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authorerorcun <erayorcunus@gmail.com>2020-01-07 15:23:09 +0100
committerGitHub <noreply@github.com>2020-01-07 15:23:09 +0100
commitf9316d9cc3cfb748366758c41cf02634b6df9a08 (patch)
treecb7dafc76cb2966ac86d908fd5d99c3b7c164cf0 /src/core
parentMerge pull request #285 from Nick007J/script_dev (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/Frontend.cpp1093
-rw-r--r--src/core/Frontend.h34
-rw-r--r--src/core/MenuScreens.h13
-rw-r--r--src/core/User.cpp3
-rw-r--r--src/core/config.h5
-rw-r--r--src/core/main.cpp56
6 files changed, 592 insertions, 612 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 05c6b6e8..795486fe 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -59,9 +59,12 @@ char *CMenuManager::m_PrefsSkinFile = (char*)0x5F2E74; //[256] "$$\"\""
int32 &CMenuManager::m_KeyPressedCode = *(int32*)0x5F2E70; // -1
-float &CMenuManager::headingYStart = *(float*)0x5F355C; // don't know the original name
-float &CMenuManager::unkX = *(float*)0x5F2E40;
-float &CMenuManager::unkY = *(float*)0x5F2E44;
+float &CMenuManager::menuXYpadding = *(float*)0x5F355C; // don't know the original name. MENUACTION_X_MARGIN, never changes
+float &CMenuManager::actionTextScaleX = *(float*)0x5F2E40;
+float &CMenuManager::actionTextScaleY = *(float*)0x5F2E44;
+
+int& CMenuManager::sthWithButtons = *(int32*)0x8E2880;
+int &CMenuManager::sthWithButtons2 = *(int32*)0x942F88;
CMenuManager &FrontEndMenuManager = *(CMenuManager*)0x8F59D8;
@@ -156,8 +159,9 @@ const char* MenuFilenames[][2] = {
};
#ifdef ASPECT_RATIO_SCALE
-// All of these defines replaces the StretchX function. Otherwise use SCREEN_SCALE_X.
+// All of the defines below replace the StretchX function. Otherwise use SCREEN_SCALE_X.
#define MENU_X_LEFT_ALIGNED(x) ScaleAndCenterX(x)
+#define MENU_X_RIGHT_ALIGNED(x) ScaleAndCenterX(DEFAULT_SCREEN_WIDTH - x)
#define MENU_X(x) SCREEN_SCALE_X(x)
#define MENU_Y(y) SCREEN_SCALE_Y(y)
float
@@ -175,6 +179,7 @@ ScaleAndCenterX(float x)
}
#else
#define MENU_X_LEFT_ALIGNED(x) StretchX(x)
+#define MENU_X_RIGHT_ALIGNED(x) SCREEN_STRETCH_FROM_RIGHT(x)
#define MENU_X(x) StretchX(x)
#define MENU_Y(y) StretchY(y)
#endif
@@ -336,9 +341,9 @@ void CMenuManager::DisplayHelperText()
#endif
#if ALL_ORIGINAL_FRONTEND
-WRAPPER float CMenuManager::DisplaySlider(float, float, float, float, float, float) { EAXJMP(0x488420); }
+WRAPPER int CMenuManager::DisplaySlider(float, float, float, float, float, float) { EAXJMP(0x488420); }
#else
-float CMenuManager::DisplaySlider(float x, float y, float leftSize, float rightSize, float rectSize, float progress)
+int CMenuManager::DisplaySlider(float x, float y, float leftSize, float rightSize, float rectSize, float progress)
{
CRGBA color;
float sizeRange;
@@ -366,7 +371,7 @@ float CMenuManager::DisplaySlider(float x, float y, float leftSize, float rightS
}
#endif
-#if ALL_ORIGINAL_FRONTEND
+#if 0
WRAPPER void CMenuManager::DoSettingsBeforeStartingAGame() { EAXJMP(0x48AB40); }
#else
void CMenuManager::DoSettingsBeforeStartingAGame()
@@ -375,6 +380,7 @@ void CMenuManager::DoSettingsBeforeStartingAGame()
if (m_PrefsVsyncDisp != m_PrefsVsync)
m_PrefsVsync = m_PrefsVsyncDisp;
+ DMAudio.Service();
m_bStartGameLoading = true;
ShutdownJustMenu();
@@ -385,8 +391,7 @@ void CMenuManager::DoSettingsBeforeStartingAGame()
}
#endif
-// WIP - has broken, duplicate and missing codes
-#if ALL_ORIGINAL_FRONTEND
+#if 0
WRAPPER void CMenuManager::Draw() { EAXJMP(0x47AE00); }
#else
void CMenuManager::Draw()
@@ -396,9 +401,8 @@ void CMenuManager::Draw()
CFont::SetCentreOff();
CFont::SetJustifyOn();
CFont::SetBackGroundOnlyTextOn();
- CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(40.0f));
+ CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENUACTION_X_MARGIN));
CFont::SetRightJustifyWrap(SCREEN_SCALE_X(38.0f));
-// CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(MENUDROP_COLOR_A)));
switch (m_nCurrScreen) {
case MENUPAGE_STATS:
@@ -409,18 +413,29 @@ void CMenuManager::Draw()
break;
}
- // Header.
- headingYStart = 40.0f;
- if (aScreens[m_nCurrScreen].m_ScreenName[0]) {
+ // Header height isn't accounted, we will add that later.
+ float nextYToUse = 40.0f;
+
+ // Page name
+#ifdef PS2_SAVE_DIALOG
+ if(!m_bRenderGameInMenu)
+#endif
+ if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') {
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_HEADING);
CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
- headingYStart += 24.0f + 10.0f;
+ // Weird place to put that.
+ nextYToUse += 24.0f + 10.0f;
}
- // Action text.
+ CFont::SetFontStyle(FONT_BANK);
+ CFont::SetScale(MENU_X(0.9f * actionTextScaleX), MENU_Y(0.9f * actionTextScaleY));
+ CFont::SetRightJustifyOff(); // AG used SetAlignment(ALIGN_LEFT);
+ CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+
+ // Label
wchar *str;
if (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL) {
switch (m_nCurrScreen) {
@@ -447,29 +462,28 @@ void CMenuManager::Draw()
break;
}
-// CFont::SetDropShadowPosition(MENUDROP_COLOR_SIZE);
-// CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(MENUDROP_COLOR_A)));
- CFont::SetFontStyle(FONT_BANK);
- CFont::SetScale(MENU_X(MENUACTION_WIDTH), MENU_Y(MENUACTION_HEIGHT));
- CFont::SetAlignment(ALIGN_LEFT); // AG's extra. III uses SetRightJustifyOff.
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(MENUACTION_POS_X), MENU_Y(headingYStart), str);
+#ifdef FIX_BUGS
+ // Label is wrapped from right by StretchX(40)px, but wrapped from left by 40px. And this is only place R* didn't use StretchX in menu.
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(MENUACTION_X_MARGIN), MENU_Y(menuXYpadding), str);
+#else
+ CFont::PrintString(MENUACTION_X_MARGIN, menuXYpadding, str);
+#endif
}
CFont::SetCentreSize(SCREEN_WIDTH);
- bool v360 = false;
- int v361;
- int v362;
- int v20;
+ bool itemsAreSelectable = true;
+ int lineHeight;
+ int headerHeight;
+ int columnWidth;
switch (m_nCurrScreen) {
case MENUPAGE_STATS:
case MENUPAGE_BRIEFS:
- v20 = 320;
- v362 = 240;
- v361 = 24;
+ columnWidth = 320;
+ headerHeight = 240;
+ lineHeight = 24;
CFont::SetFontStyle(FONT_HEADING);
- CFont::SetScale(StretchX(unkX = 0.75f), StretchY(unkY = 0.9f));
+ CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f));
CFont::SetCentreOn();
break;
case MENUPAGE_SOUND_SETTINGS:
@@ -482,21 +496,21 @@ void CMenuManager::Draw()
case MENUPAGE_CONTROLLER_PC_OLD4:
case MENUPAGE_CONTROLLER_DEBUG:
case MENUPAGE_MOUSE_CONTROLS:
- v20 = 50;
- v362 = 0;
- v361 = 20;
+ columnWidth = 50;
+ headerHeight = 0;
+ lineHeight = 20;
CFont::SetFontStyle(FONT_HEADING);
- CFont::SetScale(StretchX(unkX = 0.8f), StretchY(unkY = 0.55f));
+ CFont::SetScale(MENU_X(actionTextScaleX = 0.55f), MENU_Y(actionTextScaleY = 0.8f));
CFont::SetRightJustifyOff();
break;
case MENUPAGE_CHOOSE_LOAD_SLOT:
case MENUPAGE_CHOOSE_DELETE_SLOT:
case MENUPAGE_CHOOSE_SAVE_SLOT:
- v20 = 120;
- v362 = 38;
- v361 = 20;
+ columnWidth = 120;
+ headerHeight = 38;
+ lineHeight = 20;
CFont::SetFontStyle(FONT_BANK);
- CFont::SetScale(StretchX(unkX = 0.7f), StretchY(unkY = 0.45f));
+ CFont::SetScale(MENU_X(actionTextScaleX = 0.45f), MENU_Y(actionTextScaleY = 0.7f));
CFont::SetRightJustifyOff();
break;
case MENUPAGE_NEW_GAME_RELOAD:
@@ -504,35 +518,41 @@ void CMenuManager::Draw()
case MENUPAGE_DELETE_SLOT_CONFIRM:
case MENUPAGE_SAVE_OVERWRITE_CONFIRM:
case MENUPAGE_EXIT:
- v20 = 320;
- v362 = 60;
- v361 = 24;
+#ifdef PS2_SAVE_DIALOG
+ case MENUPAGE_SAVE:
+ columnWidth = 280;
+ CFont::SetFontStyle(FONT_BANK);
+#else
+ columnWidth = 320;
CFont::SetFontStyle(FONT_HEADING);
- CFont::SetScale(StretchX(unkX = 0.75f), StretchY(unkY = 0.9f));
+#endif
+ headerHeight = 60;
+ lineHeight = 24;
+ CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f));
CFont::SetCentreOn();
break;
case MENUPAGE_START_MENU:
- v20 = 320;
- v362 = 140;
- v361 = 24;
+ columnWidth = 320;
+ headerHeight = 140;
+ lineHeight = 24;
CFont::SetFontStyle(FONT_HEADING);
- CFont::SetScale(StretchX(unkX = 0.75f), StretchY(unkY = 0.9f));
+ CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f));
CFont::SetCentreOn();
break;
case MENUPAGE_PAUSE_MENU:
- v20 = 320;
- v362 = 117;
- v361 = 24;
+ columnWidth = 320;
+ headerHeight = 117;
+ lineHeight = 24;
CFont::SetFontStyle(FONT_HEADING);
- CFont::SetScale(StretchX(unkX = 0.75f), StretchY(unkY = 0.9f));
+ CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f));
CFont::SetCentreOn();
break;
default:
- v20 = 320;
- v362 = 40;
- v361 = 24;
+ columnWidth = 320;
+ headerHeight = 40;
+ lineHeight = 24;
CFont::SetFontStyle(FONT_HEADING);
- CFont::SetScale(StretchX(unkX = 0.75f), StretchY(unkY = 0.9f));
+ CFont::SetScale(MENU_X(actionTextScaleX = 0.75f), MENU_Y(actionTextScaleY = 0.9f));
CFont::SetCentreOn();
break;
}
@@ -544,18 +564,20 @@ void CMenuManager::Draw()
case MENUPAGE_CONTROLLER_PC_OLD4:
case MENUPAGE_CONTROLLER_DEBUG:
if (field_113)
- v360 = 0;
+ itemsAreSelectable = false;
- CMenuManager::DrawControllerScreenExtraText(headingYStart - 8.0f, 350, v361);
+ CMenuManager::DrawControllerScreenExtraText(nextYToUse - 8.0f, 350, lineHeight);
break;
default:
break;
}
+ float usableLineHeight = lineHeight * 0.9f; // also height of biggest bar in slider
+ float freeSpaceInLine = lineHeight * 0.1f; // also height of smallest bar in slider(weird)
+ bool foundTheHoveringItem = false;
for (int i = 0; i < NUM_MENUROWS; ++i) {
- if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0]) {
- wchar *textToPrint[MENUCOLUMNS] = { nil, nil };
- bool Locked = false;
+ if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') {
+ wchar *textToPrint[MENUCOLUMNS] = { nil, nil, nil };
if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot <= SAVESLOT_8) {
CFont::SetRightJustifyOff();
@@ -568,23 +590,78 @@ void CMenuManager::Draw()
sprintf(gString, "FEM_SL%d", i);
textToPrint[MENUCOLUMN_LEFT] = TheText.Get(gString);
}
- }
- else {
+ } else {
textToPrint[MENUCOLUMN_LEFT] = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName);
- /*
- if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_SCREENRES) {
- if (m_bGameNotLoaded)
- Locked = false;
- else
- Locked = true;
- }
- */
}
switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) {
- case MENUACTION_CHANGEMENU:
- assert(0 && "Not implemented");
+ case MENUACTION_CHANGEMENU: {
+ switch (aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu) {
+ case MENUPAGE_MULTIPLAYER_MAP:
+ switch (sthWithButtons) {
+ case 0:
+ textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_MA0");
+ break;
+ case 1:
+ textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_MA1");
+ break;
+ case 2:
+ textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_MA2");
+ break;
+ case 3:
+ textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_MA3");
+ break;
+ case 4:
+ textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_MA4");
+ break;
+ case 5:
+ textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_MA5");
+ break;
+ case 6:
+ textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_MA6");
+ break;
+ case 7:
+ textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_MA7");
+ break;
+ default:
+ break;
+ }
+ break;
+ case MENUPAGE_MULTIPLAYER_MODE:
+ switch (sthWithButtons2) {
+ case 0:
+ textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEN_TY0");
+ break;
+ case 1:
+ textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEN_TY1");
+ break;
+ case 2:
+ textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEN_TY2");
+ break;
+ case 3:
+ textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEN_TY3");
+ break;
+ case 4:
+ textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEN_TY4");
+ break;
+ case 5:
+ textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEN_TY5");
+ break;
+ case 6:
+ textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEN_TY6");
+ break;
+ case 7:
+ textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEN_TY7");
+ break;
+ default:
+ break;
+ }
+ break;
+ default:
+ break;
+ }
break;
+ }
case MENUACTION_CTRLVIBRATION:
if (CMenuManager::m_PrefsUseVibration)
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_ON");
@@ -643,7 +720,7 @@ void CMenuManager::Draw()
#endif
break;
case MENUACTION_RADIO:
- if (m_PrefsRadioStation > 9)
+ if (m_PrefsRadioStation > USERTRACK)
break;
sprintf(gString, "FEA_FM%d", m_PrefsRadioStation);
@@ -673,25 +750,32 @@ void CMenuManager::Draw()
case MENUACTION_INVVERT:
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(MousePointerStateHelper.bInvertVertically ? "FEM_ON" : "FEM_OFF");
break;
- case MENUACTION_SCREENRES:
- char *res = _psGetVideoModeList()[m_nDisplayVideoMode];
- AsciiToUnicode(res, textToPrint[MENUCOLUMN_RIGHT]);
+ case MENUACTION_SCREENRES: {
+ RwChar* res = _psGetVideoModeList()[m_nDisplayVideoMode];
+ wchar temp[32];
+ AsciiToUnicode(res, temp);
+ textToPrint[MENUCOLUMN_RIGHT] = temp;
break;
- case MENUACTION_AUDIOHW:
+ }
+ case MENUACTION_AUDIOHW: {
if (m_nPrefsAudio3DProviderIndex == -1)
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEA_NAH");
else {
- char *provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex);
+ char* provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex);
if (!strcmp(strupr(provider), "DIRECTSOUND3D HARDWARE SUPPORT")) {
strcpy(provider, "DSOUND3D HARDWARE SUPPORT");
- } else if (!strcmp(strupr(provider), "DIRECTSOUND3D SOFTWARE EMULATION")) {
+ }
+ else if (!strcmp(strupr(provider), "DIRECTSOUND3D SOFTWARE EMULATION")) {
strcpy(provider, "DSOUND3D SOFTWARE EMULATION");
}
- AsciiToUnicode(provider, textToPrint[MENUCOLUMN_RIGHT]);
+ wchar temp[64];
+ AsciiToUnicode(provider, temp);
+ textToPrint[MENUCOLUMN_RIGHT] = temp;
}
break;
- case MENUACTION_SPEAKERCONF:
+ }
+ case MENUACTION_SPEAKERCONF: {
if (m_nPrefsAudio3DProviderIndex == -1)
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEA_NAH");
else {
@@ -708,7 +792,8 @@ void CMenuManager::Draw()
}
}
break;
- case MENUACTION_CTRLMETHOD:
+ }
+ case MENUACTION_CTRLMETHOD: {
switch (m_ControlMethod) {
case 0:
textToPrint[MENUCOLUMN_LEFT] = TheText.Get("FET_SCN");
@@ -718,6 +803,7 @@ void CMenuManager::Draw()
break;
}
break;
+ }
case MENUACTION_DYNAMICACOUSTIC:
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_PrefsDMA ? "FEM_ON" : "FEM_OFF");
break;
@@ -726,167 +812,213 @@ void CMenuManager::Draw()
break;
}
- CFont::SetDropShadowPosition(MENUDROP_COLOR_SIZE);
- CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(MENUDROP_COLOR_A)));
- CFont::SetCentreSize(SCREEN_WIDTH);
- CFont::SetWrapx(SCREEN_WIDTH);
- CFont::SetRightJustifyWrap(-SCREEN_WIDTH);
-
- // !! Most of these are now duplicate(see before the loop) and needs to be deleted.
