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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-08-16 13:46:20 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-08-16 13:46:20 +0200 |
commit | 7669b97ac64bd77dc0932210f81e4a0def9bfb1b (patch) | |
tree | 51c7580701ea00abc769e68d14a83a25b8ebd0cf /src/peds/Ped.cpp | |
parent | submodule (diff) | |
parent | Merge branch 'master' into miami (diff) | |
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Diffstat (limited to 'src/peds/Ped.cpp')
-rw-r--r-- | src/peds/Ped.cpp | 96 |
1 files changed, 88 insertions, 8 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index be39f26e..303c0cbc 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -63,6 +63,7 @@ #include "Debug.h" #include "GameLogic.h" #include "Bike.h" +#include "WindModifiers.h" #include "CutsceneShadow.h" #define CAN_SEE_ENTITY_ANGLE_THRESHOLD DEGTORAD(60.0f) @@ -147,7 +148,7 @@ void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete(( // --MIAMI: Done CPed::~CPed(void) { -#if 1 +#ifdef USE_CUTSCENE_SHADOW_FOR_PED if ( m_pRTShadow ) delete m_pRTShadow; #endif CWorld::Remove(this); @@ -207,8 +208,8 @@ CPed::FlagToDestroyWhenNextProcessed(void) CPed::CPed(uint32 pedType) : m_pedIK(this) { -#if 1 - m_pRTShadow = NULL; +#ifdef USE_CUTSCENE_SHADOW_FOR_PED + m_pRTShadow = nil; #endif m_type = ENTITY_TYPE_PED; bPedPhysics = true; @@ -2792,12 +2793,12 @@ CPed::SetModelIndex(uint32 mi) modelInfo->CreateHitColModelSkinned(GetClump()); UpdateRpHAnim(); - -#ifndef LIBRW +#ifdef USE_CUTSCENE_SHADOW_FOR_PED if (!m_pRTShadow) { m_pRTShadow = new CCutsceneShadow; m_pRTShadow->Create(m_rwObject, 10, 1, 1, 1); + //m_pRTShadow->Create(m_rwObject, 8, 0, 0, 0); } #endif } @@ -3159,6 +3160,8 @@ CPed::SetStoredObjective(void) case OBJECTIVE_GOTO_CHAR_ON_FOOT: case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING: case OBJECTIVE_HASSLE_CHAR: + case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION: + case OBJECTIVE_LEAVE_CAR: case OBJECTIVE_ENTER_CAR_AS_PASSENGER: case OBJECTIVE_ENTER_CAR_AS_DRIVER: case OBJECTIVE_GOTO_AREA_ON_FOOT: @@ -4729,9 +4732,11 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi } else { CDarkel::RegisterKillNotByPlayer(this, method); } - if (method == WEAPONTYPE_DROWNING) + if (method == WEAPONTYPE_DROWNING) { bIsInTheAir = false; - // TODO(Miami): timesDrowned + if (FindPlayerPed() == this) + CStats::TimesDrowned++; + } return true; } @@ -11805,7 +11810,11 @@ CPed::ProcessControl(void) CPed::Chat(); break; case PED_AIM_GUN: - if (m_pPointGunAt && m_pPointGunAt->IsPed() && ((CPed*)m_pPointGunAt)->CanSeeEntity(this, CAN_SEE_ENTITY_ANGLE_THRESHOLD * 2)) { + if (m_pPointGunAt && m_pPointGunAt->IsPed() +#ifdef FIX_BUGS + && !GetWeapon()->IsTypeMelee() +#endif + && ((CPed*)m_pPointGunAt)->CanSeeEntity(this, CAN_SEE_ENTITY_ANGLE_THRESHOLD * 2)) { ((CPed*)m_pPointGunAt)->ReactToPointGun(this); } PointGunAt(); @@ -16426,6 +16435,77 @@ CPed::PreRender(void) } #endif + bool bIsWindModifierTurnedOn = false; + float fAnyDirectionShift = 1.0f; + if (IsPlayer() && CWindModifiers::FindWindModifier(GetPosition(), &fAnyDirectionShift, &fAnyDirectionShift) + && !CCullZones::PlayerNoRain() && GetPedState() != PED_DRIVING) + bIsWindModifierTurnedOn = true; + + bool bIsPedDrivingBikeOrOpenTopCar = false; + if (GetPedState() == PED_DRIVING && m_pMyVehicle) { + if (m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE + || (m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR && m_pMyVehicle->IsOpenTopCar())) + bIsPedDrivingBikeOrOpenTopCar = true; + } + + if (bIsWindModifierTurnedOn || bIsPedDrivingBikeOrOpenTopCar) { + float fWindMult = 0.0f; + if (bIsPedDrivingBikeOrOpenTopCar) { + fWindMult = DotProduct(m_pMyVehicle->m_vecMoveSpeed, GetForward()); + if (fWindMult > 0.4f) { + float volume = (fWindMult - 0.4f) / 0.6f; + DMAudio.PlayOneShot(m_audioEntityId, SOUND_SET_202, volume); //TODO(MIAMI): revise when audio is done + } + } + + if (bIsWindModifierTurnedOn) + fWindMult = Min(fWindMult, Abs(fAnyDirectionShift - 1.0f)); + + RpHAnimHierarchy* hier = GetAnimHierarchyFromSkinClump(GetClump()); + int32 idx; + RwV3d scale; + float fScaleOffset; + + fScaleOffset = fWindMult * 0.2f; + scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_NECK)); + RwMatrix* neck = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(neck, &scale, rwCOMBINEPRECONCAT); + + fScaleOffset = fWindMult * 0.1f; + scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_CLAVICLEL)); + RwMatrix* clavicleL = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(clavicleL, &scale, rwCOMBINEPRECONCAT); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_CLAVICLER)); + RwMatrix* clavicleR = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(clavicleR, &scale, rwCOMBINEPRECONCAT); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_MID)); + RwMatrix* mid = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(mid, &scale, rwCOMBINEPRECONCAT); + + fScaleOffset = fWindMult * 0.2f; + scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERARML)); + RwMatrix* upperArmL = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(upperArmL, &scale, rwCOMBINEPRECONCAT); + + idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERARMR)); + RwMatrix* upperArmR = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwMatrixScale(upperArmR, &scale, rwCOMBINEPRECONCAT); + } + if (bBodyPartJustCameOff && bIsPedDieAnimPlaying && m_bodyPartBleeding != -1 && (CTimer::GetFrameCounter() & 7) > 3) { CVector bloodDir(0.0f, 0.0f, 0.0f); CVector bloodPos(0.0f, 0.0f, 0.0f); |