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-rw-r--r--src/audio/AudioLogic.cpp407
-rw-r--r--src/audio/AudioManager.h1
2 files changed, 394 insertions, 14 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 1f6c4a53..9da2c1a6 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -747,7 +747,7 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
} else {
switch (veh->GetVehicleAppearance()) {
case VEHICLE_APPEARANCE_HELI:
- ProcessHelicopter(&params);
+ ProcessCarHeli(&params);
//ProcessVehicleFlatTyre(&params);
ProcessEngineDamage(&params);
break;
@@ -780,27 +780,18 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
break;
case VEHICLE_TYPE_BOAT:
if (veh->m_modelIndex == MI_SKIMMER)
- ProcessHelicopter(&params);
+ ProcessCarHeli(&params);
else
ProcessBoatEngine(&params);
ProcessBoatMovingOverWater(&params);
ProcessVehicleOneShots(&params);
break;
case VEHICLE_TYPE_HELI:
- ProcessHelicopter(&params);
+ ProcessCarHeli(&params);
ProcessVehicleOneShots(&params);
break;
case VEHICLE_TYPE_PLANE:
- switch (params.m_nIndex) {
- case AIRTRAIN:
- ProcessJumbo(&params);
- break;
- case DEADDODO:
- ProcessCesna(&params);
- break;
- default:
- break;
- }
+ ProcessPlane(&params);
ProcessVehicleOneShots(&params);
//ProcessVehicleFlatType(&params);
break;
@@ -3073,6 +3064,394 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params)
return true;
}
+void cAudioManager::ProcessCarHeli(cVehicleParams* params)
+{
+ CVehicle* playerVeh; // eax
+ CVehicle* veh; // ecx
+ CAutomobile* automobile; // [esp+10h] [ebp-CCh]
+ CBoat* boat; // [esp+1Ch] [ebp-C0h]
+
+ signed int volume; // ebx
+ float volumeTmp; // st5
+ unsigned int freqModifier; // eax
+ signed int v30; // ebx
+ uint32 freq_6; // eax
+ signed int volume_3; // ebx
+
+ signed int volume_2; // ebx
+ char distCalcBool; // [esp+Ch] [ebp-D0h]
+ signed int freqModifier_2; // [esp+14h] [ebp-C8h]
+ char hunterBool; // [esp+18h] [ebp-C4h]
+ signed int brake; // [esp+20h] [ebp-BCh]
+ signed int accelerate; // [esp+24h] [ebp-B8h]
+ signed int volume_4; // [esp+28h] [ebp-B4h]
+ signed int volume_1; // [esp+2Ch] [ebp-B0h]
+ float vehAtYAbs; // [esp+34h] [ebp-A8h]
+ float vehCameraDot; // [esp+38h] [ebp-A4h]
+ float speedMultiplied; // [esp+3Ch] [ebp-A0h]
+ float volumeModifier; // [esp+40h] [ebp-9Ch]
+ float distance_3; // [esp+44h] [ebp-98h]
+ CVector posBackup; // [esp+48h] [ebp-94h]
+
+ CMatrix cameraMatrix; // [esp+60h] [ebp-7Ch]
+ CVector pos; // [esp+A8h] [ebp-34h]
+ //CVector multipliedVector; // [esp+B4h] [ebp-28h]
+ //CVector MatrixMultiplier; // [esp+C0h] [ebp-1Ch]
+
+ static uint32 freqPrev = 14287;
+ static uint32 freqPrev_1 = 7143;
+ static uint32 freqPrev_0 = 14287;
+
+ const float CarHeliDistance = 250.0f;
+
+ boat = 0;
+ hunterBool = 0;
+ automobile = 0;
+ cameraMatrix.m_attachment = 0;
+ cameraMatrix.m_hasRwMatrix = 0;
+
+ if (params->m_fDistance < SQR(CarHeliDistance)) {//!!
+ playerVeh = FindPlayerVehicle();
+ veh = params->m_pVehicle;
+ if (playerVeh == veh) {
+ accelerate = Pads[0].GetAccelerate();
+ brake = Pads[0].GetBrake();
+ } else {
+ accelerate = veh->m_fGasPedal * 255.0f;
+ brake = veh->m_fBrakePedal * 255.0f;
+ }
+ cameraMatrix = TheCamera.m_matrix;
+ vehAtYAbs = Abs(veh->m_matrix.GetUp().y);
+ vehCameraDot = (DotProduct(veh->m_matrix.GetForward(), cameraMatrix.GetForward()) + 1.0f) / 2.0f;
+
+ //123-139
+ if (veh->m_modelIndex == MI_SKIMMER) {//!!
+ boat = (CBoat*)params->m_pVehicle;
+ speedMultiplied = boat->m_fMovingSpeed * 50.0f / 11.0f;
+ } else if (params->m_VehicleType == VEHICLE_TYPE_HELI) {//!!
+ speedMultiplied = 1.0;
+ } else {
+ automobile = (CAutomobile*)params->m_pVehicle;
+ speedMultiplied = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f;
+ }
+ //140-162
+ if (0.0 == speedMultiplied) {//??
+ cameraMatrix.~CMatrix();
+ return;
+ }
+ speedMultiplied = Min(1.0f, speedMultiplied);
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ //163-
+ if (m_sQueueSample.m_fDistance >= 40.0f) {//??
+ volumeTmp = speedMultiplied * 75.0f;
+ } else {
+ if (m_sQueueSample.m_fDistance >= 25.0f) {//!!
+ volume = 0;
+ LABEL_34:
+ //173-243
+ if (volume != 0) {//!!
+ m_sQueueSample.m_nVolume = cAudioManager::ComputeVolume(volume, 250.0f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) { //!!
+ m_sQueueSample.m_nCounter = 88;
+ if (boat != nil) { //!!
+ m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO3;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ if (accelerate <= 0 && brake <= 0) { //!!
+ freqModifier = Min(1.0f, vehAtYAbs) * 949;//???
+ m_sQueueSample.m_nFrequency = 3651 + freqModifier;
+ } else {
+ freqModifier = Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 563;
+ m_sQueueSample.m_nFrequency = 4600 + freqModifier;
+ }
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_HELI_1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ }
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 2;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = volume;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = 250.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ //244-
+ if (automobile) { //!!
+ automobile->GetComponentWorldPosition(CAR_BOOT, pos);
+ } else if (params->m_VehicleType == VEHICLE_TYPE_HELI) { //!!
+ //MatrixMultiplier.z = 0.0;
+ //MatrixMultiplier.x = 0.0;
+ //MatrixMultiplier.y = -10.0;
+ //multipliedVector = params->m_pVehicle->m_matrix * MatrixMultiplier;
+ } else {
+ pos = m_sQueueSample.m_vecPos;
+ }
+ //263-270
+ if (params->m_fDistance >= 19600.0f) //??
+ goto LABEL_EXIT;
+ if (speedMultiplied >= 0.4f) //??
+ volumeModifier = (speedMultiplied - 0.4f) * 5.0f / 3.0f;
+ else
+ volumeModifier = 0.0f;
+ //270-286
+ if (!boat) { //!!
+ freqModifier_2 = Min(1300, 7000.0f * vehAtYAbs);
+ if (playerVeh == veh && (accelerate > 0 || brake > 0) && freqModifier_2 < 1300) //!!
+ freqModifier_2 = 1300;
+ if (veh->m_modelIndex == MI_HUNTER) //!!
+ hunterBool = true;
+ }
+
+ volume_1 = (1.0f - vehCameraDot) * volumeModifier * 127.0f;
+ //288-339
+ if (boat) { //!!
+ if (accelerate <= 0 && brake <= 0) { //!!
+ //freqModifier_4 = 3713.0 * vehAtYAbs;
+ //if (freqModifier_4 > 3713)//!!
