diff options
-rw-r--r-- | src/control/Script.cpp | 481 | ||||
-rw-r--r-- | src/control/Script.h | 8 | ||||
-rw-r--r-- | src/render/Shadows.cpp | 1 | ||||
-rw-r--r-- | src/render/Shadows.h | 1 |
4 files changed, 457 insertions, 34 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 96835aef..4a6b5376 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -9285,7 +9285,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) { CollectParameters(&m_nIp, 5); CVector pos = *(CVector*)&ScriptParams[0]; - if (pos.z <= -100.0f) + if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); float range = *(float*)&ScriptParams[3]; int mi = ScriptParams[4] < 0 ? CTheScripts::UsedObjectArray[-ScriptParams[4]].index : ScriptParams[4]; @@ -9364,7 +9364,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) { CollectParameters(&m_nIp, 5); CVector pos = *(CVector*)&ScriptParams[0]; - if (pos.z <= -100.0f) + if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); float destX = *(float*)&ScriptParams[3]; float destY = *(float*)&ScriptParams[4]; @@ -9379,7 +9379,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) { CollectParameters(&m_nIp, 5); CVector pos = *(CVector*)&ScriptParams[0]; - if (pos.z <= -100.0f) + if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); float destX = *(float*)&ScriptParams[3]; float destY = *(float*)&ScriptParams[4]; @@ -9943,7 +9943,7 @@ void CRunningScript::LocatePlayerCommand(int32 command, uint32* pIp) } UpdateCompareFlag(result); if (debug) - CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f); + CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT); if (CTheScripts::DbgFlag) { if (b3D) CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ); @@ -10027,9 +10027,9 @@ void CRunningScript::LocatePlayerCharCommand(int32 command, uint32* pIp) UpdateCompareFlag(result); if (debug) #ifdef FIX_BUGS - CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f); + CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT); #else - CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : -100.0f); + CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : MAP_Z_LOW_LIMIT); #endif if (CTheScripts::DbgFlag) { if (b3D) @@ -10107,7 +10107,7 @@ void CRunningScript::LocatePlayerCarCommand(int32 command, uint32* pIp) } UpdateCompareFlag(result); if (debug) - CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f); + CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT); if (CTheScripts::DbgFlag) { if (b3D) CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ); @@ -10211,7 +10211,7 @@ void CRunningScript::LocateCharCommand(int32 command, uint32* pIp) } UpdateCompareFlag(result); if (debug) - CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f); + CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT); if (CTheScripts::DbgFlag) { if (b3D) CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ); @@ -10297,9 +10297,9 @@ void CRunningScript::LocateCharCharCommand(int32 command, uint32* pIp) UpdateCompareFlag(result); if (debug) #ifdef FIX_BUGS - CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f); + CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT); #else - CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : -100.0f); + CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : MAP_Z_LOW_LIMIT); #endif if (CTheScripts::DbgFlag) { if (b3D) @@ -10378,7 +10378,7 @@ void CRunningScript::LocateCharCarCommand(int32 command, uint32* pIp) } UpdateCompareFlag(result); if (debug) - CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f); + CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT); if (CTheScripts::DbgFlag) { if (b3D) CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ); @@ -10456,7 +10456,7 @@ void CRunningScript::LocateCharObjectCommand(int32 command, uint32* pIp) } UpdateCompareFlag(result); if (debug) - CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f); + CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT); if (CTheScripts::DbgFlag) { if (b3D) CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ); @@ -10528,7 +10528,7 @@ void CRunningScript::LocateCarCommand(int32 command, uint32* pIp) } UpdateCompareFlag(result); if (debug) - CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f); + CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT); if (CTheScripts::DbgFlag) { if (b3D) CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ); @@ -10567,7 +10567,7 @@ void CRunningScript::LocateSniperBulletCommand(int32 command, uint32* pIp) result = CBulletInfo::TestForSniperBullet(X - dX, X + dX, Y - dY, Y + dY, b3D ? Z - dZ : -1000.0f, b3D ? Z + dZ : 1000.0f); UpdateCompareFlag(result); if (debug) - CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : -100.0f); + CTheScripts::HighlightImportantArea((uint32)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT); if (CTheScripts::DbgFlag) { if (b3D) CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ); @@ -10684,7 +10684,7 @@ void CRunningScript::PlayerInAreaCheckCommand(int32 command, uint32* pIp) } UpdateCompareFlag(result); if (debug) - CTheScripts::HighlightImportantArea((uint32)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : -100.0f); + CTheScripts::HighlightImportantArea((uint32)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT); if (CTheScripts::DbgFlag) { if (b3D) CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ); @@ -10807,7 +10807,7 @@ void CRunningScript::PlayerInAngledAreaCheckCommand(int32 command, uint32* pIp) UpdateCompareFlag(result); if (debug) CTheScripts::HighlightImportantAngledArea((uint32)this + m_nIp, infX, infY, supX, supY, - rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY, b3D ? (infZ + supZ) / 2 : -100.0f); + rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT); if (CTheScripts::DbgFlag) { if (b3D) CTheScripts::DrawDebugAngledCube(infX, infY, infZ, supX, supY, supZ, @@ -10927,7 +10927,7 @@ void CRunningScript::CharInAreaCheckCommand(int32 command, uint32* pIp) } UpdateCompareFlag(result); if (debug) - CTheScripts::HighlightImportantArea((uint32)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : -100.0f); + CTheScripts::HighlightImportantArea((uint32)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT); if (CTheScripts::DbgFlag) { if (b3D) CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ); @@ -11025,7 +11025,7 @@ void CRunningScript::CarInAreaCheckCommand(int32 command, uint32* pIp) } UpdateCompareFlag(result); if (debug) - CTheScripts::HighlightImportantArea((uint32)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : -100.0f); + CTheScripts::HighlightImportantArea((uint32)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT); if (CTheScripts::DbgFlag) { if (b3D) CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ); @@ -11212,25 +11212,438 @@ void CTheScripts::RenderTheScriptDebugLines() RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)0); } -WRAPPER void CTheScripts::SaveAllScripts(uint8 *buf, uint32 *size) { EAXJMP(0x4535E0); } -WRAPPER void CTheScripts::LoadAllScripts(uint8 *buf, uint32 size) { EAXJMP(0x453B30); } -WRAPPER void CTheScripts::ClearSpaceForMissionEntity(const CVector&, CEntity*) { EAXJMP(0x454060); } -WRAPPER void CTheScripts::HighlightImportantArea(uint32, float, float, float, float, float) { EAXJMP(0x454320); } -WRAPPER void CTheScripts::HighlightImportantAngledArea(uint32, float, float, float, float, float, float, float, float, float) { EAXJMP(0x454430); } -WRAPPER bool CTheScripts::IsPedStopped(CPed*) { EAXJMP(0x454670); } -WRAPPER bool CTheScripts::IsPlayerStopped(CPlayerInfo*) { EAXJMP(0x4546C0); } +#define SCRIPT_DATA_SIZE sizeof(CTheScripts::OnAMissionFlag) + sizeof(CTheScripts::BaseBriefIdForContact) + sizeof(CTheScripts::OnAMissionForContactFlag) +\ + sizeof(CTheScripts::CollectiveArray) + 4 * sizeof(uint32) * MAX_NUM_BUILDING_SWAPS + 2 * sizeof(uint32) * MAX_NUM_INVISIBILITY_SETTINGS + 5 * sizeof(uint32) + +void CTheScripts::SaveAllScripts(uint8* buf, uint32* size) +{ +INITSAVEBUF + uint32 varSpace = GetSizeOfVariableSpace(); + uint32 runningScripts = 0; + for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext()) + runningScripts++; + *size = sizeof(CRunningScript) * runningScripts + varSpace + SCRIPT_DATA_SIZE + SAVE_HEADER_SIZE + 3 * sizeof(uint32); + WriteSaveHeader(buf, 'S', 'C', 'R', '\0', *size - SAVE_HEADER_SIZE); + WriteSaveBuf(buf, varSpace); + for (uint32 i = 0; i < varSpace; i++) + WriteSaveBuf(buf, ScriptSpace[i]); + static_assert(SCRIPT_DATA_SIZE == 968, "CTheScripts::SaveAllScripts"); + uint32 script_data_size = SCRIPT_DATA_SIZE; + WriteSaveBuf(buf, script_data_size); + WriteSaveBuf(buf, OnAMissionFlag); + for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) { + WriteSaveBuf(buf, OnAMissionForContactFlag[i]); + WriteSaveBuf(buf, BaseBriefIdForContact[i]); + } + for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++) + WriteSaveBuf(buf, CollectiveArray[i]); + WriteSaveBuf(buf, NextFreeCollectiveIndex); + for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) { + CBuilding* pBuilding = BuildingSwapArray[i].m_pBuilding; + uint32 type, handle; + if (!pBuilding) { + type = 0; + handle = 0; + } else if (pBuilding->GetIsATreadable()) { + type = 1; + handle = CPools::GetTreadablePool()->GetJustIndex((CTreadable*)pBuilding) + 1; + } else { + type = 2; + handle = CPools::GetBuildingPool()->GetJustIndex(pBuilding) + 1; + } + WriteSaveBuf(buf, type); + WriteSaveBuf(buf, handle); + WriteSaveBuf(buf, BuildingSwapArray[i].m_nNewModel); + WriteSaveBuf(buf, BuildingSwapArray[i].m_nOldModel); + } + for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) { + CEntity* pEntity = InvisibilitySettingArray[i]; + uint32 type, handle; + if (!pEntity) { + type = 0; + handle = 0; + } else { + switch (pEntity->m_type) { + case ENTITY_TYPE_BUILDING: + if (((CBuilding*)pEntity)->GetIsATreadable()) { + type = 1; + handle = CPools::GetTreadablePool()->GetJustIndex((CTreadable*)pEntity) + 1; + } else { + type = 2; + handle = CPools::GetBuildingPool()->GetJustIndex((CBuilding*)pEntity) + 1; + } + break; + case ENTITY_TYPE_OBJECT: + type = 3; + handle = CPools::GetObjectPool()->GetJustIndex((CObject*)pEntity) + 1; + break; + case ENTITY_TYPE_DUMMY: + type = 4; + handle = CPools::GetDummyPool()->GetJustIndex((CDummy*)pEntity) + 