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authorNikolay Korolev <nickvnuk@gmail.com>2020-05-19 00:49:51 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-05-19 00:49:51 +0200
commita27fc8d9d93572e7615e5eb599cc7f596c01d7b0 (patch)
tree9717d1fb8c3667b49a189ca87e4e174eb663c180 /src/vehicles/Automobile.cpp
parentscript revision (diff)
parentsome less certainly fps fixes (diff)
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Diffstat (limited to 'src/vehicles/Automobile.cpp')
-rw-r--r--src/vehicles/Automobile.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index aad31bbf..e0ee0296 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -865,8 +865,14 @@ CAutomobile::ProcessControl(void)
CVector wheelFwd = GetForward();
CVector wheelRight = GetRight();
+#ifdef FIX_BUGS
+ // Not sure if this is needed, but brake usually has timestep as a factor
+ if(bIsHandbrakeOn)
+ brake = 20000.0f * CTimer::GetTimeStepFix();
+#else
if(bIsHandbrakeOn)
brake = 20000.0f;
+#endif
if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){
if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))