCol; - CColTriangle *lasttri; - - VuTriangle vutri; - // process the first triangle - k = aTriangleIndicesB[0]; - CColTriangle *tri = &modelB.triangles[k]; - modelB.vertices[tri->a].Unpack(vutri.v0); - modelB.vertices[tri->b].Unpack(vutri.v1); - modelB.vertices[tri->c].Unpack(vutri.v2); - modelB.trianglePlanes[k].Unpack(vutri.plane); - - LineToTriangleCollisionCompressed(lineA[0], lineA[1], vutri); - lasttri = tri; - - for(j = 1; j < numTrianglesB; j++){ - k = aTriangleIndicesB[j]; - // set up the next triangle while VU0 is running - CColTriangle *tri = &modelB.triangles[k]; - modelB.vertices[tri->a].Unpack(vutri.v0); - modelB.vertices[tri->b].Unpack(vutri.v1); - modelB.vertices[tri->c].Unpack(vutri.v2); - modelB.trianglePlanes[k].Unpack(vutri.plane); - - // check previous result - // TODO: this again somewhat looks inlined - if(GetVUresult(point, normal, dist)){ - if(dist < linedists[i]){ - linepoints[i].point = point; - linepoints[i].normal = normal; - linedists[i] = dist; - linepoints[i].Set(0, 0, lasttri->surface, 0); - registeredCol = true; - }else - registeredCol = false; - }else - registeredCol = false; - - if(registeredCol) - aCollided[i] = true; - - // kick of this one - LineToTriangleCollisionCompressed(lineA[0], lineA[1], vutri); - lasttri = tri; - } - - // check last result - if(GetVUresult(point, normal, dist)){ - if(dist < linedists[i]){ - linepoints[i].point = point; - linepoints[i].normal = normal; - linedists[i] = dist; - linepoints[i].Set(0, 0, lasttri->surface, 0); - registeredCol = true; - }else - registeredCol = false; - }else - registeredCol = false; - - if(registeredCol) - aCollided[i] = true; - } - - if(aCollided[i]){ - // TODO: both VU0 macros - linepoints[i].point = matrixB * linepoints[i].point; - linepoints[i].normal = Multiply3x3(matrixB, linepoints[i].normal); - } - } - - return numCollisions; // sphere collisions -#else - static int aSphereIndicesA[MAXNUMSPHERES]; - static int aLineIndicesA[MAXNUMLINES]; - static int aSphereIndicesB[MAXNUMSPHERES]; - static int aBoxIndicesB[MAXNUMBOXES]; - static int aTriangleIndicesB[MAXNUMTRIS]; - static bool aCollided[MAXNUMLINES]; - static CColSphere aSpheresA[MAXNUMSPHERES]; - static CColLine aLinesA[MAXNUMLINES]; - static CMatrix matAB, matBA; - CColSphere s; - int i, j; - - assert(modelA.numSpheres <= MAXNUMSPHERES); - assert(modelA.numLines <= MAXNUMLINES); - - // From model A space to model B space - Invert(matrixB, matAB); - matAB *= matrixA; - - CColSphere bsphereAB; // bounding sphere of A in B space - bsphereAB.Set(modelA.boundingSphere.radius, matAB * modelA.boundingSphere.center); - if(!TestSphereBox(bsphereAB, modelB.boundingBox)) - return 0; - // B to A space - matBA = Invert(matrixA, matBA); - matBA *= matrixB; - - // transform modelA's spheres and lines to B space - for(i = 0; i < modelA.numSpheres; i++){ - CColSphere &s = modelA.spheres[i]; - aSpheresA[i].Set(s.radius, matAB * s.center, s.surface, s.piece); - } - for(i = 0; i < modelA.numLines; i++) - aLinesA[i].Set(matAB * modelA.lines[i].p0, matAB * modelA.lines[i].p1); - - // Test them against model B's bounding volumes - int numSpheresA = 0; - int numLinesA = 0; - for(i = 0; i < modelA.numSpheres; i++) - if(TestSphereBox(aSpheresA[i], modelB.boundingBox)) - aSphereIndicesA[numSpheresA++] = i; - // no actual check??? - for(i = 0; i < modelA.numLines; i++) - aLineIndicesA[numLinesA++] = i; - // No collision - if(numSpheresA == 0 && numLinesA == 0) - return 0; - - // Check model B against A's bounding volumes - int numSpheresB = 0; - int numBoxesB = 0; - int numTrianglesB = 0; - for(i = 0; i < modelB.numSpheres; i++){ - s.Set(modelB.spheres[i].radius, matBA * modelB.spheres[i].center); - if(TestSphereBox(s, modelA.boundingBox)) - aSphereIndicesB[numSpheresB++] = i; - } - for(i = 0; i < modelB.numBoxes; i++) - if(TestSphereBox(bsphereAB, modelB.boxes[i])) - aBoxIndicesB[numBoxesB++] = i; - CalculateTrianglePlanes(&modelB); - for(i = 0; i < modelB.numTriangles; i++) - if(TestSphereTriangle(bsphereAB, modelB.vertices, modelB.triangles[i], modelB.trianglePlanes[i])) - aTriangleIndicesB[numTrianglesB++] = i; - assert(numSpheresB <= MAXNUMSPHERES); - assert(numBoxesB <= MAXNUMBOXES); - assert(numTrianglesB <= MAXNUMTRIS); - // No collision - if(numSpheresB == 0 && numBoxesB == 0 && numTrianglesB == 0) - return 0; - - // We now have the collision volumes in A and B that are worth processing. - - // Process A's spheres against B's collision volumes - int numCollisions = 0; - for(i = 0; i < numSpheresA; i++){ - float coldist = 1.0e24f; - bool hasCollided = false; - - for(j = 0; j < numSpheresB; j++) - hasCollided |= ProcessSphereSphere( - aSpheresA[aSphereIndicesA[i]], - modelB.spheres[aSphereIndicesB[j]], - spherepoints[numCollisions], coldist); - for(j = 0; j < numBoxesB; j++) - hasCollided |= ProcessSphereBox( - aSpheresA[aSphereIndicesA[i]], - modelB.boxes[aBoxIndicesB[j]], - spherepoints[numCollisions], coldist); - for(j = 0; j < numTrianglesB; j++) - hasCollided |= ProcessSphereTriangle( - aSpheresA[aSphereIndicesA[i]], - modelB.vertices, - modelB.triangles[aTriangleIndicesB[j]], - modelB.trianglePlanes[aTriangleIndicesB[j]], - spherepoints[numCollisions], coldist); - - if(hasCollided) - numCollisions++; - } - for(i = 0; i < numCollisions; i++){ - spherepoints[i].point = matrixB * spherepoints[i].point; - spherepoints[i].normal = Multiply3x3(matrixB, spherepoints[i].normal); - } - - // And the same thing for the lines in A - for(i = 0; i < numLinesA; i++){ - aCollided[i] = false; - - for(j = 0; j < numSpheresB; j++) - aCollided[i] |= ProcessLineSphere( - aLinesA[aLineIndicesA[i]], - modelB.spheres[aSphereIndicesB[j]], - linepoints[aLineIndicesA[i]], - linedists[aLineIndicesA[i]]); - for(j = 0; j < numBoxesB; j++) - aCollided[i] |= ProcessLineBox( - aLinesA[aLineIndicesA[i]], - modelB.boxes[aBoxIndicesB[j]], - linepoints[aLineIndicesA[i]], - linedists[aLineIndicesA[i]]); - for(j = 0; j < numTrianglesB; j++) - aCollided[i] |= ProcessLineTriangle( - aLinesA[aLineIndicesA[i]], - modelB.vertices, - modelB.triangles[aTriangleIndicesB[j]], - modelB.trianglePlanes[aTriangleIndicesB[j]], - linepoints[aLineIndicesA[i]], - linedists[aLineIndicesA[i]]); - } - for(i = 0; i < numLinesA; i++) - if(aCollided[i]){ - j = aLineIndicesA[i]; - linepoints[j].point = matrixB * linepoints[j].point; - linepoints[j].normal = Multiply3x3(matrixB, linepoints[j].normal); - } - - return numCollisions; // sphere collisions -#endif -} - - -// -// Misc -// - -float -CCollision::DistToLine(const CVector *l0, const CVector *l1, const CVector *point) -{ - float lensq = (*l1 - *l0).MagnitudeSqr(); - float dot = DotProduct(*point - *l0, *l1 - *l0); - // Between 0 and len we're above the line. - // if not, calculate distance to endpoint - if(dot <= 0.0f) - return (*point - *l0).Magnitude(); - if(dot >= lensq) - return (*point - *l1).Magnitude(); - // distance to line - return Sqrt((*point - *l0).MagnitudeSqr() - dot*dot/lensq); -} - -// same as above but also return the point on the line -float -CCollision::DistToLine(const CVector *l0, const CVector *l1, const CVector *point, CVector &closest) -{ - float lensq = (*l1 - *l0).MagnitudeSqr(); - float dot = DotProduct(*point - *l0, *l1 - *l0); - // find out which point we're closest to - if(dot <= 0.0f) - closest = *l0; - else if(dot >= lensq) - closest = *l1; - else - closest = *l0 + (*l1 - *l0)*(dot/lensq); - // this is the distance - return (*point - closest).Magnitude(); -} - -void -CCollision::CalculateTrianglePlanes(CColModel *model) -{ - assert(model); - if(model->numTriangles == 0) - return; - - CLink<CColModel*> *lptr; - if(model->trianglePlanes){ - // re-insert at front so it's not removed again soon - lptr = model->GetLinkPtr(); - lptr->Remove(); - ms_colModelCache.head.Insert(lptr); - }else{ - lptr = ms_colModelCache.Insert(model); - if(lptr == nil){ - // make room if we have to, remove last in list - lptr = ms_colModelCache.tail.prev; - assert(lptr); - assert(lptr->item); - lptr->item->RemoveTrianglePlanes(); - ms_colModelCache.Remove(lptr); - // now this cannot fail - lptr = ms_colModelCache.Insert(model); - assert(lptr); - } - model->CalculateTrianglePlanes(); - model->SetLinkPtr(lptr); - } -} - -void -CCollision::DrawColModel(const CMatrix &mat, const CColModel &colModel) -{ - int i; - CVector min, max; - CVector verts[8]; - CVector c; - float r; - - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); - - min = colModel.boundingBox.min; - max = colModel.boundingBox.max; - - verts[0] = mat * CVector(min.x, min.y, min.z); - verts[1] = mat * CVector(min.x, min.y, max.z); - verts[2] = mat * CVector(min.x, max.y, min.z); - verts[3] = mat * CVector(min.x, max.y, max.z); - verts[4] = mat * CVector(max.x, min.y, min.z); - verts[5] = mat * CVector(max.x, min.y, max.z); - verts[6] = mat * CVector(max.x, max.y, min.z); - verts[7] = mat * CVector(max.x, max.y, max.z); - - CLines::RenderLineWithClipping( - verts[0].x, verts[0].y, verts[0].z, - verts[1].x, verts[1].y, verts[1].z, - 0xFF0000FF, 0xFF0000FF); - CLines::RenderLineWithClipping( - verts[1].x, verts[1].y, verts[1].z, - verts[3].x, verts[3].y, verts[3].z, - 0xFF0000FF, 0xFF0000FF); - CLines::RenderLineWithClipping( - verts[3].x, verts[3].y, verts[3].z, - verts[2].x, verts[2].y, verts[2].z, - 0xFF0000FF, 0xFF0000FF); - CLines::RenderLineWithClipping( - verts[2].x, verts[2].y, verts[2].z, - verts[0].x, verts[0].y, verts[0].z, - 0xFF0000FF, 0xFF0000FF); - - CLines::RenderLineWithClipping( - verts[4].x, verts[4].y, verts[4].z, - verts[5].x, verts[5].y, verts[5].z, - 0xFF0000FF, 0xFF0000FF); - CLines::RenderLineWithClipping( - verts[5].x, verts[5].y, verts[5].z, - verts[7].x, verts[7].y, verts[7].z, - 0xFF0000FF, 0xFF0000FF); - CLines::RenderLineWithClipping( - verts[7].x, verts[7].y, verts[7].z, - verts[6].x, verts[6].y, verts[6].z, - 0xFF0000FF, 0xFF0000FF); - CLines::RenderLineWithClipping( - verts[6].x, verts[6].y, verts[6].z, - verts[4].x, verts[4].y, verts[4].z, - 0xFF0000FF, 0xFF0000FF); - - CLines::RenderLineWithClipping( - verts[0].x, verts[0].y, verts[0].z, - verts[4].x, verts[4].y, verts[4].z, - 0xFF0000FF, 0xFF0000FF); - CLines::RenderLineWithClipping( - verts[1].x, verts[1].y, verts[1].z, - verts[5].x, verts[5].y, verts[5].z, - 0xFF0000FF, 0xFF0000FF); - CLines::RenderLineWithClipping( - verts[2].x, verts[2].y, verts[2].z, - verts[6].x, verts[6].y, verts[6].z, - 0xFF0000FF, 0xFF0000FF); - CLines::RenderLineWithClipping( - verts[3].x, verts[3].y, verts[3].z, - verts[7].x, verts[7].y, verts[7].z, - 0xFF0000FF, 0xFF0000FF); - - for(i = 0; i < colModel.numSpheres; i++){ - c = mat * colModel.spheres[i].center; - r = colModel.spheres[i].radius; - - CLines::RenderLineWithClipping( - c.x, c.y, c.z-r, - c.x-r, c.y-r, c.z, - 0xFF00FFFF, 0xFF00FFFF); - CLines::RenderLineWithClipping( - c.x, c.y, c.z-r, - c.x-r, c.y+r, c.z, - 0xFF00FFFF, 0xFF00FFFF); - CLines::RenderLineWithClipping( - c.x, c.y, c.z-r, - c.x+r, c.y-r, c.z, - 0xFF00FFFF, 0xFF00FFFF); - CLines::RenderLineWithClipping( - c.x, c.y, c.z-r, - c.x+r, c.y+r, c.z, - 0xFF00FFFF, 0xFF00FFFF); - CLines::RenderLineWithClipping( - c.x-r, c.y-r, c.z, - c.x, c.y, c.z+r, - 0xFF00FFFF, 0xFF00FFFF); - CLines::RenderLineWithClipping( - c.x-r, c.y+r, c.z, - c.x, c.y, c.z+r, - 0xFF00FFFF, 0xFF00FFFF); - CLines::RenderLineWithClipping( - c.x+r, c.y-r, c.z, - c.x, c.y, c.z+r, - 0xFF00FFFF, 0xFF00FFFF); - CLines::RenderLineWithClipping( - c.x+r, c.y+r, c.z, - c.x, c.y, c.z+r, - 0xFF00FFFF, 0xFF00FFFF); - } - - for(i = 0; i < colModel.numLines; i++){ - verts[0] = colModel.lines[i].p0; - verts[1] = colModel.lines[i].p1; - - verts[0] = mat * verts[0]; - verts[1] = mat * verts[1]; - - CLines::RenderLineWithClipping( - verts[0].x, verts[0].y, verts[0].z, - verts[1].x, verts[1].y, verts[1].z, - 0x00FFFFFF, 0x00FFFFFF); - } - - for(i = 0; i < colModel.numBoxes; i++){ - min = colModel.boxes[i].min; - max = colModel.boxes[i].max; - - verts[0] = mat * CVector(min.x, min.y, min.z); - verts[1] = mat * CVector(min.x, min.y, max.z); - verts[2] = mat * CVector(min.x, max.y, min.z); - verts[3] = mat * CVector(min.x, max.y, max.z); - verts[4] = mat * CVector(max.x, min.y, min.z); - verts[5] = mat * CVector(max.x, min.y, max.z); - verts[6] = mat * CVector(max.x, max.y, min.z); - verts[7] = mat * CVector(max.x, max.y, max.z); - - CLines::RenderLineWithClipping( - verts[0].x, verts[0].y, verts[0].z, - verts[1].x, verts[1].y, verts[1].z, - 0xFFFFFFFF, 0xFFFFFFFF); - CLines::RenderLineWithClipping( - verts[1].x, verts[1].y, verts[1].z, - verts[3].x, verts[3].y, verts[3].z, - 0xFFFFFFFF, 0xFFFFFFFF); - CLines::RenderLineWithClipping( - verts[3].x, verts[3].y, verts[3].z, - verts[2].x, verts[2].y, verts[2].z, - 0xFFFFFFFF, 0xFFFFFFFF); - CLines::RenderLineWithClipping( - verts[2].x, verts[2].y, verts[2].z, - verts[0].x, verts[0].y, verts[0].z, - 0xFFFFFFFF, 0xFFFFFFFF); - - CLines::RenderLineWithClipping( - verts[4].x, verts[4].y, verts[4].z, - verts[5].x, verts[5].y, verts[5].z, - 0xFFFFFFFF, 0xFFFFFFFF); - CLines::RenderLineWithClipping( - verts[5].x, verts[5].y, verts[5].z, - verts[7].x, verts[7].y, verts[7].z, - 0xFFFFFFFF, 0xFFFFFFFF); - CLines::RenderLineWithClipping( - verts[7].x, verts[7].y, verts[7].z, - verts[6].x, verts[6].y, verts[6].z, - 0xFFFFFFFF, 0xFFFFFFFF); - CLines::RenderLineWithClipping( - verts[6].x, verts[6].y, verts[6].z, - verts[4].x, verts[4].y, verts[4].z, - 0xFFFFFFFF, 0xFFFFFFFF); - - CLines::RenderLineWithClipping( - verts[0].x, verts[0].y, verts[0].z, - verts[4].x, verts[4].y, verts[4].z, - 0xFFFFFFFF, 0xFFFFFFFF); - CLines::RenderLineWithClipping( - verts[1].x, verts[1].y, verts[1].z, - verts[5].x, verts[5].y, verts[5].z, - 0xFFFFFFFF, 0xFFFFFFFF); - CLines::RenderLineWithClipping( - verts[2].x, verts[2].y, verts[2].z, - verts[6].x, verts[6].y, verts[6].z, - 0xFFFFFFFF, 0xFFFFFFFF); - CLines::RenderLineWithClipping( - verts[3].x, verts[3].y, verts[3].z, - verts[7].x, verts[7].y, verts[7].z, - 0xFFFFFFFF, 0xFFFFFFFF); - } - - for(i = 0; i < colModel.numTriangles; i++){ - colModel.GetTrianglePoint(verts[0], colModel.triangles[i].a); - colModel.GetTrianglePoint(verts[1], colModel.triangles[i].b); - colModel.GetTrianglePoint(verts[2], colModel.triangles[i].c); - verts[0] = mat * verts[0]; - verts[1] = mat * verts[1]; - verts[2] = mat * verts[2]; - CLines::RenderLineWithClipping( - verts[0].x, verts[0].y, verts[0].z, - verts[1].x, verts[1].y, verts[1].z, - 0x00FF00FF, 0x00FF00FF); - CLines::RenderLineWithClipping( - verts[0].x, verts[0].y, verts[0].z, - verts[2].x, verts[2].y, verts[2].z, - 0x00FF00FF, 0x00FF00FF); - CLines::RenderLineWithClipping( - verts[1].x, verts[1].y, verts[1].z, - verts[2].x, verts[2].y, verts[2].z, - 0x00FF00FF, 0x00FF00FF); - } - - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); -} - -void -CCollision::DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel, int32 id) -{ - int i; - int s; - float f; - CVector verts[8]; - CVector min, max; - int r, g, b; - RwImVertexIndex *iptr; - RwIm3DVertex *vptr; - - RenderBuffer::ClearRenderBuffer(); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); - - for(i = 0; i < colModel.numTriangles; i++){ - colModel.GetTrianglePoint(verts[0], colModel.triangles[i].a); - colModel.GetTrianglePoint(verts[1], colModel.triangles[i].b); - colModel.GetTrianglePoint(verts[2], colModel.triangles[i].c); - verts[0] = mat * verts[0]; - verts[1] = mat * verts[1]; - verts[2] = mat * verts[2]; - - // game doesn't do this - r = 255; - g = 128; - b = 0; - - s = colModel.triangles[i].surface; - f = (s & 0xF)/32.0f + 0.5f; - switch(CSurfaceTable::GetAdhesionGroup(s)){ - case ADHESIVE_RUBBER: - r = f * 255.0f; - g = 0; - b = 0; - break; - case ADHESIVE_HARD: - r = f*255.0f; - g = f*255.0f; - b = f*128.0f; - break; - case ADHESIVE_ROAD: - r = f*128.0f; - g = f*128.0f; - b = f*128.0f; - break; - case ADHESIVE_LOOSE: - r = 0; - g = f * 255.0f; - b = 0; - break; - case ADHESIVE_WET: - r = 0; - g = 0; - b = f * 255.0f; - break; - default: - // this doesn't make much sense - r *= f; - g *= f; - b *= f; - } - - if(s == SURFACE_TRANSPARENT_CLOTH || s == SURFACE_METAL_CHAIN_FENCE || - s == SURFACE_TRANSPARENT_STONE || s == SURFACE_SCAFFOLD_POLE) - if(CTimer::GetFrameCounter() & 1){ - r = 0; - g = 0; - b = 0; - } - - if(s > SURFACE_METAL_GATE){ - r = CGeneral::GetRandomNumber(); - g = CGeneral::GetRandomNumber(); - b = CGeneral::GetRandomNumber(); - printf("Illegal surfacetype:%d on MI:%d\n", s, id); - } - - RenderBuffer::StartStoring(6, 3, &iptr, &vptr); - RwIm3DVertexSetRGBA(&vptr[0], r, g, b, 255); - RwIm3DVertexSetRGBA(&vptr[1], r, g, b, 255); - RwIm3DVertexSetRGBA(&vptr[2], r, g, b, 255); - RwIm3DVertexSetU(&vptr[0], 0.0f); - RwIm3DVertexSetV(&vptr[0], 0.0f); - RwIm3DVertexSetU(&vptr[1], 0.0f); - RwIm3DVertexSetV(&vptr[1], 1.0f); - RwIm3DVertexSetU(&vptr[2], 1.0f); - RwIm3DVertexSetV(&vptr[2], 1.0f); - RwIm3DVertexSetPos(&vptr[0], verts[0].x, verts[0].y, verts[0].z); - RwIm3DVertexSetPos(&vptr[1], verts[1].x, verts[1].y, verts[1].z); - RwIm3DVertexSetPos(&vptr[2], verts[2].x, verts[2].y, verts[2].z); - iptr[0] = 0; iptr[1] = 1; iptr[2] = 2; - iptr[3] = 0; iptr[4] = 2; iptr[5] = 1; - RenderBuffer::StopStoring(); - } - - for(i = 0; i < colModel.numBoxes; i++){ - min = colModel.boxes[i].min; - max = colModel.boxes[i].max; - - verts[0] = mat * CVector(min.x, min.y, min.z); - verts[1] = mat * CVector(min.x, min.y, max.z); - verts[2] = mat * CVector(min.x, max.y, min.z); - verts[3] = mat * CVector(min.x, max.y, max.z); - verts[4] = mat * CVector(max.x, min.y, min.z); - verts[5] = mat * CVector(max.x, min.y, max.z); - verts[6] = mat * CVector(max.x, max.y, min.z); - verts[7] = mat * CVector(max.x, max.y, max.z); - - s = colModel.boxes[i].surface; - f = (s & 0xF)/32.0f + 0.5f; - switch(CSurfaceTable::GetAdhesionGroup(s)){ - case ADHESIVE_RUBBER: - r = f * 255.0f; - g = 0; - b = 0; - break; - case ADHESIVE_HARD: - r = f*255.0f; - g = f*255.0f; - b = f*128.0f; - break; - case ADHESIVE_ROAD: - r = f*128.0f; - g = f*128.0f; - b = f*128.0f; - break; - case ADHESIVE_LOOSE: - r = 0; - g = f * 255.0f; - b = 0; - break; - case ADHESIVE_WET: - r = 0; - g = 0; - b = f * 255.0f; - break; - default: - // this doesn't make much sense - r *= f; - g *= f; - b *= f; - } - - if(s == SURFACE_TRANSPARENT_CLOTH || s == SURFACE_METAL_CHAIN_FENCE || - s == SURFACE_TRANSPARENT_STONE || s == SURFACE_SCAFFOLD_POLE) - if(CTimer::GetFrameCounter() & 1){ - r = 0; - g = 0; - b = 0; - } - - RenderBuffer::StartStoring(36, 8, &iptr, &vptr); - RwIm3DVertexSetRGBA(&vptr[0], r, g, b, 255); - RwIm3DVertexSetRGBA(&vptr[1], r, g, b, 255); - RwIm3DVertexSetRGBA(&vptr[2], r, g, b, 255); - RwIm3DVertexSetRGBA(&vptr[3], r, g, b, 255); - RwIm3DVertexSetRGBA(&vptr[4], r, g, b, 255); - RwIm3DVertexSetRGBA(&vptr[5], r, g, b, 255); - RwIm3DVertexSetRGBA(&vptr[6], r, g, b, 255); - RwIm3DVertexSetRGBA(&vptr[7], r, g, b, 255); - RwIm3DVertexSetU(&vptr[0], 0.0f); - RwIm3DVertexSetV(&vptr[0], 0.0f); - RwIm3DVertexSetU(&vptr[1], 0.0f); - RwIm3DVertexSetV(&vptr[1], 1.0f); - RwIm3DVertexSetU(&vptr[2], 1.0f); - RwIm3DVertexSetV(&vptr[2], 1.0f); - RwIm3DVertexSetU(&vptr[3], 0.0f); - RwIm3DVertexSetV(&vptr[3], 0.0f); - RwIm3DVertexSetU(&vptr[4], 0.0f); - RwIm3DVertexSetV(&vptr[4], 1.0f); - RwIm3DVertexSetU(&vptr[5], 1.0f); - RwIm3DVertexSetV(&vptr[5], 1.0f); - RwIm3DVertexSetU(&vptr[6], 0.0f); - RwIm3DVertexSetV(&vptr[6], 1.0f); - RwIm3DVertexSetU(&vptr[7], 1.0f); - RwIm3DVertexSetV(&vptr[7], 1.0f); - RwIm3DVertexSetPos(&vptr[0], verts[0].x, verts[0].y, verts[0].z); - RwIm3DVertexSetPos(&vptr[1], verts[1].x, verts[1].y, verts[1].z); - RwIm3DVertexSetPos(&vptr[2], verts[2].x, verts[2].y, verts[2].z); - RwIm3DVertexSetPos(&vptr[3], verts[3].x, verts[3].y, verts[3].z); - RwIm3DVertexSetPos(&vptr[4], verts[4].x, verts[4].y, verts[4].z); - RwIm3DVertexSetPos(&vptr[5], verts[5].x, verts[5].y, verts[5].z); - RwIm3DVertexSetPos(&vptr[6], verts[6].x, verts[6].y, verts[6].z); - RwIm3DVertexSetPos(&vptr[7], verts[7].x, verts[7].y, verts[7].z); - iptr[0] = 0; iptr[1] = 1; iptr[2] = 2; - iptr[3] = 1; iptr[4] = 3; iptr[5] = 2; - iptr[6] = 1; iptr[7] = 5; iptr[8] = 7; - iptr[9] = 1; iptr[10] = 7; iptr[11] = 3; - iptr[12] = 2; iptr[13] = 3; iptr[14] = 7; - iptr[15] = 2; iptr[16] = 7; iptr[17] = 6; - iptr[18] = 0; iptr[19] = 5; iptr[20] = 1; - iptr[21] = 0; iptr[22] = 4; iptr[23] = 5; - iptr[24] = 0; iptr[25] = 2; iptr[26] = 4; - iptr[27] = 2; iptr[28] = 6; iptr[29] = 4; - iptr[30] = 4; iptr[31] = 6; iptr[32] = 7; - iptr[33] = 4; iptr[34] = 7; iptr[35] = 5; - RenderBuffer::StopStoring(); - } - - RenderBuffer::RenderStuffInBuffer(); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); -} - - -/* - * ColModel code - */ - -void -CColSphere::Set(float radius, const CVector ¢er, uint8 surf, uint8 piece) -{ - this->radius = radius; - this->center = center; - this->surface = surf; - this->piece = piece; -} - -void -CColBox::Set(const CVector &min, const CVector &max, uint8 surf, uint8 piece) -{ - this->min = min; - this->max = max; - this->surface = surf; - this->piece = piece; -} - -void -CColLine::Set(const CVector &p0, const CVector &p1) -{ - this->p0 = p0; - this->p1 = p1; -} - -void -CColTriangle::Set(const CompressedVector *, int a, int b, int c, uint8 surf, uint8 piece) -{ - this->a = a; - this->b = b; - this->c = c; - this->surface = surf; -} - -#ifdef VU_COLLISION -void -CColTrianglePlane::Set(const CVector &va, const CVector &vb, const CVector &vc) -{ - CVector norm = CrossProduct(vc-va, vb-va); - norm.Normalise(); - float d = DotProduct(norm, va); - normal.x = norm.x*4096.0f; - normal.y = norm.y*4096.0f; - normal.z = norm.z*4096.0f; - dist = d*128.0f; -} -#else -void -CColTrianglePlane::Set(const CVector &va, const CVector &vb, const CVector &vc) -{ - normal = CrossProduct(vc-va, vb-va); - normal.Normalise(); - dist = DotProduct(normal, va); - CVector an(Abs(normal.x), Abs(normal.y), Abs(normal.z)); - // find out largest component and its direction - if(an.x > an.y && an.x > an.z) - dir = normal.x < 0.0f ? DIR_X_NEG : DIR_X_POS; - else if(an.y > an.z) - dir = normal.y < 0.0f ? DIR_Y_NEG : DIR_Y_POS; - else - dir = normal.z < 0.0f ? DIR_Z_NEG : DIR_Z_POS; -} -#endif - -CColModel::CColModel(void) -{ - numSpheres = 0; - spheres = nil; - numLines = 0; - lines = nil; - numBoxes = 0; - boxes = nil; - numTriangles = 0; - vertices = nil; - triangles = nil; - trianglePlanes = nil; - level = CGame::currLevel; - ownsCollisionVolumes = true; -} - -CColModel::~CColModel(void) -{ - RemoveCollisionVolumes(); - RemoveTrianglePlanes(); -} - -void -CColModel::RemoveCollisionVolumes(void) -{ - if(ownsCollisionVolumes){ - RwFree(spheres); - RwFree(lines); - RwFree(boxes); - RwFree(vertices); - RwFree(triangles); - } - numSpheres = 0; - numLines = 0; - numBoxes = 0; - numTriangles = 0; - spheres = nil; - lines = nil; - boxes = nil; - vertices = nil; - triangles = nil; -} - -void -CColModel::CalculateTrianglePlanes(void) -{ - // HACK: allocate space for one more element to stuff the link pointer into - trianglePlanes = (CColTrianglePlane*)RwMalloc(sizeof(CColTrianglePlane) * (numTriangles+1)); - for(int i = 0; i < numTriangles; i++) - trianglePlanes[i].Set(vertices, triangles[i]); -} - -void -CColModel::RemoveTrianglePlanes(void) -{ - RwFree(trianglePlanes); - trianglePlanes = nil; -} - -void -CColModel::SetLinkPtr(CLink<CColModel*> *lptr) -{ - assert(trianglePlanes); - *(CLink<CColModel*>**)ALIGNPTR(&trianglePlanes[numTriangles]) = lptr; -} - -CLink<CColModel*>* -CColModel::GetLinkPtr(void) -{ - assert(trianglePlanes); - return *(CLink<CColModel*>**)ALIGNPTR(&trianglePlanes[numTriangles]); -} - -void -CColModel::GetTrianglePoint(CVector &v, int i) const -{ - v = vertices[i].Get(); -} - -CColModel& -CColModel::operator=(const CColModel &other) -{ - int i; - int numVerts; - - boundingSphere = other.boundingSphere; - boundingBox = other.boundingBox; - - // copy spheres - if(other.numSpheres){ - if(numSpheres != other.numSpheres){ - numSpheres = other.numSpheres; - if(spheres) - RwFree(spheres); - spheres = (CColSphere*)RwMalloc(numSpheres*sizeof(CColSphere)); - } - for(i = 0; i < numSpheres; i++) - spheres[i] = other.spheres[i]; - }else{ - numSpheres = 0; - if(spheres) - RwFree(spheres); - spheres = nil; - } - - // copy lines - if(other.numLines){ - if(numLines != other.numLines){ - numLines = other.numLines; - if(lines) - RwFree(lines); - lines = (CColLine*)RwMalloc(numLines*sizeof(CColLine)); - } - for(i = 0; i < numLines; i++) - lines[i] = other.lines[i]; - }else{ - numLines = 0; - if(lines) - RwFree(lines); - lines = nil; - } - - // copy boxes - if(other.numBoxes){ - if(numBoxes != other.numBoxes){ - numBoxes = other.numBoxes; - if(boxes) - RwFree(boxes); - boxes = (CColBox*)RwMalloc(numBoxes*sizeof(CColBox)); - } - for(i = 0; i < numBoxes; i++) - boxes[i] = other.boxes[i]; - }else{ - numBoxes = 0; - if(boxes) - RwFree(boxes); - boxes = nil; - } - - // copy mesh - if(other.numTriangles){ - // copy vertices - numVerts = 0; - for(i = 0; i < other.numTriangles; i++){ - if(other.triangles[i].a > numVerts) - numVerts = other.triangles[i].a; - if(other.triangles[i].b > numVerts) - numVerts = other.triangles[i].b; - if(other.triangles[i].c > numVerts) - numVerts = other.triangles[i].c; - } - numVerts++; - if(vertices) - RwFree(vertices); - if(numVerts){ - vertices = (CompressedVector*)RwMalloc(numVerts*sizeof(CompressedVector)); - for(i = 0; i < numVerts; i++) - vertices[i] = other.vertices[i]; - } - - // copy triangles - if(numTriangles != other.numTriangles){ - numTriangles = other.numTriangles; - if(triangles) - RwFree(triangles); - triangles = (CColTriangle*)RwMalloc(numTriangles*sizeof(CColTriangle)); - } - for(i = 0; i < numTriangles; i++) - triangles[i] = other.triangles[i]; - }else{ - numTriangles = 0; - if(triangles) - RwFree(triangles); - triangles = nil; - if(vertices) - RwFree(vertices); - vertices = nil; - } - return *this; -} diff --git a/src/core/Collision.h b/src/core/Collision.h deleted file mode 100644 index da94dd34..00000000 --- a/src/core/Collision.h +++ /dev/null @@ -1,254 +0,0 @@ -#pragma once - -#include "templates.h" -#include "Game.h" // for eLevelName -#ifdef VU_COLLISION -#include "VuVector.h" -#endif - -// If you spawn many tanks at once, you will see that collisions of two entity exceeds 32. -#if defined(FIX_BUGS) && !defined(SQUEEZE_PERFORMANCE) -#define MAX_COLLISION_POINTS 64 -#else -#define MAX_COLLISION_POINTS 32 -#endif - -struct CompressedVector -{ -#ifdef COMPRESSED_COL_VECTORS - int16 x, y, z; - CVector Get(void) const { return CVector(x, y, z)/128.0f; }; - void Set(float x, float y, float z) { this->x = x*128.0f; this->y = y*128.0f; this->z = z*128.0f; }; -#ifdef GTA_PS2 - void Unpack(uint128 &qword) const { - __asm__ volatile ( - "lh $8, 0(%1)\n" - "lh $9, 2(%1)\n" - "lh $10, 4(%1)\n" - "pextlw $10, $8\n" - "pextlw $2, $9, $10\n" - "sq $2, %0\n" - : "=m" (qword) - : "r" (this) - : "$8", "$9", "$10", "$2" - ); - } -#else - void Unpack(int32 *qword) const { - qword[0] = x; - qword[1] = y; - qword[2] = z; - qword[3] = 0; // junk - } -#endif -#else - float x, y, z; - CVector Get(void) const { return CVector(x, y, z); }; - void Set(float x, float y, float z) { this->x = x; this->y = y; this->z = z; }; -#endif -}; - -struct CColSphere -{ - // NB: this has to be compatible with a CVuVector - CVector center; - float radius; - uint8 surface; - uint8 piece; - - void Set(float radius, const CVector ¢er, uint8 surf, uint8 piece); - void Set(float radius, const CVector ¢er) { this->center = center; this->radius = radius; } -}; - -struct CColBox -{ - CVector min; - CVector max; - uint8 surface; - uint8 piece; - - void Set(const CVector &min, const CVector &max, uint8 surf, uint8 piece); - CVector GetSize(void) { return max - min; } -}; - -struct CColLine -{ - // NB: this has to be compatible with two CVuVectors - CVector p0; - int pad0; - CVector p1; - int pad1; - - CColLine(void) { }; - CColLine(const CVector &p0, const CVector &p1) { this->p0 = p0; this->p1 = p1; }; - void Set(const CVector &p0, const CVector &p1); -}; - -struct CColTriangle -{ - uint16 a; - uint16 b; - uint16 c; - uint8 surface; - - void Set(const CompressedVector *v, int a, int b, int c, uint8 surf, uint8 piece); -}; - -struct CColTrianglePlane -{ -#ifdef VU_COLLISION - CompressedVector normal; - int16 dist; - - void Set(const CVector &va, const CVector &vb, const CVector &vc); - void Set(const CompressedVector *v, CColTriangle &tri) { Set(v[tri.a].Get(), v[tri.b].Get(), v[tri.c].Get()); } - void GetNormal(CVector &n) const { n.x = normal.x/4096.0f; n.y = normal.y/4096.0f; n.z = normal.z/4096.0f; } - float CalcPoint(const CVector &v) const { CVector n; GetNormal(n); return DotProduct(n, v) - dist/128.0f; }; -#ifdef GTA_PS2 - void Unpack(uint128 &qword) const { - __asm__ volatile ( - "lh $8, 0(%1)\n" - "lh $9, 2(%1)\n" - "lh $10, 4(%1)\n" - "lh $11, 6(%1)\n" - "pextlw $10, $8\n" - "pextlw $11, $9\n" - "pextlw $2, $11, $10\n" - "sq $2, %0\n" - : "=m" (qword) - : "r" (this) - : "$8", "$9", "$10", "$11", "$2" - ); - } -#else - void Unpack(int32 *qword) const { - qword[0] = normal.x; - qword[1] = normal.y; - qword[2] = normal.z; - qword[3] = dist; - } -#endif -#else - CVector normal; - float dist; - uint8 dir; - - void Set(const CVector &va, const CVector &vb, const CVector &vc); - void Set(const CompressedVector *v, CColTriangle &tri) { Set(v[tri.a].Get(), v[tri.b].Get(), v[tri.c].Get()); } - void GetNormal(CVector &n) const { n = normal; } - float CalcPoint(const CVector &v) const { return DotProduct(normal, v) - dist; }; -#endif -}; - -struct CColPoint -{ - CVector point; - int pad1; - // the surface normal on the surface of point - CVector normal; - int pad2; - uint8 surfaceA; - uint8 pieceA; - uint8 surfaceB; - uint8 pieceB; - float depth; - - void Set(float depth, uint8 surfA, uint8 pieceA, uint8 surfB, uint8 pieceB) { - this->depth = depth; - this->surfaceA = surfA; - this->pieceA = pieceA; - this->surfaceB = surfB; - this->pieceB = pieceB; - } - void Set(uint8 surfA, uint8 pieceA, uint8 surfB, uint8 pieceB) { - this->surfaceA = surfA; - this->pieceA = pieceA; - this->surfaceB = surfB; - this->pieceB = pieceB; - } -}; - -struct CStoredCollPoly -{ -#ifdef VU_COLLISION - CVuVector verts[3]; -#else - CVector verts[3]; -#endif - bool valid; -}; - -struct CColModel -{ - CColSphere boundingSphere; - CColBox boundingBox; - int16 numSpheres; - int16 numLines; - int16 numBoxes; - int16 numTriangles; - int32 level; - bool ownsCollisionVolumes; // missing on PS2 - CColSphere *spheres; - CColLine *lines; - CColBox *boxes; - CompressedVector *vertices; - CColTriangle *triangles; - CColTrianglePlane *trianglePlanes; - - CColModel(void); - ~CColModel(void); - void RemoveCollisionVolumes(void); - void CalculateTrianglePlanes(void); - void RemoveTrianglePlanes(void); - CLink<CColModel*> *GetLinkPtr(void); - void SetLinkPtr(CLink<CColModel*>*); - void GetTrianglePoint(CVector &v, int i) const; - - CColModel& operator=(const CColModel& other); -}; - -class CCollision -{ -public: - static eLevelName ms_collisionInMemory; - static CLinkList<CColModel*> ms_colModelCache; -#ifdef NO_ISLAND_LOADING - static bool bAlreadyLoaded; -#endif - - static void Init(void); - static void Shutdown(void); - static void Update(void); - static void LoadCollisionWhenINeedIt(bool changeLevel); - static void SortOutCollisionAfterLoad(void); - static void LoadCollisionScreen(eLevelName level); - static void DrawColModel(const CMatrix &mat, const CColModel &colModel); - static void DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel, int32 id); - - static void CalculateTrianglePlanes(CColModel *model); - - // all these return true if there's a collision - static bool TestSphereSphere(const CColSphere &s1, const CColSphere &s2); - static bool TestSphereBox(const CColSphere &sph, const CColBox &box); - static bool TestLineBox(const CColLine &line, const CColBox &box); - static bool TestVerticalLineBox(const CColLine &line, const CColBox &box); - static bool TestLineTriangle(const CColLine &line, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane); - static bool TestLineSphere(const CColLine &line, const CColSphere &sph); - static bool TestSphereTriangle(const CColSphere &sphere, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane); - static bool TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough); - - static bool ProcessSphereSphere(const CColSphere &s1, const CColSphere &s2, CColPoint &point, float &mindistsq); - static bool ProcessSphereBox(const CColSphere &sph, const CColBox &box, CColPoint &point, float &mindistsq); - static bool ProcessLineBox(const CColLine &line, const CColBox &box, CColPoint &point, float &mindist); - static bool ProcessVerticalLineTriangle(const CColLine &line, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist, CStoredCollPoly *poly); - static bool ProcessLineTriangle(const CColLine &line , const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist); - static bool ProcessLineSphere(const CColLine &line, const CColSphere &sphere, CColPoint &point, float &mindist); - static bool ProcessSphereTriangle(const CColSphere &sph, const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindistsq); - static bool ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough); - static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly); - static int32 ProcessColModels(const CMatrix &matrixA, CColModel &modelA, const CMatrix &matrixB, CColModel &modelB, CColPoint *spherepoints, CColPoint *linepoints, float *linedists); - static bool IsStoredPolyStillValidVerticalLine(const CVector &pos, float z, CColPoint &point, CStoredCollPoly *poly); - - static float DistToLine(const CVector *l0, const CVector *l1, const CVector *point); - static float DistToLine(const CVector *l0, const CVector *l1, const CVector *point, CVector &closest); -}; diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp index 576a58b1..cadba7f2 100644 --- a/src/core/ControllerConfig.cpp +++ b/src/core/ControllerConfig.cpp @@ -2316,8 +2316,252 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act return num; } +#ifdef BIND_VEHICLE_FIREWEAPON +#define VFB(b) b, +#else +#define VFB(b) +#endif + +#define CONTROLLER_BUTTONS(T, O, X, Q, L1, L2, L3, R1, R2, R3, SELECT) \ + {{ \ + O, /* PED_FIREWEAPON */ \ + R2, /* PED_CYCLE_WEAPON_RIGHT */ \ + L2, /* PED_CYCLE_WEAPON_LEFT */ \ + nil, /* GO_FORWARD */ \ + nil, /* GO_BACK */ \ + nil, /* GO_LEFT */ \ + nil, /* GO_RIGHT */ \ + Q, /* PED_SNIPER_ZOOM_IN */ \ + X, /* PED_SNIPER_ZOOM_OUT */ \ + T, /* VEHICLE_ENTER_EXIT */ \ + SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \ + Q, /* PED_JUMPING */ \ + X, /* PED_SPRINT */ \ + R3, /* PED_LOOKBEHIND */ \ + VFB(O) /* VEHICLE_FIREWEAPON */ \ + X, /* VEHICLE_ACCELERATE */ \ + Q, /* VEHICLE_BRAKE */ \ + L1, /* VEHICLE_CHANGE_RADIO_STATION */ \ + L3, /* VEHICLE_HORN */ \ + R3, /* TOGGLE_SUBMISSIONS */ \ + R1, /* VEHICLE_HANDBRAKE */ \ + nil, /* PED_1RST_PERSON_LOOK_LEFT */ \ + nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \ + L2, /* VEHICLE_LOOKLEFT */ \ + R2, /* VEHICLE_LOOKRIGHT */ \ + nil, /* VEHICLE_LOOKBEHIND */ \ + nil, /* VEHICLE_TURRETLEFT */ \ + nil, /* VEHICLE_TURRETRIGHT */ \ + nil, /* VEHICLE_TURRETUP */ \ + nil, /* VEHICLE_TURRETDOWN */ \ + L2, /* PED_CYCLE_TARGET_LEFT */ \ + R2, /* PED_CYCLE_TARGET_RIGHT */ \ + L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \ + R1, /* PED_LOCK_TARGET */ \ + nil, /* NETWORK_TALK */ \ + nil, /* PED_1RST_PERSON_LOOK_UP */ \ + nil, /* PED_1RST_PERSON_LOOK_DOWN */ \ + nil, /* _CONTROLLERACTION_36 */ \ + nil, /* TOGGLE_DPAD */ \ + nil, /* SWITCH_DEBUG_CAM_ON */ \ + nil, /* TAKE_SCREEN_SHOT */ \ + nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \ + }, \ + { \ + O, /* PED_FIREWEAPON */ \ + R2, /* PED_CYCLE_WEAPON_RIGHT */ \ + L2, /* PED_CYCLE_WEAPON_LEFT */ \ + nil, /* GO_FORWARD */ \ + nil, /* GO_BACK */ \ + nil, /* GO_LEFT */ \ + nil, /* GO_RIGHT */ \ + Q, /* PED_SNIPER_ZOOM_IN */ \ + X, /* PED_SNIPER_ZOOM_OUT */ \ + T, /* VEHICLE_ENTER_EXIT */ \ + SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \ + Q, /* PED_JUMPING */ \ + X, /* PED_SPRINT */ \ + R3, /* PED_LOOKBEHIND */ \ + VFB(O) /* VEHICLE_FIREWEAPON */ \ + X, /* VEHICLE_ACCELERATE */ \ + Q, /* VEHICLE_BRAKE */ \ + SELECT, /* VEHICLE_CHANGE_RADIO_STATION */ \ + L1, /* VEHICLE_HORN */ \ + R3, /* TOGGLE_SUBMISSIONS */ \ + R1, /* VEHICLE_HANDBRAKE */ \ + nil, /* PED_1RST_PERSON_LOOK_LEFT */ \ + nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \ + L2, /* VEHICLE_LOOKLEFT */ \ + R2, /* VEHICLE_LOOKRIGHT */ \ + nil, /* VEHICLE_LOOKBEHIND */ \ + nil, /* VEHICLE_TURRETLEFT */ \ + nil, /* VEHICLE_TURRETRIGHT */ \ + nil, /* VEHICLE_TURRETUP */ \ + nil, /* VEHICLE_TURRETDOWN */ \ + L2, /* PED_CYCLE_TARGET_LEFT */ \ + R2, /* PED_CYCLE_TARGET_RIGHT */ \ + L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \ + R1, /* PED_LOCK_TARGET */ \ + nil, /* NETWORK_TALK */ \ + nil, /* PED_1RST_PERSON_LOOK_UP */ \ + nil, /* PED_1RST_PERSON_LOOK_DOWN */ \ + nil, /* _CONTROLLERACTION_36 */ \ + nil, /* TOGGLE_DPAD */ \ + nil, /* SWITCH_DEBUG_CAM_ON */ \ + nil, /* TAKE_SCREEN_SHOT */ \ + nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \ + }, \ + { \ + X, /* PED_FIREWEAPON */ \ + R2, /* PED_CYCLE_WEAPON_RIGHT */ \ + L2, /* PED_CYCLE_WEAPON_LEFT */ \ + nil, /* GO_FORWARD */ \ + nil, /* GO_BACK */ \ + nil, /* GO_LEFT */ \ + nil, /* GO_RIGHT */ \ + T, /* PED_SNIPER_ZOOM_IN */ \ + Q, /* PED_SNIPER_ZOOM_OUT */ \ + L1, /* VEHICLE_ENTER_EXIT */ \ + SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \ + Q, /* PED_JUMPING */ \ + O, /* PED_SPRINT */ \ + R3, /* PED_LOOKBEHIND */ \ + VFB(O) /* VEHICLE_FIREWEAPON */ \ + X, /* VEHICLE_ACCELERATE */ \ + Q, /* VEHICLE_BRAKE */ \ + L3, /* VEHICLE_CHANGE_RADIO_STATION */ \ + R1, /* VEHICLE_HORN */ \ + R3, /* TOGGLE_SUBMISSIONS */ \ + T, /* VEHICLE_HANDBRAKE */ \ + nil, /* PED_1RST_PERSON_LOOK_LEFT */ \ + nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \ + L2, /* VEHICLE_LOOKLEFT */ \ + R2, /* VEHICLE_LOOKRIGHT */ \ + nil, /* VEHICLE_LOOKBEHIND */ \ + nil, /* VEHICLE_TURRETLEFT */ \ + nil, /* VEHICLE_TURRETRIGHT */ \ + nil, /* VEHICLE_TURRETUP */ \ + nil, /* VEHICLE_TURRETDOWN */ \ + L2, /* PED_CYCLE_TARGET_LEFT */ \ + R2, /* PED_CYCLE_TARGET_RIGHT */ \ + T, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \ + R1, /* PED_LOCK_TARGET */ \ + nil, /* NETWORK_TALK */ \ + nil, /* PED_1RST_PERSON_LOOK_UP */ \ + nil, /* PED_1RST_PERSON_LOOK_DOWN */ \ + nil, /* _CONTROLLERACTION_36 */ \ + nil, /* TOGGLE_DPAD */ \ + nil, /* SWITCH_DEBUG_CAM_ON */ \ + nil, /* TAKE_SCREEN_SHOT */ \ + nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \ + }, \ + { \ + R1, /* PED_FIREWEAPON */ \ + R2, /* PED_CYCLE_WEAPON_RIGHT */ \ + L2, /* PED_CYCLE_WEAPON_LEFT */ \ + nil, /* GO_FORWARD */ \ + nil, /* GO_BACK */ \ + nil, /* GO_LEFT */ \ + nil, /* GO_RIGHT */ \ + Q, /* PED_SNIPER_ZOOM_IN */ \ + X, /* PED_SNIPER_ZOOM_OUT */ \ + T, /* VEHICLE_ENTER_EXIT */ \ + SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \ + Q, /* PED_JUMPING */ \ + X, /* PED_SPRINT */ \ + R3, /* PED_LOOKBEHIND */ \ + VFB(R1) /* VEHICLE_FIREWEAPON */ \ + nil, /* VEHICLE_ACCELERATE */ \ + nil, /* VEHICLE_BRAKE */ \ + O, /* VEHICLE_CHANGE_RADIO_STATION */ \ + L3, /* VEHICLE_HORN */ \ + Q, /* TOGGLE_SUBMISSIONS */ \ + L1, /* VEHICLE_HANDBRAKE */ \ + nil, /* PED_1RST_PERSON_LOOK_LEFT */ \ + nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \ + L2, /* VEHICLE_LOOKLEFT */ \ + R2, /* VEHICLE_LOOKRIGHT */ \ + nil, /* VEHICLE_LOOKBEHIND */ \ + nil, /* VEHICLE_TURRETLEFT */ \ + nil, /* VEHICLE_TURRETRIGHT */ \ + nil, /* VEHICLE_TURRETUP */ \ + nil, /* VEHICLE_TURRETDOWN */ \ + L2, /* PED_CYCLE_TARGET_LEFT */ \ + R2, /* PED_CYCLE_TARGET_RIGHT */ \ + O, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \ + L1, /* PED_LOCK_TARGET */ \ + nil, /* NETWORK_TALK */ \ + nil, /* PED_1RST_PERSON_LOOK_UP */ \ + nil, /* PED_1RST_PERSON_LOOK_DOWN */ \ + nil, /* _CONTROLLERACTION_36 */ \ + nil, /* TOGGLE_DPAD */ \ + nil, /* SWITCH_DEBUG_CAM_ON */ \ + nil, /* TAKE_SCREEN_SHOT */ \ + nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \ + }} + + +const char *XboxButtons_noIcons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK"); + +#ifdef BUTTON_ICONS +const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK"); +#endif + + +#if 0 // set 1 for ps2 fonts +#define PS2_TRIANGLE "\"" +#define PS2_CIRCLE "|" +#define PS2_CROSS "/" +#define PS2_SQUARE "^" +#elif defined(BUTTON_ICONS) +#define PS2_TRIANGLE "~T~" +#define PS2_CIRCLE "~O~" +#define PS2_CROSS "~X~" +#define PS2_SQUARE "~Q~" +#else +#define PS2_TRIANGLE "TRIANGLE" +#define PS2_CIRCLE "CIRCLE" +#define PS2_CROSS "CROSS" +#define PS2_SQUARE "SQUARE" +#endif + +const char *PlayStationButtons_noIcons[][MAX_CONTROLLERACTIONS] = + CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT"); + +#ifdef BUTTON_ICONS +const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] = + CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT"); +#endif + +#undef PS2_TRIANGLE +#undef PS2_CIRCLE +#undef PS2_CROSS +#undef PS2_SQUARE + +#undef CONTROLLER_BUTTONS +#undef VFB + void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *text, uint16 leight) { +#ifdef DETECT_PAD_INPUT_SWITCH + if (CPad::GetPad(0)->IsAffectedByController) { + wchar wstr[16]; + + // TODO: INI and/or menu setting for Xbox/PS switch +#ifdef BUTTON_ICONS + const char *(*Buttons)[MAX_CONTROLLERACTIONS] = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons; +#else + const char *(*Buttons)[MAX_CONTROLLERACTIONS] = XboxButtons_noIcons; +#endif + + assert(Buttons[CPad::GetPad(0)->Mode][action] != nil); // we cannot use these + AsciiToUnicode(Buttons[CPad::GetPad(0)->Mode][action], wstr); + + CMessages::WideStringCopy(text, wstr, leight); + return; + } +#endif + int32 nums = GetNumOfSettingsForAction((e_ControllerAction)action); int32 sets = 0; diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp index aadafc29..b9d475b8 100644 --- a/src/core/FileLoader.cpp +++ b/src/core/FileLoader.cpp @@ -11,7 +11,6 @@ #include "HandlingMgr.h" #include "CarCtrl.h" #include "PedType.h" -#include "PedStats.h" #include "AnimManager.h" #include "Game.h" #include "RwHelper.h" @@ -25,6 +24,7 @@ #include "ZoneCull.h" #include "CdStream.h" #include "FileLoader.h" +#include "MemoryHeap.h" char CFileLoader::ms_line[256]; @@ -59,7 +59,13 @@ CFileLoader::LoadLevel(const char *filename) savedTxd = RwTexDictionaryCreate(); RwTexDictionarySetCurrent(savedTxd); } +#if GTA_VERSION <= GTA3_PS2_160 + CFileMgr::ChangeDir("\\DATA\\"); + fd = CFileMgr::OpenFile(filename, "r"); + CFileMgr::ChangeDir("\\"); +#else fd = CFileMgr::OpenFile(filename, "r"); +#endif assert(fd > 0); for(line = LoadLine(fd); line; line = LoadLine(fd)){ @@ -72,11 +78,13 @@ CFileLoader::LoadLevel(const char *filename) if(strncmp(line, "IMAGEPATH", 9) == 0){ RwImageSetPath(line + 10); }else if(strncmp(line, "TEXDICTION", 10) == 0){ + PUSH_MEMID(MEMID_TEXTURES); strcpy(txdname, line+11); LoadingScreenLoadingFile(txdname); RwTexDictionary *txd = LoadTexDictionary(txdname); AddTexDictionaries(savedTxd, txd); RwTexDictionaryDestroy(txd); + POP_MEMID(); }else if(strncmp(line, "COLFILE", 7) == 0){ int level; sscanf(line+8, "%d", &level); @@ -95,12 +103,16 @@ CFileLoader::LoadLevel(const char *filename) LoadObjectTypes(line + 4); }else if(strncmp(line, "IPL", 3) == 0){ if(!objectsLoaded){ + PUSH_MEMID(MEMID_DEF_MODELS); CModelInfo::ConstructMloClumps(); + POP_MEMID(); CObjectData::Initialise("DATA\\OBJECT.DAT"); objectsLoaded = true; } + PUSH_MEMID(MEMID_WORLD); LoadingScreenLoadingFile(line + 4); LoadScene(line + 4); + POP_MEMID(); }else if(strncmp(line, "MAPZONE", 7) == 0){ LoadingScreenLoadingFile(line + 8); LoadMapZones(line + 8); @@ -189,6 +201,8 @@ CFileLoader::LoadCollisionFile(const char *filename) CBaseModelInfo *mi; ColHeader header; + PUSH_MEMID(MEMID_COLLISION); + debug("Loading collision file %s\n", filename); fd = CFileMgr::OpenFile(filename, "rb"); @@ -212,6 +226,8 @@ CFileLoader::LoadCollisionFile(const char *filename) } CFileMgr::CloseFile(fd); + + POP_MEMID(); } void @@ -233,6 +249,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname) buf += 44; if(model.numSpheres > 0){ model.spheres = (CColSphere*)RwMalloc(model.numSpheres*sizeof(CColSphere)); + REGISTER_MEMPTR(&model.spheres); for(i = 0; i < model.numSpheres; i++){ model.spheres[i].Set(*(float*)buf, *(CVector*)(buf+4), buf[16], buf[17]); buf += 20; @@ -244,6 +261,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname) buf += 4; if(model.numLines > 0){ model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine)); + REGISTER_MEMPTR(&model.lines); for(i = 0; i < model.numLines; i++){ model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12)); buf += 24; @@ -255,6 +273,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname) buf += 4; if(model.numBoxes > 0){ model.boxes = (CColBox*)RwMalloc(model.numBoxes*sizeof(CColBox)); + REGISTER_MEMPTR(&model.boxes); for(i = 0; i < model.numBoxes; i++){ model.boxes[i].Set(*(CVector*)buf, *(CVector*)(buf+12), buf[24], buf[25]); buf += 28; @@ -266,6 +285,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname) buf += 4; if(numVertices > 0){ model.vertices = (CompressedVector*)RwMalloc(numVertices*sizeof(CompressedVector)); + REGISTER_MEMPTR(&model.vertices); for(i = 0; i < numVertices; i++){ model.vertices[i].Set(*(float*)buf, *(float*)(buf+4), *(float*)(buf+8)); if(Abs(*(float*)buf) >= 256.0f || @@ -281,6 +301,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname) buf += 4; if(model.numTriangles > 0){ model.triangles = (CColTriangle*)RwMalloc(model.numTriangles*sizeof(CColTriangle)); + REGISTER_MEMPTR(&model.triangles); for(i = 0; i < model.numTriangles; i++){ model.triangles[i].Set(model.vertices, *(int32*)buf, *(int32*)(buf+4), *(int32*)(buf+8), buf[12], buf[13]); buf += 16; @@ -332,6 +353,16 @@ CFileLoader::FindRelatedModelInfoCB(RpAtomic *atomic, void *data) return atomic; } +#ifdef LIBRW +void +InitClump(RpClump *clump) +{ + RpClumpForAllAtomics(clump, ConvertPlatformAtomic, nil); +} +#else +#define InitClump(clump) +#endif + void CFileLoader::LoadModelFile(const char *filename) { @@ -343,6 +374,7 @@ CFileLoader::LoadModelFile(const char *filename) if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){ clump = RpClumpStreamRead(stream); if(clump){ + InitClump(clump); RpClumpForAllAtomics(clump, FindRelatedModelInfoCB, clump); RpClumpDestroy(clump); } @@ -368,6 +400,7 @@ CFileLoader::LoadClumpFile(const char *filename) GetNameAndLOD(nodename, name, &n); mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(name, nil); if(mi){ + InitClump(clump); assert(mi->IsClump()); mi->SetClump(clump); }else @@ -393,6 +426,7 @@ CFileLoader::LoadClumpFile(RwStream *stream, uint32 id) if (mi->GetModelType() == MITYPE_PED && id != 0 && RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)) { // Read LOD ped clump = RpClumpStreamRead(stream); + InitClump(clump); if(clump){ ((CPedModelInfo*)mi)->SetLowDetailClump(clump); RpClumpDestroy(clump); @@ -423,6 +457,7 @@ CFileLoader::FinishLoadClumpFile(RwStream *stream, uint32 id) clump = RpClumpGtaStreamRead2(stream); if(clump){ + InitClump(clump); mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(id); mi->SetClump(clump); return true; @@ -443,6 +478,7 @@ CFileLoader::LoadAtomicFile(RwStream *stream, uint32 id) clump = RpClumpStreamRead(stream); if(clump == nil) return false; + InitClump(clump); gpRelatedModelInfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id); RpClumpForAllAtomics(clump, SetRelatedModelInfoCB, clump); RpClumpDestroy(clump); @@ -806,6 +842,8 @@ CFileLoader::LoadAtomicFile2Return(const char *filename) stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename); if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)) clump = RpClumpStreamRead(stream); + if(clump) + InitClump(clump); RwStreamClose(stream, nil); return clump; } diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 89b5ba3d..5597b358 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -41,14 +41,7 @@ #define TIDY_UP_PBP // ProcessButtonPresses #define MAX_VISIBLE_LIST_ROW 30 #define SCROLLBAR_MAX_HEIGHT 263.0f // not in end result - -#ifdef USE_PRECISE_MEASUREMENT_CONVERTION -#define MILES_IN_METER 0.000621371192f -#define FEET_IN_METER 3.28084f -#else -#define MILES_IN_METER 0.00059880241f -#define FEET_IN_METER 3.33f -#endif +#define SCROLLABLE_PAGES #ifdef SCROLLABLE_STATS_PAGE #define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS) @@ -56,6 +49,34 @@ #define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS || screen == MENUPAGE_STATS) #endif +#define hasNativeList(screen) (screen == MENUPAGE_MULTIPLAYER_FIND_GAME || screen == MENUPAGE_SKIN_SELECT \ + || screen == MENUPAGE_KEYBOARD_CONTROLS) + +#ifdef SCROLLABLE_PAGES +#define MAX_VISIBLE_OPTION 12 +#define MAX_VISIBLE_OPTION_ON_SCREEN (hasNativeList(m_nCurrScreen) ? MAX_VISIBLE_LIST_ROW : MAX_VISIBLE_OPTION) + +int GetOptionCount(int screen) +{ + int i = 0; + for (; i < NUM_MENUROWS && aScreens[screen].m_aEntries[i].m_Action != MENUACTION_NOTHING; i++); + return i; +} + +#define SETUP_SCROLLING(screen) \ + if (!hasNativeList(screen)) { \ + m_nTotalListRow = GetOptionCount(screen); \ + if (m_nTotalListRow > MAX_VISIBLE_OPTION) { \ + m_nSelectedListRow = 0; \ + m_nFirstVisibleRowOnList = 0; \ + m_nScrollbarTopMargin = 0; \ + } \ + } +#else +#define MAX_VISIBLE_OPTION_ON_SCREEN MAX_VISIBLE_LIST_ROW +#define SETUP_SCROLLING(screen) +#endif + #ifdef TRIANGLE_BACK_BUTTON #define GetBackJustUp GetTriangleJustUp #define GetBackJustDown GetTriangleJustDown @@ -80,13 +101,40 @@ float CMenuManager::fMapCenterX; BottomBarOption bbNames[8]; int bbTabCount = 0; bool bottomBarActive = false; -bool reverseAlpha = false; int pendingScreen = -1; int pendingOption = -1; int curBottomBarOption = -1; int hoveredBottomBarOption = -1; #endif +#ifdef CUTSCENE_BORDERS_SWITCH +bool CMenuManager::m_PrefsCutsceneBorders = true; +#endif + +#ifdef MULTISAMPLING +int8 CMenuManager::m_nPrefsMSAALevel = 0; +int8 CMenuManager::m_nDisplayMSAALevel = 0; +#endif + +#ifdef NO_ISLAND_LOADING +int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW; +#endif + +// Originally that was PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway) +#ifdef PS2_LIKE_MENU +const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255); +#else +const CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color +#endif + +#ifdef USE_PRECISE_MEASUREMENT_CONVERTION +#define MILES_IN_METER 0.000621371192f +#define FEET_IN_METER 3.28084f +#else +#define MILES_IN_METER 0.00059880241f +#define FEET_IN_METER 3.33f +#endif + int32 CMenuManager::OS_Language = LANG_ENGLISH; int8 CMenuManager::m_PrefsUseVibration; int8 CMenuManager::m_DisplayControllerOnFoot; @@ -112,31 +160,11 @@ int8 CMenuManager::m_bFrontEnd_ReloadObrTxtGxt; int32 CMenuManager::m_PrefsMusicVolume = 102; int32 CMenuManager::m_PrefsSfxVolume = 102; -#ifdef CUTSCENE_BORDERS_SWITCH -bool CMenuManager::m_PrefsCutsceneBorders = true; -#endif - -#ifdef MULTISAMPLING -int8 CMenuManager::m_nPrefsMSAALevel = 0; -int8 CMenuManager::m_nDisplayMSAALevel = 0; -#endif - -#ifdef NO_ISLAND_LOADING -int8 CMenuManager::m_DisplayIslandLoading = ISLAND_LOADING_LOW; -int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW; -#endif char CMenuManager::m_PrefsSkinFile[256] = DEFAULT_SKIN_NAME; int32 CMenuManager::m_KeyPressedCode = -1; -// Originally that was PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway) -#ifdef PS2_LIKE_MENU -const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255); -#else -const CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color -#endif - float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE; float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE; @@ -254,35 +282,12 @@ const char* MenuFilenames[][2] = { #define PAGE_NAME_X SCREEN_SCALE_FROM_RIGHT #endif -#ifdef PS2_LIKE_MENU -#define ChangeScreen(screen, option, updateDelay, withReverseAlpha) \ - do { \ - if (reverseAlpha) { \ - m_nPrevScreen = m_nCurrScreen; \ - m_nCurrScreen = pendingScreen; \ - m_nCurrOption = pendingOption; \ - reverseAlpha = false; \ - if (updateDelay) \ - m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); \ - } \ - if (withReverseAlpha && !m_bRenderGameInMenu) { \ - pendingOption = option; \ - pendingScreen = screen; \ - reverseAlpha = true; \ - } else { \ - m_nPrevScreen = m_nCurrScreen; \ - m_nCurrScreen = screen; \ - m_nCurrOption = option; \ - if (updateDelay) \ - m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); \ - } \ - m_nMenuFadeAlpha = 255; \ - } while(0) -#else +// Seperate func. in VC #define ChangeScreen(screen, option, updateDelay, clearAlpha) \ do { \ m_nPrevScreen = m_nCurrScreen; \ int newOpt = option; \ + SETUP_SCROLLING(screen) \ m_nCurrScreen = screen; \ m_nCurrOption = newOpt; \ if(updateDelay) \ @@ -290,7 +295,6 @@ const char* MenuFilenames[][2] = { if(clearAlpha) \ m_nMenuFadeAlpha = 0; \ } while(0) -#endif #define PREPARE_MENU_HEADER \ CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); \ @@ -341,8 +345,8 @@ CMenuManager::ScrollUpListByOne() void CMenuManager::ScrollDownListByOne() { - if (m_nSelectedListRow == m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW - 1) { - if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_LIST_ROW) { + if (m_nSelectedListRow == m_nFirstVisibleRowOnList + MAX_VISIBLE_OPTION_ON_SCREEN - 1) { + if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN) { m_nSelectedListRow++; m_nFirstVisibleRowOnList++; m_nScrollbarTopMargin += SCROLLBAR_MAX_HEIGHT / m_nTotalListRow; @@ -357,13 +361,13 @@ CMenuManager::ScrollDownListByOne() void CMenuManager::PageUpList(bool playSoundOnSuccess) { - if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) { + if (m_nTotalListRow > MAX_VISIBLE_OPTION_ON_SCREEN) { if (m_nFirstVisibleRowOnList > 0) { if(playSoundOnSuccess) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); - m_nFirstVisibleRowOnList = Max(0, m_nFirstVisibleRowOnList - MAX_VISIBLE_LIST_ROW); - m_nSelectedListRow = Min(m_nSelectedListRow, m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW - 1); + m_nFirstVisibleRowOnList = Max(0, m_nFirstVisibleRowOnList - MAX_VISIBLE_OPTION_ON_SCREEN); + m_nSelectedListRow = Min(m_nSelectedListRow, m_nFirstVisibleRowOnList + MAX_VISIBLE_OPTION_ON_SCREEN - 1); } else { m_nFirstVisibleRowOnList = 0; m_nSelectedListRow = 0; @@ -375,15 +379,15 @@ CMenuManager::PageUpList(bool playSoundOnSuccess) void CMenuManager::PageDownList(bool playSoundOnSuccess) { - if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) { - if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_LIST_ROW) { + if (m_nTotalListRow > MAX_VISIBLE_OPTION_ON_SCREEN) { + if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN) { if(playSoundOnSuccess) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); - m_nFirstVisibleRowOnList = Min(m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW, m_nTotalListRow - MAX_VISIBLE_LIST_ROW); + m_nFirstVisibleRowOnList = Min(m_nFirstVisibleRowOnList + MAX_VISIBLE_OPTION_ON_SCREEN, m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN); m_nSelectedListRow = Max(m_nSelectedListRow, m_nFirstVisibleRowOnList); } else { - m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_LIST_ROW; + m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN; m_nSelectedListRow = m_nTotalListRow - 1; } m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; @@ -434,30 +438,26 @@ CMenuManager::ThingsToDoBeforeGoingBack() m_nTotalListRow = 0; } -#ifdef CUSTOM_FRONTEND_OPTIONS - for (int i = 0; i < numCustomFrontendOptions; i++) { - FrontendOption &option = customFrontendOptions[i]; - if (option.type != FEOPTION_REDIRECT && option.type != FEOPTION_GOBACK && m_nCurrScreen == option.screen) { - if (option.returnPrevPageFunc) - option.returnPrevPageFunc(); - - if (m_nCurrOption == option.screenOptionOrder && (option.type == FEOPTION_DYNAMIC || option.type == FEOPTION_BUILTIN_ACTION)) - if(option.buttonPressFunc) - option.buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS); - - if (option.type == FEOPTION_SELECT && option.onlyApplyOnEnter && option.lastSavedValue != option.displayedValue) - option.displayedValue = *option.value = option.lastSavedValue; - } +#ifdef SCROLLABLE_PAGES + if (m_nTotalListRow > MAX_VISIBLE_OPTION && !hasNativeList(m_nCurrScreen)) { + m_nSelectedListRow = 0; + m_nFirstVisibleRowOnList = 0; + m_nScrollbarTopMargin = 0; } +#endif - if (m_nCurrScreen > lastOgScreen) { - for (int i = 0; i < numCustomFrontendScreens; i++) { - FrontendScreen& screen = customFrontendScreens[i]; - if (m_nCurrScreen == screen.id && screen.returnPrevPageFunc) { - screen.returnPrevPageFunc(); - break; - } - } +#ifdef CUSTOM_FRONTEND_OPTIONS + CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption]; + + if (option.m_Action == MENUACTION_CFO_DYNAMIC) + if(option.m_CFODynamic->buttonPressFunc) + option.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS); + + if (option.m_Action == MENUACTION_CFO_SELECT && option.m_CFOSelect->onlyApplyOnEnter && option.m_CFOSelect->lastSavedValue != option.m_CFOSelect->displayedValue) + option.m_CFOSelect->displayedValue = *option.m_CFO->value = option.m_CFOSelect->lastSavedValue; + + if (aScreens[m_nCurrScreen].returnPrevPageFunc) { + aScreens[m_nCurrScreen].returnPrevPageFunc(); } #endif } @@ -476,21 +476,248 @@ CMenuManager::GetPreviousPageOption() prevPage = prevPage == MENUPAGE_NONE ? (!m_bGameNotLoaded ? MENUPAGE_PAUSE_MENU : MENUPAGE_START_MENU) : prevPage; for (int i = 0; i < NUM_MENUROWS; i++) { - if (aScreens[prevPage].m_aEntries[i].m_SaveSlot == SAVESLOT_CFO) { - FrontendOption &option = customFrontendOptions[aScreens[prevPage].m_aEntries[i].m_TargetMenu]; - if(option.type == FEOPTION_REDIRECT && option.to == m_nCurrScreen) { + if (aScreens[prevPage].m_aEntries[i].m_Action >= MENUACTION_NOTHING) { // CFO check + if (aScreens[prevPage].m_aEntries[i].m_TargetMenu == m_nCurrScreen) { return i; } - } else if (aScreens[prevPage].m_aEntries[i].m_TargetMenu == m_nCurrScreen) { - return i; } } - - // Couldn't find current screen option on previous page, use default behaviour (maybe save-related screen?) - return !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0]; + + // This shouldn't happen + return 0; #endif } +void +CMenuManager::ProcessList(bool &goBack, bool &optionSelected) +{ + if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) { + m_nTotalListRow = m_nSkinsTotal; + } + if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { + m_nTotalListRow = m_ControlMethod == CONTROL_CLASSIC ? 30 : 25; + if (m_nSelectedListRow > m_nTotalListRow) + m_nSelectedListRow = m_nTotalListRow - 1; + } + +#ifndef TIDY_UP_PBP + if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) { + m_bShowMouse = 0; + optionSelected = true; + } +#endif + if (CPad::GetPad(0)->GetBackspaceJustDown() && m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS && !field_535) { + if (m_nCurrExLayer == HOVEROPTION_LIST) { + m_nHoverOption = HOVEROPTION_NOT_HOVERING; + m_bWaitingForNewKeyBind = true; + m_bStartWaitingForKeyBind = true; + m_bKeyChangeNotProcessed = true; + pControlEdit = &m_KeyPressedCode; + } + } else { + field_535 = false; + } + + static uint32 lastTimeClickedScrollButton = 0; + + if (CTimer::GetTimeInMillisecondsPauseMode() - lastTimeClickedScrollButton >= 200) { + m_bPressedPgUpOnList = false; + m_bPressedPgDnOnList = false; + m_bPressedUpOnList = false; + m_bPressedDownOnList = false; + m_bPressedScrollButton = false; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + } + + if (CPad::GetPad(0)->GetTabJustDown()) { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + m_bShowMouse = false; + switch (m_nCurrExLayer) { + case HOVEROPTION_BACK: + default: + m_nCurrExLayer = HOVEROPTION_LIST; + break; + case HOVEROPTION_LIST: + m_nCurrExLayer = HOVEROPTION_USESKIN; + break; + case HOVEROPTION_USESKIN: + m_nCurrExLayer = HOVEROPTION_BACK; + } + if (((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) && strcmp(m_aSkinName, m_PrefsSkinFile) == 0) { + m_nCurrExLayer = HOVEROPTION_BACK; + } + if ((m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) { + m_nCurrExLayer = HOVEROPTION_BACK; + } + } + + bool pressed = false; + if (CPad::GetPad(0)->GetUp() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) { + m_bShowMouse = false; + pressed = true; + } else if (CPad::GetPad(0)->GetMouseWheelUpJustUp()) { + m_bShowMouse = true; + pressed = true; + } + + // Up + if (pressed) { + m_nCurrExLayer = HOVEROPTION_LIST; + if (!m_bPressedUpOnList) { + m_bPressedUpOnList = true; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + ScrollUpListByOne(); + } + } else { + m_bPressedUpOnList = false; + } + + pressed = false; + if (CPad::GetPad(0)->GetDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) { + m_bShowMouse = false; + pressed = true; + } else if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) { + m_bShowMouse = true; + pressed = true; + } + + // Down + if (pressed) { + m_nCurrExLayer = HOVEROPTION_LIST; + if (!m_bPressedDownOnList) { + m_bPressedDownOnList = true; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + ScrollDownListByOne(); + } + } else { + m_bPressedDownOnList = false; + } + + if (m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) { + if (!CPad::GetPad(0)->GetPageUp()) { + m_bPressedPgUpOnList = false; + } else { + m_nCurrExLayer = HOVEROPTION_LIST; + if (!m_bPressedPgUpOnList) { + m_bPressedPgUpOnList = true; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + m_bShowMouse = false; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + PageUpList(false); + } + } + if (!CPad::GetPad(0)->GetPageDown()) { + m_bPressedPgDnOnList = false; + } else { + m_nCurrExLayer = HOVEROPTION_LIST; + if (!m_bPressedPgDnOnList) { + m_bPressedPgDnOnList = true; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + m_bShowMouse = false; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + PageDownList(false); + } + } + if (CPad::GetPad(0)->GetHome()) { + m_nCurrExLayer = HOVEROPTION_LIST; + m_bShowMouse = false; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + if (m_nTotalListRow >= MAX_VISIBLE_OPTION_ON_SCREEN) { + m_nFirstVisibleRowOnList = 0; + } + m_nSelectedListRow = 0; + m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; + } + if (CPad::GetPad(0)->GetEnd()) { + m_nCurrExLayer = HOVEROPTION_LIST; + m_bShowMouse = false; + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); + if (m_nTotalListRow >= MAX_VISIBLE_OPTION_ON_SCREEN) { + m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_OPTION_ON_SCREEN; + } + m_nSelectedListRow = m_nTotalListRow - 1; + m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; + } + } + +#ifndef TIDY_UP_PBP + if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustDown()) { + m_bShowMouse = false; + goBack = true; + } +#endif + + if (CPad::GetPad(0)->GetLeftMouseJustDown()) { + switch (m_nHoverOption) { + case HOVEROPTION_BACK: + goBack = true; + break; + case HOVEROPTION_PAGEUP: + PageUpList(true); + break; + case HOVEROPTION_PAGEDOWN: + PageDownList(true); + break; + case HOVEROPTION_USESKIN: + if (m_nSkinsTotal > 0) { + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + m_pSelectedSkin = m_pSkinListHead.nextSkin; + strcpy(m_PrefsSkinFile, m_aSkinName); + CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); + SaveSettings(); + } + } + } + + if (CPad::GetPad(0)->GetLeftMouseJustDown()) { + switch (m_nHoverOption) { + case HOVEROPTION_OVER_SCROLL_UP: + m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_UP; + break; + case HOVEROPTION_OVER_SCROLL_DOWN: + m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_DOWN; + break; + case HOVEROPTION_LIST: + m_nHoverOption = HOVEROPTION_SKIN; + } + } else if ((CPad::GetPad(0)->GetLeftMouseJustUp()) + && ((m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_UP || (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_DOWN)))) { + m_nHoverOption = HOVEROPTION_NOT_HOVERING; + } + + if (!CPad::GetPad(0)->GetLeftMouse()) { + holdingScrollBar = false; + } else { + if ((m_nHoverOption == HOVEROPTION_HOLDING_SCROLLBAR) || holdingScrollBar) { + holdingScrollBar = true; + // TODO: This part is a bit hard to reverse. Not much code tho + assert(0 && "Holding scrollbar isn't done yet"); + } else { + switch (m_nHoverOption) { + case HOVEROPTION_OVER_SCROLL_UP: + case HOVEROPTION_CLICKED_SCROLL_UP: + if (!m_bPressedScrollButton) { + m_bPressedScrollButton = true; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + ScrollUpListByOne(); + } + break; + case HOVEROPTION_OVER_SCROLL_DOWN: + case HOVEROPTION_CLICKED_SCROLL_DOWN: + if (!m_bPressedScrollButton) { + m_bPressedScrollButton = true; + lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); + ScrollDownListByOne(); + } + break; + default: + m_bPressedScrollButton = false; + } + } + } +} // ------ Functions not in the game/inlined ends void @@ -782,19 +1009,21 @@ CMenuManager::Draw() CFont::SetCentreOff(); CFont::SetJustifyOn(); CFont::SetBackGroundOnlyTextOn(); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 +#ifdef DRAW_MENU_VERSION_TEXT CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); CFont::SetRightJustifyOn(); CFont::SetFontStyle(FONT_HEADING); CFont::SetScale(MENU_X(0.7f), MENU_Y(0.5f)); - CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)); + CFont::SetWrapx(SCREEN_WIDTH); CFont::SetRightJustifyWrap(0.0f); strcpy(gString, "V1.1"); AsciiToUnicode(gString, gUString); CFont::PrintString(SCREEN_WIDTH / 10, SCREEN_HEIGHT / 45, gUString); #endif +#endif CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); - CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH)); + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN - 2.0f)); switch (m_nCurrScreen) { case MENUPAGE_STATS: @@ -854,13 +1083,6 @@ CMenuManager::Draw() str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName); break; default: -#ifdef CUSTOM_FRONTEND_OPTIONS - if (aScreens[m_nCurrScreen].m_aEntries[0].m_SaveSlot == SAVESLOT_CFO) { - FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[0].m_TargetMenu]; - str = (wchar*)option.leftText; - } - else -#endif str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName); break; } @@ -873,7 +1095,11 @@ CMenuManager::Draw() #endif } +#ifdef ASPECT_RATIO_SCALE CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)); +#else + CFont::SetCentreSize(SCREEN_WIDTH); +#endif #ifdef PS2_LIKE_MENU bool itemsAreSelectable = !bottomBarActive; @@ -959,30 +1185,22 @@ CMenuManager::Draw() #endif default: #ifdef CUSTOM_FRONTEND_OPTIONS - bool custom = m_nCurrScreen > lastOgScreen; + CCustomScreenLayout *custom = aScreens[m_nCurrScreen].layout; if (custom) { - for (int i = 0; i < numCustomFrontendScreens; i++) { - FrontendScreen& screen = customFrontendScreens[i]; - if (m_nCurrScreen == screen.id) { - columnWidth = screen.columnWidth; - headerHeight = screen.headerHeight; - lineHeight = screen.lineHeight; - CFont::SetFontStyle(FONT_LOCALE(screen.font)); - CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = screen.fontScaleX), MENU_Y(MENU_TEXT_SIZE_Y = screen.fontScaleY)); - if (screen.alignment == FESCREEN_LEFT_ALIGN) { - CFont::SetCentreOff(); - CFont::SetRightJustifyOff(); - } else if (screen.alignment == FESCREEN_RIGHT_ALIGN) { - CFont::SetCentreOff(); - CFont::SetRightJustifyOn(); - } else { - CFont::SetRightJustifyOff(); - CFont::SetCentreOn(); - } - break; - } - if (i == numCustomFrontendScreens - 1) - custom = false; + columnWidth = custom->columnWidth; + headerHeight = custom->headerHeight; + lineHeight = custom->lineHeight; + CFont::SetFontStyle(FONT_LOCALE(custom->font)); + CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = custom->fontScaleX), MENU_Y(MENU_TEXT_SIZE_Y = custom->fontScaleY)); + if (custom->alignment == FESCREEN_LEFT_ALIGN) { + CFont::SetCentreOff(); + CFont::SetRightJustifyOff(); + } else if (custom->alignment == FESCREEN_RIGHT_ALIGN) { + CFont::SetCentreOff(); + CFont::SetRightJustifyOn(); + } else { + CFont::SetRightJustifyOff(); + CFont::SetCentreOn(); } } if (!custom) @@ -1043,13 +1261,24 @@ CMenuManager::Draw() #endif #ifdef CUSTOM_FRONTEND_OPTIONS - static int lastOption = m_nCurrOption; + static int lastSelectedOpt = m_nCurrOption; #endif +#ifdef SCROLLABLE_PAGES + int firstOption = m_nTotalListRow > MAX_VISIBLE_OPTION && !hasNativeList(m_nCurrScreen) ? m_nFirstVisibleRowOnList : 0; + for (int i = firstOption; i < firstOption + MAX_VISIBLE_OPTION && i < NUM_MENUROWS; ++i) { +#else for (int i = 0; i < NUM_MENUROWS; ++i) { +#endif + #ifdef CUSTOM_FRONTEND_OPTIONS bool isOptionDisabled = false; #endif + // Hide back button +#ifdef PS2_LIKE_MENU + if ((i == NUM_MENUROWS - 1 || aScreens[m_nCurrScreen].m_aEntries[i+1].m_EntryName[0] == '\0') && strncmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FEDS_TB", 8) == 0) + break; +#endif if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') { wchar *rightText = nil; wchar *leftText; @@ -1066,28 +1295,22 @@ CMenuManager::Draw() leftText = TheText.Get(gString); } } else { -#ifdef CUSTOM_FRONTEND_OPTIONS - if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot == SAVESLOT_CFO){ - FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu]; - leftText = (wchar*)option.leftText; - } else -#endif leftText = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName); } #ifdef CUSTOM_FRONTEND_OPTIONS - if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot == SAVESLOT_CFO) { - FrontendOption &option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu]; - if (option.type == FEOPTION_SELECT) { - if (option.onlyApplyOnEnter){ + if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action < MENUACTION_NOTHING) { // CFO check + CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[i]; + if (option.m_Action == MENUACTION_CFO_SELECT) { + if (option.m_CFOSelect->onlyApplyOnEnter){ if (m_nCurrOption != i) { - if (option.displayedValue != option.lastSavedValue) + if (option.m_CFOSelect->displayedValue != option.m_CFOSelect->lastSavedValue) SetHelperText(3); // Restored original value -// option.displayedValue = option.lastSavedValue = *option.value; +// option.displayedValue = option.lastSavedValue = *option.m_CFO->value; } else { - if (option.displayedValue != *option.value) + if (option.m_CFOSelect->displayedValue != *option.m_CFO->value) SetHelperText(1); // Enter to apply else if (m_nHelperTextMsgId == 1) ResetHelperText(); // Applied @@ -1095,14 +1318,14 @@ CMenuManager::Draw() } } - if (m_nCurrOption != lastOption && lastOption == i) { - FrontendOption &oldOption = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[lastOption].m_TargetMenu]; - if (oldOption.type == FEOPTION_DYNAMIC || oldOption.type == FEOPTION_BUILTIN_ACTION) - if(oldOption.buttonPressFunc) - oldOption.buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS); + if (m_nCurrOption != lastSelectedOpt && lastSelectedOpt == i) { + CMenuScreenCustom::CMenuEntry &oldOption = aScreens[m_nCurrScreen].m_aEntries[lastSelectedOpt]; + if (oldOption.m_Action == MENUACTION_CFO_DYNAMIC) + if(oldOption.m_CFODynamic->buttonPressFunc) + oldOption.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS); - if (oldOption.onlyApplyOnEnter && oldOption.type == FEOPTION_SELECT) - oldOption.displayedValue = oldOption.lastSavedValue = *oldOption.value; + if (oldOption.m_Action == MENUACTION_CFO_SELECT && oldOption.m_CFOSelect->onlyApplyOnEnter) + oldOption.m_CFOSelect->displayedValue = oldOption.m_CFOSelect->lastSavedValue = *oldOption.m_CFO->value; } } #endif @@ -1270,21 +1493,6 @@ CMenuManager::Draw() AsciiToUnicode(_psGetVideoModeList()[m_nDisplayVideoMode], unicodeTemp); rightText = unicodeTemp; break; -//#ifdef NO_ISLAND_LOADING -// case MENUACTION_ISLANDLOADING: -// switch (m_DisplayIslandLoading) { -// case ISLAND_LOADING_LOW: -// rightText = TheText.Get("FEM_LOW"); -// break; -// case ISLAND_LOADING_MEDIUM: -// rightText = TheText.Get("FEM_MED"); -// break; -// case ISLAND_LOADING_HIGH: -// rightText = TheText.Get("FEM_HIG"); -// break; -// } -// break; -//#endif case MENUACTION_AUDIOHW: if (m_nPrefsAudio3DProviderIndex == -1) rightText = TheText.Get("FEA_NAH"); @@ -1336,29 +1544,24 @@ CMenuManager::Draw() rightText = TheText.Get(CVehicle::m_bDisableMouseSteering ? "FEM_OFF" : "FEM_ON"); break; #ifdef CUSTOM_FRONTEND_OPTIONS - case MENUACTION_TRIGGERFUNC: - FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu]; - if (m_nCurrScreen == option.screen && i == option.screenOptionOrder) { - if (option.type == FEOPTION_SELECT) { - // To whom manipulate option.value of static options externally (like RestoreDef functions) - if (*option.value != option.lastSavedValue) - option.displayedValue = option.lastSavedValue = *option.value; - - if (option.displayedValue >= option.numRightTexts || option.displayedValue < 0) - option.displayedValue = 0; - - rightText = (wchar*)option.rightTexts[option.displayedValue]; - - } else if (option.type == FEOPTION_DYNAMIC) { - if (option.drawFunc) { - rightText = option.drawFunc(&isOptionDisabled, m_nCurrOption == i); - } + case MENUACTION_CFO_DYNAMIC: + case MENUACTION_CFO_SELECT: + CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[i]; + if (option.m_Action == MENUACTION_CFO_SELECT) { + // To whom manipulate option.m_CFO->value of static options externally (like RestoreDef functions) + if (*option.m_CFO->value != option.m_CFOSelect->lastSavedValue) + option.m_CFOSelect->displayedValue = option.m_CFOSelect->lastSavedValue = *option.m_CFO->value; + + if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts || option.m_CFOSelect->displayedValue < 0) + option.m_CFOSelect->displayedValue = 0; + + rightText = TheText.Get(option.m_CFOSelect->rightTexts[option.m_CFOSelect->displayedValue]); + + } else if (option.m_Action == MENUACTION_CFO_DYNAMIC) { + if (option.m_CFODynamic->drawFunc) { + rightText = option.m_CFODynamic->drawFunc(&isOptionDisabled, m_nCurrOption == i); } - } else { - debug("A- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, i, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu, option.screen, option.screenOptionOrder); - assert(0 && "Custom frontend options is borked"); } - break; #endif } @@ -1368,9 +1571,20 @@ CMenuManager::Draw() int nextYToCheck = bitAboveNextItemY; if (!foundTheHoveringItem) { +#ifdef SCROLLABLE_PAGES + for (int rowToCheck = firstOption + (aScreens[m_nCurrScreen].m_aEntries[firstOption].m_Action == MENUACTION_LABEL); rowToCheck < firstOption + MAX_VISIBLE_OPTION && rowToCheck < NUM_MENUROWS; ++rowToCheck) { +#else for (int rowToCheck = aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL; rowToCheck < NUM_MENUROWS; ++rowToCheck) { +#endif if(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action == MENUACTION_NOTHING) break; + + // Hide back button +#ifdef PS2_LIKE_MENU + if ((rowToCheck == NUM_MENUROWS - 1 || aScreens[m_nCurrScreen].m_aEntries[rowToCheck+1].m_EntryName[0] == '\0') && + strncmp(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_EntryName, "FEDS_TB", 8) == 0) + break; +#endif int extraOffset = 0; if (aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action == MENUACTION_RADIO) @@ -1469,12 +1683,6 @@ CMenuManager::Draw() if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") && m_nHelperTextMsgId == 1) ResetHelperText(); } -//#ifdef NO_ISLAND_LOADING -// if (m_DisplayIslandLoading == m_PrefsIslandLoading) { -// if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_ISL") && m_nHelperTextMsgId == 1) -// ResetHelperText(); -// } -//#endif if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) { if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH")) SetHelperText(1); @@ -1483,12 +1691,6 @@ CMenuManager::Draw() if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES")) SetHelperText(1); } -//#ifdef NO_ISLAND_LOADING -// if (m_DisplayIslandLoading != m_PrefsIslandLoading) { -// if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_ISL")) -// SetHelperText(1); -// } -//#endif if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) { if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0 // To make assigning built-in actions to new custom options possible. @@ -1535,6 +1737,12 @@ CMenuManager::Draw() break; } + // Needed after the bug fix in Font.cpp +#ifdef FIX_BUGS + if (!CFont::Details.centre) + CFont::SetRightJustifyOff(); +#endif + // 60.0 is silly nextYToUse += lineHeight * CFont::GetNumberLines(MENU_X_LEFT_ALIGNED(60.0f), MENU_Y(nextYToUse), leftText); @@ -1559,7 +1767,36 @@ CMenuManager::Draw() } #ifdef CUSTOM_FRONTEND_OPTIONS - lastOption = m_nCurrOption; + lastSelectedOpt = m_nCurrOption; +#endif + +#ifdef SCROLLABLE_PAGES + #define SCROLLBAR_BOTTOM_X 125.0f // only for background, scrollbar's itself is calculated + #define SCROLLBAR_RIGHT_X 36.0f + #define SCROLLBAR_WIDTH 9.5f + #define SCROLLBAR_TOP_X 64 + + if (m_nTotalListRow > MAX_VISIBLE_OPTION && !hasNativeList(m_nCurrScreen)) { + // Scrollbar background + CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 2), MENU_Y(SCROLLBAR_TOP_X), + MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 2 - SCROLLBAR_WIDTH), SCREEN_SCALE_FROM_BOTTOM(SCROLLBAR_BOTTOM_X)), CRGBA(100, 100, 66, FadeIn(205))); + + float scrollbarHeight = SCROLLBAR_MAX_HEIGHT / (m_nTotalListRow / (float) MAX_VISIBLE_OPTION); + float scrollbarBottom, scrollbarTop; + + scrollbarBottom = MENU_Y(SCROLLBAR_TOP_X - 8 + m_nScrollbarTopMargin + scrollbarHeight); + scrollbarTop = MENU_Y(SCROLLBAR_TOP_X + m_nScrollbarTopMargin); + // Scrollbar shadow + CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 4), scrollbarTop, + MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 1 - SCROLLBAR_WIDTH), scrollbarBottom + MENU_Y(1.0f)), + CRGBA(50, 50, 50, FadeIn(255))); + + // Scrollbar + CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 4), scrollbarTop, + MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - SCROLLBAR_WIDTH), scrollbarBottom), + CRGBA(235, 170, 50, FadeIn(255))); + + } #endif switch (m_nCurrScreen) { @@ -1573,13 +1810,9 @@ CMenuManager::Draw() break; #ifdef CUSTOM_FRONTEND_OPTIONS default: - if (m_nCurrScreen > lastOgScreen) { - for (int i = 0; i < numCustomFrontendScreens; i++) { - FrontendScreen& screen = customFrontendScreens[i]; - if (m_nCurrScreen == screen.id && screen.showLeftRightHelper) { - DisplayHelperText(); - break; - } + if (aScreens[m_nCurrScreen].layout) { + if (aScreens[m_nCurrScreen].layout->showLeftRightHelper) { + DisplayHelperText(); } } break; @@ -2047,7 +2280,7 @@ CMenuManager::DrawControllerSetupScreen() CFont::SetRightJustifyOff(); CFont::SetBackGroundOnlyTextOn(); CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); - CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH)); + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN - 2.0f)); PREPARE_MENU_HEADER @@ -2236,27 +2469,28 @@ CMenuManager::DrawFrontEnd() CFont::SetAlphaFade(255.0f); #ifdef PS2_LIKE_MENU + #define setBbItem(a, b, c) strcpy(a.name, b); a.screenId = c; if (m_nCurrScreen == MENUPAGE_NONE) { if (m_bGameNotLoaded) { if (bbTabCount != 6) { - bbNames[0] = { "FEB_SAV",MENUPAGE_NEW_GAME }; - bbNames[1] = { "FEB_CON",MENUPAGE_CONTROLLER_PC }; - bbNames[2] = { "FEB_AUD",MENUPAGE_SOUND_SETTINGS }; - bbNames[3] = { "FEB_DIS",MENUPAGE_DISPLAY_SETTINGS }; - bbNames[4] = { "FEB_LAN",MENUPAGE_LANGUAGE_SETTINGS }; - bbNames[5] = { "FESZ_QU",MENUPAGE_EXIT }; + setBbItem(bbNames[0], "FEB_SAV",MENUPAGE_NEW_GAME) + setBbItem(bbNames[1], "FEB_CON",MENUPAGE_CONTROLLER_PC) + setBbItem(bbNames[2], "FEB_AUD",MENUPAGE_SOUND_SETTINGS) + setBbItem(bbNames[3], "FEB_DIS",MENUPAGE_DISPLAY_SETTINGS) + setBbItem(bbNames[4], "FEB_LAN",MENUPAGE_LANGUAGE_SETTINGS) + setBbItem(bbNames[5], "FESZ_QU",MENUPAGE_EXIT) bbTabCount = 6; } } else { if (bbTabCount != 8) { - bbNames[0] = { "FEB_STA",MENUPAGE_STATS }; - bbNames[1] = { "FEB_SAV",MENUPAGE_NEW_GAME }; - bbNames[2] = { "FEB_BRI",MENUPAGE_BRIEFS }; - bbNames[3] = { "FEB_CON",MENUPAGE_CONTROLLER_PC }; - bbNames[4] = { "FEB_AUD",MENUPAGE_SOUND_SETTINGS }; - bbNames[5] = { "FEB_DIS",MENUPAGE_DISPLAY_SETTINGS }; - bbNames[6] = { "FEB_LAN",MENUPAGE_LANGUAGE_SETTINGS }; - bbNames[7] = { "FESZ_QU",MENUPAGE_EXIT }; + setBbItem(bbNames[0], "FEB_STA",MENUPAGE_STATS) + setBbItem(bbNames[1], "FEB_SAV",MENUPAGE_NEW_GAME) + setBbItem(bbNames[2], "FEB_BRI",MENUPAGE_BRIEFS) + setBbItem(bbNames[3], "FEB_CON",MENUPAGE_CONTROLLER_PC) + setBbItem(bbNames[4], "FEB_AUD",MENUPAGE_SOUND_SETTINGS) + setBbItem(bbNames[5], "FEB_DIS",MENUPAGE_DISPLAY_SETTINGS) + setBbItem(bbNames[6], "FEB_LAN",MENUPAGE_LANGUAGE_SETTINGS) + setBbItem(bbNames[7], "FESZ_QU",MENUPAGE_EXIT) bbTabCount = 8; } } @@ -2264,6 +2498,7 @@ CMenuManager::DrawFrontEnd() bottomBarActive = true; curBottomBarOption = 0; } + #undef setBbItem #else if (m_nCurrScreen == MENUPAGE_NONE) { if (m_bGameNotLoaded) { @@ -2354,7 +2589,7 @@ CMenuManager::DrawFrontEndNormal() m_aFrontEndSprites[FE2_MAINPANEL_UR].Draw(CRect(SCREEN_WIDTH / 2, 0.0f, MENU_X_RIGHT_ALIGNED(0.0f), SCREEN_HEIGHT / 2), CRGBA(255, 255, 255, 255)); m_aFrontEndSprites[FE2_MAINPANEL_DL].Draw(CRect(MENU_X_LEFT_ALIGNED(0.0f), SCREEN_HEIGHT / 2, SCREEN_WIDTH / 2, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); m_aFrontEndSprites[FE2_MAINPANEL_DR].Draw(CRect(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, MENU_X_RIGHT_ALIGNED(0.0f), SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); - + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); eFrontendSprites currentSprite; switch (m_nCurrScreen) { @@ -2394,39 +2629,15 @@ CMenuManager::DrawFrontEndNormal() break; } - m_aFrontEndSprites[currentSprite].Draw(CRect(MENU_X_LEFT_ALIGNED(50.0f), MENU_Y(50.0f), MENU_X_RIGHT_ALIGNED(50.0f), SCREEN_SCALE_FROM_BOTTOM(95.0f)), CRGBA(255, 255, 255, m_nMenuFadeAlpha > 255 ? 