1; + } + } + WriteSaveBuf(buf, type); + WriteSaveBuf(buf, handle); + } + WriteSaveBuf(buf, bUsingAMultiScriptFile); + WriteSaveBuf(buf, (uint8)0); + WriteSaveBuf(buf, (uint16)0); + WriteSaveBuf(buf, MainScriptSize); + WriteSaveBuf(buf, LargestMissionScriptSize); + WriteSaveBuf(buf, NumberOfMissionScripts); + WriteSaveBuf(buf, (uint16)0); + WriteSaveBuf(buf, runningScripts); + for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext()) + WriteSaveBuf(buf, *pScript); +VALIDATESAVEBUF(*size) +} + +void CTheScripts::LoadAllScripts(uint8* buf, uint32 size) +{ + Init(); +INITSAVEBUF + CheckSaveHeader(buf, 'S', 'C', 'R', '\0', size - SAVE_HEADER_SIZE); + uint32 varSpace = ReadSaveBuf<uint32>(buf); + for (uint32 i = 0; i < varSpace; i++) + ScriptSpace[i] = ReadSaveBuf<uint8>(buf); + assert(ReadSaveBuf<uint32>(buf) == SCRIPT_DATA_SIZE); + OnAMissionFlag = ReadSaveBuf<uint32>(buf); + for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) { + OnAMissionForContactFlag[i] = ReadSaveBuf<uint32>(buf); + BaseBriefIdForContact[i] = ReadSaveBuf<uint32>(buf); + } + for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++) + CollectiveArray[i] = ReadSaveBuf<tCollectiveData>(buf); + NextFreeCollectiveIndex = ReadSaveBuf<uint32>(buf); + for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) { + uint32 type = ReadSaveBuf<uint32>(buf); + uint32 handle = ReadSaveBuf<uint32>(buf); + switch (type) { + case 0: + BuildingSwapArray[i].m_pBuilding = nil; + break; + case 1: + BuildingSwapArray[i].m_pBuilding = CPools::GetTreadablePool()->GetSlot(handle - 1); + break; + case 2: + BuildingSwapArray[i].m_pBuilding = CPools::GetBuildingPool()->GetSlot(handle - 1); + break; + default: + assert(false); + } + BuildingSwapArray[i].m_nNewModel = ReadSaveBuf<uint32>(buf); + BuildingSwapArray[i].m_nOldModel = ReadSaveBuf<uint32>(buf); + if (BuildingSwapArray[i].m_pBuilding) + BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nNewModel); + } + for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) { + uint32 type = ReadSaveBuf<uint32>(buf); + uint32 handle = ReadSaveBuf<uint32>(buf); + switch (type) { + case 0: + InvisibilitySettingArray[i] = nil; + break; + case 1: + InvisibilitySettingArray[i] = CPools::GetTreadablePool()->GetSlot(handle - 1); + break; + case 2: + InvisibilitySettingArray[i] = CPools::GetBuildingPool()->GetSlot(handle - 1); + break; + case 3: + InvisibilitySettingArray[i] = CPools::GetObjectPool()->GetSlot(handle - 1); + break; + case 4: + InvisibilitySettingArray[i] = CPools::GetDummyPool()->GetSlot(handle - 1); + default: + assert(false); + } + if (InvisibilitySettingArray[i]) + InvisibilitySettingArray[i]->bIsVisible = false; + } + assert(ReadSaveBuf<bool>(buf) == bUsingAMultiScriptFile); + ReadSaveBuf<uint8>(buf); + ReadSaveBuf<uint16>(buf); + assert(ReadSaveBuf<uint32>(buf) == MainScriptSize); + assert(ReadSaveBuf<uint32>(buf) == LargestMissionScriptSize); + assert(ReadSaveBuf<uint16>(buf) == NumberOfMissionScripts); + ReadSaveBuf<uint16>(buf); + uint32 runningScripts = ReadSaveBuf<uint32>(buf); + for (uint32 i = 0; i < runningScripts; i++) + StartNewScript(0)->BuildFromSaved(ReadSaveBuf<CRunningScript>(buf)); +VALIDATESAVEBUF(size) +} + +#undef SCRIPT_DATA_SIZE + +void CTheScripts::ClearSpaceForMissionEntity(const CVector& pos, CEntity* pEntity) +{ + static CColPoint aTempColPoints[32]; + int16 entities = 0; + CEntity* aEntities[16]; + CWorld::FindObjectsKindaColliding(pos, pEntity->GetBoundRadius(), false, &entities, 16, aEntities, false, true, true, false, false); + if (entities <= 0) + return; + for (uint16 