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authorNikolay Korolev <nickvnuk@gmail.com>2020-08-16 13:46:20 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-08-16 13:46:20 +0200
commit7669b97ac64bd77dc0932210f81e4a0def9bfb1b (patch)
tree51c7580701ea00abc769e68d14a83a25b8ebd0cf /src/peds/Ped.cpp
parentsubmodule (diff)
parentMerge branch 'master' into miami (diff)
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Diffstat (limited to 'src/peds/Ped.cpp')
-rw-r--r--src/peds/Ped.cpp96
1 files changed, 88 insertions, 8 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index be39f26e..303c0cbc 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -63,6 +63,7 @@
#include "Debug.h"
#include "GameLogic.h"
#include "Bike.h"
+#include "WindModifiers.h"
#include "CutsceneShadow.h"
#define CAN_SEE_ENTITY_ANGLE_THRESHOLD DEGTORAD(60.0f)
@@ -147,7 +148,7 @@ void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete((
// --MIAMI: Done
CPed::~CPed(void)
{
-#if 1
+#ifdef USE_CUTSCENE_SHADOW_FOR_PED
if ( m_pRTShadow ) delete m_pRTShadow;
#endif
CWorld::Remove(this);
@@ -207,8 +208,8 @@ CPed::FlagToDestroyWhenNextProcessed(void)
CPed::CPed(uint32 pedType) : m_pedIK(this)
{
-#if 1
- m_pRTShadow = NULL;
+#ifdef USE_CUTSCENE_SHADOW_FOR_PED
+ m_pRTShadow = nil;
#endif
m_type = ENTITY_TYPE_PED;
bPedPhysics = true;
@@ -2792,12 +2793,12 @@ CPed::SetModelIndex(uint32 mi)
modelInfo->CreateHitColModelSkinned(GetClump());
UpdateRpHAnim();
-
-#ifndef LIBRW
+#ifdef USE_CUTSCENE_SHADOW_FOR_PED
if (!m_pRTShadow)
{
m_pRTShadow = new CCutsceneShadow;
m_pRTShadow->Create(m_rwObject, 10, 1, 1, 1);
+ //m_pRTShadow->Create(m_rwObject, 8, 0, 0, 0);
}
#endif
}
@@ -3159,6 +3160,8 @@ CPed::SetStoredObjective(void)
case OBJECTIVE_GOTO_CHAR_ON_FOOT:
case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING:
case OBJECTIVE_HASSLE_CHAR:
+ case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION:
+ case OBJECTIVE_LEAVE_CAR:
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
case OBJECTIVE_ENTER_CAR_AS_DRIVER:
case OBJECTIVE_GOTO_AREA_ON_FOOT:
@@ -4729,9 +4732,11 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
} else {
CDarkel::RegisterKillNotByPlayer(this, method);
}
- if (method == WEAPONTYPE_DROWNING)
+ if (method == WEAPONTYPE_DROWNING) {
bIsInTheAir = false;
- // TODO(Miami): timesDrowned
+ if (FindPlayerPed() == this)
+ CStats::TimesDrowned++;
+ }
return true;
}
@@ -11805,7 +11810,11 @@ CPed::ProcessControl(void)
CPed::Chat();
break;
case PED_AIM_GUN:
- if (m_pPointGunAt && m_pPointGunAt->IsPed() && ((CPed*)m_pPointGunAt)->CanSeeEntity(this, CAN_SEE_ENTITY_ANGLE_THRESHOLD * 2)) {
+ if (m_pPointGunAt && m_pPointGunAt->IsPed()
+#ifdef FIX_BUGS
+ && !GetWeapon()->IsTypeMelee()
+#endif
+ && ((CPed*)m_pPointGunAt)->CanSeeEntity(this, CAN_SEE_ENTITY_ANGLE_THRESHOLD * 2)) {
((CPed*)m_pPointGunAt)->ReactToPointGun(this);
}
PointGunAt();
@@ -16426,6 +16435,77 @@ CPed::PreRender(void)
}
#endif
+ bool bIsWindModifierTurnedOn = false;
+ float fAnyDirectionShift = 1.0f;
+ if (IsPlayer() && CWindModifiers::FindWindModifier(GetPosition(), &fAnyDirectionShift, &fAnyDirectionShift)
+ && !CCullZones::PlayerNoRain() && GetPedState() != PED_DRIVING)
+ bIsWindModifierTurnedOn = true;
+
+ bool bIsPedDrivingBikeOrOpenTopCar = false;
+ if (GetPedState() == PED_DRIVING && m_pMyVehicle) {
+ if (m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE
+ || (m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR && m_pMyVehicle->IsOpenTopCar()))
+ bIsPedDrivingBikeOrOpenTopCar = true;
+ }
+
+ if (bIsWindModifierTurnedOn || bIsPedDrivingBikeOrOpenTopCar) {
+ float fWindMult = 0.0f;
+ if (bIsPedDrivingBikeOrOpenTopCar) {
+ fWindMult = DotProduct(m_pMyVehicle->m_vecMoveSpeed, GetForward());
+ if (fWindMult > 0.4f) {
+ float volume = (fWindMult - 0.4f) / 0.6f;
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_SET_202, volume); //TODO(MIAMI): revise when audio is done
+ }
+ }
+
+ if (bIsWindModifierTurnedOn)
+ fWindMult = Min(fWindMult, Abs(fAnyDirectionShift - 1.0f));
+
+ RpHAnimHierarchy* hier = GetAnimHierarchyFromSkinClump(GetClump());
+ int32 idx;
+ RwV3d scale;
+ float fScaleOffset;
+
+ fScaleOffset = fWindMult * 0.2f;
+ scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+ scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+ scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_NECK));
+ RwMatrix* neck = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(neck, &scale, rwCOMBINEPRECONCAT);
+
+ fScaleOffset = fWindMult * 0.1f;
+ scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+ scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+ scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_CLAVICLEL));
+ RwMatrix* clavicleL = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(clavicleL, &scale, rwCOMBINEPRECONCAT);
+
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_CLAVICLER));
+ RwMatrix* clavicleR = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(clavicleR, &scale, rwCOMBINEPRECONCAT);
+
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_MID));
+ RwMatrix* mid = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(mid, &scale, rwCOMBINEPRECONCAT);
+
+ fScaleOffset = fWindMult * 0.2f;
+ scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+ scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+ scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
+
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERARML));
+ RwMatrix* upperArmL = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(upperArmL, &scale, rwCOMBINEPRECONCAT);
+
+ idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERARMR));
+ RwMatrix* upperArmR = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
+ RwMatrixScale(upperArmR, &scale, rwCOMBINEPRECONCAT);
+ }
+
if (bBodyPartJustCameOff && bIsPedDieAnimPlaying && m_bodyPartBleeding != -1 && (CTimer::GetFrameCounter() & 7) > 3) {
CVector bloodDir(0.0f, 0.0f, 0.0f);
CVector bloodPos(0.0f, 0.0f, 0.0f);