+ // freqModifier_4 = 3713;
+ m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713; //???
+ } else {
+ m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, vehAtYAbs * (Max(accelerate, brake) / 255)) * 2204;
+ }
+
+ if (speedMultiplied < 1.0) { //??
+ //v27 = (double)(this_1->m_sQueueSample.m_nFrequency >> 1);
+ //this_1->m_sQueueSample.m_nFrequency = (signed __int64)(v27 * speedMultiplied + v27);
+ m_sQueueSample.m_nFrequency = (speedMultiplied + 1.0f) * m_sQueueSample.m_nFrequency / 2.0f;
+ }
+
+ m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency < freqPrev ?
+ Max(m_sQueueSample.m_nFrequency, freqPrev - 197) : Min(m_sQueueSample.m_nFrequency, freqPrev + 197);
+ freqPrev = m_sQueueSample.m_nFrequency;
+ //TODO maybe clamp!!!
+ }
+
+
+
+ m_sQueueSample.m_nVolume = ComputeVolume(volume_1, 140.0f, m_sQueueSample.m_fDistance);
+ if (!m_sQueueSample.m_nVolume) { //!!
+ LABEL_105:
+ if (!boat && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance >= 30.0) { //!!
+ if (automobile->bEngineOn) {
+ if (speedMultiplied >= 1.0) {
+ v30 = (signed int)((1.0 - 0.5 * speedMultiplied) * 70.0f);
+ m_sQueueSample.m_nVolume = ComputeVolume(v30, 30.0, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ if (hunterBool) {
+ m_sQueueSample.m_nSampleIndex = 456;
+ m_sQueueSample.m_nBankIndex = 0;
+ freq_6 = 3000.0 * speedMultiplied + 30000;
+ } else {
+ m_sQueueSample.m_nSampleIndex = 11;
+ m_sQueueSample.m_nBankIndex = 0;
+ freq_6 = 3000.0 * speedMultiplied + 6000;
+ }
+ m_sQueueSample.m_nFrequency = freq_6;
+ m_sQueueSample.m_nCounter = 12;
+ m_sQueueSample.m_bIs2D = 0;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = v30;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0;
+ m_sQueueSample.m_fSoundIntensity = 30.0;
+ m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_nReleasingVolumeDivider = 30;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+ volume_4 = ((0.5 * vehCameraDot + 0.5) * volumeModifier * 127.0);
+ if (boat) {
+ if (accelerate <= 0 && brake <= 0) //!!
+ m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, vehAtYAbs) * 1857;
+ else
+ m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 1102;
+
+ if (speedMultiplied < 1.0) //??
+ m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
+
+ m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_1 - 98, freqPrev_1 + 98);
+ freqPrev_1 = m_sQueueSample.m_nFrequency;
+ }
+ m_sQueueSample.m_nVolume = ComputeVolume(volume_4, 140.0, m_sQueueSample.m_fDistance);
+ if (!m_sQueueSample.m_nVolume)
+ goto LABEL_147;
+ m_sQueueSample.m_nCounter = 1;
+ if (hunterBool) { //488 andro
+ m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2;
+ } else {
+ if (boat) {
+ m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ LABEL_146:
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = volume_4;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = 140.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ LABEL_147:
+ if (boat) {
+ //489-568
+ if (TheCamera.Cams[TheCamera.ActiveCam].Mode == 15 && m_sQueueSample.m_fDistance < 20.0 && speedMultiplied > 0.0) { //?? 525 andro
+ volume_3 = speedMultiplied * 100.0f;
+ m_sQueueSample.m_nVolume = ComputeVolume(volume_3, 20.0f, m_sQueueSample.m_fDistance);
+ if (accelerate <= 0 && brake <= 0)//!!
+ m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713;
+ else
+ m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 2204;
+ if (speedMultiplied < 1.0) //??
