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authorNikolay Korolev <nickvnuk@gmail.com>2020-04-01 00:58:40 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-04-01 00:58:40 +0200
commit347f0a0e9c687a198ba7fd0ead67a2d63b7880f2 (patch)
treefbaa58157ecb3a29efe8634a14bb3a6ecd1da3c2 /src/vehicles/Vehicle.h
parentreview fixes (diff)
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Diffstat (limited to '')
-rw-r--r--src/vehicles/Vehicle.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 2ca97841..4639f3e1 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -4,6 +4,7 @@
#include "AutoPilot.h"
#include "ModelIndices.h"
#include "AnimManager.h"
+#include "Weapon.h"
class CPed;
class CFire;
@@ -266,7 +267,7 @@ public:
void ProcessCarAlarm(void);
bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius);
bool ShufflePassengersToMakeSpace(void);
- void InflictDamage(CEntity *damagedBy, uint32 weaponType, float damage);
+ void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage);
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }