diff options
-rw-r--r-- | src/core/Camera.cpp | 2 | ||||
-rw-r--r-- | src/render/Sprite.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 35d230dc..53bee20f 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -3218,7 +3218,7 @@ CCamera::GetLookDirection(void) Cams[ActiveCam].Mode == CCam::MODE_BEHINDBOAT || Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED) return Cams[ActiveCam].DirectionWasLooking; - return LOOKING_FORWARD;; + return LOOKING_FORWARD; } bool diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp index 1dd1aaab..0789769a 100644 --- a/src/render/Sprite.cpp +++ b/src/render/Sprite.cpp @@ -22,8 +22,8 @@ CSprite::CalcHorizonCoors(void) bool CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh, bool farclip) { - CVector viewvec = TheCamera.m_viewMatrix * *(CVector*)∈ - *out = *(RwV3d*)&viewvec; + CVector viewvec = TheCamera.m_viewMatrix * in; + *out = viewvec; if(out->z <= CDraw::GetNearClipZ() + 1.0f) return false; if(out->z >= CDraw::GetFarClipZ() && farclip) return false; float recip = 1.0f/out->z; |