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author | eray orçunus <erayorcunus@gmail.com> | 2020-06-20 15:23:32 +0200 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2020-06-20 15:23:32 +0200 |
commit | 0625954bb74e687ed73b496bc06e9db58407e045 (patch) | |
tree | 3ec342a96685889bf2512ececcfc76f1bdac14a0 /src/peds/Ped.cpp | |
parent | bikes in garages + bugfix (diff) | |
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Diffstat (limited to 'src/peds/Ped.cpp')
-rw-r--r-- | src/peds/Ped.cpp | 37 |
1 files changed, 4 insertions, 33 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 4069301d..713806a2 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -1113,19 +1113,15 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg) newAnim->SetFinishCallback(FinishedAttackCB, ped); } } else { - if (attackAssoc && attackAssoc->animId == ANIM_MELEE_ATTACK && currentWeapon->m_AnimToPlay == ASSOCGRP_UNARMED) - { + if (attackAssoc && attackAssoc->animId == ANIM_MELEE_ATTACK && currentWeapon->m_AnimToPlay == ASSOCGRP_UNARMED) { attackAssoc->blendDelta = -8.0f; attackAssoc->flags |= ASSOC_DELETEFADEDOUT; ped->ClearAttack(); return; } - if (attackAssoc) - { - if (currentWeapon->m_AnimToPlay == ASSOCGRP_THROW) - { - if ((attackAssoc->animId == ANIM_THROWABLE_THROW || attackAssoc->animId == ANIM_THROWABLE_THROWU) && ped->GetWeapon()->m_nAmmoTotal > 0) - { + if (attackAssoc) { + if (currentWeapon->m_AnimToPlay == ASSOCGRP_THROW) { + if ((attackAssoc->animId == ANIM_THROWABLE_THROW || attackAssoc->animId == ANIM_THROWABLE_THROWU) && ped->GetWeapon()->m_nAmmoTotal > 0) { ped->RemoveWeaponModel(currentWeapon->m_nModelId); ped->AddWeaponModel(currentWeapon->m_nModelId); } @@ -1661,7 +1657,6 @@ CPed::ClearDuck(bool clearTimer) if (!animAssoc) { animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW); } - if (!animAssoc) { animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCH); } @@ -6808,30 +6803,6 @@ CPed::Die(void) // UNUSED: This is a perfectly empty function. } -uint8 -CPed::DoesLOSBulletHitPed(CColPoint &colPoint) -{ -#ifdef FIX_BUGS - return 1; -#else - uint8 retVal = 2; - - float headZ = GetNodePosition(PED_HEAD).z; - - if (m_nPedState == PED_FALL) - retVal = 1; - - float colZ = colPoint.point.z; - if (colZ < headZ) - retVal = 1; - - if (headZ + 0.2f <= colZ) - retVal = 0; - - return retVal; -#endif -} - // --MIAMI: Done bool CPed::DuckAndCover(void) |