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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-09-26 20:10:23 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-09-26 20:10:23 +0200 |
commit | f7d5021ac59026435165e97aba869a76cfef1059 (patch) | |
tree | 1a57b2e0491be1505f20f99aa38e84232619b53a /src/weapons/Explosion.cpp | |
parent | Fix coronas reflections (diff) | |
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Diffstat (limited to 'src/weapons/Explosion.cpp')
-rw-r--r-- | src/weapons/Explosion.cpp | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/src/weapons/Explosion.cpp b/src/weapons/Explosion.cpp index 74af1375..5d4b8f80 100644 --- a/src/weapons/Explosion.cpp +++ b/src/weapons/Explosion.cpp @@ -31,6 +31,16 @@ void CExplosion::Initialise() { debug("Initialising CExplosion...\n"); + ClearAllExplosions(); + AudioHandle = DMAudio.CreateEntity(AUDIOTYPE_EXPLOSION, (void*)1); + if (AudioHandle >= 0) + DMAudio.SetEntityStatus(AudioHandle, true); + debug("CExplosion ready\n"); +} + +void +CExplosion::ClearAllExplosions() +{ for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) { gaExplosion[i].m_ExplosionType = EXPLOSION_GRENADE; gaExplosion[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f); @@ -44,10 +54,6 @@ CExplosion::Initialise() gaExplosion[i].m_fStartTime = 0.0f; gaExplosion[i].m_bIsBoat = false; } - AudioHandle = DMAudio.CreateEntity(AUDIOTYPE_EXPLOSION, (void*)1); - if (AudioHandle >= 0) - DMAudio.SetEntityStatus(AudioHandle, true); - debug("CExplosion ready\n"); } void |