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-rw-r--r--src/skel/glfw/glfw.cpp2
-rw-r--r--src/skel/win/win.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index f5195b83..0928229f 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -919,7 +919,7 @@ void _InputInitialiseJoys()
free(db);
fclose(f);
} else
- printf("You don't seem to have copied " SDL_GAMEPAD_DB_PATH " file from re3/gamefiles to GTA3 directory. Some gamepads may not be recognized.\n");
+ printf("You don't seem to have copied " SDL_GAMEPAD_DB_PATH " file from reVC/gamefiles to GTA: Vice City directory. Some gamepads may not be recognized.\n");
#undef SDL_GAMEPAD_DB_PATH
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index d3dc2623..f251f58d 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -1498,7 +1498,7 @@ psSelectDevice()
#ifdef DEFAULT_NATIVE_RESOLUTION
GcurSelVM = 1;
#else
- MessageBox(nil, "Cannot find 640x480 video mode", "GTA3", MB_OK);
+ MessageBox(nil, "Cannot find 640x480 video mode", "GTA: Vice City", MB_OK);
return FALSE;
#endif
}