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authoreray orçunus <erayorcunus@gmail.com>2020-10-10 13:23:17 +0200
committereray orçunus <erayorcunus@gmail.com>2020-10-12 05:42:54 +0200
commit8a622a0e724cd00acc7e61b159462355319b39cb (patch)
treedadddb5687c56a275313360d36a2bdbcc1b9659f /src
parentFix sniper and water creatures bug, mark some files (diff)
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Diffstat (limited to '')
-rw-r--r--src/control/OnscreenTimer.cpp142
-rw-r--r--src/control/OnscreenTimer.h33
-rw-r--r--src/core/Fire.cpp118
-rw-r--r--src/core/Fire.h12
-rw-r--r--src/core/User.cpp2
-rw-r--r--src/core/config.h3
-rw-r--r--src/peds/EmergencyPed.cpp8
-rw-r--r--src/render/Font.cpp3
-rw-r--r--src/render/Hud.cpp763
-rw-r--r--src/render/Hud.h55
-rw-r--r--src/render/WaterCannon.cpp10
11 files changed, 666 insertions, 483 deletions
diff --git a/src/control/OnscreenTimer.cpp b/src/control/OnscreenTimer.cpp
index d94e993e..52d00f43 100644
--- a/src/control/OnscreenTimer.cpp
+++ b/src/control/OnscreenTimer.cpp
@@ -7,29 +7,38 @@
#include "Timer.h"
#include "Script.h"
#include "OnscreenTimer.h"
+#include "Camera.h"
+
+// --MIAMI: file done
void COnscreenTimer::Init() {
m_bDisabled = false;
- for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
- m_sEntries[i].m_nTimerOffset = 0;
- m_sEntries[i].m_nCounterOffset = 0;
+ for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
+ m_sCounters[i].m_nCounterOffset = 0;
+
+ for(uint32 j = 0; j < ARRAY_SIZE(COnscreenCounterEntry::m_aCounterText); j++) {
+ m_sCounters[i].m_aCounterText[j] = 0;
+ }
+
+ m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
+ m_sCounters[i].m_bCounterProcessed = false;
+ }
+ for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
+ m_sClocks[i].m_nClockOffset = 0;
- for(uint32 j = 0; j < 10; j++) {
- m_sEntries[i].m_aTimerText[j] = 0;
- m_sEntries[i].m_aCounterText[j] = 0;
+ for(uint32 j = 0; j < ARRAY_SIZE(COnscreenTimerEntry::m_aClockText); j++) {
+ m_sClocks[i].m_aClockText[j] = 0;
}
- m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER;
- m_sEntries[i].m_bTimerProcessed = false;
- m_sEntries[i].m_bCounterProcessed = false;
- m_sEntries[i].m_bTimerGoingDown = true;
+ m_sClocks[i].m_bClockProcessed = false;
+ m_sClocks[i].m_bClockGoingDown = true;
}
}
void COnscreenTimer::Process() {
if(!CReplay::IsPlayingBack() && !m_bDisabled) {
- for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
- m_sEntries[i].Process();
+ for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
+ m_sClocks[i].Process();
}
}
}
@@ -37,8 +46,19 @@ void COnscreenTimer::Process() {
void COnscreenTimer::ProcessForDisplay() {
if(CHud::m_Wants_To_Draw_Hud) {
m_bProcessed = false;
- for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
- if(m_sEntries[i].ProcessForDisplay()) {
+ for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
+ m_sClocks[i].m_bClockProcessed = false;
+ if (m_sClocks[i].m_nClockOffset != 0) {
+ m_sClocks[i].ProcessForDisplayClock();
+ m_sClocks[i].m_bClockProcessed = true;
+ m_bProcessed = true;
+ }
+ }
+ for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
+ m_sCounters[i].m_bCounterProcessed = false;
+ if (m_sCounters[i].m_nCounterOffset != 0) {
+ m_sCounters[i].ProcessForDisplayCounter();
+ m_sCounters[i].m_bCounterProcessed = true;
m_bProcessed = true;
}
}
@@ -46,77 +66,81 @@ void COnscreenTimer::ProcessForDisplay() {
}
void COnscreenTimer::ClearCounter(uint32 offset) {
- for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
- if(offset == m_sEntries[i].m_nCounterOffset) {
- m_sEntries[i].m_nCounterOffset = 0;
- m_sEntries[i].m_aCounterText[0] = 0;
- m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER;
- m_sEntries[i].m_bCounterProcessed = 0;
+ for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
+ if(offset == m_sCounters[i].m_nCounterOffset) {
+ m_sCounters[i].m_nCounterOffset = 0;
+ m_sCounters[i].m_aCounterText[0] = 0;
+ m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
+ m_sCounters[i].m_bCounterProcessed = 0;
}
}
}
void COnscreenTimer::ClearClock(uint32 offset) {
- for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
- if(offset == m_sEntries[i].m_nTimerOffset) {
- m_sEntries[i].m_nTimerOffset = 0;
- m_sEntries[i].m_aTimerText[0] = 0;
- m_sEntries[i].m_bTimerProcessed = 0;
+ for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
+ if(offset == m_sClocks[i].m_nClockOffset) {
+ m_sClocks[i].m_nClockOffset = 0;
+ m_sClocks[i].m_aClockText[0] = 0;
+ m_sClocks[i].m_bClockProcessed = 0;
+ m_sClocks[i].m_bClockGoingDown = true;
}
}
}
void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 pos) {
- m_sEntries[pos].m_nCounterOffset = offset;
- if (m_sEntries[pos].m_aCounterText[0] != '\0')
+ if (m_sCounters[pos].m_aCounterText[0] != '\0')
return;
+
+ m_sCounters[pos].m_nCounterOffset = offset;
if(text) {
- strncpy(m_sEntries[pos].m_aCounterText, text, 10);
+ strncpy(m_sCounters[pos].m_aCounterText, text, ARRAY_SIZE(COnscreenCounterEntry::m_aCounterText));
} else {
- m_sEntries[pos].m_aCounterText[0] = 0;
+ m_sCounters[pos].m_aCounterText[0] = 0;
}
- m_sEntries[pos].m_nType = type;
+ m_sCounters[pos].m_nType = type;
}
void COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown) {
- uint32 i = 0;
- for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
- if(m_sEntries[i].m_nTimerOffset == 0) {
+
+ // dead code in here
+ uint32 i;
+ for(i = 0; i < NUMONSCREENCLOCKS; i++) {
+ if(m_sClocks[i].m_nClockOffset == 0) {
break;
}
return;
}
- m_sEntries[i].m_nTimerOffset = offset;
- m_sEntries[i].m_bTimerGoingDown = bGoingDown;
+ m_sClocks[i].m_nClockOffset = offset;
+ m_sClocks[i].m_bClockGoingDown = bGoingDown;
if(text) {
- strncpy(m_sEntries[i].m_aTimerText, text, 10);
+ strncpy(m_sClocks[i].m_aClockText, text, ARRAY_SIZE(COnscreenTimerEntry::m_aClockText));
} else {
- m_sEntries[i].m_aTimerText[0] = 0;
+ m_sClocks[i].m_aClockText[0] = 0;
}
}
void COnscreenTimerEntry::Process() {
- if(m_nTimerOffset == 0) {
+ if(m_nClockOffset == 0) {
return;
}
- int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nTimerOffset);
+ int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
int32 oldTime = *timerPtr;
- if (m_bTimerGoingDown) {
+ if (m_bClockGoingDown) {
int32 newTime = oldTime - int32(CTimer::GetTimeStepInMilliseconds());
+ *timerPtr = newTime;
if (newTime < 0) {
*timerPtr = 0;
- m_bTimerProcessed = 0;
- m_nTimerOffset = 0;
- m_aTimerText[0] = 0;
+ m_bClockProcessed = 0;
+ m_nClockOffset = 0;
+ m_aClockText[0] = 0;
}
else {
- *timerPtr = newTime;
int32 oldTimeSeconds = oldTime / 1000;
- if (oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds) {
+ if (oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds && !TheCamera.m_WideScreenOn) {
DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000);
}
}
@@ -125,33 +149,13 @@ void COnscreenTimerEntry::Process() {
*timerPtr = oldTime + int32(CTimer::GetTimeStepInMilliseconds());
}
-bool COnscreenTimerEntry::ProcessForDisplay() {
- m_bTimerProcessed = false;
- m_bCounterProcessed = false;
-
- if(m_nTimerOffset == 0 && m_nCounterOffset == 0) {
- return false;
- }
-
- if(m_nTimerOffset != 0) {
- m_bTimerProcessed = true;
- ProcessForDisplayClock();
- }
-
- if(m_nCounterOffset != 0) {
- m_bCounterProcessed = true;
- ProcessForDisplayCounter();
- }
- return true;
-}
-
void COnscreenTimerEntry::ProcessForDisplayClock() {
- uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nTimerOffset);
- sprintf(m_bTimerBuffer, "%02d:%02d", time / 1000 / 60,
+ uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
+ sprintf(m_aClockBuffer, "%02d:%02d", time / 1000 / 60 % 100,
time / 1000 % 60);
}
-void COnscreenTimerEntry::ProcessForDisplayCounter() {
+void COnscreenCounterEntry::ProcessForDisplayCounter() {
uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nCounterOffset);
- sprintf(m_bCounterBuffer, "%d", counter);
+ sprintf(m_aCounterBuffer, "%d", counter);
}
diff --git a/src/control/OnscreenTimer.h b/src/control/OnscreenTimer.h
index 09473397..8c049d7d 100644
--- a/src/control/OnscreenTimer.h
+++ b/src/control/OnscreenTimer.h
@@ -9,30 +9,37 @@ enum
class COnscreenTimerEntry
{
public:
- uint32 m_nTimerOffset;
+ uint32 m_nClockOffset;
+ char m_aClockText[10];
+ char m_aClockBuffer[40];
+ bool m_bClockProcessed;
+ bool m_bClockGoingDown;
+
+ void Process();
+ void ProcessForDisplayClock();
+};
+
+VALIDATE_SIZE(COnscreenTimerEntry, 0x3C);
+
+class COnscreenCounterEntry
+{
+public:
uint32 m_nCounterOffset;
- char m_aTimerText[10];
char m_aCounterText[10];
uint16 m_nType;
- char m_bCounterBuffer[42];
- char m_bTimerBuffer[42];
- bool m_bTimerProcessed;
- bool m_bTimerGoingDown;
+ char m_aCounterBuffer[40];
bool m_bCounterProcessed;
- void Process();
- bool ProcessForDisplay();
-
- void ProcessForDisplayClock();
void ProcessForDisplayCounter();
};
-VALIDATE_SIZE(COnscreenTimerEntry, 0x74);
+VALIDATE_SIZE(COnscreenCounterEntry, 0x3C);
class COnscreenTimer
{
public:
- COnscreenTimerEntry m_sEntries[NUMONSCREENTIMERENTRIES];
+ COnscreenTimerEntry m_sClocks[NUMONSCREENCLOCKS];
+ COnscreenCounterEntry m_sCounters[NUMONSCREENCOUNTERS];
bool m_bProcessed;
bool m_bDisabled;
@@ -47,4 +54,4 @@ public:
void AddClock(uint32 offset, char* text, bool bGoingDown);
};
-VALIDATE_SIZE(COnscreenTimer, 0x78);
+VALIDATE_SIZE(COnscreenTimer, 0xF4);
diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp
index a6928def..5b57cb73 100644
--- a/src/core/Fire.cpp
+++ b/src/core/Fire.cpp
@@ -16,6 +16,9 @@
#include "Ped.h"
#include "Fire.h"
#include "GameLogic.h"
+#include "CarAI.h"
+
+// --MIAMI: file done
CFireManager gFireManager;
@@ -26,14 +29,13 @@ CFire::CFire()
m_bPropagationFlag = true;
m_bAudioSet = true;
m_vecPos = CVector(0.0f, 0.0f, 0.0f);
- m_pEntity = nil;
- m_pSource = nil;
- m_nFiremenPuttingOut = 0;
m_nExtinguishTime = 0;
m_nStartTime = 0;
- field_20 = 1;
- m_nNextTimeToAddFlames = 0;
+ m_pEntity = nil;
+ m_pSource = nil;
m_fStrength = 0.8f;
+ m_fWaterExtinguishCountdown = 1.0f;
+ m_bExtinguishedWithWater = false;
}
CFire::~CFire() {}
@@ -52,6 +54,8 @@ CFire::ProcessFire(void)
CPed *ped = (CPed *)m_pEntity;
CVehicle *veh = (CVehicle*)m_pEntity;
+ m_fWaterExtinguishCountdown = Min(1.0f, 0.002f * CTimer::GetTimeStep() + m_fWaterExtinguishCountdown);
+
if (m_pEntity) {
m_vecPos = m_pEntity->GetPosition();
@@ -109,7 +113,7 @@ CFire::ProcessFire(void)
gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1);
}
if (CTimer::GetTimeInMilliseconds() > m_nNextTimeToAddFlames) {
- m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + 80;
+ m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + (m_fWaterExtinguishCountdown < 0.3f ? 400 : (m_fWaterExtinguishCountdown < 0.7f ? 200 : 80));
firePos = m_vecPos;
if (veh && veh->IsVehicle() && veh->IsCar()) {
@@ -170,11 +174,23 @@ CFire::Extinguish(void)
m_nExtinguishTime = 0;
m_bIsOngoing = false;
+ m_bExtinguishedWithWater = false;
if (m_pEntity) {
if (m_pEntity->IsPed()) {
- ((CPed *)m_pEntity)->RestorePreviousState();
- ((CPed *)m_pEntity)->m_pFire = nil;
+ CPed *ped = (CPed*)m_pEntity;
+ if (ped->CanSetPedState()) {
+ if (ped->m_nPedState != PED_DRIVING && ped->m_nPedState != PED_FALL) {
+ if (ped->IsPlayer()) {
+ ped->SetIdle();
+ } else {
+ ped->m_nLastPedState = PED_NONE;
+ ped->SetWanderPath(0);
+ ped->SetWaitState(WAITSTATE_FINISH_FLEE, 0);
+ }
+ }
+ }
+ ped->m_pFire = nil;
} else if (m_pEntity->IsVehicle()) {
((CVehicle *)m_pEntity)->m_pCarFire = nil;
}
@@ -184,7 +200,7 @@ CFire::Extinguish(void)
}
void
-CFireManager::StartFire(CVector pos, float size, bool propagation)
+CFireManager::StartFire(CVector pos, float size, uint8 propagation)
{
CFire *fire = GetNextFreeFire();
@@ -201,11 +217,12 @@ CFireManager::StartFire(CVector pos, float size, bool propagation)
fire->m_nNextTimeToAddFlames = 0;
fire->ReportThisFire();
fire->m_fStrength = size;
+ fire->m_bExtinguishedWithWater = false;
}
}
CFire *
-CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation)
+CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, uint8 propagation)
{
CPed *ped = (CPed *)entityOnFire;
CVehicle *veh = (CVehicle *)entityOnFire;
@@ -234,10 +251,11 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
ped->SetFlee(pos, 10000);
ped->m_fleeFrom = nil;
}
+ ped->m_fleeTimer = CTimer::GetTimeInMilliseconds() + 10000;
ped->bDrawLast = false;
ped->SetMoveState(PEDMOVE_SPRINT);
ped->SetMoveAnim();
- ped->m_nPedState = PED_ON_FIRE;
+ ped->SetPedState(PED_ON_FIRE);
}
if (fleeFrom) {
if (ped->m_nPedType == PEDTYPE_COP) {
@@ -251,6 +269,9 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
} else {
if (entityOnFire->IsVehicle()) {
veh->m_pCarFire = fire;
+ if (CModelInfo::IsBikeModel(veh->GetModelIndex()) || CModelInfo::IsCarModel(veh->GetModelIndex()))
+ CCarAI::TellOccupantsToFleeCar(veh);
+
if (fleeFrom) {
CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE,
entityOnFire, (CPed *)fleeFrom, 10000);
@@ -259,6 +280,7 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
}
fire->m_bIsOngoing = true;
+ fire->m_bExtinguishedWithWater = false;
fire->m_bIsScriptFire = false;
fire->m_vecPos = entityOnFire->GetPosition();
@@ -297,26 +319,23 @@ CFireManager::Update(void)
CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance)
{
- for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
- int fireId = -1;
- float minDistance = 999999;
- for (int j = 0; j < NUM_FIRES; j++) {
- if (!m_aFires[j].m_bIsOngoing)
- continue;
- if (m_aFires[j].m_bIsScriptFire)
- continue;
- if (m_aFires[j].m_nFiremenPuttingOut != i)
- continue;
- float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D();
- if (distance < minDistance) {
- minDistance = distance;
- fireId = j;
- }
+ int fireId = -1;
+ float minDistance = 999999;
+ for (int j = 0; j < NUM_FIRES; j++) {
+ if (!m_aFires[j].m_bIsOngoing)
+ continue;
+ if (m_aFires[j].m_bIsScriptFire)
+ continue;
+ float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D();
+ if (distance < minDistance) {
+ minDistance = distance;
+ fireId = j;
}
- *pDistance = minDistance;
- if (fireId != -1)
- return &m_aFires[fireId];
}
+ *pDistance = minDistance;
+ if (fireId != -1)
+ return &m_aFires[fireId];
+
return nil;
}
@@ -369,8 +388,39 @@ CFireManager::ExtinguishPoint(CVector point, float range)
}
}
+bool
+CFireManager::ExtinguishPointWithWater(CVector point, float range)
+{
+ int fireI = 0;
+ for (int i = 0; i < NUM_FIRES; i++) {
+ if (m_aFires[i].m_bIsOngoing) {
+ if ((point - m_aFires[i].m_vecPos).MagnitudeSqr() < sq(range)) {
+ fireI = i;
+ break;
+ }
+ }
+ }
+ if (fireI == NUM_FIRES)
+ return false;
+
+ CFire *fireToExtinguish = &m_aFires[fireI];
+ fireToExtinguish->m_fWaterExtinguishCountdown -= 0.012f * CTimer::GetTimeStep();
+ CVector steamPos = fireToExtinguish->m_vecPos +
+ CVector((CGeneral::GetRandomNumber() - 128) * 31.f / 200.f,
+ (CGeneral::GetRandomNumber() - 128) * 31.f / 200.f,
+ CGeneral::GetRandomNumber() / 200.f);
+
+ CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.2f), nil, 0.5f);
+ CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.1f), nil, 0.8f);
+ fireToExtinguish->m_bExtinguishedWithWater = true;
+ if (fireToExtinguish->m_fWaterExtinguishCountdown < 0.0f )
+ fireToExtinguish->Extinguish();
+
+ return true;
+}
+
int32
-CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation)
+CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, uint8 propagation)
{
CFire *fire;
CPed *ped = (CPed *)target;
@@ -397,12 +447,15 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
fire->m_vecPos = pos;
fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
fire->m_pEntity = target;
+ fire->m_bExtinguishedWithWater = false;
if (target)
target->RegisterReference(&fire->m_pEntity);
fire->m_pSource = nil;
fire->m_nNextTimeToAddFlames = 0;
fire->m_fStrength = strength;
+ fire->m_fWaterExtinguishCountdown = 1.0f;
+
if (target) {
if (target->IsPed()) {
ped->m_pFire = fire;
@@ -410,7 +463,7 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
CVector2D pos = target->GetPosition();
ped->SetFlee(pos, 10000);
ped->SetMoveAnim();
- ped->m_nPedState = PED_ON_FIRE;
+ ped->SetPedState(PED_ON_FIRE);
}
} else if (target->IsVehicle()) {
veh->m_pCarFire = fire;
@@ -430,8 +483,7 @@ CFireManager::RemoveAllScriptFires(void)
{
for (int i = 0; i < NUM_FIRES; i++) {
if (m_aFires[i].m_bIsScriptFire) {
- m_aFires[i].Extinguish();
- m_aFires[i].m_bIsScriptFire = false;
+ RemoveScriptFire(i);
}
}
}
diff --git a/src/core/Fire.h b/src/core/Fire.h
index 85e53f61..8126f830 100644
--- a/src/core/Fire.h
+++ b/src/core/Fire.h
@@ -14,10 +14,10 @@ public:
CEntity *m_pSource;
uint32 m_nExtinguishTime;
uint32 m_nStartTime;
- int32 field_20;
uint32 m_nNextTimeToAddFlames;
- uint32 m_nFiremenPuttingOut;
float m_fStrength;
+ float m_fWaterExtinguishCountdown;
+ bool m_bExtinguishedWithWater;
CFire();
~CFire();
@@ -34,15 +34,17 @@ class CFireManager
public:
uint32 m_nTotalFires;
CFire m_aFires[NUM_FIRES];
- void StartFire(CVector pos, float size, bool propagation);
- CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation);
+
+ void StartFire(CVector pos, float size, uint8 propagation);
+ CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, uint8 propagation);
void Update(void);
CFire *FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange);
CFire *FindNearestFire(CVector vecPos, float *pDistance);
CFire *GetNextFreeFire(void);
uint32 GetTotalActiveFires() const;
void ExtinguishPoint(CVector point, float range);
- int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation);
+ bool ExtinguishPointWithWater(CVector point, float range);
+ int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, uint8 propagation);
bool IsScriptFireExtinguish(int16 index);
void RemoveAllScriptFires(void);
void RemoveScriptFire(int16 index);
diff --git a/src/core/User.cpp b/src/core/User.cpp
index 53196d03..8d584b74 100644
--- a/src/core/User.cpp
+++ b/src/core/User.cpp
@@ -10,6 +10,8 @@
#include "World.h"
#include "Zones.h"
+// --MIAMI: file done
+
CPlaceName CUserDisplay::PlaceName;
COnscreenTimer CUserDisplay::OnscnTimer;
CPager CUserDisplay::Pager;
diff --git a/src/core/config.h b/src/core/config.h
index 475a63f8..f69cf7f8 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -87,7 +87,8 @@ enum Config {
NUMMBLURSTREAKS = 4,
NUMSKIDMARKS = 32,
- NUMONSCREENTIMERENTRIES = 1,
+ NUMONSCREENCLOCKS = 1,
+ NUMONSCREENCOUNTERS = 3,
NUMRADARBLIPS = 75,
NUMGENERALPICKUPS = 320,
NUMSCRIPTEDPICKUPS = 16,
diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp
index a33e31f9..5b91daad 100644
--- a/src/peds/EmergencyPed.cpp
+++ b/src/peds/EmergencyPed.cpp
@@ -104,7 +104,6 @@ CEmergencyPed::FiremanAI(void)
m_pAttendedFire = nearestFire;
#ifdef FIX_BUGS
bIsRunning = true;
- ++nearestFire->m_nFiremenPuttingOut;
#endif
}
break;
@@ -116,10 +115,6 @@ CEmergencyPed::FiremanAI(void)
SetMoveState(PEDMOVE_RUN);
#ifdef FIX_BUGS
bIsRunning = true;
- if (m_pAttendedFire) {
- --m_pAttendedFire->m_nFiremenPuttingOut;
- }
- ++nearestFire->m_nFiremenPuttingOut;
m_pAttendedFire = nearestFire;
} else if (!nearestFire) {
#else
@@ -153,10 +148,7 @@ CEmergencyPed::FiremanAI(void)
case EMERGENCY_PED_STOP:
#ifdef FIX_BUGS
bIsRunning = false;
- if (m_pAttendedFire)
#endif
- --m_pAttendedFire->m_nFiremenPuttingOut;
-
m_nPedState = PED_NONE;
SetWanderPath(CGeneral::GetRandomNumber() & 7);
m_pAttendedFire = nil;
diff --git a/src/render/Font.cpp b/src/render/Font.cpp
index c0cc333a..26d9f08b 100644
--- a/src/render/Font.cpp
+++ b/src/render/Font.cpp
@@ -1102,6 +1102,7 @@ CFont::ParseToken(wchar *s)
switch(*s){
case 'B':
Details.bBold = !Details.bBold;
+ break;
case 'N':
case 'n':
NewLine = 1;
@@ -1109,7 +1110,7 @@ CFont::ParseToken(wchar *s)
case 'b': SetColor(CRGBA(27, 89, 130, 255)); Details.anonymous_23 = true; break;
case 'f':
Details.bFlash = !Details.bFlash;
- if (Details.bFlash)
+ if (!Details.bFlash)
Details.color.a = 255;
break;
case 'g': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break;
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index 36815ab5..52e542f4 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -23,6 +23,9 @@
#include "CutsceneMgr.h"
#include "Stats.h"
#include "main.h"
+#include "General.h"
+
+// --MIAMI: file done
// Game has colors inlined in code.
