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-rw-r--r--src/audio/AudioLogic.cpp599
1 files changed, 300 insertions, 299 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 3870f4c9..f1fa795f 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -695,27 +695,52 @@ const tVehicleSampleData aVehicleSettings[MAX_CARS] = {
{SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9000, TRUCK_DOOR}
};
-
+const eSfxSample aEngineSounds[][2] = {
+ { SFX_CAR_IDLE_PONT, SFX_CAR_REV_PONT },
+ { SFX_CAR_IDLE_PORSHE, SFX_CAR_REV_PORSHE },
+ { SFX_CAR_IDLE_SPIDER, SFX_CAR_REV_SPIDER },
+ { SFX_CAR_IDLE_MERC, SFX_CAR_REV_MERC },
+ { SFX_CAR_IDLE_TRUCK, SFX_CAR_REV_TRUCK },
+ { SFX_CAR_IDLE_HOTROD, SFX_CAR_REV_HOTROD },
+ { SFX_CAR_IDLE_COBRA, SFX_CAR_REV_COBRA },
+ { SFX_CAR_IDLE_PONT2, SFX_CAR_REV_PONT2 },
+ { SFX_CAR_IDLE_CADI, SFX_CAR_REV_CADI },
+ { SFX_CAR_IDLE_PATHFINDER, SFX_CAR_REV_PATHFINDER },
+ { SFX_CAR_IDLE_PACARD, SFX_CAR_REV_PACARD },
+ { SFX_CAR_IDLE_GOLFCART, SFX_CAR_REV_GOLFCART },
+ { SFX_CAR_IDLE_GOLFCART, SFX_CAR_REV_GOLFCART },
+ { SFX_CAR_IDLE_GOLFCART, SFX_CAR_REV_GOLFCART },
+ { SFX_CAR_IDLE_GOLFCART, SFX_CAR_REV_GOLFCART },
+ { SFX_CAR_IDLE_GOLFCART, SFX_CAR_REV_GOLFCART },
+ { SFX_CAR_IDLE_VTWI, SFX_CAR_REV_VTWI },
+ { SFX_MOPED_IDLE, SFX_MOPED_REV },
+ { SFX_CAR_IDLE_HONDA, SFX_CAR_REV_HONDA },
+ { SFX_CAR_IDLE_SPORTCAR, SFX_CAR_REV_SPORTCAR },
+ { SFX_CAR_IDLE_UNUSED1, SFX_CAR_REV_UNUSED1 },
+ { SFX_CAR_IDLE_UNUSED2, SFX_CAR_REV_UNUSED2 },
+ { SFX_CAR_IDLE_UNUSED3, SFX_CAR_REV_UNUSED3 },
+ { SFX_CAR_IDLE_UNUSED4, SFX_CAR_REV_UNUSED4 },
+};
bool bPlayerJustEnteredCar;
const bool hornPatternsArray[8][44] = {
- {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false,
- false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false},
- {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true,
- true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false},
- {false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, false, true, true, true, true, true, false,
- false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false},
- {false, false, true, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true,
- true, true, true, true, true, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false},
- {false, false, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, false, false, false, false, false,
- false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false},
- {false, false, true, true, true, false, false, false, true, true, true, false, false, false, false, false, false, false, false, false, false, false,
+ {false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false,
+ false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, false},
+ {false, false, true, true, true, false, false, false, false, true, true, true, true, false, false, false, false, true, true, true, true, false,
+ false, false, false, false, false, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, false, false},
+ {false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, false, true, true, true, true, true, false,
+ false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false},
+ {false, false, true, true, true, true, true, false, false, false, false, true, true, true, true, false, false, false, false, true, true, true,
+ true, true, true, true, true, true, false, false, false, false, false, false, false, false, false, true, true, true, true, true, false, false},
+ {false, false, true, true, true, true, false, false, false, false, true, true, true, true, true, false, false, false, false, false, false, false,
false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false},
- {false, false, true, true, true, true, false, false, false, false, true, true, true, false, false, true, true, true, false, false, true, true,
- true, true, true, true, false, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, false, false},
- {false, false, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, true,
- false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false},
+ {false, false, false, false, false, false, false, false, false, false, true, true, false, false, false, false, true, true, false, false, false, false,
+ true, true, true, false, false, false, false, true, true, true, true, false, false, false, false, false, false, false, false, false, false, false},
+ {false, false, true, true, true, true, false, false, false, false, true, true, true, true, true, false, false, false, false, true, true, true,
+ false, false, false, false, true, true, true, false, false, false, false, false, true, true, true, true, true, true, true, true, false, false},
+ {false, false, true, true, true, true, false, false, false, false, true, true, true, true, true, false, false, false, false, true, true, true,
+ true, true, true, false, false, false, false, false, false, false, false, false, false, false, false, false, true, true, true, true, false, false}
};
void cAudioManager::ProcessVehicle(CVehicle* veh)
@@ -803,6 +828,12 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
ProcessBoatMovingOverWater(params);
ProcessVehicleOneShots(params);
break;
+#ifdef GTA_TRAIN
+ case VEHICLE_TYPE_TRAIN:
+ ProcessTrainNoise(params);
+ ProcessVehicleOneShots(params);
+ break;
+#endif
case VEHICLE_TYPE_HELI:
ProcessCarHeli(params);
ProcessVehicleOneShots(params);
@@ -1430,7 +1461,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
if (!caddyBool) {
if (veh->GetStatus() == STATUS_SIMPLE) {
if (modificator < 0.02f) {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_CADI;
+ m_sQueueSample.m_nSampleIndex = aEngineSounds[aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET][0];
m_sQueueSample.m_nCounter = 52;
freq = 10000.0f * modificator + 22050;
} else {
@@ -1439,7 +1470,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
}
} else {
if (veh->m_fGasPedal < 0.02f) {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_CADI;
+ m_sQueueSample.m_nSampleIndex = aEngineSounds[aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET][0];
m_sQueueSample.m_nCounter = 52;
freq = 10000.0f * modificator + 22050;
} else {
@@ -1738,7 +1769,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
freqModifier += 1400;
gearSoundLength = 0;
engineSoundType = aVehicleSettings[params.m_nIndex].m_nBank;
- soundOffset = 3 * (engineSoundType - CAR_SFX_BANKS_OFFSET);
+ soundOffset = gBankStartOffset[engineSoundType] - gBankStartOffset[CAR_SFX_BANKS_OFFSET];
+ //soundOffset = 3 * (engineSoundType - CAR_SFX_BANKS_OFFSET);
noGearBox = false;
switch (engineSoundType) {
case SFX_BANK_PONTIAC:
@@ -1799,7 +1831,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
relativeVelocityChange = 2.0f * params.m_fVelocityChange / params.m_pTransmission->fMaxVelocity;
accelerationMultipler = clamp(relativeVelocityChange, 0.0f, 1.0f);
gasPedalAudio = accelerationMultipler;
- switch (engineSoundType) {
+ /*switch (engineSoundType) {
case SFX_BANK_MOPED:
++soundOffset;
break;
@@ -1811,7 +1843,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
break;
default:
break;
- }
+ }*/
if (accelerateState <= 0) {
if (params.m_fVelocityChange < -0.001f) {
if (channelUsed) {
@@ -1858,7 +1890,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
freq /= 2;
if (params.m_pVehicle->bIsDrowning)
vol /= 4;
- AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_CADI, SFX_BANK_0, 52, true);
+ AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][0], SFX_BANK_0, 52, true);
