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authoraap <aap@papnet.eu>2019-06-30 21:06:55 +0200
committeraap <aap@papnet.eu>2019-06-30 21:06:55 +0200
commitaf2e764d81d6a5981bab0a0d1fd0c79cf2465f69 (patch)
tree7b3202766bcbe9711d4a0a24952bca3c4e39d6ae /src/render/Shadows.cpp
parentMerge pull request #79 from Nick007J/master (diff)
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Diffstat (limited to 'src/render/Shadows.cpp')
-rw-r--r--src/render/Shadows.cpp12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp
index cb5cedfb..0852938f 100644
--- a/src/render/Shadows.cpp
+++ b/src/render/Shadows.cpp
@@ -7,6 +7,16 @@ WRAPPER void CShadows::RenderStaticShadows(void) { EAXJMP(0x5145F0); }
WRAPPER void CShadows::RenderStoredShadows(void) { EAXJMP(0x514010); }
WRAPPER void CShadows::RenderExtraPlayerShadows(void) { EAXJMP(0x516F90); }
WRAPPER void CShadows::CalcPedShadowValues(CVector light, float *frontX, float *frontY, float *sideX, float *sideY, float *dispX, float *dispY) { EAXJMP(0x516EB0); }
+WRAPPER void CShadows::StoreShadowForPole(CEntity *ent, float offsetX, float offsetY, float offsetZ, float poleHeight, float poleWidth, uint32 subId) { EAXJMP(0x513E10); }
WRAPPER void CShadows::StoreShadowForPedObject(CEntity *ent, float dispX, float dispY, float frontX, float frontY, float sideX, float sideY) { EAXJMP(0x513CB0); }
+WRAPPER void CShadows::StoreStaticShadow(uint32 id, uint8 type, RwTexture *texture, CVector *coors, float frontX, float frontY, float sideX, float sideY, int16 intensity, uint8 red, uint8 green, uint8 blue, float zDistance, float scale, float drawDistance, bool temporaryShadow, float upDistance) { EAXJMP(0x5130A0); }
+WRAPPER void CShadows::StoreShadowToBeRendered(uint8 type, RwTexture *texture, CVector *coors, float frontX, float frontY, float sideX, float sideY, int16 intensity, uint8 red, uint8 green, uint8 blue, float zDistance, bool drawOnWater, float upDistance) { EAXJMP(0x513750); }
-RwTexture*& gpBloodPoolTex = *(RwTexture * *)0x9415F8; \ No newline at end of file
+RwTexture *&gpBloodPoolTex = *(RwTexture**)0x9415F8;
+RwTexture *&gpShadowExplosionTex = *(RwTexture**)0x8F2A00;
+
+void
+CShadows::StoreShadowForTree(CEntity *ent)
+{
+ // empty
+}