diff options
author | aap <aap@papnet.eu> | 2021-03-02 22:22:35 +0100 |
---|---|---|
committer | aap <aap@papnet.eu> | 2021-03-02 22:23:05 +0100 |
commit | ceb22d71dd3243e80144b3a956ae371409dda90d (patch) | |
tree | a7e40a7a5f5cd3fa99c2958466f5925a31872daa /src | |
parent | Fix FPEs (diff) | |
download | re3-ceb22d71dd3243e80144b3a956ae371409dda90d.tar re3-ceb22d71dd3243e80144b3a956ae371409dda90d.tar.gz re3-ceb22d71dd3243e80144b3a956ae371409dda90d.tar.bz2 re3-ceb22d71dd3243e80144b3a956ae371409dda90d.tar.lz re3-ceb22d71dd3243e80144b3a956ae371409dda90d.tar.xz re3-ceb22d71dd3243e80144b3a956ae371409dda90d.tar.zst re3-ceb22d71dd3243e80144b3a956ae371409dda90d.zip |
Diffstat (limited to 'src')
-rw-r--r-- | src/extras/custompipes_gl.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/extras/custompipes_gl.cpp b/src/extras/custompipes_gl.cpp index fd68c743..d74e40db 100644 --- a/src/extras/custompipes_gl.cpp +++ b/src/extras/custompipes_gl.cpp @@ -155,7 +155,7 @@ CreateVehiclePipe(void) { #include "shaders/obj/neoVehicle_frag.inc" #include "shaders/obj/neoVehicle_vert.inc" - const char *vs[] = { shaderDecl, header_vert_src, neoVehicle_vert_src, nil }; + const char *vs[] = { shaderDecl, "#define DIRECTIONALS\n", header_vert_src, neoVehicle_vert_src, nil }; const char *fs[] = { shaderDecl, header_frag_src, neoVehicle_frag_src, nil }; neoVehicleShader = Shader::create(vs, fs); assert(neoVehicleShader); @@ -516,7 +516,7 @@ CreateRimLightPipes(void) { #include "shaders/obj/simple_frag.inc" #include "shaders/obj/neoRimSkin_vert.inc" - const char *vs[] = { shaderDecl, header_vert_src, neoRimSkin_vert_src, nil }; + const char *vs[] = { shaderDecl, "#define DIRECTIONALS\n", header_vert_src, neoRimSkin_vert_src, nil }; const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil }; neoRimSkinShader = Shader::create(vs, fs); assert(neoRimSkinShader); @@ -525,7 +525,7 @@ CreateRimLightPipes(void) { #include "shaders/obj/simple_frag.inc" #include "shaders/obj/neoRim_vert.inc" - const char *vs[] = { shaderDecl, header_vert_src, neoRim_vert_src, nil }; + const char *vs[] = { shaderDecl, "#define DIRECTIONALS\n", header_vert_src, neoRim_vert_src, nil }; const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil }; neoRimShader = Shader::create(vs, fs); assert(neoRimShader); |