summaryrefslogtreecommitdiffstats
path: root/src/core
diff options
context:
space:
mode:
authorNikolay Korolev <nickvnuk@gmail.com>2021-07-23 23:47:04 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2021-07-23 23:47:04 +0200
commita7e673c2ec6a5ed25f3bae8caab90e2113158c03 (patch)
tree8c88859a32b0613a4c28fd1a0432504403e5a5e6 /src/core
parentfix premake (diff)
downloadre3-a7e673c2ec6a5ed25f3bae8caab90e2113158c03.tar
re3-a7e673c2ec6a5ed25f3bae8caab90e2113158c03.tar.gz
re3-a7e673c2ec6a5ed25f3bae8caab90e2113158c03.tar.bz2
re3-a7e673c2ec6a5ed25f3bae8caab90e2113158c03.tar.lz
re3-a7e673c2ec6a5ed25f3bae8caab90e2113158c03.tar.xz
re3-a7e673c2ec6a5ed25f3bae8caab90e2113158c03.tar.zst
re3-a7e673c2ec6a5ed25f3bae8caab90e2113158c03.zip
Diffstat (limited to 'src/core')
-rw-r--r--src/core/Fire.cpp2
-rw-r--r--src/core/config.h4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp
index 984b21bb..8b184622 100644
--- a/src/core/Fire.cpp
+++ b/src/core/Fire.cpp
@@ -396,7 +396,7 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
if (target) {
if (target->IsPed()) {
ped->m_pFire = fire;
- if (target != (CVehicle *)FindPlayerPed()) {
+ if (target != FindPlayerPed()) {
CVector2D pos = target->GetPosition();
ped->SetFlee(pos, 10000);
ped->SetMoveAnim();
diff --git a/src/core/config.h b/src/core/config.h
index 885f98b8..f0960e44 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -259,7 +259,7 @@ enum Config {
#define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds.
#define MORE_LANGUAGES // Add more translations to the game
-#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible, and keeps saves compatible between platforms
+#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible, and keeps saves compatible between platforms, needs to be enabled on 64bit builds!
#define FIX_INCOMPATIBLE_SAVES // try to fix incompatible saves, requires COMPATIBLE_SAVES
#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
@@ -420,7 +420,7 @@ enum Config {
#define RADIO_SCROLL_TO_PREV_STATION
#define AUDIO_CACHE
#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 44 (PC has 28 originally)
-//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
+#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
#define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused