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author | aap <aap@papnet.eu> | 2021-01-08 13:34:49 +0100 |
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committer | aap <aap@papnet.eu> | 2021-01-08 13:34:49 +0100 |
commit | 37a58a04f2895a37fd961ee6e3ff7df80d22f110 (patch) | |
tree | 3483ae7a0de117b9f34b0481368dfe3d13d12e0e /src/extras/postfx.cpp | |
parent | first commit for LCS (diff) | |
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Diffstat (limited to 'src/extras/postfx.cpp')
-rw-r--r-- | src/extras/postfx.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/extras/postfx.cpp b/src/extras/postfx.cpp index 2ea08141..b07b5426 100644 --- a/src/extras/postfx.cpp +++ b/src/extras/postfx.cpp @@ -25,14 +25,14 @@ static RwIm2DVertex Vertex2[4]; static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 }; #ifdef RW_D3D9 -void *colourfilterVC_PS; +void *colourfilterLCS_PS; void *contrast_PS; #endif #ifdef RW_OPENGL int32 u_blurcolor; int32 u_contrastAdd; int32 u_contrastMult; -rw::gl3::Shader *colourFilterVC; +rw::gl3::Shader *colourFilterLCS; rw::gl3::Shader *contrast; #endif @@ -143,8 +143,8 @@ CPostFX::Open(RwCamera *cam) #ifdef RW_D3D9 -#include "shaders/colourfilterVC_PS.inc" - colourfilterVC_PS = rw::d3d::createPixelShader(colourfilterVC_PS_cso); +#include "shaders/colourfilterLCS_PS.inc" + colourfilterLCS_PS = rw::d3d::createPixelShader(colourfilterLCS_PS_cso); #include "shaders/contrastPS.inc" contrast_PS = rw::d3d::createPixelShader(contrastPS_cso); #endif @@ -153,11 +153,11 @@ CPostFX::Open(RwCamera *cam) { #include "shaders/im2d_gl.inc" -#include "shaders/colourfilterVC_fs_gl.inc" +#include "shaders/colourfilterLCS_fs_gl.inc" const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil }; - const char *fs[] = { shaderDecl, header_frag_src, colourfilterVC_frag_src, nil }; - colourFilterVC = Shader::create(vs, fs); - assert(colourFilterVC); + const char *fs[] = { shaderDecl, header_frag_src, colourfilterLCS_frag_src, nil }; + colourFilterLCS = Shader::create(vs, fs); + assert(colourFilterLCS); } { @@ -184,9 +184,9 @@ CPostFX::Close(void) pBackBuffer = nil; } #ifdef RW_D3D9 - if(colourfilterVC_PS){ - rw::d3d::destroyPixelShader(colourfilterVC_PS); - colourfilterVC_PS = nil; + if(colourfilterLCS_PS){ + rw::d3d::destroyPixelShader(colourfilterLCS_PS); + colourfilterLCS_PS = nil; } if(contrast_PS){ rw::d3d::destroyPixelShader(contrast_PS); @@ -194,9 +194,9 @@ CPostFX::Close(void) } #endif #ifdef RW_OPENGL - if(colourFilterVC){ - colourFilterVC->destroy(); - colourFilterVC = nil; + if(colourFilterLCS){ + colourFilterLCS->destroy(); + colourFilterLCS = nil; } if(contrast){ contrast->destroy(); @@ -294,12 +294,12 @@ CPostFX::RenderOverlayShader(RwCamera *cam, int32 r, int32 g, int32 b, int32 a) blurcolors[3] = 30/255.0f; #ifdef RW_D3D9 rw::d3d::d3ddevice->SetPixelShaderConstantF(10, blurcolors, 1); - rw::d3d::im2dOverridePS = colourfilterVC_PS; + rw::d3d::im2dOverridePS = colourfilterLCS_PS; #endif #ifdef RW_OPENGL - rw::gl3::im2dOverrideShader = colourFilterVC; - colourFilterVC->use(); - glUniform4fv(colourFilterVC->uniformLocations[u_blurcolor], 1, blurcolors); + rw::gl3::im2dOverrideShader = colourFilterLCS; + colourFilterLCS->use(); + glUniform4fv(colourFilterLCS->uniformLocations[u_blurcolor], 1, blurcolors); #endif } RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); |