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author | eray orçunus <erayorcunus@gmail.com> | 2020-04-15 18:19:45 +0200 |
---|---|---|
committer | eray orçunus <erayorcunus@gmail.com> | 2020-04-15 18:19:45 +0200 |
commit | 4da1879975ef28cb7f406166d62d154d03ef47d2 (patch) | |
tree | 42f2049c82fdd99386ce7346294482ed52940520 /src/core | |
parent | fix CTheCarGenerators::SaveAllCarGenerators (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Collision.cpp | 5 | ||||
-rw-r--r-- | src/core/Collision.h | 11 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 127 | ||||
-rw-r--r-- | src/core/Frontend.h | 8 | ||||
-rw-r--r-- | src/core/World.cpp | 4 | ||||
-rw-r--r-- | src/core/World.h | 4 | ||||
-rw-r--r-- | src/core/main.cpp | 5 |
7 files changed, 90 insertions, 74 deletions
diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp index c884f751..85145e86 100644 --- a/src/core/Collision.cpp +++ b/src/core/Collision.cpp @@ -31,8 +31,8 @@ enum Direction DIR_Z_NEG, }; -eLevelName &CCollision::ms_collisionInMemory = *(eLevelName*)0x8F6250; -CLinkList<CColModel*> &CCollision::ms_colModelCache = *(CLinkList<CColModel*>*)0x95CB58; +eLevelName CCollision::ms_collisionInMemory; +CLinkList<CColModel*> CCollision::ms_colModelCache; void CCollision::Init(void) @@ -1355,6 +1355,7 @@ CCollision::ProcessColModels(const CMatrix &matrixA, CColModel &modelA, modelB.triangles[aTriangleIndicesB[j]], modelB.trianglePlanes[aTriangleIndicesB[j]], spherepoints[numCollisions], coldist); + if(hasCollided) numCollisions++; } diff --git a/src/core/Collision.h b/src/core/Collision.h index 1cbd1690..bdf51eb8 100644 --- a/src/core/Collision.h +++ b/src/core/Collision.h @@ -3,6 +3,13 @@ #include "templates.h" #include "Game.h" // for eLevelName +// If you spawn many tanks at once, you will see that collisions of two entity exceeds 32. +#ifdef FIX_BUGS +#define MAX_COLLISION_POINTS 64 +#else +#define MAX_COLLISION_POINTS 32 +#endif + struct CColSphere { CVector center; @@ -110,8 +117,8 @@ struct CColModel class CCollision { public: - static eLevelName &ms_collisionInMemory; - static CLinkList<CColModel*> &ms_colModelCache; + static eLevelName ms_collisionInMemory; + static CLinkList<CColModel*> ms_colModelCache; static void Init(void); static void Shutdown(void); diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 48683abc..166ecb35 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -82,34 +82,34 @@ int curBottomBarOption = -1; int hoveredBottomBarOption = -1; #endif -int32 CMenuManager::OS_Language = LANG_ENGLISH; // *(int32*)0x5F2F78; -int8 CMenuManager::m_PrefsUseVibration; // = *(int8*)0x95CD92; -int8 CMenuManager::m_DisplayControllerOnFoot; // = *(int8*)0x95CD8D; -int8 CMenuManager::m_PrefsVsync = 1; // *(int8*)0x5F2E58; -int8 CMenuManager::m_PrefsVsyncDisp = 1; // *(int8*)0x5F2E5C; -int8 CMenuManager::m_PrefsFrameLimiter = 1; // *(int8*)0x5F2E60; -int8 CMenuManager::m_PrefsShowSubtitles = 1; // *(int8*)0x5F2E54; -int8 CMenuManager::m_PrefsSpeakers; // = *(int8*)0x95CD7E; -int32 CMenuManager::m_ControlMethod; // = *(int32*)0x8F5F7C; -int8 CMenuManager::m_PrefsDMA = 1; // *(int8*)0x5F2F74; -int32 CMenuManager::m_PrefsLanguage; // = *(int32*)0x941238; +int32 CMenuManager::OS_Language = LANG_ENGLISH; +int8 CMenuManager::m_PrefsUseVibration; +int8 CMenuManager::m_DisplayControllerOnFoot; +int8 CMenuManager::m_PrefsVsync = 1; +int8 CMenuManager::m_PrefsVsyncDisp = 1; +int8 CMenuManager::m_PrefsFrameLimiter = 1; +int8 CMenuManager::m_PrefsShowSubtitles = 1; +int8 CMenuManager::m_PrefsSpeakers; +int32 CMenuManager::m_ControlMethod; +int8 