- // Set alignment.
- CVector2D vecPositions = { 0.0f, 0.0f };
- float fVerticalSpacing;
- float fBarSize;
-
- int SavePageSlot =
- m_nCurrScreen == MENUPAGE_CHOOSE_LOAD_SLOT ||
- m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT ||
- m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT;
-
- if (SavePageSlot) {
- CFont::SetFontStyle(FONT_BANK);
- CFont::SetAlignment(ALIGN_LEFT);
- CFont::SetScale(SCREEN_SCALE_X(0.45f), SCREEN_SCALE_Y(0.7f));
- fVerticalSpacing = MENUCOLUMN_SPACING_MIN;
- fBarSize = MENUSELECT_BOX_MIN;
-
- vecPositions.x = SCREEN_SCALE_X(MENUCOLUMN_SAVE_X);
- vecPositions.y = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENUCOLUMN_SAVE_Y);
+ float nextItemY = headerHeight + nextYToUse;
+ float bitAboveNextItemY = nextItemY - 2.0f;
+ int nextYToCheck = bitAboveNextItemY;
+
+ if (!foundTheHoveringItem) {
+ for (int rowToCheck = aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL; rowToCheck < NUM_MENUROWS; ++rowToCheck) {
+ if(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action == MENUACTION_NOTHING)
+ break;
+
+ int extraOffset = 0;
+ if (aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action == MENUACTION_RADIO)
+ extraOffset = (int) 60.0f;
+
+ // There were many unused codes in here to calculate how much space will texts gonna take.
+
+ // FIX: nextYToCheck already starts with Y - 2, let's sync it with green bar bounds.
+#ifdef FIX_BUGS
+ if (m_nMousePosY > MENU_Y(nextYToCheck) &&
+#else
+ if (m_nMousePosY > MENU_Y(nextYToCheck - 2) &&
+#endif
+ m_nMousePosY < MENU_Y((nextYToCheck + 2) + usableLineHeight)) {
+
+ static int lastHoveringOption = -99;
+ static int lastScreen = m_nCurrScreen;
+
+ m_nPrevOption = rowToCheck;
+ if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) {
+ m_nCurrOption = rowToCheck;
+ m_bShowMouse = true;
+ }
+ if (lastHoveringOption != m_nCurrOption) {
+ if (lastScreen == m_nCurrScreen && m_bShowMouse)
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
+
+ lastHoveringOption = m_nCurrOption;
+ lastScreen = m_nCurrScreen;
+ }
+ if (lastScreen == m_nPrevScreen)
+ lastScreen = m_nCurrScreen;
+
+ m_nHoverOption = HOVEROPTION_DEFAULT;
+ foundTheHoveringItem = true;
+ break;
+ }
+ m_nHoverOption = HOVEROPTION_42;
+ nextYToCheck += extraOffset + lineHeight;
+ }
}
- else {
- CFont::SetFontStyle(FONT_HEADING);
-
- int LeftMenuColumn =
- m_nCurrScreen == MENUPAGE_SOUND_SETTINGS ||
- m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS ||
- m_nCurrScreen == MENUPAGE_MOUSE_CONTROLS;
-
- if (LeftMenuColumn) {
- CFont::SetAlignment(ALIGN_LEFT);
- CFont::SetScale(SCREEN_SCALE_X(0.55f), SCREEN_SCALE_Y(0.8f));
- fVerticalSpacing = MENUCOLUMN_SPACING_MIN;
- fBarSize = MENUSELECT_BOX_MIN;
+
+ // Green bar behind selected option
+#ifdef PS2_SAVE_DIALOG
+ if (!m_bRenderGameInMenu)
+#endif
+ if (i == m_nCurrOption && itemsAreSelectable) {
+ // We keep stretching, because we also stretch background image and we want that bar to be aligned with borders of background
+ CSprite2d::DrawRect(CRect(StretchX(10.0f), MENU_Y(bitAboveNextItemY),
+ SCREEN_STRETCH_FROM_RIGHT(11.0f), MENU_Y(usableLineHeight + nextItemY)),
+ CRGBA(100, 200, 50, FadeIn(50)));
+ }
+ CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90)));
+
+ // Button and it's shadow
+ for(int textLayer = 0; textLayer < 2; textLayer++) {
+ if (!CFont::Details.centre)
+ CFont::SetRightJustifyOff();
+
+ float itemY = MENU_Y(textLayer + nextItemY);
+ float itemX = MENU_X_LEFT_ALIGNED(textLayer + columnWidth);
+ CFont::PrintString(itemX, itemY, textToPrint[MENUCOLUMN_LEFT]);
+ if (textToPrint[MENUCOLUMN_RIGHT]) {
+ if (!CFont::Details.centre)
+ CFont::SetRightJustifyOn();
+
+ if(!strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FED_RES")
+ && !m_bGameNotLoaded && textLayer == 1) {
+ CFont::SetColor(CRGBA(155, 117, 6, FadeIn(255)));
+ }
+ CFont::PrintString(MENU_X_RIGHT_ALIGNED(columnWidth - textLayer), itemY, textToPrint[MENUCOLUMN_RIGHT]);
}
- else {
- CFont::SetAlignment(ALIGN_CENTER);
- CFont::SetScale(SCREEN_SCALE_X(0.75f), SCREEN_SCALE_Y(0.9f));
- fVerticalSpacing = MENUCOLUMN_SPACING_MAX;
- fBarSize = MENUSELECT_BOX_MAX;
+ if (i == m_nCurrOption && itemsAreSelectable) {
+ CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
+ } else {
+ CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
}
+ }
- // Set positions.
- if (CFont::GetDetails().centre)
- vecPositions.x = SCREEN_WIDTH / 2;
- else
- vecPositions.x = SCREEN_SCALE_X(MENUCOLUMN_POS_X);
+ if (m_nPrefsAudio3DProviderIndex == DMAudio.GetCurrent3DProviderIndex()) {
+ if(!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") && m_nHelperTextMsgId == 1)
+ ResetHelperText();
+ }
+ if (m_nDisplayVideoMode == m_nPrefsVideoMode) {
+ if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") && m_nHelperTextMsgId == 1)
+ ResetHelperText();
+ }
+ if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
+ if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH"))
+ SetHelperText(1);
+ }
+ if (m_nDisplayVideoMode != m_nPrefsVideoMode) {
+ if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES"))
+ SetHelperText(1);
+ }
+ if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
+ if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0
+ && m_nCurrScreen == 5 && m_nPrefsAudio3DProviderIndex != -1) {
- switch (m_nCurrScreen) {
- case MENUPAGE_BRIEFS:
- case MENUPAGE_STATS:
- vecPositions.y = SCREEN_SCALE_FROM_BOTTOM(MENUCOLUMN_FEDS);
- break;
- case MENUPAGE_SOUND_SETTINGS:
- vecPositions.y = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENUCOLUMN_MAX_Y);
+ m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex();
+ SetHelperText(3);
+ }
+ }
+ if (m_nDisplayVideoMode != m_nPrefsVideoMode) {
+ if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") != 0 && m_nCurrScreen == 6) {
+ m_nDisplayVideoMode = m_nPrefsVideoMode;
+ SetHelperText(3);
+ }
+ }
- if (i > 5)
- vecPositions.y += SCREEN_SCALE_Y(MENURADIO_ICON_H * 1.16f);
- break;
- case MENUPAGE_LANGUAGE_SETTINGS:
- vecPositions.y = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENUCOLUMN_MIN_Y);
- break;
- case MENUPAGE_MOUSE_CONTROLS:
- case MENUPAGE_GRAPHICS_SETTINGS:
- vecPositions.y = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENUCOLUMN_MAX_Y);
- break;
- case MENUPAGE_OPTIONS:
- vecPositions.y = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENUCOLUMN_MID_Y);
- break;
- case MENUPAGE_PAUSE_MENU:
- vecPositions.y = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENUCOLUMN_PAUSE_Y);
- break;
- case MENUPAGE_NEW_GAME:
- vecPositions.y = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENUCOLUMN_MID_Y);
- break;
- case MENUPAGE_START_MENU:
- vecPositions.y = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENUCOLUMN_START_Y);
- break;
- default:
- vecPositions.y = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENUCOLUMN_MID_Y);
+ // Sliders
+ // We stretch slider start X here(like original code), because it will always be center of screen
+ int sliderValue;
+ switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) {
+ case MENUACTION_BRIGHTNESS: {
+ sliderValue = DisplaySlider(SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(freeSpaceInLine), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), m_PrefsBrightness / 512.0f);
+ if (i != m_nCurrOption || !itemsAreSelectable)
+ break;
+
+ if (CheckHover(MENU_X_LEFT_ALIGNED(170.0f), sliderValue - MENU_X(10.0f), MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse)))
+ m_nHoverOption = HOVEROPTION_DECREASE_BRIGHTNESS;
+
+ if (!CheckHover(MENU_X(10.0f) + sliderValue, SCREEN_WIDTH, MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse)))
+ break;
+
+ m_nHoverOption = HOVEROPTION_INCREASE_BRIGHTNESS;
+ if (m_nMousePosX < SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth))
+ m_nHoverOption = HOVEROPTION_42;
break;
}
- }
+ case MENUACTION_DRAWDIST: {
+ sliderValue = DisplaySlider(SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(freeSpaceInLine), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), (m_PrefsLOD - 0.8f) * 1.0f);
+ if (i != m_nCurrOption || !itemsAreSelectable)
+ break;
- if (i > 0)
- vecPositions.y += SCREEN_SCALE_Y(fVerticalSpacing * i);
+ if (CheckHover(MENU_X_LEFT_ALIGNED(170.0f), sliderValue - MENU_X(10.0f), MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse)))
+ m_nHoverOption = HOVEROPTION_DECREASE_DRAWDIST;
- // Set color and draw selection bar.