255 : m_nMenuFadeAlpha)); - static float fadeAlpha = 0.0f; - static int lastState = 0; - // reverseAlpha = PS2 fading (wait for 255->0, then change screen) if (m_nMenuFadeAlpha < 255) { - if (lastState == 1 && !reverseAlpha) - fadeAlpha = 0.f; - - if (m_nMenuFadeAlpha <= 0 && reverseAlpha) { - reverseAlpha = false; - ChangeScreen(pendingScreen, pendingOption, true, false); - } else { - // +20 per every 33 ms (1000.f/30.f - original frame limiter fps) - if (!reverseAlpha) - fadeAlpha += (frameTime) * 20.f / 33.f; - else - fadeAlpha = max(0.0f, fadeAlpha - (frameTime) * 30.f / 33.f); - - m_nMenuFadeAlpha = fadeAlpha; - } - lastState = 0; + if (m_nMenuFadeAlpha == 0 && fadeAlpha > 1.0f) fadeAlpha = 0.0f; + + // +20 per every 33 ms (1000.f/30.f - original frame limiter fps) + fadeAlpha += (frameTime) * 20.f / 33.f; + m_nMenuFadeAlpha = fadeAlpha; } else { - if (lastState == 0) fadeAlpha = 255.f; - - if (reverseAlpha) { - fadeAlpha -= (frameTime) * 30.f / 33.f; - - m_nMenuFadeAlpha = fadeAlpha; - } - lastState = 1; - // TODO: what is this? waiting mouse? if(field_518 == 4){ if(m_nHoverOption == HOVEROPTION_3 || m_nHoverOption == HOVEROPTION_4 || @@ -2438,6 +2649,8 @@ CMenuManager::DrawFrontEndNormal() } } + m_aFrontEndSprites[currentSprite].Draw(CRect(MENU_X_LEFT_ALIGNED(50.0f), MENU_Y(50.0f), MENU_X_RIGHT_ALIGNED(50.0f), SCREEN_SCALE_FROM_BOTTOM(95.0f)), CRGBA(255, 255, 255, m_nMenuFadeAlpha > 255 ? 255 : m_nMenuFadeAlpha)); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); @@ -2463,7 +2676,7 @@ CMenuManager::DrawFrontEndNormal() CFont::SetJustifyOn(); CFont::SetRightJustifyOff(); CFont::SetBackGroundOnlyTextOn(); - CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(40.0f)); // 600.0f + CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); // 600.0f CFont::SetColor(CRGBA(16, 16, 16, 255)); switch (m_nCurrScreen) { @@ -2612,17 +2825,10 @@ CMenuManager::DrawFrontEndNormal() break; default: #ifdef CUSTOM_FRONTEND_OPTIONS - bool custom = m_nPrevScreen > lastOgScreen; + CCustomScreenLayout *custom = aScreens[m_nPrevScreen].layout; if (custom) { - for (int i = 0; i < numCustomFrontendScreens; i++) { - FrontendScreen& screen = customFrontendScreens[i]; - if (m_nPrevScreen == screen.id) { - previousSprite = screen.sprite; - break; - } - if (i == numCustomFrontendScreens - 1) - custom = false; - } + previousSprite = custom->sprite; + break; } if (!custom) #endif @@ -2678,15 +2884,9 @@ CMenuManager::DrawFrontEndNormal() break; #ifdef CUSTOM_FRONTEND_OPTIONS default: - bool custom = m_nCurrScreen > lastOgScreen; + CCustomScreenLayout *custom = aScreens[m_nCurrScreen].layout; if (custom) { - for (int i = 0; i < numCustomFrontendScreens; i++) { - FrontendScreen& screen = customFrontendScreens[i]; - if (m_nCurrScreen == screen.id) { - currentSprite = screen.sprite; - break; - } - } + previousSprite = custom->sprite; } break; #endif @@ -2794,7 +2994,7 @@ CMenuManager::DrawPlayerSetupScreen() CFont::SetRightJustifyOff(); CFont::SetBackGroundOnlyTextOn(); CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); - CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH)); + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN - 2.0f)); PREPARE_MENU_HEADER @@ -2986,14 +3186,13 @@ CMenuManager::DrawPlayerSetupScreen() CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP), MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2 - PLAYERSETUP_SCROLLBAR_WIDTH), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)), CRGBA(100, 100, 66, FadeIn(205))); - // Scrollbar - float scrollbarHeight = SCROLLBAR_MAX_HEIGHT / m_nSkinsTotal * (float) MAX_VISIBLE_LIST_ROW; + float scrollbarHeight = SCROLLBAR_MAX_HEIGHT / (m_nSkinsTotal / (float) MAX_VISIBLE_LIST_ROW); float scrollbarBottom, scrollbarTop; if (m_nSkinsTotal <= MAX_VISIBLE_LIST_ROW) { scrollbarBottom = SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 4.0f); scrollbarTop = MENU_Y(PLAYERSETUP_LIST_BODY_TOP); - // Shadow + // Scrollbar shadow CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop, MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1 - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom + MENU_Y(1.0f)), CRGBA(50, 50, 50, FadeIn(255))); } else { @@ -3004,12 +3203,13 @@ CMenuManager::DrawPlayerSetupScreen() scrollbarBottom = MENU_Y(PLAYERSETUP_LIST_BODY_TOP - 4 + m_nScrollbarTopMargin + scrollbarHeight - SCROLLBAR_MAX_HEIGHT / m_nSkinsTotal); scrollbarTop = MENU_Y(SCROLLBAR_MAX_HEIGHT / m_nSkinsTotal + PLAYERSETUP_LIST_BODY_TOP - 3 + m_nScrollbarTopMargin); #endif - // Shadow + // Scrollbar shadow CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop, MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 1 - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom + MENU_Y(1.0f)), CRGBA(50, 50, 50, FadeIn(255))); } + // Scrollbar CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop, MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom), CRGBA(235, 170, 50, FadeIn(255))); @@ -3301,10 +3501,6 @@ CMenuManager::InitialiseChangedLanguageSettings() default: break; } - -#ifdef CUSTOM_FRONTEND_OPTIONS - CustomFrontendOptionsPopulate(); -#endif } } @@ -3342,7 +3538,7 @@ CMenuManager::LoadAllTextures() CTxdStore::LoadTxd(frontendTxdSlot, "MODELS/FRONTEND.TXD"); CTxdStore::AddRef(frontendTxdSlot); CTxdStore::SetCurrentTxd(frontendTxdSlot); -#ifndef GTA3_1_1_PATCH +#if GTA_VERSION < GTA3_PC_11 CStreaming::IHaveUsedStreamingMemory(); CTimer::Update(); #endif @@ -3372,7 +3568,7 @@ CMenuManager::LoadAllTextures() m_aMapSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); } #endif -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 CStreaming::IHaveUsedStreamingMemory(); CTimer::Update(); #endif @@ -3387,7 +3583,7 @@ CMenuManager::LoadSettings() int fileHandle = CFileMgr::OpenFile("gta3.set", "r"); int32 prevLang = m_PrefsLanguage; -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 CMBlur::BlurOn = (_dwOperatingSystemVersion != OS_WIN98); #else CMBlur::BlurOn = true; @@ -3494,6 +3690,9 @@ CMenuManager::LoadSettings() strcpy(m_PrefsSkinFile, DEFAULT_SKIN_NAME); strcpy(m_aSkinName, DEFAULT_SKIN_NAME); } +#ifdef LOAD_INI_SETTINGS + LoadINISettings(); // needs frontend options to be loaded +#endif } void @@ -3575,8 +3774,8 @@ CMenuManager::MessageScreen(const char *text) CFont::SetPropOn(); CFont::SetJustifyOn(); CFont::SetBackGroundOnlyTextOn(); - CFont::SetWrapx(SCREEN_WIDTH - StretchX(170.0f)); // not used - CFont::SetRightJustifyWrap(SCREEN_WIDTH - StretchX(170.0f)); // not used + CFont::SetWrapx(SCREEN_WIDTH - StretchX(170.0f)); // unused + CFont::SetRightJustifyWrap(SCREEN_WIDTH - StretchX(170.0f)); // unused CSprite2d::DrawRect(CRect(StretchX(120.0f), StretchY(150.0f), SCREEN_WIDTH - StretchX(120.0f), SCREEN_HEIGHT - StretchY(220.0f)), CRGBA(50, 50, 50, 210)); CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); CFont::SetCentreSize(SCREEN_SCALE_X(380.0f)); @@ -3670,7 +3869,7 @@ CMenuManager::PrintErrorMessage() CFont::SetJustifyOn(); CFont::SetRightJustifyOff(); CFont::SetBackGroundOnlyTextOn(); - CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(40.0f)); + CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(MENU_X_MARGIN)); #ifdef FIX_BUGS CFont::PrintString(SCREEN_SCALE_X(50.0f), SCREEN_SCALE_Y(180.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT")); #else @@ -3683,7 +3882,7 @@ void CMenuManager::PrintStats() { int rowNum = ConstructStatLine(99999); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); #endif CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why @@ -3958,12 +4157,22 @@ CMenuManager::ProcessButtonPresses(void) DoSettingsBeforeStartingAGame(); return; } + if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_D) == GLFW_PRESS) { + scriptToLoad = 2; + DoSettingsBeforeStartingAGame(); + return; + } #elif defined _WIN32 if (GetAsyncKeyState('R') & 0x8000) { scriptToLoad = 1; DoSettingsBeforeStartingAGame(); return; } + if (GetAsyncKeyState('D') & 0x8000) { + scriptToLoad = 2; + DoSettingsBeforeStartingAGame(); + return; + } #endif } #endif @@ -3982,235 +4191,10 @@ CMenuManager::ProcessButtonPresses(void) if (m_nMousePosY < 0) m_nMousePosY = 0; if (m_nMousePosY > SCREEN_HEIGHT) m_nMousePosY = SCREEN_HEIGHT; - if (m_nCurrScreen == MENUPAGE_MULTIPLAYER_FIND_GAME || m_nCurrScreen == MENUPAGE_SKIN_SELECT - || m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { - - if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) { - m_nTotalListRow = m_nSkinsTotal; - } - if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { - m_nTotalListRow = m_ControlMethod == CONTROL_CLASSIC ? 30 : 25; - if (m_nSelectedListRow > m_nTotalListRow) - m_nSelectedListRow = m_nTotalListRow - 1; - } - -#ifndef TIDY_UP_PBP - if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) { - m_bShowMouse = 0; - optionSelected = true; - } -#endif - if (CPad::GetPad(0)->GetBackspaceJustDown() && m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS && !field_535) { - if (m_nCurrExLayer == HOVEROPTION_LIST) { - m_nHoverOption = HOVEROPTION_NOT_HOVERING; - m_bWaitingForNewKeyBind = true; - m_bStartWaitingForKeyBind = true; - m_bKeyChangeNotProcessed = true; - pControlEdit = &m_KeyPressedCode; - } - } else { - field_535 = false; - } - - static uint32 lastTimeClickedScrollButton = 0; - - if (CTimer::GetTimeInMillisecondsPauseMode() - lastTimeClickedScrollButton >= 200) { - m_bPressedPgUpOnList = false; - m_bPressedPgDnOnList = false; - m_bPressedUpOnList = false; - m_bPressedDownOnList = false; - m_bPressedScrollButton = false; - lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); - } - - if (CPad::GetPad(0)->GetTabJustDown()) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); - m_bShowMouse = false; - switch (m_nCurrExLayer) { - case HOVEROPTION_BACK: - default: - m_nCurrExLayer = HOVEROPTION_LIST; - break; - case HOVEROPTION_LIST: - m_nCurrExLayer = HOVEROPTION_USESKIN; - break; - case HOVEROPTION_USESKIN: - m_nCurrExLayer = HOVEROPTION_BACK; - } - if (((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) && strcmp(m_aSkinName, m_PrefsSkinFile) == 0) { - m_nCurrExLayer = HOVEROPTION_BACK; - } - if ((m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) && (m_nCurrExLayer == HOVEROPTION_USESKIN)) { - m_nCurrExLayer = HOVEROPTION_BACK; - } - } - - bool pressed = false; - if (CPad::GetPad(0)->GetUp() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) { - m_bShowMouse = false; - pressed = true; - } else if (CPad::GetPad(0)->GetMouseWheelUpJustUp()) { - m_bShowMouse = true; - pressed = true; - } - - // Up - if (pressed) { - m_nCurrExLayer = HOVEROPTION_LIST; - if (!m_bPressedUpOnList) { - m_bPressedUpOnList = true; - lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); - ScrollUpListByOne(); - } - } else { - m_bPressedUpOnList = false; - } - - pressed = false; - if (CPad::GetPad(0)->GetDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) { - m_bShowMouse = false; - pressed = true; - } else if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) { - m_bShowMouse = true; - pressed = true; - } - - // Down - if (pressed) { - m_nCurrExLayer = HOVEROPTION_LIST; - if (!m_bPressedDownOnList) { - m_bPressedDownOnList = true; - lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); - ScrollDownListByOne(); - } - } else { - m_bPressedDownOnList = false; - } - - if (m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) { - if (!CPad::GetPad(0)->GetPageUp()) { - m_bPressedPgUpOnList = false; - } else { - m_nCurrExLayer = HOVEROPTION_LIST; - if (!m_bPressedPgUpOnList) { - m_bPressedPgUpOnList = true; - lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); - m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); - PageUpList(false); - } - } - if (!CPad::GetPad(0)->GetPageDown()) { - m_bPressedPgDnOnList = false; - } else { - m_nCurrExLayer = HOVEROPTION_LIST; - if (!m_bPressedPgDnOnList) { - m_bPressedPgDnOnList = true; - lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); - m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); - PageDownList(false); - } - } - if (CPad::GetPad(0)->GetHome()) { - m_nCurrExLayer = HOVEROPTION_LIST; - m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); - if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) { - m_nFirstVisibleRowOnList = 0; - } - m_nSelectedListRow = 0; - m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; - } - if (CPad::GetPad(0)->GetEnd()) { - m_nCurrExLayer = HOVEROPTION_LIST; - m_bShowMouse = false; - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); - if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) { - m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_LIST_ROW; - } - m_nSelectedListRow = m_nTotalListRow - 1; - m_nScrollbarTopMargin = (SCROLLBAR_MAX_HEIGHT / m_nTotalListRow) * m_nFirstVisibleRowOnList; - } - } - -#ifndef TIDY_UP_PBP - if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustDown()) { - m_bShowMouse = false; - goBack = true; - } -#endif - - if (CPad::GetPad(0)->GetLeftMouseJustDown()) { - switch (m_nHoverOption) { - case HOVEROPTION_BACK: - goBack = true; - break; - case HOVEROPTION_PAGEUP: - PageUpList(true); - break; - case HOVEROPTION_PAGEDOWN: - PageDownList(true); - break; - case HOVEROPTION_USESKIN: - if (m_nSkinsTotal > 0) { - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - m_pSelectedSkin = m_pSkinListHead.nextSkin; - strcpy(m_PrefsSkinFile, m_aSkinName); - CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); - SaveSettings(); - } - } - } + if (hasNativeList(m_nCurrScreen)) { + // Not split to seperate function in III as in VC, but we need it for scrollable pages :) + ProcessList(goBack, optionSelected); - if (CPad::GetPad(0)->GetLeftMouseJustDown()) { - switch (m_nHoverOption) { - case HOVEROPTION_OVER_SCROLL_UP: - m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_UP; - break; - case HOVEROPTION_OVER_SCROLL_DOWN: - m_nHoverOption = HOVEROPTION_CLICKED_SCROLL_DOWN; - break; - case HOVEROPTION_LIST: - m_nHoverOption = HOVEROPTION_SKIN; - } - } else if ((CPad::GetPad(0)->GetLeftMouseJustUp()) - && ((m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_UP || (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_DOWN)))) { - m_nHoverOption = HOVEROPTION_NOT_HOVERING; - } - - if (!CPad::GetPad(0)->GetLeftMouse()) { - holdingScrollBar = false; - } else { - if ((m_nHoverOption == HOVEROPTION_HOLDING_SCROLLBAR) || holdingScrollBar) { - holdingScrollBar = true; - // TODO: This part is a bit hard to reverse. Not much code tho - assert(0 && "Holding scrollbar isn't done yet"); - } else { - switch (m_nHoverOption) { - case HOVEROPTION_OVER_SCROLL_UP: - case HOVEROPTION_CLICKED_SCROLL_UP: - if (!m_bPressedScrollButton) { - m_bPressedScrollButton = true; - lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); - ScrollUpListByOne(); - } - break; - case HOVEROPTION_OVER_SCROLL_DOWN: - case HOVEROPTION_CLICKED_SCROLL_DOWN: - if (!m_bPressedScrollButton) { - m_bPressedScrollButton = true; - lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode(); - ScrollDownListByOne(); - } - break; - default: - m_bPressedScrollButton = false; - } - } - } } else if (isPlainTextScreen(m_nCurrScreen)) { #ifndef TIDY_UP_PBP if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown() || CPad::GetPad(0)->GetLeftMouseJustDown()) { @@ -4449,7 +4433,7 @@ CMenuManager::ProcessButtonPresses(void) TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl; SaveSettings(); break; - } + } #else switch (m_nHoverOption) { case HOVEROPTION_INCREASE_BRIGHTNESS: @@ -4468,7 +4452,26 @@ CMenuManager::ProcessButtonPresses(void) break; } #endif - } + } + +#ifdef SCROLLABLE_PAGES + if (m_nTotalListRow > MAX_VISIBLE_OPTION) { + bool temp = false; + + m_nSelectedListRow = m_nCurrOption; + + // ignore detected back/select states, it's our screen's job + ProcessList(temp, temp); + + // and ignore our screen's goUp/Down, now it's ProcessList's job + goUp = false; + goDown = false; + m_nCurrOption = m_nSelectedListRow; + } + + // Prevent sound on scroll. Mouse wheel is now belongs to us! + if (!(m_nTotalListRow > MAX_VISIBLE_OPTION && (CPad::GetPad(0)->GetMouseWheelUpJustDown() || CPad::GetPad(0)->GetMouseWheelDownJustDown()))) +#endif if (CPad::GetPad(0)->GetLeftMouseJustUp() || CPad::GetPad(0)->GetLeftJustUp() || CPad::GetPad(0)->GetRightJustUp() || CPad::GetPad(0)->GetDPadLeftJustUp() || CPad::GetPad(0)->GetDPadRightJustUp() @@ -4483,6 +4486,7 @@ CMenuManager::ProcessButtonPresses(void) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); } + #ifndef TIDY_UP_PBP if (CPad::GetPad(0)->GetBackJustDown()) { if (m_nCurrScreen != MENUPAGE_START_MENU && m_nCurrScreen != MENUPAGE_PAUSE_MENU) { @@ -4502,7 +4506,7 @@ CMenuManager::ProcessButtonPresses(void) goBack = false; } #endif - } + } // Centralized enter/back (except some conditions) #ifdef TIDY_UP_PBP @@ -4555,16 +4559,10 @@ CMenuManager::ProcessButtonPresses(void) if (bbNames[curBottomBarOption].screenId == MENUPAGE_SOUND_SETTINGS) DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); - // If there's a menu change with fade ongoing, finish it now - if (reverseAlpha) - m_nMenuFadeAlpha = 0; return; } else if (CPad::GetPad(0)->GetLeftJustDown() || CPad::GetPad(0)->GetAnaloguePadLeft() || CPad::GetPad(0)->GetDPadLeftJustDown() || CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) { - if (reverseAlpha && m_nMenuFadeAlpha > 30) - return; - m_bShowMouse = false; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); curBottomBarOption = ((curBottomBarOption + bbTabCount) - 1) % bbTabCount; @@ -4573,9 +4571,6 @@ CMenuManager::ProcessButtonPresses(void) } else if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown() || CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) { - if (reverseAlpha && m_nMenuFadeAlpha > 30) - return; - m_bShowMouse = false; DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); curBottomBarOption = ((curBottomBarOption + bbTabCount) + 1) % bbTabCount; @@ -4606,6 +4601,12 @@ CMenuManager::ProcessButtonPresses(void) } } + // Hide back button +#ifdef PS2_LIKE_MENU + if ((goUp || goDown) && m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME && strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) == 0) + m_nCurrOption = goUp ? m_nCurrOption - 1 : (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL); +#endif + if (optionSelected) { int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; if ((option == MENUACTION_CHANGEMENU) || (option == MENUACTION_POPULATESLOTS_CHANGEMENU)) { @@ -4879,45 +4880,6 @@ CMenuManager::ProcessButtonPresses(void) SaveSettings(); } break; -//#ifdef NO_ISLAND_LOADING -// case MENUACTION_ISLANDLOADING: -// if (m_DisplayIslandLoading != m_PrefsIslandLoading) { -// if (!m_bGameNotLoaded) { -// if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) { -// if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH) -// CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC); -// if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) { -// if (CGame::currLevel != LEVEL_INDUSTRIAL) -// CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL); -// if (CGame::currLevel != LEVEL_COMMERCIAL) -// CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL); -// if (CGame::currLevel != LEVEL_SUBURBAN) -// CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN); -// CCollision::bAlreadyLoaded = true; -// m_PrefsIslandLoading = m_DisplayIslandLoading; -// CStreaming::RequestBigBuildings(CGame::currLevel); -// } else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) { -// m_PrefsIslandLoading = m_DisplayIslandLoading; -// CStreaming::RequestIslands(CGame::currLevel); -// } else -// m_PrefsIslandLoading = m_DisplayIslandLoading; -// } else { // low -// m_PrefsIslandLoading = m_DisplayIslandLoading; -// CCollision::bAlreadyLoaded = false; -// CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); -// CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); -// CStreaming::RemoveUnusedBuildings(CGame::currLevel); -// CStreaming::RequestIslands(CGame::currLevel); -// } -// -// CStreaming::LoadAllRequestedModels(true); -// } else -// m_PrefsIslandLoading = m_DisplayIslandLoading; -// SetHelperText(0); -// SaveSettings(); -// } -// break; -//#endif case MENUACTION_AUDIOHW: { int selectedProvider = m_nPrefsAudio3DProviderIndex; @@ -4974,7 +4936,7 @@ CMenuManager::ProcessButtonPresses(void) m_PrefsUseWideScreen = false; m_PrefsShowSubtitles = true; m_nDisplayVideoMode = m_nPrefsVideoMode; -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 if (_dwOperatingSystemVersion == OS_WIN98) { CMBlur::BlurOn = false; CMBlur::MotionBlurClose(); @@ -4992,40 +4954,6 @@ CMenuManager::ProcessButtonPresses(void) RestoreDefGraphics(FEOPTION_ACTION_SELECT); RestoreDefDisplay(FEOPTION_ACTION_SELECT); #endif -//#ifdef NO_ISLAND_LOADING -// m_DisplayIslandLoading = ISLAND_LOADING_LOW; -// if (!m_bGameNotLoaded) { -// if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) { -// if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH) -// CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC); -// if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) { -// if (CGame::currLevel != LEVEL_INDUSTRIAL) -// CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL); -// if (CGame::currLevel != LEVEL_COMMERCIAL) -// CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL); -// if (CGame::currLevel != LEVEL_SUBURBAN) -// CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN); -// CCollision::bAlreadyLoaded = true; -// m_PrefsIslandLoading = m_DisplayIslandLoading; -// CStreaming::RequestBigBuildings(CGame::currLevel); -// } else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) { -// m_PrefsIslandLoading = m_DisplayIslandLoading; -// CStreaming::RequestIslands(CGame::currLevel); -// } else -// m_PrefsIslandLoading = m_DisplayIslandLoading; -// } else { // low -// m_PrefsIslandLoading = m_DisplayIslandLoading; -// CCollision::bAlreadyLoaded = false; -// CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); -// CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); -// CStreaming::RemoveUnusedBuildings(CGame::currLevel); -// CStreaming::RequestIslands(CGame::currLevel); -// } -// -// CStreaming::LoadAllRequestedModels(true); -// } else -// m_PrefsIslandLoading = m_DisplayIslandLoading; -//#endif // NO_ISLAND_LOADING SaveSettings(); } else if ((m_nCurrScreen != MENUPAGE_SKIN_SELECT_OLD) && (m_nCurrScreen == MENUPAGE_CONTROLLER_PC)) { ControlsManager.MakeControllerActionsBlank(); @@ -5086,29 +5014,28 @@ CMenuManager::ProcessButtonPresses(void) return; #endif #ifdef CUSTOM_FRONTEND_OPTIONS - case MENUACTION_TRIGGERFUNC: - FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu]; - if (m_nCurrScreen == option.screen && m_nCurrOption == option.screenOptionOrder) { - if (option.type == FEOPTION_SELECT) { - if (!option.onlyApplyOnEnter) { - option.displayedValue++; - if (option.displayedValue >= option.numRightTexts || option.displayedValue < 0) - option.displayedValue = 0; - } - option.changeFunc(option.displayedValue); - *option.value = option.lastSavedValue = option.displayedValue; - - } else if (option.type == FEOPTION_DYNAMIC) { - if (option.buttonPressFunc) - option.buttonPressFunc(FEOPTION_ACTION_SELECT); - } else if (option.type == FEOPTION_REDIRECT) { - ChangeScreen(option.to, option.option, true, option.fadeIn); - } else if (option.type == FEOPTION_GOBACK) { - goBack = true; + case MENUACTION_CFO_SELECT: + case MENUACTION_CFO_DYNAMIC: + CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption]; + if (option.m_Action == MENUACTION_CFO_SELECT) { + if (!option.m_CFOSelect->onlyApplyOnEnter) { + option.m_CFOSelect->displayedValue++; + if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts || option.m_CFOSelect->displayedValue < 0) + option.m_CFOSelect->displayedValue = 0; } - } else { - debug("B- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, m_nCurrOption, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, option.screen, option.screenOptionOrder); - assert(0 && "Custom frontend options are borked"); + int8 oldValue = *option.m_CFO->value; + + *option.m_CFO->value = option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue; + + if (option.m_CFOSelect->save) + SaveSettings(); + + if (option.m_CFOSelect->displayedValue != oldValue && option.m_CFOSelect->changeFunc) + option.m_CFOSelect->changeFunc(oldValue, option.m_CFOSelect->displayedValue); + + } else if (option.m_Action == MENUACTION_CFO_DYNAMIC) { + if (option.m_CFODynamic->buttonPressFunc) + option.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_SELECT); } break; @@ -5116,14 +5043,6 @@ CMenuManager::ProcessButtonPresses(void) } } ProcessOnOffMenuOptions(); -#ifdef CUSTOM_FRONTEND_OPTIONS - if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot == SAVESLOT_CFO) { - FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu]; - if (option.type == FEOPTION_BUILTIN_ACTION && option.buttonPressFunc) { - option.buttonPressFunc(FEOPTION_ACTION_SELECT); - } - } -#endif } if (goBack) { @@ -5213,23 +5132,27 @@ CMenuManager::ProcessButtonPresses(void) if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown()) { m_bShowMouse = false; increase = true; - } else if (CPad::GetPad(0)->GetMouseWheelUpJustDown() && m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) { + } else if ( +#ifdef SCROLLABLE_PAGES + !(m_nTotalListRow > MAX_VISIBLE_OPTION && !hasNativeList(m_nCurrScreen)) && +#endif + CPad::GetPad(0)->GetMouseWheelUpJustDown() && m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) { increase = true; CheckSliderMovement(1); m_bShowMouse = true; } - if (!CPad::GetPad(0)->GetLeftJustDown() && !CPad::GetPad(0)->GetAnaloguePadLeft() && !CPad::GetPad(0)->GetDPadLeftJustDown()) { - if (CPad::GetPad(0)->GetMouseWheelDownJustDown()) { - if (m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) { - decrease = true; - CheckSliderMovement(-1); - m_bShowMouse = true; - } - } - } else { + if (CPad::GetPad(0)->GetLeftJustDown() || CPad::GetPad(0)->GetAnaloguePadLeft() || CPad::GetPad(0)->GetDPadLeftJustDown()) { m_bShowMouse = false; decrease = true; + } else if ( +#ifdef SCROLLABLE_PAGES + !(m_nTotalListRow > MAX_VISIBLE_OPTION && !hasNativeList(m_nCurrScreen)) && +#endif + CPad::GetPad(0)->GetMouseWheelDownJustDown() && m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) { + decrease = true; + CheckSliderMovement(-1); + m_bShowMouse = true; } if (increase) @@ -5294,15 +5217,6 @@ CMenuManager::ProcessButtonPresses(void) } } break; -//#ifdef NO_ISLAND_LOADING -// case MENUACTION_ISLANDLOADING: -// m_DisplayIslandLoading += changeValueBy; -// if (m_DisplayIslandLoading > ISLAND_LOADING_HIGH) -// m_DisplayIslandLoading = ISLAND_LOADING_LOW; -// else if (m_DisplayIslandLoading < ISLAND_LOADING_LOW) -// m_DisplayIslandLoading = ISLAND_LOADING_HIGH; -// break; -//#endif case MENUACTION_AUDIOHW: if (m_nPrefsAudio3DProviderIndex != -1) { m_nPrefsAudio3DProviderIndex += changeValueBy; @@ -5326,32 +5240,34 @@ CMenuManager::ProcessButtonPresses(void) SaveSettings(); break; #ifdef CUSTOM_FRONTEND_OPTIONS - case MENUACTION_TRIGGERFUNC: - FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu]; - if (m_nCurrScreen == option.screen && m_nCurrOption == option.screenOptionOrder) { - if (option.type == FEOPTION_SELECT) { - if (changeValueBy > 0) { - option.displayedValue++; - if (option.displayedValue >= option.numRightTexts) - option.displayedValue = 0; - } else { - option.displayedValue--; - if (option.displayedValue < 0) - option.displayedValue = option.numRightTexts - 1; - } - if (!option.onlyApplyOnEnter) { - option.changeFunc(option.displayedValue); - *option.value = option.lastSavedValue = option.displayedValue; - } - } else if (option.type == FEOPTION_DYNAMIC && option.buttonPressFunc) { - option.buttonPressFunc(changeValueBy > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT); + case MENUACTION_CFO_SELECT: + case MENUACTION_CFO_DYNAMIC: + CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption]; + if (option.m_Action == MENUACTION_CFO_SELECT) { + if (changeValueBy > 0) { + option.m_CFOSelect->displayedValue++; + if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts) + option.m_CFOSelect->displayedValue = 0; + } else { + option.m_CFOSelect->displayedValue--; + if (option.m_CFOSelect->displayedValue < 0) + option.m_CFOSelect->displayedValue = option.m_CFOSelect->numRightTexts - 1; } - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - } - else { - debug("C- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, m_nCurrOption, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, option.screen, option.screenOptionOrder); - assert(0 && "Custom frontend options are borked"); + if (!option.m_CFOSelect->onlyApplyOnEnter) { + int8 oldValue = *option.m_CFO->value; + + *option.m_CFO->value = option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue; + + if (option.m_CFOSelect->save) + SaveSettings(); + + if (option.m_CFOSelect->displayedValue != oldValue && option.m_CFOSelect->changeFunc) + option.m_CFOSelect->changeFunc(oldValue, option.m_CFOSelect->displayedValue); + } + } else if (option.m_Action == MENUACTION_CFO_DYNAMIC && option.m_CFODynamic->buttonPressFunc) { + option.m_CFODynamic->buttonPressFunc(changeValueBy > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT); } + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); break; #endif @@ -5527,6 +5443,10 @@ CMenuManager::SetHelperText(int text) void CMenuManager::ShutdownJustMenu() { + // In case we're windowed, keep mouse centered while in game. Done in main.cpp in other conditions. +#if defined(RW_GL3) && defined(IMPROVED_VIDEOMODE) + glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, GLFW_CURSOR_DISABLED); +#endif m_bMenuActive = false; CTimer::EndUserPause(); } @@ -5623,8 +5543,14 @@ CMenuManager::SwitchMenuOnAndOff() gMusicPlaying = 0; } */ - if (m_bMenuActive != menuWasActive) + if (m_bMenuActive != menuWasActive) { m_bMenuStateChanged = true; + + // In case we're windowed, keep mouse centered while in game. Done in main.cpp in other conditions. +#if defined(RW_GL3) && defined(IMPROVED_VIDEOMODE) + glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, m_bMenuActive && m_nPrefsWindowed ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_DISABLED); +#endif + } m_bStartUpFrontEndRequested = false; m_bShutDownFrontEndRequested = false; @@ -5662,7 +5588,7 @@ CMenuManager::WaitForUserCD() CSprite2d *splash; char *splashscreen = nil; -#if (!(defined RANDOMSPLASH) && !(defined GTA3_1_1_PATCH)) +#if (!(defined RANDOMSPLASH) && GTA_VERSION < GTA3_PC_11) if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame) splashscreen = "mainsc2"; else diff --git a/src/core/Frontend.h b/src/core/Frontend.h index 848148e7..21124fdb 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -18,7 +18,6 @@ #define MENU_X_MARGIN 40.0f #define MENUACTION_POS_Y 60.0f -#define MENUACTION_WIDTH 38.0f #define MENUACTION_SCALE_MULT 0.9f #define MENURADIO_ICON_SCALE 60.0f @@ -156,9 +155,6 @@ enum eSaveSlot SAVESLOT_7, SAVESLOT_8, SAVESLOT_LABEL = 36, -#ifdef CUSTOM_FRONTEND_OPTIONS - SAVESLOT_CFO -#endif }; #ifdef MENU_MAP @@ -239,18 +235,31 @@ enum eMenuScreen MENUPAGE_MOUSE_CONTROLS = 56, MENUPAGE_MISSION_RETRY = 57, #ifdef MENU_MAP - MENUPAGE_MAP, + MENUPAGE_MAP = 58, #endif - MENUPAGE_UNK, // 58 in game. Map page is added above, because last screen in CMenuScreens should always be empty to make CFO work #ifdef CUSTOM_FRONTEND_OPTIONS - MENUPAGES = 65 // for some room to add more screen + +#ifdef GRAPHICS_MENU_OPTIONS + MENUPAGE_GRAPHICS_SETTINGS, #else - MENUPAGES + MENUPAGE_ADVANCED_DISPLAY_SETTINGS, +#endif +#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS + MENUPAGE_DETECT_JOYSTICK, #endif + +#endif + MENUPAGE_UNK, // originally 58. Custom screens are inserted above, because last screen in CMenuScreens should always be empty to make CFO work + MENUPAGES + }; enum eMenuAction { +#ifdef CUSTOM_FRONTEND_OPTIONS + MENUACTION_CFO_SELECT = -2, + MENUACTION_CFO_DYNAMIC = -1, +#endif MENUACTION_NOTHING, MENUACTION_LABEL, MENUACTION_CHANGEMENU, @@ -370,12 +379,6 @@ enum eMenuAction // MENUACTION_MIPMAPS, // MENUACTION_TEXTURE_FILTERING, //#endif -//#ifdef NO_ISLAND_LOADING -// MENUACTION_ISLANDLOADING, -//#endif -#ifdef CUSTOM_FRONTEND_OPTIONS - MENUACTION_TRIGGERFUNC -#endif }; enum eCheckHover @@ -458,6 +461,7 @@ struct BottomBarOption int32 screenId; }; +#ifndef CUSTOM_FRONTEND_OPTIONS struct CMenuScreen { char m_ScreenName[8]; @@ -470,9 +474,91 @@ struct CMenuScreen int32 m_Action; // eMenuAction char m_EntryName[8]; int32 m_SaveSlot; // eSaveSlot - int32 m_TargetMenu; // eMenuScreen // FrontendOption ID if it's a custom option + int32 m_TargetMenu; // eMenuScreen } m_aEntries[NUM_MENUROWS]; }; +extern CMenuScreen aScreens[MENUPAGES]; +#else +#include "frontendoption.h" +struct CCustomScreenLayout { + eMenuSprites sprite; + int columnWidth; + int headerHeight; + int lineHeight; + int8 font; + int8 alignment; + bool showLeftRightHelper; + float fontScaleX; + float fontScaleY; +}; + +struct CCFO +{ + int8 *value; + const char *save; +}; + +struct CCFOSelect : CCFO +{ + char** rightTexts; + int8 numRightTexts; + bool onlyApplyOnEnter; + int8 displayedValue; // only if onlyApplyOnEnter enabled for now + int8 lastSavedValue; // only if onlyApplyOnEnter enabled + ChangeFunc changeFunc; + + CCFOSelect() {}; + CCFOSelect(int8* value, const char* save, const char** rightTexts, int8 numRightTexts, bool onlyApplyOnEnter, ChangeFunc changeFunc){ + this->value = value; + if (value) + this->lastSavedValue = this->displayedValue = *value; + + this->save = save; + this->rightTexts = (char**)rightTexts; + this->numRightTexts = numRightTexts; + this->onlyApplyOnEnter = onlyApplyOnEnter; + this->changeFunc = changeFunc; + } +}; + +struct CCFODynamic : CCFO +{ + DrawFunc drawFunc; + ButtonPressFunc buttonPressFunc; + + CCFODynamic() {}; + CCFODynamic(int8* value, const char* save, DrawFunc drawFunc, ButtonPressFunc buttonPressFunc){ + this->value = value; + this->save = save; + this->drawFunc = drawFunc; + this->buttonPressFunc = buttonPressFunc; + } +}; + +struct CMenuScreenCustom +{ + char m_ScreenName[8]; + int32 m_PreviousPage[2]; // eMenuScreen + CCustomScreenLayout *layout; + ReturnPrevPageFunc returnPrevPageFunc; + + struct CMenuEntry + { + int32 m_Action; // eMenuAction - below zero is CFO + char m_EntryName[8]; + struct { + union { + CCFO *m_CFO; // for initializing + CCFOSelect *m_CFOSelect; + CCFODynamic *m_CFODynamic; + }; + int32 m_SaveSlot; // eSaveSlot + int32 m_TargetMenu; // eMenuScreen + }; + } m_aEntries[NUM_MENUROWS]; +}; +extern CMenuScreenCustom aScreens[MENUPAGES]; +#endif class CMenuManager { @@ -628,7 +714,6 @@ public: ISLAND_LOADING_HIGH }; - static int8 m_DisplayIslandLoading; static int8 m_PrefsIslandLoading; #define ISLAND_LOADING_IS(p) if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_##p) @@ -696,6 +781,7 @@ public: void PageUpList(bool); void PageDownList(bool); int8 GetPreviousPageOption(); + void ProcessList(bool &goBack, bool &optionSelected); }; #ifndef IMPROVED_VIDEOMODE @@ -703,6 +789,5 @@ VALIDATE_SIZE(CMenuManager, 0x564); #endif extern CMenuManager FrontEndMenuManager; -extern CMenuScreen aScreens[MENUPAGES]; -#endif
\ No newline at end of file +#endif diff --git a/src/core/Frontend_PS2.cpp b/src/core/Frontend_PS2.cpp index a76ac279..1cb944d1 100644 --- a/src/core/Frontend_PS2.cpp +++ b/src/core/Frontend_PS2.cpp @@ -22,7 +22,7 @@ #include "Game.h" #include "World.h" #include "PlayerInfo.h" -#include "FrontendControls.h" +#include "FrontEndControls.h" #include "MemoryCard.h" #define CRect_SZ(x, y, w, h) CRect(x, y, x+w, y+h) @@ -203,20 +203,6 @@ static const char* FrontendFilenames[][2] = {"fe_radio9", "" }, }; -#ifdef CUTSCENE_BORDERS_SWITCH -bool CMenuManager::m_PrefsCutsceneBorders = true; -#endif - -#ifdef MULTISAMPLING -int8 CMenuManager::m_nPrefsMSAALevel = 0; -int8 CMenuManager::m_nDisplayMSAALevel = 0; -#endif - -#ifdef NO_ISLAND_LOADING -int8 CMenuManager::m_DisplayIslandLoading = ISLAND_LOADING_LOW; -int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW; -#endif - int32 CMenuManager::m_PrefsSfxVolume = 102; int32 CMenuManager::m_PrefsMusicVolume = 102; int32 CMenuManager::m_PrefsBrightness = 256; @@ -3044,4 +3030,4 @@ CMenuManager::FilterOutColorMarkersFromString(wchar *string, CRGBA &color) *dst = '\0'; } -#endif
