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author | eray orçunus <erayorcunus@gmail.com> | 2020-06-08 23:56:01 +0200 |
---|---|---|
committer | eray orçunus <erayorcunus@gmail.com> | 2020-06-09 00:29:55 +0200 |
commit | dba2b052a64bc4f468e94fbf078eff7a0cb27ae4 (patch) | |
tree | 7cb2889a80594fb9a26184846475dbbdaf90306f /src/peds | |
parent | bla (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/peds/CopPed.cpp | 16 | ||||
-rw-r--r-- | src/peds/CopPed.h | 8 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 881 | ||||
-rw-r--r-- | src/peds/Ped.h | 11 |
4 files changed, 617 insertions, 299 deletions
diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp index ae1f6c61..d2daea42 100644 --- a/src/peds/CopPed.cpp +++ b/src/peds/CopPed.cpp @@ -74,20 +74,18 @@ CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP) break; } m_bIsInPursuit = false; - field_1350 = 1; + field_5FE = 1; m_bIsDisabledCop = false; - m_fAbseilPos = 0.0f; m_attackTimer = 0; - m_bBeatingSuspect = false; m_bStopAndShootDisabledZone = false; + field_601 = false; m_bZoneDisabled = false; - field_1364 = -1; + field_628 = -1; + m_nRoadblockNode = -1; // TODO(Miami): this will be nil + field_5FF = 0; + m_fAbseilPos = 0.0f; + m_bBeatingSuspect = false; m_pPointGunAt = nil; - - // VC also initializes in here, but as nil -#ifdef FIX_BUGS - m_nRoadblockNode = -1; -#endif } CCopPed::~CCopPed() diff --git a/src/peds/CopPed.h b/src/peds/CopPed.h index 945f78b8..e4ea072b 100644 --- a/src/peds/CopPed.h +++ b/src/peds/CopPed.h @@ -17,13 +17,15 @@ public: float m_fDistanceToTarget; bool m_bIsInPursuit; bool m_bIsDisabledCop; - int8 field_1350; + int8 field_5FE; + int8 field_5FF; bool m_bBeatingSuspect; bool m_bStopAndShootDisabledZone; + bool field_601; // set when police dragging player from car bool m_bZoneDisabled; - float m_fAbseilPos; // VC leftover, unused + float m_fAbseilPos; eCopType m_nCopType; - int8 field_1364; + int8 field_628; CCopPed(eCopType, int32 modifier = 0); ~CCopPed(); diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index f940ca5d..1c5e5ce5 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -377,10 +377,11 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bDontFight = false; bDoomAim = true; bCanBeShotInVehicle = true; + b157_40 = false; bIgnoreThreatsBehindObjects = false; bNeverEverTargetThisPed = false; - + b158_10 = false; bBoughtIceCream = false; if ((CGeneral::GetRandomNumber() & 3) == 0) @@ -654,12 +655,16 @@ CPed::AddWeaponModel(int id) } } +// --MIAMI: Done void CPed::AimGun(void) { RwV3d pos; CVector vector; + if (IsPlayer() && bIsDucking) + m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; + if (m_pSeekTarget) { if (m_pSeekTarget->IsPed()) { ((CPed*)m_pSeekTarget)->m_pedIK.GetComponentPosition(pos, PED_MID); @@ -667,11 +672,13 @@ CPed::AimGun(void) } else { vector = m_pSeekTarget->GetPosition(); } - Say(SOUND_PED_ATTACK); + + if (!IsPlayer()) + Say(SOUND_PED_ATTACK); bCanPointGunAtTarget = m_pedIK.PointGunAtPosition(vector); if (m_pLookTarget != m_pSeekTarget) { - SetLookFlag(m_pSeekTarget, true); + SetLookFlag(m_pSeekTarget, true, true); } } else { @@ -786,10 +793,11 @@ CPed::RemoveBodyPart(PedNode nodeId, int8 direction) } } +// --MIAMI: Done void -CPed::SetLookFlag(CEntity *target, bool keepTryingToLook) +CPed::SetLookFlag(CEntity *target, bool keepTryingToLook, bool cancelPrevious) { - if (m_lookTimer < CTimer::GetTimeInMilliseconds()) { + if (m_lookTimer < CTimer::GetTimeInMilliseconds() || cancelPrevious) { bIsLooking = true; bIsRestoringLook = false; m_pLookTarget = target; @@ -797,23 +805,24 @@ CPed::SetLookFlag(CEntity *target, bool keepTryingToLook) m_fLookDirection = 999999.0f; m_lookTimer = 0; bKeepTryingToLook = keepTryingToLook; - if (m_nPedState != PED_DRIVING) { + if (CanUseTorsoWhenLooking()) { m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY; } } } +// --MIAMI: Done void -CPed::SetLookFlag(float direction, bool keepTryingToLook) +CPed::SetLookFlag(float direction, bool keepTryingToLook, bool cancelPrevious) { - if (m_lookTimer < CTimer::GetTimeInMilliseconds()) { + if (m_lookTimer < CTimer::GetTimeInMilliseconds() || cancelPrevious) { bIsLooking = true; bIsRestoringLook = false; - m_pLookTarget = nil; m_fLookDirection = direction; + m_pLookTarget = nil; m_lookTimer = 0; bKeepTryingToLook = keepTryingToLook; - if (m_nPedState != PED_DRIVING) { + if (CanUseTorsoWhenLooking()) { m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY; } } @@ -828,8 +837,9 @@ CPed::SetLookTimer(int time) } } +// --MIAMI: Done bool -CPed::OurPedCanSeeThisOne(CEntity *target) +CPed::OurPedCanSeeThisOne(CEntity *target, bool shootablesDoBlock) { CColPoint colpoint; CEntity *ent; @@ -845,11 +855,11 @@ CPed::OurPedCanSeeThisOne(CEntity *target) return false; // Check line of sight from head - CVector headPos = this->GetPosition(); - headPos.z += 1.0f; - return !CWorld::ProcessLineOfSight(headPos, target->GetPosition(), colpoint, ent, true, false, false, false, false, false); + return !CWorld::ProcessLineOfSight(GetPosition() + CVector(0.f, 0.f, 1.f), target->GetPosition() + CVector(0.f, 0.f, 1.f), + colpoint, ent, true, false, false, shootablesDoBlock, false, false, false, shootablesDoBlock); } +// --MIAMI: Done void CPed::Avoid(void) { @@ -914,6 +924,7 @@ CPed::ClearAimFlag(void) ((CPlayerPed*)this)->m_fFPSMoveHeading = 0.0f; } +// --MIAMI: Done void CPed::ClearLookFlag(void) { if (bIsLooking) { @@ -921,7 +932,9 @@ CPed::ClearLookFlag(void) { bIsRestoringLook = true; bShakeFist = false; - m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY; + if (CanUseTorsoWhenLooking()) + m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY; + if (IsPlayer()) m_lookTimer = CTimer::GetTimeInMilliseconds() + 2000; else @@ -1728,7 +1741,10 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg) vehicle = ped->m_pMyVehicle; if (vehicle) { - vehicle->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType); + if(vehicle->IsBike()) + vehicle->m_nGettingOutFlags &= ~GetBikeDoorFlag(ped->m_vehEnterType); + else + vehicle->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType); if (vehicle->pDriver == ped) { vehicle->RemoveDriver(); @@ -2179,7 +2195,6 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) CMatrix vehDoorMat(veh->GetMatrix()); vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehEnterType, 0.0f)); - // Cool huh? Entering from windscreen if (m_vehEnterType == CAR_WINDSCREEN || veh->bIsBus) { CMatrix correctionMat; if (veh->bIsBus && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) @@ -2511,6 +2526,17 @@ CPed::SetPedStats(ePedStats pedStat) } // --MIAMI: Done +bool +CPed::CanUseTorsoWhenLooking(void) +{ + if (m_nPedState != PED_DRIVING && m_nPedState != PED_DRAG_FROM_CAR && !bIsDucking) { + if (m_animGroup != ASSOCGRP_SEXYWOMAN && m_animGroup != ASSOCGRP_WOMAN) + return true; + } + return false; +} + +// --MIAMI: Done void CPed::SetModelIndex(uint32 mi) { @@ -2523,13 +2549,7 @@ CPed::SetModelIndex(uint32 mi) m_animGroup = (AssocGroupId) modelInfo->m_animGroup; CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE); - // TODO(Miami): This is inlined CanUseTorsoWhenLooking - bool canUseMyBody = false; - if (m_nPedState != PED_DRIVING && m_nPedState != PED_DRAG_FROM_CAR && !bIsDucking) { - if (m_animGroup != ASSOCGRP_SEXYWOMAN && m_animGroup != ASSOCGRP_WOMAN) - canUseMyBody = true; - } - if (!canUseMyBody) + if (!CanUseTorsoWhenLooking()) m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY; // This is a mistake by R*, velocity is CVector, whereas m_vecAnimMoveDelta is CVector2D. @@ -3275,6 +3295,7 @@ CPed::InformMyGangOfAttack(CEntity *attacker) } } +// --MIAMI: Done void CPed::QuitEnteringCar(void) { @@ -3295,18 +3316,18 @@ CPed::QuitEnteringCar(void) if (veh->m_nNumGettingIn != 0) veh->m_nNumGettingIn--; -#ifdef VC_PED_PORTS if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) RestorePreviousObjective(); -#endif - veh->m_nGettingInFlags &= ~GetCarDoorFlag(m_vehEnterType); + if (veh->IsBike()) { + veh->m_nGettingInFlags &= ~GetBikeDoorFlag(m_vehEnterType); + ((CBike*)veh)->bIsBeingPickedUp = false; + } else + veh->m_nGettingInFlags &= ~GetEnterCarDoorFlag(m_vehEnterType, veh->m_nNumMaxPassengers); } bUsesCollision = true; - ReplaceWeaponWhenExitingVehicle(); - if (DyingOrDead()) { animAssoc = m_pVehicleAnim; if (animAssoc) { @@ -3320,11 +3341,7 @@ CPed::QuitEnteringCar(void) m_pVehicleAnim = nil; if (veh) { -#ifdef VC_PED_PORTS if (veh->AutoPilot.m_nCruiseSpeed == 0 && veh->VehicleCreatedBy == RANDOM_VEHICLE) -#else - if (veh->AutoPilot.m_nCruiseSpeed == 0) -#endif veh->AutoPilot.m_nCruiseSpeed = 17; } } @@ -3393,6 +3410,8 @@ CPed::ReactToAttack(CEntity *attacker) } } + +// --MIAMI: Done bool CPed::TurnBody(void) { @@ -3775,20 +3794,17 @@ CPed::ClearAll(void) m_pCollidingEntity = nil; } +// --MIAMI: Done void CPed::ClearAttack(void) { - if (m_nPedState != PED_ATTACK || bIsDucking || m_nWaitState == WAITSTATE_PLAYANIM_DUCK) + if (m_nPedState != PED_ATTACK || (bIsDucking && !IsPlayer()) || m_nWaitState == WAITSTATE_PLAYANIM_DUCK) return; -#ifdef VC_PED_PORTS // VC uses CCamera::Using1stPersonWeaponMode - if (FindPlayerPed() == this && (TheCamera.PlayerWeaponMode.Mode == CCam::MODE_SNIPER || - TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_ROCKETLAUNCHER)) { + if (FindPlayerPed() == this && TheCamera.Using1stPersonWeaponMode()) { SetPointGunAt(nil); - } else -#endif - if (bIsPointingGunAt) { + } else if (bIsPointingGunAt) { if (m_pLookTarget) SetPointGunAt(m_pLookTarget); else @@ -4533,6 +4549,7 @@ CPed::SetGetUp(void) } } +// --MIAMI: Done void CPed::ClearInvestigateEvent(void) { @@ -4610,12 +4627,14 @@ CPed::ClearObjective(void) } } +// --MIAMI: Done void CPed::ClearPause(void) { RestorePreviousState(); } +// --MIAMI: Done void CPed::ClearSeek(void) { @@ -4761,6 +4780,7 @@ CPed::RestorePreviousState(void) } } +// TODO(Miami): Clean up old references void CPed::SetAimFlag(CEntity *to) { @@ -4773,6 +4793,7 @@ CPed::SetAimFlag(CEntity *to) m_lookTimer = 0; } +// --MIAMI: Done void CPed::SetAimFlag(float angle) { @@ -4782,6 +4803,10 @@ CPed::SetAimFlag(float angle) m_lookTimer = 0; m_pLookTarget = nil; m_pSeekTarget = nil; + + if (bIsDucking) + m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; + if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAimWithArm) m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM; else @@ -4793,7 +4818,7 @@ void CPed::SetPointGunAt(CEntity *to) { if (to) { - SetLookFlag(to, true); + SetLookFlag(to, true, true); SetAimFlag(to); SetLookTimer(INT32_MAX); } @@ -5247,8 +5272,7 @@ CPed::SetAttack(CEntity *victim) if (GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT && victimPed->m_nPedState == PED_GETUP) SetWaitState(WAITSTATE_SURPRISE, nil); - // TODO(Miami): New parameter - SetLookFlag(victim, true); //true); + SetLookFlag(victim, true, true); SetLookTimer(100); } @@ -6362,7 +6386,11 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack) Say(SOUND_PED_CAR_JACKED); SetRadioStation(); - veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehEnterType); + + if(veh->IsBike()) + veh->m_nGettingOutFlags |= GetBikeDoorFlag(m_vehEnterType); + else + veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehEnterType); } // --MIAMI: Done @@ -6984,8 +7012,7 @@ CPed::ExitCar(void) if (!m_pVehicleAnim) { if (InVehicle()) { if (m_pMyVehicle->IsBike()) { - // TODO(Miami): What are those? - if (m_vehEnterType == 18 || m_vehEnterType == 8) { + if (m_vehEnterType == CAR_BOOT || m_vehEnterType == CAR_BUMP_REAR) { ((CBike*)m_pMyVehicle)->KnockOffRider(WEAPONTYPE_UNARMED, 0, this, false); } } else if (m_pMyVehicle->IsCar()) { @@ -7520,6 +7547,7 @@ CPed::FindBestCoordsFromNodes(CVector unused, CVector *bestCoords) return false; } +// --MIAMI: Done void CPed::FinishDieAnimCB(CAnimBlendAssociation *animAssoc, void *arg) { @@ -7540,6 +7568,7 @@ CPed::FinishFightMoveCB(CAnimBlendAssociation *animAssoc, void *arg) } } +// --MIAMI: Done void CPed::FinishHitHeadCB(CAnimBlendAssociation *animAssoc, void *arg) { @@ -7556,6 +7585,7 @@ CPed::FinishHitHeadCB(CAnimBlendAssociation *animAssoc, void *arg) ped->bIsLanding = false; } +// --MIAMI: Done void CPed::FinishJumpCB(CAnimBlendAssociation *animAssoc, void *arg) { @@ -8487,15 +8517,36 @@ CPed::GetFormationPosition(void) return formationOffset + referencePed->GetPosition(); } +// --MIAMI: Done void CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen) { CVector *enterOffset = nil; - if (m_vehEnterType == CAR_DOOR_LF && veh->pDriver - || m_vehEnterType == CAR_DOOR_RF && veh->pPassengers[0] - || m_vehEnterType == CAR_DOOR_LR && veh->pPassengers[1] - || m_vehEnterType == CAR_DOOR_RR && veh->pPassengers[2]) - { + if (veh->IsBike()) { + if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) { + + // If bike didn't fall to ground + if (Abs(veh->GetRight().z) < 0.1f) { + float angleDiff = (GetPosition() - veh->GetPosition()).Heading() - veh->GetForward().Heading(); + + if (angleDiff > PI) + angleDiff -= TWOPI; + else if (angleDiff < -PI) + angleDiff += TWOPI; + + if (Abs(angleDiff) < DEGTORAD(30.f) + && (IsPlayer() && ((CPlayerPed*)this)->m_fMoveSpeed > 1.5f && !m_vehEnterType || + !IsPlayer() && m_nPedType != PEDTYPE_COP && m_nMoveState == PEDMOVE_RUN + && m_pedStats->m_temper > 65 + && !m_vehEnterType || m_vehEnterType == CAR_WINDSCREEN)) { + m_vehEnterType = CAR_WINDSCREEN; + CVector windscreenPos = GetPositionToOpenCarDoor(veh, CAR_WINDSCREEN); + posToOpen = windscreenPos; + return; + } + } + } + } else if (m_vehEnterType == CAR_DOOR_LF && veh->pDriver && !veh->bLowVehicle && !veh->bIsBus) { enterOffset = &vecPedQuickDraggedOutCarAnimOffset; } @@ -8508,7 +8559,7 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen) if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, enterOffset)) { CPed *rfPassenger = veh->pPassengers[0]; - if (!rfPassenger + if (!rfPassenger || veh->IsBike() || rfPassenger->m_leader != this && !rfPassenger->bDontDragMeOutCar && (veh->VehicleCreatedBy != MISSION_VEHICLE || m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) || veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset) == 