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author | Sergeanur <s.anureev@yandex.ua> | 2020-04-18 10:31:53 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-04-18 10:31:53 +0200 |
commit | 555f933780653012e7c2c664f91f88914a42e05e (patch) | |
tree | 861011464aa08fead52ab03cf92b8e4dbd8a8f39 /src/peds/PlayerPed.h | |
parent | Merge pull request #465 from erorcun/erorcun (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/peds/PlayerPed.h | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h index f96d8e6a..81f8e4d7 100644 --- a/src/peds/PlayerPed.h +++ b/src/peds/PlayerPed.h @@ -23,20 +23,13 @@ public: uint32 m_nHitAnimDelayTimer; float m_fAttackButtonCounter; bool m_bHaveTargetSelected; // may have better name - int8 field_1381; - int8 field_1382; - int8 field_1383; CEntity *m_pEvadingFrom; // is this CPhysical? int32 m_nTargettableObjects[4]; bool m_bAdrenalineActive; bool m_bHasLockOnTarget; - int8 field_1406; - int8 field_1407; uint32 m_nAdrenalineTime; bool m_bCanBeDamaged; int8 field_1413; - int8 field_1414; - int8 field_1415; CVector m_vecSafePos[6]; // safe places from the player, for example behind a tree CPed *m_pPedAtSafePos[6]; float m_fWalkAngle; |