+ m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
+ m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_0 - 197, freqPrev_0 + 197);
+ freqPrev_0 = m_sQueueSample.m_nFrequency;
+ if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nCounter = 12;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = volume_3;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(464);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(464);
+ m_sQueueSample.m_fSpeedMultiplier = 5.0f;
+ m_sQueueSample.m_fSoundIntensity = 20.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 7;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ }
+ }
+ } else {
+ //573-645
+ posBackup = m_sQueueSample.m_vecPos;
+ distCalcBool = params->m_bDistanceCalculated;
+ distance_3 = params->m_fDistance;
+
+ m_sQueueSample.m_vecPos = pos;
+ params->m_bDistanceCalculated = false;
+ params->m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);//580-589
+ if (params->m_fDistance < 729.0f) { //!!
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);//593-605
+ volume_2 = 25.0f * volumeModifier;
+ m_sQueueSample.m_nVolume = ComputeVolume(volume_2, 27.0f, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {//!!
+ m_sQueueSample.m_nCounter = 2;
+ if (hunterBool)//!!
+ m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_3;
+ else
+ m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_REA;
+ m_sQueueSample.m_nBankIndex = 0;
+ m_sQueueSample.m_bIs2D = 0;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nFrequency = 16000.0f * volumeModifier + 16000;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = volume_2;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = 27.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = 0;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+
+ m_sQueueSample.m_vecPos = posBackup;
+ params->m_bDistanceCalculated = distCalcBool;
+ params->m_fDistance = distance_3;
+ }
+ LABEL_EXIT:
+ cameraMatrix.~CMatrix();
+ return;
+ }
+ m_sQueueSample.m_nSampleIndex = 9;
+ }
+ m_sQueueSample.m_nBankIndex = 0;
+ m_sQueueSample.m_nFrequency = (unsigned __int64)(signed __int64)(16000.0 * volumeModifier)
+ + 16000;
+ m_sQueueSample.m_nFrequency += freqModifier_2;
+ goto LABEL_146;
+ }
+
+
+
+
+ m_sQueueSample.m_nCounter = 3; //347 andro
+ if (hunterBool) { //!!
+ m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1;
+ } else {
+ if (boat) { //!!
+ m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ //LABEL_104:
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = volume_1;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = 140.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ goto LABEL_105;
+ }
+ m_sQueueSample.m_nSampleIndex = 8;
+ }
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_nFrequency = (16000.0 * volumeModifier) + 16000;
+ m_sQueueSample.m_nFrequency += freqModifier_2;
+ //goto LABEL_104;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 1;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = volume_1;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = 140.0f;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
+ goto LABEL_105;
+ }
+ volumeTmp = (m_sQueueSample.m_fDistance - 25.0) * 0.06666667 * (75.0 * speedMultiplied);
+ }
+ volume = (signed int)volumeTmp;
+ goto LABEL_34;
+ }
+ cameraMatrix.~CMatrix();
+}
+
//TODO use it in ProcessVehicle
void
cAudioManager::ProcessPlane(cVehicleParams *params)
@@ -4560,7 +4939,7 @@ cAudioManager::ProcessWaterCannon(int32)
}
//positon of arcade machines
-CVector aVecExtraSoundPosition[] = { {-1042.546, 88.793999, 11.324}, {-1004.476, 181.69701, 11.324} };
+CVector aVecExtraSoundPosition[] = { {-1042.546f, 88.793999f, 11.324f}, {-1004.476f, 181.69701f, 11.324f} };
void
cAudioManager::ProcessExtraSounds()
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index a598b698..cae606fd 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -331,6 +331,7 @@ public:
void ProcessFrontEnd();
void ProcessGarages();
bool ProcessHelicopter(cVehicleParams *params);
+ void ProcessCarHeli(cVehicleParams* params);
void ProcessJumbo(cVehicleParams *);
void ProcessJumboAccel(CPlane *plane);
void ProcessJumboDecel(CPlane *plane);