CurrentPretendGear = Max(1, currentGear);
}
@@ -1893,7 +1925,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
}
if (params.m_pVehicle->bIsDrowning)
vol /= 4;
- AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_CADI, SFX_BANK_0, 2, true);
+ AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][1], SFX_BANK_0, 2, true);
} else {
TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
if (bAccelSampleStopped) {
@@ -3169,7 +3201,7 @@ AddSample:
bool
cAudioManager::ProcessTrainNoise(cVehicleParams& params)
{
- const float SOUND_INTENSITY = 300.0f;
+ const float SOUND_INTENSITY = 140.0f;
CTrain *train;
uint8 emittingVol;
@@ -3182,16 +3214,16 @@ cAudioManager::ProcessTrainNoise(cVehicleParams& params)
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
train = (CTrain *)params.m_pVehicle;
speedMultipler = Min(1.0f, train->m_fSpeed * 250.f / 51.f);
- emittingVol = (75.f * speedMultipler);
+ emittingVol = (70.f * speedMultipler);
if (train->m_fWagonPosition == 0.0f) {
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 32;
- m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR;
+ m_sQueueSample.m_nSampleIndex = SFX_TRAIN;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 2;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
@@ -3205,29 +3237,29 @@ cAudioManager::ProcessTrainNoise(cVehicleParams& params)
AddSampleToRequestedQueue();
}
}
- const float SOUND_INTENSITY = 70.0f;
- if (params.m_fDistance < SQR(SOUND_INTENSITY)) {
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 33;
- m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 5;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
+ //const float SOUND_INTENSITY = 70.0f;
+ //if (params.m_fDistance < SQR(SOUND_INTENSITY)) {
+ // m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ // if (m_sQueueSample.m_nVolume != 0) {
+ // m_sQueueSample.m_nCounter = 33;
+ // m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR;
+ // m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ // m_sQueueSample.m_bIs2D = false;
+ // m_sQueueSample.m_nReleasingVolumeModificator = 5;
+ // m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987;
+ // m_sQueueSample.m_nLoopCount = 0;
+ // m_sQueueSample.m_nEmittingVolume = emittingVol;
+ // m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ // m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ // m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ // m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ // m_sQueueSample.m_bReleasingSoundFlag = false;
+ // m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ // m_sQueueSample.m_bReverbFlag = true;
+ // m_sQueueSample.m_bRequireReflection = false;
+ // AddSampleToRequestedQueue();
+ // }
+ //}
}
return true;
}
@@ -4143,6 +4175,23 @@ cAudioManager::GetJumboTaxiFreq() const
#pragma endregion All the vehicle audio code
#pragma region PED AUDIO
+struct sToniReactions
+{
+ uint32 sfx[4];
+ uint32 count[4];
+};
+
+const sToniReactions aReactions[8] = {
+ {{SFX_TONI_PISSED_OFF_CRASH_01, SFX_TONI_ANGRY_CRASH_01, SFX_TONI_WISECRACKING_CRASH_01, NULL}, {25, 29, 17, 0}},
+ {{SFX_TONI_PISSED_OFF_FIGHT_01, SFX_TONI_ANGRY_FIGHT_01, SFX_TONI_WISECRACKING_FIGHT_01, NULL}, {18, 39, 20, 0}},
+ {{SFX_TONI_PISSED_OFF_JACKED_01, SFX_TONI_ANGRY_JACKED_01, SFX_TONI_WISECRACKING_JACKED_01, NULL}, {11, 16, 17, 0}},
+ {{SFX_TONI_PISSED_OFF_JACKING_01, SFX_TONI_ANGRY_JACKING_01, SFX_TONI_WISECRACKING_JACKING_01, NULL}, {25, 33, 12, 0}},
+ {{SFX_TONI_ANGRY_PICK_UP_HOOKER_01, SFX_TONI_ANGRY_PICK_UP_HOOKER_01, SFX_TONI_WISECRACKING_PICK_UP_HOOKER_01, NULL}, {8, 8, 11, 0}},
+ {{SFX_TONI_PISSED_OFF_PULL_GUN_01, SFX_TONI_ANGRY_PULL_GUN_01, SFX_TONI_WISECRACKING_PULL_GUN_01, NULL}, {18, 29, 19, 0}},
