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author | erorcun <erorcunerorcun@hotmail.com.tr> | 2020-11-16 13:49:00 +0100 |
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committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2020-11-16 13:49:00 +0100 |
commit | f33ed2892a7a083d10c89b93b0122c6b4100a9a2 (patch) | |
tree | 7f34f758a54a6f03f8cef42a2c7497d63fcc2c04 /src/core | |
parent | Fix mouse lock/high-dpi (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Frontend.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index ffcd8b30..b84b691d 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -5433,6 +5433,10 @@ CMenuManager::SetHelperText(int text) void CMenuManager::ShutdownJustMenu() { + // In case we're windowed, keep mouse centered while in game. Done in main.cpp in other conditions. +#if defined(RW_GL3) && defined(IMPROVED_VIDEOMODE) + glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, GLFW_CURSOR_DISABLED); +#endif m_bMenuActive = false; CTimer::EndUserPause(); } @@ -5532,8 +5536,7 @@ CMenuManager::SwitchMenuOnAndOff() if (m_bMenuActive != menuWasActive) { m_bMenuStateChanged = true; - // Keep mouse centered while in game. Done in main.cpp in other conditions. - // IMPROVED_VIDEOMODE because otherwise there is no way for windowed mode. + // In case we're windowed, keep mouse centered while in game. Done in main.cpp in other conditions. #if defined(RW_GL3) && defined(IMPROVED_VIDEOMODE) glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, m_bMenuActive && m_nPrefsWindowed ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_DISABLED); #endif |