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author | aap <aap@papnet.eu> | 2021-01-19 11:38:51 +0100 |
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committer | aap <aap@papnet.eu> | 2021-01-19 11:38:51 +0100 |
commit | 8baae4c77ff85e6fb1cacd428162804080998069 (patch) | |
tree | 63c90940449949019d601f09421e234d734aa576 /src/extras/screendroplets.cpp | |
parent | fix handbrake (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/extras/screendroplets.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/extras/screendroplets.cpp b/src/extras/screendroplets.cpp index ac3a17b2..963b7624 100644 --- a/src/extras/screendroplets.cpp +++ b/src/extras/screendroplets.cpp @@ -112,14 +112,14 @@ ScreenDroplets::InitDraw(void) openim2d_uv2(); #ifdef RW_D3D9 -#include "shaders/screenDroplet_PS.inc" +#include "shaders/obj/screenDroplet_PS.inc" screenDroplet_PS = rw::d3d::createPixelShader(screenDroplet_PS_cso); #endif #ifdef RW_GL3 using namespace rw::gl3; { -#include "shaders/im2d_UV2_gl.inc" -#include "shaders/screenDroplet_fs_gl.inc" +#include "shaders/obj/im2d_UV2_vert.inc" +#include "shaders/obj/screenDroplet_frag.inc" const char *vs[] = { shaderDecl, header_vert_src, im2d_UV2_vert_src, nil }; const char *fs[] = { shaderDecl, header_frag_src, screenDroplet_frag_src, nil }; screenDroplet = Shader::create(vs, fs); |