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-rw-r--r--src/PedType.cpp31
-rw-r--r--src/PedType.h61
-rw-r--r--src/control/PedType.cpp29
-rw-r--r--src/control/PedType.h61
-rw-r--r--src/entities/Ped.cpp20
-rw-r--r--src/entities/Ped.h2
6 files changed, 96 insertions, 108 deletions
diff --git a/src/PedType.cpp b/src/PedType.cpp
deleted file mode 100644
index 904b4f97..00000000
--- a/src/PedType.cpp
+++ /dev/null
@@ -1,31 +0,0 @@
-#include "common.h"
-#include "patcher.h"
-#include "PedType.h"
-
-CPedType* (&CPedType::ms_apPedType)[23] = *(CPedType * (*)[23]) * (int*)0x941594;
-
-WRAPPER void CPedType::LoadPedData(void) { EAXJMP(0x4EE8D0); }
-
-void
-CPedType::Initialise()
-{
- debug("Initialising CPedType...\n");
- for(int i = 0; i < 23; i++) {
- ms_apPedType[i] = new CPedType;
- ms_apPedType[i]->m_Type.IntValue = 1;
- ms_apPedType[i]->field_4 = 0;
- ms_apPedType[i]->field_8 = 0;
- // Why field_C not initialized?
- ms_apPedType[i]->field_10 = 0;
- ms_apPedType[i]->field_14 = 0;
- ms_apPedType[i]->m_Threat.IntValue = 0;
- ms_apPedType[i]->m_Avoid.IntValue = 0;
- }
- debug("Loading ped data...\n");
- LoadPedData();
- debug("CPedType ready\n");
-}
-
-STARTPATCHES
- InjectHook(0x4EE7E0, &CPedType::Initialise, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
diff --git a/src/PedType.h b/src/PedType.h
deleted file mode 100644
index 7b9e3096..00000000
--- a/src/PedType.h
+++ /dev/null
@@ -1,61 +0,0 @@
-#pragma once
-
-#include "common.h"
-#include "templates.h"
-#include "Lists.h"
-
-class CPedType {
-public:
- union tPedTypeFlags
- {
- uint32 IntValue;
- struct
- {
- uint8 bPlayer1 : 1;
- uint8 bPlayer2 : 1;
- uint8 bPlayer3 : 1;
- uint8 bPlayer4 : 1;
- uint8 bCivmale : 1;
- uint8 bCivfemale : 1;
- uint8 bCop : 1;
- uint8 bGang1 : 1;
-
- uint8 bGang2 : 1;
- uint8 bGang3 : 1;
- uint8 bGang4 : 1;
- uint8 bGang5 : 1;
- uint8 bGang6 : 1;
- uint8 bGang7 : 1;
- uint8 bGang8 : 1;
- uint8 bGang9 : 1;
-
- uint8 bEmergency : 1;
- uint8 bProstitute : 1;
- uint8 bCriminal : 1;
- uint8 bSpecial : 1;
- uint8 bGun : 1;
- uint8 bCop_car : 1;
- uint8 bFast_car : 1;
- uint8 bExplosion : 1;
-
- uint8 bFireman : 1;
- uint8 bDeadpeds : 1;
- };
- };
-
- tPedTypeFlags m_Type;
- float field_4;
- float field_8;
- float field_C;
- float field_10;
- float field_14;
- tPedTypeFlags m_Threat;
- tPedTypeFlags m_Avoid;
-
- static CPedType* (&ms_apPedType)[23];
-
- static void Initialise();
- static void LoadPedData();
-};
-
-static_assert(sizeof(CPedType) == 0x20, "CPedType: error"); \ No newline at end of file
diff --git a/src/control/PedType.cpp b/src/control/PedType.cpp
index 587aa815..b6d77cb0 100644
--- a/src/control/PedType.cpp
+++ b/src/control/PedType.cpp
@@ -2,4 +2,31 @@
#include "patcher.h"
#include "PedType.h"
-WRAPPER int32 CPedType::FindPedType(char *type) { EAXJMP(0x4EEC10); }
+CPedType* (&CPedType::ms_apPedType)[23] = *(CPedType * (*)[23]) * (int*)0x941594;
+
+WRAPPER void CPedType::LoadPedData(void) { EAXJMP(0x4EE8D0); }
+WRAPPER int32 CPedType::FindPedType(char* type) { EAXJMP(0x4EEC10); }
+
+void
+CPedType::Initialise()
+{
+ debug("Initialising CPedType...\n");
+ for (int i = 0; i < 23; i++) {
+ ms_apPedType[i] = new CPedType;
+ ms_apPedType[i]->m_Type.IntValue = 1;
+ ms_apPedType[i]->field_4 = 0;
+ ms_apPedType[i]->field_8 = 0;
+ // Why field_C not initialized?
+ ms_apPedType[i]->field_10 = 0;
+ ms_apPedType[i]->field_14 = 0;
+ ms_apPedType[i]->m_Threat.IntValue = 0;
+ ms_apPedType[i]->m_Avoid.IntValue = 0;
+ }
+ debug("Loading ped data...\n");
+ LoadPedData();
+ debug("CPedType ready\n");
+}
+
+STARTPATCHES
+ InjectHook(0x4EE7E0, &CPedType::Initialise, PATCH_JUMP);
+ENDPATCHES \ No newline at end of file
diff --git a/src/control/PedType.h b/src/control/PedType.h
index 563dc294..1d1057d7 100644
--- a/src/control/PedType.h
+++ b/src/control/PedType.h
@@ -1,7 +1,62 @@
#pragma once
-class CPedType
-{
+#include "common.h"
+#include "templates.h"
+#include "Lists.h"
+
+class CPedType {
public:
- static int32 FindPedType(char *type);
+ union tPedTypeFlags
+ {
+ uint32 IntValue;
+ struct
+ {
+ uint8 bPlayer1 : 1;
+ uint8 bPlayer2 : 1;
+ uint8 bPlayer3 : 1;
+ uint8 bPlayer4 : 1;
+ uint8 bCivmale : 1;
+ uint8 bCivfemale : 1;
+ uint8 bCop : 1;
+ uint8 bGang1 : 1;
+
+ uint8 bGang2 : 1;
+ uint8 bGang3 : 1;
+ uint8 bGang4 : 1;
+ uint8 bGang5 : 1;
+ uint8 bGang6 : 1;
+ uint8 bGang7 : 1;
+ uint8 bGang8 : 1;
+ uint8 bGang9 : 1;
+
+ uint8 bEmergency : 1;
+ uint8 bProstitute : 1;
+ uint8 bCriminal : 1;
+ uint8 bSpecial : 1;
+ uint8 bGun : 1;
+ uint8 bCop_car : 1;
+ uint8 bFast_car : 1;
+ uint8 bExplosion : 1;
+
+ uint8 bFireman : 1;
+ uint8 bDeadpeds : 1;
+ };
+ };
+
+ tPedTypeFlags m_Type;
+ float field_4;
+ float field_8;
+ float field_C;
+ float field_10;
+ float field_14;
+ tPedTypeFlags m_Threat;
+ tPedTypeFlags m_Avoid;
+
+ static CPedType* (&ms_apPedType)[23];
+
+ static void Initialise();
+ static void LoadPedData();
+ static int32 FindPedType(char* type);
};
+
+static_assert(sizeof(CPedType) == 0x20, "CPedType: error"); \ No newline at end of file
diff --git a/src/entities/Ped.cpp b/src/entities/Ped.cpp
index f6d9f4b2..12528b20 100644
--- a/src/entities/Ped.cpp
+++ b/src/entities/Ped.cpp
@@ -401,7 +401,7 @@ CPed::Avoid(void) {
int8 temper;
int moveState;
CPed* nearestPed;
- float rate;
+ float walkAngle;
float distance;
temper = m_pedStats->m_temper;
@@ -416,19 +416,17 @@ CPed::Avoid(void) {
&& (CPedType::ms_apPedType[nearestPed->m_nPedType]->m_Type.IntValue
& CPedType::ms_apPedType[this->m_nPedType]->m_Avoid.IntValue)) {
- CVector2D pedAngleRatio(
- cos(RADTODEG(m_fRotationCur) / RADTODEG(1)),
- -sin(RADTODEG(m_fRotationCur) / RADTODEG(1))
- );
-
- // sin^2 + cos^2 must always return 1, and it does return... so what's the point?
- rate = 1.0f / pedAngleRatio.Magnitude();
-
// Further codes checks whether the distance between us and ped will be equal or below 1.0, if we walk up to him by 1.25 meters.
// If so, we want to avoid it, so we turn our body 45 degree and look to somewhere else.
+
+ walkAngle = RADTODEG(m_fRotationCur) / RADTODEG(1);
+
+ // Original code was multiplying sin/cos with the number below, which is pointless because it's always 1.
+ // ratio = 1.0f / sqrt(sin*sin + cos*cos);
+
CVector2D walkedUpToPed(
- nearestPed->GetPosition().x - (1.25 * (pedAngleRatio.y * rate) + GetPosition().x),
- nearestPed->GetPosition().y - (1.25 * (pedAngleRatio.x * rate) + GetPosition().y)
+ nearestPed->GetPosition().x - (1.25 * -sin(walkAngle) + GetPosition().x),
+ nearestPed->GetPosition().y - (1.25 * cos(walkAngle) + GetPosition().y)
);
distance = walkedUpToPed.Magnitude();
diff --git a/src/entities/Ped.h b/src/entities/Ped.h
index 7496ee67..f9e46dae 100644
--- a/src/entities/Ped.h
+++ b/src/entities/Ped.h
@@ -3,10 +3,10 @@
#include "Physical.h"
#include "Weapon.h"
#include "PedIK.h"
+#include "PedStats.h"
#include "AnimManager.h"
#include "AnimBlendClumpData.h"
-struct PedStat;
struct CPathNode;
enum {