- if (i == m_nCurrOption && m_nMenuFadeAlpha >= 255) {
- CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
- CSprite2d::DrawRect(CRect(SCREEN_STRETCH_X(11.0f), vecPositions.y - SCREEN_STRETCH_Y(fBarSize * 0.13f), SCREEN_STRETCH_FROM_RIGHT(11.0f), vecPositions.y + SCREEN_STRETCH_Y(fBarSize)), CRGBA(100, 200, 50, 50));
- }
- else
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ if (!CheckHover(MENU_X(10.0f) + sliderValue, SCREEN_WIDTH, MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse)))
+ break;
- // Draw
- if (textToPrint[MENUCOLUMN_LEFT])
- CFont::PrintString(vecPositions.x, vecPositions.y, textToPrint[MENUCOLUMN_LEFT]);
+ m_nHoverOption = HOVEROPTION_INCREASE_DRAWDIST;
+ if (m_nMousePosX < SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth))
+ m_nHoverOption = HOVEROPTION_42;
+ break;
+ }
+ case MENUACTION_MUSICVOLUME: {
+ sliderValue = DisplaySlider(SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(freeSpaceInLine), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), m_PrefsMusicVolume / 128.0f);
+ if (i != m_nCurrOption || !itemsAreSelectable)
+ break;
- if (textToPrint[MENUCOLUMN_RIGHT]) {
- if (Locked)
- CFont::SetColor(CRGBA(190, 130, 40, FadeIn(255)));
+ if (CheckHover(MENU_X_LEFT_ALIGNED(170.0f), sliderValue - MENU_X(10.0f), MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse)))
+ m_nHoverOption = HOVEROPTION_DECREASE_MUSICVOLUME;
- CFont::SetAlignment(ALIGN_RIGHT);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(SavePageSlot ? MENUCOLUMN_SAVE_X : MENUCOLUMN_POS_X), vecPositions.y, textToPrint[MENUCOLUMN_RIGHT]);
- }
+ if (!CheckHover(MENU_X(10.0f) + sliderValue, SCREEN_WIDTH, MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse)))
+ break;
+ m_nHoverOption = HOVEROPTION_INCREASE_MUSICVOLUME;
+ if (m_nMousePosX < SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth))
+ m_nHoverOption = HOVEROPTION_42;
+ break;
+ }
+ case MENUACTION_SFXVOLUME: {
+ sliderValue = DisplaySlider(SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(freeSpaceInLine), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), m_PrefsSfxVolume / 128.0f);
+ if (i != m_nCurrOption || !itemsAreSelectable)
+ break;
- // Mouse support.
- static bool bIsMouseInPosition = false;
- if (m_nMenuFadeAlpha >= 255 && GetMouseInput()) {
- CVector2D vecInputSize = { SCREEN_SCALE_X(20.0f), SCREEN_SCALE_FROM_RIGHT(20.0f) };
- if (m_bShowMouse &&
- ((CheckHover(vecInputSize.x, vecInputSize.y, vecPositions.y, vecPositions.y + SCREEN_STRETCH_Y(20.0f)))))
- bIsMouseInPosition = true;
- else
- bIsMouseInPosition = false;
+ if (CheckHover(MENU_X_LEFT_ALIGNED(170.0f), sliderValue - MENU_X(10.0f), MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse)))
+ m_nHoverOption = HOVEROPTION_DECREASE_SFXVOLUME;
- if (bIsMouseInPosition) {
- if (m_nCurrOption != i) {
- m_nCurrOption = i;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
- }
+ if (!CheckHover(MENU_X(10.0f) + sliderValue, SCREEN_WIDTH, MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse)))
+ break;
+ m_nHoverOption = HOVEROPTION_INCREASE_SFXVOLUME;
+ if (m_nMousePosX < SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth))
+ m_nHoverOption = HOVEROPTION_42;
+ break;
+ }
+ case MENUACTION_MOUSESENS: {
+ sliderValue = DisplaySlider(SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(freeSpaceInLine), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), TheCamera.m_fMouseAccelHorzntl * 200.0f);
+ if (i != m_nCurrOption || !itemsAreSelectable)
+ break;
- m_nPrevOption = m_nCurrOption;
+ if (CheckHover(MENU_X_LEFT_ALIGNED(200.0f), sliderValue - MENU_X(10.0f), MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse)))
+ m_nHoverOption = HOVEROPTION_DECREASE_MOUSESENS;
- if (GetMouseForward())
+ if (!CheckHover(MENU_X(10.0f) + sliderValue, SCREEN_WIDTH, MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse)))
+ break;
+ m_nHoverOption = HOVEROPTION_INCREASE_MOUSESENS;
+ if (m_nMousePosX < SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth))
m_nHoverOption = HOVEROPTION_42;
- else
- m_nHoverOption = HOVEROPTION_DEFAULT;
+ break;
}
}
- // Sliders
- // TODO: CheckHover
- switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) {
- case MENUACTION_BRIGHTNESS:
- DisplaySlider(SCREEN_SCALE_FROM_RIGHT(MENUSLIDER_X), vecPositions.y - SCREEN_SCALE_Y(3.0f), SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(18.0f), SCREEN_SCALE_X(256.0f), m_PrefsBrightness / 512.0f);
- break;
- case MENUACTION_DRAWDIST:
- DisplaySlider(SCREEN_SCALE_FROM_RIGHT(MENUSLIDER_X), vecPositions.y - SCREEN_SCALE_Y(3.0f), SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(18.0f), SCREEN_SCALE_X(256.0f), (m_PrefsLOD - 0.8f) * 1.0f);
- break;
- case MENUACTION_MUSICVOLUME:
- DisplaySlider(SCREEN_SCALE_FROM_RIGHT(MENUSLIDER_X), vecPositions.y - SCREEN_SCALE_Y(3.0f), SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(18.0f), SCREEN_SCALE_X(256.0f), m_PrefsMusicVolume / 128.0f);
- break;
- case MENUACTION_SFXVOLUME:
- DisplaySlider(SCREEN_SCALE_FROM_RIGHT(MENUSLIDER_X), vecPositions.y - SCREEN_SCALE_Y(3.0f), SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(18.0f), SCREEN_SCALE_X(256.0f), m_PrefsSfxVolume / 128.0f);
- break;
- case MENUACTION_MOUSESENS:
- DisplaySlider(SCREEN_SCALE_FROM_RIGHT(MENUSLIDER_X), vecPositions.y - SCREEN_SCALE_Y(3.0f), SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(18.0f), SCREEN_SCALE_X(256.0f), TheCamera.m_fMouseAccelHorzntl * 200.0f);
- break;
- }
+ nextYToUse += lineHeight * CFont::GetNumberLines(menuXYpadding, nextYToUse, textToPrint[MENUCOLUMN_LEFT]);
// Radio icons.