// For easier modification we collect them here:
@@ -46,13 +49,14 @@ CRGBA ODDJOB_COLOR(0, 207, 133, 255);
CRGBA ODDJOB2_COLOR(97, 194, 247, 255);
CRGBA MISSIONTITLE_COLOR(220, 172, 2, 255);
-wchar CHud::m_HelpMessage[256];
-wchar CHud::m_LastHelpMessage[256];
+wchar CHud::m_HelpMessage[HELP_MSG_LENGTH];
+wchar CHud::m_LastHelpMessage[HELP_MSG_LENGTH];
uint32 CHud::m_HelpMessageState;
uint32 CHud::m_HelpMessageTimer;
int32 CHud::m_HelpMessageFadeTimer;
-wchar CHud::m_HelpMessageToPrint[256];
-float CHud::m_fHelpMessageTime;
+wchar CHud::m_HelpMessageToPrint[HELP_MSG_LENGTH];
+float CHud::m_HelpMessageDisplayTime;
+bool CHud::m_HelpMessageDisplayForever;
bool CHud::m_HelpMessageQuick;
uint32 CHud::m_ZoneState;
int32 CHud::m_ZoneFadeTimer;
@@ -73,16 +77,16 @@ bool CHud::m_Wants_To_Draw_3dMarkers;
wchar CHud::m_BigMessage[6][128];
int16 CHud::m_ItemToFlash;
bool CHud::m_HideRadar;
-int32 CHud::m_DrawClock;
+int32 CHud::m_ClockState;
// These aren't really in CHud
float CHud::BigMessageInUse[6];
float CHud::BigMessageAlpha[6];
float CHud::BigMessageX[6];
float CHud::OddJob2OffTimer;
-bool CHud::CounterOnLastFrame;
+bool CHud::CounterOnLastFrame[NUMONSCREENCOUNTERS];
float CHud::OddJob2XOffset;
-uint16 CHud::CounterFlashTimer;
+uint16 CHud::CounterFlashTimer[NUMONSCREENCOUNTERS];
uint16 CHud::OddJob2Timer;
bool CHud::TimerOnLastFrame;
int16 CHud::OddJob2On;
@@ -110,6 +114,8 @@ uint32 CHud::m_WeaponTimer;
uint32 CHud::m_LastDisplayScore;
uint32 CHud::m_LastWanted;
+uint32 CHud::m_LastWeapon;
+uint32 CHud::m_LastTimeEnergyLost;
CSprite2d CHud::Sprites[NUM_HUD_SPRITES];
@@ -118,33 +124,82 @@ struct
const char *name;
const char *mask;
} WeaponFilenames[] = {
- {"fist", "fistm"},
- {"bat", "batm"},
- {"pistol", "pistolm" },
- {"uzi", "uzim"},
- {"shotgun", "shotgunm"},
- {"ak47", "ak47m"},
- {"m16", "m16m"},
- {"sniper", "sniperm"},
- {"rocket", "rocketm"},
- {"flame", "flamem"},
- {"molotov", "molotovm"},
- {"grenade", "grenadem"},
- {"detonator", "detonator_mask"},
- {"", ""},
- {"", ""},
- {"radardisc", "radardisc"},
- {"pager", "pagerm"},
- {"", ""},
- {"", ""},
- {"bleeder", ""},
- {"sitesniper", "sitesniperm"},
- {"siteM16", "siteM16m"},
- {"siterocket", "siterocket"}
+ { "fist", "fistm" },
+ { "brassk", "brasskA" },
+ { "screw", "screwA" },
+ { "golf", "golfA" },
+ { "nightstick", "nightstickA" },
+ { "knife", "knifeA" },
+ { "bat", "batm" },
+ { "hammer", "hammerA" },
+ { "cleaver", "cleaverA" },
+ { "machete", "macheteA" },
+ { "sword", "swordA" },
+ { "chainsaw", "chainsawA" },
+ { "grenade", "grenadeA" },
+ { "grenade", "grenadeA" },
+ { "teargas", "teargasA" },
+ { "molotov", "molotovA" },
+ { "rocket", "rocketA" },
+ { "handGun1", "handGun1A" },
+ { "", "" },
+ { "python", "pythonA" },
+ { "chromegun", "chromegunA" },
+ { "spasshotGun", "spasshotGunA" },
+ { "stubshotGun", "stubshotGunA" },
+ { "tec9", "tec9A" },
+ { "uzi1", "uzi1A" },
+ { "uzi2", "uzi2A" },
+ { "mp5", "mp5A" },
+ { "", "" },
+ { "m4", "m4A" },
+ { "ruger", "rugerA" },
+ { "sniper", "sniperA" },
+ { "laserscope", "laserscopeA" },
+ { "", "" },
+ { "rocket", "rocketA" },
+ { "flamer", "flamerA" },
+ { "m60", "m60A" },
+ { "minigun", "minigunA" },
+ { "bomb", "bombA" },
+ { "", "" },
+ { "camera", "cameraA" },
+ { "", "" },
+ { "siterocket", "siterocket" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "radardisc", "radardisc" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "", "" },
+ { "sitesniper", "sitesniperm" },
+ { "siteM16", "siteM16m" },
+ { "sitelaser", "sitelaserm" },
+ { "laserdot", "laserdotm" },
+ { "viewfinder_128", "viewfinder_128m" },
+ { "bleeder", "" }
};
RwTexture *gpSniperSightTex;
RwTexture *gpRocketSightTex;
+RwTexture *gpLaserSightTex;
+RwTexture *gpLaserDotTex;
+RwTexture *gpViewFinderTex;
void CHud::Draw()
{
@@ -160,7 +215,9 @@ void CHud::Draw()
return;
if (m_Wants_To_Draw_Hud && !TheCamera.m_WideScreenOn) {
+ // unused statics in here
bool DrawCrossHair = false;
+ bool CrossHairHidesHud = false;
bool DrawCrossHairPC = false;
CPlayerPed *playerPed = FindPlayerPed();
@@ -251,38 +308,70 @@ void CHud::Draw()
CSprite::RenderOneXLUSprite(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 1.0f, SCREEN_SCALE_X(40.0f), SCREEN_SCALE_Y(40.0f), (100.0f * fMultBright), (200.0f * fMultBright), (100.0f * fMultBright), 255, 1.0f, 255);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
}
else {
+ int sprite = HUD_SITESNIPER;
+ float xOffset = SCREEN_SCALE_X(210.0f);
+ float yOffset = SCREEN_SCALE_Y(210.0f);
+
+ if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_LASERSCOPE)
+ sprite = HUD_SITELASER;
+
+ if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_CAMERA) {
+ sprite = HUD_VIEWFINDER;
+ CrossHairHidesHud = true;
+ xOffset = SCREEN_SCALE_X(256.0f);
+ yOffset = SCREEN_SCALE_Y(192.0f);
+ }
- // TODO(Miami)
- // Sniper
- rect.left = SCREEN_WIDTH/2 - SCREEN_SCALE_X(210.0f);
- rect.top = SCREEN_HEIGHT/2 - SCREEN_SCALE_Y(210.0f);
+ rect.left = SCREEN_WIDTH/2 - xOffset;
+ rect.top = SCREEN_HEIGHT/2 - yOffset;
rect.right = SCREEN_WIDTH/2;
rect.bottom = SCREEN_HEIGHT/2;
- Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
+ Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
0.01f, 0.01f, 1.0f, 0.0f, 0.01f, 1.0f, 1.0f, 1.0f);
rect.left = SCREEN_WIDTH/2;
- rect.top = SCREEN_HEIGHT/2 - SCREEN_SCALE_Y(210.0f);
- rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f);
+ rect.top = SCREEN_HEIGHT/2 - yOffset;
+ rect.right = SCREEN_WIDTH/2 + xOffset;
rect.bottom = SCREEN_HEIGHT/2;
- Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
+ Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
0.99f, 0.0f, 0.01f, 0.01f, 0.99f, 1.0f, 0.01f, 1.0f);
- rect.left = SCREEN_WIDTH/2 - SCREEN_SCALE_X(210.0f);
+ rect.left = SCREEN_WIDTH/2 - xOffset;
rect.top = SCREEN_HEIGHT/2;
rect.right = SCREEN_WIDTH/2;
- rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f);
- Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
+ rect.bottom = SCREEN_HEIGHT/2 + yOffset;
+ Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
0.01f, 0.99f, 1.0f, 0.99f, 0.01f, 0.01f, 1.0f, 0.01f);
rect.left = SCREEN_WIDTH/2;
rect.top = SCREEN_HEIGHT/2;
- rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f);
- rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f);
- Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
+ rect.right = SCREEN_WIDTH/2 + xOffset;
+ rect.bottom = SCREEN_HEIGHT/2 + yOffset;
+ Sprites[sprite].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
0.99f, 0.99f, 0.01f, 0.99f, 0.99f, 0.01f, 0.1f, 0.01f);
+
+ CVector dotPos;
+ float size = 25.0f;
+ if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_LASERSCOPE && FindPlayerPed()->GetWeapon()->LaserScopeDot(&dotPos, &size)) {
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVDESTALPHA);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpLaserDotTex));
+#ifdef FIX_BUGS
+ int intensity = CGeneral::GetRandomNumberInRange(0, 37);
+#else
+ int intensity = CGeneral::GetRandomNumberInRange(0, 35);
+#endif
+ CSprite::RenderOneXLUSprite(dotPos.x, dotPos.y, dotPos.z,
+ SCREEN_SCALE_X(size), SCREEN_SCALE_Y(size), intensity - 36, 0, 0, intensity - 36, 1.0f, 127);
+
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ }
}
}
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
@@ -293,6 +382,9 @@ void CHud::Draw()
SpriteBrightness = 0;
}
+ if (CrossHairHidesHud)
+ return;
+
/*
DrawMoneyCounter
*/
@@ -303,9 +395,9 @@ void CHud::Draw()
float alpha;
if (m_LastDisplayScore == CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney) {
- alpha = CHud::DrawFadeState(HUD_SCORE_FADING, 0);
