diff options
Diffstat (limited to 'src/audio')
-rw-r--r-- | src/audio/AudioManager.cpp | 161 |
1 files changed, 82 insertions, 79 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 867e53c4..edcf4255 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -283,7 +283,7 @@ cAudioScriptObject::Reset() { AudioId = 125; Posn = {0.0f, 0.0f, 0.0f}; - AudioEntity = -5; + AudioEntity = AEHANDLE_NONE; } void * @@ -409,7 +409,7 @@ cAudioManager::AddReleasingSounds() if(!m_asSamples[!m_bActiveSampleQueue] [m_abSampleQueueIndexTable[!m_bActiveSampleQueue][i]] .m_bLoopEnded) { - toProcess[i] = 0; + toProcess[i] = false; for(int32 j = 0; j < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; j++) { if(sample.m_nEntityIndex == @@ -422,7 +422,7 @@ cAudioManager::AddReleasingSounds() [m_abSampleQueueIndexTable[m_bActiveSampleQueue] [j]] .m_counter) { - toProcess[i] = 1; + toProcess[i] = true; break; } } @@ -526,7 +526,7 @@ void cAudioManager::ClearActiveSamples() { for(int32 i = 0; i < m_bActiveSamples; i++) { - m_asActiveSamples[i].m_nEntityIndex = -5; + m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE; m_asActiveSamples[i].m_counter = 0; m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE; m_asActiveSamples[i].m_bBankIndex = 3; @@ -3070,7 +3070,7 @@ float cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange) { - int wheelState; + tWheelState wheelState; float relativeVelChange; float gasPedalAudio = automobile->m_fGasPedalAudio; float modificator; @@ -3078,12 +3078,12 @@ cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobil float relativeVel; wheelState = automobile->m_aWheelState[wheel]; - if(wheelState == 1 && gasPedalAudio > 0.4f) { - relativeVelChange = (gasPedalAudio + -0.4f) * 1.25f; + if(wheelState == WHEEL_STATE_SPINNING && gasPedalAudio > 0.4f) { + relativeVelChange = (gasPedalAudio - 0.4f) * 1.25f; - } else if(wheelState == 2) { + } else if(wheelState == WHEEL_STATE_SKIDDING) { relativeVelChange = min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity); - } else if(wheelState == 3) { + } else if(wheelState == WHEEL_STATE_FIXED) { modificator = 0.4f; relativeVelChange = gasPedalAudio; if(relativeVelChange > 0.4f) { @@ -3174,77 +3174,79 @@ char *SubZo3Label = (char *)0x6E9870; void cAudioManager::InitialisePoliceRadioZones() { - for(int32 i = 0; i < 36; i++) { ZoneSfx[i].m_aName[0] = 0; } + for(int32 i = 0; i < 36; i++) { + for(int32 j = 0; j < 8; j++) { ZoneSfx[i].m_aName[j] = 0; } + } - strcpy((char *)ZoneSfx, "HOSPI_2"); + strcpy(ZoneSfx[0].m_aName, "HOSPI_2"); ZoneSfx[0].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD; - strcpy((char *)&ZoneSfx[1], "CONSTRU"); + strcpy(ZoneSfx[1].m_aName, "CONSTRU"); ZoneSfx[1].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_FORT_STAUNTON; - strcpy((char *)&ZoneSfx[2], "STADIUM"); + strcpy(ZoneSfx[2].m_aName, "STADIUM"); ZoneSfx[2].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ASPATRIA; - strcpy((char *)&ZoneSfx[3], "YAKUSA"); + strcpy(ZoneSfx[3].m_aName, "YAKUSA"); ZoneSfx[3].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_TORRINGTON; - strcpy((char *)&ZoneSfx[4], "SHOPING"); + strcpy(ZoneSfx[4].m_aName, "SHOPING"); ZoneSfx[4].