\ No newline at end of file +#endif diff --git a/src/core/Frontend_PS2.h b/src/core/Frontend_PS2.h index c1e42291..4bab7df9 100644 --- a/src/core/Frontend_PS2.h +++ b/src/core/Frontend_PS2.h @@ -160,31 +160,9 @@ public: static int32 m_PrefsLanguage; static CONTRCONFIG m_PrefsControllerConfig; static bool m_PrefsUseVibration; -#ifdef NO_ISLAND_LOADING - enum - { - ISLAND_LOADING_LOW = 0, - ISLAND_LOADING_MEDIUM, - ISLAND_LOADING_HIGH - }; - - static int8 m_DisplayIslandLoading; - static int8 m_PrefsIslandLoading; -#define ISLAND_LOADING_IS(p) if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_##p) -#define ISLAND_LOADING_ISNT(p) if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_##p) -#else #define ISLAND_LOADING_IS(p) #define ISLAND_LOADING_ISNT(p) -#endif -#ifdef CUTSCENE_BORDERS_SWITCH - static bool m_PrefsCutsceneBorders; -#endif -#ifdef MULTISAMPLING - static int8 m_nPrefsMSAALevel; - static int8 m_nDisplayMSAALevel; -#endif - #ifdef GTA_PC bool m_bQuitGameNoCD; diff --git a/src/core/Game.cpp b/src/core/Game.cpp index ef4800c5..33302653 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -86,10 +86,14 @@ #include "ZoneCull.h" #include "Zones.h" #include "debugmenu.h" -#include "frontendoption.h" #include "postfx.h" #include "custompipes.h" +#include "screendroplets.h" #include "crossplatform.h" +#include "MemoryHeap.h" +#ifdef USE_TEXTURE_POOL +#include "TexturePools.h" +#endif eLevelName CGame::currLevel; bool CGame::bDemoMode = true; @@ -129,7 +133,7 @@ void MessageScreen(char *msg) CFont::SetFontStyle(FONT_BANK); CFont::SetBackgroundOff(); - CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190.0f)); // 450.0f // unused + CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190.0f)); // 450.0f CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f)); CFont::SetCentreOn(); CFont::SetCentreSize(SCREEN_SCALE_X(450.0f)); // 450.0f @@ -172,19 +176,33 @@ CGame::InitialiseRenderWare(void) #ifdef USE_TEXTURE_POOL _TexturePoolsInitialise(); #endif - - CTxdStore::Initialise(); - CVisibilityPlugins::Initialise(); - + +#if GTA_VERSION > GTA3_PS2_160 + CTxdStore::Initialise(); // in GameInit on ps2 + CVisibilityPlugins::Initialise(); // in plugin attach on ps2 +#endif + + //InitialiseScene(Scene); // PS2 only, only clears Scene.camera + +#ifdef GTA_PS2 + RpSkySelectTrueTSClipper(TRUE); + RpSkySelectTrueTLClipper(TRUE); + + // PS2ManagerApplyDirectionalLightingCB() uploads the GTA lights + // directly without going through RpWorld and all that + SetupPS2ManagerDefaultLightingCallback(); + PreAllocateRwObjects(); +#endif + /* Create camera */ - Scene.camera = CameraCreate(RsGlobal.width, RsGlobal.height, TRUE); + Scene.camera = CameraCreate(SCREEN_WIDTH, SCREEN_HEIGHT, TRUE); ASSERT(Scene.camera != nil); if (!Scene.camera) { return (false); } - RwCameraSetFarClipPlane(Scene.camera, 2000.0f); + RwCameraSetFarClipPlane(Scene.camera, 2000.0f); // 250.0f on PS2 but who cares RwCameraSetNearClipPlane(Scene.camera, 0.9f); CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO); @@ -207,8 +225,12 @@ CGame::InitialiseRenderWare(void) /* Add the camera to the world */ RpWorldAddCamera(Scene.world, Scene.camera); LightsCreate(Scene.world); - - CreateDebugFont(); + +#if GTA_VERSION > GTA3_PS2_160 + CreateDebugFont(); // in GameInit on PS2 +#else + RwImageSetPath("textures"); +#endif #ifdef LIBRW #ifdef PS2_MATFX @@ -224,14 +246,22 @@ CGame::InitialiseRenderWare(void) ReplaceAtomicPipeCallback(); #endif // PS2_ALPHA_TEST #endif // LIBRW - + + +#if GTA_VERSION > GTA3_PS2_160 + // in GameInit on PS2 + PUSH_MEMID(MEMID_TEXTURES); CFont::Initialise(); CHud::Initialise(); + POP_MEMID(); +#endif + // TODO: define CPlayerSkin::Initialise(); return (true); } +// missing altogether on PS2 void CGame::ShutdownRenderWare(void) { CMBlur::MotionBlurClose(); @@ -241,7 +271,8 @@ void CGame::ShutdownRenderWare(void) for ( int32 i = 0; i < NUMPLAYERS; i++ ) CWorld::Players[i].DeletePlayerSkin(); - + + // TODO: define CPlayerSkin::Shutdown(); DestroyDebugFont(); @@ -264,16 +295,19 @@ void CGame::ShutdownRenderWare(void) #endif } +// missing altogether on PS2 bool CGame::InitialiseOnceAfterRW(void) { +#if GTA_VERSION > GTA3_PS2_160 TheText.Load(); - DMAudio.Initialise(); + DMAudio.Initialise(); // before TheGame() on PS2 CTimer::Initialise(); CTempColModels::Initialise(); mod_HandlingManager.Initialise(); CSurfaceTable::Initialise("DATA\\SURFACE.DAT"); CPedStats::Initialise(); CTimeCycle::Initialise(); +#endif if ( DMAudio.GetNum3DProvidersAvailable() == 0 ) FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1; @@ -314,19 +348,10 @@ bool CGame::InitialiseOnceAfterRW(void) DMAudio.SetMusicFadeVol(127); CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile); -#ifdef CUSTOM_FRONTEND_OPTIONS - // Apparently this func. can be run multiple times at the start. - if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) { - // needs stored language and TheText to be loaded, and last TheText reload is at the start of here - CustomFrontendOptionsPopulate(); - } -#endif -#ifdef LOAD_INI_SETTINGS - LoadINISettings(); // needs frontend options to be loaded -#endif return true; } +// missing altogether on PS2 void CGame::FinalShutdown(void) { @@ -337,21 +362,40 @@ CGame::FinalShutdown(void) bool CGame::Initialise(const char* datFile) { +#ifdef GTA_PS2 + // TODO: upload VU0 collision code here +#endif + +#if GTA_VERSION > GTA3_PS2_160 ResetLoadingScreenBar(); strcpy(aDatFile, datFile); - CPools::Initialise(); + CPools::Initialise(); // done in CWorld on PS2 +#endif + +#ifndef GTA_PS2 CIniFile::LoadIniFile(); +#endif + currLevel = LEVEL_INDUSTRIAL; + + PUSH_MEMID(MEMID_TEXTURES); LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen()); gameTxdSlot = CTxdStore::AddTxdSlot("generic"); CTxdStore::Create(gameTxdSlot); CTxdStore::AddRef(gameTxdSlot); + LoadingScreen("Loading the Game", "Loading particles", nil); int particleTxdSlot = CTxdStore::AddTxdSlot("particle"); CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD"); CTxdStore::AddRef(particleTxdSlot); CTxdStore::SetCurrentTxd(gameTxdSlot); LoadingScreen("Loading the Game", "Setup game variables", nil); + POP_MEMID(); + +#ifdef GTA_PS2 + CDma::SyncChannel(0, true); +#endif + CGameLogic::InitAtStartOfGame(); CReferences::Init(); TheCamera.Init(); @@ -362,32 +406,72 @@ bool CGame::Initialise(const char* datFile) CWeather::Init(); CCullZones::Init(); CCollision::Init(); -#ifdef PS2_MENU +#ifdef PS2_MENU // TODO: is this the right define? TheText.Load(); #endif CTheZones::Init(); CUserDisplay::Init(); CMessages::Init(); +#if GTA_VERSION > GTA3_PS2_160 CMessages::ClearAllMessagesDisplayedByGame(); +#endif CRecordDataForGame::Init(); CRestart::Initialise(); + + PUSH_MEMID(MEMID_WORLD); CWorld::Initialise(); + POP_MEMID(); + +#if GTA_VERSION <= GTA3_PS2_160 + mod_HandlingManager.Initialise(); + CSurfaceTable::Initialise("DATA\\SURFACE.DAT"); + CTempColModels::Initialise(); +#endif + + PUSH_MEMID(MEMID_TEXTURES); CParticle::Initialise(); -#ifdef PS2 + POP_MEMID(); + +#if GTA_VERSION <= GTA3_PS2_160 gStartX = -180.0f; gStartY = 180.0f; gStartZ = 14.0f; #endif + + PUSH_MEMID(MEMID_ANIMATION); CAnimManager::Initialise(); CCutsceneMgr::Initialise(); + POP_MEMID(); + + PUSH_MEMID(MEMID_CARS); CCarCtrl::Init(); + POP_MEMID(); + +#if GTA_VERSION > GTA3_PS2_160 InitModelIndices(); +#endif + + PUSH_MEMID(MEMID_DEF_MODELS); CModelInfo::Initialise(); +#if GTA_VERSION <= GTA3_PS2_160 + CPedStats::Initialise(); // InitialiseOnceAfterRW +#else + // probably moved before LoadLevel for multiplayer maps? CPickups::Init(); CTheCarGenerators::Init(); +#endif + +#ifndef GTA_PS2 // or GTA_VERSION? CdStreamAddImage("MODELS\\GTA3.IMG"); +#endif + +#if GTA_VERSION > GTA3_PS2_160 CFileLoader::LoadLevel("DATA\\DEFAULT.DAT"); CFileLoader::LoadLevel(datFile); +#else + CFileLoader::LoadLevel("GTA3.DAT"); +#endif + #ifdef EXTENDED_PIPELINES // for generic fallback CustomPipes::SetTxdFindCallback(); @@ -396,17 +480,30 @@ bool CGame::Initialise(const char* datFile) CVehicleModelInfo::LoadVehicleColours(); CVehicleModelInfo::LoadEnvironmentMaps(); CTheZones::PostZoneCreation(); + POP_MEMID(); + +#if GTA_VERSION <= GTA3_PS2_160 + TestModelIndices(); +#endif LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen()); ThePaths.PreparePathData(); +#if GTA_VERSION > GTA3_PS2_160 for (int i = 0; i < NUMPLAYERS; i++) CWorld::Players[i].Clear(); CWorld::Players[0].LoadPlayerSkin(); TestModelIndices(); +#endif + LoadingScreen("Loading the Game", "Setup water", nil); CWaterLevel::Initialise("DATA\\WATER.DAT"); +#if GTA_VERSION <= GTA3_PS2_160 + CTimeCycle::Initialise(); // InitialiseOnceAfterRW +#else TheConsole.Init(); +#endif CDraw::SetFOV(120.0f); CDraw::ms_fLODDistance = 500.0f; + LoadingScreen("Loading the Game", "Setup streaming", nil); CStreaming::Init(); CStreaming::LoadInitialVehicles(); @@ -414,22 +511,37 @@ bool CGame::Initialise(const char* datFile) CStreaming::RequestBigBuildings(LEVEL_GENERIC); CStreaming::LoadAllRequestedModels(false); printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d + LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen()); + PUSH_MEMID(MEMID_ANIMATION); CAnimManager::LoadAnimFiles(); + POP_MEMID(); + CPed::Initialise(); CRouteNode::Initialise(); CEventList::Initialise(); +#ifdef SCREEN_DROPLETS + ScreenDroplets::Initialise(); +#endif LoadingScreen("Loading the Game", "Find big buildings", nil); CRenderer::Init(); + LoadingScreen("Loading the Game", "Setup game variables", nil); CRadar::Initialise(); CRadar::LoadTextures(); CWeapon::InitialiseWeapons(); + LoadingScreen("Loading the Game", "Setup traffic lights", nil); CTrafficLights::ScanForLightsOnMap(); CRoadBlocks::Init(); + LoadingScreen("Loading the Game", "Setup game variables", nil); CPopulation::Initialise(); +#if GTA_VERSION <= GTA3_PS2_160 + for (int i = 0; i < NUMPLAYERS; i++) + CWorld::Players[i].Clear(); +// CWorld::Players[0].LoadPlayerSkin(); // TODO: use a define for this +#endif CWorld::PlayerInFocus = 0; CCoronas::Init(); CShadows::Init(); @@ -438,44 +550,74 @@ bool CGame::Initialise(const char* datFile) CAntennas::Init(); CGlass::Init(); gPhoneInfo.Initialise(); +#ifdef GTA_SCENE_EDIT CSceneEdit::Initialise(); +#endif + LoadingScreen("Loading the Game", "Load scripts", nil); + PUSH_MEMID(MEMID_SCRIPT); CTheScripts::Init(); CGangs::Initialise(); + POP_MEMID(); + LoadingScreen("Loading the Game", "Setup game variables", nil); +#if GTA_VERSION <= GTA3_PS2_160 + CTimer::Initialise(); +#endif CClock::Initialise(1000); +#if GTA_VERSION <= GTA3_PS2_160 + CTheCarGenerators::Init(); +#endif CHeli::InitHelis(); CCranes::InitCranes(); CMovingThings::Init(); CDarkel::Init(); CStats::Init(); +#if GTA_VERSION <= GTA3_PS2_160 + CPickups::Init(); +#endif CPacManPickups::Init(); +#if GTA_VERSION <= GTA3_PS2_160 + CGarages::Init(); +#endif CRubbish::Init(); CClouds::Init(); +#if GTA_VERSION <= GTA3_PS2_160 + CRemote::Init(); +#endif CSpecialFX::Init(); CWaterCannons::Init(); CBridge::Init(); +#if GTA_VERSION > GTA3_PS2_160 CGarages::Init(); +#endif + LoadingScreen("Loading the Game", "Position dynamic objects", nil); CWorld::RepositionCertainDynamicObjects(); +#if GTA_VERSION <= GTA3_PS2_160 + CCullZones::ResolveVisibilities(); +#endif + LoadingScreen("Loading the Game", "Initialise vehicle paths", nil); +#if GTA_VERSION > GTA3_PS2_160 CCullZones::ResolveVisibilities(); +#endif CTrain::InitTrains(); CPlane::InitPlanes(); CCredits::Init(); CRecordDataForChase::Init(); CReplay::Init(); + #ifdef PS2_MENU if ( !TheMemoryCard.m_bWantToLoad ) - { #endif - LoadingScreen("Loading the Game", "Start script", nil); - CTheScripts::StartTestScript(); - CTheScripts::Process(); - TheCamera.Process(); -#ifdef PS2_MENU + { + LoadingScreen("Loading the Game", "Start script", nil); + CTheScripts::StartTestScript(); + CTheScripts::Process(); + TheCamera.Process(); } -#endif + LoadingScreen("Loading the Game", "Load scene", nil); CModelInfo::RemoveColModelsFromOtherLevels(currLevel); CCollision::ms_collisionInMemory = currLevel; @@ -490,7 +632,7 @@ bool CGame::ShutDown(void) CPlane::Shutdown(); CTrain::Shutdown(); CSpecialFX::Shutdown(); -#ifndef PS2 +#if GTA_VERSION > GTA3_PS2_160 CGarages::Shutdown(); #endif CMovingThings::Shutdown(); @@ -531,7 +673,9 @@ bool CGame::ShutDown(void) CSkidmarks::Shutdown(); CWeaponEffects::Shutdown(); CParticle::Shutdown(); +#if GTA_VERSION > GTA3_PS2_160 CPools::ShutDown(); +#endif CTxdStore::RemoveTxdSlot(gameTxdSlot); CdStreamRemoveImages(); return true; @@ -542,13 +686,11 @@ void CGame::ReInitGameObjectVariables(void) CGameLogic::InitAtStartOfGame(); #ifdef PS2_MENU if ( !TheMemoryCard.m_bWantToLoad ) - { #endif - TheCamera.Init(); - TheCamera.SetRwCamera(Scene.camera); -#ifdef PS2_MENU + { + TheCamera.Init(); + TheCamera.SetRwCamera(Scene.camera); } -#endif CDebug::DebugInitTextBuffer(); CWeather::Init(); CUserDisplay::Init(); @@ -557,7 +699,7 @@ void CGame::ReInitGameObjectVariables(void) CWorld::bDoingCarCollisions = false; CHud::ReInitialise(); CRadar::Initialise(); -#ifdef PS2 +#if GTA_VERSION <= GTA3_PS2_160 gStartX = -180.0f; gStartY = 180.0f; gStartZ = 14.0f; @@ -570,6 +712,9 @@ void CGame::ReInitGameObjectVariables(void) CStreaming::LoadAllRequestedModels(false); CPed::Initialise(); CEventList::Initialise(); +#ifdef SCREEN_DROPLETS + ScreenDroplets::Initialise(); +#endif CWeapon::InitialiseWeapons(); CPopulation::Initialise(); @@ -577,15 +722,19 @@ void CGame::ReInitGameObjectVariables(void) CWorld::Players[i].Clear(); CWorld::PlayerInFocus = 0; -#ifdef PS2 +#if GTA_VERSION <= GTA3_PS2_160 CWeaponEffects::Init(); CSkidmarks::Init(); #endif CAntennas::Init(); CGlass::Init(); gPhoneInfo.Initialise(); + + PUSH_MEMID(MEMID_SCRIPT); CTheScripts::Init(); CGangs::Initialise(); + POP_MEMID(); + CTimer::Initialise(); CClock::Initialise(1000); CTheCarGenerators::Init(); @@ -596,7 +745,7 @@ void CGame::ReInitGameObjectVariables(void) CPickups::Init(); CPacManPickups::Init(); CGarages::Init(); -#ifdef PS2 +#if GTA_VERSION <= GTA3_PS2_160 CClouds::Init(); CRemote::Init(); #endif @@ -666,7 +815,7 @@ void CGame::ShutDownForRestart(void) CRadar::RemoveRadarSections(); FrontEndMenuManager.UnloadTextures(); CParticleObject::RemoveAllParticleObjects(); -#ifndef PS2 +#if GTA_VERSION >= GTA3_PS2_160 CPedType::Shutdown(); CSpecialFX::Shutdown(); #endif @@ -745,10 +894,10 @@ void CGame::InitialiseWhenRestarting(void) //CFont::SetFontStyle(?); CFont::SetBackgroundOff(); - CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(160.0f)); // 480.0f // unused + CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(160.0f)); // 480.0f CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f)); CFont::SetCentreOn(); - CFont::SetCentreSize(SCREEN_SCALE_X(480.0f)); // 480.0f + CFont::SetCentreSize(SCREEN_SCALE_X(480.0f)); CFont::SetJustifyOff(); CFont::SetColor(CRGBA(255, 255, 255, 255)); CFont::SetBackGroundOnlyTextOff(); @@ -811,7 +960,7 @@ void CGame::InitialiseWhenRestarting(void) void CGame::Process(void) { CPad::UpdatePads(); -#ifdef GTA_PS2 +#ifdef USE_CUSTOM_ALLOCATOR ProcessTidyUpMemory(); #endif TheCamera.SetMotionBlurAlpha(0); @@ -821,8 +970,12 @@ void CGame::Process(void) DebugMenuProcess(); #endif CCutsceneMgr::Update(); + + PUSH_MEMID(MEMID_FRONTEND); if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused()) FrontEndMenuManager.Process(); + POP_MEMID(); + CStreaming::Update(); if (!CTimer::GetIsPaused()) { @@ -835,7 +988,11 @@ void CGame::Process(void) CPad::DoCheats(); CClock::Update(); CWeather::Update(); + + PUSH_MEMID(MEMID_SCRIPT); CTheScripts::Process(); + POP_MEMID(); + CCollision::Update(); CTrain::UpdateTrains(); CPlane::UpdatePlanes(); @@ -844,7 +1001,9 @@ void CGame::Process(void) CSkidmarks::Update(); CAntennas::Update(); CGlass::Update(); +#ifdef GTA_SCENE_EDIT CSceneEdit::Update(); +#endif CEventList::Update(); CParticle::Update(); gFireManager.Update(); @@ -859,7 +1018,11 @@ void CGame::Process(void) CWaterCannons::Update(); CUserDisplay::Process(); CReplay::Update(); + + PUSH_MEMID(MEMID_WORLD); CWorld::Process(); + POP_MEMID(); + gAccidentManager.Update(); CPacManPickups::Update(); CPickups::Update(); @@ -880,33 +1043,370 @@ void CGame::Process(void) gPhoneInfo.Update(); if (!CReplay::IsPlayingBack()) { + PUSH_MEMID(MEMID_CARS); CCarCtrl::GenerateRandomCars(); CRoadBlocks::GenerateRoadBlocks(); CCarCtrl::RemoveDistantCars(); + POP_MEMID(); } } -#ifdef PS2 +#ifdef GTA_PS2 CMemCheck::DoTest(); #endif } -void CGame::DrasticTidyUpMemory(bool) +#ifdef USE_CUSTOM_ALLOCATOR + +int32 gNumMemMoved; + +bool +MoveMem(void **ptr) +{ + if(*ptr){ + gNumMemMoved++; + void *newPtr = gMainHeap.MoveMemory(*ptr); + if(*ptr != newPtr){ + *ptr = newPtr; + return true; + } + } + return false; +} + +// Some convenience structs +struct SkyDataPrefix +{ + uint32 pktSize1; + uint32 data; // pointer to data as read from TXD + uint32 pktSize2; + uint32 unused; +}; + +struct DMAGIFUpload +{ + uint32 tag1_qwc, tag1_addr; // dmaref + uint32 nop1, vif_direct1; + + uint32 giftag[4]; + uint32 gs_bitbltbuf[4]; + + uint32 tag2_qwc, tag2_addr; // dmaref + uint32 nop2, vif_direct2; +}; + +// This is very scary. it depends on the exact memory layout of the DMA chains and whatnot +RwTexture * +MoveTextureMemoryCB(RwTexture *texture, void *pData) +{ +#ifdef GTA_PS2 + bool *pRet = (bool*)pData; + RwRaster *raster = RwTextureGetRaster(texture); + _SkyRasterExt *rasterExt = RASTEREXTFROMRASTER(raster); + if(raster->originalPixels == nil || // the raw data + raster->cpPixels == raster->originalPixels || // old format, can't handle it + rasterExt->dmaRefCount != 0 && rasterExt->dmaClrCount != 0) + return texture; + + // this is the allocated pointer we will move + SkyDataPrefix *prefix = (SkyDataPrefix*)raster->originalPixels; + DMAGIFUpload *uploads = (DMAGIFUpload*)(prefix+1); + + // We have 4qw for each upload, + // i.e. for each buffer width of mip levels, + // and the palette if there is one. + // NB: this code does NOT support mipmaps! + // so we assume two uploads (pixels and palette) + // + // each upload looks like this: + // (DMAcnt; NOP; VIF DIRECT(2)) + // giftag (1, A+D) + // GS_BITBLTBUF + // (DMAref->pixel data; NOP; VIF DIRECT(5)) + // the DMArefs are what we have to adjust + uintptr dataDiff, upload1Diff, upload2Diff, pixelDiff, paletteDiff; + dataDiff = prefix->data - (uintptr)raster->originalPixels; + upload1Diff = uploads[0].tag2_addr - (uintptr)raster->originalPixels; + if(raster->palette) + upload2Diff = uploads[1].tag2_addr - (uintptr)raster->originalPixels; + pixelDiff = (uintptr)raster->cpPixels - (uintptr)raster->originalPixels; + if(raster->palette) + paletteDiff = (uintptr)raster->palette - (uintptr)raster->originalPixels; + uint8 *newptr = (uint8*)gMainHeap.MoveMemory(raster->originalPixels); + if(newptr != raster->originalPixels){ + // adjust everything + prefix->data = (uintptr)newptr + dataDiff; + uploads[0].tag2_addr = (uintptr)newptr + upload1Diff; + if(raster->palette) + uploads[1].tag2_addr = (uintptr)newptr + upload2Diff; + raster->originalPixels = newptr; + raster->cpPixels = newptr + pixelDiff; + if(raster->palette) + raster->palette = newptr + paletteDiff; + + if(pRet){ + *pRet = true; + return nil; + } + } +#else + // nothing to do here really, everything should be in videomemory +#endif + return texture; +} + +bool +MoveAtomicMemory(RpAtomic *atomic, bool onlyOne) +{ + RpGeometry *geo = RpAtomicGetGeometry(atomic); + +#if THIS_IS_COMPATIBLE_WITH_GTA3_RW31 + if(MoveMem((void**)&geo->triangles) && onlyOne) + return true; + if(MoveMem((void**)&geo->matList.materials) && onlyOne) + return true; + if(MoveMem((void**)&geo->preLitLum) && onlyOne) + return true; + if(MoveMem((void**)&geo->texCoords[0]) && onlyOne) + return true; + if(MoveMem((void**)&geo->texCoords[1]) && onlyOne) + return true; + + // verts and normals of morph target are allocated together + int vertDiff; + if(geo->morphTarget->normals) + vertDiff = geo->morphTarget->normals - geo->morphTarget->verts; + if(MoveMem((void**)&geo->morphTarget->verts)){ + if(geo->morphTarget->normals) + geo->morphTarget->normals = geo->morphTarget->verts + vertDiff; + if(onlyOne) + return true; + } + + RpMeshHeader *oldmesh = geo->mesh; + if(MoveMem((void**)&geo->mesh)){ + // index pointers are allocated together with meshes, + // have to relocate those too + RpMesh *mesh = (RpMesh*)(geo->mesh+1); + uintptr reloc = (uintptr)geo->mesh - (uintptr)oldmesh; + for(int i = 0; i < geo->mesh->numMeshes; i++) + mesh[i].indices = (RxVertexIndex*)((uintptr)mesh[i].indices + reloc); + if(onlyOne) + return true; + } +#else + // we could do something in librw here +#endif + return false; +} + +bool +MoveColModelMemory(CColModel &colModel, bool onlyOne) +{ +#if GTA_VERSION >= GTA3_PS2_160 + // hm...should probably only do this if ownsCollisionVolumes + // but it doesn't exist on PS2... + if(!colModel.ownsCollisionVolumes) + return false; +#endif + + if(MoveMem((void**)&colModel.spheres) && onlyOne) + return true; + if(MoveMem((void**)&colModel.lines) && onlyOne) + return true; + if(MoveMem((void**)&colModel.boxes) && onlyOne) + return true; + if(MoveMem((void**)&colModel.vertices) && onlyOne) + return true; + if(MoveMem((void**)&colModel.triangles) && onlyOne) + return true; + if(MoveMem((void**)&colModel.trianglePlanes) && onlyOne) + return true; + return false; +} + +RpAtomic* +MoveAtomicMemoryCB(RpAtomic *atomic, void *pData) +{ + bool *pRet = (bool*)pData; + if(pRet == nil) + MoveAtomicMemory(atomic, false); + else if(MoveAtomicMemory(atomic, true)){ + *pRet = true; + return nil; + } + return atomic; +} + +bool +TidyUpModelInfo(CBaseModelInfo *modelInfo, bool onlyone) { -#ifdef PS2 - // meow + if(modelInfo->GetColModel() && modelInfo->DoesOwnColModel()) + if(MoveColModelMemory(*modelInfo->GetColModel(), onlyone)) + return true; + + RwObject *rwobj = modelInfo->GetRwObject(); + if(RwObjectGetType(rwobj) == rpATOMIC) + if(MoveAtomicMemory((RpAtomic*)rwobj, onlyone)) + return true; + if(RwObjectGetType(rwobj) == rpCLUMP){ + bool ret = false; + if(onlyone) + RpClumpForAllAtomics((RpClump*)rwobj, MoveAtomicMemoryCB, &ret); + else + RpClumpForAllAtomics((RpClump*)rwobj, MoveAtomicMemoryCB, nil); + if(ret) + return true; + } + + if(modelInfo->GetModelType() == MITYPE_PED && ((CPedModelInfo*)modelInfo)->m_hitColModel) + if(MoveColModelMemory(*((CPedModelInfo*)modelInfo)->m_hitColModel, onlyone)) + return true; + + return false; +} +#endif + +void CGame::DrasticTidyUpMemory(bool flushDraw) +{ +#ifdef USE_CUSTOM_ALLOCATOR + bool removedCol = false; + + TidyUpMemory(true, flushDraw); + + if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){ + CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL); + CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL); + CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN); + TidyUpMemory(true, flushDraw); + } + + if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){ + CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_GENERIC); + TidyUpMemory(true, flushDraw); + removedCol = true; + } + + if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){ + CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL); + CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL); + CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN); + TidyUpMemory(true, flushDraw); + } + + if(removedCol){ + // different on PS2 + CFileLoader::LoadCollisionFromDatFile(CCollision::ms_collisionInMemory); + } + + if(!playingIntro) + CStreaming::RequestBigBuildings(currLevel); + + CStreaming::LoadAllRequestedModels(true); #endif } -void CGame::TidyUpMemory(bool, bool) +void CGame::TidyUpMemory(bool moveTextures, bool flushDraw) { -#ifdef PS2 - // meow +#ifdef USE_CUSTOM_ALLOCATOR + printf("Largest free block before tidy %d\n", gMainHeap.GetLargestFreeBlock()); + + if(moveTextures){ + if(flushDraw){ +#ifdef GTA_PS2 + for(int i = 0; i < sweMaxFlips+1; i++){ +#else + for(int i = 0; i < 5; i++){ // probably more than needed +#endif + RwCameraBeginUpdate(Scene.camera); + RwCameraEndUpdate(Scene.camera); + RwCameraShowRaster(Scene.camera, nil, 0); + } + } + int fontSlot = CTxdStore::FindTxdSlot("fonts"); + + for(int i = 0; i < TXDSTORESIZE; i++){ + if(i == fontSlot || + CTxdStore::GetSlot(i) == nil) + continue; + RwTexDictionary *txd = CTxdStore::GetSlot(i)->texDict; + if(txd) + RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, nil); + } + } + + // animations + for(int i = 0; i < NUMANIMATIONS; i++){ + CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(i); + if(anim == nil) + continue; // cannot happen + anim->MoveMemory(); + } + + // model info + for(int i = 0; i < MODELINFOSIZE; i++){ + CBaseModelInfo *mi = CModelInfo::GetModelInfo(i); + if(mi == nil) + continue; + TidyUpModelInfo(mi, false); + } + + printf("Largest free block after tidy %d\n", gMainHeap.GetLargestFreeBlock()); #endif } void CGame::ProcessTidyUpMemory(void) { -#ifdef PS2 - // meow +#ifdef USE_CUSTOM_ALLOCATOR + static int32 modelIndex = 0; + static int32 animIndex = 0; + static int32 txdIndex = 0; + bool txdReturn = false; + RwTexDictionary *txd = nil; + gNumMemMoved = 0; + + // model infos + for(int numCleanedUp = 0; numCleanedUp < 10; numCleanedUp++){ + CBaseModelInfo *mi; + do{ + mi = CModelInfo::GetModelInfo(modelIndex); + modelIndex++; + if(modelIndex >= MODELINFOSIZE) + modelIndex = 0; + }while(mi == nil); + + if(TidyUpModelInfo(mi, true)) + return; + } + + // tex dicts + for(int numCleanedUp = 0; numCleanedUp < 3; numCleanedUp++){ + if(gNumMemMoved > 80) + break; + + do{ +#ifdef FIX_BUGS + txd = nil; +#endif + if(CTxdStore::GetSlot(txdIndex)) + txd = CTxdStore::GetSlot(txdIndex)->texDict; + txdIndex++; + if(txdIndex >= TXDSTORESIZE) + txdIndex = 0; + }while(txd == nil); + + RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, &txdReturn); + if(txdReturn) + return; + } + + // animations + CAnimBlendHierarchy *anim; + do{ + anim = CAnimManager::GetAnimation(animIndex); + animIndex++; + if(animIndex >= NUMANIMATIONS) + animIndex = 0; + }while(anim == nil); // always != nil + anim->MoveMemory(true); #endif } diff --git a/src/core/MenuScreens.cpp b/src/core/MenuScreens.cpp index 533fc755..9eff09e6 100644 --- a/src/core/MenuScreens.cpp +++ b/src/core/MenuScreens.cpp @@ -2,8 +2,10 @@ #include "Frontend.h" #ifdef PC_MENU -// If you want to add new options, please don't do that here and see CustomFrontendOptionsPopulate in re3.cpp. +// Please don't touch this file, except for bug fixing or ports. +// Check MenuScreensCustom.cpp +#ifndef CUSTOM_FRONTEND_OPTIONS CMenuScreen aScreens[MENUPAGES] = { // MENUPAGE_NONE = 0 { "", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, }, @@ -390,6 +392,9 @@ CMenuScreen aScreens[MENUPAGES] = { { "FET_PAU", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, MENUACTION_RESUME, "FEM_RES", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME, +#ifdef MENU_MAP + MENUACTION_CHANGEMENU, "FEG_MAP", SAVESLOT_NONE, MENUPAGE_MAP, +#endif MENUACTION_CHANGEMENU, "FEP_STA", SAVESLOT_NONE, MENUPAGE_STATS, MENUACTION_CHANGEMENU, "FEP_BRI", SAVESLOT_NONE, MENUPAGE_BRIEFS, MENUACTION_CHANGEMENU, "FET_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS, @@ -436,10 +441,10 @@ CMenuScreen aScreens[MENUPAGES] = { #ifdef MENU_MAP // MENUPAGE_MAP - { "FEG_MAP", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2, + { "FEG_MAP", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 2, MENUACTION_UNK110, "", SAVESLOT_NONE, MENUPAGE_NONE, // to prevent cross/enter to go back MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, - }, + }, #endif // MENUPAGE_UNK @@ -449,4 +454,5 @@ CMenuScreen aScreens[MENUPAGES] = { }; -#endif
\ No newline at end of file +#endif +#endif diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp new file mode 100644 index 00000000..ae08f5f5 --- /dev/null +++ b/src/core/MenuScreensCustom.cpp @@ -0,0 +1,878 @@ +#include "common.h" +#include "platform.h" +#include "crossplatform.h" +#include "Renderer.h" +#include "Frontend.h" +#include "Font.h" +#include "Camera.h" +#include "main.h" +#include "MBlur.h" +#include "postfx.h" +#include "custompipes.h" +#include "RwHelper.h" +#include "Text.h" +#include "Streaming.h" +#include "FileLoader.h" +#include "Collision.h" +#include "ModelInfo.h" +#include "Pad.h" + +// Menu screens array is at the bottom of the file. + +#ifdef PC_MENU + +#ifdef CUSTOM_FRONTEND_OPTIONS + +#ifdef IMPROVED_VIDEOMODE + #define VIDEOMODE_SELECTOR MENUACTION_CFO_SELECT, "FEM_SCF", { new CCFOSelect((int8*)&FrontEndMenuManager.m_nPrefsWindowed, nil, screenModes, 2, true, ScreenModeAfterChange) }, +#else + #define VIDEOMODE_SELECTOR +#endif + +#ifdef MULTISAMPLING + #define MULTISAMPLING_SELECTOR MENUACTION_CFO_DYNAMIC, "FED_AAS", { new CCFODynamic((int8*)&FrontEndMenuManager.m_nPrefsMSAALevel, "MultiSampling", MultiSamplingDraw, MultiSamplingButtonPress) }, +#else + #define MULTISAMPLING_SELECTOR +#endif + +#ifdef CUTSCENE_BORDERS_SWITCH + #define CUTSCENE_BORDERS_TOGGLE MENUACTION_CFO_SELECT, "FEM_CSB", { new CCFOSelect((int8 *)&CMenuManager::m_PrefsCutsceneBorders, "CutsceneBorders", off_on, 2, false, nil) }, +#else + #define CUTSCENE_BORDERS_TOGGLE +#endif + +#ifdef FREE_CAM + #define FREE_CAM_TOGGLE MENUACTION_CFO_SELECT, "FEC_FRC", { new CCFOSelect((int8*)&TheCamera.bFreeCam, "FreeCam", off_on, 2, false, nil) }, +#else + #define FREE_CAM_TOGGLE +#endif + +#ifdef PS2_ALPHA_TEST + #define DUALPASS_SELECTOR MENUACTION_CFO_SELECT, "FEM_2PR", { new CCFOSelect((int8*)&gPS2alphaTest, "PS2AlphaTest", off_on, 2, false, nil) }, +#else + #define DUALPASS_SELECTOR +#endif + +#ifdef NO_ISLAND_LOADING + #define ISLAND_LOADING_SELECTOR MENUACTION_CFO_SELECT, "FEM_ISL", { new CCFOSelect((int8*)&CMenuManager::m_PrefsIslandLoading, "IslandLoading", islandLoadingOpts, ARRAY_SIZE(islandLoadingOpts), true, IslandLoadingAfterChange) }, +#else + #define ISLAND_LOADING_SELECTOR +#endif + +#ifdef EXTENDED_COLOURFILTER + #define POSTFX_SELECTORS \ + MENUACTION_CFO_SELECT, "FED_CLF", { new CCFOSelect((int8*)&CPostFX::EffectSwitch, "ColourFilter", filterNames, ARRAY_SIZE(filterNames), false, nil) }, \ + MENUACTION_CFO_SELECT, "FED_MBL", { new CCFOSelect((int8*)&CPostFX::MotionBlurOn, "MotionBlur", off_on, 2, false, nil) }, +#else + #define POSTFX_SELECTORS +#endif + +#ifdef EXTENDED_PIPELINES + #define PIPELINES_SELECTOR \ + MENUACTION_CFO_SELECT, "FED_VPL", { new CCFOSelect((int8*)&CustomPipes::VehiclePipeSwitch, "VehiclePipeline", vehPipelineNames, ARRAY_SIZE(vehPipelineNames), false, nil) }, \ + MENUACTION_CFO_SELECT, "FED_PRM", { new CCFOSelect((int8*)&CustomPipes::RimlightEnable, "NeoRimLight", off_on, 2, false, nil) }, \ + MENUACTION_CFO_SELECT, "FED_WLM", { new CCFOSelect((int8*)&CustomPipes::LightmapEnable, "NeoLightMaps", off_on, 2, false, nil) }, \ + MENUACTION_CFO_SELECT, "FED_RGL", { new CCFOSelect((int8*)&CustomPipes::GlossEnable, "NeoRoadGloss", off_on, 2, false, nil) }, +#else + #define PIPELINES_SELECTOR +#endif + +#ifdef INVERT_LOOK_FOR_PAD + #define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_IVP", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, "InvertPad", off_on, 2, false, nil) }, +#else + #define INVERT_PAD_SELECTOR +#endif + +const char *filterNames[] = { "FEM_NON", "FEM_SIM", "FEM_NRM", "FEM_MOB" }; +const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" }; +const char *off_on[] = { "FEM_OFF", "FEM_ON" }; + +void RestoreDefGraphics(int8 action) { + if (action != FEOPTION_ACTION_SELECT) + return; + + #ifdef PS2_ALPHA_TEST + gPS2alphaTest = false; + #endif + #ifdef MULTISAMPLING + FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel = 0; + #endif + #ifdef NO_ISLAND_LOADING + if (!FrontEndMenuManager.m_bGameNotLoaded) { + FrontEndMenuManager.m_PrefsIslandLoading = FrontEndMenuManager.ISLAND_LOADING_LOW; + CCollision::bAlreadyLoaded = false; + CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); + CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); + CStreaming::RemoveUnusedBuildings(CGame::currLevel); + CStreaming::RequestIslands(CGame::currLevel); + CStreaming::LoadAllRequestedModels(true); + } else + FrontEndMenuManager.m_PrefsIslandLoading = FrontEndMenuManager.ISLAND_LOADING_LOW; + #endif + #ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those + CMenuManager::m_PrefsFrameLimiter = true; + CMenuManager::m_PrefsVsyncDisp = true; + CMenuManager::m_PrefsVsync = true; + CMenuManager::m_PrefsUseWideScreen = false; + FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode; + #if GTA_VERSION >= GTA3_PC_11 + if (_dwOperatingSystemVersion == OS_WIN98) { + CMBlur::BlurOn = false; + CMBlur::MotionBlurClose(); + } else { + CMBlur::BlurOn = true; + CMBlur::MotionBlurOpen(Scene.camera); + } + #else + CMBlur::BlurOn = true; + #endif + FrontEndMenuManager.SaveSettings(); + #endif +} + +void RestoreDefDisplay(int8 action) { + if (action != FEOPTION_ACTION_SELECT) + return; + + #ifdef CUTSCENE_BORDERS_SWITCH + CMenuManager::m_PrefsCutsceneBorders = true; + #endif + #ifdef FREE_CAM + TheCamera.bFreeCam = false; + #endif + #ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those + CMenuManager::m_PrefsBrightness = 256; + CMenuManager::m_PrefsLOD = 1.2f; + CRenderer::ms_lodDistScale = 1.2f; + CMenuManager::m_PrefsShowSubtitles = true; + FrontEndMenuManager.SaveSettings(); + #endif +} + +#ifdef NO_ISLAND_LOADING +const char *islandLoadingOpts[] = { "FEM_LOW", "FEM_MED", "FEM_HIG" }; +void IslandLoadingAfterChange(int8 before, int8 after) { + if (!FrontEndMenuManager.m_bGameNotLoaded) { + if (after > FrontEndMenuManager.ISLAND_LOADING_LOW) { + FrontEndMenuManager.m_PrefsIslandLoading = before; // calls below needs previous mode :shrug: + + if (after == FrontEndMenuManager.ISLAND_LOADING_HIGH) + CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC); + if (before == FrontEndMenuManager.ISLAND_LOADING_LOW) { + if (CGame::currLevel != LEVEL_INDUSTRIAL) + CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL); + if (CGame::currLevel != LEVEL_COMMERCIAL) + CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL); + if (CGame::currLevel != LEVEL_SUBURBAN) + CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN); + CCollision::bAlreadyLoaded = true; + FrontEndMenuManager.m_PrefsIslandLoading = after; + CStreaming::RequestBigBuildings(CGame::currLevel); + + } else if (before == FrontEndMenuManager.ISLAND_LOADING_HIGH) { + FrontEndMenuManager.m_PrefsIslandLoading = after; + CStreaming::RequestIslands(CGame::currLevel); + } else + FrontEndMenuManager.m_PrefsIslandLoading = after; + + } else { // low + CCollision::bAlreadyLoaded = false; + CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); + CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); + CStreaming::RemoveUnusedBuildings(CGame::currLevel); + CStreaming::RequestIslands(CGame::currLevel); + } + + CStreaming::LoadAllRequestedModels(true); + } + + FrontEndMenuManager.SetHelperText(0); +} +#endif + +#ifdef MORE_LANGUAGES +void LangPolSelect(int8 action) +{ + if (action == FEOPTION_ACTION_SELECT) { + FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH; + FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; + FrontEndMenuManager.InitialiseChangedLanguageSettings(); + FrontEndMenuManager.SaveSettings(); + } +} + +void LangRusSelect(int8 action) +{ + if (action == FEOPTION_ACTION_SELECT) { + FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN; + FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; + FrontEndMenuManager.InitialiseChangedLanguageSettings(); + FrontEndMenuManager.SaveSettings(); + } +} + +void LangJapSelect(int8 action) +{ + if (action == FEOPTION_ACTION_SELECT) { + FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE; + FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; + FrontEndMenuManager.InitialiseChangedLanguageSettings(); + FrontEndMenuManager.SaveSettings(); + } +} +#endif + +#ifndef MULTISAMPLING +void GraphicsGoBack() { +} +#else +void GraphicsGoBack() { + FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel; +} + +void MultiSamplingButtonPress(int8 action) { + if (action == FEOPTION_ACTION_SELECT) { + if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) { + FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel; + _psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); + FrontEndMenuManager.SetHelperText(0); + FrontEndMenuManager.SaveSettings(); + } + } else if (action == FEOPTION_ACTION_LEFT || action == FEOPTION_ACTION_RIGHT) { + if (FrontEndMenuManager.m_bGameNotLoaded) { + FrontEndMenuManager.m_nDisplayMSAALevel += (action == FEOPTION_ACTION_RIGHT ? 1 : -1); + + int i = 0; + int maxAA = RwD3D8EngineGetMaxMultiSamplingLevels(); + while (maxAA != 1) { + i++; + maxAA >>= 1; + } + + if (FrontEndMenuManager.m_nDisplayMSAALevel < 0) + FrontEndMenuManager.m_nDisplayMSAALevel = i; + else if (FrontEndMenuManager.m_nDisplayMSAALevel > i) + FrontEndMenuManager.m_nDisplayMSAALevel = 0; + } + } else if (action == FEOPTION_ACTION_FOCUSLOSS) { + if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) { + FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel; + FrontEndMenuManager.SetHelperText(3); + } + } +} + +wchar* MultiSamplingDraw(bool *disabled, bool userHovering) { + static wchar unicodeTemp[64]; + if (userHovering) { + if (FrontEndMenuManager.m_nDisplayMSAALevel == FrontEndMenuManager.m_nPrefsMSAALevel) { + if (FrontEndMenuManager.m_nHelperTextMsgId == 1) // Press enter to apply + FrontEndMenuManager.ResetHelperText(); + } else { + FrontEndMenuManager.SetHelperText(1); + } + } else { + if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) { + FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel; + } + } + + if (!FrontEndMenuManager.m_bGameNotLoaded) + *disabled = true; + + switch (FrontEndMenuManager.m_nDisplayMSAALevel) { + case 0: + return TheText.Get("FEM_OFF"); + default: + sprintf(gString, "%iX", 1 << (FrontEndMenuManager.m_nDisplayMSAALevel)); + AsciiToUnicode(gString, unicodeTemp); + return unicodeTemp; + } +} +#endif + +#ifdef IMPROVED_VIDEOMODE +const char* screenModes[] = { "FED_FLS", "FED_WND" }; +void ScreenModeAfterChange(int8 before, int8 after) +{ + _psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution + FrontEndMenuManager.SetHelperText(0); +} + +#endif + +#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS +wchar selectedJoystickUnicode[128]; + +wchar* DetectJoystickDraw(bool* disabled, bool userHovering) { + int numButtons; + int found = -1; + const char *joyname; + if (userHovering) { + for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) { + if ((joyname = glfwGetJoystickName(i))) { + const uint8* buttons = glfwGetJoystickButtons(i, &numButtons); + for (int j = 0; j < numButtons; j++) { + if (buttons[j]) { + found = i; + break; + } + } + if (found != -1) + break; + } + } + + if (found != -1 && PSGLOBAL(joy1id) != found) { + if (PSGLOBAL(joy1id) != -1 && PSGLOBAL(joy1id) != found) + PSGLOBAL(joy2id) = PSGLOBAL(joy1id); + else + PSGLOBAL(joy2id) = -1; + + strcpy(gSelectedJoystickName, joyname); + PSGLOBAL(joy1id) = found; + } + } + if (PSGLOBAL(joy1id) == -1) + AsciiToUnicode("Not found", selectedJoystickUnicode); + else + AsciiToUnicode(gSelectedJoystickName, selectedJoystickUnicode); + + return selectedJoystickUnicode; +} +#endif + +CMenuScreenCustom aScreens[MENUPAGES] = { + // MENUPAGE_NONE = 0 + { "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, }, + + // MENUPAGE_STATS = 1 + { "FET_STA", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_NEW_GAME = 2 + { "FET_SGA", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, + MENUACTION_CHANGEMENU, "FES_SNG", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD }, + MENUACTION_POPULATESLOTS_CHANGEMENU, "GMLOAD", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT }, + MENUACTION_POPULATESLOTS_CHANGEMENU, "FES_DGA", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT }, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_BRIEFS = 3 + { "FET_BRE", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_CONTROLLER_SETTINGS = 4 + { "FET_CON", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil, + MENUACTION_CTRLCONFIG, "FEC_CCF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, + MENUACTION_CTRLDISPLAY, "FEC_CDP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, + MENUACTION_CTRLVIBRATION, "FEC_VIB", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS }, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_SOUND_SETTINGS = 5 + { "FET_AUD", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil, + MENUACTION_MUSICVOLUME, "FEA_MUS", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS }, + MENUACTION_SFXVOLUME, "FEA_SFX", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS }, + MENUACTION_AUDIOHW, "FEA_3DH", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS }, + MENUACTION_SPEAKERCONF, "FEA_SPK", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS }, + MENUACTION_DYNAMICACOUSTIC, "FET_DAM", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS }, + MENUACTION_RADIO, "FEA_RSS", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS }, + MENUACTION_RESTOREDEF, "FET_DEF", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS }, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + +#ifndef GRAPHICS_MENU_OPTIONS + // MENUPAGE_DISPLAY_SETTINGS = 6 + { "FET_DIS", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil, + MENUACTION_BRIGHTNESS, "FED_BRI", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, + MENUACTION_DRAWDIST, "FEM_LOD", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, + MENUACTION_FRAMESYNC, "FEM_VSC", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, + MENUACTION_FRAMELIMIT, "FEM_FRM", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, +#ifndef EXTENDED_COLOURFILTER + MENUACTION_TRAILS, "FED_TRA", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, +#endif + MENUACTION_SUBTITLES, "FED_SUB", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, + MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, + MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, + VIDEOMODE_SELECTOR + MULTISAMPLING_SELECTOR + MENUACTION_CHANGEMENU, "FET_ADV", { nil, SAVESLOT_NONE, MENUPAGE_ADVANCED_DISPLAY_SETTINGS }, + MENUACTION_RESTOREDEF, "FET_DEF", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, +#else + // MENUPAGE_DISPLAY_SETTINGS = 6 + { "FET_DIS", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil, + MENUACTION_BRIGHTNESS, "FED_BRI", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, + MENUACTION_DRAWDIST, "FEM_LOD", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, + CUTSCENE_BORDERS_TOGGLE + FREE_CAM_TOGGLE + MENUACTION_SUBTITLES, "FED_SUB", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, + MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, RestoreDefDisplay) }, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, +#endif + + // MENUPAGE_LANGUAGE_SETTINGS = 7 + { "FET_LAN", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil, + MENUACTION_LANG_ENG, "FEL_ENG", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS }, + MENUACTION_LANG_FRE, "FEL_FRE", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS }, + MENUACTION_LANG_GER, "FEL_GER", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS }, + MENUACTION_LANG_ITA, "FEL_ITA", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS }, + MENUACTION_LANG_SPA, "FEL_SPA", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS }, +#ifdef MORE_LANGUAGES + MENUACTION_CFO_DYNAMIC, "FEL_POL", { new CCFODynamic(nil, nil, nil, LangPolSelect) }, + MENUACTION_CFO_DYNAMIC, "FEL_RUS", { new CCFODynamic(nil, nil, nil, LangRusSelect) }, + MENUACTION_CFO_DYNAMIC, "FEL_JAP", { new CCFODynamic(nil, nil, nil, LangJapSelect) }, +#endif + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_CHOOSE_LOAD_SLOT = 8 + { "FET_LG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, nil, nil, + MENUACTION_CHANGEMENU, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME }, + MENUACTION_CHECKSAVE, "FEM_SL0", { nil, SAVESLOT_1, MENUPAGE_LOAD_SLOT_CONFIRM }, + MENUACTION_CHECKSAVE, "FEM_SL1", { nil, SAVESLOT_2, MENUPAGE_LOAD_SLOT_CONFIRM }, + MENUACTION_CHECKSAVE, "FEM_SL2", { nil, SAVESLOT_3, MENUPAGE_LOAD_SLOT_CONFIRM }, + MENUACTION_CHECKSAVE, "FEM_SL3", { nil, SAVESLOT_4, MENUPAGE_LOAD_SLOT_CONFIRM }, + MENUACTION_CHECKSAVE, "FEM_SL4", { nil, SAVESLOT_5, MENUPAGE_LOAD_SLOT_CONFIRM }, + MENUACTION_CHECKSAVE, "FEM_SL5", { nil, SAVESLOT_6, MENUPAGE_LOAD_SLOT_CONFIRM }, + MENUACTION_CHECKSAVE, "FEM_SL6", { nil, SAVESLOT_7, MENUPAGE_LOAD_SLOT_CONFIRM }, + MENUACTION_CHECKSAVE, "FEM_SL7", { nil, SAVESLOT_8, MENUPAGE_LOAD_SLOT_CONFIRM }, + }, + + // MENUPAGE_CHOOSE_DELETE_SLOT = 9 + { "FET_DG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, nil, nil, + MENUACTION_CHANGEMENU, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME }, + MENUACTION_CHANGEMENU, "FEM_SL0", { nil, SAVESLOT_1, MENUPAGE_DELETE_SLOT_CONFIRM }, + MENUACTION_CHANGEMENU, "FEM_SL1", { nil, SAVESLOT_2, MENUPAGE_DELETE_SLOT_CONFIRM }, + MENUACTION_CHANGEMENU, "FEM_SL2", { nil, SAVESLOT_3, MENUPAGE_DELETE_SLOT_CONFIRM }, + MENUACTION_CHANGEMENU, "FEM_SL3", { nil, SAVESLOT_4, MENUPAGE_DELETE_SLOT_CONFIRM }, + MENUACTION_CHANGEMENU, "FEM_SL4", { nil, SAVESLOT_5, MENUPAGE_DELETE_SLOT_CONFIRM }, + MENUACTION_CHANGEMENU, "FEM_SL5", { nil, SAVESLOT_6, MENUPAGE_DELETE_SLOT_CONFIRM }, + MENUACTION_CHANGEMENU, "FEM_SL6", { nil, SAVESLOT_7, MENUPAGE_DELETE_SLOT_CONFIRM }, + MENUACTION_CHANGEMENU, "FEM_SL7", { nil, SAVESLOT_8, MENUPAGE_DELETE_SLOT_CONFIRM }, + }, + + // MENUPAGE_NEW_GAME_RELOAD = 10 + { "FET_NG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, nil, nil, + MENUACTION_LABEL, "FESZ_QR", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CHANGEMENU, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME }, + MENUACTION_NEWGAME, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD }, + }, + + // MENUPAGE_LOAD_SLOT_CONFIRM = 11 + { "FET_LG", MENUPAGE_CHOOSE_LOAD_SLOT, MENUPAGE_CHOOSE_LOAD_SLOT, nil, nil, + MENUACTION_LABEL, "FESZ_QL", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CHANGEMENU, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT }, + MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS }, + }, + + // MENUPAGE_DELETE_SLOT_CONFIRM = 12 + { "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, nil, nil, + MENUACTION_LABEL, "FESZ_QD", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CHANGEMENU, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT }, + MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_DELETING }, + }, + + // MENUPAGE_NO_MEMORY_CARD = 13 + { "FES_NOC", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + // hud adjustment page in mobile + }, + + // MENUPAGE_LOADING_IN_PROGRESS = 14 + { "FET_LG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + MENUACTION_LABEL, "FED_LDW", { nil, SAVESLOT_NONE, MENUPAGE_LOAD_SLOT_CONFIRM }, + }, + + // MENUPAGE_DELETING_IN_PROGRESS = 15 + { "FET_DG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + MENUACTION_LABEL, "FEDL_WR", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_PS2_LOAD_FAILED = 16 + { "FET_LG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + MENUACTION_LABEL, "FES_LOE", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_DELETE_FAILED = 17 + { "FET_DG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + MENUACTION_LABEL, "FES_DEE", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CHANGEMENU, "FEC_OKK", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT }, + }, + + // MENUPAGE_DEBUG_MENU = 18 + { "FED_DBG", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, + MENUACTION_RELOADIDE, "FED_RID", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_RELOADIPL, "FED_RIP", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_SETDBGFLAG, "FED_DFL", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_SWITCHBIGWHITEDEBUGLIGHT, "FED_DLS", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_PEDROADGROUPS, "FED_SPR", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CARROADGROUPS, "FED_SCR", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_COLLISIONPOLYS, "FED_SCP", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_PARSEHEAP, "FED_PAH", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_SHOWCULL, "FED_SCZ", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_DEBUGSTREAM, "FED_DSR", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_MEMORY_CARD_DEBUG = 19 + { "FEM_MCM", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, + MENUACTION_REGMEMCARD1, "FEM_RMC", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_TESTFORMATMEMCARD1, "FEM_TFM", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_TESTUNFORMATMEMCARD1, "FEM_TUM", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CREATEROOTDIR, "FEM_CRD", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CREATELOADICONS, "FEM_CLI", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_FILLWITHGUFF, "FEM_FFF", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_SAVEONLYTHEGAME, "FEM_SOG", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_SAVEGAME, "FEM_STG", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_SAVEGAMEUNDERGTA, "FEM_STS", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CREATECOPYPROTECTED, "FEM_CPD", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_MEMORY_CARD_TEST = 20 + { "FEM_MC2", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + + }, + + // MENUPAGE_MULTIPLAYER_MAIN = 21 + { "FET_MP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + + }, + + // MENUPAGE_PS2_SAVE_FAILED = 22 + { "MCDNSP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_PS2_SAVE_FAILED_2 = 23 + { "MCGNSP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // Unused in PC but anyway + // MENUPAGE_SAVE = 24 +#ifdef PS2_SAVE_DIALOG + { "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + MENUACTION_CHANGEMENU, "FESZ_SA", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT }, + MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, +#else + { "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + MENUACTION_LABEL, "FES_SCG", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_POPULATESLOTS_CHANGEMENU, "GMSAVE", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT }, + MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, +#endif + + // MENUPAGE_NO_MEMORY_CARD_2 = 25 + { "FES_NOC", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + MENUACTION_CHANGEMENU, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_CHOOSE_SAVE_SLOT = 26 + { "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CHANGEMENU, "FEM_SL1", { nil, SAVESLOT_1, MENUPAGE_SAVE_OVERWRITE_CONFIRM }, + MENUACTION_CHANGEMENU, "FEM_SL2", { nil, SAVESLOT_2, MENUPAGE_SAVE_OVERWRITE_CONFIRM }, + MENUACTION_CHANGEMENU, "FEM_SL3", { nil, SAVESLOT_3, MENUPAGE_SAVE_OVERWRITE_CONFIRM }, + MENUACTION_CHANGEMENU, "FEM_SL4", { nil, SAVESLOT_4, MENUPAGE_SAVE_OVERWRITE_CONFIRM }, + MENUACTION_CHANGEMENU, "FEM_SL5", { nil, SAVESLOT_5, MENUPAGE_SAVE_OVERWRITE_CONFIRM }, + MENUACTION_CHANGEMENU, "FEM_SL6", { nil, SAVESLOT_6, MENUPAGE_SAVE_OVERWRITE_CONFIRM }, + MENUACTION_CHANGEMENU, "FEM_SL7", { nil, SAVESLOT_7, MENUPAGE_SAVE_OVERWRITE_CONFIRM }, + MENUACTION_CHANGEMENU, "FEM_SL8", { nil, SAVESLOT_8, MENUPAGE_SAVE_OVERWRITE_CONFIRM }, + }, + + // MENUPAGE_SAVE_OVERWRITE_CONFIRM = 27 + { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil, + MENUACTION_LABEL, "FESZ_QO", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_SAVING_IN_PROGRESS }, + MENUACTION_CHANGEMENU, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT }, + }, + + // MENUPAGE_MULTIPLAYER_MAP = 28 + { "FET_MAP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + + }, + + // MENUPAGE_MULTIPLAYER_CONNECTION = 29 + { "FET_CON", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + + }, + + // MENUPAGE_MULTIPLAYER_FIND_GAME = 30 + { "FET_FG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + + }, + + // MENUPAGE_MULTIPLAYER_MODE = 31 + { "FET_GT", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + + }, + + // MENUPAGE_MULTIPLAYER_CREATE = 32 + { "FET_HG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + + }, + + // MENUPAGE_MULTIPLAYER_START = 33 + { "FEN_STA", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + + }, + + // MENUPAGE_SKIN_SELECT_OLD = 34 + { "FET_PS", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + + }, + + // MENUPAGE_CONTROLLER_PC = 35 + { "FET_CTL", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil, + MENUACTION_CTRLMETHOD, "FET_CME", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC }, + MENUACTION_KEYBOARDCTRLS,"FET_RDK", { nil, SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS }, +#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS + MENUACTION_CHANGEMENU, "FEC_JOD", { nil, SAVESLOT_NONE, MENUPAGE_DETECT_JOYSTICK }, +#endif + MENUACTION_CHANGEMENU, "FET_AMS", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS }, + MENUACTION_RESTOREDEF, "FET_DEF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC }, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_CONTROLLER_PC_OLD1 = 36 + { "FET_CTL", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil, + MENUACTION_GETKEY, "FEC_PLB", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 }, + MENUACTION_GETKEY, "FEC_CWL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 }, + MENUACTION_GETKEY, "FEC_CWR", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 }, + MENUACTION_GETKEY, "FEC_LKT", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 }, + MENUACTION_GETKEY, "FEC_PJP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 }, + MENUACTION_GETKEY, "FEC_PSP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 }, + MENUACTION_GETKEY, "FEC_TLF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 }, + MENUACTION_GETKEY, "FEC_TRG", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 }, + MENUACTION_GETKEY, "FEC_CCM", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1 }, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_CONTROLLER_PC_OLD2 = 37 + { "FET_CTL", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil, + + }, + + // MENUPAGE_CONTROLLER_PC_OLD3 = 38 + { "FET_CTL", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil, + MENUACTION_GETKEY, "FEC_LUP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3 }, + MENUACTION_GETKEY, "FEC_LDN", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3 }, + MENUACTION_GETKEY, "FEC_SMS", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3 }, + MENUACTION_SHOWHEADBOB, "FEC_GSL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3 }, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_CONTROLLER_PC_OLD4 = 39 + { "FET_CTL", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil, + + }, + + // MENUPAGE_CONTROLLER_DEBUG = 40 + { "FEC_DBG", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil, + MENUACTION_GETKEY, "FEC_TGD", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG }, + MENUACTION_GETKEY, "FEC_TDO", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG }, + MENUACTION_GETKEY, "FEC_TSS", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG }, + MENUACTION_GETKEY, "FEC_SMS", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG }, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_OPTIONS = 41 + { "FET_OPT", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, + MENUACTION_CHANGEMENU, "FET_CTL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC }, + MENUACTION_LOADRADIO, "FET_AUD", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS }, + MENUACTION_CHANGEMENU, "FET_DIS", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, +#ifdef GRAPHICS_MENU_OPTIONS + MENUACTION_CHANGEMENU, "FET_GRA", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, +#endif + MENUACTION_CHANGEMENU, "FET_LAN", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS }, + MENUACTION_PLAYERSETUP, "FET_PSU", { nil, SAVESLOT_NONE, MENUPAGE_SKIN_SELECT }, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_EXIT = 42 + { "FET_QG", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, + MENUACTION_LABEL, "FEQ_SRE", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_DONTCANCEL, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CANCELGAME, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_SAVING_IN_PROGRESS = 43 + { "", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil, + MENUACTION_LABEL, "FES_WAR", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_SAVE_SUCCESSFUL = 44 + { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil, + MENUACTION_LABEL, "FES_SSC", { nil, SAVESLOT_LABEL, MENUPAGE_NONE }, + MENUACTION_RESUME_FROM_SAVEZONE, "FEC_OKK", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT }, + }, + + // MENUPAGE_DELETING = 45 + { "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, nil, nil, + MENUACTION_LABEL, "FED_DLW", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_DELETE_SUCCESS = 46 + { "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, nil, nil, + MENUACTION_LABEL, "DEL_FNM", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CHANGEMENU, "FEC_OKK", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT }, + }, + + // MENUPAGE_SAVE_FAILED = 47 + { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil, + MENUACTION_LABEL, "FEC_SVU", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CHANGEMENU, "FEC_OKK", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT }, + }, + + // MENUPAGE_LOAD_FAILED = 48 + { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil, + MENUACTION_LABEL, "FEC_SVU", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_LOAD_FAILED_2 = 49 + { "FET_LG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, nil, nil, + MENUACTION_LABEL, "FEC_LUN", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT }, + }, + + // MENUPAGE_FILTER_GAME = 50 + { "FIL_FLT", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + + }, + + // MENUPAGE_START_MENU = 51 + { "FEM_MM", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + MENUACTION_CHANGEMENU, "FEN_STA", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME }, + MENUACTION_CHANGEMENU, "FET_OPT", { nil, SAVESLOT_NONE, MENUPAGE_OPTIONS }, + MENUACTION_CHANGEMENU, "FEM_QT", { nil, SAVESLOT_NONE, MENUPAGE_EXIT }, + }, + + // MENUPAGE_PAUSE_MENU = 52 + { "FET_PAU", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + MENUACTION_RESUME, "FEM_RES", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CHANGEMENU, "FEN_STA", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME }, +#ifdef MENU_MAP + MENUACTION_CHANGEMENU, "FEG_MAP", { nil, SAVESLOT_NONE, MENUPAGE_MAP }, +#endif + MENUACTION_CHANGEMENU, "FEP_STA", { nil, SAVESLOT_NONE, MENUPAGE_STATS }, + MENUACTION_CHANGEMENU, "FEP_BRI", { nil, SAVESLOT_NONE, MENUPAGE_BRIEFS }, + MENUACTION_CHANGEMENU, "FET_OPT", { nil, SAVESLOT_NONE, MENUPAGE_OPTIONS }, + MENUACTION_CHANGEMENU, "FEM_QT", { nil, SAVESLOT_NONE, MENUPAGE_EXIT }, + }, + + // MENUPAGE_CHOOSE_MODE = 53 + { "FEN_STA", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, + MENUACTION_CHANGEMENU, "FET_SP", { nil, SAVESLOT_NONE, MENUPAGE_NEW_GAME }, + MENUACTION_INITMP, "FET_MP", { nil, SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN }, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + + // MENUPAGE_SKIN_SELECT = 54 + { "FET_PSU", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN }, + }, + + // MENUPAGE_KEYBOARD_CONTROLS = 55 + { "FET_STI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC }, + }, + + // MENUPAGE_MOUSE_CONTROLS = 56 + { "FET_MTI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil, + MENUACTION_MOUSESENS, "FEC_MSH", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS }, + MENUACTION_INVVERT, "FEC_IVV", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS }, + INVERT_PAD_SELECTOR + MENUACTION_MOUSESTEER, "FET_MST", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS }, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, + // MENUPAGE_MISSION_RETRY = 57 +#ifdef MISSION_REPLAY + + { "M_FAIL", MENUPAGE_DISABLED, MENUPAGE_DISABLED, nil, nil, + MENUACTION_LABEL, "FESZ_RM", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CHANGEMENU, "FEM_YES", { nil, SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS }, + MENUACTION_REJECT_RETRY, "FEM_NO", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, +#else + { "", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, + // mission failed, wanna restart page in mobile + }, +#endif + +#ifdef MENU_MAP + // MENUPAGE_MAP + { "FEG_MAP", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, + MENUACTION_UNK110, "", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, // to prevent cross/enter to go back + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, +#endif + +#ifdef GRAPHICS_MENU_OPTIONS + // MENUPAGE_GRAPHICS_SETTINGS + { "FET_GRA", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, + new CCustomScreenLayout({MENUSPRITE_MAINMENU, 50, 0, 20, FONT_HEADING, FESCREEN_LEFT_ALIGN, true, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), GraphicsGoBack, + + MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, + MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, + VIDEOMODE_SELECTOR + MENUACTION_FRAMESYNC, "FEM_VSC", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, + MENUACTION_FRAMELIMIT, "FEM_FRM", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, + MULTISAMPLING_SELECTOR +#ifdef EXTENDED_COLOURFILTER + POSTFX_SELECTORS +#else + MENUACTION_TRAILS, "FED_TRA", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, +#endif +#ifdef EXTENDED_PIPELINES + PIPELINES_SELECTOR +#endif + ISLAND_LOADING_SELECTOR + DUALPASS_SELECTOR + MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, RestoreDefGraphics) }, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, +#else + // MENUPAGE_ADVANCED_DISPLAY_SETTINGS + { "FET_ADV", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, + new CCustomScreenLayout({MENUSPRITE_MAINMENU, 50, 0, 20, FONT_HEADING, FESCREEN_LEFT_ALIGN, true, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), nil, + + ISLAND_LOADING_SELECTOR + DUALPASS_SELECTOR + CUTSCENE_BORDERS_TOGGLE + FREE_CAM_TOGGLE +#ifdef EXTENDED_COLOURFILTER + POSTFX_SELECTORS +#endif +#ifdef EXTENDED_PIPELINES + PIPELINES_SELECTOR +#endif + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, +#endif + +#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS + // MENUPAGE_DETECT_JOYSTICK + { "FEC_JOD", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, + new CCustomScreenLayout({MENUSPRITE_MAINMENU, 40, 60, 20, FONT_BANK, FESCREEN_LEFT_ALIGN, false, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), nil, + + MENUACTION_LABEL, "FEC_JPR", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + MENUACTION_CFO_DYNAMIC, "FEC_JDE", { new CCFODynamic(nil, nil, DetectJoystickDraw, nil) }, + MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, + }, +#endif + + // MENUPAGE_UNK + { "", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil, + + }, + +}; + +#endif +#endif diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index 0e2f06a6..b971f3ec 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -59,6 +59,9 @@ bool CPad::bDisplayNoControllerMessage; bool CPad::bObsoleteControllerMessage; bool CPad::bOldDisplayNoControllerMessage; bool CPad::m_bMapPadOneToPadTwo; +#ifdef INVERT_LOOK_FOR_PAD +bool CPad::bInvertLook4Pad; +#endif #ifdef GTA_PS2 unsigned char act_direct[6]; unsigned char act_align[6]; @@ -934,7 +937,7 @@ void CPad::AddToPCCheatString(char c) if ( !_CHEATCMP("GNIROOOOOB") ) SlowTimeCheat(); -#ifndef GTA3_1_1_PATCH +#if GTA_VERSION < GTA3_PC_11 // "TURTOISE" if ( !_CHEATCMP("ESIOTRUT") ) ArmourCheat(); @@ -1281,7 +1284,7 @@ void CPad::Update(int16 pad) { if ( ShakeDur ) { - ShakeDur = Max(ShakeDur - CTimer::GetTimeStepInMilliseconds(), 0); + ShakeDur = Max(ShakeDur - (int32)CTimer::GetTimeStepInMilliseconds(), 0); if ( ShakeDur == 0 ) { @@ -2534,10 +2537,20 @@ int16 CPad::SniperModeLookLeftRight(void) int16 CPad::SniperModeLookUpDown(void) { int16 axis = NewState.LeftStickY; + int16 dpad; #ifdef FIX_BUGS axis = -axis; #endif - int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2; +#ifndef INVERT_LOOK_FOR_PAD + dpad = (NewState.DPadUp - NewState.DPadDown) / 2; +#else + if (CPad::bInvertLook4Pad) { + axis = -axis; + dpad = (NewState.DPadDown - NewState.DPadUp) / 2; + } else { + dpad = (NewState.DPadUp - NewState.DPadDown) / 2; + } +#endif if ( Abs(axis) > Abs(dpad) ) return axis; @@ -2567,6 +2580,10 @@ int16 CPad::LookAroundUpDown(void) #ifdef FIX_BUGS axis = -axis; #endif +#ifdef INVERT_LOOK_FOR_PAD + if (CPad::bInvertLook4Pad) + axis = -axis; +#endif if ( Abs(axis) > 85 && !GetLookBehindForPed() ) return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) ) @@ -2593,7 +2610,7 @@ void CPad::PrintErrorMessage(void) CFont::SetScale(0.85f, 1.0f); CFont::SetJustifyOff(); CFont::SetBackgroundOff(); - CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20)); + CFont::SetCentreSize(SCREEN_SCALE_X(SCREEN_WIDTH - 20)); CFont::SetCentreOn(); CFont::SetPropOn(); CFont::SetColor(CRGBA(255, 255, 200, 200)); @@ -2610,7 +2627,7 @@ void CPad::PrintErrorMessage(void) CFont::SetScale(0.85f, 1.0f); CFont::SetJustifyOff(); CFont::SetBackgroundOff(); - CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20)); + CFont::SetCentreSize(SCREEN_SCALE_X(SCREEN_WIDTH - 20)); CFont::SetCentreOn(); CFont::SetPropOn(); CFont::SetColor(CRGBA(255, 255, 200, 200)); diff --git a/src/core/Pad.h b/src/core/Pad.h index 8c5d7ba3..20a676ef 100644 --- a/src/core/Pad.h +++ b/src/core/Pad.h @@ -170,6 +170,9 @@ public: static bool bObsoleteControllerMessage; static bool bOldDisplayNoControllerMessage; static bool m_bMapPadOneToPadTwo; +#ifdef INVERT_LOOK_FOR_PAD + static bool bInvertLook4Pad; +#endif static CKeyboardState OldKeyState; static CKeyboardState NewKeyState; diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp index bd0814d0..79841c14 100644 --- a/src/core/Pools.cpp +++ b/src/core/Pools.cpp @@ -12,6 +12,7 @@ #include "Streaming.h" #include "Wanted.h" #include "World.h" +#include "MemoryHeap.h" CCPtrNodePool *CPools::ms_pPtrNodePool; CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool; @@ -23,18 +24,36 @@ CObjectPool *CPools::ms_pObjectPool; CDummyPool *CPools::ms_pDummyPool; CAudioScriptObjectPool *CPools::ms_pAudioScriptObjectPool; +#ifdef GTA_PS2 // or USE_CUSTOM_ALLOCATOR +#define CHECKMEM(msg) CMemCheck::AllocateMemCheckBlock(msg) +#else +#define CHECKMEM(msg) +#endif + void CPools::Initialise(void) { + PUSH_MEMID(MEMID_POOLS); + CHECKMEM("before pools"); ms_pPtrNodePool = new CCPtrNodePool(NUMPTRNODES); + CHECKMEM("after CPtrNodePool"); ms_pEntryInfoNodePool = new CEntryInfoNodePool(NUMENTRYINFOS); + CHECKMEM("after CEntryInfoNodePool"); ms_pPedPool = new CPedPool(NUMPEDS); + CHECKMEM("after CPedPool"); ms_pVehiclePool = new CVehiclePool(NUMVEHICLES); + CHECKMEM("after CVehiclePool"); ms_pBuildingPool = new CBuildingPool(NUMBUILDINGS); + CHECKMEM("after CBuildingPool"); ms_pTreadablePool = new CTreadablePool(NUMTREADABLES); + CHECKMEM("after CTreadablePool"); ms_pObjectPool = new CObjectPool(NUMOBJECTS); + CHECKMEM("after CObjectPool"); ms_pDummyPool = new CDummyPool(NUMDUMMIES); + CHECKMEM("after CDummyPool"); ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS); + CHECKMEM("after pools"); + POP_MEMID(); } void diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp index 3c5689fd..03b49fd6 100644 --- a/src/core/Streaming.cpp +++ b/src/core/Streaming.cpp @@ -33,6 +33,9 @@ #endif #include "main.h" #include "Frontend.h" +#include "Font.h" +#include "MemoryMgr.h" +#include "MemoryHeap.h" bool CStreaming::ms_disableStreaming; bool CStreaming::ms_bLoadingBigModel; @@ -289,6 +292,11 @@ CStreaming::Shutdown(void) } } +#ifndef MASTER +uint64 timeProcessingTXD; +uint64 timeProcessingDFF; +#endif + void CStreaming::Update(void) { @@ -296,6 +304,11 @@ CStreaming::Update(void) CStreamingInfo *si, *prev; bool requestedSubway = false; +#ifndef MASTER + timeProcessingTXD = 0; + timeProcessingDFF = 0; +#endif + UpdateMemoryUsed(); if(ms_channelError != -1){ @@ -331,6 +344,14 @@ CStreaming::Update(void) LoadRequestedModels(); +#ifndef MASTER + if (CPad::GetPad(1)->GetLeftShoulder1JustDown() && CPad::GetPad(1)->GetRightShoulder1() && CPad::GetPad(1)->GetRightShoulder2()) + PrintStreamingBufferState(); + + // TODO: PrintRequestList + //if (CPad::GetPad(1)->GetLeftShoulder2JustDown() && CPad::GetPad(1)->GetRightShoulder1() && CPad::GetPad(1)->GetRightShoulder2()) + // PrintRequestList(); +#endif for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){ prev = si->m_prev; @@ -390,6 +411,7 @@ CStreaming::LoadCdDirectory(const char *dirname, int n) assert(sizeof(direntry) == 32); while(CFileMgr::Read(fd, (char*)&direntry, sizeof(direntry))){ dot = strchr(direntry.name, '.'); + assert(dot); if(dot) *dot = '\0'; if(direntry.size > (uint32)ms_streamingBufferSize) ms_streamingBufferSize = direntry.size; @@ -436,6 +458,35 @@ CStreaming::LoadCdDirectory(const char *dirname, int n) CFileMgr::CloseFile(fd); } +#ifdef USE_CUSTOM_ALLOCATOR +RpAtomic* +RegisterAtomicMemPtrsCB(RpAtomic *atomic, void *data) +{ +#if THIS_IS_COMPATIBLE_WITH_GTA3_RW31 + // not quite sure what's going on here: + // gta3's RW 3.1 allocates separate memory for geometry data of RpGeometry. + // Is that a R* change? rpDefaultGeometryInstance also depends on it + RpGeometry *geo = RpAtomicGetGeometry(atomic); + if(geo->triangles) + REGISTER_MEMPTR(&geo->triangles); + if(geo->matList.materials) + REGISTER_MEMPTR(&geo->matList.materials); + if(geo->preLitLum) + REGISTER_MEMPTR(&geo->preLitLum); + if(geo->texCoords[0]) + REGISTER_MEMPTR(&geo->texCoords[0]); + if(geo->texCoords[1]) + REGISTER_MEMPTR(&geo->texCoords[1]); +#else + // normally RpGeometry is allocated in one block (excluding morph targets) + // so we don't really have allocated pointers in the struct. + // NB: in librw we actually do it in two allocations (geometry itself and data) + // so we could conceivably come up with something here +#endif + return atomic; +} +#endif + bool CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) { @@ -469,10 +520,14 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) // Set Txd to use CTxdStore::AddRef(mi->GetTxdSlot()); - CTxdStore::SetCurrentTxd(mi->GetTxdSlot()); + PUSH_MEMID(MEMID_STREAM_MODELS); + CTxdStore::SetCurrentTxd(mi->GetTxdSlot()); if(mi->IsSimple()){ success = CFileLoader::LoadAtomicFile(stream, streamId); +#ifdef USE_CUSTOM_ALLOCATOR + RegisterAtomicMemPtrsCB(((CSimpleModelInfo*)mi)->m_atomics[0], nil); +#endif } else if (mi->GetModelType() == MITYPE_VEHICLE) { // load vehicles in two parts CModelInfo::GetModelInfo(streamId)->AddRef(); @@ -481,7 +536,12 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_STARTED; }else{ success = CFileLoader::LoadClumpFile(stream, streamId); +#ifdef USE_CUSTOM_ALLOCATOR + if(success) + RpClumpForAllAtomics((RpClump*)mi->GetRwObject(), RegisterAtomicMemPtrsCB, nil); +#endif } + POP_MEMID(); UpdateMemoryUsed(); // Txd no longer needed unless we only read part of the file @@ -505,12 +565,14 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) return false; } + PUSH_MEMID(MEMID_STREAM_TEXUTRES); if(ms_bLoadingBigModel || cdsize > 200){ success = CTxdStore::StartLoadTxd(streamId - STREAM_OFFSET_TXD, stream); if(success) ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_STARTED; }else success = CTxdStore::LoadTxd(streamId - STREAM_OFFSET_TXD, stream); + POP_MEMID(); UpdateMemoryUsed(); if(!success){ @@ -560,7 +622,9 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) // Mark objects as loaded if(ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_STARTED){ ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED; +#ifndef USE_CUSTOM_ALLOCATOR ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE; +#endif } endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); @@ -600,31 +664,42 @@ CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId) if(streamId < STREAM_OFFSET_TXD){ // Model mi = CModelInfo::GetModelInfo(streamId); + PUSH_MEMID(MEMID_STREAM_MODELS); CTxdStore::SetCurrentTxd(mi->GetTxdSlot()); success = CFileLoader::FinishLoadClumpFile(stream, streamId); - if(success) + if(success){ +#ifdef USE_CUSTOM_ALLOCATOR + RpClumpForAllAtomics((RpClump*)mi->GetRwObject(), RegisterAtomicMemPtrsCB, nil); +#endif success = AddToLoadedVehiclesList(streamId); + } + POP_MEMID(); mi->RemoveRef(); CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot()); }else{ // Txd CTxdStore::AddRef(streamId - STREAM_OFFSET_TXD); + PUSH_MEMID(MEMID_STREAM_TEXUTRES); success = CTxdStore::FinishLoadTxd(streamId - STREAM_OFFSET_TXD, stream); + POP_MEMID(); CTxdStore::RemoveRefWithoutDelete(streamId - STREAM_OFFSET_TXD); } RwStreamClose(stream, &mem); - ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED; + + ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED; // only done if success on PS2 +#ifndef USE_CUSTOM_ALLOCATOR ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE; +#endif if(!success){ RemoveModel(streamId); ReRequestModel(streamId); - UpdateMemoryUsed(); + UpdateMemoryUsed(); // directly after pop on PS2 return false; } - UpdateMemoryUsed(); + UpdateMemoryUsed(); // directly after pop on PS2 endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); timeDiff = endTime - startTime; @@ -741,7 +816,9 @@ CStreaming::RequestBigBuildings(eLevelName level) b = CPools::GetBuildingPool()->GetSlot(i); if(b && b->bIsBIGBuilding #ifdef NO_ISLAND_LOADING - && ((CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_LOW) || (b->m_level == level)) + && (((CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_LOW) && (b != pIslandLODindustEntity) && (b != pIslandLODcomIndEntity) && + (b != pIslandLODcomSubEntity) && (b != pIslandLODsubIndEntity) && (b != pIslandLODsubComEntity) + ) || (b->m_level == level)) #else && b->m_level == level #endif @@ -855,7 +932,11 @@ CStreaming::RemoveModel(int32 id) CModelInfo::GetModelInfo(id)->DeleteRwObject(); else CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD); +#ifdef USE_CUSTOM_ALLOCATOR + UpdateMemoryUsed(); +#else ms_memoryUsed -= ms_aInfoForModel[id].GetCdSize()*CDSTREAM_SECTOR_SIZE; +#endif } if(ms_aInfoForModel[id].m_next){ @@ -877,6 +958,9 @@ CStreaming::RemoveModel(int32 id) RpClumpGtaCancelStream(); else CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD); +#ifdef USE_CUSTOM_ALLOCATOR + UpdateMemoryUsed(); +#endif } ms_aInfoForModel[id].m_loadState = STREAMSTATE_NOTLOADED; @@ -2041,19 +2125,25 @@ CStreaming::FlushRequestList(void) void CStreaming::ImGonnaUseStreamingMemory(void) { - // empty + PUSH_MEMID(MEMID_STREAM); } void CStreaming::IHaveUsedStreamingMemory(void) { + POP_MEMID(); UpdateMemoryUsed(); } void CStreaming::UpdateMemoryUsed(void) { - // empty +#ifdef USE_CUSTOM_ALLOCATOR + ms_memoryUsed = + gMainHeap.GetMemoryUsed(MEMID_STREAM) + + gMainHeap.GetMemoryUsed(MEMID_STREAM_MODELS) + + gMainHeap.GetMemoryUsed(MEMID_STREAM_TEXUTRES); +#endif } #define STREAM_DIST 80.0f @@ -2633,3 +2723,71 @@ CStreaming::UpdateForAnimViewer(void) CStreaming::RetryLoadFile(CStreaming::ms_channelError); } } + + +void +CStreaming::PrintStreamingBufferState() +{ + char str[128]; + wchar wstr[128]; + uint32 offset, size; + + CTimer::Stop(); + int i = 0; + while (i < NUMSTREAMINFO) { + while (true) { + int j = 0; + DoRWStuffStartOfFrame(50, 50, 50, 0, 0, 0, 255); + CPad::UpdatePads(); + CSprite2d::InitPerFrame(); + CFont::InitPerFrame(); + DefinedState(); + + CRect unusedRect(0, 0, RsGlobal.maximumWidth, RsGlobal.maximumHeight); + CRGBA unusedColor(255, 255, 255, 255); + CFont::SetFontStyle(FONT_BANK); + CFont::SetBackgroundOff(); + CFont::SetWrapx(DEFAULT_SCREEN_WIDTH); + CFont::SetScale(0.5f, 0.75f); + CFont::SetCentreOff(); + CFont::SetCentreSize(DEFAULT_SCREEN_WIDTH); + CFont::SetJustifyOff(); + CFont::SetColor(CRGBA(200, 200, 200, 200)); + CFont::SetBackGroundOnlyTextOff(); + int modelIndex = i; + if (modelIndex < NUMSTREAMINFO) { + int y = 24; + for ( ; j < 34 && modelIndex < NUMSTREAMINFO; modelIndex++) { + CStreamingInfo *streamingInfo = &ms_aInfoForModel[modelIndex]; + CBaseModelInfo *modelInfo = CModelInfo::GetModelInfo(modelIndex); + if (streamingInfo->m_loadState != STREAMSTATE_LOADED || !streamingInfo->GetCdPosnAndSize(offset, size)) + continue; + + if (modelIndex >= STREAM_OFFSET_TXD) + sprintf(str, "txd %s, refs %d, size %dK, flags 0x%x", CTxdStore::GetTxdName(modelIndex - STREAM_OFFSET_TXD), + CTxdStore::GetNumRefs(modelIndex - STREAM_OFFSET_TXD), 2 * size, streamingInfo->m_flags); + else + sprintf(str, "model %d,%s, refs%d, size%dK, flags%x", modelIndex, modelInfo->GetName(), modelInfo->GetNumRefs(), 2 * size, + streamingInfo->m_flags); + AsciiToUnicode(str, wstr); + CFont::PrintString(24.0f, y, wstr); + y += 12; + j++; + } + } + + if (CPad::GetPad(1)->GetCrossJustDown()) + i = modelIndex; + + if (!CPad::GetPad(1)->GetTriangleJustDown()) + break; + + i = 0; + CFont::DrawFonts(); + DoRWStuffEndOfFrame(); + } + CFont::DrawFonts(); + DoRWStuffEndOfFrame(); + } + CTimer::Update(); +}
\ No newline at end of file diff --git a/src/core/Streaming.h b/src/core/Streaming.h index 0b2ff124..ee9183a5 100644 --- a/src/core/Streaming.h +++ b/src/core/Streaming.h @@ -188,4 +188,6 @@ public: static void MemoryCardLoad(uint8 *buffer, uint32 length); static void UpdateForAnimViewer(void); + + static void PrintStreamingBufferState(); }; diff --git a/src/core/TempColModels.cpp b/src/core/TempColModels.cpp deleted file mode 100644 index f6796909..00000000 --- a/src/core/TempColModels.cpp +++ /dev/null @@ -1,297 +0,0 @@ -#include "common.h" - -#include "TempColModels.h" -#include "SurfaceTable.h" - -CColModel CTempColModels::ms_colModelPed1; -CColModel CTempColModels::ms_colModelPed2; -CColModel CTempColModels::ms_colModelBBox; -CColModel CTempColModels::ms_colModelBumper1; -CColModel CTempColModels::ms_colModelWheel1; -CColModel CTempColModels::ms_colModelPanel1; -CColModel CTempColModels::ms_colModelBodyPart2; -CColModel CTempColModels::ms_colModelBodyPart1; -CColModel CTempColModels::ms_colModelCutObj[5]; -CColModel CTempColModels::ms_colModelPedGroundHit; -CColModel CTempColModels::ms_colModelBoot1; -CColModel CTempColModels::ms_colModelDoor1; -CColModel CTempColModels::ms_colModelBonnet1; - - -CColSphere s_aPedSpheres[3]; -CColSphere s_aPed2Spheres[3]; -CColSphere s_aPedGSpheres[4]; -#ifdef FIX_BUGS -CColSphere s_aDoorSpheres[3]; -#else -CColSphere s_aDoorSpheres[4]; -#endif -CColSphere s_aBumperSpheres[4]; -CColSphere s_aPanelSpheres[4]; -CColSphere s_aBonnetSpheres[4]; -CColSphere s_aBootSpheres[4]; -CColSphere s_aWheelSpheres[2]; -CColSphere s_aBodyPartSpheres1[2]; -CColSphere s_aBodyPartSpheres2[2]; - -void -CTempColModels::Initialise(void) -{ -#define SET_COLMODEL_SPHERES(colmodel, sphrs)\ - colmodel.numSpheres = ARRAY_SIZE(sphrs);\ - colmodel.spheres = sphrs;\ - colmodel.level = LEVEL_GENERIC;\ - colmodel.ownsCollisionVolumes = false;\ - - int i; - - ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f), SURFACE_DEFAULT, 0); - ms_colModelBBox.level = LEVEL_GENERIC; - - for (i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++) { - ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelCutObj[i].boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f), SURFACE_DEFAULT, 0); - ms_colModelCutObj[i].level = LEVEL_GENERIC; - } - - // Ped Spheres - - for (i = 0; i < ARRAY_SIZE(s_aPedSpheres); i++) - s_aPedSpheres[i].radius = 0.35f; - - s_aPedSpheres[0].center = CVector(0.0f, 0.0f, -0.25f); - s_aPedSpheres[1].center = CVector(0.0f, 0.0f, 0.15f); - s_aPedSpheres[2].center = CVector(0.0f, 0.0f, 0.55f); - -#ifdef FIX_BUGS - for (i = 0; i < ARRAY_SIZE(s_aPedSpheres); i++) { -#else - for (i = 0; i < ARRAY_SIZE(s_aPedGSpheres); i++) { -#endif - s_aPedSpheres[i].surface = SURFACE_PED; - s_aPedSpheres[i].piece = 0; - } - - ms_colModelPed1.boundingSphere.Set(1.25f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelPed1.boundingBox.Set(CVector(-0.35f, -0.35f, -1.0f), CVector(0.35f, 0.35f, 0.9f), SURFACE_DEFAULT, 0); - SET_COLMODEL_SPHERES(ms_colModelPed1, s_aPedSpheres); - - // Ped 2 Spheres - - s_aPed2Spheres[0].radius = 0.3f; - s_aPed2Spheres[1].radius = 0.4f; - s_aPed2Spheres[2].radius = 0.3f; - - s_aPed2Spheres[0].center = CVector(0.0f, 0.35f, -0.9f); - s_aPed2Spheres[1].center = CVector(0.0f, 0.0f, -0.9f); - s_aPed2Spheres[2].center = CVector(0.0f, -0.35f, -0.9f); - - for (i = 0; i < ARRAY_SIZE(s_aPed2Spheres); i++) { - s_aPed2Spheres[i].surface = SURFACE_PED; - s_aPed2Spheres[i].piece = 0; - } - - ms_colModelPed2.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelPed2.boundingBox.Set(CVector(-0.7f, -0.7f, -1.2f), CVector(0.7f, 0.7f, 0.0f), SURFACE_DEFAULT, 0); - - SET_COLMODEL_SPHERES(ms_colModelPed2, s_aPed2Spheres); - - // Ped ground collision - - s_aPedGSpheres[0].radius = 0.35f; - s_aPedGSpheres[1].radius = 0.35f; - s_aPedGSpheres[2].radius = 0.35f; - s_aPedGSpheres[3].radius = 0.3f; - - s_aPedGSpheres[0].center = CVector(0.0f, -0.4f, -0.9f); - s_aPedGSpheres[1].center = CVector(0.0f, -0.1f, -0.9f); - s_aPedGSpheres[2].center = CVector(0.0f, 0.25f, -0.9f); - s_aPedGSpheres[3].center = CVector(0.0f, 0.65f, -0.9f); - - s_aPedGSpheres[0].surface = SURFACE_PED; - s_aPedGSpheres[1].surface = SURFACE_PED; - s_aPedGSpheres[2].surface = SURFACE_PED; - s_aPedGSpheres[3].surface = SURFACE_PED; - s_aPedGSpheres[0].piece = 4; - s_aPedGSpheres[1].piece = 1; - s_aPedGSpheres[2].piece = 0; - s_aPedGSpheres[3].piece = 6; - - ms_colModelPedGroundHit.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelPedGroundHit.boundingBox.Set(CVector(-0.4f, -1.0f, -1.25f), CVector(0.4f, 1.2f, -0.5f), SURFACE_DEFAULT, 0); - - SET_COLMODEL_SPHERES(ms_colModelPedGroundHit, s_aPedGSpheres); - - // Door Spheres - - s_aDoorSpheres[0].radius = 0.15f; - s_aDoorSpheres[1].radius = 0.15f; - s_aDoorSpheres[2].radius = 0.25f; - - s_aDoorSpheres[0].center = CVector(0.0f, -0.25f, -0.35f); - s_aDoorSpheres[1].center = CVector(0.0f, -0.95f, -0.35f); - s_aDoorSpheres[2].center = CVector(0.0f, -0.6f, 0.25f); - -#ifdef FIX_BUGS - for (i = 0; i < ARRAY_SIZE(s_aDoorSpheres); i++) { -#else - for (i = 0; i < ARRAY_SIZE(s_aPed2Spheres); i++) { -#endif - s_aDoorSpheres[i].surface = SURFACE_CAR_PANEL; - s_aDoorSpheres[i].piece = 0; - } - - ms_colModelDoor1.boundingSphere.Set(1.5f, CVector(0.0f, -0.6f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelDoor1.boundingBox.Set(CVector(-0.3f, 0.0f, -0.6f), CVector(0.3f, -1.2f, 0.6f), SURFACE_DEFAULT, 0); - - SET_COLMODEL_SPHERES(ms_colModelDoor1, s_aDoorSpheres); - - // Bumper Spheres - - for (i = 0; i < ARRAY_SIZE(s_aBumperSpheres); i++) - s_aBumperSpheres[i].radius = 0.15f; - - s_aBumperSpheres[0].center = CVector(0.85f, -0.05f, 0.0f); - s_aBumperSpheres[1].center = CVector(0.4f, 0.05f, 0.0f); - s_aBumperSpheres[2].center = CVector(-0.4f, 0.05f, 0.0f); - s_aBumperSpheres[3].center = CVector(-0.85f, -0.05f, 0.0f); - - for (i = 0; i < ARRAY_SIZE(s_aBumperSpheres); i++) { - s_aBumperSpheres[i].surface = SURFACE_CAR_PANEL; - s_aBumperSpheres[i].piece = 0; - } - - ms_colModelBumper1.boundingSphere.Set(2.2f, CVector(0.0f, -0.6f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelBumper1.boundingBox.Set(CVector(-1.2f, -0.3f, -0.2f), CVector(1.2f, 0.3f, 0.2f), SURFACE_DEFAULT, 0); - - SET_COLMODEL_SPHERES(ms_colModelBumper1, s_aBumperSpheres); - - // Panel Spheres - - for (i = 0; i < ARRAY_SIZE(s_aPanelSpheres); i++) - s_aPanelSpheres[i].radius = 0.15f; - - s_aPanelSpheres[0].center = CVector(0.15f, 0.45f, 0.0f); - s_aPanelSpheres[1].center = CVector(0.15f, -0.45f, 0.0f); - s_aPanelSpheres[2].center = CVector(-0.15f, -0.45f, 0.0f); - s_aPanelSpheres[3].center = CVector(-0.15f, 0.45f, 0.0f); - - for (i = 0; i < ARRAY_SIZE(s_aPanelSpheres); i++) { - s_aPanelSpheres[i].surface = SURFACE_CAR_PANEL; - s_aPanelSpheres[i].piece = 0; - } - - ms_colModelPanel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelPanel1.boundingBox.Set(CVector(-0.3f, -0.6f, -0.15f), CVector(0.3f, 0.6f, 0.15f), SURFACE_DEFAULT, 0); - - SET_COLMODEL_SPHERES(ms_colModelPanel1, s_aPanelSpheres); - - // Bonnet Spheres - - for (i = 0; i < ARRAY_SIZE(s_aBonnetSpheres); i++) - s_aBonnetSpheres[i].radius = 0.2f; - - s_aBonnetSpheres[0].center = CVector(-0.4f, 0.1f, 0.0f); - s_aBonnetSpheres[1].center = CVector(-0.4f, 0.9f, 0.0f); - s_aBonnetSpheres[2].center = CVector(0.4f, 0.1f, 0.0f); - s_aBonnetSpheres[3].center = CVector(0.4f, 0.9f, 0.0f); - - for (i = 0; i < ARRAY_SIZE(s_aBonnetSpheres); i++) { - s_aBonnetSpheres[i].surface = SURFACE_CAR_PANEL; - s_aBonnetSpheres[i].piece = 0; - } - - ms_colModelBonnet1.boundingSphere.Set(1.7f, CVector(0.0f, 0.5f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelBonnet1.boundingBox.Set(CVector(-0.7f, -0.2f, -0.3f), CVector(0.7f, 1.2f, 0.3f), SURFACE_DEFAULT, 0); - - SET_COLMODEL_SPHERES(ms_colModelBonnet1, s_aBonnetSpheres); - - // Boot Spheres - - for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) - s_aBootSpheres[i].radius = 0.2f; - - s_aBootSpheres[0].center = CVector(-0.4f, -0.1f, 0.0f); - s_aBootSpheres[1].center = CVector(-0.4f, -0.6f, 0.0f); - s_aBootSpheres[2].center = CVector(0.4f, -0.1f, 0.0f); - s_aBootSpheres[3].center = CVector(0.4f, -0.6f, 0.0f); - - for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) { - s_aBootSpheres[i].surface = SURFACE_CAR_PANEL; - s_aBootSpheres[i].piece = 0; - } - - ms_colModelBoot1.boundingSphere.Set(1.4f, CVector(0.0f, -0.4f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelBoot1.boundingBox.Set(CVector(-0.7f, -0.9f, -0.3f), CVector(0.7f, 0.2f, 0.3f), SURFACE_DEFAULT, 0); - - SET_COLMODEL_SPHERES(ms_colModelBoot1, s_aBootSpheres); - - // Wheel Spheres - - s_aWheelSpheres[0].radius = 0.35f; - s_aWheelSpheres[1].radius = 0.35f; - - s_aWheelSpheres[0].center = CVector(-0.3f, 0.0f, 0.0f); - s_aWheelSpheres[1].center = CVector(0.3f, 0.0f, 0.0f); - -#ifdef FIX_BUGS - for (i = 0; i < ARRAY_SIZE(s_aWheelSpheres); i++) { -#else - for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) { -#endif - s_aWheelSpheres[i].surface = SURFACE_WHEELBASE; - s_aWheelSpheres[i].piece = 0; - } - - ms_colModelWheel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelWheel1.boundingBox.Set(CVector(-0.7f, -0.4f, -0.4f), CVector(0.7f, 0.4f, 0.4f), SURFACE_DEFAULT, 0); - - SET_COLMODEL_SPHERES(ms_colModelWheel1, s_aWheelSpheres); - - // Body Part Spheres 1 - - s_aBodyPartSpheres1[0].radius = 0.2f; - s_aBodyPartSpheres1[1].radius = 0.2f; - - s_aBodyPartSpheres1[0].center = CVector(0.0f, 0.0f, 0.0f); - s_aBodyPartSpheres1[1].center = CVector(0.8f, 0.0f, 0.0f); - -#ifdef FIX_BUGS - for (i = 0; i < ARRAY_SIZE(s_aBodyPartSpheres1); i++) { -#else - for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) { -#endif - s_aBodyPartSpheres1[i].surface = SURFACE_PED; - s_aBodyPartSpheres1[i].piece = 0; - } - - ms_colModelBodyPart1.boundingSphere.Set(0.7f, CVector(0.4f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelBodyPart1.boundingBox.Set(CVector(-0.3f, -0.3f, -0.3f), CVector(1.1f, 0.3f, 0.3f), SURFACE_DEFAULT, 0); - - SET_COLMODEL_SPHERES(ms_colModelBodyPart1, s_aBodyPartSpheres1); - - // Body Part Spheres 2 - - s_aBodyPartSpheres2[0].radius = 0.15f; - s_aBodyPartSpheres2[1].radius = 0.15f; - - s_aBodyPartSpheres2[0].center = CVector(0.0f, 0.0f, 0.0f); - s_aBodyPartSpheres2[1].center = CVector(0.5f, 0.0f, 0.0f); - -#ifdef FIX_BUGS - for (i = 0; i < ARRAY_SIZE(s_aBodyPartSpheres2); i++) { -#else - for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) { -#endif - s_aBodyPartSpheres2[i].surface = SURFACE_PED; - s_aBodyPartSpheres2[i].piece = 0; - } - - ms_colModelBodyPart2.boundingSphere.Set(0.5f, CVector(0.25f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); - ms_colModelBodyPart2.boundingBox.Set(CVector(-0.2f, -0.2f, -0.2f), CVector(0.7f, 