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author | withmorten <morten.with@gmail.com> | 2020-11-15 22:08:40 +0100 |
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committer | withmorten <morten.with@gmail.com> | 2020-11-15 22:08:40 +0100 |
commit | 0669df763c5e50d506ee0a57febe993d53543447 (patch) | |
tree | 7c4f7457a98dee5d6ebbc10179f4ce6d9f9e95cb /src/rw/RwHelper.cpp | |
parent | revert frontend changes for invertlook4pad (diff) | |
parent | Make collision code placement more like original (+ small fixes) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/rw/RwHelper.cpp | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp index 35af1ebd..0069934f 100644 --- a/src/rw/RwHelper.cpp +++ b/src/rw/RwHelper.cpp @@ -649,6 +649,83 @@ WRAPPER void _TexturePoolsInitialise() { EAXJMP(0x598B10); } WRAPPER void _TexturePoolsShutdown() { EAXJMP(0x598B30); } #endif +#ifdef LIBRW +#include <rpmatfx.h> +#include "VehicleModelInfo.h" + +int32 +findPlatform(rw::Atomic *a) +{ + rw::Geometry *g = a->geometry; + if(g->instData) + return g->instData->platform; + return 0; +} + +// in CVehicleModelInfo in VC +static RpMaterial* +GetMatFXEffectMaterialCB(RpMaterial *material, void *data) +{ + if(RpMatFXMaterialGetEffects(material) == rpMATFXEFFECTNULL) + return material; + *(int*)data = RpMatFXMaterialGetEffects(material); + return nil; +} + +// Game doesn't read atomic extensions so we never get any other than the default pipe, +// but we need it for uninstancing +void +attachPipe(rw::Atomic *atomic) +{ + if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic))) + atomic->pipeline = rw::skinGlobals.pipelines[rw::platform]; + else{ + int fx = rpMATFXEFFECTNULL; + RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), GetMatFXEffectMaterialCB, &fx); + if(fx != rpMATFXEFFECTNULL) + RpMatFXAtomicEnableEffects(atomic); + } +} + +// Attach pipes for the platform we have native data for so we can uninstance +void +switchPipes(rw::Atomic *a, int32 platform) +{ + if(a->pipeline && a->pipeline->platform != platform){ + uint32 plgid = a->pipeline->pluginID; + switch(plgid){ + // assume default pipe won't be attached explicitly + case rw::ID_SKIN: + a->pipeline = rw::skinGlobals.pipelines[platform]; + break; + case rw::ID_MATFX: + a->pipeline = rw::matFXGlobals.pipelines[platform]; + break; + } + } +} + +RpAtomic* +ConvertPlatformAtomic(RpAtomic *atomic, void *data) +{ + int32 driver = rw::platform; + int32 platform = findPlatform(atomic); + if(platform != 0 && platform != driver){ + attachPipe(atomic); // kludge + rw::ObjPipeline *origPipe = atomic->pipeline; + rw::platform = platform; + switchPipes(atomic, rw::platform); + if(atomic->geometry->flags & rw::Geometry::NATIVE) + atomic->uninstance(); + // no ADC in this game + //rw::ps2::unconvertADC(atomic->geometry); + rw::platform = driver; + atomic->pipeline = origPipe; + } + return atomic; +} +#endif + #if defined(FIX_BUGS) && defined(GTA_PC) RwUInt32 saved_alphafunc, saved_alpharef; |