+ {{SFX_TONI_CALM_SEX_01, SFX_TONI_ANGRY_SEX_01, SFX_TONI_ANGRY_SEX_01, SFX_TONI_WISECRACKING_SEX_01}, {11, 10, 10, 10}},
+ {{SFX_TONI_CALM_SHOOT_01, SFX_TONI_PISSED_OFF_SHOOT_01, SFX_TONI_ANGRY_SHOOT_01, SFX_TONI_WISECRACKING_SHOOT_01}, {30, 31, 36, 26}}
+};
+
void
cAudioManager::ProcessPed(CPhysical *ped)
{
@@ -5235,23 +5284,19 @@ cAudioManager::SetupPedComments(cPedParams &params, uint16 sound)
switch(sound) {
case SOUND_PED_HELI_PLAYER_FOUND:
soundIntensity = 400.0f;
- //pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_POLICE_HELI_1, SFX_POLICE_HELI_20);
+ pedComment.m_nSampleIndex = NO_SAMPLE; //GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_POLICE_HELI_1, SFX_POLICE_HELI_20);
break;
case SOUND_PED_VCPA_PLAYER_FOUND:
soundIntensity = 400.0f;
-#ifdef FIX_BUGS
- //pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 23 + SFX_POLICE_BOAT_1;
-#else
- //pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 29 + SFX_POLICE_BOAT_1;
-#endif
+ pedComment.m_nSampleIndex = NO_SAMPLE; //m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 23 + SFX_POLICE_BOAT_1;
break;
case SOUND_INJURED_PED_MALE_OUCH:
soundIntensity = 40.0f;
- //pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_MALE_GRUNT_1, SFX_GENERIC_MALE_GRUNT_41);
+ pedComment.m_nSampleIndex = NO_SAMPLE; // = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_MALE_GRUNT_1, SFX_GENERIC_MALE_GRUNT_41);
break;
case SOUND_INJURED_PED_FEMALE:
soundIntensity = 40.0f;
- //pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_FEMALE_GRUNT_1, SFX_GENERIC_FEMALE_GRUNT_33);
+ pedComment.m_nSampleIndex = NO_SAMPLE; // = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_FEMALE_GRUNT_1, SFX_GENERIC_FEMALE_GRUNT_33);
break;
default:
return;
@@ -5279,7 +5324,7 @@ cAudioManager::SetupPedComments(cPedParams &params, uint16 sound)
uint32
cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
{
- if(ped->m_nPedState != PED_FALL || sound == MI_VICE8 || sound == MI_WFYG1 || sound == MI_WFYG2) {
+ if(ped->m_nPedState != PED_FALL || sound == SOUND_PED_DAMAGE || sound == SOUND_PED_HIT || sound == SOUND_PED_LAND) {
if(ped->m_getUpTimer == UINT32_MAX || ped->m_getUpTimer > CTimer::GetTimeInMilliseconds()) {
if(sound != SOUND_PED_DAMAGE && sound != SOUND_PED_HIT && sound != SOUND_PED_LAND) return NO_SAMPLE;
}
@@ -5449,201 +5494,161 @@ cAudioManager::GetPlayerTalkSfx(CPed *ped, int16 sound)
if(m_bIsPlayerShutUp) return NO_SAMPLE;
switch(sound) {
- //case SOUND_PED_DEATH: return SFX_PLAYER_DEATH;
- //case SOUND_PED_DAMAGE:
- //case SOUND_PED_BULLET_HIT: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_HIT_BULLET_1, 33); break;
- //case SOUND_PED_HIT:
- //case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_HIT_FIST_1, 42); break;
- //case SOUND_PED_LAND: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_HIT_GROUND_1, 35); break;
- //case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ON_FIRE_1, 16); break;
- //case SOUND_PED_PLAYER_REACTTOCOP:
- // switch(m_nPlayerMood) {
- // case PLAYER_MOOD_ANGRY:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_BUSTED_1, 38);
- // break;
- // case PLAYER_MOOD_WISECRACKING:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_BUSTED_1, 20);
- // break;
- // default:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_BUSTED_1, 22);
- // break;
- // }
- // break;
- //case SOUND_PED_ON_FIRE: {
- // cooldown_phrase(8);
- // switch(m_nPlayerMood) {
- // case PLAYER_MOOD_PISSED_OFF:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_SHOOT_1, 29);
- // break;
- // case PLAYER_MOOD_ANGRY:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_SHOOT_1, 39);
- // break;
- // case PLAYER_MOOD_WISECRACKING:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_SHOOT_1, 9);
- // break;
- // default:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_SHOOT_1, 35);
- // break;
- // }
- // break;
- //}
- //case SOUND_PED_AIMING: {
- // cooldown_phrase(8);
- // switch(m_nPlayerMood) {
- // case PLAYER_MOOD_PISSED_OFF:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_PULL_GUN_1, 25);
- // break;
- // case PLAYER_MOOD_ANGRY:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_PULL_GUN_1, 52);
- // break;
- // case PLAYER_MOOD_WISECRACKING:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_PULL_GUN_1, 19);
- // break;
- // default:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_PULL_GUN_1, 39);
- // break;
- // }
- // break;
- //}
- //case SOUND_PED_CAR_JACKING: {
- // cooldown_phrase(4);
- // switch(m_nPlayerMood) {
- // case PLAYER_MOOD_PISSED_OFF:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_JACKING_1, 36);
- // break;
- // case PLAYER_MOOD_ANGRY:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_JACKING_1, 43);
- // break;
- // case PLAYER_MOOD_WISECRACKING:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_JACKING_1, 18);
- // break;
- // default:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_JACKING_1, 40);
- // break;
- // }
- // break;
- //}
- //case SOUND_PED_MUGGING: {
- // cooldown_phrase(8);
- // switch(m_nPlayerMood) {
- // case PLAYER_MOOD_PISSED_OFF:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_1, 25);
- // break;
- // case PLAYER_MOOD_ANGRY:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_PICK_UP_CASH_1, 12);
- // break;
- // case PLAYER_MOOD_WISECRACKING:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_PICK_UP_CASH_1, 23);
- // break;
- // default:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_PICK_UP_CASH_1, 11);
- // break;
- // }
- // break;
- //}
- //case SOUND_PED_CAR_JACKED: {
- // cooldown_phrase(4);
- // switch(m_nPlayerMood) {
- // case PLAYER_MOOD_PISSED_OFF:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_JACKED_1, 21);
- // break;
- // case PLAYER_MOOD_ANGRY:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_JACKED_1, 33);
- // break;
- // case PLAYER_MOOD_WISECRACKING:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_JACKED_1, 18);
- // break;
- // default:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_JACKED_1, 24);
- // break;
- // }
- // break;
- //}
- //case SOUND_PED_PLAYER_AFTERSEX: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_AFTERSEX_1, 18); break;
- //case SOUND_PED_PLAYER_BEFORESEX:
- // switch(m_nPlayerMood) {
- // case PLAYER_MOOD_ANGRY:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_SEX_1, 18);
- // break;
- // case PLAYER_MOOD_WISECRACKING:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_SEX_1, 10);
- // break;
- // default:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_SEX_1, 8);
- // break;
- // }
- // break;
- //case SOUND_PED_PLAYER_FARFROMCOPS: {
- // cooldown_phrase(4);
- // switch(m_nPlayerMood) {
- // case PLAYER_MOOD_ANGRY:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_CHASED_1, 9);
- // break;
- // case PLAYER_MOOD_WISECRACKING:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_CHASED_1, 7);
- // break;
- // default:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_CHASED_1, 20);
- // break;
- // }
- // break;
- //}
- //case SOUND_PED_ATTACK: {
- // cooldown_phrase(4);
- // switch(m_nPlayerMood) {
- // case PLAYER_MOOD_PISSED_OFF:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_FIGHT_1, 61);
- // break;
- // case PLAYER_MOOD_ANGRY:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_FIGHT_1, 61);
- // break;
- // case PLAYER_MOOD_WISECRACKING:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_FIGHT_1, 27);
