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author | aap <aap@papnet.eu> | 2020-11-18 10:27:55 +0100 |
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committer | aap <aap@papnet.eu> | 2020-11-18 10:27:55 +0100 |
commit | 82b0103c6789041b721b1de30746ce21a556ab4d (patch) | |
tree | 2312509d815997225ba4ad09b6f574918a8c06d2 /src/extras/custompipes_gl.cpp | |
parent | Merge pull request #820 from withmorten/mission-switcher (diff) | |
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Diffstat (limited to 'src/extras/custompipes_gl.cpp')
-rw-r--r-- | src/extras/custompipes_gl.cpp | 47 |
1 files changed, 12 insertions, 35 deletions
diff --git a/src/extras/custompipes_gl.cpp b/src/extras/custompipes_gl.cpp index 01663df5..861a831e 100644 --- a/src/extras/custompipes_gl.cpp +++ b/src/extras/custompipes_gl.cpp @@ -134,6 +134,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) } SetRenderState(SRCBLEND, BLENDSRCALPHA); + setTexture(1, nil); #ifndef RW_GL_USE_VAOS disableAttribPointers(header->attribDesc, header->numAttribs); @@ -158,13 +159,8 @@ CreateVehiclePipe(void) { -#ifdef RW_GLES2 -#include "gl2_shaders/neoVehicle_fs_gl2.inc" -#include "gl2_shaders/neoVehicle_vs_gl2.inc" -#else -#include "shaders/neoVehicle_fs_gl3.inc" -#include "shaders/neoVehicle_vs_gl3.inc" -#endif +#include "shaders/neoVehicle_fs_gl.inc" +#include "shaders/neoVehicle_vs_gl.inc" const char *vs[] = { shaderDecl, header_vert_src, neoVehicle_vert_src, nil }; const char *fs[] = { shaderDecl, header_frag_src, neoVehicle_frag_src, nil }; neoVehicleShader = Shader::create(vs, fs); @@ -256,6 +252,7 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) drawInst(header, inst); inst++; } + setTexture(1, nil); #ifndef RW_GL_USE_VAOS disableAttribPointers(header->attribDesc, header->numAttribs); #endif @@ -273,13 +270,8 @@ CreateWorldPipe(void) ReadTweakValueTable((char*)work_buff, WorldLightmapBlend); { -#ifdef RW_GLES2 -#include "gl2_shaders/neoWorldIII_fs_gl2.inc" -#include "gl2_shaders/default_UV2_gl2.inc" -#else -#include "shaders/neoWorldIII_fs_gl3.inc" -#include "shaders/default_UV2_gl3.inc" -#endif +#include "shaders/neoWorldIII_fs_gl.inc" +#include "shaders/default_UV2_gl.inc" const char *vs[] = { shaderDecl, header_vert_src, default_UV2_vert_src, nil }; const char *fs[] = { shaderDecl, header_frag_src, neoWorldIII_frag_src, nil }; neoWorldShader = Shader::create(vs, fs); @@ -381,13 +373,8 @@ CreateGlossPipe(void) using namespace rw::gl3; { -#ifdef RW_GLES2 -#include "gl2_shaders/neoGloss_fs_gl2.inc" -#include "gl2_shaders/neoGloss_vs_gl2.inc" -#else -#include "shaders/neoGloss_fs_gl3.inc" -#include "shaders/neoGloss_vs_gl3.inc" -#endif +#include "shaders/neoGloss_fs_gl.inc" +#include "shaders/neoGloss_vs_gl.inc" const char *vs[] = { shaderDecl, header_vert_src, neoGloss_vert_src, nil }; const char *fs[] = { shaderDecl, header_frag_src, neoGloss_frag_src, nil }; neoGlossShader = Shader::create(vs, fs); @@ -558,13 +545,8 @@ CreateRimLightPipes(void) } { -#ifdef RW_GLES2 -#include "gl2_shaders/simple_fs_gl2.inc" -#include "gl2_shaders/neoRimSkin_gl2.inc" -#else -#include "shaders/simple_fs_gl3.inc" -#include "shaders/neoRimSkin_gl3.inc" -#endif +#include "shaders/simple_fs_gl.inc" +#include "shaders/neoRimSkin_gl.inc" const char *vs[] = { shaderDecl, header_vert_src, neoRimSkin_vert_src, nil }; const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil }; neoRimSkinShader = Shader::create(vs, fs); @@ -572,13 +554,8 @@ CreateRimLightPipes(void) } { -#ifdef RW_GLES2 -#include "gl2_shaders/simple_fs_gl2.inc" -#include "gl2_shaders/neoRim_gl2.inc" -#else -#include "shaders/simple_fs_gl3.inc" -#include "shaders/neoRim_gl3.inc" -#endif +#include "shaders/simple_fs_gl.inc" +#include "shaders/neoRim_gl.inc" const char *vs[] = { shaderDecl, header_vert_src, neoRim_vert_src, nil }; const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil }; neoRimShader = Shader::create(vs, fs); |