diff options
Diffstat (limited to 'src/audio/AudioCollision.cpp')
-rw-r--r-- | src/audio/AudioCollision.cpp | 42 |
1 files changed, 20 insertions, 22 deletions
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp index 4b37d83b..02330756 100644 --- a/src/audio/AudioCollision.cpp +++ b/src/audio/AudioCollision.cpp @@ -8,8 +8,6 @@ #include "SurfaceTable.h" #include "sampman.h" -const int CollisionSoundIntensity = 60; - void cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float velocity) @@ -32,7 +30,7 @@ cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface } CVector pos = (v1 + v2) * 0.5f; distSquared = GetDistanceSquared(pos); - if(distSquared < SQR(CollisionSoundIntensity)) { + if(distSquared < SQR(COLLISION_MAX_DIST)) { m_sCollisionManager.m_sQueue.m_pEntity1 = entity1; m_sCollisionManager.m_sQueue.m_pEntity2 = entity2; m_sCollisionManager.m_sQueue.m_bSurface1 = surface1; @@ -48,8 +46,8 @@ cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface void cAudioCollisionManager::AddCollisionToRequestedQueue() { - int32 collisionsIndex; - int32 i; + uint32 collisionsIndex; + uint32 i; if (m_bCollisionsInQueue < NUMAUDIOCOLLISIONS) @@ -83,11 +81,11 @@ cAudioManager::ServiceCollisions() m_sQueueSample.m_nEntityIndex = m_nCollisionEntity; - for(int i = 0; i < NUMAUDIOCOLLISIONS; i++) + for (int i = 0; i < NUMAUDIOCOLLISIONS; i++) abRepeatedCollision1[i] = abRepeatedCollision2[i] = FALSE; - for(i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) { - for(j = 0; j < NUMAUDIOCOLLISIONS; j++) { + for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) { + for (j = 0; j < NUMAUDIOCOLLISIONS; j++) { int index = m_sCollisionManager.m_bIndicesTable[i]; if ((m_sCollisionManager.m_asCollisions1[index].m_pEntity1 == m_sCollisionManager.m_asCollisions2[j].m_pEntity1) && (m_sCollisionManager.m_asCollisions1[index].m_pEntity2 == m_sCollisionManager.m_asCollisions2[j].m_pEntity2) @@ -103,8 +101,8 @@ cAudioManager::ServiceCollisions() } } - for(i = 0; i < NUMAUDIOCOLLISIONS; i++) { - if(!abRepeatedCollision2[i]) { + for (i = 0; i < NUMAUDIOCOLLISIONS; i++) { + if (!abRepeatedCollision2[i]) { m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil; m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil; m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT; @@ -116,11 +114,11 @@ cAudioManager::ServiceCollisions() } } - for(i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) { + for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) { int index = m_sCollisionManager.m_bIndicesTable[i]; - if(!abRepeatedCollision1[index]) { - for(j = 0; j < NUMAUDIOCOLLISIONS; j++) { - if(!abRepeatedCollision2[j]) { + if (!abRepeatedCollision1[index]) { + for (j = 0; j < NUMAUDIOCOLLISIONS; j++) { + if (!abRepeatedCollision2[j]) { m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1; m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1; m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2; @@ -134,12 +132,12 @@ cAudioManager::ServiceCollisions() } } - for(int i = 0; i < NUMAUDIOCOLLISIONS; i++) + for (int i = 0; i < NUMAUDIOCOLLISIONS; i++) m_sCollisionManager.m_bIndicesTable[i] = NUMAUDIOCOLLISIONS; m_sCollisionManager.m_bCollisionsInQueue = 0; } -static const int32 gOneShotCol[] = {SFX_COL_TARMAC_1, +static const uint32 gOneShotCol[] = {SFX_COL_TARMAC_1, SFX_COL_TARMAC_1, SFX_COL_GRASS_1, SFX_COL_GRAVEL_1, @@ -181,7 +179,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col) uint16 s1; uint16 s2; - int32 emittingVol; + uint32 emittingVol; float ratio; static uint16 counter = 28; @@ -200,11 +198,11 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col) s1 = SURFACE_CAR_PANEL; ratio = Min(1.f, 2.f * ratio); } - emittingVol = 40.f * ratio; + emittingVol = 40 * ratio; if(emittingVol) { m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance); m_sQueueSample.m_nVolume = - ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance); + ComputeVolume(emittingVol, COLLISION_MAX_DIST, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nSampleIndex = gOneShotCol[s1]; switch(m_sQueueSample.m_nSampleIndex) { @@ -268,7 +266,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col) SET_EMITTING_VOLUME(emittingVol); RESET_LOOP_OFFSETS m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_MaxDistance = CollisionSoundIntensity; + m_sQueueSample.m_MaxDistance = COLLISION_MAX_DIST; m_sQueueSample.m_bStatic = TRUE; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); @@ -286,7 +284,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col); if(emittingVol) { CalculateDistance(distCalculated, m_sQueueSample.m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, COLLISION_MAX_DIST, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = counter; m_sQueueSample.m_vecPos = col.m_vecPosition; @@ -297,7 +295,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun SET_EMITTING_VOLUME(emittingVol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_MaxDistance = CollisionSoundIntensity; + m_sQueueSample.m_MaxDistance = COLLISION_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 5; SET_SOUND_REVERB(TRUE); |