+ alpha = DrawFadeState(HUD_SCORE_FADING, 0);
} else {
- alpha = CHud::DrawFadeState(HUD_SCORE_FADING, 1);
+ alpha = DrawFadeState(HUD_SCORE_FADING, 1);
m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
}
if (m_DisplayScoreState != FADED_OUT) {
@@ -334,151 +426,168 @@ void CHud::Draw()
/*
DrawAmmo
*/
- CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType);
- CWeapon *weapon = playerPed->GetWeapon();
- uint32 AmmoAmount = weaponInfo->m_nAmountofAmmunition;
- uint32 AmmoInClip = weapon->m_nAmmoInClip;
- uint32 TotalAmmo = weapon->m_nAmmoTotal;
- uint32 Ammo, Clip;
-
- if (AmmoAmount <= 1 || AmmoAmount >= 1000)
- sprintf(sTemp, "%d", TotalAmmo);
- else {
- if (WeaponType == WEAPONTYPE_FLAMETHROWER) {
- Clip = AmmoInClip / 10;
-
- if ((TotalAmmo - AmmoInClip) / 10 <= 9999)
- Ammo = (TotalAmmo - AmmoInClip) / 10;
- else
- Ammo = 9999;
- }
+ if (m_LastWeapon == playerPed->GetWeapon()->m_eWeaponType) {
+ alpha = CHud::DrawFadeState(HUD_WEAPON_FADING, 0);
+ } else {
+ alpha = CHud::DrawFadeState(HUD_WEAPON_FADING, 1);
+ m_LastWeapon = playerPed->GetWeapon()->m_eWeaponType;
+ }
+ if (m_WeaponState != FADED_OUT) {
+ CWeapon *weapon = playerPed->GetWeapon();
+ uint32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition;
+ uint32 AmmoInClip = weapon->m_nAmmoInClip;
+ uint32 TotalAmmo = weapon->m_nAmmoTotal;
+ uint32 Ammo, Clip;
+
+ if (AmmoAmount <= 1 || AmmoAmount >= 1000)
+ sprintf(sTemp, "%d", TotalAmmo);
else {
- Clip = AmmoInClip;
+ if (WeaponType == WEAPONTYPE_FLAMETHROWER) {
+ Clip = AmmoInClip / 10;
- if ((TotalAmmo - AmmoInClip) > 9999)
- Ammo = 9999;
- else
- Ammo = TotalAmmo - AmmoInClip;
- }
+ Ammo = Min((TotalAmmo - AmmoInClip) / 10, 9999);
+ } else {
+ Clip = AmmoInClip;
- sprintf(sTemp, "%d-%d", Ammo, Clip);
- }
+ Ammo = Min(TotalAmmo - AmmoInClip, 9999);
+ }
- AsciiToUnicode(sTemp, sPrint);
+ sprintf(sTemp, "%d-%d", Ammo, Clip);
+ }
- /*
- DrawWeaponIcon
- */
+ AsciiToUnicode(sTemp, sPrint);
+ CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType);
+ /*
+ DrawWeaponIcon
+ */
- if (weaponInfo->m_nModelId <= 0) {
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
- Sprites[WeaponType].Draw(
- CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)),
- CRGBA(255, 255, 255, 255),
- 0.015f,
- 0.015f,
- 1.0f,
- 0.0f,
- 0.015f,
- 1.0f,
- 1.0f,
- 1.0f);
- } else {
- CBaseModelInfo *weaponModel = CModelInfo::GetModelInfo(weaponInfo->m_nModelId);
- RwTexDictionary *weaponTxd = CTxdStore::GetSlot(weaponModel->GetTxdSlot())->texDict;
- if (weaponTxd) {
- RwTexture *weaponIcon = RwTexDictionaryFindNamedTexture(weaponTxd, weaponModel->GetName());
- if (weaponIcon) {
+ if (FrontEndMenuManager.m_PrefsShowHud) {
+ if (weaponInfo->m_nModelId <= 0) {
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(weaponIcon));
- const float xSize = SCREEN_SCALE_X(64.0f / 2.0f);
- const float ySize = SCREEN_SCALE_X(64.0f / 2.0f);
- CSprite::RenderOneXLUSprite(SCREEN_SCALE_FROM_RIGHT(99.0f) + xSize, SCREEN_SCALE_Y(25.0f) + ySize, 1.0f, xSize, ySize,
- 255, 255, 255, 255, 1.0f, 255);
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
+ if (FrontEndMenuManager.m_PrefsShowHud)
+ Sprites[WeaponType].Draw(
+ CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)),
+ CRGBA(255, 255, 255, alpha),
+ 0.015f,
+ 0.015f,
+ 1.0f,
+ 0.0f,
+ 0.015f,
+ 1.0f,
+ 1.0f,
+ 1.0f);
+ } else {
+ CBaseModelInfo *weaponModel = CModelInfo::GetModelInfo(weaponInfo->m_nModelId);
+ RwTexDictionary *weaponTxd = CTxdStore::GetSlot(weaponModel->GetTxdSlot())->texDict;
+ if (weaponTxd) {
+ RwTexture *weaponIcon = RwTexDictionaryFindNamedTexture(weaponTxd, weaponModel->GetName());
+ if (weaponIcon) {
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(weaponIcon));
+ const float xSize = SCREEN_SCALE_X(64.0f / 2.0f);
+ const float ySize = SCREEN_SCALE_X(64.0f / 2.0f);
+ CSprite::RenderOneXLUSprite(SCREEN_SCALE_FROM_RIGHT(99.0f) + xSize, SCREEN_SCALE_Y(25.0f) + ySize, 1.0f, xSize, ySize,
+ 255, 255, 255, 255, 1.0f, 255);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
+ }
+ }
}
- }
- }
- CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.8f));
- CFont::SetJustifyOff();
- CFont::SetCentreOn();
- CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
- CFont::SetPropOn();
- CFont::SetDropShadowPosition(0);
- CFont::SetFontStyle(FONT_STANDARD);
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.8f));
+ CFont::SetJustifyOff();
+ CFont::SetCentreOn();
+ CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
+ CFont::SetPropOn();
+ CFont::SetDropShadowPosition(0);
+ CFont::SetFontStyle(FONT_STANDARD);
- if (Min(9999, TotalAmmo - AmmoInClip) != 9999 && !CDarkel::FrenzyOnGoing() && weaponInfo->m_nWeaponSlot > 1 && weapon->m_eWeaponType != WEAPONTYPE_DETONATOR) {
- CFont::SetDropShadowPosition(2);
- CFont::SetDropColor(CRGBA(0, 0, 0, 255));
- CFont::SetColor(AMMO_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(90.0f), sPrint);
- CFont::SetDropShadowPosition(0);
+ if (Min(9999, TotalAmmo - AmmoInClip) != 9999 && !CDarkel::FrenzyOnGoing() && weaponInfo->m_nWeaponSlot > 1 && weapon->m_eWeaponType != WEAPONTYPE_DETONATOR) {
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, alpha));
+ AMMO_COLOR.a = alpha;
+ CFont::SetColor(AMMO_COLOR);
+ if (FrontEndMenuManager.m_PrefsShowHud)
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(90.0f), sPrint);
+ CFont::SetDropShadowPosition(0);
+ }
+ }
}
/*
DrawHealth
*/
- CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
- CFont::SetJustifyOff();
- CFont::SetCentreOff();
- CFont::SetRightJustifyWrap(0.0f);
- CFont::SetRightJustifyOn();
- CFont::SetPropOff();
- CFont::SetFontStyle(FONT_HEADING);
- CFont::SetDropShadowPosition(2);
- CFont::SetDropColor(CRGBA(0, 0, 0, 255));
+ if ( m_LastTimeEnergyLost == CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss ) {
+ CHud::DrawFadeState(HUD_ENERGY_FADING, 0);
+ } else {
+ CHud::DrawFadeState(HUD_ENERGY_FADING, 1);
+ m_LastTimeEnergyLost = CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss;
+ }
+
+ if (m_EnergyLostState != FADED_OUT) {
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
+ CFont::SetJustifyOff();
+ CFont::SetCentreOff();
+ CFont::SetRightJustifyWrap(0.0f);
+ CFont::SetRightJustifyOn();
+ CFont::SetPropOff();
+ CFont::SetFontStyle(FONT_HEADING);
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
- if (m_ItemToFlash == ITEM_HEALTH && CTimer::GetFrameCounter() & 8
- || m_ItemToFlash != ITEM_HEALTH
- || playerPed->m_fHealth < 10
- && CTimer::GetFrameCounter() & 8) {
- if (playerPed->m_fHealth >= 10
- || playerPed->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) {
+ if (m_ItemToFlash == ITEM_HEALTH && CTimer::GetFrameCounter() & 8
+ || m_ItemToFlash != ITEM_HEALTH
+ || playerPed->m_fHealth < 10
+ && CTimer::GetFrameCounter() & 8) {
+ if (playerPed->m_fHealth >= 10
+ || playerPed->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) {
- AsciiToUnicode("{", sPrintIcon);
+ AsciiToUnicode("{", sPrintIcon);
#ifdef FIX_BUGS
- sprintf(sTemp, "%03d", int32(playerPed->m_fHealth + 0.5f));
+ sprintf(sTemp, "%03d", int32(playerPed->m_fHealth + 0.5f));
#else
- sprintf(sTemp, "%03d", (int32)playerPed->m_fHealth);
+ sprintf(sTemp, "%03d", (int32)playerPed->m_fHealth);
#endif
- AsciiToUnicode(sTemp, sPrint);
+ AsciiToUnicode(sTemp, sPrint);
- CFont::SetColor(HEALTH_COLOR);
+ CFont::SetColor(HEALTH_COLOR);
+ if (FrontEndMenuManager.m_PrefsShowHud) {
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(65.0f), sPrint);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(65.0f), sPrint);
-
- if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) {