i = 0; i < entities; i++) { + if (aEntities[i] != pEntity && aEntities[i]->IsPed() && ((CPed*)aEntities[i])->bInVehicle) + aEntities[i] = nil; + } + for (uint16 i = 0; i < entities; i++) { + if (aEntities[i] == pEntity || !aEntities[i]) + continue; + CEntity* pFound = aEntities[i]; + int cols; + if (CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel()->numLines <= 0) + cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(), + pFound->GetMatrix(), *CModelInfo::GetModelInfo(pFound->GetModelIndex())->GetColModel(), aTempColPoints, nil, nil); + else { + float lines[4]; + lines[0] = lines[1] = lines[2] = lines[3] = 1.0f; + CColPoint tmp; + cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(), + pFound->GetMatrix(), *CModelInfo::GetModelInfo(pFound->GetModelIndex())->GetColModel(), aTempColPoints, &tmp, lines); + } + if (cols <= 0) + continue; + switch (pFound->m_type) { + case ENTITY_TYPE_VEHICLE: + { + printf("Will try to delete a vehicle where a mission entity should be\n"); + CVehicle* pVehicle = (CVehicle*)pFound; + if (pVehicle->bIsLocked || !pVehicle->CanBeDeleted()) + break; + if (pVehicle->pDriver) { + CPopulation::RemovePed(pVehicle->pDriver); + pVehicle->pDriver = nil; + } + for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) { + if (pVehicle->pPassengers[i]) { + CPopulation::RemovePed(pVehicle->pPassengers[i]); + pVehicle->pPassengers[i] = 0; + pVehicle->m_nNumPassengers--; + } + } + CCarCtrl::RemoveFromInterestingVehicleList(pVehicle); + CWorld::Remove(pVehicle); + delete pVehicle; + break; + } + case ENTITY_TYPE_PED: + { + CPed* pPed = (CPed*)pFound; + if (pPed->IsPlayer() || !pPed->CanBeDeleted()) + break; + CPopulation::RemovePed(pPed); + printf("Deleted a ped where a mission entity should be\n"); + break; + } + } + } +} + +void CTheScripts::HighlightImportantArea(uint32 id, float x1, float y1, float x2, float y2, float z) +{ + float infX, infY, supX, supY; + if (x1 < x2) { + infX = x1; + supX = x2; + } else { + infX = x2; + supX = x1; + } + if (y1 < y2) { + infY = y1; + supY = y2; + } + else { + infY = y2; + supY = y1; + } + CVector center; + center.x = (infX + supX) / 2; + center.y = (infY + supY) / 2; + center.z = (z <= MAP_Z_LOW_LIMIT) ? CWorld::FindGroundZForCoord(center.x, center.y) : z; + CShadows::RenderIndicatorShadow(id, 2, gpGoalTex, ¢er, supX - center.x, 0.0f, 0.0f, center.y - supY, 0); +} + +void CTheScripts::HighlightImportantAngledArea(uint32 id, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float z) +{ + float infX, infY, supX, supY, X, Y; + X = (x1 + x2) / 2; + Y = (y1 + y2) / 2; + supX = infX = X; + supY = infY = Y; + X = (x2 + x3) / 2; + Y = (y2 + y3) / 2; + infX = min(infX, X); + supX = max(supX, X); + infY = min(infY, Y); + supY = max(supY, Y); + X = (x3 + x4) / 2; + Y = (y3 + y4) / 2; + infX = min(infX, X); + supX = max(supX, X); + infY = min(infY, Y); + supY = max(supY, Y); + X = (x4 + x1) / 2; + Y = (y4 + y1) / 2; + infX = min(infX, X); + supX = max(supX, X); + infY = min(infY, Y); + supY = max(supY, Y); + CVector center; + center.x = (infX + supX) / 2; + center.y = (infY + supY) / 2; + center.z = (z <= MAP_Z_LOW_LIMIT) ? CWorld::FindGroundZForCoord(center.x, center.y) : z; + CShadows::RenderIndicatorShadow(id, 2, gpGoalTex, ¢er, supX - center.x, 0.0f, 0.0f, center.y - supY, 0); +} + +bool CTheScripts::IsPedStopped(CPed* pPed) +{ + if (pPed->bInVehicle) + return IsVehicleStopped(pPed->m_pMyVehicle); + return pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL; +} + +bool CTheScripts::IsPlayerStopped(CPlayerInfo* pPlayer) +{ + CPed* pPed = pPlayer->m_pPed; + if (pPed->bInVehicle) + return IsVehicleStopped(pPed->m_pMyVehicle); + if (RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP) || + RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP_R) || + RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_LAUNCH) || + RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_GLIDE)) + return false; + return pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL; +} bool CTheScripts::IsVehicleStopped(CVehicle* pVehicle) { return 0.01f * CTimer::GetTimeStep() >= pVehicle->m_fDistanceTravelled; } -WRAPPER void CTheScripts::CleanUpThisVehicle(CVehicle*) { EAXJMP(0x4548D0); } -WRAPPER void CTheScripts::CleanUpThisPed(CPed*) { EAXJMP(0x4547A0); } -WRAPPER void CTheScripts::CleanUpThisObject(CObject*) { EAXJMP(0x454910); } -WRAPPER void CTheScripts::ReadObjectNamesFromScript() { EAXJMP(0x454960); } -WRAPPER void CTheScripts::UpdateObjectIndices() { EAXJMP(0x454AD0); } -WRAPPER void CTheScripts::ReadMultiScriptFileOffsetsFromScript() { EAXJMP(0x454BC0); } +void CTheScripts::CleanUpThisPed(CPed* pPed) +{ + if (!pPed) + return; + if (pPed->CharCreatedBy != MISSION_CHAR) + return; + pPed->CharCreatedBy = RANDOM_CHAR; + if (pPed->m_nPedType == PEDTYPE_PROSTITUTE) + pPed->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 30000; + if (pPed->bInVehicle) { + if (pPed->m_pMyVehicle->pDriver == pPed) { + if (pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR) { + CCarCtrl::JoinCarWithRoadSystem(pPed->m_pMyVehicle); + pPed->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + } + } + else { + if (pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR) { + pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pPed->m_pMyVehicle); + pPed->bWanderPathAfterExitingCar = true; + } + } + } + bool flees = false; + PedState state; + eMoveState ms; + if (pPed->m_nPedState == PED_FLEE_ENTITY || pPed->m_nPedState == PED_FLEE_POS) { + ms = pPed->m_nMoveState; + state = pPed->m_nPedState; + flees = true; + } + pPed->ClearObjective(); + pPed->bRespondsToThreats = true; + pPed->bScriptObjectiveCompleted = false; + pPed->ClearLeader(); + if (pPed->IsPedInControl()) + pPed->SetWanderPath(CGeneral::GetRandomNumber() & 7); + if (flees) { + pPed->m_nPedState = state; + pPed->SetMoveState(ms); + } + --CPopulation::ms_nTotalMissionPeds; +} + +void CTheScripts::CleanUpThisVehicle(CVehicle* pVehicle) +{ + if (!pVehicle) + return; + if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE) + return; + pVehicle->bIsLocked = false; + CCarCtrl::RemoveFromInterestingVehicleList(pVehicle); + pVehicle->VehicleCreatedBy = RANDOM_VEHICLE; + ++CCarCtrl::NumRandomCars; + --CCarCtrl::NumMissionCars; +} + +void CTheScripts::CleanUpThisObject(CObject* pObject) +{ + if (!pObject) + return; + if (pObject->ObjectCreatedBy != MISSION_OBJECT) + return; + pObject->ObjectCreatedBy = TEMP_OBJECT; + pObject->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000; + pObject->m_nRefModelIndex = -1; + pObject->bUseVehicleColours = false; + ++CObject::nNoTempObjects; +} + +void CTheScripts::ReadObjectNamesFromScript() +{ + int32 varSpace = GetSizeOfVariableSpace(); + uint32 ip = varSpace + 8; + NumberOfUsedObjects = Read2BytesFromScript(&ip); + ip += 2; + for (uint16 i = 0; i < NumberOfUsedObjects; i++) { + for (int j = 0; j < USED_OBJECT_NAME_LENGTH; j++) + UsedObjectArray[i].name[j] = ScriptSpace[ip++]; + UsedObjectArray[i].index = 0; + } +} + +void CTheScripts::UpdateObjectIndices() +{ + char name[USED_OBJECT_NAME_LENGTH]; + char error[112]; + for (int i = 1; i < NumberOfUsedObjects; i++) { + bool found = false; + for (int j = 0; j < MODELINFOSIZE && !found; j++) { + CBaseModelInfo* pModel = CModelInfo::GetModelInfo(j); + if (!pModel) + continue; + strcpy(name, pModel->GetName()); + for (int k = 0; k < USED_OBJECT_NAME_LENGTH; k++) + name[k] = toupper(name[k]); + if (strcmp(name, UsedObjectArray[i].name) == 0) { + found = true; + UsedObjectArray[i].index = j; + } + } + if (!found) { + sprintf(error, "CTheScripts::UpdateObjectIndices - Couldn't find %s", UsedObjectArray[i].name); + debug("%s\n", error); + } + } +} + +void CTheScripts::ReadMultiScriptFileOffsetsFromScript() +{ + int32 varSpace = GetSizeOfVariableSpace(); + uint32 ip = varSpace + 3; + int32 objectSize = Read4BytesFromScript(&ip); + ip = objectSize + 8; + MainScriptSize = Read4BytesFromScript(&ip); + LargestMissionScriptSize = Read4BytesFromScript(&ip); + NumberOfMissionScripts = Read2BytesFromScript(&ip); + ip += 2; + for (int i = 0; i < NumberOfMissionScripts; i++) { + MultiScriptArray[i] = Read4BytesFromScript(&ip); + } +} STARTPATCHES InjectHook(0x438790, &CTheScripts::Init, PATCH_JUMP); @@ -11241,7 +11654,7 @@ InjectHook(0x44FD10, &CTheScripts::UndoBuildingSwaps, PATCH_JUMP); InjectHook(0x44FD60, &CTheScripts::UndoEntityVisibilitySettings, PATCH_JUMP); InjectHook(0x4534E0, &CTheScripts::ScriptDebugLine3D, PATCH_JUMP); InjectHook(0x453550, &CTheScripts::RenderTheScriptDebugLines, PATCH_JUMP); -//InjectHook(0x4535E0, &CTheScripts::SaveAllScripts, PATCH_JUMP); -//InjectHook(0x453B30, &CTheScripts::LoadAllScripts, PATCH_JUMP); -//InjectHook(0x454060, &CTheScripts::ClearSpaceForMissionEntity, PATCH_JUMP); +InjectHook(0x4535E0, &CTheScripts::SaveAllScripts, PATCH_JUMP); +InjectHook(0x453B30, &CTheScripts::LoadAllScripts, PATCH_JUMP); +InjectHook(0x454060, &CTheScripts::ClearSpaceForMissionEntity, PATCH_JUMP); ENDPATCHES diff --git a/src/control/Script.h b/src/control/Script.h index 59054be3..b6844b6c 100644 --- a/src/control/Script.h +++ b/src/control/Script.h @@ -414,6 +414,14 @@ class CRunningScript public: void SetIP(uint32 ip) { m_nIp = ip; } CRunningScript* GetNext() const { return next; } + void BuildFromSaved(const CRunningScript& pSaved) + { + CRunningScript* n = next; + CRunningScript* p = prev; + *this = pSaved; + next = n; + prev = p; + } void UpdateTimers(float timeStep) { m_anLocalVariables[NUM_LOCAL_VARS] += timeStep; m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep; diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp index 1d100d4d..e14b0453 100644 --- a/src/render/Shadows.cpp +++ b/src/render/Shadows.cpp @@ -40,6 +40,7 @@ RwTexture *&gpGoalMarkerTex = *(RwTexture **)0x94142C; RwTexture *&gpWalkDontTex = *(RwTexture **)0x95CB4C; RwTexture *&gpCrackedGlassTex = *(RwTexture **)0x95CB94; RwTexture *&gpPostShadowTex = *(RwTexture **)0x8F59D4; +RwTexture *&gpGoalTex = *(RwTexture**)0x94142C; #if 1 int16 CShadows::ShadowsStoredToBeRendered; diff --git a/src/render/Shadows.h b/src/render/Shadows.h index c12327b1..41404612 100644 --- a/src/render/Shadows.h +++ b/src/render/Shadows.h @@ -178,3 +178,4 @@ public: extern RwTexture *&gpBloodPoolTex; extern RwTexture *&gpShadowExplosionTex; extern RwTexture *&gpShadowHeadLightsTex; +extern RwTexture *&gpGoalTex; |