diff options
-rw-r--r-- | src/audio/AudioManager.cpp | 60 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 8 | ||||
-rw-r--r-- | src/core/config.h | 2 |
3 files changed, 28 insertions, 42 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index e3cfdc8e..28ddfeee 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -8865,8 +8865,8 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) CAutomobile *automobile; cTransmission *transmission; int32 emittingVol; - float newSkidVal = 0.f; - float skidVal = 0.f; + float newSkidVal = 0.0f; + float skidVal = 0.0f; if (params->m_fDistance >= 1600.f) return; @@ -8875,47 +8875,36 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) return; CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { - if (!automobile->m_aWheelState[i] || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING) + if (automobile->m_aWheelState[i] == WHEEL_STATE_NORMAL || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING) continue; transmission = params->m_pTransmission; - if (transmission->nDriveType == '4') { + switch (transmission->nDriveType) + { + case '4': newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); - if (newSkidVal > skidVal) - skidVal = newSkidVal; - continue; - } - if (transmission->nDriveType != 'F') { - if (transmission->nDriveType != 'R') { - if (newSkidVal > skidVal) - skidVal = newSkidVal; - continue; - } - if (i != 1 && i != 3) { + break; + case 'F': + if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT) + newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); + else newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); - if (newSkidVal > skidVal) - skidVal = newSkidVal; - continue; - } - newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); - if (newSkidVal > skidVal) - skidVal = newSkidVal; - continue; - } - if (i == 0 || i == 2) { - newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); - if (newSkidVal > skidVal) - skidVal = newSkidVal; - continue; + break; + case 'R': + if (i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT) + newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); + else + newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); + break; + default: + break; } - newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); - if (newSkidVal > skidVal) - skidVal = newSkidVal; + skidVal = Max(skidVal, newSkidVal); } if (skidVal > 0.0f) { emittingVol = 50.f * skidVal; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 3; switch (params->m_pVehicle->m_nSurfaceTouched) { case SURFACE_GRASS: @@ -9242,10 +9231,7 @@ cAudioManager::Service() void cAudioManager::ServiceSoundEffects() { - if (m_FrameCounter++ % 5) - m_bFifthFrameFlag = false; - else - m_bFifthFrameFlag = true; + m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0; if (m_nUserPause && !m_nPreviousUserPause) { for (int32 i = 0; i < allChannels; i++) SampleManager.StopChannel(i); diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index e078fe22..fc845a4c 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -5617,9 +5617,9 @@ CMenuManager::ConstructStatLine(int rowIdx) STAT_LINE("PER_COM", &percentCompleted, false, nil); STAT_LINE("NMISON", &CStats::MissionsGiven, false, nil); - STAT_LINE("FEST_MP", &CStats::MissionsPassed, 0, &CStats::TotalNumberMissions); + STAT_LINE("FEST_MP", &CStats::MissionsPassed, false, &CStats::TotalNumberMissions); if (CGame::nastyGame) { - STAT_LINE("FEST_RP", &CStats::NumberKillFrenziesPassed, 0, &CStats::TotalNumberKillFrenzies); + STAT_LINE("FEST_RP", &CStats::NumberKillFrenziesPassed, false, &CStats::TotalNumberKillFrenzies); } CPlayerInfo &player = CWorld::Players[CWorld::PlayerInFocus]; @@ -5628,8 +5628,8 @@ CMenuManager::ConstructStatLine(int rowIdx) packagesPercent = player.m_nCollectedPackages * 100.0f / player.m_nTotalPackages; int nPackagesPercent = packagesPercent; - STAT_LINE("PERPIC", &nPackagesPercent, 0, &(nTemp = 100)); - STAT_LINE("NOUNIF", &CStats::TotalNumberOfUniqueJumps, 0, &CStats::NumberOfUniqueJumpsFound); + STAT_LINE("PERPIC", &nPackagesPercent, false, &(nTemp = 100)); + STAT_LINE("NOUNIF", &CStats::NumberOfUniqueJumpsFound, false, &CStats::TotalNumberOfUniqueJumps); STAT_LINE("DAYSPS", &CStats::DaysPassed, false, nil); if (CGame::nastyGame) { STAT_LINE("PE_WAST", &CStats::PeopleKilledByPlayer, false, nil); diff --git a/src/core/config.h b/src/core/config.h index 0d57f55d..9a8144e7 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -241,7 +241,7 @@ enum Config { #define CAMERA_PICKUP // Peds -#define PED_SKIN // support for skinned geometry on peds +//#define PED_SKIN // support for skinned geometry on peds #define ANIMATE_PED_COL_MODEL #define VC_PED_PORTS // various ports from VC's CPed, mostly subtle // #define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward |