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author | Nikolay Korolev <nickvnuk@gmail.com> | 2019-09-12 12:11:13 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2019-09-12 12:11:13 +0200 |
commit | a3aea359b252feb83684b4b19e5fe58a5dc4e2aa (patch) | |
tree | 3ebd5b2456abbd7834ed758b7b1edb0bcafac0e1 /src/vehicles/Vehicle.cpp | |
parent | make ATTEMPTS_TO_FIND_NEXT_NODE a define (diff) | |
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Diffstat (limited to 'src/vehicles/Vehicle.cpp')
-rw-r--r-- | src/vehicles/Vehicle.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 49f21c01..8d22606a 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -90,8 +90,7 @@ CVehicle::CVehicle(uint8 CreatedBy) m_nAlarmState = 0; m_nDoorLock = CARLOCK_UNLOCKED; m_nLastWeaponDamage = -1; - field_220 = 0.0; - field_21C = field_220; + m_fMapObjectHeightAhead = m_fMapObjectHeightBehind = 0.0f; m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this); if(m_audioEntityId) DMAudio.SetEntityStatus(m_audioEntityId, true); |