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author | aap <aap@papnet.eu> | 2019-06-27 10:58:51 +0200 |
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committer | aap <aap@papnet.eu> | 2019-06-27 10:58:51 +0200 |
commit | d74b8fa9521b070ba09496563904a5e4b994edf2 (patch) | |
tree | 21d37d89d193bffa20ac2fcbbbf20d63408cd247 /src/re3.cpp | |
parent | Merge pull request #61 from gennariarmando/master (diff) | |
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Diffstat (limited to 'src/re3.cpp')
-rw-r--r-- | src/re3.cpp | 140 |
1 files changed, 136 insertions, 4 deletions
diff --git a/src/re3.cpp b/src/re3.cpp index 948d9aa0..284b88de 100644 --- a/src/re3.cpp +++ b/src/re3.cpp @@ -6,6 +6,14 @@ #include "Renderer.h" #include "Credits.h" #include "Camera.h" +#include "Weather.h" +#include "Clock.h" +#include "World.h" +#include "Vehicle.h" +#include "Streaming.h" +#include "PathFind.h" +#include "Boat.h" +#include "Automobile.h" #include "debugmenu_public.h" void **rwengine = *(void***)0x5A10E1; @@ -49,12 +57,20 @@ int (*open_script_orig)(const char *path, const char *mode); int open_script(const char *path, const char *mode) { + static int scriptToLoad = 1; + if(GetAsyncKeyState('G') & 0x8000) - return open_script_orig("main.scm", mode); + scriptToLoad = 0; + if(GetAsyncKeyState('R') & 0x8000) + scriptToLoad = 1; if(GetAsyncKeyState('D') & 0x8000) - return open_script_orig("main_d.scm", mode); -// if(GetAsyncKeyState('R') & 0x8000) - return open_script_orig("main_freeroam.scm", mode); + scriptToLoad = 2; + + switch(scriptToLoad){ + case 0: return open_script_orig(path, mode); + case 1: return open_script_orig("main_freeroam.scm", mode); + case 2: return open_script_orig("main_d.scm", mode); + } return open_script_orig(path, mode); } @@ -78,10 +94,126 @@ DebugMenuInit(void) } +void WeaponCheat(); +void HealthCheat(); +void TankCheat(); +void BlowUpCarsCheat(); +void ChangePlayerCheat(); +void MayhemCheat(); +void EverybodyAttacksPlayerCheat(); +void WeaponsForAllCheat(); +void FastTimeCheat(); +void SlowTimeCheat(); +void MoneyCheat(); +void ArmourCheat(); +void WantedLevelUpCheat(); +void WantedLevelDownCheat(); +void SunnyWeatherCheat(); +void CloudyWeatherCheat(); +void RainyWeatherCheat(); +void FoggyWeatherCheat(); +void FastWeatherCheat(); +void OnlyRenderWheelsCheat(); +void ChittyChittyBangBangCheat(); +void StrongGripCheat(); +void NastyLimbsCheat(); + +// needs too much stuff for now +#if 0 +void +spawnCar(int id) +{ + CVector playerpos; + CStreaming::RequestModel(id, 0); + CStreaming::LoadAllRequestedModels(false); + if(CStreaming::IsModelLoaded(id)){ + FindPlayerCoors(playerpos); + int node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false); + if(node < 0) + return; + + CVehicle *v; + if(CModelInfo::IsBoatModel(id)){ +// CBoat* boat = (CBoat*)CVehicle__new(0x484); +// boat = boat->ctor(id, 1); +// v = (CVehicle*)(boat); + }else{ +// CAutomobile *au = (CAutomobile*)CVehicle__new(0x5A8); +// au = au->ctor(id, 1); +// v = (CVehicle*)au; + } +/* + // unlock doors + FIELD(int, v, 0x224) = 1; + // set player owned + FIELD(uint8, v, 0x1F7) |= 4; + + DebugMenuEntrySetAddress(carCol1, &FIELD(uchar, v, 0x19C)); + DebugMenuEntrySetAddress(carCol2, &FIELD(uchar, v, 0x19D)); + //if(id == MODELID_ESPERANTO) + // FIELD(uchar, v, 0x19C) = 54; + + v->matrix.matrix.pos.x = ThePaths.nodes[node].x; + v->matrix.matrix.pos.y = ThePaths.nodes[node].y; + v->matrix.matrix.pos.z = ThePaths.nodes[node].z + 4.0f; + float x = v->matrix.matrix.pos.x; + float y = v->matrix.matrix.pos.y; + float z = v->matrix.matrix.pos.z; + v->matrix.SetRotate(0.0f, 0.0f, 3.49f); + v->matrix.matrix.pos.x += x; + v->matrix.matrix.pos.y += y; + v->matrix.matrix.pos.z += z; + v->bfTypeStatus = v->bfTypeStatus & 7 | 0x20; + FIELD(int, v, 0x224) = 1; +*/ + CWorld::Add(v); + } +} +#endif + void DebugMenuPopulate(void) { if(DebugMenuLoad()){ + static const char *weathers[] = { + "Sunny", "Cloudy", "Rainy", "Foggy" + }; + DebugMenuEntry *e; + e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil); + DebugMenuEntrySetWrap(e, true); + e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(), + [](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil); + DebugMenuEntrySetWrap(e, true); + e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 3, weathers); + DebugMenuEntrySetWrap(e, true); + e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 3, weathers); + DebugMenuEntrySetWrap(e, true); + DebugMenuAddVar("Time & Weather", "Time scale", (float*)0x8F2C20, nil, 0.1f, 0.0f, 10.0f); + + DebugMenuAddCmd("Cheats", "Weapons", WeaponCheat); + DebugMenuAddCmd("Cheats", "Money", MoneyCheat); + DebugMenuAddCmd("Cheats", "Health", HealthCheat); + DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat); + DebugMenuAddCmd("Cheats", "Wanted level down", WantedLevelDownCheat); + DebugMenuAddCmd("Cheats", "Tank", TankCheat); + DebugMenuAddCmd("Cheats", "Blow up cars", BlowUpCarsCheat); + DebugMenuAddCmd("Cheats", "Change player", ChangePlayerCheat); + DebugMenuAddCmd("Cheats", "Mayhem", MayhemCheat); + DebugMenuAddCmd("Cheats", "Everybody attacks player", EverybodyAttacksPlayerCheat); + DebugMenuAddCmd("Cheats", "Weapons for all", WeaponsForAllCheat); + DebugMenuAddCmd("Cheats", "Fast time", FastTimeCheat); + DebugMenuAddCmd("Cheats", "Slow time", SlowTimeCheat); + DebugMenuAddCmd("Cheats", "Armour", ArmourCheat); + DebugMenuAddCmd("Cheats", "Sunny weather", SunnyWeatherCheat); + DebugMenuAddCmd("Cheats", "Cloudy weather", CloudyWeatherCheat); + DebugMenuAddCmd("Cheats", "Rainy weather", RainyWeatherCheat); + DebugMenuAddCmd("Cheats", "Foggy weather", FoggyWeatherCheat); + DebugMenuAddCmd("Cheats", "Fast weather", FastWeatherCheat); + DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat); + DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat); + DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat); + DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat); + DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil); DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil); DebugMenuAddVarBool8("Debug", "Show Collision Polys", (int8*)&gbShowCollisionPolys, nil); |