0.2f, 0.2f), SURFACE_DEFAULT, 0); - - SET_COLMODEL_SPHERES(ms_colModelBodyPart2, s_aBodyPartSpheres2); - -#undef SET_COLMODEL_SPHERES -} diff --git a/src/core/TempColModels.h b/src/core/TempColModels.h deleted file mode 100644 index 3e1dd5e1..00000000 --- a/src/core/TempColModels.h +++ /dev/null @@ -1,23 +0,0 @@ -#pragma once - -#include "Collision.h" - -class CTempColModels -{ -public: - static CColModel ms_colModelPed1; - static CColModel ms_colModelPed2; - static CColModel ms_colModelBBox; - static CColModel ms_colModelBumper1; - static CColModel ms_colModelWheel1; - static CColModel ms_colModelPanel1; - static CColModel ms_colModelBodyPart2; - static CColModel ms_colModelBodyPart1; - static CColModel ms_colModelCutObj[5]; - static CColModel ms_colModelPedGroundHit; - static CColModel ms_colModelBoot1; - static CColModel ms_colModelDoor1; - static CColModel ms_colModelBonnet1; - - static void Initialise(void); -}; diff --git a/src/core/World.cpp b/src/core/World.cpp index d65d57dd..0bc564ff 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -53,6 +53,9 @@ bool CWorld::bIncludeCarTyres; void CWorld::Initialise() { +#if GTA_VERSION <= GTA3_PS2_160 + CPools::Initialise(); +#endif pIgnoreEntity = nil; bDoingCarCollisions = false; bSecondShift = false; @@ -919,24 +922,24 @@ CEntity * CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float radius, CEntity *entityToIgnore, bool ignoreSomeObjects) { - static CColModel sphereCol; - - sphereCol.boundingSphere.center.x = 0.0f; - sphereCol.boundingSphere.center.y = 0.0f; - sphereCol.boundingSphere.center.z = 0.0f; - sphereCol.boundingSphere.radius = radius; - sphereCol.boundingBox.min.x = -radius; - sphereCol.boundingBox.min.y = -radius; - sphereCol.boundingBox.min.z = -radius; - sphereCol.boundingBox.max.x = radius; - sphereCol.boundingBox.max.y = radius; - sphereCol.boundingBox.max.z = radius; - sphereCol.numSpheres = 1; - sphereCol.spheres = &sphereCol.boundingSphere; - sphereCol.numLines = 0; - sphereCol.numBoxes = 0; - sphereCol.numTriangles = 0; - sphereCol.ownsCollisionVolumes = false; + static CColModel OurColModel; + + OurColModel.boundingSphere.center.x = 0.0f; + OurColModel.boundingSphere.center.y = 0.0f; + OurColModel.boundingSphere.center.z = 0.0f; + OurColModel.boundingSphere.radius = radius; + OurColModel.boundingBox.min.x = -radius; + OurColModel.boundingBox.min.y = -radius; + OurColModel.boundingBox.min.z = -radius; + OurColModel.boundingBox.max.x = radius; + OurColModel.boundingBox.max.y = radius; + OurColModel.boundingBox.max.z = radius; + OurColModel.numSpheres = 1; + OurColModel.spheres = &OurColModel.boundingSphere; + OurColModel.numLines = 0; + OurColModel.numBoxes = 0; + OurColModel.numTriangles = 0; + OurColModel.ownsCollisionVolumes = false; CMatrix sphereMat; sphereMat.SetTranslate(spherePos); @@ -959,7 +962,7 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad if(e->GetBoundRadius() + radius > distance) { CColModel *eCol = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(); int collidedSpheres = - CCollision::ProcessColModels(sphereMat, sphereCol, e->GetMatrix(), *eCol, + CCollision::ProcessColModels(sphereMat, OurColModel, e->GetMatrix(), *eCol, gaTempSphereColPoints, nil, nil); if(collidedSpheres != 0 || @@ -1735,10 +1738,12 @@ CWorld::ShutDown(void) CWorld::Remove(pEntity); delete pEntity; } +#ifndef FIX_BUGS pSector->m_lists[ENTITYLIST_BUILDINGS].Flush(); pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush(); pSector->m_lists[ENTITYLIST_DUMMIES].Flush(); pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush(); +#endif } for(int32 i = 0; i < 4; i++) { for(CPtrNode *pNode = GetBigBuildingList((eLevelName)i).first; pNode; pNode = pNode->next) { @@ -1750,6 +1755,12 @@ CWorld::ShutDown(void) } for(int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) { CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y); +#ifdef FIX_BUGS + pSector->m_lists[ENTITYLIST_BUILDINGS].Flush(); + pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush(); + pSector->m_lists[ENTITYLIST_DUMMIES].Flush(); + pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush(); +#endif if(pSector->m_lists[ENTITYLIST_BUILDINGS].first) { sprintf(gString, "Building list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y); pSector->m_lists[ENTITYLIST_BUILDINGS].Flush(); @@ -1780,6 +1791,9 @@ CWorld::ShutDown(void) } } ms_listMovingEntityPtrs.Flush(); +#if GTA_VERSION <= GTA3_PS2_160 + CPools::Shutdown(); +#endif } void diff --git a/src/core/ZoneCull.cpp b/src/core/ZoneCull.cpp index c376e11f..075a13bc 100644 --- a/src/core/ZoneCull.cpp +++ b/src/core/ZoneCull.cpp @@ -1,5 +1,6 @@ #include "common.h" +#include "General.h" #include "Building.h" #include "Treadable.h" #include "Train.h" @@ -11,6 +12,9 @@ #include "ZoneCull.h" #include "Zones.h" +#include "Debug.h" +#include "Renderer.h" + int32 CCullZones::NumCullZones; CCullZone CCullZones::aZones[NUMCULLZONES]; int32 CCullZones::NumAttributeZones; @@ -27,6 +31,8 @@ int32 CCullZones::EntityIndicesUsed; bool CCullZones::bCurrentSubwayIsInvisible; bool CCullZones::bCullZonesDisabled; +#define NUMUNCOMPRESSED (6000) +#define NUMTEMPINDICES (140000) void CCullZones::Init(void) @@ -48,26 +54,6 @@ CCullZones::Init(void) aPointersToBigBuildingsForTreadables[i] = -1; } -bool CCullZone::TestLine(CVector vec1, CVector vec2) -{ - CColPoint colPoint; - CEntity *entity; - - if (CWorld::ProcessLineOfSight(vec1, vec2, colPoint, entity, true, false, false, false, false, true, false)) - return true; - if (CWorld::ProcessLineOfSight(CVector(vec1.x + 0.05f, vec1.y, vec1.z), CVector(vec2.x + 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false)) - return true; - if (CWorld::ProcessLineOfSight(CVector(vec1.x - 0.05f, vec1.y, vec1.z), CVector(vec2.x - 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false)) - return true; - if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y + 0.05f, vec1.z), CVector(vec2.x, vec2.y + 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false)) - return true; - if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y - 0.05f, vec1.z), CVector(vec2.x, vec2.y - 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false)) - return true; - if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z + 0.05f), CVector(vec2.x, vec2.y, vec2.z + 0.05f), colPoint, entity, true, false, false, false, false, true, false)) - return true; - return CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z - 0.05f), CVector(vec2.x, vec2.y, vec2.z - 0.05f), colPoint, entity, true, false, false, false, false, true, false); -} - uint16* pTempArrayIndices; int TempEntityIndicesUsed; @@ -89,19 +75,25 @@ CCullZones::ResolveVisibilities(void) CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables)); CFileMgr::CloseFile(fd); }else{ -#if 0 - // TODO: implement code from mobile to generate data here +#ifndef MASTER EntityIndicesUsed = 0; BuildListForBigBuildings(); - pTempArrayIndices = new uint16[140000]; + pTempArrayIndices = new uint16[NUMTEMPINDICES]; TempEntityIndicesUsed = 0; - for (int i = 0; i < NumCullZones; i++) { - DoVisibilityTestCullZone(i, true); +// if(!LoadTempFile()) // not in final game + { + for (int i = 0; i < NumCullZones; i++) { +//printf("testing zone %d (%d indices)\n", i, TempEntityIndicesUsed); + DoVisibilityTestCullZone(i, true); + } + +// SaveTempFile(); // not in final game } CompressIndicesArray(); delete[] pTempArrayIndices; + pTempArrayIndices = nil; fd = CFileMgr::OpenFileForWriting("data\\cullzone.dat"); if (fd != 0) { @@ -118,16 +110,53 @@ CCullZones::ResolveVisibilities(void) } } +bool +CCullZones::LoadTempFile(void) +{ + int fd = CFileMgr::OpenFile("cullzone.tmp"); + if (fd != 0) { + CFileMgr::Read(fd, (char*)&NumCullZones, sizeof(NumCullZones)); + CFileMgr::Read(fd, (char*)aZones, sizeof(aZones)); + CFileMgr::Read(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones)); + CFileMgr::Read(fd, (char*)&aAttributeZones, sizeof(aAttributeZones)); + CFileMgr::Read(fd, (char*)pTempArrayIndices, NUMTEMPINDICES*sizeof(uint16)); + CFileMgr::Read(fd, (char*)&TempEntityIndicesUsed, sizeof(TempEntityIndicesUsed)); + CFileMgr::Read(fd, (char*)&aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings)); + CFileMgr::Read(fd, (char*)&aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables)); + CFileMgr::CloseFile(fd); + return true; + } + return false; +} + +void +CCullZones::SaveTempFile(void) +{ + int fd = CFileMgr::OpenFileForWriting("cullzone.tmp"); + if (fd != 0) { + CFileMgr::Write(fd, (char*)&NumCullZones, sizeof(NumCullZones)); + CFileMgr::Write(fd, (char*)aZones, sizeof(aZones)); + CFileMgr::Write(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones)); + CFileMgr::Write(fd, (char*)&aAttributeZones, sizeof(aAttributeZones)); + CFileMgr::Write(fd, (char*)pTempArrayIndices, NUMTEMPINDICES*sizeof(uint16)); + CFileMgr::Write(fd, (char*)&TempEntityIndicesUsed, sizeof(TempEntityIndicesUsed)); + CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings)); + CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables)); + CFileMgr::CloseFile(fd); + } +} + + void CCullZones::BuildListForBigBuildings() { for (int i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--) { CBuilding *building = CPools::GetBuildingPool()->GetSlot(i); if (building == nil || !building->bIsBIGBuilding) continue; - CSimpleModelInfo *nonlod = (CSimpleModelInfo*)((CSimpleModelInfo *)CModelInfo::GetModelInfo(building->GetModelIndex()))->m_atomics[2]; + CSimpleModelInfo *nonlod = ((CSimpleModelInfo *)CModelInfo::GetModelInfo(building->GetModelIndex()))->GetRelatedModel(); if (nonlod == nil) continue; - for (int j = i; j >= 0; j--) { + for (int j = CPools::GetBuildingPool()->GetSize()-1; j >= 0; j--) { CBuilding *building2 = CPools::GetBuildingPool()->GetSlot(j); if (building2 == nil || building2->bIsBIGBuilding) continue; if (CModelInfo::GetModelInfo(building2->GetModelIndex()) == nonlod) { @@ -150,7 +179,7 @@ CCullZones::BuildListForBigBuildings() } void -CCullZones::DoVisibilityTestCullZone(int zoneId, bool doIt) +CCullZones::DoVisibilityTestCullZone(int zoneId, bool findIndices) { aZones[zoneId].m_groupIndexCount[0] = 0; aZones[zoneId].m_groupIndexCount[1] = 0; @@ -158,16 +187,17 @@ CCullZones::DoVisibilityTestCullZone(int zoneId, bool doIt) aZones[zoneId].m_indexStart = TempEntityIndicesUsed; aZones[zoneId].FindTestPoints(); - if (!doIt) return; + if (!findIndices) return; for (int i = CPools::GetBuildingPool()->GetSize() - 1; i >= 0; i--) { CBuilding *building = CPools::GetBuildingPool()->GetSlot(i); if (building != nil && !building->bIsBIGBuilding && aZones[zoneId].IsEntityCloseEnoughToZone(building, aPointersToBigBuildingsForBuildings[i] != -1)) { - CBuilding *building2 = nil; + CBuilding *LODbuilding = nil; if (aPointersToBigBuildingsForBuildings[i] != -1) - building2 = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForBuildings[i]); + LODbuilding = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForBuildings[i]); - if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, building2)) { + if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, LODbuilding)) { + assert(TempEntityIndicesUsed < NUMTEMPINDICES); pTempArrayIndices[TempEntityIndicesUsed++] = i; aZones[zoneId].m_groupIndexCount[0]++; } @@ -175,13 +205,14 @@ CCullZones::DoVisibilityTestCullZone(int zoneId, bool doIt) } for (int i = CPools::GetTreadablePool()->GetSize() - 1; i >= 0; i--) { - CTreadable* building = CPools::GetTreadablePool()->GetSlot(i); + CBuilding* building = CPools::GetTreadablePool()->GetSlot(i); if (building != nil && aZones[zoneId].IsEntityCloseEnoughToZone(building, aPointersToBigBuildingsForTreadables[i] != -1)) { - CTreadable* building2 = nil; + CBuilding *LODbuilding = nil; if (aPointersToBigBuildingsForTreadables[i] != -1) - building2 = CPools::GetTreadablePool()->GetSlot(aPointersToBigBuildingsForTreadables[i]); + LODbuilding = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForTreadables[i]); - if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 10.0f, building2)) { + if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 10.0f, LODbuilding)) { + assert(TempEntityIndicesUsed < NUMTEMPINDICES); pTempArrayIndices[TempEntityIndicesUsed++] = i; aZones[zoneId].m_groupIndexCount[1]++; } @@ -189,23 +220,28 @@ CCullZones::DoVisibilityTestCullZone(int zoneId, bool doIt) } for (int i = CPools::GetTreadablePool()->GetSize() - 1; i >= 0; i--) { - CTreadable *building = CPools::GetTreadablePool()->GetSlot(i); - if (building != nil && aZones[zoneId].CalcDistToCullZoneSquared(building->GetPosition().x, building->GetPosition().y) < 40000.0f) { + CBuilding *building = CPools::GetTreadablePool()->GetSlot(i); + if (building != nil && aZones[zoneId].CalcDistToCullZoneSquared(building->GetPosition().x, building->GetPosition().y) < SQR(200.0f)) { int start = aZones[zoneId].m_groupIndexCount[0] + aZones[zoneId].m_indexStart; int end = aZones[zoneId].m_groupIndexCount[1] + start; bool alreadyAdded = false; for (int k = start; k < end; k++) { +#ifdef FIX_BUGS + if (pTempArrayIndices[k] == i) +#else if (aIndices[k] == i) +#endif alreadyAdded = true; } if (!alreadyAdded) { - CBuilding *building2 = nil; + CBuilding *LODbuilding = nil; if (aPointersToBigBuildingsForTreadables[i] != -1) - building2 = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForTreadables[i]); - if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, building2)) { + LODbuilding = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForTreadables[i]); + if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, LODbuilding)) { + assert(TempEntityIndicesUsed < NUMTEMPINDICES); pTempArrayIndices[TempEntityIndicesUsed++] = i; aZones[zoneId].m_groupIndexCount[2]++; } @@ -353,7 +389,9 @@ CCullZones::AddCullZone(CVector const &position, if((flag & ATTRZONE_NOTCULLZONE) == 0){ cull = &aZones[NumCullZones++]; v = position; - // WTF is this? + // reposition start point to the start/end of the + // alley next to the big building in the industrial district. + // probably isn't analyzed correctly otherwise?s if((v-CVector(1032.14f, -624.255f, 24.93f)).Magnitude() < 1.0f) v = CVector(1061.7f, -613.0f, 19.0f); if((v-CVector(1029.48f, -495.757f, 21.98f)).Magnitude() < 1.0f) @@ -385,6 +423,208 @@ CCullZones::AddCullZone(CVector const &position, } } +uint16 *pExtraArrayIndices; + +void +CCullZones::CompressIndicesArray() +{ + uint16 set[3]; + + // These are used to hold the compressed groups in sets of 3 + int numExtraIndices = 0; + pExtraArrayIndices = new uint16[NUMTEMPINDICES]; + + for(int numOccurrences = 6; numOccurrences > 1; numOccurrences--){ + if(NumCullZones == 0) + break; + +//printf("checking occurrences %d\n", numOccurrences); + int attempt = 0; + while(attempt < 10000){ + for(;;){ + attempt++; + + int zone = CGeneral::GetRandomNumber() % NumCullZones; + int group = CGeneral::GetRandomNumber() % 3; + if(!PickRandomSetForGroup(zone, group, set)) + break; + if(!DoWeHaveMoreThanXOccurencesOfSet(numOccurrences, set)) + break; + + // add this set + attempt = 1; + int setId = numExtraIndices + NUMUNCOMPRESSED; + pExtraArrayIndices[numExtraIndices++] = set[0]; + pExtraArrayIndices[numExtraIndices++] = set[1]; + pExtraArrayIndices[numExtraIndices++] = set[2]; + ReplaceSetForAllGroups(set, setId); + } + } + } + + TidyUpAndMergeLists(pExtraArrayIndices, numExtraIndices); + + delete[] pExtraArrayIndices; +} + +// Get three random indices for this group of a zone +bool +CCullZones::PickRandomSetForGroup(int32 zone, int32 group, uint16 *set) +{ + int32 start; + int32 size; + + aZones[zone].GetGroupStartAndSize(group, start, size); + if(size <= 0) + return false; + + int numIndices = 0; + for(int i = 0; i < size; i++) + if(pTempArrayIndices[start + i] != 0xFFFF) + numIndices++; + if(numIndices < 3) + return false; + + int first = CGeneral::GetRandomNumber() % (numIndices-2); + + numIndices = 0; + int n = 0; + for(int i = 0; i < size; i++) + if(pTempArrayIndices[start + i] != 0xFFFF){ + if(n++ < first) continue; + + set[numIndices++] = pTempArrayIndices[start + i]; + if(numIndices == 3) + break; + } + return true; +} + +bool +CCullZones::DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set) +{ + int32 curCount; + int32 start; + int32 size; + + curCount = 0; + for (int i = 0; i < NumCullZones; i++) { + for (int group = 0; group < 3; group++) { + aZones[i].GetGroupStartAndSize(group, start, size); + if(size <= 0) continue; + + // check if the set is a subset of the group + int n = 0; + for (int j = 0; j < size; j++) { + for (int k = 0; k < 3; k++) { + if (pTempArrayIndices[start+j] == set[k]) + n++; + } + } + // yes it is + if(n == 3){ + curCount++; + // check if we have seen this set often enough + if(curCount >= count) + return true; + } + } + } + return false; +} + +void +CCullZones::ReplaceSetForAllGroups(uint16 *set, uint16 setid) +{ + int32 start; + int32 size; + + for(int i = 0; i < NumCullZones; i++) + for(int group = 0; group < 3; group++){ + aZones[i].GetGroupStartAndSize(group, start, size); + if(size <= 0) continue; + + // check if the set is a subset of the group + int n = 0; + for(int j = 0; j < size; j++){ + for(int k = 0; k < 3; k++){ + if(pTempArrayIndices[start+j] == set[k]) + n++; + } + } + + // yes it is, so replace it + if(n == 3){ + bool insertedSet = false; + for(int j = 0; j < size; j++){ + for(int k = 0; k < 3; k++){ + // replace first element by set, invalidate others + if(pTempArrayIndices[start+j] == set[k]){ + if(!insertedSet) + pTempArrayIndices[start+j] = setid; + else + pTempArrayIndices[start+j] = 0xFFFF; + insertedSet = true; + } + } + } + } + } +} + +void +CCullZones::TidyUpAndMergeLists(uint16 *extraIndices, int32 numExtraIndices) +{ + int numTempIndices = 0; + for(int i = 0; i < TempEntityIndicesUsed; i++) + if(pTempArrayIndices[i] != 0xFFFF) + numTempIndices++; + + // Fix up zone ranges such that there are no holes + for(int i = 0; i < NumCullZones; i++){ + int j; + int start = 0; + for(j = 0; j < aZones[i].m_indexStart; j++) + if(pTempArrayIndices[j] != 0xFFFF) + start++; + + aZones[i].m_indexStart = start; + aZones[i].m_numBuildings = 0; + aZones[i].m_numTreadablesPlus10m = 0; + aZones[i].m_numTreadables = 0; + + for(int k = 0; k < aZones[i].m_groupIndexCount[0]; k++) + if(pTempArrayIndices[j++] != 0xFFFF) + aZones[i].m_numBuildings++; + for(int k = 0; k < aZones[i].m_groupIndexCount[1]; k++) + if(pTempArrayIndices[j++] != 0xFFFF) + aZones[i].m_numTreadablesPlus10m++; + for(int k = 0; k < aZones[i].m_groupIndexCount[2]; k++) + if(pTempArrayIndices[j++] != 0xFFFF) + aZones[i].m_numTreadables++; + } + + // Now copy the actually used indices + EntityIndicesUsed = 0; + for(int i = 0; i < TempEntityIndicesUsed; i++) + if(pTempArrayIndices[i] != 0xFFFF){ + assert(EntityIndicesUsed < NUMZONEINDICES); + if(pTempArrayIndices[i] < NUMUNCOMPRESSED) + aIndices[EntityIndicesUsed++] = pTempArrayIndices[i]; + else + aIndices[EntityIndicesUsed++] = pTempArrayIndices[i] + numTempIndices; + } + for(int i = 0; i < numExtraIndices; i++) + if(extraIndices[i] != 0xFFFF){ + assert(EntityIndicesUsed < NUMZONEINDICES); + if(extraIndices[i] < NUMUNCOMPRESSED) + aIndices[EntityIndicesUsed++] = extraIndices[i]; + else + aIndices[EntityIndicesUsed++] = extraIndices[i] + numTempIndices; + } +} + + void CCullZone::DoStuffLeavingZone(void) @@ -403,13 +643,14 @@ CCullZone::DoStuffLeavingZone_OneBuilding(uint16 i) int16 bb; int j; - if(i < 6000){ + + if(i < NUMUNCOMPRESSED){ CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = false; bb = CCullZones::aPointersToBigBuildingsForBuildings[i]; if(bb != -1) CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false; }else{ - i -= 6000; + i -= NUMUNCOMPRESSED; for(j = 0; j < 3; j++) DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[i+j]); } @@ -421,14 +662,14 @@ CCullZone::DoStuffLeavingZone_OneTreadableBoth(uint16 i) int16 bb; int j; - if(i < 6000){ + if(i < NUMUNCOMPRESSED){ CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = false; CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = false; bb = CCullZones::aPointersToBigBuildingsForTreadables[i]; if(bb != -1) CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false; }else{ - i -= 6000; + i -= NUMUNCOMPRESSED; for(j = 0; j < 3; j++) DoStuffLeavingZone_OneTreadableBoth(CCullZones::aIndices[i+j]); } @@ -453,13 +694,13 @@ CCullZone::DoStuffEnteringZone_OneBuilding(uint16 i) int16 bb; int j; - if(i < 6000){ + if(i < NUMUNCOMPRESSED){ CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = true; bb = CCullZones::aPointersToBigBuildingsForBuildings[i]; if(bb != -1) CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true; }else{ - i -= 6000; + i -= NUMUNCOMPRESSED; for(j = 0; j < 3; j++) DoStuffEnteringZone_OneBuilding(CCullZones::aIndices[i+j]); } @@ -471,14 +712,14 @@ CCullZone::DoStuffEnteringZone_OneTreadablePlus10m(uint16 i) int16 bb; int j; - if(i < 6000){ + if(i < NUMUNCOMPRESSED){ CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true; CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = true; bb = CCullZones::aPointersToBigBuildingsForTreadables[i]; if(bb != -1) CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true; }else{ - i -= 6000; + i -= NUMUNCOMPRESSED; for(j = 0; j < 3; j++) DoStuffEnteringZone_OneTreadablePlus10m(CCullZones::aIndices[i+j]); } @@ -490,13 +731,13 @@ CCullZone::DoStuffEnteringZone_OneTreadable(uint16 i) int16 bb; int j; - if(i < 6000){ + if(i < NUMUNCOMPRESSED){ CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true; bb = CCullZones::aPointersToBigBuildingsForTreadables[i]; if(bb != -1) CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true; }else{ - i -= 6000; + i -= NUMUNCOMPRESSED; for(j = 0; j < 3; j++) DoStuffEnteringZone_OneTreadable(CCullZones::aIndices[i+j]); } @@ -519,6 +760,68 @@ CCullZone::CalcDistToCullZoneSquared(float x, float y) } bool +CCullZone::TestLine(CVector vec1, CVector vec2) +{ + CColPoint colPoint; + CEntity *entity; + + if (CWorld::ProcessLineOfSight(vec1, vec2, colPoint, entity, true, false, false, false, false, true, false)) + return true; + if (CWorld::ProcessLineOfSight(CVector(vec1.x + 0.05f, vec1.y, vec1.z), CVector(vec2.x + 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false)) + return true; + if (CWorld::ProcessLineOfSight(CVector(vec1.x - 0.05f, vec1.y, vec1.z), CVector(vec2.x - 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false)) + return true; + if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y + 0.05f, vec1.z), CVector(vec2.x, vec2.y + 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false)) + return true; + if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y - 0.05f, vec1.z), CVector(vec2.x, vec2.y - 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false)) + return true; + if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z + 0.05f), CVector(vec2.x, vec2.y, vec2.z + 0.05f), colPoint, entity, true, false, false, false, false, true, false)) + return true; + return CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z - 0.05f), CVector(vec2.x, vec2.y, vec2.z - 0.05f), colPoint, entity, true, false, false, false, false, true, false); +} + +bool +CCullZone::DoThoroughLineTest(CVector start, CVector end, CEntity *testEntity) +{ + CColPoint colPoint; + CEntity *entity; + + if(CWorld::ProcessLineOfSight(start, end, colPoint, entity, true, false, false, false, false, true, false) && + testEntity != entity) + return false; + + CVector side; +#ifdef FIX_BUGS + if(start.x != end.x || start.y != end.y) +#else + if(start.x != end.x && start.y != end.y) +#endif + side = CVector(0.0f, 0.0f, 1.0f); + else + side = CVector(1.0f, 0.0f, 0.0f); + CVector up = CrossProduct(side, end - start); + side = CrossProduct(up, end - start); + side.Normalise(); + up.Normalise(); + side *= 0.1f; + up *= 0.1f; + + if(CWorld::ProcessLineOfSight(start+side, end+side, colPoint, entity, true, false, false, false, false, true, false) && + testEntity != entity) + return false; + if(CWorld::ProcessLineOfSight(start-side, end-side, colPoint, entity, true, false, false, false, false, true, false) && + testEntity != entity) + return false; + if(CWorld::ProcessLineOfSight(start+up, end+up, colPoint, entity, true, false, false, false, false, true, false) && + testEntity != entity) + return false; + if(CWorld::ProcessLineOfSight(start-up, end-up, colPoint, entity, true, false, false, false, false, true, false) && + testEntity != entity) + return false; + return true; +} + +bool CCullZone::IsEntityCloseEnoughToZone(CEntity *entity, bool checkLevel) { const CVector &pos = entity->GetPosition(); @@ -526,10 +829,10 @@ CCullZone::IsEntityCloseEnoughToZone(CEntity *entity, bool checkLevel) CSimpleModelInfo *minfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(entity->GetModelIndex()); float distToZone = CalcDistToCullZone(pos.x, pos.y); float lodDist; - if (minfo->m_isSubway) - lodDist = minfo->GetLargestLodDistance() + 30.0f; + if (minfo->m_noFade) + lodDist = minfo->GetLargestLodDistance() + STREAM_DISTANCE; else - lodDist = minfo->GetLargestLodDistance() + 50.0f; + lodDist = minfo->GetLargestLodDistance() + STREAM_DISTANCE + FADE_DISTANCE; if (lodDist > distToZone) return true; if (!checkLevel) return false; @@ -538,27 +841,749 @@ CCullZone::IsEntityCloseEnoughToZone(CEntity *entity, bool checkLevel) } bool -CCullZones::DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set) +CCullZone::PointFallsWithinZone(CVector pos, float radius) { - int32 curCount; - int32 start; - int32 size; + if(minx - radius > pos.x || + maxx + radius < pos.x || + miny - radius > pos.y || + maxy + radius < pos.y || + minz - radius > pos.z || + maxz + radius < pos.z) + return false; + return true; +} - for (int i = 0; i < NumCullZones; i++) { - curCount = 0; - for (int group = 0; group < 3; group++) { - aZones[i].GetGroupStartAndSize(group, start, size); - int unk = 0; // TODO: figure out - for (int j = 0; j < size; j++) { - for (int k = 0; k < 3; k++) { - if (set[k] == pTempArrayIndices[start+j]) - unk++; +CVector ExtraFudgePointsCoors[] = { + CVector(978.0, -394.0, 18.0), + CVector(1189.7, -414.6, 27.0), + CVector(978.8, -391.0, 19.0), + CVector(1199.0, -502.3, 28.0), + CVector(1037.0, -391.9, 18.4), + CVector(1140.0, -608.7, 16.0), + CVector(1051.0, -26.0, 11.0), + CVector(951.5, -345.1, 12.0), + CVector(958.2, -394.6, 16.0), + CVector(1036.5, -390.0, 15.2), + CVector(960.6, -390.5, 20.9), + CVector(1061.0, -640.6, 16.3), + CVector(1034.5, -388.96, 14.78), + CVector(1038.4, -13.98, 12.2), + CVector(1047.2, -16.7, 10.6), + CVector(1257.9, -333.3, 40.0), + CVector(885.6, -424.9, 17.0), + CVector(1127.5, -795.8, 17.7), + CVector(1133.0, -716.0, 19.0), + CVector(1125.0, -694.0, 18.5), + CVector(1125.0, -670.0, 16.3), + CVector(1051.6, 36.3, 17.9), + CVector(1054.6, -11.4, 15.0), + CVector(1058.9, -278.0, 15.0), + CVector(1059.4, -261.0, 10.9), + CVector(1051.5, -638.5, 16.5), + CVector(1058.2, -643.4, 15.5), + CVector(1058.2, -643.4, 18.0), + CVector(826.0, -260.0, 7.0), + CVector(826.0, -260.0, 11.0), + CVector(833.0, -603.6, 16.4), + CVector(833.0, -603.6, 20.0), + CVector(1002.0, -318.5, 10.5), + CVector(998.0, -318.0, 9.8), + CVector(1127.0, -183.0, 18.1), + CVector(1123.0, -331.5, 23.8), + CVector(1123.8, -429.0, 24.0), + CVector(1197.0, -30.0, 13.7), + CVector(1117.5, -230.0, 17.3), + CVector(1117.5, -230.0, 20.0), + CVector(1120.0, -281.6, 21.5), + CVector(1120.0, -281.6, 24.0), + CVector(1084.5, -1022.7, 17.0), + CVector(1071.5, 5.4, 4.6), + CVector(1177.2, -215.7, 27.6), + CVector(841.6, -460.0, 19.7), + CVector(874.8, -456.6, 16.6), + CVector(918.3, -451.8, 17.8), + CVector(844.0, -495.7, 16.7), + CVector(842.0, -493.4, 21.0), + CVector(1433.5, -774.4, 16.9), + CVector(1051.0, -205.0, 7.5), + CVector(885.5, -425.6, 15.6), + CVector(182.6, -470.4, 27.8), + CVector(132.5, -930.2, 29.0), + CVector(124.7, -904.0, 28.0), + CVector(-50.0, -686.0, 22.0), + CVector(-49.1, -694.5, 22.5), + CVector(1063.8, -404.45, 16.2), + CVector(1062.2, -405.5, 17.0) +}; +int32 NumTestPoints; +int32 aTestPointsX[100]; +int32 aTestPointsY[100]; +int32 aTestPointsZ[100]; +CVector aTestPoints[100]; +int32 ElementsX, ElementsY, ElementsZ; +float StepX, StepY, StepZ; +int32 Memsize; +uint8 *pMem; +#define MEM(x, y, z) pMem[((x)*ElementsY + (y))*ElementsZ + (z)] +#define FLAG_FREE 1 +#define FLAG_PROCESSED 2 + +int32 MinValX, MaxValX; +int32 MinValY, MaxValY; +int32 MinValZ, MaxValZ; +int32 Point1, Point2; +int32 NewPointX, NewPointY, NewPointZ; + + +void +CCullZone::FindTestPoints() +{ + static int CZNumber; + + NumTestPoints = 0; + ElementsX = (maxx-minx) < 1.0f ? 2 : (maxx-minx)+1.0f; + ElementsY = (maxy-miny) < 1.0f ? 2 : (maxy-miny)+1.0f; + ElementsZ = (maxz-minz) < 1.0f ? 2 : (maxz-minz)+1.0f; + if(ElementsX > 32) ElementsX = 32; + if(ElementsY > 32) ElementsY = 32; + if(ElementsZ > 32) ElementsZ = 32; + Memsize = ElementsX * ElementsY * ElementsZ; + StepX = (maxx-minx)/(ElementsX-1); + StepY = (maxy-miny)/(ElementsY-1); + StepZ = (maxz-minz)/(ElementsZ-1); + + pMem = new uint8[Memsize]; + memset(pMem, 0, Memsize); + + // indices of center + int x = ElementsX * (position.x-minx)/(maxx-minx); + x = clamp(x, 0, ElementsX-1); + int y = ElementsY * (position.y-miny)/(maxy-miny); + y = clamp(y, 0, ElementsY-1); + int z = ElementsZ * (position.z-minz)/(maxz-minz); + z = clamp(z, 0, ElementsZ-1); + + // Mark which test points inside the zone are not occupied by buildings. + // To do this, mark the start point as free and do a food fill. + + // NB: we just assume the start position is free here! + MEM(x, y, z) |= FLAG_FREE; + aTestPointsX[NumTestPoints] = x; + aTestPointsY[NumTestPoints] = y; + aTestPointsZ[NumTestPoints] = z; + NumTestPoints++; + + bool notDoneYet; + do{ + notDoneYet = false; + for(x = 0; x < ElementsX; x++){ + for(y = 0; y < ElementsY; y++){ + for(z = 0; z < ElementsZ; z++){ + if(!(MEM(x, y, z) & FLAG_FREE) || MEM(x, y, z) & FLAG_PROCESSED) + continue; + + float pX = x*StepX + minx; + float pY = y*StepY + miny; + float pZ = z*StepZ + minz; + + if(x > 0 && !(MEM(x-1, y, z) & (FLAG_FREE | FLAG_PROCESSED)) && + !TestLine(CVector(pX, pY, pZ), CVector(pX-StepX, pY, pZ))) + MEM(x-1, y, z) |= FLAG_FREE; + if(x < ElementsX-1 && !(MEM(x+1, y, z) & (FLAG_FREE | FLAG_PROCESSED)) && + !TestLine(CVector(pX, pY, pZ), CVector(pX+StepX, pY, pZ))) + MEM(x+1, y, z) |= FLAG_FREE; + + if(y > 0 && !(MEM(x, y-1, z) & (FLAG_FREE | FLAG_PROCESSED)) && + !TestLine(CVector(pX, pY, pZ), CVector(pX, pY-StepY, pZ))) + MEM(x, y-1, z) |= FLAG_FREE; + if(y < ElementsY-1 && !(MEM(x, y+1, z) & (FLAG_FREE | FLAG_PROCESSED)) && + !TestLine(CVector(pX, pY, pZ), CVector(pX, pY+StepY, pZ))) + MEM(x, y+1, z) |= FLAG_FREE; + + if(z > 0 && !(MEM(x, y, z-1) & (FLAG_FREE | FLAG_PROCESSED)) && + !TestLine(CVector(pX, pY, pZ), CVector(pX, pY, pZ-StepZ))) + MEM(x, y, z-1) |= FLAG_FREE; + if(z < ElementsZ-1 && !(MEM(x, y, z+1) & (FLAG_FREE | FLAG_PROCESSED)) && + !TestLine(CVector(pX, pY, pZ), CVector(pX, pY, pZ+StepZ))) + MEM(x, y, z+1) |= FLAG_FREE; + + notDoneYet = true; + MEM(x, y, z) |= FLAG_PROCESSED; + } + } + } + }while(notDoneYet); + + bool done; + + // Find bound planes of free space + + // increase x, bounds in y and z + x = 0; + do{ + done = false; + int minA = 10000; + int minB = 10000; + int maxA = -10000; + int maxB = -10000; + for(y = 0; y < ElementsY; y++) + for(z = 0; z < ElementsZ; z++) + if(MEM(x, y, z) & FLAG_FREE){ + if(y + z < minA){ + minA = y + z; + aTestPointsX[NumTestPoints] = x; + aTestPointsY[NumTestPoints] = y; + aTestPointsZ[NumTestPoints] = z; + } + if(y + z > maxA){ + maxA = y + z; + aTestPointsX[NumTestPoints+1] = x; + aTestPointsY[NumTestPoints+1] = y; + aTestPointsZ[NumTestPoints+1] = z; + } + if(y - z < minB){ + minB = y - z; + aTestPointsX[NumTestPoints+2] = x; + aTestPointsY[NumTestPoints+2] = y; + aTestPointsZ[NumTestPoints+2] = z; + } + if(y - z > maxB){ + maxB = y - z; + aTestPointsX[NumTestPoints+3] = x; + aTestPointsY[NumTestPoints+3] = y; + aTestPointsZ[NumTestPoints+3] = z; + } + done = true; + } + x++; + }while(!done); + NumTestPoints += 4; + + // decrease x, bounds in y and z + x = ElementsX-1; + do{ + done = false; + int minA = 10000; + int minB = 10000; + int maxA = -10000; + int maxB = -10000; + for(y = 0; y < ElementsY; y++) + for(z = 0; z < ElementsZ; z++) + if(MEM(x, y, z) & FLAG_FREE){ + if(y + z < minA){ + minA = y + z; + aTestPointsX[NumTestPoints] = x; + aTestPointsY[NumTestPoints] = y; + aTestPointsZ[NumTestPoints] = z; + } + if(y + z > maxA){ + maxA = y + z; + aTestPointsX[NumTestPoints+1] = x; + aTestPointsY[NumTestPoints+1] = y; + aTestPointsZ[NumTestPoints+1] = z; + } + if(y - z < minB){ + minB = y - z; + aTestPointsX[NumTestPoints+2] = x; + aTestPointsY[NumTestPoints+2] = y; + aTestPointsZ[NumTestPoints+2] = z; + } + if(y - z > maxB){ + maxB = y - z; + aTestPointsX[NumTestPoints+3] = x; + aTestPointsY[NumTestPoints+3] = y; + aTestPointsZ[NumTestPoints+3] = z; + } + done = true; + } + x--; + }while(!done); + NumTestPoints += 4; + + // increase y, bounds in x and z + y = 0; + do{ + done = false; + int minA = 10000; + int minB = 10000; + int maxA = -10000; + int maxB = -10000; + for(x = 0; x < ElementsX; x++) + for(z = 0; z < ElementsZ; z++) + if(MEM(x, y, z) & FLAG_FREE){ + if(x + z < minA){ + minA = x + z; + aTestPointsX[NumTestPoints] = x; + aTestPointsY[NumTestPoints] = y; + aTestPointsZ[NumTestPoints] = z; + } + if(x + z > maxA){ + maxA = x + z; + aTestPointsX[NumTestPoints+1] = x; + aTestPointsY[NumTestPoints+1] = y; + aTestPointsZ[NumTestPoints+1] = z; + } + if(x - z < minB){ + minB = x - z; + aTestPointsX[NumTestPoints+2] = x; + aTestPointsY[NumTestPoints+2] = y; + aTestPointsZ[NumTestPoints+2] = z; + } + if(x - z > maxB){ + maxB = x - z; + aTestPointsX[NumTestPoints+3] = x; + aTestPointsY[NumTestPoints+3] = y; + aTestPointsZ[NumTestPoints+3] = z; + } + done = true; + } + y++; + }while(!done); + NumTestPoints += 4; + + // decrease y, bounds in x and z + y = ElementsY-1; + do{ + done = false; + int minA = 10000; + int minB = 10000; + int maxA = -10000; + int maxB = -10000; + for(x = 0; x < ElementsX; x++) + for(z = 0; z < ElementsZ; z++) + if(MEM(x, y, z) & FLAG_FREE){ + if(x + z < minA){ + minA = x + z; + aTestPointsX[NumTestPoints] = x; + aTestPointsY[NumTestPoints] = y; + aTestPointsZ[NumTestPoints] = z; + } + if(x + z > maxA){ + maxA = x + z; + aTestPointsX[NumTestPoints+1] = x; + aTestPointsY[NumTestPoints+1] = y; + aTestPointsZ[NumTestPoints+1] = z; + } + if(x - z < minB){ + minB = x - z; + aTestPointsX[NumTestPoints+2] = x; + aTestPointsY[NumTestPoints+2] = y; + aTestPointsZ[NumTestPoints+2] = z; + } + if(x - z > maxB){ + maxB = x - z; + aTestPointsX[NumTestPoints+3] = x; + aTestPointsY[NumTestPoints+3] = y; + aTestPointsZ[NumTestPoints+3] = z; + } + done = true; } + y--; + }while(!done); + NumTestPoints += 4; + + // increase z, bounds in x and y + z = 0; + do{ + done = false; + int minA = 10000; + int minB = 10000; + int maxA = -10000; + int maxB = -10000; + for(x = 0; x < ElementsX; x++) + for(y = 0; y < ElementsY; y++) + if(MEM(x, y, z) & FLAG_FREE){ + if(x + y < minA){ + minA = x + y; + aTestPointsX[NumTestPoints] = x; + aTestPointsY[NumTestPoints] = y; + aTestPointsZ[NumTestPoints] = z; + } + if(x + y > maxA){ + maxA = x + y; + aTestPointsX[NumTestPoints+1] = x; + aTestPointsY[NumTestPoints+1] = y; + aTestPointsZ[NumTestPoints+1] = z; + } + if(x - y < minB){ + minB = x - y; + aTestPointsX[NumTestPoints+2] = x; + aTestPointsY[NumTestPoints+2] = y; + aTestPointsZ[NumTestPoints+2] = z; + } + if(x - y > maxB){ + maxB = x - y; + aTestPointsX[NumTestPoints+3] = x; + aTestPointsY[NumTestPoints+3] = y; + aTestPointsZ[NumTestPoints+3] = z; + } + done = true; + } + z++; + }while(!done); + NumTestPoints += 4; + + // decrease z, bounds in x and y + z = ElementsZ-1; + do{ + done = false; + int minA = 10000; + int minB = 10000; + int maxA = -10000; + int maxB = -10000; + for(x = 0; x < ElementsX; x++) + for(y = 0; y < ElementsY; y++) + if(MEM(x, y, z) & FLAG_FREE){ + if(x + y < minA){ + minA = x + y; + aTestPointsX[NumTestPoints] = x; + aTestPointsY[NumTestPoints] = y; + aTestPointsZ[NumTestPoints] = z; + } + if(x + y > maxA){ + maxA = x + y; + aTestPointsX[NumTestPoints+1] = x; + aTestPointsY[NumTestPoints+1] = y; + aTestPointsZ[NumTestPoints+1] = z; + } + if(x - y < minB){ + minB = x - y; + aTestPointsX[NumTestPoints+2] = x; + aTestPointsY[NumTestPoints+2] = y; + aTestPointsZ[NumTestPoints+2] = z; + } + if(x - y > maxB){ + maxB = x - y; + aTestPointsX[NumTestPoints+3] = x; + aTestPointsY[NumTestPoints+3] = y; + aTestPointsZ[NumTestPoints+3] = z; + } + done = true; + } + z--; + }while(!done); + NumTestPoints += 4; + + // divide the axis aligned bounding planes into 4 and place some test points + + // x = 0 plane + MinValY = 999999; + MinValZ = 999999; + MaxValY = 0; + MaxValZ = 0; + for(y = 0; y < ElementsY; y++) + for(z = 0; z < ElementsZ; z++) + if(MEM(0, y, z) & FLAG_FREE){ + if(y < MinValY) MinValY = y; + if(z < MinValZ) MinValZ = z; + if(y > MaxValY) MaxValY = y; + if(z > MaxValZ) MaxValZ = z; + } + // pick 4 points in the found bounds and add new test points + if(MaxValY != 0 && MaxValZ != 0) + for(Point1 = 0; Point1 < 2; Point1++) + for(Point2 = 0; Point2 < 2; Point2++){ + NewPointY = (Point1 + 0.5f)*(MaxValY - MinValY)*0.5f + MinValY; + NewPointZ = (Point2 + 0.5f)*(MaxValZ - MinValZ)*0.5f + MinValZ; + if(MEM(0, NewPointY, NewPointZ) & FLAG_FREE){ + aTestPointsX[NumTestPoints] = 0; + aTestPointsY[NumTestPoints] = NewPointY; + aTestPointsZ[NumTestPoints] = NewPointZ; + NumTestPoints++; + } + } + + // x = ElementsX-1 plane + MinValY = 999999; + MinValZ = 999999; + MaxValY = 0; + MaxValZ = 0; + for(y = 0; y < ElementsY; y++) + for(z = 0; z < ElementsZ; z++) + if(MEM(ElementsX-1, y, z) & FLAG_FREE){ + if(y < MinValY) MinValY = y; + if(z < MinValZ) MinValZ = z; + if(y > MaxValY) MaxValY = y; + if(z > MaxValZ) MaxValZ = z; + } + // pick 4 points in the found bounds and add new test points + if(MaxValY != 0 && MaxValZ != 0) + for(Point1 = 0; Point1 < 2; Point1++) + for(Point2 = 0; Point2 < 2; Point2++){ + NewPointY = (Point1 + 0.5f)*(MaxValY - MinValY)*0.5f + MinValY; + NewPointZ = (Point2 + 0.5f)*(MaxValZ - MinValZ)*0.5f + MinValZ; + if(MEM(ElementsX-1, NewPointY, NewPointZ) & FLAG_FREE){ + aTestPointsX[NumTestPoints] = ElementsX-1; + aTestPointsY[NumTestPoints] = NewPointY; + aTestPointsZ[NumTestPoints] = NewPointZ; + NumTestPoints++; + } + } + + // y = 0 plane + MinValX = 999999; + MinValZ = 999999; + MaxValX = 0; + MaxValZ = 0; + for(x = 0; x < ElementsX; x++) + for(z = 0; z < ElementsZ; z++) + if(MEM(x, 0, z) & FLAG_FREE){ + if(x < MinValX) MinValX = x; + if(z < MinValZ) MinValZ = z; + if(x > MaxValX) MaxValX = x; + if(z > MaxValZ) MaxValZ = z; + } + // pick 4 points in the found bounds and add new test points + if(MaxValX != 0 && MaxValZ != 0) + for(Point1 = 0; Point1 < 2; Point1++) + for(Point2 = 0; Point2 < 2; Point2++){ + NewPointX = (Point1 + 0.5f)*(MaxValX - MinValX)*0.5f + MinValX; + NewPointZ = (Point2 + 0.5f)*(MaxValZ - MinValZ)*0.5f + MinValZ; + if(MEM(NewPointX, 0, NewPointZ) & FLAG_FREE){ + aTestPointsX[NumTestPoints] = NewPointX; + aTestPointsY[NumTestPoints] = 0; + aTestPointsZ[NumTestPoints] = NewPointZ; + NumTestPoints++; + } + } + + // y = ElementsY-1 plane + MinValX = 999999; + MinValZ = 999999; + MaxValX = 0; + MaxValZ = 0; + for(x = 0; x < ElementsX; x++) + for(z = 0; z < ElementsZ; z++) + if(MEM(x, ElementsY-1, z) & FLAG_FREE){ + if(x < MinValX) MinValX = x; + if(z < MinValZ) MinValZ = z; + if(x > MaxValX) MaxValX = x; + if(z > MaxValZ) MaxValZ = z; + } + // pick 4 points in the found bounds and add new test points + if(MaxValX != 0 && MaxValZ != 0) + for(Point1 = 0; Point1 < 2; Point1++) + for(Point2 = 0; Point2 < 2; Point2++){ + NewPointX = (Point1 + 0.5f)*(MaxValX - MinValX)*0.5f + MinValX; + NewPointZ = (Point2 + 0.5f)*(MaxValZ - MinValZ)*0.5f + MinValZ; + if(MEM(NewPointX, ElementsY-1, NewPointZ) & FLAG_FREE){ + aTestPointsX[NumTestPoints] = NewPointX; + aTestPointsY[NumTestPoints] = ElementsY-1; + aTestPointsZ[NumTestPoints] = NewPointZ; + NumTestPoints++; + } + } + + // z = 0 plane + MinValX = 999999; + MinValY = 999999; + MaxValX = 0; + MaxValY = 0; + for(x = 0; x < ElementsX; x++) + for(y = 0; y < ElementsY; y++) + if(MEM(x, y, 0) & FLAG_FREE){ + if(x < MinValX) MinValX = x; + if(y < MinValY) MinValY = y; + if(x > MaxValX) MaxValX = x; + if(y > MaxValY) MaxValY = y; + } + // pick 4 points in the found bounds and add new test points + if(MaxValX != 0 && MaxValY != 0) + for(Point1 = 0; Point1 < 2; Point1++) + for(Point2 = 0; Point2 < 2; Point2++){ + NewPointX = (Point1 + 0.5f)*(MaxValX - MinValX)*0.5f + MinValX; + NewPointY = (Point2 + 0.5f)*(MaxValY - MinValY)*0.5f + MinValY; + if(MEM(NewPointX, NewPointY, 0) & FLAG_FREE){ + aTestPointsX[NumTestPoints] = NewPointX; + aTestPointsY[NumTestPoints] = NewPointY; + aTestPointsZ[NumTestPoints] = 0; + NumTestPoints++; + } + } + + // z = ElementsZ-1 plane + MinValX = 999999; + MinValY = 999999; + MaxValX = 0; + MaxValY = 0; + for(x = 0; x < ElementsX; x++) + for(y = 0; y < ElementsY; y++) + if(MEM(x, y, ElementsZ-1) & FLAG_FREE){ + if(x < MinValX) MinValX = x; + if(y < MinValY) MinValY = y; + if(x > MaxValX) MaxValX = x; + if(y > MaxValY) MaxValY = y; + } + // pick 4 points in the found bounds and add new test points + if(MaxValX != 0 && MaxValY != 0) + for(Point1 = 0; Point1 < 2; Point1++) + for(Point2 = 0; Point2 < 2; Point2++){ + NewPointX = (Point1 + 0.5f)*(MaxValX - MinValX)*0.5f + MinValX; + NewPointY = (Point2 + 0.5f)*(MaxValY - MinValY)*0.5f + MinValY; + if(MEM(NewPointX, NewPointY, ElementsZ-1) & FLAG_FREE){ + aTestPointsX[NumTestPoints] = NewPointX; + aTestPointsY[NumTestPoints] = NewPointY; + aTestPointsZ[NumTestPoints] = ElementsZ-1; + NumTestPoints++; + } + } + + // add some hardcoded test points + for(int i = 0; i < ARRAY_SIZE(ExtraFudgePointsCoors); i++) + if(PointFallsWithinZone(ExtraFudgePointsCoors[i], 0.0f)){ + x = ElementsX * (ExtraFudgePointsCoors[i].x-minx)/(maxx-minx); + y = ElementsY * (ExtraFudgePointsCoors[i].y-miny)/(maxy-miny); + z = ElementsZ * (ExtraFudgePointsCoors[i].z-minz)/(maxz-minz); + if(MEM(x, y, z) & FLAG_FREE){ + aTestPointsX[NumTestPoints] = x; + aTestPointsY[NumTestPoints] = y; + aTestPointsZ[NumTestPoints] = z; + NumTestPoints++; + } + } + + // remove duplicate points + for(int i = 0; i < NumTestPoints; i++) + for(int j = i+1; j < NumTestPoints; j++) + if(aTestPointsX[j] == aTestPointsX[i] && + aTestPointsY[j] == aTestPointsY[i] && + aTestPointsZ[j] == aTestPointsZ[i]){ + // get rid of [j] + for(int k = j; k < NumTestPoints-1; k++){ + aTestPointsX[k] = aTestPointsX[k+1]; + aTestPointsY[k] = aTestPointsY[k+1]; + aTestPointsZ[k] = aTestPointsZ[k+1]; + } + NumTestPoints--; + } + + // convert points to floating point + for(int i = 0; i < NumTestPoints; i++){ + aTestPoints[i].x = aTestPointsX[i]*StepX + minx; + aTestPoints[i].y = aTestPointsY[i]*StepY + miny; + aTestPoints[i].z = aTestPointsZ[i]*StepZ + minz; + } + + CZNumber++; + + delete[] pMem; + pMem = nil; +} + +bool +CCullZone::TestEntityVisibilityFromCullZone(CEntity *entity, float extraDist, CEntity *LODentity) +{ + CColModel *colmodel = entity->GetColModel(); + float boundMaxX = colmodel->boundingBox.max.x; + float boundMaxY = colmodel->boundingBox.max.y; + float boundMaxZ = colmodel->boundingBox.max.z; + float boundMinX = colmodel->boundingBox.min.x; + float boundMinY = colmodel->boundingBox.min.y; + float boundMinZ = colmodel->boundingBox.min.z; + if(LODentity){ + colmodel = LODentity->GetColModel(); + boundMaxX = Max(boundMaxX, colmodel->boundingBox.max.x); + boundMaxY = Max(boundMaxY, colmodel->boundingBox.max.y); + boundMaxZ = Max(boundMaxZ, colmodel->boundingBox.max.z); + boundMinX = Min(boundMinX, colmodel->boundingBox.min.x); + boundMinY = Min(boundMinY, colmodel->boundingBox.min.y); + boundMinZ = Min(boundMinZ, colmodel->boundingBox.min.z); + } + + if(boundMaxZ-boundMinZ + extraDist < 0.5f) + boundMaxZ = boundMinZ + 0.5f; + else + boundMaxZ += extraDist; + + CVector vecMin = entity->GetMatrix() * CVector(boundMinX, boundMinY, boundMinZ); + CVector vecMaxX = entity->GetMatrix() * CVector(boundMaxX, boundMinY, boundMinZ); + CVector vecMaxY = entity->GetMatrix() * CVector(boundMinX, boundMaxY, boundMinZ); + CVector vecMaxZ = entity->GetMatrix() * CVector(boundMinX, boundMinY, boundMaxZ); + CVector dirx = vecMaxX - vecMin; + CVector diry = vecMaxY - vecMin; + CVector dirz = vecMaxZ - vecMin; + + // If building intersects zone at all, it's visible + int x, y, z; + for(x = 0; x < 9; x++){ + CVector posX = vecMin + x/8.0f*dirx; + for(y = 0; y < 9; y++){ + CVector posY = posX + y/8.0f*diry; + for(z = 0; z < 9; z++){ + CVector posZ = posY + z/8.0f*dirz; + if(PointFallsWithinZone(posZ, 2.0f)) + return true; } - if (unk == 3 && ++curCount >= count) - return true; } } + + float distToZone = CalcDistToCullZone(entity->GetPosition().x, entity->GetPosition().y)/15.0f; + distToZone = Max(distToZone, 7.0f); + int numX = (boundMaxX - boundMinX)/distToZone + 2.0f; + int numY = (boundMaxY - boundMinY)/distToZone + 2.0f; + int numZ = (boundMaxZ - boundMinZ)/distToZone + 2.0f; + + float stepX = 1.0f/(numX-1); + float stepY = 1.0f/(numY-1); + float stepZ = 1.0f/(numZ-1); + float midX = (boundMaxX + boundMinX)/2.0f; + float midY = (boundMaxY + boundMinY)/2.0f; + float midZ = (boundMaxZ + boundMinZ)/2.0f; + + // check both xy planes + for(int i = 0; i < NumTestPoints; i++){ + CVector testPoint = aTestPoints[i]; + CVector mid = entity->GetMatrix() * CVector(midX, midY, midZ); + mid.z += 0.1f; + if(DoThoroughLineTest(testPoint, mid, entity)) + return true; + + CVector ray = entity->GetPosition() - testPoint; + + float dotX = DotProduct(ray, dirx); + float dotY = DotProduct(ray, diry); + float dotZ = DotProduct(ray, dirz); + + for(x = 0; x < numX; x++){ + CVector pMinZ = vecMin + x*stepX*dirx; + CVector pMaxZ = vecMin + x*stepX*dirx + dirz; + for(y = 0; y < numY; y++) + if(dotZ > 0.0f){ + if(DoThoroughLineTest(testPoint, pMinZ + y*stepY*diry, entity)) + return true; + }else{ + if(DoThoroughLineTest(testPoint, pMaxZ + y*stepY*diry, entity)) + return true; + } + } + + for(x = 0; x < numX; x++){ + CVector pMinY = vecMin + x*stepX*dirx; + CVector pMaxY = vecMin + x*stepX*dirx + diry; + for(z = 1; z < numZ-1; z++) // edge cases already handled + if(dotY > 0.0f){ + if(DoThoroughLineTest(testPoint, pMinY + z*stepZ*dirz, entity)) + return true; + }else{ + if(DoThoroughLineTest(testPoint, pMaxY + z*stepZ*dirz, entity)) + return true; + } + } + + for(y = 1; y < numY-1; y++){ // edge cases already handled + CVector pMinX = vecMin + y*stepY*diry; + CVector pMaxX = vecMin + y*stepY*diry + dirx; + for(z = 1; z < numZ-1; z++) // edge cases already handled + if(dotX > 0.0f){ + if(DoThoroughLineTest(testPoint, pMinX + z*stepZ*dirz, entity)) + return true; + }else{ + if(DoThoroughLineTest(testPoint, pMaxX + z*stepZ*dirz, entity)) + return true; + } + } + } + return false; } diff --git a/src/core/ZoneCull.h b/src/core/ZoneCull.h index 9bc07b8c..10742ffb 100644 --- a/src/core/ZoneCull.h +++ b/src/core/ZoneCull.h @@ -12,7 +12,7 @@ public: float maxz; int32 m_indexStart; - int16 m_groupIndexCount[3]; + int16 m_groupIndexCount[3]; // only useful during resolution stage int16 m_numBuildings; int16 m_numTreadablesPlus10m; int16 m_numTreadables; @@ -26,30 +26,35 @@ public: static void DoStuffEnteringZone_OneTreadable(uint16 i); - static bool TestLine(CVector a1, CVector a2); + static bool TestLine(CVector vec1, CVector vec2); + static bool DoThoroughLineTest(CVector vec1, CVector vec2, CEntity *testEntity); float CalcDistToCullZoneSquared(float x, float y); float CalcDistToCullZone(float x, float y) { return Sqrt(CalcDistToCullZoneSquared(x, y)); }; bool IsEntityCloseEnoughToZone(CEntity* entity, bool checkLevel); + bool PointFallsWithinZone(CVector pos, float radius); + bool TestEntityVisibilityFromCullZone(CEntity *entity, float extraDist, CEntity *LODentity); + void FindTestPoints(); void GetGroupStartAndSize(int32 groupid, int32 &start, int32 &size) { switch (groupid) { + case 0: + default: + // buildings + start = m_indexStart; + size = m_groupIndexCount[0]; + break; case 1: + // treadables + 10m start = m_groupIndexCount[0] + m_indexStart; size = m_groupIndexCount[1]; break; case 2: + // treadables start = m_groupIndexCount[0] + m_groupIndexCount[1] + m_indexStart; size = m_groupIndexCount[2]; break; - default: - start = m_indexStart; - size = m_groupIndexCount[0]; - break; } } - - void FindTestPoints() {}; // todo - bool TestEntityVisibilityFromCullZone(CEntity*, float, CEntity*) { return false; }; // todo }; enum eZoneAttribs @@ -121,5 +126,12 @@ public: static void DoVisibilityTestCullZone(int zoneId, bool doIt); static bool DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set); - static void CompressIndicesArray() {};// todo + static void CompressIndicesArray(); + static bool PickRandomSetForGroup(int32 zone, int32 group, uint16 *set); + static void ReplaceSetForAllGroups(uint16 *set, uint16 setid); + static void TidyUpAndMergeLists(uint16 *extraIndices, int32 numExtraIndices); + + // debug + static bool LoadTempFile(void); + static void SaveTempFile(void); }; diff --git a/src/core/config.h b/src/core/config.h index a87b1850..d64cca40 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -1,27 +1,27 @@ #pragma once enum Config { - NUMPLAYERS = 1, + NUMPLAYERS = 1, // 4 on PS2 NUMCDIMAGES = 12, // gta3.img duplicates (not used on PC) MAX_CDIMAGES = 8, // additional cdimages MAX_CDCHANNELS = 5, - MODELINFOSIZE = 5500, + MODELINFOSIZE = 5500, // 3150 on PS2 // TXDSTORESIZE = 850, TXDSTORESIZE = 1024, // for Xbox map EXTRADIRSIZE = 128, CUTSCENEDIRSIZE = 512, - SIMPLEMODELSIZE = 5000, + SIMPLEMODELSIZE = 5000, // 2910 on PS2 MLOMODELSIZE = 1, MLOINSTANCESIZE = 1, TIMEMODELSIZE = 30, CLUMPMODELSIZE = 5, PEDMODELSIZE = 90, - VEHICLEMODELSIZE = 120, + VEHICLEMODELSIZE = 120, // 70 on PS2 XTRACOMPSMODELSIZE = 2, - TWODFXSIZE = 2000, + TWODFXSIZE = 2000, // 1210 on PS2 MAXVEHICLESLOADED = 50, // 70 on mobile @@ -135,10 +135,6 @@ enum Config { NUM_EXPLOSIONS = 48, }; -// We'll use this once we're ready to become independent of the game -// Use it to mark bugs in the code that will prevent the game from working then -//#define STANDALONE - // We don't expect to compile for PS2 or Xbox // but it might be interesting for documentation purposes #define GTA_PC @@ -156,30 +152,68 @@ enum Config { // any debug stuff that is only left in mobile, is not in MASTER //#define MASTER +// once and for all: +// pc: FINAL & MASTER +// mobile: FINAL + +// MASTER builds must be FINAL +#ifdef MASTER +#define FINAL +#endif + +// Version defines +#define GTA3_PS2_140 300 +#define GTA3_PS2_160 301 +#define GTA3_PC_10 310 +#define GTA3_PC_11 311 +#define GTA3_PC_STEAM 312 +// TODO? maybe something for xbox or android? + +#define GTA_VERSION GTA3_PC_11 + +// quality of life fixes that should also be in FINAL +#define NASTY_GAME // nasty game for all languages +#define NO_CDCHECK + +// those infamous texts +#define DRAW_GAME_VERSION_TEXT +#define DRAW_MENU_VERSION_TEXT + +// Memory allocation and compression +// #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet +//#define COMPRESSED_COL_VECTORS // use compressed vectors for collision vertices +//#define ANIM_COMPRESSION // only keep most recently used anims uncompressed + #if defined GTA_PS2 # define GTA_PS2_STUFF # define RANDOMSPLASH +# define USE_CUSTOM_ALLOCATOR # define VU_COLLISION +# define ANIM_COMPRESSION #elif defined GTA_PC -# define GTA3_1_1_PATCH -//# define GTA3_STEAM_PATCH # ifdef GTA_PS2_STUFF # define USE_PS2_RAND # define RANDOMSPLASH // use random splash as on PS2 # define PS2_MATFX # endif +# define GTA_REPLAY +# define GTA_SCENE_EDIT #elif defined GTA_XBOX #endif #ifdef VU_COLLISION -#define COMPRESSED_COL_VECTORS // current need compressed vectors in this code +#define COMPRESSED_COL_VECTORS // currently need compressed vectors in this code #endif #ifdef MASTER // only in master builds + #undef DRAW_GAME_VERSION_TEXT #else // not in master builds #define VALIDATE_SAVE_SIZE + + #define NO_MOVIES // disable intro videos + #define DEBUGMENU #endif #ifdef FINAL @@ -187,18 +221,19 @@ enum Config { # define USE_MY_DOCUMENTS // use my documents directory for user files #else // not in any game -# define NASTY_GAME // nasty game for all languages -# define NO_MOVIES // disable intro videos -# define NO_CDCHECK # define CHATTYSPLASH // print what the game is loading -# define DEBUGMENU # define TIMEBARS // print debug timers #endif -#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more +#define FIX_BUGS // fixes bugs that we've came across during reversing #define MORE_LANGUAGES // Add more translations to the game #define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible -#define LOAD_INI_SETTINGS +#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS + +// Just debug menu entries +#ifdef DEBUGMENU +#define MISSION_SWITCHER // from debug menu +#endif // Rendering/display //#define EXTRA_MODEL_FLAGS // from mobile to optimize rendering @@ -209,17 +244,20 @@ enum Config { #define USE_TXD_CDIMAGE // generate and load textures from txd.img #define PS2_ALPHA_TEST // emulate ps2 alpha test #define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number -//#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time -#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU +#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time +#define DISABLE_VSYNC_ON_TEXTURE_CONVERSION // make texture conversion work faster by disabling vsync //#define USE_TEXTURE_POOL -#define CUTSCENE_BORDERS_SWITCH +#ifdef LIBRW //#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur) //#define EXTENDED_PIPELINES // custom render pipelines (includes Neo) -#define MULTISAMPLING // adds MSAA option +//#define SCREEN_DROPLETS // neo water droplets +#endif -#ifdef LIBRW -// these are not supported with librw yet -# undef MULTISAMPLING +#ifndef EXTENDED_COLOURFILTER +#undef SCREEN_DROPLETS // we need the backbuffer for this effect +#endif +#ifndef EXTENDED_PIPELINES +#undef SCREEN_DROPLETS // we need neo.txd #endif // Particle @@ -239,12 +277,14 @@ enum Config { #define ALT_DODO_CHEAT #define REGISTER_START_BUTTON //#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls +#define BUTTON_ICONS // use textures to show controller buttons // Hud, frontend and radar #define PS2_HUD #define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better. // #define BETA_SLIDING_TEXT #define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC +// #define XBOX_SUBTITLES // the infamous outlines #define PC_MENU #ifndef PC_MENU @@ -258,7 +298,14 @@ enum Config { //# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc. //# define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box # define CUSTOM_FRONTEND_OPTIONS -# define GRAPHICS_MENU_OPTIONS // otherwise Advanced Options menu will appear if Display is full + +# ifdef CUSTOM_FRONTEND_OPTIONS +# define GRAPHICS_MENU_OPTIONS // otherwise Advanced Options menu will appear if Display is full +# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU +# define CUTSCENE_BORDERS_SWITCH +# define MULTISAMPLING // adds MSAA option +# define INVERT_LOOK_FOR_PAD // add bInvertLook4Pad from VC +# endif #endif // Script @@ -270,7 +317,7 @@ enum Config { #endif //#define SIMPLIER_MISSIONS // apply simplifications from mobile #define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT -#define SCRIPT_LOG_FILE_LEVEL 1 // 0 == no log, 1 == overwrite every frame, 2 == full log +#define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log #ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT #define USE_BASIC_SCRIPT_DEBUG_OUTPUT @@ -307,6 +354,8 @@ enum Config { #endif //#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS +// IMG +#define BIG_IMG // allows to read larger img files //#define SQUEEZE_PERFORMANCE #ifdef SQUEEZE_PERFORMANCE @@ -315,3 +364,7 @@ enum Config { #define PC_PARTICLE #define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial #endif + +#ifdef LIBRW +// these are not supported with librw yet +#endif diff --git a/src/core/main.cpp b/src/core/main.cpp index 171d0a57..cc7f3259 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -63,7 +63,11 @@ #include "SceneEdit.h" #include "debugmenu.h" #include "Clock.h" +#include "postfx.h" #include "custompipes.h" +#include "screendroplets.h" +#include "frontendoption.h" +#include "MemoryHeap.h" GlobalScene Scene; @@ -88,7 +92,11 @@ RwRGBA gColourTop; bool gameAlreadyInitialised; float NumberOfChunksLoaded; +#ifdef GTA_PS2 +#define TOTALNUMCHUNKS 48.0f +#else #define TOTALNUMCHUNKS 73.0f +#endif bool g_SlowMode = false; char version_name[64]; @@ -102,6 +110,18 @@ void TheGame(void); void DebugMenuPopulate(void); #endif +#ifndef FINAL +bool gbPrintMemoryUsage; +#endif + +#ifdef PS2_MENU +#define WANT_TO_LOAD TheMemoryCard.m_bWantToLoad +#define FOUND_GAME_TO_LOAD TheMemoryCard.b_FoundRecentSavedGameWantToLoad +#else +#define WANT_TO_LOAD FrontEndMenuManager.m_bWantToLoad +#define FOUND_GAME_TO_LOAD b_FoundRecentSavedGameWantToLoad +#endif + void ValidateVersion() { @@ -404,10 +424,20 @@ Initialise3D(void *param) DebugMenuInit(); DebugMenuPopulate(); #endif // !DEBUGMENU +#ifdef CUSTOM_FRONTEND_OPTIONS + // Apparently this func. can be run multiple times at the start. + if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) { + // needs stored language and TheText to be loaded, and last TheText reload is at the start of here + CustomFrontendOptionsPopulate(); + } +#endif bool ret = CGame::InitialiseRenderWare(); #ifdef EXTENDED_PIPELINES CustomPipes::CustomPipeInit(); // need Scene.world for this #endif +#ifdef SCREEN_DROPLETS + ScreenDroplets::InitDraw(); +#endif return ret; } @@ -417,6 +447,9 @@ Initialise3D(void *param) static void Terminate3D(void) { +#ifdef SCREEN_DROPLETS + ScreenDroplets::Shutdown(); +#endif #ifdef EXTENDED_PIPELINES CustomPipes::CustomPipeShutdown(); #endif @@ -634,18 +667,18 @@ LoadingIslandScreen(const char *levelName) CFont::SetColor(CRGBA(243, 237, 71, 255)); CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f)); #ifdef FIX_BUGS - CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(20.0f), SCREEN_STRETCH_FROM_BOTTOM(110.0f), TheText.Get("WELCOME")); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME")); #else - CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_STRETCH_FROM_BOTTOM(110.0f), TheText.Get("WELCOME")); + CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME")); #endif TextCopy(wstr, name); TheText.UpperCase(wstr); CFont::SetColor(CRGBA(243, 237, 71, 255)); CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f)); #ifdef FIX_BUGS - CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(20.0f), SCREEN_STRETCH_FROM_BOTTOM(80.0f), wstr); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr); #else - CFont::PrintString(SCREEN_WIDTH-20, SCREEN_STRETCH_FROM_BOTTOM(80.0f), wstr); + CFont::PrintString(SCREEN_WIDTH-20, SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr); #endif CFont::DrawFonts(); DoRWStuffEndOfFrame(); @@ -768,6 +801,170 @@ tZonePrint ZonePrint[] = }; #ifndef MASTER + +void +PrintMemoryUsage(void) +{ +// little hack +if(CPools::GetPtrNodePool() == nil) +return; + + // Style taken from LCS, modified for III +// CFont::SetFontStyle(FONT_PAGER); + CFont::SetFontStyle(FONT_BANK); + CFont::SetBackgroundOff(); + CFont::SetWrapx(640.0f); +// CFont::SetScale(0.5f, 0.75f); + CFont::SetScale(0.4f, 0.75f); + CFont::SetCentreOff(); + CFont::SetCentreSize(640.0f); + CFont::SetJustifyOff(); + CFont::SetPropOn(); + CFont::SetColor(CRGBA(200, 200, 200, 200)); + CFont::SetBackGroundOnlyTextOff(); + CFont::SetDropShadowPosition(0); + + float y; + +#ifdef USE_CUSTOM_ALLOCATOR + y = 24.0f; + sprintf(gString, "Total: %d blocks, %d bytes", gMainHeap.m_totalBlocksUsed, gMainHeap.m_totalMemUsed); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Game: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_GAME), gMainHeap.GetMemoryUsed(MEMID_GAME)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "World: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_WORLD), gMainHeap.GetMemoryUsed(MEMID_WORLD)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Render: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_RENDER), gMainHeap.GetMemoryUsed(MEMID_RENDER)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Render List: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_RENDERLIST), gMainHeap.GetMemoryUsed(MEMID_RENDERLIST)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Default Models: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_DEF_MODELS), gMainHeap.GetMemoryUsed(MEMID_DEF_MODELS)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Textures: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_TEXTURES), gMainHeap.GetMemoryUsed(MEMID_TEXTURES)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Streaming: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM), gMainHeap.GetMemoryUsed(MEMID_STREAM)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Streamed Models: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_MODELS), gMainHeap.GetMemoryUsed(MEMID_STREAM_MODELS)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Streamed Textures: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_STREAM_TEXUTRES), gMainHeap.GetMemoryUsed(MEMID_STREAM_TEXUTRES)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Animation: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_ANIMATION), gMainHeap.GetMemoryUsed(MEMID_ANIMATION)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Pools: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_POOLS), gMainHeap.GetMemoryUsed(MEMID_POOLS)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Collision: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_COLLISION), gMainHeap.GetMemoryUsed(MEMID_COLLISION)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Game Process: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_GAME_PROCESS), gMainHeap.GetMemoryUsed(MEMID_GAME_PROCESS)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Script: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_SCRIPT), gMainHeap.GetMemoryUsed(MEMID_SCRIPT)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Cars: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_CARS), gMainHeap.GetMemoryUsed(MEMID_CARS)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Frontend: %d blocks, %d bytes", gMainHeap.GetBlocksUsed(MEMID_FRONTEND), gMainHeap.GetMemoryUsed(MEMID_FRONTEND)); + AsciiToUnicode(gString, gUString); + CFont::PrintString(24.0f, y, gUString); + y += 12.0f; +#endif + + y = 132.0f; + AsciiToUnicode("Pools usage:", gUString); + CFont::PrintString(400.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "PtrNode: %d/%d", CPools::GetPtrNodePool()->GetNoOfUsedSpaces(), CPools::GetPtrNodePool()->GetSize()); + AsciiToUnicode(gString, gUString); + CFont::PrintString(400.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "EntryInfoNode: %d/%d", CPools::GetEntryInfoNodePool()->GetNoOfUsedSpaces(), CPools::GetEntryInfoNodePool()->GetSize()); + AsciiToUnicode(gString, gUString); + CFont::PrintString(400.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Ped: %d/%d", CPools::GetPedPool()->GetNoOfUsedSpaces(), CPools::GetPedPool()->GetSize()); + AsciiToUnicode(gString, gUString); + CFont::PrintString(400.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Vehicle: %d/%d", CPools::GetVehiclePool()->GetNoOfUsedSpaces(), CPools::GetVehiclePool()->GetSize()); + AsciiToUnicode(gString, gUString); + CFont::PrintString(400.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Building: %d/%d", CPools::GetBuildingPool()->GetNoOfUsedSpaces(), CPools::GetBuildingPool()->GetSize()); + AsciiToUnicode(gString, gUString); + CFont::PrintString(400.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Treadable: %d/%d", CPools::GetTreadablePool()->GetNoOfUsedSpaces(), CPools::GetTreadablePool()->GetSize()); + AsciiToUnicode(gString, gUString); + CFont::PrintString(400.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Object: %d/%d", CPools::GetObjectPool()->GetNoOfUsedSpaces(), CPools::GetObjectPool()->GetSize()); + AsciiToUnicode(gString, gUString); + CFont::PrintString(400.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "Dummy: %d/%d", CPools::GetDummyPool()->GetNoOfUsedSpaces(), CPools::GetDummyPool()->GetSize()); + AsciiToUnicode(gString, gUString); + CFont::PrintString(400.0f, y, gUString); + y += 12.0f; + + sprintf(gString, "AudioScriptObjects: %d/%d", CPools::GetAudioScriptObjectPool()->GetNoOfUsedSpaces(), CPools::GetAudioScriptObjectPool()->GetSize()); + AsciiToUnicode(gString, gUString); + CFont::PrintString(400.0f, y, gUString); + y += 12.0f; +} + void DisplayGameDebugText() { @@ -779,11 +976,15 @@ DisplayGameDebugText() TWEAKBOOL(bDisplayPosn); TWEAKBOOL(bDisplayRate); } -#endif + if(gbPrintMemoryUsage) + PrintMemoryUsage(); +#endif char str[200]; wchar ustr[200]; + +#ifdef DRAW_GAME_VERSION_TEXT wchar ver[200]; AsciiToUnicode(version_name, ver); @@ -803,6 +1004,7 @@ DisplayGameDebugText() #else CFont::PrintString(10.0f, 10.0f, ver); #endif +#endif // #ifdef DRAW_GAME_VERSION_TEXT FrameSamples++; FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f); @@ -989,9 +1191,11 @@ Render2dStuff(void) MusicManager.DisplayRadioStationName(); TheConsole.Display(); +#ifdef GTA_SCENE_EDIT if(CSceneEdit::m_bEditOn) CSceneEdit::Draw(); else +#endif CHud::Draw(); CUserDisplay::OnscnTimer.ProcessForDisplay(); CMessages::Display(); @@ -1010,13 +1214,9 @@ RenderMenus(void) { if (FrontEndMenuManager.m_bMenuActive) { -#ifdef PS2 - gMainHeap.PushMemId(_TODOCONST(17)); -#endif + PUSH_MEMID(MEMID_FRONTEND); FrontEndMenuManager.DrawFrontEnd(); -#ifdef PS2 - gMainHeap.PopMemId(); -#endif + POP_MEMID(); } } @@ -1055,24 +1255,29 @@ Idle(void *arg) CPad::UpdatePads(); FrontEndMenuManager.Process(); } else { + PUSH_MEMID(MEMID_GAME_PROCESS); CPointLights::InitPerFrame(); tbStartTimer(0, "CGame::Process"); CGame::Process(); tbEndTimer("CGame::Process"); + POP_MEMID(); + tbStartTimer(0, "DMAudio.Service"); DMAudio.Service(); - tbEndTimer("DMAudio.Service"); } if (RsGlobal.quit) return; #else + + PUSH_MEMID(MEMID_GAME_PROCESS); CPointLights::InitPerFrame(); tbStartTimer(0, "CGame::Process"); CGame::Process(); tbEndTimer("CGame::Process"); + POP_MEMID(); tbStartTimer(0, "DMAudio.Service"); DMAudio.Service(); @@ -1080,21 +1285,12 @@ Idle(void *arg) #endif if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){ -#ifdef PS2_MENU - TheMemoryCard.m_bWantToLoad = false; + WANT_TO_LOAD = false; FrontEndMenuManager.m_bWantToRestart = true; -#else - FrontEndMenuManager.m_bWantToRestart = true; - FrontEndMenuManager.m_bWantToLoad = false; -#endif return; } -#ifdef PS2_MENU - if ( FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad ) -#else - if(FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad) -#endif + if(FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD) { return; } @@ -1104,18 +1300,22 @@ Idle(void *arg) if(arg == nil) return; + PUSH_MEMID(MEMID_RENDER); + if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu) && TheCamera.GetScreenFadeStatus() != FADE_2) { -#if defined(GTA_PC) && defined(FIX_BUGS) +#if defined(GTA_PC) && !defined(RW_GL3) && defined(FIX_BUGS) + // This is from SA, but it's nice for windowed mode if (!FrontEndMenuManager.m_bRenderGameInMenu) { - // This is from SA, but it's nice for windowed mode RwV2d pos; pos.x = SCREEN_WIDTH / 2.0f; pos.y = SCREEN_HEIGHT / 2.0f; RsMouseSetPos(&pos); } #endif + + PUSH_MEMID(MEMID_RENDERLIST); tbStartTimer(0, "CnstrRenderList"); CRenderer::ConstructRenderList(); tbEndTimer("CnstrRenderList"); @@ -1123,6 +1323,7 @@ Idle(void *arg) tbStartTimer(0, "PreRender"); CRenderer::PreRender(); tbEndTimer("PreRender"); + POP_MEMID(); #ifdef FIX_BUGS RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); // TODO: temp? this fixes OpenGL render but there should be a better place for this @@ -1133,12 +1334,12 @@ Idle(void *arg) if(CWeather::LightningFlash && !CCullZones::CamNoRain()){ if(!DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255)) - return; + goto popret; }else{ if(!DoRWStuffStartOfFrame_Horizon(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(), CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), 255)) - return; + goto popret; } DefinedState(); @@ -1159,10 +1360,17 @@ Idle(void *arg) RenderDebugShit(); RenderEffects(); - tbStartTimer(0, "RenderMotionBlur"); if((TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) && TheCamera.m_ScreenReductionPercentage > 0.0f) TheCamera.SetMotionBlurAlpha(150); + +#ifdef SCREEN_DROPLETS + CPostFX::GetBackBuffer(Scene.camera); + ScreenDroplets::Process(); + ScreenDroplets::Render(); +#endif + + tbStartTimer(0, "RenderMotionBlur"); TheCamera.RenderMotionBlur(); tbEndTimer("RenderMotionBlur"); @@ -1178,7 +1386,7 @@ Idle(void *arg) CVisibilityPlugins::SetRenderWareCamera(Scene.camera); RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ); if(!RsCameraBeginUpdate(Scene.camera)) - return; + goto popret; } #ifdef PS2_SAVE_DIALOG @@ -1191,7 +1399,7 @@ Idle(void *arg) #ifdef PS2_MENU if ( TheMemoryCard.m_bWantToLoad ) - return; + goto popret; #endif tbStartTimer(0, "DoFade"); @@ -1210,8 +1418,13 @@ Idle(void *arg) DoRWStuffEndOfFrame(); + POP_MEMID(); // MEMID_RENDER + if(g_SlowMode) ProcessSlowMode(); + return; + +popret: POP_MEMID(); // MEMID_RENDER } void @@ -1377,14 +1590,13 @@ TheModelViewer(void) } #endif -#ifdef PS2 + +#ifdef GTA_PS2 void TheGame(void) { printf("Into TheGame!!!\n"); -#ifdef GTA_PS2 - gMainHeap.PushMemId(_TODOCONST(1)); -#endif + PUSH_MEMID(MEMID_GAME); // NB: not popped CTimer::Initialise(); @@ -1422,77 +1634,49 @@ void TheGame(void) while (true) { -#ifdef PS2 - if (TheMemoryCard.m_bWantToLoad) -#else - if (FrontEndMenuManager.m_bWantToLoad) -#endif + if (WANT_TO_LOAD) { Const char *splash1 = GetLevelSplashScreen(CGame::currLevel); LoadSplash(splash1); } -#ifdef PS2 - TheMemoryCard.m_bWantToLoad = false; -#else - FrontEndMenuManager.m_bWantToLoad = false; -#endif + WANT_TO_LOAD = false; CTimer::Update(); -#ifdef PS2 - while (!(FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad)) -#else - while (!(FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)) -#endif + while (!(FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD)) { CSprite2d::InitPerFrame(); CFont::InitPerFrame(); -#ifdef GTA_PS2 - gMainHeap.PushMemId(_TODOCONST(12)); -#endif - CPointLights::NumLights = 0; + PUSH_MEMID(MEMID_GAME_PROCESS) + CPointLights::InitPerFrame(); CGame::Process(); -#ifdef GTA_PS2 - gMainHeap.PopMemId(); -#endif + POP_MEMID(); DMAudio.Service(); if (CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()) { -#ifdef PS2 - TheMemoryCard.m_bWantToLoad = false; -#else - FrontEndMenuManager.m_bWantToLoad = false; -#endif + WANT_TO_LOAD = false; FrontEndMenuManager.m_bWantToRestart = true; break; } -#ifdef PS2 - if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad) -#else - if (FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad) -#endif + if (FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD) break; SetLightsWithTimeOfDayColour(Scene.world); -#ifdef GTA_PS2 - gMainHeap.PushMemId(_TODOCONST(15)); -#endif + + PUSH_MEMID(MEMID_RENDER); if (!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu == true && TheCamera.GetScreenFadeStatus() != FADE_2 ) { -#ifdef GTA_PS2 - gMainHeap.PushMemId(_TODOCONST(11)); -#endif + + PUSH_MEMID(MEMID_RENDERLIST); CRenderer::ConstructRenderList(); CRenderer::PreRender(); -#ifdef GTA_PS2 - gMainHeap.PopMemId(); -#endif + POP_MEMID(); if (CWeather::LightningFlash && !CCullZones::CamNoRain()) DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255); @@ -1528,15 +1712,9 @@ void TheGame(void) RenderMenus(); -#ifdef PS2 - if (TheMemoryCard.m_bWantToLoad) -#else - if (FrontEndMenuManager.m_bWantToLoad) -#endif + if (WANT_TO_LOAD) { -#ifdef GTA_PS2 - gMainHeap.PopMemId(); -#endif + POP_MEMID(); // MEMID_RENDER break; } @@ -1553,9 +1731,7 @@ void TheGame(void) CTimer::Update(); -#ifdef GTA_PS2 - gMainHeap.PopMemId(); -#endif + POP_MEMID(): // MEMID_RENDER if (g_SlowMode) ProcessSlowMode(); @@ -1567,24 +1743,12 @@ void TheGame(void) CGame::ShutDownForRestart(); CTimer::Stop(); -#ifdef PS2 - if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad) -#else - if (FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad) -#endif + if (FrontEndMenuManager.m_bWantToRestart || FOUND_GAME_TO_LOAD) { -#ifdef PS2 - if (TheMemoryCard.b_FoundRecentSavedGameWantToLoad) -#else - if (b_FoundRecentSavedGameWantToLoad) -#endif + if (FOUND_GAME_TO_LOAD) { FrontEndMenuManager.m_bWantToRestart = true; -#ifdef PS2 - TheMemoryCard.m_bWantToLoad = true; -#else - FrontEndMenuManager.m_bWantToLoad = true; -#endif + WANT_TO_LOAD = true; } CGame::InitialiseWhenRestarting(); @@ -1607,7 +1771,7 @@ void SystemInit() mwInit(); #endif -#ifdef GTA_PS2 +#ifdef USE_CUSTOM_ALLOCATOR InitMemoryMgr(); #endif @@ -1637,7 +1801,7 @@ void SystemInit() #ifdef GTA_PS2 CFileMgr::InitCd(); - Char modulepath[256]; + char modulepath[256]; strcpy(modulepath, "cdrom0:\\"); strcat(modulepath, "SYSTEM\\"); @@ -1724,7 +1888,7 @@ void SystemInit() // #endif -#ifdef PS2 +#ifdef GTA_PS2 TheMemoryCard.Init(); #endif } @@ -1753,7 +1917,7 @@ void GameInit() #endif CdStreamInit(MAX_CDCHANNELS); -#ifdef PS2 +#ifdef GTA_PS2 Initialise3D(); //no params #else //TODO @@ -1860,21 +2024,18 @@ void GameInit() CreateDebugFont(); #ifdef GTA_PS2 - AddIntcHandler(_TODOCONST(2), VBlankCounter, 0); + AddIntcHandler(INTC_VBLANK_S, VBlankCounter, 0); #endif CameraSize(Scene.camera, NULL, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO); CSprite2d::SetRecipNearClip(); CTxdStore::Initialise(); -#ifdef GTA_PS2 - gMainHeap.PushMemId(_TODOCONST(9)); -#endif + + PUSH_MEMID(MEMID_TEXTURES); CFont::Initialise(); CHud::Initialise(); -#ifdef GTA_PS2 - gMainHeap.PopMemId(); -#endif + POP_MEMID(); ValidateVersion(); @@ -1902,11 +2063,10 @@ main(int argc, char *argv[]) SystemInit(); -#ifdef PS2 +#ifdef GTA_PS2 int32 r = TheMemoryCard.CheckCardStateAtGameStartUp(CARD_ONE); - if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT - && r != CMemoryCard::ERR_OPENNOENTRY && r != CMemoryCard::ERR_NONE ) + if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT ) { GameInit(); @@ -1916,6 +2076,8 @@ main(int argc, char *argv[]) CFont::Initialise(); FrontEndMenuManager.DrawMemoryCardStartUpMenus(); + }else if(r == CMemoryCard::ERR_OPENNOENTRY || r == CMemoryCard::ERR_NONE){ + // eh? } #endif @@ -1926,12 +2088,18 @@ main(int argc, char *argv[]) InitMPEGPlayer(); +#ifdef GTA_PAL PlayMPEG("cdrom0:\\MOVIES\\DMAPAL.PSS;1", false); if (CGame::frenchGame || CGame::germanGame) PlayMPEG("cdrom0:\\MOVIES\\INTROPAF.PSS;1", true); else PlayMPEG("cdrom0:\\MOVIES\\INTROPAL.PSS;1", true); +#else + PlayMPEG("cdrom0:\\MOVIES\\DMANTSC.PSS;1", false); + + PlayMPEG("cdrom0:\\MOVIES\\INTRNTSC.PSS;1", true); +#endif ShutdownMPEGPlayer(); diff --git a/src/core/main.h b/src/core/main.h index 13fff447..77fac46a 100644 --- a/src/core/main.h +++ b/src/core/main.h @@ -20,6 +20,10 @@ extern bool gbShowTimebars; #define gbShowTimebars false #endif +#ifndef FINAL +extern bool gbPrintMemoryUsage; +#endif + class CSprite2d; bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); diff --git a/src/core/re3.cpp b/src/core/re3.cpp index a06762f5..5974175a 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -1,7 +1,6 @@ #include <csignal> #define WITHWINDOWS #include "common.h" -#include "platform.h" #include "crossplatform.h" #include "Renderer.h" #include "Credits.h" @@ -16,7 +15,6 @@ #include "Boat.h" #include "Heli.h" #include "Automobile.h" -#include "Ped.h" #include "Console.h" #include "Debug.h" #include "Hud.h" @@ -26,12 +24,12 @@ #include "Radar.h" #include "debugmenu.h" #include "Frontend.h" -#include "Text.h" #include "WaterLevel.h" #include "main.h" -#include "MBlur.h" +#include "Script.h" #include "postfx.h" #include "custompipes.h" +#include "MemoryHeap.h" #ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS #include "FileMgr.h" @@ -76,388 +74,61 @@ mysrand(unsigned int seed) #ifdef CUSTOM_FRONTEND_OPTIONS #include "frontendoption.h" -#include "Font.h" -void ReloadFrontendOptions(void) +void +CustomFrontendOptionsPopulate(void) { - CustomFrontendOptionsPopulate(); -} - -void RestoreDefGraphics(int8 action) { - if (action != FEOPTION_ACTION_SELECT) - return; - - #ifdef PS2_ALPHA_TEST - gPS2alphaTest = false; - #endif - #ifdef MULTISAMPLING - FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel = 0; - #endif - #ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those - CMenuManager::m_PrefsFrameLimiter = true; - CMenuManager::m_PrefsVsyncDisp = true; - CMenuManager::m_PrefsVsync = true; - CMenuManager::m_PrefsUseWideScreen = false; - FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode; - #ifdef GTA3_1_1_PATCH - if (_dwOperatingSystemVersion == OS_WIN98) { - CMBlur::BlurOn = false; - CMBlur::MotionBlurClose(); - } else { - CMBlur::BlurOn = true; - CMBlur::MotionBlurOpen(Scene.camera); - } - #else - CMBlur::BlurOn = true; - #endif - FrontEndMenuManager.SaveSettings(); - #endif -} - -void RestoreDefDisplay(int8 action) { - if (action != FEOPTION_ACTION_SELECT) - return; - - #ifdef CUTSCENE_BORDERS_SWITCH - CMenuManager::m_PrefsCutsceneBorders = true; - #endif - #ifdef FREE_CAM - TheCamera.bFreeCam = false; - #endif - #ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those - CMenuManager::m_PrefsBrightness = 256; - CMenuManager::m_PrefsLOD = 1.2f; - CRenderer::ms_lodDistScale = 1.2f; - CMenuManager::m_PrefsShowSubtitles = true; - FrontEndMenuManager.SaveSettings(); - #endif -} - -#ifdef MULTISAMPLING -void MultiSamplingGoBack() { - FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel; -} - -void MultiSamplingButtonPress(int8 action) { - if (action == FEOPTION_ACTION_SELECT) { - if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) { - FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel; - _psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); - FrontEndMenuManager.SetHelperText(0); - FrontEndMenuManager.SaveSettings(); - } - } else if (action == FEOPTION_ACTION_LEFT || action == FEOPTION_ACTION_RIGHT) { - if (FrontEndMenuManager.m_bGameNotLoaded) { - FrontEndMenuManager.m_nDisplayMSAALevel += (action == FEOPTION_ACTION_RIGHT ? 