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authorerorcun <erayorcunus@gmail.com>2020-03-01 02:46:12 +0100
committerGitHub <noreply@github.com>2020-03-01 02:46:12 +0100
commit971f3cb177005e5233aef1d3833240ad3196eb91 (patch)
treeaf779a144813d519e312398ba77cfdbeb9260420 /src
parentMerge pull request #338 from erorcun/erorcun (diff)
parentfixes (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/control/Script.cpp8
-rw-r--r--src/peds/Ped.cpp23
-rw-r--r--src/peds/PlayerPed.cpp6
-rw-r--r--src/peds/Population.cpp11
-rw-r--r--src/vehicles/Vehicle.h4
5 files changed, 42 insertions, 10 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 4ef3821e..5daf12f5 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -2815,7 +2815,11 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->bEngineOn = true;
pPed->bUsesCollision = false;
+#ifdef FIX_BUGS
+ AnimationId anim = pVehicle->GetDriverAnim();
+#else
AnimationId anim = pVehicle->bLowVehicle ? ANIM_CAR_LSIT : ANIM_CAR_SIT;
+#endif
pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
pPed->StopNonPartialAnims();
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
@@ -4009,7 +4013,11 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
pPed->SetPedState(PED_DRIVING);
pVehicle->m_status = STATUS_PHYSICS;
pPed->bUsesCollision = false;
+#ifdef FIX_BUGS
+ AnimationId anim = pVehicle->GetDriverAnim();
+#else
AnimationId anim = pVehicle->bLowVehicle ? ANIM_CAR_LSIT : ANIM_CAR_SIT;
+#endif
pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
pPed->StopNonPartialAnims();
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 3e9bfc51..8803b5ec 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -237,7 +237,8 @@ static char PersonalityTypeText[][18] = {
"Geek Girl",
"Old Girl",
"Tough Girl",
- "Tramp",
+ "Tramp Male",
+ "Tramp Female",
"Tourist",
"Prostitute",
"Criminal",
@@ -246,6 +247,8 @@ static char PersonalityTypeText[][18] = {
"Psycho",
"Steward",
"Sports Fan",
+ "Shopper",
+ "Old Shopper"
};
static char WaitStateText[][16] = {
@@ -16662,6 +16665,14 @@ CPed::WarpPedIntoCar(CVehicle *car)
car->bEngineOn = true;
DMAudio.PlayOneShot(car->m_audioEntityId, SOUND_CAR_ENGINE_START, 1.0f);
}
+
+#ifdef VC_PED_PORTS
+ RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f);
+
+ // VC uses AddInCarAnims but we don't have that
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f);
+ RemoveWeaponWhenEnteringVehicle();
+#else
if (car->IsBoat()) {
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
CWeaponInfo *ourWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
@@ -16675,6 +16686,8 @@ CPed::WarpPedIntoCar(CVehicle *car)
else
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
}
+#endif
+
StopNonPartialAnims();
if (car->bIsBus)
bRenderPedInCar = false;
@@ -16904,11 +16917,17 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
m_vecOffsetSeek = doorOpenPos - GetPosition();
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 600;
if (car->IsBoat()) {
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
#ifdef VC_PED_PORTS
+ // VC checks for handling flag, but we can't do that
+ if(car->GetModelIndex() == MI_SPEEDER)
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
+ else
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
+
PedSetInCarCB(nil, this);
m_ped_flagI4 = true;
#else
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, this);
#endif
if (IsPlayer())
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 9d4adcef..b459ed84 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -79,7 +79,11 @@ void
CPlayerPed::MakeObjectTargettable(int32 handle)
{
for (int i = 0; i < ARRAY_SIZE(m_nTargettableObjects); i++) {
- if (CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]) == nil) {
+ if (
+#ifdef FIX_BUGS
+ m_nTargettableObjects[i] == -1 ||
+#endif
+ CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]) == nil) {
m_nTargettableObjects[i] = handle;
return;
}
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index 6ffb65ba..6b15d8c7 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -820,15 +820,14 @@ CPopulation::AddPedInCar(CVehicle* car)
// FIX: Make peds comfortable while driving car/boat
#ifdef FIX_BUGS
- if (car->IsBoat()) {
- newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
- } else if (car->IsVehicle() && ((CVehicle*)car)->bLowVehicle) {
- newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ANIM_CAR_LSIT, 100.0f);
- } else
-#endif
+ {
+ newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f);
+ }
+#else
{
newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
}
+#endif
newPed->StopNonPartialAnims();
return newPed;
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 7e99258c..bd8df694 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -3,6 +3,7 @@
#include "Physical.h"
#include "AutoPilot.h"
#include "ModelIndices.h"
+#include "AnimManager.h"
class CPed;
class CFire;
@@ -269,7 +270,8 @@ public:
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE; }
-
+ AnimationId GetDriverAnim(void) { return IsCar() && bLowVehicle ? ANIM_CAR_LSIT : (IsBoat() && GetModelIndex() != MI_SPEEDER ? ANIM_DRIVE_BOAT : ANIM_CAR_SIT); }
+
static bool &bWheelsOnlyCheat;
static bool &bAllDodosCheat;
static bool &bCheat3;