+ // TO-DO: This is missing/broken
float fIconSpacing = 59.52f;
- if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
+ if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_RADIO) {
for (int i = 0; i < POLICE_RADIO; i++) {
#ifndef ASPECT_RATIO_SCALE
if (i < USERTRACK)
@@ -899,27 +1031,12 @@ void CMenuManager::Draw()
fMp3Pos = 34.0f;
if (i < USERTRACK)
- m_aFrontEndSprites[i + FE_RADIO1].Draw((SCREEN_WIDTH * 0.5) + SCREEN_SCALE_X(-fMp3Pos + MENURADIO_ICON_X + (fIconSpacing * i)), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENURADIO_ICON_Y), SCREEN_SCALE_X(MENURADIO_ICON_W), SCREEN_SCALE_Y(MENURADIO_ICON_H), i == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170));
+ m_aFrontEndSprites[i + FE_RADIO1].Draw((SCREEN_WIDTH * 0.5) + SCREEN_SCALE_X(-fMp3Pos + MENURADIO_ICON_X + (fIconSpacing * i)), MENU_Y(nextYToUse), MENU_X(menuXYpadding), MENU_Y(menuXYpadding), i == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170));
if (i > CHATTERBOX && DMAudio.IsMP3RadioChannelAvailable())
- m_aMenuSprites[MENUSPRITE_MP3LOGO].Draw((SCREEN_WIDTH * 0.5) + SCREEN_SCALE_X(-fMp3Pos + MENURADIO_ICON_X + (fIconSpacing * i)), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENURADIO_ICON_Y), SCREEN_SCALE_X(MENURADIO_ICON_W), SCREEN_SCALE_Y(MENURADIO_ICON_H), i == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170));
+ m_aMenuSprites[MENUSPRITE_MP3LOGO].Draw((SCREEN_WIDTH * 0.5) + SCREEN_SCALE_X(-fMp3Pos + MENURADIO_ICON_X + (fIconSpacing * i)), MENU_Y(nextYToUse), MENU_X(menuXYpadding), MENU_Y(menuXYpadding), i == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170));
#endif
}
- }
-
- // Helpers
- if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES")) {
- if (m_nDisplayVideoMode == m_nPrefsVideoMode) {
- if (m_nHelperTextMsgId == 1)
- ResetHelperText();
- }
- else
- SetHelperText(1);
- }
- else {
- if (m_nDisplayVideoMode != m_nPrefsVideoMode) {
- m_nDisplayVideoMode = m_nPrefsVideoMode;
- SetHelperText(3);
- }
+ nextYToUse += 70.0f;
}
}
}
@@ -938,8 +1055,8 @@ void CMenuManager::Draw()
if (m_nCurrScreen == MENUPAGE_CONTROLLER_SETTINGS) {
PrintController();
} else if (m_nCurrScreen == MENUPAGE_SKIN_SELECT_OLD) {
- CSprite2d::DrawRect(CRect(StretchX(180), StretchY(98), StretchX(230), StretchY(123)), CRGBA(255, 255, 255, FadeIn(255)));
- CSprite2d::DrawRect(CRect(StretchX(181), StretchY(99), StretchX(229), StretchY(233)), CRGBA(Player color from PickNewPlayerColour, FadeIn(255)));
+ CSprite2d::DrawRect(CRect(StretchX(180), MENU_Y(98), StretchX(230), MENU_Y(123)), CRGBA(255, 255, 255, FadeIn(255)));
+ CSprite2d::DrawRect(CRect(StretchX(181), MENU_Y(99), StretchX(229), MENU_Y(233)), CRGBA(Player color from PickNewPlayerColour, FadeIn(255)));
}
*/
}
@@ -977,8 +1094,6 @@ void CMenuManager::DrawFrontEnd()
CFont::SetAlphaFade(255.0f);
if (m_nCurrScreen == MENUPAGE_NONE) {
- // m_nMenuFadeAlpha = 0;
-
if (m_bGameNotLoaded)
m_nCurrScreen = MENUPAGE_START_MENU;
else
@@ -988,10 +1103,59 @@ void CMenuManager::DrawFrontEnd()
if (m_nCurrOption == 0 && aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL)
m_nCurrOption = 1;
- CMenuManager::DrawFrontEndNormal();
- CMenuManager::PrintErrorMessage();
+#ifdef PS2_SAVE_DIALOG
+ if(m_bRenderGameInMenu)
+ DrawFrontEndSaveZone();
+ else
+#endif
+ DrawFrontEndNormal();
+
+ PrintErrorMessage();
}
+#ifdef PS2_SAVE_DIALOG
+void CMenuManager::DrawFrontEndSaveZone()
+{
+ CSprite2d::InitPerFrame();
+ CFont::InitPerFrame();
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
+
+ // Not original dimensions, have been changed to fit PC screen & PC menu layout.
+ CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(25.0f), MENU_Y(40.0f), MENU_X_RIGHT_ALIGNED(25.0f), SCREEN_SCALE_FROM_BOTTOM(40.0f)), CRGBA(0, 0, 0, 175));
+
+ m_nMenuFadeAlpha = 255;
+ RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ CMenuManager::Draw();
+
+ CFont::DrawFonts();
+
+ // Draw mouse
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
+ RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
+ if (m_bShowMouse) {
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+
+ CRect mouse(0.0f, 0.0f, MENU_X(75.0f), MENU_Y(75.0f));
+ CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(85.0f), MENU_Y(78.0f));
+
+ mouse.Translate(m_nMousePosX, m_nMousePosY);
+ shad.Translate(m_nMousePosX, m_nMousePosY);
+ if(field_518 == 4){
+ m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50));
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255));
+ }else{
+ m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50));
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255));
+ }
+ }
+}
+#endif
+
void CMenuManager::DrawFrontEndNormal()
{
CSprite2d::InitPerFrame();
@@ -1044,9 +1208,9 @@ void CMenuManager::DrawFrontEndNormal()
}
if (m_nPrevScreen == m_nCurrScreen)
- CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255-m_nMenuFadeAlpha));
+ CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255 - m_nMenuFadeAlpha));
else
- m_aMenuSprites[previousSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255-m_nMenuFadeAlpha));
+ m_aMenuSprites[previousSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255 - m_nMenuFadeAlpha));
}
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
@@ -1103,7 +1267,7 @@ void CMenuManager::DrawFrontEndNormal()
m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
}else{
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
- m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, m_nMenuFadeAlpha));
+ m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, m_nMenuFadeAlpha));
}
}
else {
@@ -1124,9 +1288,9 @@ void CMenuManager::DrawFrontEndNormal()
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_PAUSE_MENU) {
if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
- m_aMenuSprites[MENUSPRITE_GTA3LOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(205.0f), StretchY(70.0f), MENU_X_LEFT_ALIGNED(435.0f), StretchY(180.0f)), CRGBA(255, 255, 255, FadeIn(255)));
+ m_aMenuSprites[MENUSPRITE_GTA3LOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(205.0f), MENU_Y(70.0f), MENU_X_LEFT_ALIGNED(435.0f), MENU_Y(180.0f)), CRGBA(255, 255, 255, FadeIn(255)));
else
- m_aMenuSprites[MENUSPRITE_GTALOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(225.0f), StretchY(40.0f), MENU_X_LEFT_ALIGNED(415.0f), StretchY(210.0f)), CRGBA(255, 255, 255, FadeIn(255)));
+ m_aMenuSprites[MENUSPRITE_GTALOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(225.0f), MENU_Y(40.0f), MENU_X_LEFT_ALIGNED(415.0f), MENU_Y(210.0f)), CRGBA(255, 255, 255, FadeIn(255)));
}
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
@@ -1651,7 +1815,7 @@ void CMenuManager::Process(void)
} else {
UnloadTextures();
- field_452 = 0;
+ m_bRenderGameInMenu = false;
// byte_5F33E4 = 1; // unused
m_nPrevScreen = 0;
m_nCurrScreen = m_nPrevScreen;
@@ -1920,369 +2084,110 @@ void CMenuManager::ProcessButtonPresses()
}
#endif
-#if ALL_ORIGINAL_FRONTEND
+#if 0
WRAPPER void CMenuManager::ProcessOnOffMenuOptions() { EAXJMP(0x48AE60); }
#else
void CMenuManager::ProcessOnOffMenuOptions()
{
- int8 InputDirection = (GetPadMoveLeft() || GetMouseMoveLeft()) && (!GetPadForward() && !GetMouseForward()) ? -1 : 1;
- int8 InputEnter = GetPadForward();
-
- uint8 NumberOfMenuOptions = GetNumberOfMenuOptions();
-
- // In numerical order.
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
- case MENUACTION_CHANGEMENU:
- SwitchToNewScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu);
- break;
case MENUACTION_CTRLVIBRATION:
- if (!m_PrefsUseVibration)
- m_PrefsUseVibration = true;
+ m_PrefsUseVibration = !m_PrefsUseVibration;
if (m_PrefsUseVibration) {
CPad::GetPad(0)->StartShake(350, 150);
TimeToStopPadShaking = CTimer::GetTimeInMillisecondsPauseMode() + 500;
}
- SaveSettings();
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ break;
+ case MENUACTION_CTRLCONFIG:
+ CPad::GetPad(0)->Mode++;
+ if (CPad::GetPad(0)->Mode > 3)
+ CPad::GetPad(0)->Mode = 0;
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ break;
+ case MENUACTION_CTRLDISPLAY:
+ m_DisplayControllerOnFoot = !m_DisplayControllerOnFoot;
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
break;
case MENUACTION_FRAMESYNC:
- m_PrefsVsync = m_PrefsVsync == false;
+ m_PrefsVsyncDisp = !m_PrefsVsyncDisp;
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
SaveSettings();
break;
case MENUACTION_FRAMELIMIT:
- m_PrefsFrameLimiter = m_PrefsFrameLimiter == false;
+ m_PrefsFrameLimiter = !m_PrefsFrameLimiter;
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
SaveSettings();
break;
case MENUACTION_TRAILS:
- CMBlur::BlurOn = CMBlur::BlurOn == false;
+ CMBlur::BlurOn = !CMBlur::BlurOn;
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ SaveSettings();
if (CMBlur::BlurOn)
CMBlur::MotionBlurOpen(Scene.camera);
else
CMBlur::MotionBlurClose();
-
- SaveSettings();
break;
case MENUACTION_SUBTITLES:
- m_PrefsShowSubtitles = m_PrefsShowSubtitles == false;
+ m_PrefsShowSubtitles = !m_PrefsShowSubtitles;
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
SaveSettings();
break;
case MENUACTION_WIDESCREEN:
#ifndef ASPECT_RATIO_SCALE
- m_PrefsUseWideScreen = m_PrefsUseWideScreen == false;
+ m_PrefsUseWideScreen = !m_PrefsUseWideScreen;
#else
- if (InputDirection > 0) {
- switch (m_PrefsUseWideScreen) {
- case AR_AUTO:
- m_PrefsUseWideScreen = AR_4_3;
- break;
- case AR_4_3:
- m_PrefsUseWideScreen = AR_16_9;
- break;
- case AR_16_9:
- m_PrefsUseWideScreen = AR_AUTO;
- break;
- }
- }
- else {
- switch (m_PrefsUseWideScreen) {
- case AR_AUTO:
- m_PrefsUseWideScreen = AR_16_9;
- break;
- case AR_4_3:
- m_PrefsUseWideScreen = AR_AUTO;
- break;
- case AR_16_9:
- m_PrefsUseWideScreen = AR_4_3;
- break;
- }
- }
+ m_PrefsUseWideScreen++;
+ if(m_PrefsUseWideScreen > 2)
+ m_PrefsUseWideScreen = 0;
#endif
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
SaveSettings();
break;
- case MENUACTION_BRIGHTNESS:
- case MENUACTION_DRAWDIST:
- case MENUACTION_MUSICVOLUME:
- case MENUACTION_SFXVOLUME:
- case MENUACTION_MOUSESENS:
- if (InputDirection > 0)
- CheckSliderMovement(1.0f);
- else
- CheckSliderMovement(-1.0f);
- break;
- case MENUACTION_RADIO:
- if (InputDirection < 0)
- m_PrefsRadioStation -= 1;
- else
- m_PrefsRadioStation += 1;
-
- if (DMAudio.IsMP3RadioChannelAvailable()) {
- if (m_PrefsRadioStation > USERTRACK)
- m_PrefsRadioStation = HEAD_RADIO;
- else if (m_PrefsRadioStation < HEAD_RADIO)
- m_PrefsRadioStation = USERTRACK;
- }
- else {
- if (m_PrefsRadioStation > CHATTERBOX)
- m_PrefsRadioStation = HEAD_RADIO;
- else if (m_PrefsRadioStation < HEAD_RADIO)
- m_PrefsRadioStation = CHATTERBOX;
- }
-
- SaveSettings();
- DMAudio.SetRadioInCar(m_PrefsRadioStation);
- DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
- break;
- case MENUACTION_LANG_ENG:
- if (m_PrefsLanguage != LANGUAGE_AMERICAN) {
- m_PrefsLanguage = LANGUAGE_AMERICAN;
- m_bFrontEnd_ReloadObrTxtGxt = true;
- InitialiseChangedLanguageSettings();
- SaveSettings();
- }
- break;
- case MENUACTION_LANG_FRE:
- if (m_PrefsLanguage != LANGUAGE_FRENCH) {
- m_PrefsLanguage = LANGUAGE_FRENCH;
- m_bFrontEnd_ReloadObrTxtGxt = true;
- InitialiseChangedLanguageSettings();
- SaveSettings();
- }
- break;
- case MENUACTION_LANG_GER:
- if (m_PrefsLanguage != LANGUAGE_GERMAN) {
- m_PrefsLanguage = LANGUAGE_GERMAN;
- m_bFrontEnd_ReloadObrTxtGxt = true;
- InitialiseChangedLanguageSettings();
- SaveSettings();
- }
- break;
- case MENUACTION_LANG_ITA:
- if (m_PrefsLanguage != LANGUAGE_ITALIAN) {
- m_PrefsLanguage = LANGUAGE_ITALIAN;
- m_bFrontEnd_ReloadObrTxtGxt = true;
- InitialiseChangedLanguageSettings();
- SaveSettings();
- }
- break;
- case MENUACTION_LANG_SPA:
- if (m_PrefsLanguage != LANGUAGE_SPANISH) {
- m_PrefsLanguage = LANGUAGE_SPANISH;
- m_bFrontEnd_ReloadObrTxtGxt = true;
- InitialiseChangedLanguageSettings();
- SaveSettings();
- }
- break;
- case MENUACTION_UPDATESAVE:
- PcSaveHelper.PopulateSlotInfo();
- if (!m_bGameNotLoaded) {
- if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrOption].m_aEntries[m_nCurrOption].m_SaveSlot <= SAVESLOT_8) {
- m_nCurrSaveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot - 2;
-
- SwitchToNewScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu);
- }
- }
- break;
- case MENUACTION_CHECKSAVE:
- if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrOption].m_aEntries[m_nCurrOption].m_SaveSlot <= SAVESLOT_8) {
- m_nCurrSaveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot - 2;
-
- if (Slots[m_nCurrSaveSlot] != 1 && Slots[m_nCurrSaveSlot] != 2)
- SwitchToNewScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu);
- }
- break;
- case MENUACTION_NEWGAME:
- DoSettingsBeforeStartingAGame();
- break;
case MENUACTION_SETDBGFLAG:
- CTheScripts::DbgFlag = CTheScripts::DbgFlag == false;
+ CTheScripts::DbgFlag = !CTheScripts::DbgFlag;
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
break;
- case MENUACTION_UPDATEMEMCARDSAVE:
- RequestFrontEndShutdown();
+ case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT:
+ gbBigWhiteDebugLightSwitchedOn = !gbBigWhiteDebugLightSwitchedOn;
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
break;
- case MENUACTION_GETKEY:
- //*pControlEdit = m_KeyPressedCode;
+ case MENUACTION_PEDROADGROUPS:
+ gbShowPedRoadGroups = !gbShowPedRoadGroups;
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
break;
- case MENUACTION_INVVERT:
- MousePointerStateHelper.bInvertVertically = MousePointerStateHelper.bInvertVertically == false;
- return;
- case MENUACTION_CANCLEGAME:
- DMAudio.Service();
- RsEventHandler(rsQUITAPP, 0);
+ case MENUACTION_CARROADGROUPS:
+ gbShowCarRoadGroups = !gbShowCarRoadGroups;
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
break;
- case MENUACTION_RESUME:
- RequestFrontEndShutdown();
+ case MENUACTION_COLLISIONPOLYS:
+ gbShowCollisionPolys = !gbShowCollisionPolys;
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
break;
- case MENUACTION_SCREENRES:
- if (m_bGameNotLoaded) {
- if (InputEnter) {
- if (m_nDisplayVideoMode != m_nPrefsVideoMode) {
- m_nPrefsVideoMode = m_nDisplayVideoMode;
- _psSelectScreenVM(m_nPrefsVideoMode);
- CentreMousePointer();
- m_PrefsUseWideScreen = false;
- SaveSettings();
- }
- }
- else {
- char** VideoModeList = _psGetVideoModeList();
- int NumVideoModes = _psGetNumVideModes();
-
- if (InputDirection > 0) {
- int nCurrentVidMode = m_nDisplayVideoMode + 1;
-
- if (nCurrentVidMode >= NumVideoModes)
- nCurrentVidMode = 0;
-
- while (!VideoModeList[nCurrentVidMode]) {
- ++nCurrentVidMode;
-
- if (nCurrentVidMode >= NumVideoModes)
- nCurrentVidMode = 0;
- }
-
- m_nDisplayVideoMode = nCurrentVidMode;
- }
- else {