0) { @@ -8607,6 +8658,7 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen) return canEnter; } +// --MIAMI: Done int CPed::GetNextPointOnRoute(void) { @@ -8719,6 +8771,7 @@ CPed::InTheAir(void) } } +// --MIAMI: Done void CPed::SetLanding(void) { @@ -9140,12 +9193,15 @@ CPed::IsPedDoingDriveByShooting(void) return false; } + +// --MIAMI: Done bool CPed::IsPedShootable(void) { return m_nPedState <= PED_STATES_NO_ST; } +// --MIAMI: Done bool CPed::IsRoomToBeCarJacked(void) { @@ -9153,7 +9209,9 @@ CPed::IsRoomToBeCarJacked(void) return false; CVector offset; - if (m_pMyVehicle->bLowVehicle || m_nPedType == PEDTYPE_COP) { + if (m_pMyVehicle->IsBike()) { + offset = vecPedStdBikeJumpRhsAnimOffset; + } else if (m_pMyVehicle->bLowVehicle || m_nPedType == PEDTYPE_COP) { offset = vecPedDraggedOutCarAnimOffset; } else { offset = vecPedQuickDraggedOutCarAnimOffset; @@ -9167,6 +9225,7 @@ CPed::IsRoomToBeCarJacked(void) return false; } +// --MIAMI: Done void CPed::KillPedWithCar(CVehicle *car, float impulse) { @@ -9177,8 +9236,8 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) eWeaponType killMethod; if (m_nPedState == PED_FALL || m_nPedState == PED_DIE) { - if (!this->m_pCollidingEntity || car->GetStatus() == STATUS_PLAYER) - this->m_pCollidingEntity = car; + if (!m_pCollidingEntity || car->GetStatus() == STATUS_PLAYER) + m_pCollidingEntity = car; return; } @@ -9186,7 +9245,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) return; if (m_pCurSurface) { - if (m_pCurSurface->IsVehicle() && (((CVehicle*)m_pCurSurface)->m_vehType == VEHICLE_TYPE_BOAT || IsPlayer())) + if (m_pCurSurface->IsVehicle() && (((CVehicle*)m_pCurSurface)->IsBoat()|| IsPlayer())) return; } @@ -9248,7 +9307,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) float carFrontAndDistDotProd = DotProduct(distVec, car->GetForward()); // carFrontAndDistDotProd <= 0.0 car looks to us - if ((carFrontAndDistDotProd <= 0.1 || randVal == 1) && randVal != 0) { + if ((carFrontAndDistDotProd <= 0.1 || randVal <= 1) && randVal != 0) { killMethod = WEAPONTYPE_RUNOVERBYCAR; nodeToDamage = PED_HEAD; m_vecMoveSpeed = 0.9f * car->m_vecMoveSpeed; @@ -9293,7 +9352,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) // TODO: What are we doing down here? float unknown = ((CGeneral::GetRandomNumber() % 256) * 0.002 + 1.5) * pedJumpSpeedToReachHighestZ; - // After this point, distVec isn't distVec anymore. + // After this point distVec isn't really distVec. distVec = car->m_vecMoveSpeed; distVec.Normalise(); distVec *= 0.2 * unknown; @@ -9308,7 +9367,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) if (damageDir > 3) damageDir = damageDir - 4; - if (car->m_vehType == VEHICLE_TYPE_CAR) { + if (car->IsCar()) { CObject *bonnet = ((CAutomobile*)car)->RemoveBonnetInPedCollision(); if (bonnet) { @@ -9361,9 +9420,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) distVec.Normalise(); -#ifdef VC_PED_PORTS distVec *= Min(car->m_fMass / 1400.0f, 1.0f); -#endif car->ApplyMoveForce(distVec * -100.0f); Say(SOUND_PED_DEFEND); @@ -9394,15 +9451,11 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) } m_vecMoveSpeed.z = 0.0f; distVec.Normalise(); -#ifdef VC_PED_PORTS distVec *= Min(car->m_fMass / 1400.0f, 1.0f); -#endif car->ApplyMoveForce(distVec * -60.0f); Say(SOUND_PED_DEFEND); } -#ifdef VC_PED_PORTS - // Killing gang members with car wasn't triggering a fight, until now... Taken from VC. if (IsGangMember()) { CPed *driver = car->pDriver; if (driver && driver->IsPlayer() @@ -9413,7 +9466,6 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) RegisterThreatWithGangPeds(driver); } } -#endif } void @@ -9614,6 +9666,7 @@ CPed::LookForSexyCars(void) } } +// --MIAMI: Done void CPed::LookForSexyPeds(void) { @@ -9849,6 +9902,7 @@ FinishFuckUCB(CAnimBlendAssociation *animAssoc, void *arg) ped->RemoveWeaponModel(0); } +// --MIAMI: Done void CPed::Pause(void) { @@ -9857,6 +9911,7 @@ CPed::Pause(void) ClearPause(); } +// --MIAMI: Done void CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) { @@ -9870,18 +9925,24 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) return; if (!ped->EnteringCar()) { + if (ped->m_nPedState != PED_DRIVING) + ped->QuitEnteringCar(); + + return; + } + + if (!ped->m_vehEnterType) { ped->QuitEnteringCar(); return; } + if (ped->m_fHealth == 0.0f) { ped->QuitEnteringCar(); return; } bool itsVan = !!veh->bIsVan; bool itsBus = !!veh->bIsBus; -#ifdef FIX_BUGS bool itsLow = !!veh->bLowVehicle; -#endif eDoors enterDoor; switch (ped->m_vehEnterType) { @@ -9903,10 +9964,110 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) break; } + if (veh->IsBike()) { + CPed *pedToDragOut = nil; + if (veh->GetStatus() == STATUS_ABANDONED) { + if (ped->m_vehEnterType == CAR_WINDSCREEN) { + ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_KICK, 6.0f); + ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); + ((CBike*)veh)->bIsBeingPickedUp = true; + + } else if (veh->GetRight().z >= 0.5f || veh->GetRight().z <= -0.5f || veh->GetUp().z <= 0.0f) { + if (enterDoor == DOOR_FRONT_LEFT || enterDoor == DOOR_REAR_LEFT) { + if (veh->GetRight().z > 0.0f) + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_BIKE_PICKUP_R); + else + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_BIKE_PULLUP_R); + + } else { + if (veh->GetRight().z < 0.0f) + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_BIKE_PICKUP_L); + else + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_BIKE_PULLUP_L); + } + ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped); + + } else { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, + enterDoor == DOOR_FRONT_LEFT || enterDoor == DOOR_REAR_LEFT ? ANIM_BIKE_JUMPON_R : ANIM_BIKE_JUMPON_L); + ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); + } + } else if (ped->m_vehEnterType == CAR_WINDSCREEN) { + if (veh->pDriver->m_nPedState != PED_DRIVING || veh->pDriver->bDontDragMeOutCar) { + ped->QuitEnteringCar(); + } else { + ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_KICK, 6.0f); + ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); + pedToDragOut = veh->pDriver; + } + } else { + if (enterDoor == DOOR_FRONT_LEFT || enterDoor == DOOR_FRONT_RIGHT) { + if (veh->pDriver) { + if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) { + ped->QuitEnteringCar(); + ped->SetFall(1000, ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR ? ANIM_KO_SPIN_L : ANIM_KO_SPIN_R, false); + return; + } + if (veh->pDriver->m_nPedState != PED_DRIVING || veh->pDriver->bDontDragMeOutCar) { + ped->QuitEnteringCar(); + } else { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, enterDoor == DOOR_FRONT_LEFT ? ANIM_BIKE_ELBOW_R : ANIM_BIKE_ELBOW_L); + ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped); + pedToDragOut = veh->pDriver; + } + ((CBike*)veh)->bIsBeingPickedUp = true; + + } else { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, enterDoor == DOOR_FRONT_LEFT ? ANIM_BIKE_JUMPON_R : ANIM_BIKE_JUMPON_L); + ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); + } + } else { + if (veh->pPassengers[0]) { + if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) { + ped->QuitEnteringCar(); + ped->SetFall(1000, ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR ? ANIM_KO_SPIN_L : ANIM_KO_SPIN_R, false); + return; + } + if (veh->pPassengers[0]->m_nPedState != PED_DRIVING || veh->pPassengers[0]->bDontDragMeOutCar) { + ped->QuitEnteringCar(); + } else { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, + enterDoor == DOOR_REAR_LEFT ? ANIM_BIKE_ELBOW_R : ANIM_BIKE_ELBOW_L); + ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped); + pedToDragOut = veh->pPassengers[0]; + } + ((CBike*)veh)->bIsBeingPickedUp = true; + + } else { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), + ((CBike*)veh)->m_bikeAnimType, enterDoor == DOOR_REAR_LEFT ? ANIM_BIKE_JUMPON_R : ANIM_BIKE_JUMPON_L); + ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); + } + } + } + ((CBike*)veh)->bIsBeingPickedUp = true; + + // TODO(Miami): This looks like something inlined + if (pedToDragOut) { + pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, false); + if (pedToDragOut->IsGangMember()) + pedToDragOut->RegisterThreatWithGangPeds(ped); + + if (ped->m_nPedType == PEDTYPE_COP && pedToDragOut == FindPlayerPed() && veh->IsBike()) + ((CCopPed*)ped)->field_601 = 1; + + if (pedToDragOut == veh->pDriver) { + if (veh->pPassengers[0]) + veh->pPassengers[0]->SetBeingDraggedFromCar(veh, CAR_DOOR_LR, false); + } + } + return; + } + if (veh->IsDoorMissing(enterDoor) || veh->IsDoorFullyOpen(enterDoor)) { veh->AutoPilot.m_nCruiseSpeed = 0; - if (ped->m_nPedState == PED_CARJACK) { + if (ped->m_nPedState == PED_CARJACK || veh->m_nNumMaxPassengers == 0 && veh->pDriver && enterDoor == DOOR_FRONT_RIGHT) { ped->PedAnimDoorOpenCB(nil, ped); return; } @@ -9915,10 +10076,8 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETIN); } else if (itsBus) { ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_IN_R); -#ifdef FIX_BUGS } else if (itsLow) { ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_RHS); -#endif } else { ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_RHS); } @@ -9926,10 +10085,8 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETIN_L); } else if (itsBus) { ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_IN_L); -#ifdef FIX_BUGS } else if (itsLow) { ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS); -#endif } else { ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS); } @@ -9960,13 +10117,29 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_QJACK); ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); - veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, true); - if (veh->pDriver->IsGangMember()) - veh->pDriver->RegisterThreatWithGangPeds(ped); + // TODO(Miami): This may be inlined + CPlayerPed *player = nil; + CCopPed *cop = nil; + veh->MakeNonDraggedPedsLeaveVehicle(veh->pDriver, ped, player, cop); + if (player && cop) { + cop->QuitEnteringCar(); + cop->SetArrestPlayer(player); + } + + if (player != veh->pDriver) { + veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, true); + if (veh->pDriver->IsGangMember()) + veh->pDriver->RegisterThreatWithGangPeds(ped); + } return; } } + if (veh->IsOpenTopCar() && !veh->pDriver && ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_JUMPIN_LHS); + ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); + return; + } ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_OPEN_LHS); } ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped); @@ -11280,23 +11453,12 @@ CPed::SetInTheAir(void) void CPed::RestoreHeadPosition(void) { - // TODO(Miami): This is inlined CanUseTorsoWhenLooking - bool canUseMyBody = false; - if (m_nPedState != PED_DRIVING && m_nPedState != PED_DRAG_FROM_CAR && !bIsDucking) { - if (m_animGroup != ASSOCGRP_SEXYWOMAN && m_animGroup != ASSOCGRP_WOMAN) - canUseMyBody = true; - } - if (!canUseMyBody) + if(!CanUseTorsoWhenLooking()) m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY; if (m_pedIK.RestoreLookAt()) { bIsRestoringLook = false; - canUseMyBody = false; - if (m_nPedState != PED_DRIVING && m_nPedState != PED_DRAG_FROM_CAR && !bIsDucking) { - if (m_animGroup != ASSOCGRP_SEXYWOMAN && m_animGroup != ASSOCGRP_WOMAN) - canUseMyBody = true; - } - if(canUseMyBody) + if(CanUseTorsoWhenLooking()) m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY; } } @@ -11426,6 +11588,7 @@ CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation* animAssoc, void* arg) veh->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_OK); } +// --MIAMI: Done void CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) { @@ -11440,7 +11603,9 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) return; if (!ped->EnteringCar()) { - ped->QuitEnteringCar(); + if(ped->m_nPedState != PED_DRIVING) + ped->QuitEnteringCar(); + return; } @@ -11485,7 +11650,8 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) ((CAutomobile*)veh)->Damage.SetDoorStatus(door, DOOR_STATUS_SWINGING); } - if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) { + if (veh->m_vecMoveSpeed.Magnitude() > 0.2f || + veh->IsCar() && veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI && ((CAutomobile*)veh)->m_nWheelsOnGround == 0) { ped->QuitEnteringCar(); if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) ped->SetFall(1000, ANIM_KO_SPIN_R, false); @@ -11500,9 +11666,23 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) isVan = false; if (ped->m_nPedState != PED_CARJACK || isBus) { - if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) { - if (isVan) { + if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR) { + if (veh->IsBike()) { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_R); + } else if (isVan) { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETIN_L); + } else if (isBus) { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_IN_L); + } else if (isLow) { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS); + } else { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS); + } + } else { + if (veh->IsBike()) { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_L); + } else if (isVan) { ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETIN); } else if (isBus) { ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_IN_R); @@ -11511,15 +11691,11 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) } else { ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_RHS); } - } else if (isVan) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETIN_L); - } else if (isBus) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_IN_L); - } else if (isLow) { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS); - } else { - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS); + + if (ped->m_vehEnterType == CAR_DOOR_RF && pedInSeat && veh->IsCar()) + pedInSeat->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh); } + ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); } else { CPed *pedToDragOut = nil; @@ -11538,6 +11714,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) } if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) { + if (pedToDragOut && !pedToDragOut->bDontDragMeOutCar) { if (pedToDragOut->m_nPedState != PED_DRIVING) { ped->QuitEnteringCar(); @@ -11554,68 +11731,75 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) ped->QuitEnteringCar(); if (ped->m_pedInObjective && ped->m_pedInObjective->m_nPedState == PED_DRIVING) { veh->SetStatus(STATUS_PLAYER_DISABLED); - ((CCopPed*)ped)->SetArrestPlayer(ped->m_pedInObjective); + + if (ped->m_pedInObjective->IsPlayer()) { + ((CCopPed*)ped)->SetArrestPlayer(ped->m_pedInObjective); + } else { + ped->ClearObjective(); + ped->SetWanderPath(CGeneral::GetRandomNumberInRange(0.f, 8.f)); + } + } else if (!veh->IsDoorMissing(DOOR_FRONT_RIGHT)) { ((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_SWINGING); } } else { - // BUG: Probably we will sit on top of the passenger if his m_ped_flagF4 is true. if (isLow) - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_RHS); else - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_RHS); ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); } - } else { - if (pedToDragOut) { - if (pedToDragOut->m_nPedState != PED_DRIVING || pedToDragOut->bDontDragMeOutCar) { + } else if (pedToDragOut) { - // BUG: Player freezes in that condition due to its objective isn't restored. It's an unfinished feature, used in VC. - ped->QuitEnteringCar(); - pedToDragOut = nil; - } else { - if (isLow) - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_LOW_LHS); - else - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_LHS); - - ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped); - } + if (pedToDragOut->m_nPedState != PED_DRIVING || pedToDragOut->bDontDragMeOutCar) { + ped->QuitEnteringCar(); + pedToDragOut = nil; } else { if (isLow) - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_LOW_LHS); else - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS); - - ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_LHS); + + ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped); } + } else { + if (isLow) + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS); + else + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS); + + ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); } if (pedToDragOut) { - pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, false); - if (pedToDragOut->IsGangMember()) - pedToDragOut->RegisterThreatWithGangPeds(ped); - } - } + CPlayerPed* player = nil; + CCopPed* cop = nil; + veh->MakeNonDraggedPedsLeaveVehicle(pedToDragOut, ped, player, cop); + if (player && cop) { + cop->QuitEnteringCar(); + cop->SetArrestPlayer(player); + } - if (veh->pDriver && ped) { - veh->pDriver->SetLookFlag(ped, true); - veh->pDriver->SetLookTimer(1000); + if (player != pedToDragOut) { + pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, true); + if (pedToDragOut->IsGangMember()) + pedToDragOut->RegisterThreatWithGangPeds(ped); + } + } } return; } +// --MIAMI: Done void CPed::SetJump(void) { - if (!bInVehicle && -#ifdef VC_PED_PORTS - m_nPedState != PED_JUMP && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_JUMP_LAUNCH) && -#endif + if (!bInVehicle && m_nPedState != PED_JUMP && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_JUMP_LAUNCH) && (m_nSurfaceTouched != SURFACE_STEEP_CLIFF || DotProduct(GetForward(), m_vecDamageNormal) >= 0.0f)) { + SetStoredState(); - m_nPedState = PED_JUMP; + SetPedState(PED_JUMP); CAnimBlendAssociation *jumpAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_JUMP_LAUNCH, 8.0f); jumpAssoc->SetFinishCallback(FinishLaunchCB, this); m_fRotationDest = m_fRotationCur; @@ -11635,6 +11819,7 @@ CPed::RemoveInCarAnims(void) } } +// --MIAMI: Done void CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) { @@ -11648,17 +11833,16 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) return; if (!ped->EnteringCar()) { -#ifdef VC_PED_PORTS if(ped->m_nPedState != PED_DRIVING) -#endif ped->QuitEnteringCar(); return; } + ped->RemoveWeaponWhenEnteringVehicle(); if (ped->IsPlayer() && ped->bGonnaKillTheCarJacker && ((CPlayerPed*)ped)->m_pArrestingCop) { PedSetInCarCB(nil, ped); ped->m_nLastPedState = ped->m_nPedState; - ped->m_nPedState = PED_ARRESTED; + ped->SetPedState(PED_ARRESTED); ped->bGonnaKillTheCarJacker = false; if (veh) { veh->m_nNumGettingIn = 0; @@ -11670,13 +11854,19 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) } if (ped->IsPlayer() && ped->m_vehEnterType == CAR_DOOR_LF && (Pads[0].GetAccelerate() >= 255.0f || Pads[0].GetBrake() >= 255.0f) - && veh->IsCar()) { + && veh->IsCar() && !veh->pDriver) { + + if (!animAssoc || animAssoc->animId != ANIM_CAR_JUMPIN_LHS) if (((CAutomobile*)veh)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != DOOR_STATUS_MISSING) ((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING); PedSetInCarCB(nil, ped); return; } + if (veh->IsBike()) { + ped->PedSetInCarCB(nil, ped); + return; + } bool isVan = !!veh->bIsVan; bool isBus = !!veh->bIsBus; bool isLow = !!veh->bLowVehicle; @@ -11699,10 +11889,15 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) default: break; } - if (!veh->IsDoorMissing(enterDoor)) { + bool doorClosed = true; + if (veh->IsOpenTopCar() && enterDoor == DOOR_FRONT_LEFT && veh->IsDoorClosed(DOOR_FRONT_LEFT)) { + doorClosed = false; + + } else if (!veh->IsDoorMissing(enterDoor)) { if (veh->IsCar()) ((CAutomobile*)veh)->Damage.SetDoorStatus(enterDoor, DOOR_STATUS_SWINGING); } + CPed *driver = veh->pDriver; if (driver && (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK)) { if (veh->bIsBus) { @@ -11743,15 +11938,16 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) && (ped->m_nPedType != PEDTYPE_COP || veh->pDriver->m_nPedType != PEDTYPE_COP)) { veh->pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh); veh->pDriver->Say(SOUND_PED_CAR_JACKED); -#ifdef VC_PED_PORTS veh->pDriver->SetRadioStation(); -#endif + if (veh->m_nDoorLock == CARLOCK_UNLOCKED) + ped->Say(SOUND_PED_CAR_JACKING); + } else { ped->m_objective = OBJECTIVE_ENTER_CAR_AS_PASSENGER; } } } - if (veh->IsDoorMissing(enterDoor) || isBus) { + if (veh->IsDoorMissing(enterDoor) || !doorClosed || isBus) { PedAnimDoorCloseCB(nil, ped); } else { if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) { @@ -12049,6 +12245,7 @@ CPed::PedGetupCB(CAnimBlendAssociation* animAssoc, void* arg) ped->bGetUpAnimStarted = false; } +// --MIAMI: Done void CPed::PedLandCB(CAnimBlendAssociation* animAssoc, void* arg) { @@ -12152,6 +12349,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg) ped->SetGetUp(); } +// --MIAMI: Done void CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) { @@ -12163,7 +12361,6 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) if (!veh) return; -#ifdef VC_PED_PORTS // Situation of entering car as a driver while there is already a driver exiting atm. CPed *driver = veh->pDriver; if (driver && driver->m_nPedState == PED_DRIVING && !veh->bIsBus && driver->m_objective == OBJECTIVE_LEAVE_VEHICLE @@ -12189,7 +12386,16 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) veh->pDriver = nil; } } -#endif + + if (ped->b157_40) { + ped->b157_40 = false; + ped->bRemoveFromWorld = true; + } + if (ped->b158_10) { + ped->b158_10 = false; + if (FindPlayerPed()) + FindPlayerPed()->m_nPadUpPressedInMilliseconds += 5; + } if (!ped->IsNotInWreckedVehicle() || ped->DyingOrDead()) return; @@ -12205,11 +12411,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) } } } - if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER -#ifdef VC_PED_PORTS - || ped->m_nPedState == PED_CARJACK -#endif - ) + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK) veh->bIsBeingCarJacked = false; if (veh->m_nNumGettingIn) @@ -12220,9 +12422,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) if (veh->IsBoat()) { if (ped->IsPlayer()) { -#if defined(FIX_BUGS) || defined(VC_PED_PORTS) CCarCtrl::RegisterVehicleOfInterest(veh); -#endif if (veh->GetStatus() == STATUS_SIMPLE) { veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.00001f); veh->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); @@ -12234,8 +12434,9 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) if (!veh->bEngineOn) veh->bEngineOn = true; - ped->m_nPedState = PED_DRIVING; + ped->SetPedState(PED_DRIVING); ped->StopNonPartialAnims(); + ped->RemoveWeaponWhenEnteringVehicle(); return; } @@ -12247,7 +12448,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) veh->m_nAlarmState = 15000; if (ped->IsPlayer()) { - if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || veh->IsBike()) { if (veh->GetStatus() == STATUS_SIMPLE) { veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); veh->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); @@ -12266,27 +12467,12 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { for (int i = 0; i < veh->m_nNumMaxPassengers; ++i) { CPed *passenger = veh->pPassengers[i]; - if (passenger && passenger->CharCreatedBy == RANDOM_CHAR) { + if (passenger && !passenger->bStayInCarOnJack && !passenger->b156_8 && (passenger->m_leader != ped || !ped->bIsLeader)) { passenger->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh); -#ifdef VC_PED_PORTS passenger->m_leaveCarTimer = CTimer::GetTimeInMilliseconds(); -#endif } } } - // This shouldn't happen at all. Passengers can't enter with PED_CARJACK. Even though they did, we shouldn't call AddPassenger in here and SetDriver in below. -#ifndef VC_PED_PORTS - else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) { - if (ped->m_nPedState == PED_CARJACK) { - veh->AddPassenger(ped, 0); - ped->m_nPedState = PED_DRIVING; - ped->RestorePreviousObjective(); - ped->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh); - } else if (veh->pDriver && ped->CharCreatedBy == RANDOM_CHAR) { - veh->AutoPilot.m_nCruiseSpeed = 17; - } - } -#endif if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK) { veh->SetDriver(ped); @@ -12329,8 +12515,17 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) ped->RestorePreviousObjective(); } - } else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) { - if (veh->bIsBus) { + } else { + + bool slowDown = false; + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && veh->pDriver && ped->CharCreatedBy == RANDOM_CHAR) + slowDown = true; + + // VC also has a dead condition in here. + + if (veh->IsBike()) { + veh->AddPassenger(ped, 0); + } else if (veh->bIsBus) { veh->AddPassenger(ped); } else { switch (ped->m_vehEnterType) { @@ -12348,19 +12543,27 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) break; } } - ped->m_nPedState = PED_DRIVING; + ped->SetPedState(PED_DRIVING); if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_SPRINT_TO_COORD || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT) ped->m_prevObjective = OBJECTIVE_NONE; ped->RestorePreviousObjective(); -#ifdef VC_PED_PORTS - if(veh->pDriver && ped->CharCreatedBy == RANDOM_CHAR) + + // VC has conditional OBJECTIVE_LEAVE_VEHICLE here, which runs if it entered the first dead condition. + + if(slowDown) veh->AutoPilot.m_nCruiseSpeed = 17; -#endif } - veh->m_nGettingInFlags &= ~GetCarDoorFlag(ped->m_vehEnterType); + int8 doorFlag; + if (veh->IsBike()) { + doorFlag = GetBikeDoorFlag(ped->m_vehEnterType); + } else { + doorFlag = GetEnterCarDoorFlag(ped->m_vehEnterType, veh->m_nNumMaxPassengers); + } + + veh->m_nGettingInFlags &= ~doorFlag; if (veh->bIsBus && !veh->m_nGettingInFlags) ((CAutomobile*)veh)->SetBusDoorTimer(1000, 1); @@ -12718,7 +12921,11 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) } } } - veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType); + if (veh->IsBike()) + veh->m_nGettingOutFlags &= ~GetBikeDoorFlag(ped->m_vehEnterType); + else + veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType); + if (veh->pDriver == ped) { veh->RemoveDriver(); veh->SetStatus(STATUS_ABANDONED); @@ -13182,11 +13389,14 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh) return true; } +// --MIAMI: Done except comment void CPed::Render(void) { - if (!bInVehicle || m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR || - bRenderPedInCar && sq(25.0f * TheCamera.LODDistMultiplier) >= (TheCamera.GetPosition() - GetPosition()).MagnitudeSqr()) { + if (!bInVehicle || !m_pMyVehicle || m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR || + bRenderPedInCar && (m_pMyVehicle->IsBike() || IsPlayer() || + sq((m_pMyVehicle->IsBoat() ? 40.0f : 25.0f) * TheCamera.LODDistMultiplier) >= (TheCamera.GetPosition() - GetPosition()).MagnitudeSqr())) { + CEntity::Render(); if(m_pWeaponModel){ @@ -13197,6 +13407,30 @@ CPed::Render(void) *RwFrameGetMatrix(frame) = *mat; RwFrameUpdateObjects(frame); RpAtomicRender(m_pWeaponModel); + if (IsPlayer()) { + CPlayerPed *player = (CPlayerPed*)this; + if (player->m_pMinigunTopAtomic) { + frame = RpAtomicGetFrame(player->m_pMinigunTopAtomic); + *RwFrameGetMatrix(frame) = *mat; + + player->m_fGunSpinAngle = player->m_fGunSpinSpeed * CTimer::GetTimeStep() + player->m_fGunSpinAngle; + if (player->m_fGunSpinAngle > TWOPI) + player->m_fGunSpinAngle -= TWOPI; + + CMatrix mgTopMat, localAdjMat; + mgTopMat.Attach(RwFrameGetMatrix(frame)); + localAdjMat.SetRotateX(player->m_fGunSpinAngle); + + // TODO(Miami): What are those numbers?! + // localAdjMat.Rotate(flt_691FFC * flt_97F878, flt_691FF8 * flt_97F87C, flt_691FF4 * flt_97F880); + localAdjMat.GetPosition() += CVector(0.829f, -0.001f, 0.226f); + mgTopMat = mgTopMat * localAdjMat; + mgTopMat.UpdateRW(); + + RwFrameUpdateObjects(frame); + RpAtomicRender(player->m_pMinigunTopAtomic); + } + } } } } @@ -14441,7 +14675,7 @@ CPed::ProcessObjective(void) SetPointGunAt(m_pedInObjective); if (m_nMoveState == PEDMOVE_STILL && IsPedInControl()) { - SetLookFlag(m_pedInObjective, false); // TODO(Miami): new parameter: false + SetLookFlag(m_pedInObjective, false); TurnBody(); } } else { @@ -14685,6 +14919,7 @@ CPed::SetShootTimer(uint32 time) } } +// --MIAMI: Done void CPed::SetSeekCar(CVehicle *car, uint32 doorNode) { @@ -14701,7 +14936,7 @@ CPed::SetSeekCar(CVehicle *car, uint32 doorNode) // m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget); m_vehEnterType = doorNode; m_distanceToCountSeekDone = 0.5f; - m_nPedState = PED_SEEK_CAR; + SetPedState(PED_SEEK_CAR); } @@ -15718,6 +15953,7 @@ CPed::SeekBoatPosition(void) RestorePreviousState(); } +// --MIAMI: Done void CPed::SetEnterCar(CVehicle *car, uint32 unused) { @@ -15727,26 +15963,62 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused) } else { uint8 doorFlag; eDoors door; - switch (m_vehEnterType) { - case CAR_DOOR_RF: - doorFlag = CAR_DOOR_FLAG_RF; - door = DOOR_FRONT_RIGHT; - break; - case CAR_DOOR_RR: - doorFlag = CAR_DOOR_FLAG_RR; - door = DOOR_REAR_RIGHT; - break; - case CAR_DOOR_LF: - doorFlag = CAR_DOOR_FLAG_LF; - door = DOOR_FRONT_LEFT; - break; - case CAR_DOOR_LR: - doorFlag = CAR_DOOR_FLAG_LR; - door = DOOR_REAR_LEFT; - break; - default: - doorFlag = CAR_DOOR_FLAG_UNKNOWN; - break; + if (car->IsBike()) { + switch (m_vehEnterType) { + case CAR_DOOR_RF: + doorFlag = CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF; + door = DOOR_FRONT_RIGHT; + break; + case CAR_DOOR_RR: + doorFlag = CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR; + door = DOOR_REAR_RIGHT; + break; + case CAR_WING_LF: + case CAR_WING_LR: + case CAR_BONNET: + case CAR_BOOT: + doorFlag = CAR_DOOR_FLAG_UNKNOWN; + break; + case CAR_DOOR_LF: + case CAR_WINDSCREEN: + doorFlag = CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF; + door = DOOR_FRONT_LEFT; + break; + case CAR_DOOR_LR: + doorFlag = CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR; + door = DOOR_REAR_LEFT; + break; + } + } else { + switch (m_vehEnterType) { + case CAR_DOOR_RF: + doorFlag = CAR_DOOR_FLAG_RF; + door = DOOR_FRONT_RIGHT; + break; + case CAR_DOOR_RR: + doorFlag = CAR_DOOR_FLAG_RR; + door = DOOR_REAR_RIGHT; + break; + case CAR_DOOR_LF: + if(car->m_nNumMaxPassengers != 0) + doorFlag = CAR_DOOR_FLAG_LF; + else + doorFlag = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR; + + door = DOOR_FRONT_LEFT; + break; + case CAR_DOOR_LR: + if (car->m_nNumMaxPassengers != 0) + doorFlag = CAR_DOOR_FLAG_LR; + else + doorFlag = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR; + + door = DOOR_REAR_LEFT; + break; + default: + doorFlag = CAR_DOOR_FLAG_UNKNOWN; + break; + } } if (!IsPedInControl() || m_fHealth <= 0.0f || doorFlag & car->m_nGettingInFlags || doorFlag & car->m_nGettingOutFlags @@ -16312,12 +16584,11 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) SetMoveState(PEDMOVE_STILL); } - ReplaceWeaponWhenExitingVehicle(); bUsesCollision = false; m_pSeekTarget = veh; m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget); m_vehEnterType = optedDoorNode; - m_nPedState = PED_EXIT_CAR; + SetPedState(PED_EXIT_CAR); if (m_pVehicleAnim && m_pVehicleAnim->flags & ASSOC_PARTIAL) m_pVehicleAnim->blendDelta = -1000.0f; SetMoveState(PEDMOVE_NONE); @@ -16407,22 +16678,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) break; } if (!bBusJacked) { - switch (m_vehEnterType) { - case CAR_DOOR_RF: - veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_RF; - break; - case CAR_DOOR_RR: - veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_RR; - break; - case CAR_DOOR_LF: - veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_LF; - break; - case CAR_DOOR_LR: - veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_LR; - break; - default: - break; - } + veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehEnterType); } m_pVehicleAnim->SetFinishCallback(PedAnimStepOutCarCB, this); } else { @@ -16772,6 +17028,7 @@ CPed::ScanForThreats(void) } } +// --MIAMI: Done void CPed::SeekCar(void) { @@ -16783,7 +17040,7 @@ CPed::SeekCar(void) } if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) { - if (m_vehEnterType && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) { + if (!vehToSeek->IsBike() && m_vehEnterType && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) { if (IsRoomToBeCarJacked()) { dest = GetPositionToOpenCarDoor(vehToSeek, m_vehEnterType); } else if (m_nPedType == PEDTYPE_COP) { @@ -16854,14 +17111,10 @@ CPed::SeekCar(void) bool foundBetterPosToSeek = PossiblyFindBetterPosToSeekCar(&dest, vehToSeek); m_vecSeekPos = dest; float distToDestSqr = (m_vecSeekPos - GetPosition()).MagnitudeSqr(); -#ifndef VC_PED_PORTS - if (bIsRunning) - SetMoveState(PEDMOVE_RUN); -#else + if (bIsRunning || vehToSeek->pDriver && distToDestSqr > sq(2.0f) && (Abs(vehToSeek->m_vecMoveSpeed.x) > 0.01f || Abs(vehToSeek->m_vecMoveSpeed.y) > 0.01f)) SetMoveState(PEDMOVE_RUN); -#endif else if (distToDestSqr < sq(2.0f)) SetMoveState(PEDMOVE_WALK); @@ -16878,7 +17131,7 @@ CPed::SeekCar(void) // Arrived to the car if (Seek()) { if (!foundBetterPosToSeek) { - if (1.5f + GetPosition().z > dest.z && GetPosition().z - 0.5f < dest.z) { + if (1.6f + GetPosition().z > dest.z && GetPosition().z - 0.5f < dest.z) { #ifdef GTA_TRAIN if (vehToSeek->IsTrain()) { SetEnterTrain(vehToSeek, m_vehEnterType); @@ -16900,7 +17153,15 @@ CPed::SeekCar(void) case STATUS_SIMPLE: case STATUS_PHYSICS: case STATUS_PLAYER_DISABLED: - if (!vehToSeek->bIsBus && (!m_leader || m_leader != vehToSeek->pDriver) && + if (vehToSeek->IsBike()) { + if ((!m_leader || m_leader != vehToSeek->pDriver) && + ((m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_WINDSCREEN) && vehToSeek->pDriver || + (m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR) && vehToSeek->pPassengers[0])) { + SetCarJack(vehToSeek); + } else { + SetEnterCar(vehToSeek, m_vehEnterType); + } + } else if (!vehToSeek->bIsBus && (!m_leader || m_leader != vehToSeek->pDriver) && (m_vehEnterType == CAR_DOOR_LF && vehToSeek->pDriver || m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0] || m_vehEnterType == CAR_DOOR_LR && vehToSeek->pPassengers[1] || m_vehEnterType == CAR_DOOR_RR && vehToSeek->pPassengers[2])) { SetCarJack(vehToSeek); if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && m_vehEnterType != CAR_DOOR_LF) @@ -16910,7 +17171,18 @@ CPed::SeekCar(void) } break; case STATUS_ABANDONED: - if (m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0]) { + if (vehToSeek->IsBike()) { + if ((m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR) && vehToSeek->pPassengers[0]) { + if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) { + if (IsPlayer()) + CPed::SetEnterCar(vehToSeek, m_vehEnterType); + } else { + SetCarJack(vehToSeek); + } + } else { + SetEnterCar(vehToSeek, m_vehEnterType); + } + } else if (m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0]) { if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) { if (IsPlayer()) CPed::SetEnterCar(vehToSeek, m_vehEnterType); @@ -17960,11 +18232,12 @@ CPed::SetMoveAnim(void) } } + +// --MIAMI: Done void CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) { float zDiff = 0.0f; - RemoveWeaponWhenEnteringVehicle(); car->m_nGettingInFlags |= doorFlag; bVehEnterDoorIsBlocked = false; if (m_nPedState != PED_SEEK_CAR && m_nPedState != PED_SEEK_IN_BOAT) @@ -17973,8 +18246,8 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) m_pSeekTarget = car; m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); m_vehEnterType = doorNode; - m_nPedState = PED_ENTER_CAR; - if (m_vehEnterType == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && car->m_vehType != VEHICLE_TYPE_BIKE) { + SetPedState(PED_ENTER_CAR); + if (m_vehEnterType == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && !car->IsBike()) { car->bIsBeingCarJacked = true; } @@ -17990,17 +18263,20 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) m_vecOffsetSeek = doorOpenPos - GetPosition(); m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 600; + if (car->IsBoat()) { - if(car->pHandling->Flags & HANDLING_SIT_IN_BOAT) + if (car->pHandling->Flags & HANDLING_SIT_IN_BOAT) m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f); else m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f); PedSetInCarCB(nil, this); bVehExitWillBeInstant = true; - // TODO(Miami): - //if (IsPlayer()) - // CWaterLevel::AllocateBoatWakeArray(); + + } else if (car->IsBike()) { + PedAnimAlignCB(0, this); + car->AutoPilot.m_nCruiseSpeed = 0; + } else { if (zDiff > 4.4f) { if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) @@ -18015,7 +18291,6 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_LHS, 4.0f); } m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this); - car->AutoPilot.m_nCruiseSpeed = 0; } } @@ -18196,47 +18471,59 @@ CPed::WarpPedToNearLeaderOffScreen(void) return teleported; } +// --MIAMI: Done void -CPed::SetCarJack_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) +CPed::SetCarJack_AllClear(CVehicle* car, uint32 doorNode, uint32 doorFlag) { - RemoveWeaponWhenEnteringVehicle(); if (m_nPedState != PED_SEEK_CAR) SetStoredState(); m_pSeekTarget = car; m_pSeekTarget->RegisterReference((CEntity**)&m_pSeekTarget); - m_nPedState = PED_CARJACK; + SetPedState(PED_CARJACK); car->bIsBeingCarJacked = true; m_pMyVehicle = (CVehicle*)m_pSeekTarget; m_pMyVehicle->RegisterReference((CEntity**)&m_pMyVehicle); ((CVehicle*)m_pSeekTarget)->m_nNumGettingIn++; - Say(m_nPedType == PEDTYPE_COP ? SOUND_PED_ARREST_COP : SOUND_PED_CAR_JACKING); + if (m_nPedType == PEDTYPE_COP) + Say(SOUND_PED_ARREST_COP); + else if (car->m_nDoorLock == CARLOCK_UNLOCKED) + Say(SOUND_PED_CAR_JACKING); + CVector carEnterPos; carEnterPos = GetPositionToOpenCarDoor(car, m_vehEnterType); car->m_nGettingInFlags |= doorFlag; m_vecOffsetSeek = carEnterPos - GetPosition(); m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 600; - float zDiff = Max(0.0f, carEnterPos.z - GetPosition().z); - bUsesCollision = false; - - if (zDiff > 4.4f) { - if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_RHS, 4.0f); - else - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_LHS, 4.0f); + if(car->IsBike()){ + bUsesCollision = false; + PedAnimAlignCB(nil, this); } else { - if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_RHS, 4.0f); - else - m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_LHS, 4.0f); - } + float zDiff = Max(0.0f, carEnterPos.z - GetPosition().z); + bUsesCollision = false; + + if (zDiff > 4.4f) { + if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_RHS, 4.0f); + else + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_LHS, 4.0f); - m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this); + } + else { + if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_RHS, 4.0f); + else + m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_LHS, 4.0f); + } + + m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this); + } } +// --MIAMI: Done void CPed::SetCarJack(CVehicle* car) { @@ -18247,34 +18534,64 @@ CPed::SetCarJack(CVehicle* car) if (car->IsBoat()) return; - switch (m_vehEnterType) { - case CAR_DOOR_RF: - doorFlag = CAR_DOOR_FLAG_RF; - door = DOOR_FRONT_RIGHT; - if (car->pPassengers[0]) { + if (car->IsBike()) { + switch (m_vehEnterType) { + case CAR_DOOR_RF: + doorFlag = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_RF; + door = DOOR_FRONT_RIGHT; + pedInSeat = car->pDriver; + break; + case CAR_DOOR_RR: + doorFlag = CAR_DOOR_FLAG_LR | CAR_DOOR_FLAG_RR; + door = DOOR_REAR_RIGHT; pedInSeat = car->pPassengers[0]; - } else if (m_nPedType == PEDTYPE_COP) { + break; + case CAR_DOOR_LF: + case CAR_WINDSCREEN: + doorFlag = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_RF; + door = DOOR_FRONT_LEFT; pedInSeat = car->pDriver; - } - break; - case CAR_DOOR_RR: - doorFlag = CAR_DOOR_FLAG_RR; - door = DOOR_REAR_RIGHT; - pedInSeat = car->pPassengers[2]; - break; - case CAR_DOOR_LF: - doorFlag = CAR_DOOR_FLAG_LF; - door = DOOR_FRONT_LEFT; - pedInSeat = car->pDriver; - break; - case CAR_DOOR_LR: - doorFlag = CAR_DOOR_FLAG_LR; - door = DOOR_REAR_LEFT; - pedInSeat = car->pPassengers[1]; - break; - default: - doorFlag = CAR_DOOR_FLAG_UNKNOWN; - break; + break; + case CAR_DOOR_LR: + doorFlag = CAR_DOOR_FLAG_LR | CAR_DOOR_FLAG_RR; + door = DOOR_REAR_LEFT; + pedInSeat = car->pPassengers[0]; + break; + default: + doorFlag = CAR_DOOR_FLAG_UNKNOWN; + break; + } + } else { + switch (m_vehEnterType) { + case CAR_DOOR_RF: + doorFlag = CAR_DOOR_FLAG_RF; + door = DOOR_FRONT_RIGHT; + if (car->pPassengers[0]) { + pedInSeat = car->pPassengers[0]; + } + else if (m_nPedType == PEDTYPE_COP) { + pedInSeat = car->pDriver; + } + break; + case CAR_DOOR_RR: + doorFlag = CAR_DOOR_FLAG_RR; + door = DOOR_REAR_RIGHT; + pedInSeat = car->pPassengers[2]; + break; + case CAR_DOOR_LF: + doorFlag = CAR_DOOR_FLAG_LF; + door = DOOR_FRONT_LEFT; + pedInSeat = car->pDriver; + break; + case CAR_DOOR_LR: + doorFlag = CAR_DOOR_FLAG_LR; + door = DOOR_REAR_LEFT; + pedInSeat = car->pPassengers[1]; + break; + default: + doorFlag = CAR_DOOR_FLAG_UNKNOWN; + break; + } } if(car->bIsBus) diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 681fc033..6338b889 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -469,14 +469,14 @@ public: //uint32 b157_8 //uint32 b157_10 //uint32 b157_20 - //uint32 b157_40 + uint32 b157_40 : 1; uint32 bIgnoreThreatsBehindObjects : 1; uint32 bNeverEverTargetThisPed : 1; uint32 bCrouchWhenScared : 1; uint32 bKnockedOffBike : 1; //uint32 b158_8 - //uint32 b158_10 + uint32 b158_10 : 1; uint32 bBoughtIceCream : 1; //uint32 b158_40 //uint32 b158_80 @@ -654,14 +654,14 @@ public: void AimGun(void); void KillPedWithCar(CVehicle *veh, float impulse); void Say(uint16 audio); - void SetLookFlag(CEntity *target, bool keepTryingToLook); - void SetLookFlag(float direction, bool keepTryingToLook); + void SetLookFlag(CEntity* target, bool keepTryingToLook, bool cancelPrevious = false); + void SetLookFlag(float direction, bool keepTryingToLook, bool cancelPrevious = false); void SetLookTimer(int time); void SetDie(AnimationId anim = ANIM_KO_SHOT_FRONT1, float arg1 = 4.0f, float arg2 = 0.0f); void SetDead(void); void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer); void RemoveBodyPart(PedNode nodeId, int8 direction); - bool OurPedCanSeeThisOne(CEntity *target); + bool OurPedCanSeeThisOne(CEntity *target, bool shootablesDoBlock = false); void Avoid(void); void Attack(void); void ClearAimFlag(void); @@ -842,6 +842,7 @@ public: void PedShuffle(); void DriveVehicle(); void PositionAttachedPed(); + bool CanUseTorsoWhenLooking(); // Static methods static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset); |