CMenuManager::m_PrefsDMA = 1; +int32 CMenuManager::m_PrefsLanguage; uint8 CMenuManager::m_PrefsStereoMono; // *(bool*)0x95CDB5; // unused except restore settings -bool CMenuManager::m_PrefsAllowNastyGame = true; // *(bool*)0x5F2E64; -bool CMenuManager::m_bStartUpFrontEndRequested; // = *(bool*)0x95CCF4; -bool CMenuManager::m_bShutDownFrontEndRequested; // = *(bool*)0x95CD6A; +bool CMenuManager::m_PrefsAllowNastyGame = true; +bool CMenuManager::m_bStartUpFrontEndRequested; +bool CMenuManager::m_bShutDownFrontEndRequested; -int8 CMenuManager::m_PrefsUseWideScreen; // = *(int8*)0x95CD23; -int8 CMenuManager::m_PrefsRadioStation; // = *(int8*)0x95CDA4; -int32 CMenuManager::m_PrefsBrightness = 256; // = *(int32*)0x5F2E50; -float CMenuManager::m_PrefsLOD; // = *(float*)0x8F42C4; -int8 CMenuManager::m_bFrontEnd_ReloadObrTxtGxt; // = *(int8*)0x628CFC; -int32 CMenuManager::m_PrefsMusicVolume = 102; // = *(int32*)0x5F2E4C; -int32 CMenuManager::m_PrefsSfxVolume = 102; // = *(int32*)0x5F2E48; +int8 CMenuManager::m_PrefsUseWideScreen; +int8 CMenuManager::m_PrefsRadioStation; +int32 CMenuManager::m_PrefsBrightness = 256; +float CMenuManager::m_PrefsLOD = CRenderer::ms_lodDistScale; +int8 CMenuManager::m_bFrontEnd_ReloadObrTxtGxt; +int32 CMenuManager::m_PrefsMusicVolume = 102; +int32 CMenuManager::m_PrefsSfxVolume = 102; -char CMenuManager::m_PrefsSkinFile[256] = "$$\"\""; // = (char*)0x5F2E74; +char CMenuManager::m_PrefsSkinFile[256] = "$$\"\""; -int32 CMenuManager::m_KeyPressedCode = -1; // = *(int32*)0x5F2E70; +int32 CMenuManager::m_KeyPressedCode = -1; // Originally that was PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway) #ifdef PS2_LIKE_MENU @@ -119,29 +119,26 @@ const CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color #endif const float menuXYpadding = MENUACTION_POS_Y; // *(float*)0x5F355C; // not original name -float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE; //*(float*)0x5F2E40; -float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE; //*(float*)0x5F2E44; +float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE; +float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE; bool holdingScrollBar; // *(bool*)0x628D59; // not original name -int32 CMenuManager::m_SelectedMap; // *(int32*)0x8E2880; -int32 CMenuManager::m_SelectedGameType; // *(int32*)0x942F88; +int32 CMenuManager::m_SelectedMap; +int32 CMenuManager::m_SelectedGameType; // Used in a hidden menu uint8 CMenuManager::m_PrefsPlayerRed = 255; uint8 CMenuManager::m_PrefsPlayerGreen = 128; uint8 CMenuManager::m_PrefsPlayerBlue; // why?? -CMenuManager FrontEndMenuManager; // = *(CMenuManager*)0x8F59D8; +CMenuManager FrontEndMenuManager; -// Move this somewhere else. -float CRenderer::ms_lodDistScale = 1.2f; // *(float*)0x5F726C; - -uint32 TimeToStopPadShaking; // = *(uint32*)0x628CF8; -char *pEditString; // = *(char**)0x628D00; -int32 *pControlEdit; // = *(int32**)0x628D08; -bool DisplayComboButtonErrMsg; // = *(bool*)0x628D14; -int32 MouseButtonJustClicked; // = *(int32*)0x628D0C; -int32 JoyButtonJustClicked; // = *(int32*)0x628D10; +uint32 TimeToStopPadShaking; +char *pEditString; +int32 *pControlEdit; +bool DisplayComboButtonErrMsg; +int32 MouseButtonJustClicked; +int32 JoyButtonJustClicked; //int32 *pControlTemp = 0; #ifndef MASTER @@ -283,6 +280,12 @@ ScaleAndCenterX(float x) } while(0) #endif +#define PREPARE_MENU_HEADER \ + CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); \ + CFont::SetRightJustifyOn(); \ + CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT)); \ + CFont::SetFontStyle(FONT_HEADING); + #define