1 : -1); - - int i = 0; - int maxAA = RwD3D8EngineGetMaxMultiSamplingLevels(); - while (maxAA != 1) { - i++; - maxAA >>= 1; - } - - if (FrontEndMenuManager.m_nDisplayMSAALevel < 0) - FrontEndMenuManager.m_nDisplayMSAALevel = i; - else if (FrontEndMenuManager.m_nDisplayMSAALevel > i) - FrontEndMenuManager.m_nDisplayMSAALevel = 0; - } - } else if (action == FEOPTION_ACTION_FOCUSLOSS) { - if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) { - FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel; - FrontEndMenuManager.SetHelperText(3); - } - } -} - -wchar* MultiSamplingDraw(bool *disabled, bool userHovering) { - static wchar unicodeTemp[64]; - if (userHovering) { - if (FrontEndMenuManager.m_nDisplayMSAALevel == FrontEndMenuManager.m_nPrefsMSAALevel) { - if (FrontEndMenuManager.m_nHelperTextMsgId == 1) // Press enter to apply - FrontEndMenuManager.ResetHelperText(); - } else { - FrontEndMenuManager.SetHelperText(1); - } - } else { - if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) { - FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel; - } - } - - if (!FrontEndMenuManager.m_bGameNotLoaded) - *disabled = true; - - switch (FrontEndMenuManager.m_nDisplayMSAALevel) { - case 0: - return TheText.Get("FEM_OFF"); - default: - sprintf(gString, "%iX", 1 << (FrontEndMenuManager.m_nDisplayMSAALevel)); - AsciiToUnicode(gString, unicodeTemp); - return unicodeTemp; - } + // Moved to an array in MenuScreensCustom.cpp, but APIs are still available. see frontendoption.h } -const char* multisamplingKey = "MultiSampling"; #endif -#ifdef MORE_LANGUAGES -void LangPolSelect(int8 action) -{ - if (action == FEOPTION_ACTION_SELECT) { - FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH; - FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; - FrontEndMenuManager.InitialiseChangedLanguageSettings(); - FrontEndMenuManager.SaveSettings(); - } -} - -void LangRusSelect(int8 action) -{ - if (action == FEOPTION_ACTION_SELECT) { - FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN; - FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; - FrontEndMenuManager.InitialiseChangedLanguageSettings(); - FrontEndMenuManager.SaveSettings(); - } -} +#ifdef LOAD_INI_SETTINGS +#include "ini_parser.hpp" -void LangJapSelect(int8 action) +linb::ini cfg; +int CheckAndReadIniInt(const char *cat, const char *key, int original) { - if (action == FEOPTION_ACTION_SELECT) { - FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE; - FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; - FrontEndMenuManager.InitialiseChangedLanguageSettings(); - FrontEndMenuManager.SaveSettings(); - } -} -#endif + std::string strval = cfg.get(cat, key, ""); + const char *value = strval.c_str(); + if (value && value[0] != '\0') + return atoi(value); -#ifdef IMPROVED_VIDEOMODE -void ScreenModeChange(int8 displayedValue) -{ - if (displayedValue != FrontEndMenuManager.m_nPrefsWindowed) { - FrontEndMenuManager.m_nPrefsWindowed = displayedValue; - _psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution - FrontEndMenuManager.SetHelperText(0); - FrontEndMenuManager.SaveSettings(); - } + return original; } -#endif -#ifdef FREE_CAM -void FreeCamChange(int8 displayedValue) +float CheckAndReadIniFloat(const char *cat, const char *key, float original) { - TheCamera.bFreeCam = !!displayedValue; - FrontEndMenuManager.SaveSettings(); -} -const char* freeCamKey = "FreeCam"; -#endif + std::string strval = cfg.get(cat, key, ""); + const char *value = strval.c_str(); + if (value && value[0] != '\0') + return atof(value); -#ifdef CUTSCENE_BORDERS_SWITCH -void BorderModeChange(int8 displayedValue) -{ - CMenuManager::m_PrefsCutsceneBorders = !!displayedValue; - FrontEndMenuManager.SaveSettings(); + return original; } -const char* cutsceneBordersKey = "CutsceneBorders"; -#endif -#ifdef PS2_ALPHA_TEST -void PS2AlphaTestChange(int8 displayedValue) +void CheckAndSaveIniInt(const char *cat, const char *key, int val, bool &changed) { - gPS2alphaTest = !!displayedValue; - FrontEndMenuManager.SaveSettings(); -} -const char* ps2alphaKey = "PS2AlphaTest"; -#endif - -#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS -wchar selectedJoystickUnicode[128]; - -wchar* DetectJoystickDraw(bool* disabled, bool userHovering) { - int numButtons; - int found = -1; - const char *joyname; - if (userHovering) { - for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) { - if ((joyname = glfwGetJoystickName(i))) { - const uint8* buttons = glfwGetJoystickButtons(i, &numButtons); - for (int j = 0; j < numButtons; j++) { - if (buttons[j]) { - found = i; - break; - } - } - if (found != -1) - break; - } - } - - if (found != -1 && PSGLOBAL(joy1id) != found) { - if (PSGLOBAL(joy1id) != -1 && PSGLOBAL(joy1id) != found) - PSGLOBAL(joy2id) = PSGLOBAL(joy1id); - else - PSGLOBAL(joy2id) = -1; - - strcpy(gSelectedJoystickName, joyname); - PSGLOBAL(joy1id) = found; - } + char temp[10]; + if (atoi(cfg.get(cat, key, "xxx").c_str()) != val) { // if .ini doesn't have our key, compare with xxx and forcefully add it + changed = true; + sprintf(temp, "%u", val); + cfg.set(cat, key, temp); } - if (PSGLOBAL(joy1id) == -1) - AsciiToUnicode("Not found", selectedJoystickUnicode); - else - AsciiToUnicode(gSelectedJoystickName, selectedJoystickUnicode); - - return selectedJoystickUnicode; } -#endif -// Important: Make sure to read the warnings/informations in frontendoption.h!! -// If you will hardcode any text, please use AllocUnicode! wchar_t size differs between platforms -void -CustomFrontendOptionsPopulate(void) +void CheckAndSaveIniFloat(const char *cat, const char *key, float val, bool &changed) { - RemoveCustomFrontendOptions(); // if exist - - // -- Graphics/display seperation preperation starts - don't add options in here! -#ifdef GRAPHICS_MENU_OPTIONS - int graphicsMenu = FrontendScreenAdd("FET_GRA", MENUSPRITE_MAINMENU, MENUPAGE_OPTIONS, 50, 0, 20, - FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true); - - int newDisplayMenu = FrontendScreenAdd("FET_DIS", MENUSPRITE_MAINMENU, MENUPAGE_OPTIONS, 50, 0, 20, - FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true); - - FrontendOptionSetCursor(MENUPAGE_OPTIONS, 2, true); - FrontendOptionAddRedirect(TheText.Get("FET_DIS"), newDisplayMenu, 0); - FrontendOptionSetCursor(MENUPAGE_OPTIONS, 3); - FrontendOptionAddRedirect(TheText.Get("FET_GRA"), graphicsMenu, 0); - -#define SWITCH_TO_GRAPHICS_MENU FrontendOptionSetCursor(graphicsMenu, -1); -#define SWITCH_TO_DISPLAY_MENU FrontendOptionSetCursor(newDisplayMenu, -1); -#define CLONE_OPTION(a, b, c, d) FrontendOptionAddBuiltinAction(a, b, c, d); -#define ADD_BACK FrontendOptionAddBackButton(TheText.Get("FEDS_TB")); -#define ADD_RESTORE_DEFAULTS(a) FrontendOptionAddDynamic(TheText.Get("FET_DEF"), nil, nil, a, nil); -#else - int advancedDisplayMenu = FrontendScreenAdd("FET_ADV", MENUSPRITE_MAINMENU, MENUPAGE_DISPLAY_SETTINGS, 50, 0, 20, - FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true); - bool movedToAdvMenu = false; - -#define SWITCH_TO_GRAPHICS_MENU \ - if (GetNumberOfMenuOptions(MENUPAGE_DISPLAY_SETTINGS) >= 12) { \ - FrontendOptionSetCursor(advancedDisplayMenu, -1); \ - movedToAdvMenu = true; \ - } else { \ - FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3); \ - } - -#define SWITCH_TO_DISPLAY_MENU SWITCH_TO_GRAPHICS_MENU -#define CLONE_OPTION(a, b, c, d) -#define ADD_BACK -#define ADD_RESTORE_DEFAULTS(a) -#endif - // -- Graphics/display seperation preperation end - - const wchar* off_on[] = { TheText.Get("FEM_OFF"), TheText.Get("FEM_ON") }; - -#ifdef MORE_LANGUAGES - FrontendOptionSetCursor(MENUPAGE_LANGUAGE_SETTINGS, -2); - FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, nil, LangPolSelect, nil); - FrontendOptionAddDynamic(TheText.Get("FEL_RUS"), nil, nil, LangRusSelect, nil); - FrontendOptionAddDynamic(TheText.Get("FEL_JAP"), nil, nil, LangJapSelect, nil); -#endif - -#ifdef MENU_MAP - FrontendOptionSetCursor(MENUPAGE_PAUSE_MENU, 2); - FrontendOptionAddRedirect(TheText.Get("FEG_MAP"), MENUPAGE_MAP); -#endif - - // -- Start of graphics menu - add options in display order! - - SWITCH_TO_GRAPHICS_MENU - CLONE_OPTION(TheText.Get("FED_RES"), MENUACTION_SCREENRES, nil, nil); - CLONE_OPTION(TheText.Get("FED_WIS"), MENUACTION_WIDESCREEN, nil, nil) - -#ifdef IMPROVED_VIDEOMODE - const wchar* screenModes[] = { TheText.Get("FED_FLS"), TheText.Get("FED_WND") }; - // Storing isn't enabled because it's handled in Frontend - FrontendOptionAddSelect(TheText.Get("FEM_SCF"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil); -#endif - - CLONE_OPTION(TheText.Get("FEM_VSC"), MENUACTION_FRAMESYNC, nil, nil); - CLONE_OPTION(TheText.Get("FEM_FRM"), MENUACTION_FRAMELIMIT, nil, nil); - -#ifdef MULTISAMPLING - SWITCH_TO_GRAPHICS_MENU - FrontendOptionAddDynamic(TheText.Get("FED_AAS"), MultiSamplingDraw, (int8*)&FrontEndMenuManager.m_nPrefsMSAALevel, MultiSamplingButtonPress, MultiSamplingGoBack, multisamplingKey); -#endif - - CLONE_OPTION(TheText.Get("FED_TRA"), MENUACTION_TRAILS, nil, nil); - -#ifdef PS2_ALPHA_TEST - SWITCH_TO_GRAPHICS_MENU - FrontendOptionAddSelect(TheText.Get("FEM_2PR"), off_on, 2, (int8*)&gPS2alphaTest, false, PS2AlphaTestChange, nil, ps2alphaKey); -#endif - - ADD_RESTORE_DEFAULTS(RestoreDefGraphics) - ADD_BACK - - // ---- End of Graphics Menu ---- - - // -- Start of Display menu - add options in display order! - - SWITCH_TO_DISPLAY_MENU - CLONE_OPTION(TheText.Get("FED_BRI"), MENUACTION_BRIGHTNESS, nil, nil); - CLONE_OPTION(TheText.Get("FEM_LOD"), MENUACTION_DRAWDIST, nil, nil); - -#ifdef CUTSCENE_BORDERS_SWITCH - SWITCH_TO_DISPLAY_MENU - FrontendOptionAddSelect(TheText.Get("FEM_CSB"), off_on, 2, (int8 *)&CMenuManager::m_PrefsCutsceneBorders, false, BorderModeChange, nil, cutsceneBordersKey); -#endif - -#ifdef FREE_CAM - SWITCH_TO_DISPLAY_MENU - FrontendOptionAddSelect(TheText.Get("FEC_FRC"), off_on, 2, (int8*)&TheCamera.bFreeCam, false, FreeCamChange, nil, freeCamKey); -#endif - - CLONE_OPTION(TheText.Get("FED_SUB"), MENUACTION_SUBTITLES, nil, nil); - - // Add link to advanced graphics menu if it's filled. -#ifndef GRAPHICS_MENU_OPTIONS - if (movedToAdvMenu) { - FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3); - FrontendOptionAddRedirect(TheText.Get("FET_ADV"), advancedDisplayMenu, 0); - - FrontendOptionSetCursor(advancedDisplayMenu, -1); - FrontendOptionAddBackButton(TheText.Get("FEDS_TB")); + char temp[10]; + if (atof(cfg.get(cat, key, "xxx").c_str()) != val) { // if .ini doesn't have our key, compare with xxx and forcefully add it + changed = true; + sprintf(temp, "%f", val); + cfg.set(cat, key, temp); } -#endif - - ADD_RESTORE_DEFAULTS(RestoreDefDisplay) - ADD_BACK - -#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS - int detectJoystickMenu = FrontendScreenAdd("FEC_JOD", MENUSPRITE_MAINMENU, MENUPAGE_CONTROLLER_PC, 40, 60, 20, - FONT_BANK, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, false); - - FrontendOptionSetCursor(detectJoystickMenu, 0); - - FrontendOptionAddBuiltinAction(TheText.Get("FEC_JPR"), MENUACTION_LABEL, nil, nil); - FrontendOptionAddDynamic(TheText.Get("FEC_JDE"), DetectJoystickDraw, nil, nil, nil); - FrontendOptionAddBackButton(TheText.Get("FEDS_TB")); - - FrontendOptionSetCursor(MENUPAGE_CONTROLLER_PC, 2); - FrontendOptionAddRedirect(TheText.Get("FEC_JOD"), detectJoystickMenu, 1); -#endif } -#endif -#ifdef LOAD_INI_SETTINGS -#include "ini_parser.hpp" void LoadINISettings() { - linb::ini cfg; cfg.load_file("re3.ini"); - char defaultStr[4]; #ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS // Written by assuming the codes below will run after _InputInitialiseJoys(). @@ -491,28 +162,38 @@ void LoadINISettings() #endif #ifdef CUSTOM_FRONTEND_OPTIONS - for (int i = 0; i < numCustomFrontendOptions; i++) { - FrontendOption& option = customFrontendOptions[i]; - if (option.save) { - // CFO only supports saving uint8 right now - sprintf(defaultStr, "%u", *option.value); - option.lastSavedValue = option.displayedValue = *option.value = atoi(cfg.get("FrontendOptions", option.save, defaultStr).c_str()); + for (int i = 0; i < MENUPAGES; i++) { + for (int j = 0; j < NUM_MENUROWS; j++) { + CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j]; + if (option.m_Action == MENUACTION_NOTHING) + break; + + // CFO check + if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) { + // CFO only supports saving uint8 right now + *option.m_CFO->value = CheckAndReadIniInt("FrontendOptions", option.m_CFO->save, *option.m_CFO->value); + if (option.m_Action == MENUACTION_CFO_SELECT) { + option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue = *option.m_CFO->value; + } + } } } #endif -#ifdef NO_ISLAND_LOADING - sprintf(defaultStr, "%u", CMenuManager::m_PrefsIslandLoading); - CMenuManager::m_PrefsIslandLoading = atoi(cfg.get("FrontendOptions", "NoIslandLoading", defaultStr).c_str()); - CMenuManager::m_DisplayIslandLoading = CMenuManager::m_PrefsIslandLoading; +#ifdef EXTENDED_COLOURFILTER + CPostFX::Intensity = CheckAndReadIniFloat("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity); +#endif +#ifdef EXTENDED_PIPELINES + CustomPipes::VehicleShininess = CheckAndReadIniFloat("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess); + CustomPipes::VehicleSpecularity = CheckAndReadIniFloat("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity); + CustomPipes::RimlightMult = CheckAndReadIniFloat("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult); + CustomPipes::LightmapMult = CheckAndReadIniFloat("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult); + CustomPipes::GlossMult = CheckAndReadIniFloat("CustomPipesValues", "GlossMult", CustomPipes::GlossMult); #endif - } void SaveINISettings() { - linb::ini cfg; - cfg.load_file("re3.ini"); bool changed = false; char temp[4]; @@ -523,23 +204,29 @@ void SaveINISettings() } #endif #ifdef CUSTOM_FRONTEND_OPTIONS - for (int i = 0; i < numCustomFrontendOptions; i++) { - FrontendOption &option = customFrontendOptions[i]; - if (option.save) { - if (atoi(cfg.get("FrontendOptions", option.save, "xxx").c_str()) != *option.value) { // if .ini doesn't have that key compare with xxx, so we can add it - changed = true; - sprintf(temp, "%u", *option.value); - cfg.set("FrontendOptions", option.save, temp); + for (int i = 0; i < MENUPAGES; i++) { + for (int j = 0; j < NUM_MENUROWS; j++) { + CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j]; + if (option.m_Action == MENUACTION_NOTHING) + break; + + if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) { + // Beware: CFO only supports saving uint8 right now + CheckAndSaveIniInt("FrontendOptions", option.m_CFO->save, *option.m_CFO->value, changed); } } } #endif -#ifdef NO_ISLAND_LOADING - if (atoi(cfg.get("FrontendOptions", "NoIslandLoading", "xxx").c_str()) != CMenuManager::m_PrefsIslandLoading) { - changed = true; - sprintf(temp, "%u", CMenuManager::m_PrefsIslandLoading); - cfg.set("FrontendOptions", "NoIslandLoading", temp); - } + +#ifdef EXTENDED_COLOURFILTER + CheckAndSaveIniFloat("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity, changed); +#endif +#ifdef EXTENDED_PIPELINES + CheckAndSaveIniFloat("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess, changed); + CheckAndSaveIniFloat("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity, changed); + CheckAndSaveIniFloat("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult, changed); + CheckAndSaveIniFloat("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult, changed); + CheckAndSaveIniFloat("CustomPipesValues", "GlossMult", CustomPipes::GlossMult, changed); #endif if (changed) @@ -688,6 +375,19 @@ ResetCamStatics(void) TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true; } +#ifdef MISSION_SWITCHER +int8 nextMissionToSwitch = 0; +static void +SwitchToMission(void) +{ + CTheScripts::SwitchToMission(nextMissionToSwitch); +} +#endif + +#ifdef USE_CUSTOM_ALLOCATOR +static void ParseHeap(void) { gMainHeap.ParseHeap(); } +#endif + static const char *carnames[] = { "landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony", "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer", @@ -870,8 +570,19 @@ DebugMenuPopulate(void) DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil); DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil); +#ifndef FINAL + DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil); +#ifdef USE_CUSTOM_ALLOCATOR + DebugMenuAddCmd("Debug", "Parse Heap", ParseHeap); +#endif +#endif + DebugMenuAddVarBool8("Debug", "Show cullzone debug stuff", &gbShowCullZoneDebugStuff, nil); + DebugMenuAddVarBool8("Debug", "Disable zone cull", &gbDisableZoneCull, nil); + DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil); +#ifdef GTA_SCENE_EDIT DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil); +#endif #ifdef MENU_MAP DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint); #endif @@ -888,9 +599,6 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway); DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil); -#ifdef CUSTOM_FRONTEND_OPTIONS - DebugMenuAddCmd("Debug", "Reload custom frontend options", ReloadFrontendOptions); -#endif DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil); DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start); DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop); @@ -899,6 +607,29 @@ DebugMenuPopulate(void) #ifdef TIMEBARS DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil); #endif +#ifdef MISSION_SWITCHER + DebugMenuEntry *missionEntry; + static const char* missions[] = { + "Intro Movie", "Hospital Info Scene", "Police Station Info Scene", + "RC Diablo Destruction", "RC Mafia Massacre", "RC Rumpo Rampage", "RC Casino Calamity", + "Patriot Playground", "A Ride In The Park", "Gripped!", "Multistorey Mayhem", + "Paramedic", "Firefighter", "Vigilante", "Taxi Driver", + "The Crook", "The Thieves", "The Wife", "Her Lover", + "Give Me Liberty and Luigi's Girls", "Don't Spank My Bitch Up", "Drive Misty For Me", "Pump-Action Pimp", "The Fuzz Ball", + "Mike Lips Last Lunch", "Farewell 'Chunky' Lee Chong", "Van Heist", "Cipriani's Chauffeur", "Dead Skunk In The Trunk", "The Getaway", + "Taking Out The Laundry", "The Pick-Up", "Salvatore's Called A Meeting", "Triads And Tribulations", "Blow Fish", "Chaperone", "Cutting The Grass", + "Bomb Da Base: Act I", "Bomb Da Base: Act II", "Last Requests", "Turismo", "I Scream, You Scream", "Trial By Fire", "Big'N'Veiny", "Sayonara Salvatore", + "Under Surveillance", "Paparazzi Purge", "Payday For Ray", "Two-Faced Tanner", "Kanbu Bust-Out", "Grand Theft Auto", "Deal Steal", "Shima", "Smack Down", + "Silence The Sneak", "Arms Shortage", "Evidence Dash", "Gone Fishing", "Plaster Blaster", "Marked Man", + "Liberator", "Waka-Gashira Wipeout!", "A Drop In The Ocean", "Bling-Bling Scramble", "Uzi Rider", "Gangcar Round-Up", "Kingdom Come", + "Grand Theft Aero", "Escort Service", "Decoy", "Love's Disappearance", "Bait", "Espresso-2-Go!", "S.A.M.", + "Uzi Money", "Toyminator", "Rigged To Blow", "Bullion Run", "Rumble", "The Exchange" + }; + + missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, 79, missions); + DebugMenuEntrySetWrap(missionEntry, true); + DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission); +#endif extern bool PrintDebugCode; extern int16 DebugCamMode; diff --git a/src/core/templates.h b/src/core/templates.h index 4f7b8490..166f865c 100644 --- a/src/core/templates.h +++ b/src/core/templates.h @@ -46,8 +46,8 @@ class CPool public: CPool(int size){ // TODO: use new here - m_entries = (U*)malloc(sizeof(U)*size); - m_flags = (Flags*)malloc(sizeof(Flags)*size); + m_entries = (U*)new uint8[sizeof(U)*size]; + m_flags = (Flags*)new uint8[sizeof(Flags)*size]; m_size = size; m_allocPtr = 0; for(int i = 0; i < size; i++){ @@ -61,8 +61,8 @@ public: } void Flush() { if (m_size > 0) { - free(m_entries); - free(m_flags); + delete[] (uint8*)m_entries; + delete[] (uint8*)m_flags; m_entries = nil; m_flags = nil; m_size = 0; @@ -124,12 +124,18 @@ public: (T*)&m_entries[handle >> 8] : nil; } int GetIndex(T *entry){ - int i = GetJustIndex(entry); + int i = GetJustIndex_NoFreeAssert(entry); return m_flags[i].u + (i<<8); } int GetJustIndex(T *entry){ - // TODO: the cast is unsafe - return (int)((U*)entry - m_entries); + int index = GetJustIndex_NoFreeAssert(entry); + assert(!IsFreeSlot(index)); + return index; + } + int GetJustIndex_NoFreeAssert(T* entry){ + int index = ((U*)entry - m_entries); + assert((U*)entry == (U*)&m_entries[index]); // cast is unsafe - check required + return index; } int GetNoOfUsedSpaces(void) const{ int i; @@ -141,8 +147,8 @@ public: } bool IsFreeSlot(int i) { return !!m_flags[i].free; } void ClearStorage(uint8 *&flags, U *&entries){ - free(flags); - free(entries); + delete[] (uint8*)flags; + delete[] (uint8*)entries; flags = nil; entries = nil; } @@ -156,8 +162,8 @@ public: debug("CopyBack:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */ } void Store(uint8 *&flags, U *&entries){ - flags = (uint8*)malloc(sizeof(uint8)*m_size); - entries = (U*)malloc(sizeof(U)*m_size); + flags = (uint8*)new uint8[sizeof(uint8)*m_size]; + entries = (U*)new uint8[sizeof(U)*m_size]; memcpy(flags, m_flags, sizeof(uint8)*m_size); memcpy(entries, m_entries, sizeof(U)*m_size); debug("Stored:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */ diff --git a/src/core/vu0Collision.dsm b/src/core/vu0Collision.dsm deleted file mode 100644 index 657c8b81..00000000 --- a/src/core/vu0Collision.dsm +++ /dev/null @@ -1,21 +0,0 @@ -.align 4 -.global Vu0CollisionDmaTag -Vu0CollisionDmaTag: -DMAcnt * -MPG 0, * -.vu -.include "vu0Collision_1.s" -.EndMPG -.EndDmaData -DMAend - -.global Vu0Collision2DmaTag -Vu0Collision2DmaTag: -DMAcnt * -MPG 0, * -.vu -.include "vu0Collision_2.s" -.EndMPG -.EndDmaData -DMAend -.end diff --git a/src/core/vu0Collision_1.s b/src/core/vu0Collision_1.s deleted file mode 100644 index 055c8640..00000000 --- a/src/core/vu0Collision_1.s +++ /dev/null @@ -1,610 +0,0 @@ -QuitAndFail: - NOP[E] IADDIU VI01, VI00, 0 - NOP NOP - - -QuitAndSucceed: - NOP[E] IADDIU VI01, VI00, 1 - NOP NOP - - -; 20 -- unused -; VF12, VF13 xyz: sphere centers -; VF14, VF15 x: sphere radii -; out: -; VI01: set when collision -; VF01: supposed to be intersection point? -; VF02: normal (pointing towards s1, not normalized) -.globl Vu0SphereToSphereCollision -Vu0SphereToSphereCollision: - SUB.xyz VF02, VF13, VF12 NOP ; dist of centers - ADD.x VF04, VF14, VF15 NOP ; s = sum of radii - MUL.xyzw VF03, VF02, VF02 NOP ; - MUL.x VF04, VF04, VF04 DIV Q, VF14x, VF04x ; square s - NOP NOP ; - NOP NOP ; - MULAx.w ACC, VF00, VF03 NOP ; - MADDAy.w ACC, VF00, VF03 NOP ; - MADDz.w VF03, VF00, VF03 NOP ; d = DistSq of centers - NOP NOP ; - MULAw.xyz ACC, VF12, VF00 NOP ; - MADDq.xyz VF01, VF02, Q NOP ; intersection, but wrong - CLIPw.xyz VF04, VF03 NOP ; compare s and d - SUB.xyz VF02, VF00, VF02 NOP ; compute normal - NOP NOP ; - NOP NOP ; - NOP FCAND VI01, 0x3 ; 0x2 cannot be set here - NOP[E] NOP ; - NOP NOP ; - - -; B8 -- unused -; VF12: -; VF13: radius -; VF14: -; VF15: box dimensions (?) -.globl Vu0SphereToAABBCollision -Vu0SphereToAABBCollision: - SUB.xyz VF03, VF12, VF14 LOI 0.5 - MULi.xyz VF15, VF15, I NOP - MUL.x VF13, VF13, VF13 NOP - SUB.xyz VF04, VF03, VF15 NOP - ADD.xyz VF05, VF03, VF15 MR32.xyzw VF16, VF15 - CLIPw.xyz VF03, VF16 MR32.xyzw VF17, VF16 - MUL.xyz VF04, VF04, VF04 NOP - MUL.xyz VF05, VF05, VF05 NOP - CLIPw.xyz VF03, VF17 MR32.xyzw VF16, VF17 - NOP FCAND VI01, 0x1 - MINI.xyz VF04, VF04, VF05 MFIR.x VF09, VI01 - NOP NOP - CLIPw.xyz VF03, VF16 FCAND VI01, 0x4 - NOP MFIR.y VF09, VI01 - NOP NOP - MULAx.w ACC, VF00, VF00 NOP - ADD.xyz VF01, VF00, VF03 FCAND VI01, 0x10 - NOP MFIR.z VF09, VI01 - NOP LOI 2 - NOP FCAND VI01, 0x30 - SUBAw.xyz ACC, VF00, VF00 IADD VI04, VI00, VI01 - ITOF0.xyz VF09, VF09 FCAND VI01, 0x300 - NOP IADD VI03, VI00, VI01 - NOP FCAND VI01, 0x3000 - NOP IADD VI02, VI00, VI01 - MADDi.xyzw VF09, VF09, I NOP - NOP IBEQ VI04, VI00, IgnoreZValue - NOP NOP - MADDAz.w ACC, VF00, VF04 NOP - MUL.z VF01, VF09, VF15 NOP -IgnoreZValue: - NOP IBEQ VI03, VI00, IgnoreYValue - NOP NOP - MADDAy.w ACC, VF00, VF04 NOP - MUL.y VF01, VF09, VF15 NOP -IgnoreYValue: - NOP IBEQ VI02, VI00, IgnoreXValue - NOP NOP - MADDAx.w ACC, VF00, VF04 NOP - MUL.x VF01, VF09, VF15 NOP -IgnoreXValue: - MADDx.w VF06, VF00, VF00 NOP - SUB.xyz VF02, VF03, VF01 NOP - ADD.xyz VF01, VF01, VF14 NOP - MULx.w VF01, VF00, VF00 NOP - CLIPw.xyz VF13, VF06 NOP - NOP NOP - NOP NOP - NOP NOP - NOP FCAND VI01, 0x1 -QuitMicrocode: - NOP[E] NOP - NOP NOP - - -; 240 -.globl Vu0LineToSphereCollision -Vu0LineToSphereCollision: - SUB.xyzw VF01, VF13, VF12 NOP - SUB.xyzw VF02, VF14, VF12 NOP - MUL.xyz VF03, VF01, VF02 NOP - MUL.xyz VF04, VF01, VF01 NOP - MUL.x VF15, VF15, VF15 NOP - MUL.xyz VF02, VF02, VF02 NOP - MULAx.w ACC, VF00, VF03 NOP - MADDAy.w ACC, VF00, VF03 NOP - MADDz.w VF03, VF00, VF03 NOP - MULAx.w ACC, VF00, VF04 NOP - MADDAy.w ACC, VF00, VF04 NOP - MADDz.w VF01, VF00, VF04 NOP - MULAx.w ACC, VF00, VF02 NOP - MADDAy.w ACC, VF00, VF02 NOP - MADDz.w VF02, VF00, VF02 NOP - MULA.w ACC, VF03, VF03 NOP - MADDAx.w ACC, VF01, VF15 NOP - MSUB.w VF05, VF01, VF02 NOP - NOP NOP - NOP NOP - NOP IADDIU VI02, VI00, 0x10 - NOP FMAND VI01, VI02 - NOP IBNE VI01, VI00, QuitAndFail - NOP NOP - CLIPw.xyz VF15, VF02 SQRT Q, VF05w - NOP NOP - NOP NOP - NOP NOP - NOP FCAND VI01, 0x1 - NOP IBNE VI00, VI01, LineStartInsideSphere - NOP NOP - SUBq.w VF05, VF03, Q NOP - SUB.w VF05, VF05, VF01 DIV Q, VF05w, VF01w - NOP FMAND VI01, VI02 - NOP IBNE VI01, VI00, QuitAndFail - NOP NOP - NOP FMAND VI01, VI02 - NOP IBEQ VI01, VI00, QuitAndFail - NOP NOP - ADDA.xyz ACC, VF12, VF00 NOP - MADDq.xyz VF01, VF01, Q NOP - MULx.w VF01, VF00, VF00 NOP - SUB.xyz VF02, VF01, VF14 NOP - NOP[E] NOP - NOP NOP -LineStartInsideSphere: - NOP MOVE.xyzw VF01, VF12 - NOP[E] IADDIU VI01, VI00, 0x1 - NOP NOP - - -; 3C0 -.globl Vu0LineToAABBCollision -Vu0LineToAABBCollision: - SUB.xyzw VF08, VF13, VF12 LOI 0.5 - MULi.xyz VF15, VF15, I IADDIU VI08, VI00, 0x0 - SUB.xyzw VF12, VF12, VF14 NOP - SUB.xyzw VF13, VF13, VF14 NOP - NOP DIV Q, VF00w, VF08x - NOP MR32.xyzw VF03, VF15 - SUB.xyz VF06, VF15, VF12 NOP - ADD.xyz VF07, VF15, VF12 NOP - NOP NOP - CLIPw.xyz VF12, VF03 MR32.xyzw VF04, VF03 - NOP NOP - ADDq.x VF09, VF00, Q DIV Q, VF00w, VF08y - NOP NOP - CLIPw.xyz VF12, VF04 MR32.xyzw VF05, VF04 - SUB.xyz VF07, VF00, VF07 IADDIU VI06, VI00, 0xCC - NOP IADDIU VI07, VI00, 0x30 - NOP NOP - CLIPw.xyz VF12, VF05 FCGET VI02 - NOP IAND VI02, VI02, VI06 - ADDq.y VF09, VF00, Q DIV Q, VF00w, VF08z - SUB.xyz VF10, VF00, VF10 NOP - CLIPw.xyz VF13, VF03 FCGET VI03 - CLIPw.xyz VF13, VF04 IAND VI03, VI03, VI07 - CLIPw.xyz VF13, VF05 FCAND VI01, 0x3330 - NOP IBEQ VI01, VI00, StartPointInsideAABB - NOP NOP - ADDq.z VF09, VF00, Q FCGET VI04 - NOP FCGET VI05 - NOP IAND VI04, VI04, VI06 - NOP IAND VI05, VI05, VI07 - MULx.xyz VF17, VF08, VF09 NOP - MULy.xyz VF18, VF08, VF09 IADDIU VI07, VI00, 0x80 - MULz.xyz VF19, VF08, VF09 IAND VI06, VI02, VI07 - MUL.w VF10, VF00, VF00 IAND VI07, VI04, VI07 - NOP NOP - NOP IBEQ VI06, VI07, CheckMaxXSide - NOP NOP - MULAx.xyz ACC, VF17, VF07 NOP - MADDw.xyz VF16, VF12, VF00 NOP - MUL.x VF10, VF07, VF09 NOP - CLIPw.xyz VF16, VF04 NOP - CLIPw.xyz VF16, VF05 NOP - NOP NOP - NOP NOP - NOP NOP - NOP FCAND VI01, 0x330 - NOP IBNE VI01, VI00, CheckMaxXSide - NOP NOP - MULx.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1 - ADD.yz VF02, VF00, VF00 MOVE.xyzw VF01, VF16 - SUBw.x VF02, VF00, VF00 NOP -CheckMaxXSide: - MULAx.xyz ACC, VF17, VF06 IADDIU VI07, VI00, 0x40 - MADDw.xyz VF16, VF12, VF00 IAND VI06, VI02, VI07 - MUL.x VF10, VF06, VF09 IAND VI07, VI04, VI07 - NOP NOP - NOP IBEQ VI06, VI07, CheckMinYSide - NOP NOP - CLIPw.xyz VF16, VF04 NOP - CLIPw.xyz VF16, VF05 NOP - CLIPw.xyz VF10, VF10 NOP - NOP NOP - NOP NOP - NOP NOP - NOP FCAND VI01, 0xCC03 - NOP IBNE VI01, VI00, CheckMinYSide - NOP NOP - MULx.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1 - ADD.yz VF02, VF00, VF00 MOVE.xyzw VF01, VF16 - ADDw.x VF02, VF00, VF00 NOP -CheckMinYSide: - MULAy.xyz ACC, VF18, VF07 IADDIU VI07, VI00, 0x8 - MADDw.xyz VF16, VF12, VF00 IAND VI06, VI02, VI07 - MUL.y VF10, VF07, VF09 IAND VI07, VI04, VI07 - NOP NOP - NOP IBEQ VI06, VI07, CheckMaxYSide - NOP NOP - CLIPw.xyz VF16, VF03 NOP - CLIPw.xyz VF16, VF05 NOP - CLIPw.xyz VF10, VF10 NOP - NOP NOP - NOP NOP - NOP NOP - NOP FCAND VI01, 0x3C0C - NOP IBNE VI01, VI00, CheckMaxYSide - NOP NOP - MULy.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1 - ADD.xz VF02, VF00, VF00 MOVE.xyzw VF01, VF16 - SUBw.y VF02, VF00, VF00 NOP -CheckMaxYSide: - MULAy.xyz ACC, VF18, VF06 IADDIU VI07, VI00, 0x4 - MADDw.xyz VF16, VF12, VF00 IAND VI06, VI02, VI07 - MUL.y VF10, VF06, VF09 IAND VI07, VI04, VI07 - NOP NOP - NOP IBEQ VI06, VI07, CheckMinZSide - NOP NOP - CLIPw.xyz VF16, VF03 NOP - CLIPw.xyz VF16, VF05 NOP - CLIPw.xyz VF10, VF10 NOP - NOP NOP - NOP NOP - NOP NOP - NOP FCAND VI01, 0x3C0C - NOP IBNE VI01, VI00, CheckMinZSide - NOP NOP - MULy.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1 - ADD.xz VF02, VF00, VF00 MOVE.xyzw VF01, VF16 - ADDw.y VF02, VF00, VF00 NOP -CheckMinZSide: - MULAz.xyz ACC, VF19, VF07 IADDIU VI07, VI00, 0x20 - MADDw.xyz VF16, VF12, VF00 IAND VI06, VI03, VI07 - MUL.z VF10, VF07, VF09 IAND VI07, VI05, VI07 - NOP NOP - NOP IBEQ VI06, VI07, CheckMaxZSide - NOP NOP - CLIPw.xyz VF16, VF03 NOP - CLIPw.xyz VF16, VF04 NOP - CLIPw.xyz VF10, VF10 NOP - NOP NOP - NOP NOP - NOP NOP - NOP FCAND VI01, 0x3330 - NOP IBNE VI01, VI00, CheckMaxZSide - NOP NOP - MULz.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1 - ADD.xy VF02, VF00, VF00 MOVE.xyzw VF01, VF16 - SUBw.z VF02, VF00, VF00 NOP -CheckMaxZSide: - MULAz.xyz ACC, VF19, VF06 IADDIU VI07, VI00, 0x10 - MADDw.xyz VF16, VF12, VF00 IAND VI06, VI03, VI07 - MUL.z VF10, VF06, VF09 IAND VI07, VI05, VI07 - NOP NOP - NOP IBEQ VI06, VI07, DoneAllChecks - NOP NOP - CLIPw.xyz VF16, VF03 NOP - CLIPw.xyz VF16, VF04 NOP - CLIPw.xyz VF10, VF10 NOP - NOP NOP - NOP NOP - NOP NOP - NOP FCAND VI01, 0x3330 - NOP IBNE VI01, VI00, DoneAllChecks - NOP NOP - MULz.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1 - ADD.xy VF02, VF00, VF00 MOVE.xyzw VF01, VF16 - ADDw.z VF02, VF00, VF00 NOP -DoneAllChecks: - ADD.xyz VF01, VF01, VF14 IADD VI01, VI00, VI08 - NOP[E] NOP - NOP NOP -StartPointInsideAABB: - ADD.xyz VF01, VF12, VF14 WAITQ - NOP IADDIU VI01, VI00, 0x1 - NOP[E] NOP - NOP NOP - - -; 860 -.globl Vu0LineToTriangleCollisionCompressedStart -Vu0LineToTriangleCollisionCompressedStart: - ITOF0.xyzw VF17, VF17 LOI 0.000244140625 ; 1.0/4096.0 - ITOF0.xyzw VF14, VF14 NOP - ITOF0.xyzw VF15, VF15 NOP - ITOF0.xyzw VF16, VF16 NOP - MULi.xyz VF17, VF17, I LOI 0.0078125 ; 1.0/128.0 - MULi.w VF17, VF17, I NOP - MULi.xyzw VF14, VF14, I NOP - MULi.xyzw VF15, VF15, I NOP - MULi.xyzw VF16, VF16, I NOP -; fall through - -; 8A8 -; VF12: point0 -; VF13: point1 -; VF14-16: verts -; VF17: plane -; out: -; VF01: intersection point -; VF02: triangle normal -; VF03 x: intersection parameter -.globl Vu0LineToTriangleCollisionStart -Vu0LineToTriangleCollisionStart: - MUL.xyz VF10, VF17, VF12 LOI 0.5 - MUL.xyz VF11, VF17, VF13 NOP - SUB.xyz VF02, VF13, VF12 NOP ; line dist - ADD.xyz VF17, VF17, VF00 NOP - MULi.w VF03, VF00, I NOP - MULAx.w ACC, VF00, VF10 NOP - MADDAy.w ACC, VF00, VF10 IADDIU VI06, VI00, 0xE0 - MADDz.w VF10, VF00, VF10 FMAND VI05, VI06 ; -- normal sign flags, unused - MULAx.w ACC, VF00, VF11 NOP - MADDAy.w ACC, VF00, VF11 NOP - MADDz.w VF11, VF00, VF11 NOP - SUB.w VF09, VF17, VF10 NOP ; plane-pos 0 - CLIPw.xyz VF17, VF03 NOP ; compare normal against 0.5 to figure out which in which dimension to compare - NOP IADDIU VI02, VI00, 0x10 ; Sw flag - SUBA.w ACC, VF17, VF11 NOP ; plane-pos 1 - SUB.w VF08, VF11, VF10 FMAND VI01, VI02 - NOP NOP - NOP NOP - NOP FMAND VI02, VI02 - NOP IBEQ VI01, VI02, QuitAndFail ; if on same side, no collision - NOP NOP - NOP DIV Q, VF09w, VF08w ; parameter of intersection - NOP FCAND VI01, 0x3 ; check x direction - NOP IADDIU VI02, VI01, 0x7F - NOP IADDIU VI06, VI00, 0x80 - NOP IAND VI02, VI02, VI06 ; Sx flag - NOP FCAND VI01, 0xC ; check y direction - NOP IADDIU VI03, VI01, 0x3F - MULAw.xyz ACC, VF12, VF00 IADDIU VI06, VI00, 0x40 - MADDq.xyz VF01, VF02, Q IAND VI03, VI03, VI06 ; point of intersection -- Sy flag - MULx.w VF01, VF00, VF00 FCAND VI01, 0x30 ; -- check z direction - ADDq.x VF03, VF00, Q IADDIU VI04, VI01, 0x1F ; output parameter - SUB.xyz VF05, VF15, VF14 IADDIU VI06, VI00, 0x20 ; edge vectors - SUB.xyz VF08, VF01, VF14 IAND VI04, VI04, VI06 ; edge vectors -- Sz flag - SUB.xyz VF06, VF16, VF15 IADD VI06, VI02, VI03 ; edge vectors - SUB.xyz VF09, VF01, VF15 IADD VI06, VI06, VI04 ; edge vectors -- combine flags - SUB.xyz VF07, VF14, VF16 NOP ; edge vectors - SUB.xyz VF10, VF01, VF16 NOP ; edge vectors - OPMULA.xyz ACC, VF08, VF05 NOP - OPMSUB.xyz VF18, VF05, VF08 NOP ; cross1 - OPMULA.xyz ACC, VF09, VF06 NOP - OPMSUB.xyz VF19, VF06, VF09 NOP ; cross2 - OPMULA.xyz ACC, VF10, VF07 NOP - OPMSUB.xyz VF20, VF07, VF10 FMAND VI02, VI06 ; cross3 - NOP NOP - NOP FMAND VI03, VI06 - NOP NOP - NOP FMAND VI04, VI06 - NOP NOP - NOP IBNE VI03, VI02, QuitAndFail ; point has to lie on the same side of all edges (i.e. inside) - NOP NOP - NOP IBNE VI04, VI02, QuitAndFail - NOP NOP - MULw.xyz VF02, VF17, VF00 IADDIU VI01, VI00, 0x1 ; success - NOP[E] NOP - NOP NOP - - -; A68 -; VF12: center -; VF14: line origin -; VF15: line vector to other point -; out: VF16 xyz: nearest point on line; w: distance to that point -DistanceBetweenSphereAndLine: - SUB.xyz VF20, VF12, VF14 NOP - MUL.xyz VF21, VF15, VF15 NOP - ADDA.xyz ACC, VF14, VF15 NOP - MSUBw.xyz VF25, VF12, VF00 NOP ; VF25 = VF12 - (VF14+VF15) - MUL.xyz VF22, VF20, VF20 NOP - MUL.xyz VF23, VF20, VF15 NOP - MULAx.w ACC, VF00, VF21 NOP - MADDAy.w ACC, VF00, VF21 NOP - MADDz.w VF21, VF00, VF21 NOP ; MagSq VF15 (line length) - MULAx.w ACC, VF00, VF23 NOP - MADDAy.w ACC, VF00, VF23 NOP - MADDz.w VF23, VF00, VF23 NOP ; dot(VF12-VF14, VF15) - MULAx.w ACC, VF00, VF22 NOP - MADDAy.w ACC, VF00, VF22 NOP - MADDz.w VF22, VF00, VF22 IADDIU VI08, VI00, 0x10 ; MagSq VF12-VF14 -- Sw bit - MUL.xyz VF25, VF25, VF25 FMAND VI08, VI08 - NOP DIV Q, VF23w, VF21w - NOP IBNE VI00, VI08, NegativeRatio - NOP NOP - ADDA.xyz ACC, VF00, VF14 NOP - MADDq.xyz VF16, VF15, Q WAITQ ; nearest point on infinte line - ADDq.x VF24, VF00, Q NOP ; ratio - NOP NOP - NOP NOP - SUB.xyz VF26, VF16, VF12 NOP - CLIPw.xyz VF24, VF00 NOP ; compare ratio to 1.0 - NOP NOP - NOP NOP - MUL.xyz VF26, VF26, VF26 NOP - NOP FCAND VI01, 0x1 - NOP IBNE VI00, VI01, RatioGreaterThanOne - NOP NOP - MULAx.w ACC, VF00, VF26 NOP - MADDAy.w ACC, VF00, VF26 NOP - MADDz.w VF16, VF00, VF26 NOP ; distance - NOP JR VI15 - NOP NOP -NegativeRatio: - ADD.xyz VF16, VF00, VF14 NOP ; return line origin - MUL.w VF16, VF00, VF22 NOP ; and DistSq to it - NOP JR VI15 - NOP NOP -RatioGreaterThanOne: - MULAx.w ACC, VF00, VF25 NOP - MADDAy.w ACC, VF00, VF25 NOP - MADDz.w VF16, VF00, VF25 NOP - ADD.xyz VF16, VF14, VF15 NOP ; return toerh line point - NOP JR VI15 - NOP NOP - - -; BE0 -.globl Vu0SphereToTriangleCollisionCompressedStart -Vu0SphereToTriangleCollisionCompressedStart: - ITOF0.xyzw VF17, VF17 LOI 0.000244140625 ; 1.0/4096.0 - ITOF0.xyzw VF14, VF14 NOP - ITOF0.xyzw VF15, VF15 NOP - ITOF0.xyzw VF16, VF16 NOP - MULi.xyz VF17, VF17, I LOI 0.0078125 ; 1.0/128.0 - MULi.w VF17, VF17, I NOP - MULi.xyzw VF14, VF14, I NOP - MULi.xyzw VF15, VF15, I NOP - MULi.xyzw VF16, VF16, I NOP -; fall through - -; C28 -; VF12: sphere -; VF14-16: verts -; VF17: plane -; out: -; VF01: intersection point -; VF02: triangle normal -; VF03 x: intersection parameter -.globl Vu0SphereToTriangleCollisionStart -Vu0SphereToTriangleCollisionStart: - MUL.xyz VF02, VF12, VF17 LOI 0.1 - ADD.xyz VF17, VF17, VF00 NOP - ADDw.x VF13, VF00, VF12 NOP - NOP NOP - MULAx.w ACC, VF00, VF02 IADDIU VI06, VI00, 0xE0 - MADDAy.w ACC, VF00, VF02 FMAND VI05, VI06 ; normal sign flags - MADDAz.w ACC, VF00, VF02 NOP - MSUB.w VF02, VF00, VF17 NOP ; center plane pos - MULi.w VF03, VF00, I MOVE.xyzw VF04, VF03 - NOP NOP - NOP NOP - CLIPw.xyz VF13, VF02 NOP ; compare dist and radius - CLIPw.xyz VF17, VF03 NOP - MULAw.xyz ACC, VF12, VF00 IADDIU VI07, VI00, 0x0 ; -- clear test case - MSUBw.xyz VF01, VF17, VF02 NOP - MULx.w VF01, VF00, VF00 FCAND VI01, 0x3 ; projected center on plane - ABS.w VF02, VF02 IBEQ VI00, VI01, QuitAndFail ; no intersection - NOP NOP - NOP FCAND VI01, 0x3 ; -- check x direction - SUB.xyz VF02, VF12, VF01 IADDIU VI02, VI01, 0x7F - NOP IADDIU VI06, VI00, 0x80 - SUB.xyz VF05, VF15, VF14 IAND VI02, VI02, VI06 - SUB.xyz VF08, VF01, VF14 FCAND VI01, 0xC ; -- check y direction - SUB.xyz VF06, VF16, VF15 IADDIU VI03, VI01, 0x3F - SUB.xyz VF09, VF01, VF15 IADDIU VI06, VI00, 0x40 - SUB.xyz VF07, VF14, VF16 IAND VI03, VI03, VI06 - SUB.xyz VF10, VF01, VF16 FCAND VI01, 0x30 ; -- check z direction - MUL.xyz VF03, VF02, VF02 IADDIU VI04, VI01, 0x1F - OPMULA.xyz ACC, VF08, VF05 IADDIU VI06, VI00, 0x20 - OPMSUB.xyz VF18, VF05, VF08 IAND VI04, VI04, VI06 - OPMULA.xyz ACC, VF09, VF06 NOP - OPMSUB.xyz VF19, VF06, VF09 IADD VI06, VI02, VI03 - OPMULA.xyz ACC, VF10, VF07 IADD VI06, VI06, VI04 ; -- combine flags - OPMSUB.xyz VF20, VF07, VF10 FMAND VI02, VI06 ; -- cross 1 flags - MULAx.w ACC, VF00, VF03 IAND VI05, VI05, VI06 - MADDAy.w ACC, VF00, VF03 FMAND VI03, VI06 ; -- cross 2 flags - MADDz.w VF03, VF00, VF03 IADDIU VI08, VI00, 0x3 - NOP FMAND VI04, VI06 ; -- cross 3 flags - NOP NOP - NOP IBNE VI02, VI05, CheckSide2 - NOP RSQRT Q, VF00w, VF03w - ADD.xyz VF04, VF00, VF16 IADDIU VI07, VI07, 0x1 ; inside side 1 -CheckSide2: - NOP IBNE VI03, VI05, CheckSide3 - NOP NOP - ADD.xyz VF04, VF00, VF14 IADDIU VI07, VI07, 0x1 ; inside side 2 -CheckSide3: - NOP IBNE VI04, VI05, FinishCheckingSides - NOP NOP - ADD.xyz VF04, VF00, VF15 IADDIU VI07, VI07, 0x1 ; inside side 3 - NOP NOP - NOP IBEQ VI07, VI08, TotallyInsideTriangle - NOP NOP -FinishCheckingSides: - MUL.x VF13, VF13, VF13 IADDIU VI08, VI00, 0x2 - MULq.xyz VF02, VF02, Q WAITQ - NOP IBNE VI07, VI08, IntersectionOutsideTwoSides - NOP NOP - NOP IBEQ VI02, VI05, CheckDistanceSide2 - NOP NOP - NOP MOVE.xyzw VF15, VF05 - NOP BAL VI15, DistanceBetweenSphereAndLine - NOP NOP - NOP B ProcessLineResult - NOP NOP -CheckDistanceSide2: - NOP IBEQ VI03, VI05, CheckDistanceSide3 - NOP NOP - NOP MOVE.xyzw VF14, VF15 - NOP MOVE.xyzw VF15, VF06 - NOP BAL VI15, DistanceBetweenSphereAndLine - NOP NOP - NOP B ProcessLineResult - NOP NOP -CheckDistanceSide3: - NOP MOVE.xyzw VF14, VF16 - NOP MOVE.xyzw VF15, VF07 - NOP BAL VI15, DistanceBetweenSphereAndLine - NOP NOP - NOP B ProcessLineResult - NOP NOP -IntersectionOutsideTwoSides: - SUB.xyz VF05, VF04, VF12 NOP - ADD.xyz VF01, VF00, VF04 NOP ; col point - SUB.xyz VF02, VF12, VF04 NOP - NOP NOP - MUL.xyz VF05, VF05, VF05 NOP - NOP NOP - NOP NOP - NOP NOP - MULAx.w ACC, VF00, VF05 NOP - MADDAy.w ACC, VF00, VF05 NOP - MADDz.w VF05, VF00, VF05 NOP ; distSq to vertex - NOP NOP - NOP NOP - NOP NOP - CLIPw.xyz VF13, VF05 SQRT Q, VF05w ; compare radiusSq and distSq - NOP NOP - NOP NOP - NOP NOP - NOP FCAND VI01, 0x1 - ADDq.x VF03, VF00, Q WAITQ ; dist to vertex - NOP IBEQ VI00, VI01, QuitAndFail ; too far - NOP NOP - NOP NOP - NOP DIV Q, VF00w, VF03x - MULq.xyz VF02, VF02, Q WAITQ ; col normal - NOP[E] NOP - NOP NOP -TotallyInsideTriangle: - ADDw.x VF03, VF00, VF02 WAITQ - MULq.xyz VF02, VF02, Q NOP - NOP[E] IADDIU VI01, VI00, 0x1 - NOP NOP -ProcessLineResult: - CLIPw.xyz VF13, VF16 SQRT Q, VF16w - ADD.xyz VF01, VF00, VF16 NOP - SUB.xyz VF02, VF12, VF16 NOP - NOP NOP - NOP FCAND VI01, 0x1 - ADDq.x VF03, VF00, Q WAITQ - NOP IBEQ VI00, VI01, QuitAndFail - NOP NOP - NOP NOP - NOP DIV Q, VF00w, VF03x - MULq.xyz VF02, VF02, Q WAITQ - NOP[E] NOP - NOP NOP - -EndOfMicrocode: diff --git a/src/core/vu0Collision_2.s b/src/core/vu0Collision_2.s deleted file mode 100644 index 716c29ac..00000000 --- a/src/core/vu0Collision_2.s +++ /dev/null @@ -1,191 +0,0 @@ -QuitAndFail2: - NOP[E] IADDIU VI01, VI00, 0x0 - NOP NOP - - -QuitAndSucceed2: - NOP[E] IADDIU VI01, VI00, 0x1 - NOP NOP - - -; 20 -GetBBVertices: - MULw.xy VF02, VF01, VF00 NOP - MUL.z VF02, VF01, VF11 NOP - MULw.xz VF03, VF01, VF00 NOP - MUL.y VF03, VF01, VF11 NOP - MULw.x VF04, VF01, VF00 NOP - MUL.yz VF04, VF01, VF11 NOP - NOP JR VI15 - NOP NOP - - -; 60 -Vu0OBBToOBBCollision: - SUBw.xyz VF11, VF00, VF00 LOI 0.5 - MULi.xyz VF12, VF12, I NOP - MULi.xyz VF13, VF13, I NOP - NOP NOP - NOP NOP - NOP MOVE.xyz VF01, VF12 - NOP BAL VI15, GetBBVertices - NOP NOP - MULAx.xyz ACC, VF14, VF01 NOP - MADDAy.xyz ACC, VF15, VF01 NOP - MADDz.xyz VF01, VF16, VF01 NOP - MULAx.xyz ACC, VF14, VF02 NOP - MADDAy.xyz ACC, VF15, VF02 NOP - MADDz.xyz VF02, VF16, VF02 NOP - MULAx.xyz ACC, VF14, VF03 NOP - MADDAy.xyz ACC, VF15, VF03 NOP - MADDz.xyz VF03, VF16, VF03 NOP - MULAx.xyz ACC, VF14, VF04 NOP - MADDAy.xyz ACC, VF15, VF04 NOP - MADDz.xyz VF04, VF16, VF04 NOP - ABS.xyz VF05, VF01 NOP - ABS.xyz VF06, VF02 NOP - ABS.xyz VF07, VF03 NOP - ABS.xyz VF08, VF04 NOP - NOP NOP - MAX.xyz VF05, VF05, VF06 NOP - NOP NOP - MAX.xyz VF07, VF07, VF08 NOP - NOP NOP - NOP NOP - NOP NOP - MAX.xyz VF05, VF05, VF07 NOP - NOP NOP - NOP NOP - NOP NOP - ADD.xyz VF09, VF05, VF13 NOP - NOP NOP - NOP NOP - NOP NOP - MULx.w VF05, VF00, VF09 NOP - MULy.w VF06, VF00, VF09 NOP - MULz.w VF07, VF00, VF09 NOP - CLIPw.xyz VF17, VF05 NOP - CLIPw.xyz VF17, VF06 NOP - CLIPw.xyz VF17, VF07 MOVE.xyz VF01, VF13 - NOP NOP - NOP NOP - NOP NOP - NOP FCAND VI01, 0x3330 - NOP IBNE VI01, VI00, QuitAndFail2 - NOP NOP - NOP BAL VI15, GetBBVertices - NOP NOP - MULAx.xyz ACC, VF18, VF01 NOP - MADDAy.xyz ACC, VF19, VF01 NOP - MADDz.xyz VF01, VF20, VF01 NOP - MULAx.xyz ACC, VF18, VF02 NOP - MADDAy.xyz ACC, VF19, VF02 NOP - MADDz.xyz VF02, VF20, VF02 NOP - MULAx.xyz ACC, VF18, VF03 NOP - MADDAy.xyz ACC, VF19, VF03 NOP - MADDz.xyz VF03, VF20, VF03 NOP - MULAx.xyz ACC, VF18, VF04 NOP - MADDAy.xyz ACC, VF19, VF04 NOP - MADDz.xyz VF04, VF20, VF04 NOP - ABS.xyz VF05, VF01 NOP - ABS.xyz VF06, VF02 NOP - ABS.xyz VF07, VF03 NOP - ABS.xyz VF08, VF04 NOP - NOP NOP - MAX.xyz VF05, VF05, VF06 NOP - NOP NOP - MAX.xyz VF07, VF07, VF08 NOP - NOP NOP - NOP NOP - NOP NOP - MAX.xyz VF05, VF05, VF07 NOP - NOP NOP - NOP NOP - NOP NOP - ADD.xyz VF09, VF05, VF12 NOP - NOP NOP - NOP NOP - NOP NOP - MULx.w VF05, VF00, VF09 NOP - MULy.w VF06, VF00, VF09 NOP - MULz.w VF07, VF00, VF09 NOP - CLIPw.xyz VF21, VF05 NOP - CLIPw.xyz VF21, VF06 NOP - CLIPw.xyz VF21, VF07 NOP - NOP NOP - NOP NOP - NOP NOP - NOP FCAND VI01, 0x3330 - NOP IBNE VI01, VI00, QuitAndFail2 - NOP NOP - SUB.xyz VF06, VF02, VF01 NOP - SUB.xyz VF07, VF03, VF01 NOP - ADD.xyz VF08, VF04, VF01 NOP - ADD.x VF09, VF00, VF12 NOP - ADD.yz VF09, VF00, VF00 NOP - ADD.y VF10, VF00, VF12 NOP - ADD.xz VF10, VF00, VF00 NOP - ADD.z VF11, VF00, VF12 IADDI VI04, VI00, 0x0 - ADD.xy VF11, VF00, VF00 IADD VI02, VI00, VI00 - OPMULA.xyz ACC, VF06, VF09 NOP - OPMSUB.xyz VF01, VF09, VF06 NOP - OPMULA.xyz ACC, VF06, VF10 NOP - OPMSUB.xyz VF02, VF10, VF06 NOP - OPMULA.xyz ACC, VF06, VF11 NOP - OPMSUB.xyz VF03, VF11, VF06 SQI.xyzw VF01, (VI02++) - OPMULA.xyz ACC, VF07, VF09 NOP - OPMSUB.xyz VF01, VF09, VF07 SQI.xyzw VF02, (VI02++) - OPMULA.xyz ACC, VF07, VF10 NOP - OPMSUB.xyz VF02, VF10, VF07 SQI.xyzw VF03, (VI02++) - OPMULA.xyz ACC, VF07, VF11 NOP - OPMSUB.xyz VF03, VF11, VF07 SQI.xyzw VF01, (VI02++) - OPMULA.xyz ACC, VF08, VF09 NOP - OPMSUB.xyz VF01, VF09, VF08 SQI.xyzw VF02, (VI02++) - OPMULA.xyz ACC, VF08, VF10 NOP - OPMSUB.xyz VF02, VF10, VF08 SQI.xyzw VF03, (VI02++) - OPMULA.xyz ACC, VF08, VF11 LOI 0.5 - OPMSUB.xyz VF01, VF11, VF08 SQI.xyzw VF01, (VI02++) - MULi.xyz VF06, VF06, I NOP - MULi.xyz VF07, VF07, I SQI.xyzw VF02, (VI02++) - MULi.xyz VF08, VF08, I NOP - MUL.xyz VF02, VF21, VF01 NOP - MUL.xyz VF03, VF12, VF01 NOP - MUL.xyz VF09, VF06, VF01 NOP - MUL.xyz VF10, VF07, VF01 NOP - MUL.xyz VF11, VF08, VF01 NOP - ABS.xyz VF03, VF03 NOP - ADDy.x VF05, VF09, VF09 NOP - ADDx.y VF05, VF10, VF10 NOP - ADDx.z VF05, VF11, VF11 NOP - NOP NOP -EdgePairLoop: - ADDz.x VF05, VF05, VF09 NOP - ADDz.y VF05, VF05, VF10 NOP - ADDy.z VF05, VF05, VF11 NOP - MULAx.w ACC, VF00, VF02 IADD VI03, VI02, VI00 - MADDAy.w ACC, VF00, VF02 LQD.xyzw VF01, (--VI02) - MADDz.w VF02, VF00, VF02 NOP - ABS.xyz VF05, VF05 NOP - MULAx.w ACC, VF00, VF03 NOP - MADDAy.w ACC, VF00, VF03 NOP - MADDAz.w ACC, VF00, VF03 NOP - MADDAx.w ACC, VF00, VF05 NOP - MADDAy.w ACC, VF00, VF05 NOP - MADDz.w VF03, VF00, VF05 NOP - ADDw.x VF04, VF00, VF02 NOP - MUL.xyz VF02, VF21, VF01 NOP - MUL.xyz VF03, VF12, VF01 NOP - MUL.xyz VF09, VF06, VF01 NOP - CLIPw.xyz VF04, VF03 NOP - MUL.xyz VF10, VF07, VF01 NOP - MUL.xyz VF11, VF08, VF01 NOP - ABS.xyz VF03, VF03 NOP - ADDy.x VF05, VF09, VF09 FCAND VI01, 0x3 - ADDx.y VF05, VF10, VF10 IBNE VI01, VI00, QuitAndFail2 - ADDx.z VF05, VF11, VF11 NOP - NOP IBNE VI03, VI00, EdgePairLoop - NOP NOP - NOP[E] IADDIU VI01, VI00, 0x1 - NOP NOP - -EndOfMicrocode2: |