- // CFont::SetColor(HEALTH_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 54.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
+ if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) {
+ // CFont::SetColor(HEALTH_COLOR);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 54.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
+ }
+ }
}
}
- }
- /*
- DrawArmour
- */
- if (m_ItemToFlash == ITEM_ARMOUR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_ARMOUR) {
- CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
- if (playerPed->m_fArmour > 1.0f) {
- AsciiToUnicode("<", sPrintIcon);
+ /*
+ DrawArmour
+ */
+ if (m_ItemToFlash == ITEM_ARMOUR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_ARMOUR) {
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
+ if (playerPed->m_fArmour > 1.0f) {
+ AsciiToUnicode("<", sPrintIcon);
#ifdef FIX_BUGS
- sprintf(sTemp, "%03d", int32(playerPed->m_fArmour + 0.5f));
+ sprintf(sTemp, "%03d", int32(playerPed->m_fArmour + 0.5f));
#else
- sprintf(sTemp, "%03d", (int32)playerPed->m_fArmour);
+ sprintf(sTemp, "%03d", (int32)playerPed->m_fArmour);
#endif
- AsciiToUnicode(sTemp, sPrint);
+ AsciiToUnicode(sTemp, sPrint);
- CFont::SetColor(ARMOUR_COLOR);
+ CFont::SetColor(ARMOUR_COLOR);
+ if (FrontEndMenuManager.m_PrefsShowHud) {
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint);
- if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 1) {
- // CFont::SetColor(ARMOUR_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f + 52.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
+ if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 1) {
+ // CFont::SetColor(ARMOUR_COLOR);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f + 52.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
+ }
+ }
}
}
}
@@ -486,10 +595,10 @@ void CHud::Draw()
/*
DrawWantedLevel
*/
- if (m_LastWanted == playerPed->m_pWanted->m_nWantedLevel)
- alpha = CHud::DrawFadeState(HUD_WANTED_FADING, 0);
- else {
- alpha = CHud::DrawFadeState(HUD_WANTED_FADING, 1);
+ if (m_LastWanted == playerPed->m_pWanted->m_nWantedLevel) {
+ alpha = DrawFadeState(HUD_WANTED_FADING, 0);
+ } else {
+ alpha = DrawFadeState(HUD_WANTED_FADING, 1);
m_LastWanted = playerPed->m_pWanted->m_nWantedLevel;
}
@@ -787,7 +896,7 @@ void CHud::Draw()
/*
DrawClock
*/
- if (m_DrawClock) {
+ if (m_ClockState) {
CFont::SetJustifyOff();
CFont::SetCentreOff();
CFont::SetBackgroundOff();
@@ -814,30 +923,28 @@ void CHud::Draw()
wchar sTimer[16];
- if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed)
+ if (!CUserDisplay::OnscnTimer.m_sClocks[0].m_bClockProcessed)
TimerOnLastFrame = false;
- if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed)
- CounterOnLastFrame = false;
-#ifdef FIX_BUGS
-#define TIMER_RIGHT_OFFSET 34.0f // Taken from VC frenzy timer
-#else
-#define TIMER_RIGHT_OFFSET 27.0f
-#endif
+ for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
+ if (!CUserDisplay::OnscnTimer.m_sCounters[0].m_bCounterProcessed)
+ CounterOnLastFrame[i] = false;
+ }
+
if (CUserDisplay::OnscnTimer.m_bProcessed) {
- if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed) {
+ if (CUserDisplay::OnscnTimer.m_sClocks[0].m_bClockProcessed) {
if (!TimerOnLastFrame)
TimerFlashTimer = 1;
TimerOnLastFrame = true;
- if (TimerFlashTimer) {
+ if (TimerFlashTimer != 0) {
if (++TimerFlashTimer > 50)
TimerFlashTimer = 0;
}
- if (CTimer::GetFrameCounter() & 4 || !TimerFlashTimer) {
- AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerBuffer, sTimer);
+ if (CTimer::GetFrameCounter() & 4 || TimerFlashTimer == 0) {
+ AsciiToUnicode(CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockBuffer, sTimer);
CFont::SetPropOn();
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
@@ -846,126 +953,84 @@ void CHud::Draw()
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
CFont::SetPropOff();
CFont::SetBackGroundOnlyTextOn();
- CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
CFont::SetColor(TIMER_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(110.0f), sTimer);
-
- if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText[0]) {
- CFont::SetPropOn();
- CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::SetScale(SCREEN_SCALE_X(0.64f), SCREEN_SCALE_Y(1.35f));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f), SCREEN_SCALE_Y(110.0f), sTimer);
+ CFont::SetPropOn();
+ if (CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockText[0]) {
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetColor(TIMER_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockText));
}
}
}
- if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed) {
- if (!CounterOnLastFrame)
- CounterFlashTimer = 1;
- CounterOnLastFrame = true;
+ for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
+ if (CUserDisplay::OnscnTimer.m_sCounters[i].m_bCounterProcessed) {
+ if (!CounterOnLastFrame[i])
+ CounterFlashTimer[i] = 1;
- if (CounterFlashTimer) {
- if (++CounterFlashTimer > 50)
- CounterFlashTimer = 0;
- }
+ CounterOnLastFrame[i] = true;
- if (CTimer::GetFrameCounter() & 4 || !CounterFlashTimer) {
- if (CUserDisplay::OnscnTimer.m_sEntries[0].m_nType == COUNTER_DISPLAY_NUMBER) {
- AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer, sTimer);
- CFont::SetPropOn();
-
- CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
- CFont::SetCentreOff();
- CFont::SetRightJustifyOn();
- CFont::SetRightJustifyWrap(0.0f);
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
- CFont::SetColor(CRGBA(244, 20, 20, 255));
- CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
- CFont::SetPropOff();
- CFont::SetBackGroundOnlyTextOn();
-
- CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
-
- CFont::SetColor(COUNTER_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(132.0f), sTimer);
- } else {
- int counter = atoi(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer);
-#ifdef FIX_BUGS
- counter = Min(counter, 100);
-#endif
- CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 80));
- CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_X(counter) / 2.0f + SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET + 50.0f) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 255));
+ if (CounterFlashTimer[i] != 0) {
+ if (++CounterFlashTimer[i] > 50)
+ CounterFlashTimer[i] = 0;
}
- if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText[0]) {
- CFont::SetPropOn();
- CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
- CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
-
- CFont::SetColor(COUNTER_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
+ if (CTimer::GetFrameCounter() & 4 || CounterFlashTimer[i] == 0) {
+ if (CUserDisplay::OnscnTimer.m_sCounters[i].m_nType == COUNTER_DISPLAY_NUMBER) {
+ AsciiToUnicode(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterBuffer, sTimer);
+ CFont::SetPropOn();
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
+ CFont::SetCentreOff();
+ CFont::SetRightJustifyOn();
+ CFont::SetRightJustifyWrap(0.0f);
+ CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
+ CFont::SetPropOn();
+ CFont::SetBackGroundOnlyTextOn();
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
+ CFont::SetColor(COUNTER_COLOR);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * 20.f * i) + SCREEN_SCALE_Y(132.0f), sTimer);
+ } else {
+ int counter = atoi(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterBuffer);
+
+ const float barWidth = SCREEN_SCALE_X(100.f / 2.f);
+ const float right = SCREEN_SCALE_FROM_RIGHT(37.0f);
+ const float left = right - barWidth;
+
+ const float barHeight = SCREEN_SCALE_Y(11.0f);