- // break;
- // default:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_FIGHT_1, 47);
- // break;
- // }
- // break;
- //}
- //case SOUND_PED_CRASH_VEHICLE:
- //case SOUND_PED_CRASH_CAR:
- //case SOUND_PED_ANNOYED_DRIVER: {
- // cooldown_phrase(4);
- // switch(m_nPlayerMood) {
- // case PLAYER_MOOD_PISSED_OFF:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_CRASH_1, 44);
- // break;
- // case PLAYER_MOOD_ANGRY:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_CRASH_1, 41);
- // break;
- // case PLAYER_MOOD_WISECRACKING:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_CRASH_1, 19);
- // break;
- // default:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_CRASH_1, 43);
- // break;
- // }
- // break;
- //}
- //case SOUND_PED_SOLICIT: {
- // cooldown_phrase(4);
- // switch(m_nPlayerMood) {
- // case PLAYER_MOOD_PISSED_OFF:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_1, 17);
- // break;
- // case PLAYER_MOOD_ANGRY:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_PICK_UP_HOOKER_1, 6);
- // break;
- // case PLAYER_MOOD_WISECRACKING:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_1, 11);
- // break;
- // default:
- // GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_PICK_UP_HOOKER_1, 22);
- // break;
- // }
- // break;
- //}
+ case SOUND_PED_DEATH:
+ case SOUND_PED_PLAYER_AFTERSEX: return NO_SAMPLE;
+ case SOUND_PED_DAMAGE:
+ case SOUND_PED_BULLET_HIT: GetPhrase(sfx, ped->m_lastComment, SFX_TONI_GENERAL_IMP_HI_01, 16); break;
+ case SOUND_PED_HIT:
+ case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_TONI_GENERAL_IMP_LOW_01, 15); break;
+ case SOUND_PED_LAND: GetPhrase(sfx, ped->m_lastComment, SFX_TONI_GENERAL_HIT_GROUND_01, 12); break;
+ case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_TONI_GENERAL_ON_FIRE_01, 7); break;
+ case SOUND_PED_PLAYER_REACTTOCOP:
+ switch(m_nPlayerMood) {
+ case PLAYER_MOOD_PISSED_OFF:
+ GetPhrase(sfx, ped->m_lastComment, SFX_TONI_PISSED_OFF_BUSTED_01, 12);
+ break;
+ case PLAYER_MOOD_ANGRY:
+ GetPhrase(sfx, ped->m_lastComment, SFX_TONI_ANGRY_BUSTED_01, 16);
+ break;
+ default:
+ GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_BUSTED_01, 25);
+ break;
+ }
+ break;
+ case SOUND_PED_ON_FIRE: {
+ cooldown_phrase(8);
+ switch(m_nPlayerMood) {
+ case PLAYER_MOOD_CALM:
+ case PLAYER_MOOD_PISSED_OFF:
+ case PLAYER_MOOD_ANGRY:
+ case PLAYER_MOOD_WISECRACKING:
+ GetPhrase(sfx, ped->m_lastComment, aReactions[7].sfx[m_nPlayerMood], aReactions[7].count[m_nPlayerMood]);
+ break;
+ default:
+ GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_SEX_01, 30); // bruh
+ break;
+ }
+ break;
+ }
+ case SOUND_PED_AIMING: {
+ cooldown_phrase(8);
+ switch(m_nPlayerMood) {
+ case PLAYER_MOOD_PISSED_OFF:
+ case PLAYER_MOOD_ANGRY:
+ case PLAYER_MOOD_WISECRACKING:
+ GetPhrase(sfx, ped->m_lastComment, aReactions[5].sfx[m_nPlayerMood-1], aReactions[5].count[m_nPlayerMood-1]);
+ break;
+ default:
+ GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_PULL_GUN_01, 35);
+ break;
+ }
+ break;
+ }
+ case SOUND_PED_CAR_JACKING: {
+ cooldown_phrase(4);
+ switch(m_nPlayerMood) {
+ case PLAYER_MOOD_PISSED_OFF:
+ case PLAYER_MOOD_ANGRY:
+ case PLAYER_MOOD_WISECRACKING:
+ GetPhrase(sfx, ped->m_lastComment, aReactions[3].sfx[m_nPlayerMood-1], aReactions[3].count[m_nPlayerMood-1]);
+ break;
+ default:
+ GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_JACKING_01, 35);
+ break;
+ }
+ break;
+ }
+ case SOUND_PED_MUGGING: {
+ cooldown_phrase(8);
+ sfx = NO_SAMPLE;
+ break;
+ }
+ case SOUND_PED_CAR_JACKED: {
+ cooldown_phrase(4);
+ switch(m_nPlayerMood) {
+ case PLAYER_MOOD_PISSED_OFF:
+ case PLAYER_MOOD_ANGRY:
+ case PLAYER_MOOD_WISECRACKING:
