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-rw-r--r--src/core/Pad.cpp21
1 files changed, 19 insertions, 2 deletions
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 928ae826..9c6bdc98 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -59,6 +59,9 @@ bool CPad::bDisplayNoControllerMessage;
bool CPad::bObsoleteControllerMessage;
bool CPad::bOldDisplayNoControllerMessage;
bool CPad::m_bMapPadOneToPadTwo;
+#ifdef INVERT_LOOK_FOR_PAD
+bool CPad::bInvertLook4Pad;
+#endif
#ifdef GTA_PS2
unsigned char act_direct[6];
unsigned char act_align[6];
@@ -1281,7 +1284,7 @@ void CPad::Update(int16 pad)
{
if ( ShakeDur )
{
- ShakeDur = Max(ShakeDur - CTimer::GetTimeStepInMilliseconds(), 0);
+ ShakeDur = Max(ShakeDur - (int32)CTimer::GetTimeStepInMilliseconds(), 0);
if ( ShakeDur == 0 )
{
@@ -2534,10 +2537,20 @@ int16 CPad::SniperModeLookLeftRight(void)
int16 CPad::SniperModeLookUpDown(void)
{
int16 axis = NewState.LeftStickY;
+ int16 dpad;
#ifdef FIX_BUGS
axis = -axis;
#endif
- int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
+#ifndef INVERT_LOOK_FOR_PAD
+ dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
+#else
+ if (CPad::bInvertLook4Pad) {
+ axis = -axis;
+ dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
+ } else {
+ dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
+ }
+#endif
if ( Abs(axis) > Abs(dpad) )
return axis;
@@ -2567,6 +2580,10 @@ int16 CPad::LookAroundUpDown(void)
#ifdef FIX_BUGS
axis = -axis;
#endif
+#ifdef INVERT_LOOK_FOR_PAD
+ if (CPad::bInvertLook4Pad)
+ axis = -axis;
+#endif
if ( Abs(axis) > 85 && !GetLookBehindForPed() )
return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )