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author | aap <aap@papnet.eu> | 2020-05-27 22:32:33 +0200 |
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committer | aap <aap@papnet.eu> | 2020-05-31 17:05:59 +0200 |
commit | c1e13177a1bbc6ce17d1ddc14cecc74cb278b853 (patch) | |
tree | e28cfc9af27dd1c50cbd1afba1add09f53853c49 /src/entities/Entity.h | |
parent | Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami (diff) | |
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Diffstat (limited to 'src/entities/Entity.h')
-rw-r--r-- | src/entities/Entity.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/entities/Entity.h b/src/entities/Entity.h index e7d402d0..f506017a 100644 --- a/src/entities/Entity.h +++ b/src/entities/Entity.h @@ -87,7 +87,7 @@ public: uint32 m_flagE2 : 1; uint32 bOffscreen : 1; // offscreen flag. This can only be trusted when it is set to true uint32 bIsStaticWaitingForCollision : 1; // this is used by script created entities - they are static until the collision is loaded below them - uint32 m_flagE10 : 1; // probably bDontStream + uint32 bDontStream : 1; // tell the streaming not to stream me uint32 bUnderwater : 1; // this object is underwater change drawing order uint32 bHasPreRenderEffects : 1; // Object has a prerender effects attached to it |