- int nCurrentVidMode = m_nDisplayVideoMode - 1;
-
- if (nCurrentVidMode < 0)
- nCurrentVidMode = NumVideoModes - 1;
-
- while (!VideoModeList[nCurrentVidMode]) {
- --nCurrentVidMode;
-
- if (nCurrentVidMode < 0)
- nCurrentVidMode = NumVideoModes - 1;
- }
-
- m_nDisplayVideoMode = nCurrentVidMode;
- }
- }
- }
+ case MENUACTION_MP_PLAYERCOLOR:
+ assert(0 && "Not implemented");
break;
- case MENUACTION_AUDIOHW:
- {
- int8 AudioHardware = m_nPrefsAudio3DProviderIndex;
- if (m_nPrefsAudio3DProviderIndex == -1)
- break;
-
- if (InputDirection > 0) {
- switch (m_nPrefsAudio3DProviderIndex) {
- case 0:
- m_nPrefsAudio3DProviderIndex = 1;
- break;
- case 1:
- m_nPrefsAudio3DProviderIndex = 2;
- break;
- case 2:
- m_nPrefsAudio3DProviderIndex = 3;
- break;
- case 3:
- m_nPrefsAudio3DProviderIndex = 4;
- break;
- case 4:
- m_nPrefsAudio3DProviderIndex = 5;
- break;
- case 5:
- m_nPrefsAudio3DProviderIndex = 6;
- break;
- case 6:
- m_nPrefsAudio3DProviderIndex = 0;
- break;
- }
- }
- else {
- switch (m_nPrefsAudio3DProviderIndex) {
- case 0:
- m_nPrefsAudio3DProviderIndex = 6;
- break;
- case 1:
- m_nPrefsAudio3DProviderIndex = 0;
- break;
- case 2:
- m_nPrefsAudio3DProviderIndex = 1;
- break;
- case 3:
- m_nPrefsAudio3DProviderIndex = 2;
- break;
- case 4:
- m_nPrefsAudio3DProviderIndex = 3;
- break;
- case 5:
- m_nPrefsAudio3DProviderIndex = 4;
- break;
- case 6:
- m_nPrefsAudio3DProviderIndex = 5;
- break;
- }
- }
-
- DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex);
-
- if (AudioHardware == m_nPrefsAudio3DProviderIndex)
- SetHelperText(0);
- else
- SetHelperText(4);
-
+ case MENUACTION_SHOWHEADBOB:
+ TheCamera.m_bHeadBob = !TheCamera.m_bHeadBob;
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
SaveSettings();
break;
- }
- case MENUACTION_SPEAKERCONF:
- if (m_nPrefsAudio3DProviderIndex == -1)
- break;
-
- if (InputDirection > 0) {
- switch (m_PrefsSpeakers) {
- case 0:
- m_PrefsSpeakers = 1;
- break;
- case 1:
- m_PrefsSpeakers = 2;
- break;
- case 2:
- m_PrefsSpeakers = 0;
- break;
- }
- }
- else {
- switch (m_PrefsSpeakers) {
- case 0:
- m_PrefsSpeakers = 2;
- break;
- case 1:
- m_PrefsSpeakers = 0;
- break;
- case 2:
- m_PrefsSpeakers = 1;
- break;
- }
- }
-
- DMAudio.SetSpeakerConfig(m_PrefsSpeakers);
+ case MENUACTION_INVVERT:
+ MousePointerStateHelper.bInvertVertically = !MousePointerStateHelper.bInvertVertically;
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
SaveSettings();
break;
- case MENUACTION_RESTOREDEF:
- SetDefaultPreferences(m_nCurrScreen);
- SetHelperText(2);
+ case MENUACTION_DYNAMICACOUSTIC:
+ m_PrefsDMA = !m_PrefsDMA;
+ DMAudio.SetDynamicAcousticModelingStatus(m_PrefsDMA);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
SaveSettings();
break;
- case MENUACTION_CTRLMETHOD:
- if (m_ControlMethod) {
- TheCamera.m_bUseMouse3rdPerson = 1;
- m_ControlMethod = 0;
- }
- else {
- TheCamera.m_bUseMouse3rdPerson = 0;
- m_ControlMethod = 1;
- }
+ case MENUACTION_MOUSESTEER:
+ m_bDisableMouseSteering = !m_bDisableMouseSteering;
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
SaveSettings();
break;
- case MENUACTION_DYNAMICACOUSTIC:
- m_PrefsDMA = m_PrefsDMA == false;
- break;
- case MENUACTION_MOUSESTEER:
- m_bDisableMouseSteering = m_bDisableMouseSteering == false;
- return;
}
}
#endif
@@ -2393,13 +2298,14 @@ float CMenuManager::StretchY(float y)
return SCREEN_STRETCH_Y(y);
}
-#if ALL_ORIGINAL_FRONTEND
+#if 0
WRAPPER void CMenuManager::SwitchMenuOnAndOff() { EAXJMP(0x488790); }
#else
void CMenuManager::SwitchMenuOnAndOff()
{
- // Just what the function name says.
- if (m_bShutDownFrontEndRequested || m_bStartUpFrontEndRequested) {
+ if (!!(CPad::GetPad(0)->NewState.Start && !CPad::GetPad(0)->OldState.Start)
+ || m_bShutDownFrontEndRequested || m_bStartUpFrontEndRequested) {
+
if (!m_bMenuActive)
m_bMenuActive = true;
@@ -2420,17 +2326,30 @@ void CMenuManager::SwitchMenuOnAndOff()
DisplayComboButtonErrMsg = 0;
CPad::GetPad(0)->Clear(0);
CPad::GetPad(1)->Clear(0);
- SwitchToNewScreen(0);
+ m_nCurrScreen = MENUPAGE_NONE;
}
}
if (m_bSaveMenuActive && !m_bQuitGameNoCD) {
m_bSaveMenuActive = false;
m_bMenuActive = true;
CTimer::StartUserPause();
- SwitchToNewScreen(MENUPAGE_CHOOSE_SAVE_SLOT);
+#ifdef PS2_SAVE_DIALOG
+ m_nCurrScreen = MENUPAGE_SAVE;
+ m_bRenderGameInMenu = true;
+#else
+ m_nCurrScreen = MENUPAGE_CHOOSE_SAVE_SLOT;
+#endif
PcSaveHelper.PopulateSlotInfo();
+ m_nCurrOption = 0;
}
-
+/* // Unused?
+ if (m_nCurrScreen != MENUPAGE_SOUND_SETTINGS && gMusicPlaying)
+ {
+ DMAudio.StopFrontEndTrack();
+ OutputDebugString("FRONTEND AUDIO TRACK STOPPED");
+ gMusicPlaying = 0;
+ }
+*/
if (!m_bMenuActive)
field_112 = 1;
@@ -2439,28 +2358,29 @@ void CMenuManager::SwitchMenuOnAndOff()
}
#endif
-#if ALL_ORIGINAL_FRONTEND
+#if 0
WRAPPER void CMenuManager::UnloadTextures() { EAXJMP(0x47A440); }
#else
void CMenuManager::UnloadTextures()
{
- if (m_bSpritesLoaded) {
- debug("Remove frontend\n");
- for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); ++i)
- m_aFrontEndSprites[i].Delete();
+ if (!m_bSpritesLoaded)
+ return;
- int frontend = CTxdStore::FindTxdSlot("frontend");
- CTxdStore::RemoveTxdSlot(frontend);
+ printf("REMOVE frontend\n");
+ for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); ++i)
+ m_aFrontEndSprites[i].Delete();
- debug("Remove menu textures\n");
- for (int i = 0; i < ARRAY_SIZE(MenuFilenames)/2; ++i)
- m_aMenuSprites[i].Delete();
+ int frontend = CTxdStore::FindTxdSlot("frontend");
+ CTxdStore::RemoveTxd(frontend);
- int menu = CTxdStore::FindTxdSlot("menu");
- CTxdStore::RemoveTxdSlot(menu);
+ printf("REMOVE menu textures\n");
+ for (int i = 0; i < ARRAY_SIZE(MenuFilenames); ++i)
+ m_aMenuSprites[i].Delete();
- m_bSpritesLoaded = false;
- }
+ int menu = CTxdStore::FindTxdSlot("menu");
+ CTxdStore::RemoveTxd(menu);
+
+ m_bSpritesLoaded = false;
}
#endif
@@ -2735,9 +2655,7 @@ bool GetMouseInput()
STARTPATCHES
#if ALL_ORIGINAL_FRONTEND
#else
- InjectHook(0x47A440, &CMenuManager::UnloadTextures, PATCH_JUMP);
InjectHook(0x4856F0, &CMenuManager::ProcessButtonPresses, PATCH_JUMP);
- InjectHook(0x48AE60, &CMenuManager::ProcessOnOffMenuOptions, PATCH_JUMP);
for (int i = 1; i < ARRAY_SIZE(aScreens); i++)
Patch(0x611930 + sizeof(CMenuScreen) * i, aScreens[i]);
@@ -2750,4 +2668,7 @@ STARTPATCHES
InjectHook(0x48AC20, &CMenuManager::StretchY, PATCH_JUMP);
InjectHook(0x488EE0, &CMenuManager::LoadSettings, PATCH_JUMP);
InjectHook(0x488CC0, &CMenuManager::SaveSettings, PATCH_JUMP);
+ InjectHook(0x47A440, &CMenuManager::UnloadTextures, PATCH_JUMP);
+ InjectHook(0x48AB40, &CMenuManager::DoSettingsBeforeStartingAGame, PATCH_JUMP);
+ InjectHook(0x48AE60, &CMenuManager::ProcessOnOffMenuOptions, PATCH_JUMP);
ENDPATCHES \ No newline at end of file
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index ed7cd2c3..0a4e6c97 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -7,8 +7,8 @@
#define MENUHEADER_WIDTH 0.84f
#define MENUHEADER_HEIGHT 1.6f
-#define MENUACTION_POS_X 40.0f
-#define MENUACTION_POS_Y 37.5f
+#define MENUACTION_X_MARGIN 40.0f
+#define MENUACTION_POS_Y 60.0f
#define MENUACTION_WIDTH 0.405f
#define MENUACTION_HEIGHT 0.63f
@@ -41,7 +41,8 @@
#define MENUDROP_COLOR_A 150
#define MENUDROP_COLOR_SIZE -1
-#define MENUSLIDER_X 306.0f
+#define MENUSLIDER_X 256.0f
+#define MENUSLIDER_UNK 256.0f