+ const float top = SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f) + SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * 20.f * i);
+ const float bottom = top + barHeight;
+
+ // shadow
+ CSprite2d::DrawRect(CRect(left + SCREEN_SCALE_X(6.0f), top + SCREEN_SCALE_Y(2.0f), right + SCREEN_SCALE_X(6.0f), bottom + SCREEN_SCALE_Y(2.0f)), CRGBA(0, 0, 0, 255));
+
+ CSprite2d::DrawRect(CRect(left + SCREEN_SCALE_X(4.0f), top, right + SCREEN_SCALE_X(4.0f), bottom), CRGBA(27, 89, 130, 255));
+ CSprite2d::DrawRect(CRect(left + SCREEN_SCALE_X(4.0f), top, left + SCREEN_SCALE_X(counter) / 2.0f + SCREEN_SCALE_X(4.0f), bottom), CRGBA(97, 194, 247, 255));
+ }
+
+ if (CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterText[0]) {
+ CFont::SetPropOn();
+ CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
+ CFont::SetColor(COUNTER_COLOR);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(37.0f) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y * 20.f * i) + SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterText));
+ }
+ // unused/leftover color. I wonder what was it for
+ CFont::SetColor(CRGBA(244, 225, 91, 255));
}
}
}
}
-#undef TIMER_RIGHT_OFFSET
-
- /*
- DrawPager
- */
- if (!m_PagerMessage[0] && PagerOn == 1) {
- PagerSoundPlayed = false;
- PagerOn = 2;
- }
- if (m_PagerMessage[0] || PagerOn == 2) {
- if (!PagerOn) {
- PagerOn = 1;
- PagerXOffset = 150.0f;
- }
- if (PagerOn == 1) {
- if (PagerXOffset > 0.0f) {
- float fStep = PagerXOffset * 0.1f;
- if (fStep > 10.0f)
- fStep = 10.0f;
- PagerXOffset -= fStep * CTimer::GetTimeStep();
- }
- if (!PagerSoundPlayed) {
- DMAudio.PlayFrontEndSound(SOUND_PAGER, 0);
- PagerSoundPlayed = 1;
- }
- }
- else if (PagerOn == 2) {
- float fStep = PagerXOffset * 0.1f;
- if (fStep < 2.0f)
- fStep = 2.0f;
- PagerXOffset += fStep;
- if (PagerXOffset > 150.0f) {
- PagerXOffset = 150.0f;
- PagerOn = 0;
- }
- }
-
- Sprites[HUD_PAGER].Draw(CRect(SCREEN_SCALE_X(26.0f - PagerXOffset), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_X(160.0 + 26.0f - PagerXOffset), SCREEN_SCALE_Y(80.0f + 27.0f)), CRGBA(255, 255, 255, 255));
-
- CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.84f), SCREEN_SCALE_Y(1.0f));
- CFont::SetColor(PAGER_COLOR);
- CFont::SetRightJustifyOff();
- CFont::SetBackgroundOff();
- CFont::SetCentreOff();
- CFont::SetJustifyOff();
- CFont::SetPropOff();
- CFont::SetFontStyle(FONT_STANDARD);
- CFont::PrintString(SCREEN_SCALE_X(52.0f - PagerXOffset), SCREEN_SCALE_Y(54.0f), m_PagerMessage);
- }
/*
DrawRadar
@@ -1126,14 +1191,14 @@ void CHud::Draw()
*/
if (m_HelpMessage[0]) {
- if (!CMessages::WideStringCompare(m_HelpMessage, m_LastHelpMessage, 256)) {
+ if (!CMessages::WideStringCompare(m_HelpMessage, m_LastHelpMessage, HELP_MSG_LENGTH)) {
switch (m_HelpMessageState) {
case 0:
m_HelpMessageFadeTimer = 0;
m_HelpMessageState = 2;
m_HelpMessageTimer = 0;
- CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, 256);
- m_fHelpMessageTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f;
+ CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, HELP_MSG_LENGTH);
+ m_HelpMessageDisplayTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f;
if (TheCamera.m_ScreenReductionPercentage == 0.0f)
DMAudio.PlayFrontEndSound(SOUND_HUD_SOUND, 0);
@@ -1148,7 +1213,7 @@ void CHud::Draw()
default:
break;
}
- CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, 256);
+ CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, HELP_MSG_LENGTH);
}
float fAlpha = 225.0f;
@@ -1158,7 +1223,9 @@ void CHud::Draw()
case 1:
fAlpha = 225.0f;
m_HelpMessageFadeTimer = 600;
- if (m_HelpMessageTimer > m_fHelpMessageTime * 1000.0f || m_HelpMessageQuick && m_HelpMessageTimer > 1500.0f) {
+ if (!m_HelpMessageDisplayForever && m_HelpMessageTimer > m_HelpMessageDisplayTime * 1000.0f ||
+ m_HelpMessageQuick && m_HelpMessageTimer > 1500.0f) {
+
m_HelpMessageFadeTimer = 600;
m_HelpMessageState = 3;
}
@@ -1187,7 +1254,7 @@ void CHud::Draw()
if (m_HelpMessageFadeTimer < 0) {
m_HelpMessageState = 2;
m_HelpMessageFadeTimer = 0;
- CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, 256);
+ CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, HELP_MSG_LENGTH);
}
fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
break;
@@ -1212,7 +1279,7 @@ void CHud::Draw()
CFont::SetScale(SCREEN_SCALE_X(0.52f), SCREEN_SCALE_Y(1.1f));
CFont::DrawFonts();
- // CFont::SetColor(CRGBA(175, 175, 175, 255));
+ CFont::SetColor(CRGBA(175, 175, 175, 255));
CFont::SetJustifyOff();
#ifdef MORE_LANGUAGES
if (CFont::IsJapanese())
@@ -1224,9 +1291,9 @@ void CHud::Draw()
CFont::SetBackgroundOn();
CFont::SetBackGroundOnlyTextOff();
CFont::SetDropShadowPosition(0);
- CFont::SetColor(CRGBA(175, 175, 175, 255));
CFont::SetBackgroundColor(CRGBA(0, 0, 0, fAlpha * 0.9f));
- CFont::PrintString(SCREEN_SCALE_X(34.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), CHud::m_HelpMessageToPrint);
+ CFont::SetColor(CRGBA(175, 175, 175, 255));
+ CFont::PrintString(SCREEN_SCALE_X(34.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), m_HelpMessageToPrint);
CFont::SetAlphaFade(255.0f);
CFont::SetWrapx(SCREEN_WIDTH);
}
@@ -1320,10 +1387,10 @@ void CHud::Draw()
else {
BigMessageInUse[2] = 1.0f;
BigMessageAlpha[2] = 0.0f;
- if (CHud::m_VehicleState != 0)
- CHud::m_VehicleState = 0;
- if (CHud::m_ZoneState != 0)
- CHud::m_ZoneState = 0;
+ if (m_VehicleState != 0)
+ m_VehicleState = 0;
+ if (m_ZoneState != 0)
+ m_ZoneState = 0;
}
}
else {
@@ -1332,7 +1399,6 @@ void CHud::Draw()
}
}
-// --MIAMI: Done
void CHud::DrawAfterFade()
{
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
@@ -1522,7 +1588,7 @@ void CHud::DrawAfterFade()
BigMessageInUse[1] = 120.0f;
BigMessageAlpha[1] -= CTimer::GetTimeStepInMilliseconds();
}
- if (BigMessageAlpha[1] <= 0) {
+ if (BigMessageAlpha[1] <= 0.0f) {
m_BigMessage[1][0] = 0;
BigMessageInUse[1] = 0.0f;
BigMessageAlpha[1] = 0.0f;
@@ -1558,12 +1624,11 @@ void CHud::DrawAfterFade()
void CHud::GetRidOfAllHudMessages()
{
- m_ZoneState = 0;
- m_pLastZoneName = nil;
m_ZoneNameTimer = 0;
m_pZoneName = nil;
+ m_ZoneState = 0;
- for (int i = 0; i < 256; i++) {
+ for (int i = 0; i < HELP_MSG_LENGTH; i++) {
m_HelpMessage[i] = 0;
m_LastHelpMessage[i] = 0;
m_HelpMessageToPrint[i] = 0;
@@ -1573,15 +1638,15 @@ void CHud::GetRidOfAllHudMessages()
m_HelpMessageFadeTimer = 0;
m_HelpMessageState = 0;
m_HelpMessageQuick = 0;
- m_fHelpMessageTime = 1.0f;
+ m_HelpMessageDisplayForever = false;
+ m_HelpMessageDisplayTime = 1.0f;
m_VehicleName = nil;
- m_pLastVehicleName = nil;
m_pVehicleNameToPrint = nil;
m_VehicleNameTimer = 0;
m_VehicleFadeTimer = 0;
m_VehicleState = 0;
- for (int i = 0; i < 256; i++)
+ for (int i = 0; i < ARRAY_SIZE(m_Message); i++)
m_Message[i] = 0;
for (int i = 0; i < 6; i++) {
@@ -1631,21 +1696,34 @@ void CHud::Initialise()
Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask);
}
+ m_pLastZoneName = nil;
GetRidOfAllHudMessages();
+ m_pLastVehicleName = nil;
if (gpSniperSightTex == nil)
- gpSniperSightTex = RwTextureRead("sitesniper", nil);
+ gpSniperSightTex = RwTextureRead("sitesniper", nil); // unused
if (gpRocketSightTex == nil)
gpRocketSightTex = RwTextureRead("siterocket", nil);
-
- m_DrawClock = 1;
- CounterOnLastFrame = false;
+ if (gpLaserSightTex == nil)
+ gpLaserSightTex = RwTextureRead("sitelaser", nil); // unused
+ if (gpLaserDotTex == nil)
+ gpLaserDotTex = RwTextureRead("laserdot", "laserdotm");
+ if (gpViewFinderTex == nil)
+ gpViewFinderTex = RwTextureRead("viewfinder_128", "viewfinder_128m"); // unused
+
+ m_ClockState = 1;
+ CounterOnLastFrame[0] = false;
+ CounterOnLastFrame[1] = false;
