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author | eray orçunus <erayorcunus@gmail.com> | 2020-09-27 03:39:25 +0200 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2020-09-27 03:39:25 +0200 |
commit | 9b7642454006f4c6b93d57297f88b2899e3f0077 (patch) | |
tree | f6d36d6be1b23ee2dfc4e0a64cbd9d54fd7c4150 /src/core | |
parent | Add target arm64 (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Frontend.cpp | 34 | ||||
-rw-r--r-- | src/core/config.h | 4 | ||||
-rw-r--r-- | src/core/re3.cpp | 3 |
3 files changed, 30 insertions, 11 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 0e358fc5..256cf0d4 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -262,6 +262,12 @@ ScaleAndCenterX(float x) #endif #ifdef PS2_LIKE_MENU +#define PAGE_NAME_X MENU_X_RIGHT_ALIGNED +#else +#define PAGE_NAME_X SCREEN_SCALE_FROM_RIGHT +#endif + +#ifdef PS2_LIKE_MENU #define ChangeScreen(screen, option, updateDelay, withReverseAlpha) \ do { \ if (reverseAlpha) { \ @@ -272,7 +278,7 @@ ScaleAndCenterX(float x) if (updateDelay) \ m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); \ } \ - if (withReverseAlpha) { \ + if (withReverseAlpha && !m_bRenderGameInMenu) { \ pendingOption = option; \ pendingScreen = screen; \ reverseAlpha = true; \ @@ -827,7 +833,7 @@ CMenuManager::Draw() if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') { PREPARE_MENU_HEADER - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); + CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); // Weird place to put that. nextYToUse += 24.0f + 10.0f; @@ -1418,10 +1424,17 @@ CMenuManager::Draw() if (!m_bRenderGameInMenu) #endif if (i == m_nCurrOption && itemsAreSelectable) { +#ifdef PS2_LIKE_MENU // We keep stretching, because we also stretch background image and we want that bar to be aligned with borders of background - CSprite2d::DrawRect(CRect(StretchX(10.0f), MENU_Y(bitAboveNextItemY), - SCREEN_STRETCH_FROM_RIGHT(11.0f), MENU_Y(usableLineHeight + nextItemY)), + CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(29.0f), MENU_Y(bitAboveNextItemY), + MENU_X_RIGHT_ALIGNED(29.0f), MENU_Y(usableLineHeight + nextItemY)), CRGBA(100, 200, 50, FadeIn(50))); +#else + // We keep stretching, because we also stretch background image and we want that bar to be aligned with borders of background + CSprite2d::DrawRect(CRect(StretchX(10.0f), MENU_Y(bitAboveNextItemY), + SCREEN_STRETCH_FROM_RIGHT(11.0f), MENU_Y(usableLineHeight + nextItemY)), + CRGBA(100, 200, 50, FadeIn(50))); +#endif } CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90))); @@ -2047,11 +2060,11 @@ CMenuManager::DrawControllerSetupScreen() switch (m_ControlMethod) { case CONTROL_STANDARD: - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), + CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); break; case CONTROL_CLASSIC: - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), + CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get("FET_CTI")); break; default: @@ -2753,7 +2766,7 @@ CMenuManager::DrawPlayerSetupScreen() PREPARE_MENU_HEADER - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get("FET_PS")); + CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get("FET_PS")); // lstrcpy's changed with strcpy @@ -3737,7 +3750,7 @@ CMenuManager::PrintStats() // ::Draw already does that. /* PREPARE_MENU_HEADER - CFont::PrintString(MENU_X_RIGHT_ALIGNED(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); + CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); */ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y)); } @@ -4513,12 +4526,17 @@ CMenuManager::ProcessButtonPresses(void) bottomBarActive = false; curBottomBarOption = hoveredBottomBarOption; ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, false); + if (bbNames[curBottomBarOption].screenId == MENUPAGE_SOUND_SETTINGS) + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); return; } else if (bottomBarActive) { if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); bottomBarActive = false; + if (bbNames[curBottomBarOption].screenId == MENUPAGE_SOUND_SETTINGS) + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); + // If there's a menu change with fade ongoing, finish it now if (reverseAlpha) m_nMenuFadeAlpha = 0; diff --git a/src/core/config.h b/src/core/config.h index 498be8f3..13a0c099 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -242,13 +242,13 @@ enum Config { #ifndef PC_MENU # define PS2_MENU //# define PS2_MENU_USEALLPAGEICONS -# define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box -//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc. #else # define MENU_MAP // VC-like menu map. Make sure you have new menu.txd # define SCROLLABLE_STATS_PAGE // only draggable by mouse atm # define TRIANGLE_BACK_BUTTON //# define CIRCLE_BACK_BUTTON +//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc. +//# define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box # define CUSTOM_FRONTEND_OPTIONS # define GRAPHICS_MENU_OPTIONS // otherwise Advanced Options menu will appear if Display is full #endif diff --git a/src/core/re3.cpp b/src/core/re3.cpp index a7a0d7f1..13cb6283 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -267,6 +267,7 @@ void PS2AlphaTestChange(int8 displayedValue) // Important: Make sure to read the warnings/informations in frontendoption.h!! +// For texts: Either use TheText.Get, or use wcsdup(wchar version of strdup) void CustomFrontendOptionsPopulate(void) { @@ -369,7 +370,7 @@ CustomFrontendOptionsPopulate(void) #ifdef FREE_CAM SWITCH_TO_DISPLAY_MENU - static const wchar* text = (wchar*)L"FREE CAM"; + static const wchar* text = (wchar*)wcsdup(L"FREE CAM"); FrontendOptionAddSelect(text, off_on, 2, (int8*)&TheCamera.bFreeCam, false, FreeCamChange, nil, true); #endif |