enum eLanguages
{
@@ -326,7 +327,17 @@ enum eCheckHover
HOVEROPTION_19,
HOVEROPTION_20,
HOVEROPTION_CHANGESKIN,
- HOVEROPTION_42 = 42,
+ HOVEROPTION_INCREASE_BRIGHTNESS = 32,
+ HOVEROPTION_DECREASE_BRIGHTNESS,
+ HOVEROPTION_INCREASE_DRAWDIST,
+ HOVEROPTION_DECREASE_DRAWDIST,
+ HOVEROPTION_INCREASE_MUSICVOLUME,
+ HOVEROPTION_DECREASE_MUSICVOLUME,
+ HOVEROPTION_INCREASE_SFXVOLUME,
+ HOVEROPTION_DECREASE_SFXVOLUME,
+ HOVEROPTION_INCREASE_MOUSESENS,
+ HOVEROPTION_DECREASE_MOUSESENS,
+ HOVEROPTION_42,
};
enum eMenuColumns
@@ -404,7 +415,7 @@ public:
int m_nCurrExOption;
bool m_bSkinsFound;
bool m_bQuitGameNoCD;
- char field_452;
+ bool m_bRenderGameInMenu;
bool m_bSaveMenuActive;
bool m_bLoadingSavedGame;
char field_455;
@@ -467,9 +478,11 @@ public:
static bool &m_bShutDownFrontEndRequested;
static bool &m_PrefsAllowNastyGame;
- static float &headingYStart;
- static float &unkX;
- static float &unkY;
+ static float &menuXYpadding;
+ static float &actionTextScaleX;
+ static float &actionTextScaleY;
+ static int &sthWithButtons;
+ static int &sthWithButtons2;
public:
static void BuildStatLine(char *text, void *stat, uint8 aFloat, void *stat2);
@@ -479,7 +492,7 @@ public:
void CheckSliderMovement(int);
int CostructStatLine(int);
void DisplayHelperText();
- float DisplaySlider(float, float, float, float, float, float);
+ int DisplaySlider(float, float, float, float, float, float);
void DoSettingsBeforeStartingAGame();
void Draw();
void DrawControllerBound(int, int, int, uint8);
@@ -487,6 +500,9 @@ public:
void DrawControllerSetupScreen();
void DrawFrontEnd();
void DrawFrontEndNormal();
+#ifdef PS2_SAVE_DIALOG
+ void DrawFrontEndSaveZone();
+#endif
void DrawPlayerSetupScreen();
int FadeIn(int alpha);
void FilterOutColorMarkersFromString(uint16, CRGBA &);
diff --git a/src/core/MenuScreens.h b/src/core/MenuScreens.h
index b464d657..1aa8598b 100644
--- a/src/core/MenuScreens.h
+++ b/src/core/MenuScreens.h
@@ -4,8 +4,8 @@ const CMenuScreen aScreens[] = {
// MENUPAGE_NONE = 0
{ "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, },
- // MENUPAGE_STATS = 1
- { "FET_STA", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
+ // MENUPAGE_STATS = 1 - Both PrintStats and Draw were printing the page name, so deleted the string Draw looked for.
+ { ""/*"FET_STA"*/, MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
@@ -166,12 +166,21 @@ const CMenuScreen aScreens[] = {
MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", SAVESLOT_NONE, MENUPAGE_NONE,
},
+ // Unused in PC but anyway
// MENUPAGE_SAVE = 24
+#ifdef PS2_SAVE_DIALOG
+ { "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ MENUACTION_LABEL, "FES_SCG", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_CHANGEMENU, "FESZ_SA", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
+ MENUACTION_UPDATEMEMCARDSAVE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
+ },
+#else
{ "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_LABEL, "FES_SCG", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_UPDATESAVE, "GMSAVE", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
MENUACTION_UPDATEMEMCARDSAVE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
},
+#endif
// MENUPAGE_NO_MEMORY_CARD = 25
{ "FES_NOC", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
diff --git a/src/core/User.cpp b/src/core/User.cpp
index 488d64be..0a8550cf 100644
--- a/src/core/User.cpp
+++ b/src/core/User.cpp
@@ -158,6 +158,9 @@ void COnscreenTimerEntry::ProcessForDisplayClock() {
void COnscreenTimerEntry::ProcessForDisplayCounter() {
uint32 counter = *(uint32*)&CTheScripts::ScriptSpace[m_nCounterOffset];
+
+ assert(!m_nType || counter <= 100);
+
sprintf(m_bCounterBuffer, "%d", counter);
}
diff --git a/src/core/config.h b/src/core/config.h
index 80176fca..f36db2f4 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -152,9 +152,10 @@ enum Config {
// Pad
#define KANGAROO_CHEAT
-// Hud & radar
-#define ASPECT_RATIO_SCALE
+// Hud, frontend and radar
+#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
+#define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
// Script
#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 8ac16d0e..2f266a9e 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -141,9 +141,29 @@ Idle(void *arg)
CTimer::Update();
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
+
+ // We're basically merging FrontendIdle and Idle (just like TheGame on PS2)
+#ifdef PS2_SAVE_DIALOG
+ // Only exists on PC FrontendIdle, probably some PS2 bug fix
+ if (FrontEndMenuManager.m_bMenuActive)
+ CSprite2d::SetRecipNearClip();
+
+ if (FrontEndMenuManager.m_bGameNotLoaded) {
+ CPad::UpdatePads();
+ FrontEndMenuManager.Process();
+ } else {
+ CPointLights::InitPerFrame();
+ CGame::Process();
+ DMAudio.Service();
+ }
+
+ if (RsGlobal.quit)
+ return;
+#else
CPointLights::InitPerFrame();
CGame::Process();
DMAudio.Service();
+#endif
if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){
FrontEndMenuManager.m_bStartGameLoading = true;
@@ -159,14 +179,16 @@ Idle(void *arg)
if(arg == nil)
return;
- if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.field_452 == 1) &&
+ if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu) &&
TheCamera.GetScreenFadeStatus() != FADE_2){
#ifdef GTA_PC
- // This is from SA, but it's nice for windowed mode
- RwV2d pos;
- pos.x = SCREEN_WIDTH/2.0f;
- pos.y = SCREEN_HEIGHT/2.0f;
- RsMouseSetPos(&pos);
+ if (!FrontEndMenuManager.m_bRenderGameInMenu) {
+ // This is from SA, but it's nice for windowed mode
+ RwV2d pos;
+ pos.x = SCREEN_WIDTH / 2.0f;
+ pos.y = SCREEN_HEIGHT / 2.0f;
+ RsMouseSetPos(&pos);
+ }
#endif
CRenderer::ConstructRenderList();
CRenderer::PreRender();
@@ -210,6 +232,10 @@ Idle(void *arg)
return;
}
+#ifdef PS2_SAVE_DIALOG
+ if (FrontEndMenuManager.m_bMenuActive)
+ DefinedState();
+#endif
RenderMenus();
DoFade();
Render2dStuffAfterFade();
@@ -228,7 +254,7 @@ FrontendIdle(void)
#endif
CTimer::Update();
- CSprite2d::SetRecipNearClip();
+ CSprite2d::SetRecipNearClip(); // this should be on InitialiseRenderWare according to PS2 asm. seems like a bug fix
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
CPad::UpdatePads();
@@ -248,11 +274,11 @@ FrontendIdle(void)
if(!RsCameraBeginUpdate(Scene.camera))
return;
- DefinedState();
+ DefinedState(); // seems redundant, but breaks resolution change.
RenderMenus();
DoFade();
Render2dStuffAfterFade();
- CFont::DrawFonts();
+// CFont::DrawFonts(); // redundant
DoRWStuffEndOfFrame();
}
@@ -744,16 +770,16 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
#ifdef CHATTYSPLASH
// my attempt
static wchar tmpstr[80];
- float scale = SCREEN_SCALE_Y(0.8f);
- vpos -= 50*scale;
- CFont::SetScale(scale, scale);
+ float yscale = SCREEN_SCALE_Y(0.9f);
+ vpos -= 45*yscale;
+ CFont::SetScale(SCREEN_SCALE_X(0.75f), yscale);
CFont::SetPropOn();
CFont::SetRightJustifyOff();
CFont::SetFontStyle(FONT_BANK);
CFont::SetColor(CRGBA(255, 255, 255, 255));
AsciiToUnicode(str1, tmpstr);
CFont::PrintString(hpos, vpos, tmpstr);
- vpos += 25*scale;
+ vpos += 22*yscale;
AsciiToUnicode(str2, tmpstr);
CFont::PrintString(hpos, vpos, tmpstr);
#endif
@@ -999,7 +1025,11 @@ AppEventHandler(RsEvent event, void *param)
case rsFRONTENDIDLE:
{
+#ifdef PS2_SAVE_DIALOG
+ Idle((void*)1);
+#else
FrontendIdle();
+#endif
return rsEVENTPROCESSED;
}