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author | aap <aap@papnet.eu> | 2020-10-31 14:33:49 +0100 |
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committer | aap <aap@papnet.eu> | 2020-10-31 14:33:49 +0100 |
commit | ea5b86774d23695f2638b51e2ead9621ddadbf82 (patch) | |
tree | 0812de29452b8a9d37fe5ded37a1815403aeabf6 /src/render/WaterCreatures.cpp | |
parent | Disable loading screen (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/render/WaterCreatures.cpp | 147 |
1 files changed, 77 insertions, 70 deletions
diff --git a/src/render/WaterCreatures.cpp b/src/render/WaterCreatures.cpp index 90f24183..d3bd2701 100644 --- a/src/render/WaterCreatures.cpp +++ b/src/render/WaterCreatures.cpp @@ -11,70 +11,70 @@ int CWaterCreatures::nNumActiveSeaLifeForms; CWaterCreature CWaterCreatures::aWaterCreatures[NUM_WATER_CREATURES]; struct WaterCreatureProperties aProperties[65] = { - { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_JELLYFISH, 0.01f, 2.2f, 0.0005f, 3.5f }, { &MI_JELLYFISH01, 0.01f, 2.2f, 0.0005f, 3.5f }, - { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_TURTLE, 0.01f, 2.0f, 0.0005f, 4.0f }, - { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_DOLPHIN, 0.03f, 1.5f, 0.0005f, 4.0f }, - { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_SHARK, 0.03f, 0.4f, 0.0005f, 4.0f }, - { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, - { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, + { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, }; @@ -82,21 +82,17 @@ CWaterCreature::CWaterCreature() { Free(); } -CWaterCreature::~CWaterCreature() { - //looks like unused -} - -void CWaterCreature::Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) { +void CWaterCreature::Initialise(CObject *pObj, float fFwdSpeed, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) { this->m_pObj = pObj; - this->m_fRightMult = fRightMult; + this->m_fFwdSpeed = fFwdSpeed; this->m_fZTurnSpeed = fZTurnSpeed; this->m_fWaterDepth = fWaterDepth; this->m_alpha = alpha; this->m_state = state; } -void CWaterCreature::Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) { - CWaterCreature::Initialise(pObj, fRightMult, fZTurnSpeed, fWaterDepth, alpha, state); +void CWaterCreature::Allocate(CObject *pObj, float fFwdSpeed, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) { + CWaterCreature::Initialise(pObj, fFwdSpeed, fZTurnSpeed, fWaterDepth, alpha, state); } void CWaterCreature::Free() { @@ -112,14 +108,14 @@ CWaterCreature *CWaterCreatures::GetFishStructSlot() { } CObject *CWaterCreatures::CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle) { - if (CObject::nNoTempObjects >= 40) + if (CObject::nNoTempObjects >= NUMTEMPOBJECTS) return nil; CObject *pObj = new CObject(modelID, true); if (!pObj) return nil; - pObj->GetMatrix().GetPosition() = pos; + pObj->SetPosition(pos); pObj->GetMatrix().UpdateRW(); pObj->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); @@ -148,32 +144,34 @@ float CWaterCreatures::CalculateFishHeading(CVector const& pos1, CVector const& CVector delta = pos1 - pos2; delta.Normalise(); - return Atan2(-delta.x, delta.y); + return CGeneral::GetRandomNumberInRange(-90, 90) + + RADTODEG(delta.Heading() + HALFPI + PI); } void CWaterCreatures::CreateOne(CVector const& pos, int32 modelID) { if (!IsSpaceForMoreWaterCreatures()) return; - CVector storedPos = pos; + CVector playerPos = FindPlayerPed()->GetPosition(); + CVector fishPos = pos; float fDepth, fLevelNoWaves; - if (!TheCamera.IsSphereVisible(storedPos, 3.0f) - && CWaterLevel::GetWaterDepth(storedPos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) { + if (!TheCamera.IsSphereVisible(fishPos, 3.0f) + && CWaterLevel::GetWaterDepth(fishPos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) { if (modelID == -1 || modelID < 0 || modelID > 64) modelID = CGeneral::GetRandomNumberInRange(0, 64); WaterCreatureProperties *creature = &aProperties[modelID]; - storedPos.z = fLevelNoWaves - creature->fLevel; - float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, creature->fRightMult) + 0.01f; - float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), storedPos); + fishPos.z = fLevelNoWaves - creature->fLevel; + float fFwdSpeed = CGeneral::GetRandomNumberInRange(0.0f, creature->fFwdSpeed) + 0.01f; + float angle = CWaterCreatures::CalculateFishHeading(playerPos, fishPos); - CObject *fish = CreateSeaLifeForm(storedPos, *(int16*)creature->modelID, angle); + CObject *fish = CreateSeaLifeForm(fishPos, *creature->modelID, angle); if (!fish) return; fish->SetRwObjectAlpha(255); CWaterCreature *wc = GetFishStructSlot(); - wc->Allocate(fish, fRightMult, 0.0f, creature->fWaterDepth, 255, WATER_CREATURE_ALLOCATED); + wc->Allocate(fish, fFwdSpeed, 0.0f, creature->fWaterDepth, 255, WATER_CREATURE_INIT); nNumActiveSeaLifeForms++; } } @@ -189,62 +187,68 @@ void CWaterCreatures::UpdateAll() { CVector playerPos = FindPlayerPed()->GetPosition(); for (int i = 0; i < NUM_WATER_CREATURES; i++) { switch (aWaterCreatures[i].m_state) { - case WATER_CREATURE_ACTIVE: + case WATER_CREATURE_ACTIVE: + // is this even reachable? aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000; if (!aWaterCreatures[i].m_pObj->GetIsOnScreen()) { aWaterCreatures[i].m_pObj->SetRwObjectAlpha(0); - aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE; + aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE; break; } - case WATER_CREATURE_ALLOCATED: { - if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).Magnitude() < SQR(75.0f)) { + // fall through + case WATER_CREATURE_INIT: { + if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).MagnitudeSqr() < SQR(75.0f)) { if (aWaterCreatures[i].m_alpha < 255) aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255); aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha); - CVector newRight = aWaterCreatures[i].m_pObj->GetRight(); - newRight.Normalise(); - aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight * aWaterCreatures[i].m_fRightMult; + CVector fwd = aWaterCreatures[i].m_pObj->GetRight(); // for some reason they used x for forward + fwd.Normalise(); + aWaterCreatures[i].m_pObj->m_vecMoveSpeed = fwd * aWaterCreatures[i].m_fFwdSpeed; aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed); aWaterCreatures[i].m_pObj->bIsStatic = false; float fDepth = 0.0; CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil); if (aWaterCreatures[i].m_fWaterDepth < fDepth) { + // it looks like this can never be true initially, looks like a BUG if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime - 40000 <= CTimer::GetTimeInMilliseconds()) aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE; } else { - aWaterCreatures[i].m_state = WATER_CREATURE_UPDATE; + // creature is deeper than water + aWaterCreatures[i].m_state = WATER_CREATURE_FADE_OUT; } } else { - aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE; + aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE; } break; } - case WATER_CREATURE_UPDATE: { + case WATER_CREATURE_FADE_OUT: { aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000; if (aWaterCreatures[i].m_alpha <= 0) { - aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE; + aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE; } else { aWaterCreatures[i].m_alpha = Max(aWaterCreatures[i].m_alpha - 6, 0); aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha); - CVector newRight = aWaterCreatures[i].m_pObj->GetRight(); - newRight.Normalise(); - newRight.x *= aWaterCreatures[i].m_fRightMult; - newRight.y *= aWaterCreatures[i].m_fRightMult; - newRight.z -= 0.015f; - aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight; + CVector speed = aWaterCreatures[i].m_pObj->GetRight(); + speed.Normalise(); + speed.x *= aWaterCreatures[i].m_fFwdSpeed; + speed.y *= aWaterCreatures[i].m_fFwdSpeed; + speed.z = -0.015f; + aWaterCreatures[i].m_pObj->m_vecMoveSpeed = speed; if (!aWaterCreatures[i].m_pObj->GetIsOnScreen()) - aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE; + aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE; } break; } - case WATER_CREATURE_TO_REMOVE: - if (aWaterCreatures[i].m_pObj) + case WATER_CREATURE_REMOVE: + if (aWaterCreatures[i].m_pObj){ CWorld::Remove(aWaterCreatures[i].m_pObj); + delete aWaterCreatures[i].m_pObj; + } FreeFishStructSlot(&aWaterCreatures[i]); nNumActiveSeaLifeForms--; aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED; @@ -258,7 +262,10 @@ void CWaterCreatures::UpdateAll() { void CWaterCreatures::RemoveAll() { for (int i = 0; i < NUM_WATER_CREATURES; i++) { if (aWaterCreatures[i].m_state != WATER_CREATURE_DISABLED) { - CWorld::Remove(aWaterCreatures[i].m_pObj); + if (aWaterCreatures[i].m_pObj){ + CWorld::Remove(aWaterCreatures[i].m_pObj); + delete aWaterCreatures[i].m_pObj; + } FreeFishStructSlot(&aWaterCreatures[i]); aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED; nNumActiveSeaLifeForms--; |