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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-12-07 19:50:18 +0100 |
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committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-12-07 19:50:18 +0100 |
commit | 87bca997a45c3364b3994fddb40230ef20a56d90 (patch) | |
tree | 1a4c6997451d097141386bf246dfeef97dd2794c /src/extras/shaders/im2d_gl.inc | |
parent | ps2 hud, restore original code (diff) | |
parent | Fixing the Ghost vehicle name. (diff) | |
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Diffstat (limited to 'src/extras/shaders/im2d_gl.inc')
-rw-r--r-- | src/extras/shaders/im2d_gl.inc | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/extras/shaders/im2d_gl.inc b/src/extras/shaders/im2d_gl.inc new file mode 100644 index 00000000..d11f5d33 --- /dev/null +++ b/src/extras/shaders/im2d_gl.inc @@ -0,0 +1,21 @@ +const char *im2d_vert_src = +"uniform vec4 u_xform;\n" + +"VSIN(ATTRIB_POS) vec4 in_pos;\n" + +"VSOUT vec4 v_color;\n" +"VSOUT vec2 v_tex0;\n" +"VSOUT float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" gl_Position = in_pos;\n" +" gl_Position.w = 1.0;\n" +" gl_Position.xy = gl_Position.xy * u_xform.xy + u_xform.zw;\n" +" v_fog = DoFog(gl_Position.z);\n" +" gl_Position.xyz *= gl_Position.w;\n" +" v_color = in_color;\n" +" v_tex0 = in_tex0;\n" +"}\n" +; |