ProcessSlider(value, increaseAction, decreaseAction, hoverStartX, hoverEndX) \ do { \ lastActiveBarX = DisplaySlider(SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(smallestSliderBar), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), value); \ @@ -447,8 +450,8 @@ CMenuManager::CheckCodesForControls(int typeOfControl) if (typeOfControl == KEYBOARD) { if (*pControlEdit == rsESC) { escPressed = true; - } else if (*pControlEdit > rsF3 && *pControlEdit != rsF9 && *pControlEdit != rsLWIN && - *pControlEdit != rsRWIN && *pControlEdit != rsRALT) { + } else if (*pControlEdit != rsF1 && *pControlEdit != rsF2 && *pControlEdit != rsF3 && *pControlEdit != rsF9 && + *pControlEdit != rsLWIN && *pControlEdit != rsRWIN && *pControlEdit != rsRALT) { typeToSave = KEYBOARD; if (ControlsManager.GetControllerKeyAssociatedWithAction(action, KEYBOARD) != rsNULL && *pControlEdit != ControlsManager.GetControllerKeyAssociatedWithAction(action, KEYBOARD)) { @@ -465,7 +468,10 @@ CMenuManager::CheckCodesForControls(int typeOfControl) DisplayComboButtonErrMsg = true; } - ControlsManager.ClearSettingsAssociatedWithAction(action, typeToSave); +#ifdef FIX_BUGS + if(!escPressed && !invalidKey) +#endif + ControlsManager.ClearSettingsAssociatedWithAction(action, typeToSave); if (!DisplayComboButtonErrMsg && !escPressed && !invalidKey) { if (typeOfControl == KEYBOARD) { ControlsManager.DeleteMatchingActionInitiators(action, *pControlEdit, KEYBOARD); @@ -670,6 +676,17 @@ CMenuManager::Draw() CFont::SetCentreOff(); CFont::SetJustifyOn(); CFont::SetBackGroundOnlyTextOn(); +#ifdef GTA3_1_1_PATCH + CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); + CFont::SetRightJustifyOn(); + CFont::SetFontStyle(FONT_HEADING); + CFont::SetScale(MENU_X(0.7f), MENU_Y(0.5f)); + CFont::SetWrapx(SCREEN_WIDTH); + CFont::SetRightJustifyWrap(0.0f); + strcpy(gString, "V1.1"); + AsciiToUnicode(gString, gUString); + CFont::PrintString(SCREEN_WIDTH / 10, SCREEN_HEIGHT / 45, gUString); +#endif CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH)); @@ -696,17 +713,9 @@ CMenuManager::Draw() #endif if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') { - CFont::SetRightJustifyOn(); - CFont::SetFontStyle(FONT_HEADING); -#ifdef PS2_LIKE_MENU - CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(1.3f)); - CFont::PrintString(MENU_X_RIGHT_ALIGNED(50.0f), SCREEN_SCALE_FROM_BOTTOM(75.0f), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); -#else - CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); - CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT)); + PREPARE_MENU_HEADER CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); -#endif + // Weird place to put that. nextYToUse += 24.0f + 10.0f; } @@ -1735,11 +1744,8 @@ CMenuManager::DrawControllerSetupScreen() CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH)); - // Page header - CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); - CFont::SetRightJustifyOn(); - CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT)); - CFont::SetFontStyle(FONT_HEADING); + PREPARE_MENU_HEADER + switch (m_ControlMethod) { case CONTROL_STANDARD: CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), @@ -2417,10 +2423,8 @@ CMenuManager::DrawPlayerSetupScreen() CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH)); - CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); - CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT)); - CFont::SetRightJustifyOn(); - CFont::SetFontStyle(FONT_HEADING); + PREPARE_MENU_HEADER + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get("FET_PS")); // lstrcpy's