+ GetPhrase(sfx, ped->m_lastComment, aReactions[2].sfx[m_nPlayerMood-1], aReactions[2].count[m_nPlayerMood-1]);
+ break;
+ default:
+ GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_JACKED_01, 23);
+ break;
+ }
+ break;
+ }
+ case SOUND_PED_PLAYER_BEFORESEX:
+ switch(m_nPlayerMood) {
+ case PLAYER_MOOD_CALM:
+ case PLAYER_MOOD_PISSED_OFF:
+ case PLAYER_MOOD_ANGRY:
+ case PLAYER_MOOD_WISECRACKING:
+ GetPhrase(sfx, ped->m_lastComment, aReactions[6].sfx[m_nPlayerMood], aReactions[6].count[m_nPlayerMood]);
+ break;
+ default:
+ GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_SEX_01, 10);
+ break;
+ }
+ break;
+ case SOUND_PED_PLAYER_FARFROMCOPS: {
+ cooldown_phrase(4);
+ switch(m_nPlayerMood) {
+ case PLAYER_MOOD_PISSED_OFF:
+ GetPhrase(sfx, ped->m_lastComment, SFX_TONI_PISSED_OFF_CHASED_01, 25);
+ break;
+ case PLAYER_MOOD_ANGRY:
+ GetPhrase(sfx, ped->m_lastComment, SFX_TONI_ANGRY_CHASED_01, 25);
+ break;
+ default:
+ GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_CHASED_01, 20);
+ break;
+ }
+ break;
+ }
+ case SOUND_PED_ATTACK: {
+ cooldown_phrase(4);
+ switch(m_nPlayerMood) {
+ case PLAYER_MOOD_PISSED_OFF:
+ case PLAYER_MOOD_ANGRY:
+ case PLAYER_MOOD_WISECRACKING:
+ GetPhrase(sfx, ped->m_lastComment, aReactions[1].sfx[m_nPlayerMood-1], aReactions[1].count[m_nPlayerMood-1]);
+ break;
+ default:
+ GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_FIGHT_01, 42);
+ break;
+ }
+ break;
+ }
+ case SOUND_PED_CRASH_VEHICLE:
+ case SOUND_PED_CRASH_CAR:
+ case SOUND_PED_ANNOYED_DRIVER: {
+ cooldown_phrase(4);
+ switch(m_nPlayerMood) {
+ case PLAYER_MOOD_PISSED_OFF:
+ case PLAYER_MOOD_ANGRY:
+ case PLAYER_MOOD_WISECRACKING:
+ GetPhrase(sfx, ped->m_lastComment, aReactions[0].sfx[m_nPlayerMood-1], aReactions[0].count[m_nPlayerMood-1]);
+ break;
+ default:
+ GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_CRASH_01, 31);
+ break;
+ }
+ break;
+ }
+ case SOUND_PED_SOLICIT: {
+ cooldown_phrase(4);
+ switch(m_nPlayerMood) {
+ case PLAYER_MOOD_PISSED_OFF:
+ case PLAYER_MOOD_ANGRY:
+ case PLAYER_MOOD_WISECRACKING:
+ GetPhrase(sfx, ped->m_lastComment, aReactions[4].sfx[m_nPlayerMood-1], aReactions[4].count[m_nPlayerMood-1]);
+ break;
+ default:
+ GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_PICK_UP_HOOKER_01, 18);
+ break;
+ }
+ break;
+ }
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
@@ -5740,16 +5745,14 @@ cAudioManager::GetArmyTalkSfx(CPed *ped, int16 sound)
uint32
cAudioManager::GetMedicTalkSfx(CPed *ped, int16 sound)
{
- return NO_SAMPLE;
- //uint32 sfx;
- //switch(sound) {
- //case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_MEDIC_VOICE_1_FIGHT_1, 6); break;
- //case SOUND_PED_HEALING: GetPhrase(sfx, ped->m_lastComment, SFX_MEDIC_VOICE_1_AT_VICTIM_1, 17); break;
- //case SOUND_PED_LEAVE_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1, 10); break;
- //default: return GetGenericMaleTalkSfx(ped, sound);
- //}
- //sfx += (SFX_MEDIC_VOICE_2_FIGHT_1 - SFX_MEDIC_VOICE_1_FIGHT_1) * (m_sQueueSample.m_nEntityIndex % 2);
- //return sfx;
+ uint32 sfx;
+ switch(sound) {
+ case SOUND_PED_HEALING: GetPhrase(sfx, ped->m_lastComment, SFX_AMBULAN_VOICE_1_VICTIM_1, 17); break;
+ case SOUND_PED_LEAVE_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_AMBULAN_VOICE_1_VAN_1, 10); break;
+ default: return GetGenericMaleTalkSfx(ped, sound);
+ }
+ sfx += (SFX_AMBULAN_VOICE_2_VAN_1 - SFX_AMBULAN_VOICE_1_VAN_1) * (m_sQueueSample.m_nEntityIndex % 2);
+ return sfx;
}
uint32
@@ -5764,29 +5767,28 @@ cAudioManager::GetDefaultTalkSfx(CPed *ped, int16 sound)
uint32 sfx;
switch(sound) {
-// case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_GUN_PANIC_1, 12); break;