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_BEDFORD_POINT; - strcpy((char *)&ZoneSfx[5], "COM_EAS"); + strcpy(ZoneSfx[5].m_aName, "COM_EAS"); ZoneSfx[5].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_NEWPORT; - strcpy((char *)&ZoneSfx[6], "PARK"); + strcpy(ZoneSfx[6].m_aName, "PARK"); ZoneSfx[6].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_BELLEVILLE; - strcpy((char *)&ZoneSfx[7], "UNIVERS"); + strcpy(ZoneSfx[7].m_aName, "UNIVERS"); ZoneSfx[7].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_LIBERTY_CAMPUS; - strcpy((char *)&ZoneSfx[8], "BIG_DAM"); + strcpy(ZoneSfx[8].m_aName, "BIG_DAM"); ZoneSfx[8].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_COCHRANE; - strcpy((char *)&ZoneSfx[9], "SUB_IND"); + strcpy(ZoneSfx[9].m_aName, "SUB_IND"); ZoneSfx[9].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PIKE_CREEK; - strcpy((char *)&ZoneSfx[10], "SWANKS"); + strcpy(ZoneSfx[10].m_aName, "SWANKS"); ZoneSfx[10].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_CEDAR_GROVE; - strcpy((char *)&ZoneSfx[11], "PROJECT"); + strcpy(ZoneSfx[11].m_aName, "PROJECT"); ZoneSfx[11].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_WICHITA_GARDEN; - strcpy((char *)&ZoneSfx[12], "AIRPORT"); + strcpy(ZoneSfx[12].m_aName, "AIRPORT"); ZoneSfx[12].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_FRANCIS_INTNL; - strcpy((char *)&ZoneSfx[13], "PORT_W"); + strcpy(ZoneSfx[13].m_aName, "PORT_W"); ZoneSfx[13].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_CALLAHAN_POINT; - strcpy((char *)&ZoneSfx[14], "PORT_S"); + strcpy(ZoneSfx[14].m_aName, "PORT_S"); ZoneSfx[14].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ATLANTIC_QUAYS; - strcpy((char *)&ZoneSfx[15], "PORT_E"); + strcpy(ZoneSfx[15].m_aName, "PORT_E"); ZoneSfx[15].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PORTLAND_HARBOUR; - strcpy((char *)&ZoneSfx[16], "PORT_I"); + strcpy(ZoneSfx[16].m_aName, "PORT_I"); ZoneSfx[16].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_TRENTON; - strcpy((char *)&ZoneSfx[17], "CHINA"); + strcpy(ZoneSfx[17].m_aName, "CHINA"); ZoneSfx[17].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_CHINATOWN; - strcpy((char *)&ZoneSfx[18], "REDLIGH"); + strcpy(ZoneSfx[18].m_aName, "REDLIGH"); ZoneSfx[18].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_REDLIGHT; - strcpy((char *)&ZoneSfx[19], "TOWERS"); + strcpy(ZoneSfx[19].m_aName, "TOWERS"); ZoneSfx[19].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_HEPBURN_HEIGHTS; - strcpy((char *)&ZoneSfx[20], "LITTLEI"); + strcpy(ZoneSfx[20].m_aName, "LITTLEI"); ZoneSfx[20].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ST_MARKS; - strcpy((char *)&ZoneSfx[21], "HARWOOD"); + strcpy(ZoneSfx[21].m_aName, "HARWOOD"); ZoneSfx[21].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_HARWOOD; - strcpy((char *)&ZoneSfx[22], "EASTBAY"); + strcpy(ZoneSfx[22].m_aName, "EASTBAY"); ZoneSfx[22].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PORTLAND_BEACH; - strcpy((char *)&ZoneSfx[23], "S_VIEW"); + strcpy(ZoneSfx[23].m_aName, "S_VIEW"); ZoneSfx[23].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PORTLAND_VIEW; - strcpy((char *)&ZoneSfx[24], "CITYZON"); + strcpy(ZoneSfx[24].m_aName, "CITYZON"); ZoneSfx[24].