changed with strcpy @@ -3314,10 +3318,7 @@ CMenuManager::PrintStats() // ::Draw already does that. /* - CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); - CFont::SetRightJustifyOn(); - CFont::SetFontStyle(FONT_HEADING); - CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT)); + PREPARE_MENU_HEADER CFont::PrintString(MENU_X_RIGHT_ALIGNED(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); */ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y)); diff --git a/src/core/Frontend.h b/src/core/Frontend.h index 9064cf4e..8fe61a36 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -2,10 +2,16 @@ #include "Sprite2d.h" +#ifdef PS2_LIKE_MENU +#define MENUHEADER_POS_X 50.0f +#define MENUHEADER_POS_Y 75.0f +#define MENUHEADER_HEIGHT 1.3f +#else #define MENUHEADER_POS_X 35.0f #define MENUHEADER_POS_Y 93.0f -#define MENUHEADER_WIDTH 0.84f #define MENUHEADER_HEIGHT 1.6f +#endif +#define MENUHEADER_WIDTH 0.84f #define MENU_X_MARGIN 40.0f #define MENUACTION_POS_Y 60.0f diff --git a/src/core/World.cpp b/src/core/World.cpp index d64569b3..289be256 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -21,7 +21,7 @@ #include "Population.h" #include "Fire.h" -CColPoint *gaTempSphereColPoints = (CColPoint*)0x6E64C0; // [32] +CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS]; CPtrList *CWorld::ms_bigBuildingsList = (CPtrList*)0x6FAB60; CPtrList &CWorld::ms_listMovingEntityPtrs = *(CPtrList*)0x8F433C; @@ -29,7 +29,7 @@ CSector (*CWorld::ms_aSectors)[NUMSECTORS_X] = (CSector (*)[NUMSECTORS_Y])0x6656 uint16 &CWorld::ms_nCurrentScanCode = *(uint16*)0x95CC64; uint8 &CWorld::PlayerInFocus = *(uint8 *)0x95CD61; -CPlayerInfo (&CWorld::Players)[NUMPLAYERS] = *(CPlayerInfo (*)[NUMPLAYERS])*(uintptr*)0x9412F0; +CPlayerInfo CWorld::Players[NUMPLAYERS]; bool &CWorld::bNoMoreCollisionTorque = *(bool*)0x95CDCC; CEntity *&CWorld::pIgnoreEntity = *(CEntity**)0x8F6494; bool &CWorld::bIncludeDeadPeds = *(bool*)0x95CD8F; diff --git a/src/core/World.h b/src/core/World.h index 07e7889f..62fdc3b3 100644 --- a/src/core/World.h +++ b/src/core/World.h @@ -61,7 +61,7 @@ class CWorld public: static uint8 &PlayerInFocus; - static CPlayerInfo (&Players)[NUMPLAYERS]; + static CPlayerInfo Players[NUMPLAYERS]; static CEntity *&pIgnoreEntity; static bool &bIncludeDeadPeds; static bool &bNoMoreCollisionTorque; @@ -144,7 +144,7 @@ public: static void TriggerExplosion(const CVector &, float, float, CEntity*, bool); }; -extern CColPoint *gaTempSphereColPoints; +extern CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS]; class CPlayerPed; class CVehicle; diff --git a/src/core/main.cpp b/src/core/main.cpp index f09c2e0a..2d452f9c 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -690,14 +690,14 @@ DisplayGameDebugText() CFont::SetPropOn(); CFont::SetBackgroundOff(); CFont::SetFontStyle(FONT_BANK); - CFont::SetScale(SCREEN_STRETCH_X(0.5f), SCREEN_STRETCH_Y(0.5f)); + CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.5f)); CFont::SetCentreOff(); CFont::SetRightJustifyOff(); CFont::SetWrapx(SCREEN_WIDTH); CFont::SetJustifyOff(); CFont::SetBackGroundOnlyTextOff(); CFont::SetColor(CRGBA(255, 108, 0, 255)); - CFont::PrintString(10.0f, 10.0f, ver); + CFont::PrintString(SCREEN_SCALE_X(10.0f), SCREEN_SCALE_Y(10.0f), ver); FrameSamples++; FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f); @@ -748,6 +748,7 @@ DisplayGameDebugText() AsciiToUnicode(str, ustr); + // Let's not scale those numbers, they look better that way :eyes: CFont::SetPropOff(); CFont::SetBackgroundOff(); CFont::SetScale(0.7f, 1.5f); |