+ CounterOnLastFrame[2] = false;
+
m_ItemToFlash = ITEM_NONE;
OddJob2Timer = 0;
OddJob2OffTimer = 0.0f;
OddJob2On = 0;
OddJob2XOffset = 0.0f;
- CounterFlashTimer = 0;
+ CounterFlashTimer[0] = 0;
+ CounterFlashTimer[1] = 0;
+ CounterFlashTimer[2] = 0;
TimerOnLastFrame = false;
TimerFlashTimer = 0;
SpriteBrightness = 0;
@@ -1676,7 +1754,9 @@ void CHud::Initialise()
m_HideRadar = false;
m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
+ m_LastTimeEnergyLost = CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss;
m_LastWanted = 0;
+ m_LastWeapon = 0;
CTxdStore::PopCurrentTxd();
}
@@ -1685,16 +1765,22 @@ void CHud::ReInitialise() {
m_Wants_To_Draw_Hud = true;
m_Wants_To_Draw_3dMarkers = true;
+ m_pLastZoneName = nil;
GetRidOfAllHudMessages();
+ m_pLastVehicleName = nil;
- CounterOnLastFrame = false;
+ CounterOnLastFrame[0] = false;
+ CounterOnLastFrame[1] = false;
+ CounterOnLastFrame[2] = false;
m_ItemToFlash = ITEM_NONE;
- m_DrawClock = 1;
+ m_ClockState = 1;
OddJob2Timer = 0;
OddJob2OffTimer = 0.0f;
OddJob2On = 0;
OddJob2XOffset = 0.0f;
- CounterFlashTimer = 0;
+ CounterFlashTimer[0] = 0;
+ CounterFlashTimer[1] = 0;
+ CounterFlashTimer[2] = 0;
TimerOnLastFrame = false;
TimerFlashTimer = 0;
SpriteBrightness = 0;
@@ -1725,15 +1811,20 @@ void CHud::ReInitialise() {
m_HideRadar = false;
m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
+ m_LastTimeEnergyLost = CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss;
m_LastWanted = 0;
+ m_LastWeapon = 0;
}
wchar LastBigMessage[6][128];
-void CHud::SetBigMessage(wchar *message, int16 style)
+void CHud::SetBigMessage(wchar *message, uint16 style)
{
int i = 0;
+ if (BigMessageInUse[style] != 0.0f)
+ return;
+
if (style == 5) {
for (i = 0; i < 128; i++) {
if (message[i] == 0)
@@ -1758,18 +1849,42 @@ void CHud::SetBigMessage(wchar *message, int16 style)
m_BigMessage[style][i] = 0;
}
-void CHud::SetHelpMessage(wchar *message, bool quick)
+void CHud::SetHelpMessage(wchar *message, bool quick, bool displayForever)
{
if (!CReplay::IsPlayingBack()) {
- CMessages::WideStringCopy(m_HelpMessage, message, 256);
+ for (int i = 0; i < HELP_MSG_LENGTH; i++) {
+ m_HelpMessage[i] = 0;
+ }
+ for (int i = 0; i < HELP_MSG_LENGTH; i++) {
+ m_LastHelpMessage[i] = 0;
+ }
+ for (int i = 0; i < HELP_MSG_LENGTH; i++) {
+ m_HelpMessageToPrint[i] = 0;
+ }
+
+ CMessages::WideStringCopy(m_HelpMessage, message, HELP_MSG_LENGTH);
CMessages::InsertPlayerControlKeysInString(m_HelpMessage);
+ if (m_HelpMessageState == 0 || !CMessages::WideStringCompare(m_HelpMessage, m_HelpMessageToPrint, HELP_MSG_LENGTH)) {
+ for (int i = 0; i < HELP_MSG_LENGTH; i++) {
+ m_LastHelpMessage[i] = 0;
+ }
- for (int i = 0; i < 256; i++) {
- m_LastHelpMessage[i] = 0;
+ if (!message) {
+ m_HelpMessage[0] = 0;
+ m_HelpMessageToPrint[0] = 0;
+ }
+ if (!displayForever) {
+ m_HelpMessageState = displayForever;
+ } else {
+ m_HelpMessageState = 1;
+ CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, HELP_MSG_LENGTH);
+ CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, HELP_MSG_LENGTH);
+ }
+
+ m_HelpMessageQuick = quick;
+ m_HelpMessageDisplayForever = displayForever;
}
- m_HelpMessageState = 0;
- m_HelpMessageQuick = quick;
}
}
@@ -1778,11 +1893,10 @@ bool CHud::IsHelpMessageBeingDisplayed(void)
return m_HelpMessageState != 0;
}
-
void CHud::SetMessage(wchar *message)
{
int i = 0;
- for (i = 0; i < 256; i++) {
+ for (i = 0; i < ARRAY_SIZE(m_Message); i++) {
if (message[i] == 0)
break;
@@ -1794,7 +1908,7 @@ void CHud::SetMessage(wchar *message)
void CHud::SetPagerMessage(wchar *message)
{
int i = 0;
- for (i = 0; i < 256; i++) {
+ for (i = 0; i < ARRAY_SIZE(m_PagerMessage); i++) {
if (message[i] == 0)
break;
@@ -1825,6 +1939,15 @@ void CHud::Shutdown()
RwTextureDestroy(gpRocketSightTex);
gpRocketSightTex = nil;
+ RwTextureDestroy(gpLaserSightTex);
+ gpLaserSightTex = nil;
+
+ RwTextureDestroy(gpLaserDotTex);
+ gpLaserDotTex = nil;
+
+ RwTextureDestroy(gpViewFinderTex);
+ gpViewFinderTex = nil;
+
int HudTXD = CTxdStore::FindTxdSlot("hud");
CTxdStore::RemoveTxdSlot(HudTXD);
}
diff --git a/src/render/Hud.h b/src/render/Hud.h
index f4c0d8c4..a4b9609a 100644
--- a/src/render/Hud.h
+++ b/src/render/Hud.h
@@ -1,6 +1,11 @@
#pragma once
#include "Sprite2d.h"
+#define HELP_MSG_LENGTH 256
+
+#define HUD_TEXT_SCALE_X 0.7f
+#define HUD_TEXT_SCALE_Y 1.25f
+
enum eItems
{
ITEM_NONE = -1,
@@ -31,41 +36,29 @@ enum eFadeOperation
enum eSprites
{
HUD_FIST,
- HUD_BAT,
- HUD_PISTOL,
- HUD_UZI,
- HUD_SHOTGUN,
- HUD_AK47,
- HUD_M16,
- HUD_SNIPER,
- HUD_ROCKET,
- HUD_FLAME,
- HUD_MOLOTOV,
- HUD_GRENADE,
- HUD_DETONATOR,
- HUD_RADARDISC = 15,
- HUD_PAGER = 16,
- HUD_SITESNIPER = 20,
+ HUD_SITEROCKET = 41,
+ HUD_RADARDISC = 50,
+ HUD_SITESNIPER = 63,
HUD_SITEM16,
- HUD_SITEROCKET,
- NUM_HUD_SPRITES,
+ HUD_SITELASER,
+ HUD_LASERDOT,
+ HUD_VIEWFINDER,
+ HUD_BLEEDER,
+ NUM_HUD_SPRITES = 69,
};
-#define HUD_TEXT_SCALE_X 0.7f
-#define HUD_TEXT_SCALE_Y 1.25f
-
class CHud
{
public:
static CSprite2d Sprites[NUM_HUD_SPRITES];
- static wchar m_HelpMessage[256];
- static wchar m_LastHelpMessage[256];
+ static wchar m_HelpMessage[HELP_MSG_LENGTH];
+ static wchar m_LastHelpMessage[HELP_MSG_LENGTH];
static uint32 m_HelpMessageState;
static uint32 m_HelpMessageTimer;
static int32 m_HelpMessageFadeTimer;
- static wchar m_HelpMessageToPrint[256];
- static float &m_HelpMessageDisplayTime;
- static float m_fHelpMessageTime;
+ static wchar m_HelpMessageToPrint[HELP_MSG_LENGTH];
+ static float m_HelpMessageDisplayTime;
+ static bool m_HelpMessageDisplayForever;
static bool m_HelpMessageQuick;
static uint32 m_ZoneState;
static int32 m_ZoneFadeTimer;
@@ -86,16 +79,16 @@ public:
static wchar m_BigMessage[6][128];
static int16 m_ItemToFlash;
static bool m_HideRadar;
- static int32 m_DrawClock;
+ static int32 m_ClockState;
// These aren't really in CHud
static float BigMessageInUse[6];
static float BigMessageAlpha[6];
static float BigMessageX[6];
static float OddJob2OffTimer;
- static bool CounterOnLastFrame;
+ static bool CounterOnLastFrame[NUMONSCREENCOUNTERS];
static float OddJob2XOffset;
- static uint16 CounterFlashTimer;
+ static uint16 CounterFlashTimer[NUMONSCREENCOUNTERS];
static uint16 OddJob2Timer;
static bool TimerOnLastFrame;
static int16 OddJob2On;
@@ -121,6 +114,8 @@ public:
static uint32 m_LastDisplayScore;
static uint32 m_LastWanted;
+ static uint32 m_LastWeapon;
+ static uint32 m_LastTimeEnergyLost;
public:
static void Draw();
@@ -131,8 +126,8 @@ public:
#endif
static void Initialise();
static void ReInitialise();
- static void SetBigMessage(wchar *message, int16 style);
- static void SetHelpMessage(wchar *message, bool quick);
+ static void SetBigMessage(wchar *message, uint16 style);
+ static void SetHelpMessage(wchar *message, bool quick, bool displayForever = false);
static bool IsHelpMessageBeingDisplayed(void);
static void SetMessage(wchar *message);
static void SetPagerMessage(wchar *message);
diff --git a/src/render/WaterCannon.cpp b/src/render/WaterCannon.cpp
index 2b34db37..bd2b9a68 100644
--- a/src/render/WaterCannon.cpp
+++ b/src/render/WaterCannon.cpp
@@ -77,9 +77,13 @@ void CWaterCannon::Update_OncePerFrame(int16 index)
}
}
- int32 extinguishingPoint = CGeneral::GetRandomNumber() & (NUM_SEGMENTPOINTS - 1);
- if ( m_abUsed[extinguishingPoint] )
- gFireManager.ExtinguishPoint(m_avecPos[extinguishingPoint], 3.0f);
+ for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ )
+ {
+ if ( m_abUsed[i] && gFireManager.ExtinguishPointWithWater(m_avecPos[i], 4.0f) )
+ {
+ break;
+ }
+ }
if ( ((index + CTimer::GetFrameCounter()) & 3) == 0 )
PushPeds();