-// case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_JACKED_1, 12); break;
-//#ifdef FIX_BUGS
-// case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_JACKING_1, 13); break;
-//#endif
-// case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_MUGGED_1, 4); break;
-// case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_SAVED_1, 4); break;
-// case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_TAXI_1, 5); break;
-// case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_FIGHT_1, 16); break;
-// case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_DODGE_1, 19); break;
-// case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_RUN_1, 19); break;
-// case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_GENERIC_CRASH_1, 13); break;
-// case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_CAR_CRASH_1, 15); break;
-// case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_BLOCKED_1, 16); break;
-// case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_LOST_1, 5); break;
-//#ifdef FIX_BUGS
-// case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_EYEING_1, 6); break;
-//#else
-// case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_EYEING_1, 6); break;
-//#endif
-// case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_SHOCKED_1, 6); break;
-// case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_BUMP_1, 25); break;
-// case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_CHAT_1, 25); break;
+ case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_GUN_THREATENED_1, 2); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_JACKED_CAR_1, 2); break;
+ case SOUND_PED_ROBBED:
+ case SOUND_PED_ACCIDENTREACTION1:
+ case SOUND_PED_TAXI_WAIT:
+ case SOUND_PED_EVADE:
+ case SOUND_PED_FLEE_RUN:
+ case SOUND_PED_CRASH_VEHICLE:
+ case SOUND_PED_WAIT_DOUBLEBACK:
+#ifdef FIX_BUGS
+ case SOUND_PED_CHAT_SEXY_MALE:
+#else
+ case SOUND_PED_CHAT_SEXY_FEMALE:
+#endif
+ GetPhrase(sfx, ped->m_lastComment, NO_SAMPLE, 0);
+ break;
+ case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_FIGHT_1, 3); break;
+ case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_CRASH_CAR_1, 2); break;
+ case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_DRIVER_BLOCKED_1, 2); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_SHOCKED_1, 1); break;
+ case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_BUMP_1, 3); break;
+ case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_CHAT_1, 4); break;
default: return GetGenericMaleTalkSfx(ped, sound);
}
return sfx;
@@ -7812,19 +7814,18 @@ cAudioManager::GetWFYG2TalkSfx(CPed *ped, int16 sound)
uint32
cAudioManager::GetGenericMaleTalkSfx(CPed *ped, int16 sound)
{
- return NO_SAMPLE;
- //uint32 sfx;
+ uint32 sfx;
- //m_bGenericSfx = true;
- //switch(sound) {
- //case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_DEATH_1, 41); break;
- //case SOUND_PED_BULLET_HIT:
- //case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_GRUNT_1, 41); break;
- //case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_FIRE_1, 32); break;
- //case SOUND_PED_FLEE_SPRINT: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_PANIC_1, 35); break;
- //default: return NO_SAMPLE;
- //}
- //return sfx;
+ m_bGenericSfx = true;
+ switch(sound) {
+ case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, SFX_MALE_DEATH_01, 28); break;
+ case SOUND_PED_BULLET_HIT:
+ case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_MALE_PAIN_01, 51); break;
+ case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_MALE_PAIN_ON_FIRE_01, 21); break;
+ case SOUND_PED_FLEE_SPRINT: GetPhrase(sfx, ped->m_lastComment, SFX_MALE_PANIC_01, 23); break;
+ default: return NO_SAMPLE;
+ }
+ return sfx;
}
uint32