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author | aap <aap@papnet.eu> | 2019-06-23 01:01:21 +0200 |
---|---|---|
committer | aap <aap@papnet.eu> | 2019-06-23 01:01:21 +0200 |
commit | 047fa20f28890176e0d86191b3a9fd459d967785 (patch) | |
tree | 78d7ce0c5ad0546648643fb8b2c901efee74d5e5 /src/entities | |
parent | Fixed little bug in Radar.cpp. (diff) | |
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Diffstat (limited to 'src/entities')
-rw-r--r-- | src/entities/Ped.cpp | 34 | ||||
-rw-r--r-- | src/entities/Physical.cpp | 2 |
2 files changed, 16 insertions, 20 deletions
diff --git a/src/entities/Ped.cpp b/src/entities/Ped.cpp index 35e8e957..f3e212d4 100644 --- a/src/entities/Ped.cpp +++ b/src/entities/Ped.cpp @@ -388,8 +388,7 @@ void CPed::RemoveBodyPart(PedNode nodeId, int8 unk) { RwFrame *frame; - RwFrame *fp; - RwV3d zero; + RwV3d pos; frame = GetNodeFrame(nodeId); if (frame) { @@ -398,20 +397,20 @@ CPed::RemoveBodyPart(PedNode nodeId, int8 unk) CPed::SpawnFlyingComponent(nodeId, unk); RecurseFrameChildrenVisibilityCB(frame, 0); - zero.x = 0.0f; - zero.z = 0.0f; - zero.y = 0.0f; - for (fp = RwFrameGetParent(frame); fp; fp = RwFrameGetParent(frame)) - RwV3dTransformPoints(&zero, &zero, 1, &fp->modelling); + pos.x = 0.0f; + pos.z = 0.0f; + pos.y = 0.0f; + for (frame = RwFrameGetParent(frame); frame; frame = RwFrameGetParent(frame)) + RwV3dTransformPoints(&pos, &pos, 1, RwFrameGetMatrix(frame)); if (CEntity::GetIsOnScreen()) { - CParticle::AddParticle(PARTICLE_TEST, zero, + CParticle::AddParticle(PARTICLE_TEST, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.2f, 0, 0, 0, 0); for (int i = 0; i < 16; i++) { CParticle::AddParticle(PARTICLE_BLOOD_SMALL, - zero, + pos, CVector(0.0f, 0.0f, 0.03f), nil, 0.0f, 0, 0, 0, 0); } @@ -642,10 +641,9 @@ CPed::Attack(void) CAnimBlendAssociation *weaponAnimAssoc; int32 weaponAnim; float animStart; - RwFrame *f; + RwFrame *frame; eWeaponType ourWeaponType; float weaponAnimTime; - RwFrame *i; eWeaponFire ourWeaponFire; float animEnd; CWeaponInfo *ourWeapon; @@ -718,14 +716,12 @@ CPed::Attack(void) firePos = GetMatrix() * firePos; } else if (ourWeaponType != WEAPONTYPE_UNARMED) { if (weaponAnimAssoc->animId == ANIM_KICK_FLOOR) - f = GetNodeFrame(PED_FOOTR); + frame = GetNodeFrame(PED_FOOTR); else - f = GetNodeFrame(PED_HANDR); + frame = GetNodeFrame(PED_HANDR); - while (f) { - RwV3dTransformPoints((RwV3d*)firePos, (RwV3d*)firePos, 1, &f->modelling); - f = RwFrameGetParent(f); - } + for (; frame; frame = RwFrameGetParent(frame)) + RwV3dTransformPoints((RwV3d*)firePos, (RwV3d*)firePos, 1, RwFrameGetMatrix(frame)); } else { firePos = GetMatrix() * firePos; } @@ -773,8 +769,8 @@ CPed::Attack(void) firePos = ourWeapon->m_vecFireOffset; if (weaponAnimTime > 1.0f && weaponAnimTime - weaponAnimAssoc->timeStep <= 1.0f && weaponAnimAssoc->IsRunning()) { - for (i = GetNodeFrame(PED_HANDR); i; i = RwFrameGetParent(i)) - RwV3dTransformPoints((RwV3d*)firePos, (RwV3d*)firePos, 1, &i->modelling); + for (frame = GetNodeFrame(PED_HANDR); frame; frame = RwFrameGetParent(frame)) + RwV3dTransformPoints((RwV3d*)firePos, (RwV3d*)firePos, 1, RwFrameGetMatrix(frame)); CVector gunshellPos( firePos.x - 0.6f * GetForward().x, diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index f2693a68..adc53525 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -1790,7 +1790,7 @@ CPhysical::ProcessCollision(void) if(IsPed() && (distSq >= sq(0.2f) || ped->IsPlayer())){ if(ped->IsPlayer()) - n = min(NUMSTEPS(0.2f), 2.0); + n = max(NUMSTEPS(0.2f), 2.0); else n = NUMSTEPS(0.3f); step = savedTimeStep / n; |