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_LIBERTY_CITY; - strcpy((char *)&ZoneSfx[25], "IND_ZON"); + strcpy(ZoneSfx[25].m_aName, "IND_ZON"); ZoneSfx[25].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PORTLAND; - strcpy((char *)&ZoneSfx[26], "COM_ZON"); + strcpy(ZoneSfx[26].m_aName, "COM_ZON"); ZoneSfx[26].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_STAUNTON; - strcpy((char *)&ZoneSfx[27], "SUB_ZON"); + strcpy(ZoneSfx[27].m_aName, "SUB_ZON"); ZoneSfx[27].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_SHORESIDE; - strcpy((char *)&ZoneSfx[28], "SUB_ZO2"); + strcpy(ZoneSfx[28].m_aName, "SUB_ZO2"); ZoneSfx[28].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_SHORESIDE; - strcpy((char *)&ZoneSfx[29], "SUB_ZO3"); + strcpy(ZoneSfx[29].m_aName, "SUB_ZO3"); ZoneSfx[29].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_SHORESIDE; - strcpy((char *)&ZoneSfx[30], "A"); + strcpy(ZoneSfx[30].m_aName, "A"); ZoneSfx[30].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD; - strcpy((char *)&ZoneSfx[31], "A"); + strcpy(ZoneSfx[31].m_aName, "A"); ZoneSfx[31].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD; - strcpy((char *)&ZoneSfx[32], "A"); + strcpy(ZoneSfx[32].m_aName, "A"); ZoneSfx[32].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD; - strcpy((char *)&ZoneSfx[33], "A"); + strcpy(ZoneSfx[33].m_aName, "A"); ZoneSfx[33].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD; - strcpy((char *)&ZoneSfx[34], "A"); + strcpy(ZoneSfx[34].m_aName, "A"); ZoneSfx[34].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD; strcpy(SubZo2Label, "SUB_ZO2"); strcpy(SubZo3Label, "SUB_ZO3"); @@ -3315,7 +3317,7 @@ cAudioManager::PlayLoadedMissionAudio() void cAudioManager::PlayOneShot(int32 index, int16 sound, float vol) { - static constexpr uint8 byte_60ABD0[168] = { + static constexpr uint8 byte_60ABD0[] = { 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 4, 4, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, @@ -3678,31 +3680,31 @@ cAudioManager::PreTerminateGameSpecificShutdown() { if(m_nBridgeEntity >= 0) { DestroyEntity(m_nBridgeEntity); - m_nBridgeEntity = -5; + m_nBridgeEntity = AEHANDLE_NONE; } if(m_nPoliceChannelEntity >= 0) { DestroyEntity(m_nPoliceChannelEntity); - m_nPoliceChannelEntity = -5; + m_nPoliceChannelEntity = AEHANDLE_NONE; } if(m_nWaterCannonEntity >= 0) { DestroyEntity(m_nWaterCannonEntity); - m_nWaterCannonEntity = -5; + m_nWaterCannonEntity = AEHANDLE_NONE; } if(m_nFireAudioEntity >= 0) { DestroyEntity(m_nFireAudioEntity); - m_nFireAudioEntity = -5; + m_nFireAudioEntity = AEHANDLE_NONE; } if(m_nCollisionEntity >= 0) { DestroyEntity(m_nCollisionEntity); - m_nCollisionEntity = -5; + m_nCollisionEntity = AEHANDLE_NONE; } if(m_nFrontEndEntity >= 0) { DestroyEntity(m_nFrontEndEntity); - m_nFrontEndEntity = -5; + m_nFrontEndEntity = AEHANDLE_NONE; } if(m_nProjectileEntity >= 0) { DestroyEntity(m_nProjectileEntity); - m_nProjectileEntity = -5; + m_nProjectileEntity = AEHANDLE_NONE; } } @@ -3981,7 +3983,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params) if(velocityChange <= 0.0005f && params->m_pVehicle->GetPosition().y) return 1; velocityChange = min(0.75f, velocityChange); - multiplier = (velocityChange - 0.0005f) * 4 / 3; + multiplier = (velocityChange - 0.0005f) * 1.3342f; CalculateDistance((bool *)params, params->m_fDistance); vol = (30.f * multiplier); m_sQueueSample.m_bVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance); @@ -8354,7 +8356,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params) m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_16 = 2; m_sQueueSample.m_nFrequency = - (100 * m_sQueueSample.m_nEntityIndex & 0x3FF) + + (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency( AUDIO_SAMPLE_VEHICLE_REVERSE_WARNING); m_sQueueSample.m_nLoopCount = 0; @@ -8779,29 +8781,30 @@ cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface CVector v1; CVector v2; - if(m_bIsInitialised && m_nCollisionEntity >= 0 && !m_bUserPause && - (velocity >= 0.0016f || collisionPower >= 0.01f)) { - if((entity1->m_status & 7) == ENTITY_TYPE_BUILDING) { - v1 = v2 = entity2->GetPosition(); - } else if((entity2->m_status & 7) == ENTITY_TYPE_BUILDING) { - v1 = v2 = entity1->GetPosition(); - } else { - v1 = entity1->GetPosition(); - v2 = entity2->GetPosition(); - } - CVector pos = (v1 + v2) * 0.5f; - dist = GetDistanceSquared(&pos); - if(dist < 3600.f) { - m_sCollisionManager.m_sQueue.m_pEntity1 = entity1; - m_sCollisionManager.m_sQueue.m_pEntity2 = entity2; - m_sCollisionManager.m_sQueue.m_bSurface1 = surface1; - m_sCollisionManager.m_sQueue.m_bSurface2 = surface2; - m_sCollisionManager.m_sQueue.m_fIntensity1 = collisionPower; - m_sCollisionManager.m_sQueue.m_fIntensity2 = velocity; - m_sCollisionManager.m_sQueue.m_vecPosition = pos; - m_sCollisionManager.m_sQueue.m_fDistance = dist; - m_sCollisionManager.AddCollisionToRequestedQueue(); - } + if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_bUserPause || + (velocity < 0.0016f && collisionPower < 0.01f)) + return; + + if(entity1->IsBuilding()) { + v1 = v2 = entity2->GetPosition(); + } else if(entity2->IsBuilding()) { + v1 = v2 = entity1->GetPosition(); + } else { + v1 = entity1->GetPosition(); + v2 = entity2->GetPosition(); + } + CVector pos = (v1 + v2) * 0.5f; + dist = GetDistanceSquared(&pos); + if(dist < SQR(60.f)) { + m_sCollisionManager.m_sQueue.m_pEntity1 = entity1; + m_sCollisionManager.m_sQueue.m_pEntity2 = entity2; + m_sCollisionManager.m_sQueue.m_bSurface1 = surface1; + m_sCollisionManager.m_sQueue.m_bSurface2 = surface2; + m_sCollisionManager.m_sQueue.m_fIntensity1 = collisionPower; + m_sCollisionManager.m_sQueue.m_fIntensity2 = velocity; + m_sCollisionManager.m_sQueue.m_vecPosition = pos; + m_sCollisionManager.m_sQueue.m_fDistance = dist; + m_sCollisionManager.AddCollisionToRequestedQueue(); } } @@ -9692,7 +9695,7 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol) { if(m_sQueueSample.m_fDistance >= 180.f) return 0; - uint8 emittingVol = (vol + (vol * m_sQueueSample.m_fDistance / 180)) / 2; + uint8 emittingVol = (vol >> 1) + ((vol >> 1) * m_sQueueSample.m_fDistance / 180); if(m_sQueueSample.m_fDistance / 180 < 0.7f) emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100; 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